(→HPHK) |
Nitr0ctane (talk | contribs) |
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(26 intermediate revisions by 4 users not shown) | |||
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|image=SFV_Alex_5LP.png | |image=SFV_Alex_5LP.png | ||
|name=Stand LP | |name=Stand LP | ||
|anchor=yes | |||
|input=5LP | |input=5LP | ||
|data= | |data= | ||
Line 55: | Line 56: | ||
|image=SFV_Alex_5MP.png | |image=SFV_Alex_5MP.png | ||
|name=Stand MP | |name=Stand MP | ||
|anchor=yes | |||
|input=5MP | |input=5MP | ||
|data= | |data= | ||
Line 81: | Line 83: | ||
|image=SFV_Alex_5HP.png | |image=SFV_Alex_5HP.png | ||
|name=Stand HP | |name=Stand HP | ||
|anchor=yes | |||
|input=5HP | |input=5HP | ||
|data= | |data= | ||
Line 109: | Line 112: | ||
|image=SFV_Alex_5LK.png | |image=SFV_Alex_5LK.png | ||
|name=Stand LK | |name=Stand LK | ||
|anchor=yes | |||
|input=5LK | |input=5LK | ||
|data= | |data= | ||
Line 130: | Line 134: | ||
|image=SFV_Alex_5MK.png | |image=SFV_Alex_5MK.png | ||
|name=Stand MK | |name=Stand MK | ||
|anchor=yes | |||
|input=5MK | |input=5MK | ||
|data= | |data= | ||
Line 155: | Line 160: | ||
|image=SFV_Alex_5HK.png | |image=SFV_Alex_5HK.png | ||
|name=Stand HK | |name=Stand HK | ||
|anchor=yes | |||
|input=5HK | |input=5HK | ||
|data= | |data= | ||
Line 188: | Line 194: | ||
|image=SFV_Alex_2LP.png | |image=SFV_Alex_2LP.png | ||
|name=Crouch LP | |name=Crouch LP | ||
|anchor=yes | |||
|input=2LP | |input=2LP | ||
|data= | |data= | ||
Line 209: | Line 216: | ||
|image=SFV_Alex_2MP.png | |image=SFV_Alex_2MP.png | ||
|name=Crouch MP | |name=Crouch MP | ||
|anchor=yes | |||
|input=2MP | |input=2MP | ||
|data= | |data= | ||
Line 232: | Line 240: | ||
|image=SFV_Alex_2HP.png | |image=SFV_Alex_2HP.png | ||
|name=Crouch HP | |name=Crouch HP | ||
|anchor=yes | |||
|input=2HP | |input=2HP | ||
|data= | |data= | ||
Line 267: | Line 276: | ||
|image=SFV_Alex_2LK.png | |image=SFV_Alex_2LK.png | ||
|name=Crouch LK | |name=Crouch LK | ||
|anchor=yes | |||
|input=2LK | |input=2LK | ||
|data= | |data= | ||
Line 289: | Line 299: | ||
|image=SFV_Alex_2MK.png | |image=SFV_Alex_2MK.png | ||
|name=Crouch MK | |name=Crouch MK | ||
|anchor=yes | |||
|input=2MK | |input=2MK | ||
|data= | |data= | ||
Line 314: | Line 325: | ||
|image=SFV_Alex_2HK.png | |image=SFV_Alex_2HK.png | ||
|name=Crouch HK | |name=Crouch HK | ||
|anchor=yes | |||
|input=2HK | |input=2HK | ||
|data= | |data= | ||
Line 344: | Line 356: | ||
|image=SFV_Alex_8LP.png | |image=SFV_Alex_8LP.png | ||
|name=Jump LP | |name=Jump LP | ||
|anchor=yes | |||
|input=8LP | |input=8LP | ||
|data= | |data= | ||
Line 361: | Line 374: | ||
|image=SFV_Alex_8MP.png | |image=SFV_Alex_8MP.png | ||
|name=Jump MP | |name=Jump MP | ||
|anchor=yes | |||
|input=8MP | |input=8MP | ||
|data= | |data= | ||
Line 378: | Line 392: | ||
|image=SFV_Alex_8HP.png | |image=SFV_Alex_8HP.png | ||
|name=Jump HP | |name=Jump HP | ||
|anchor=yes | |||
|input=8HP | |input=8HP | ||
|data= | |data= | ||
Line 395: | Line 410: | ||
|image=SFV_Alex_8LK.png | |image=SFV_Alex_8LK.png | ||
|name=Jump LK | |name=Jump LK | ||
|anchor=yes | |||
|input=8LK | |input=8LK | ||
|data= | |data= | ||
Line 413: | Line 429: | ||
|image=SFV_Alex_8MK.png | |image=SFV_Alex_8MK.png | ||
|name=Jump MK | |name=Jump MK | ||
|anchor=yes | |||
|input=8MK | |input=8MK | ||
|data= | |data= | ||
Line 430: | Line 447: | ||
|image=SFV_Alex_8HK.png | |image=SFV_Alex_8HK.png | ||
|name=Jump HK | |name=Jump HK | ||
|anchor=yes | |||
|input=8HK | |input=8HK | ||
|data= | |data= | ||
Line 449: | Line 467: | ||
|image=SFV_Alex_6MP.png | |image=SFV_Alex_6MP.png | ||
|name=Chop | |name=Chop | ||
|anchor=yes | |||
|input=6MP | |input=6MP | ||
|data= | |data= | ||
Line 471: | Line 490: | ||
|image=SFV_Alex_6HP.png | |image=SFV_Alex_6HP.png | ||
|name=Lariat | |name=Lariat | ||
|anchor=yes | |||
|input=6HP | |input=6HP | ||
|data= | |data= | ||
Line 493: | Line 513: | ||
:Combos into DDT (V-Trigger 2 attack) | :Combos into DDT (V-Trigger 2 attack) | ||
:Forces stand on hit | :Forces stand on hit | ||
:Capcom | :Will whiff on crouching opponents from further out | ||
:[https://youtu.be/BUB8Cq87eG0 Can Option Select against V-Reversals with 5MP/Power Bomb or V-Trigger] | |||
:Capcom never stopped buffing this move | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Alex/normal/Lariat}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Alex/normal/Lariat}} | ||
}} | }} | ||
Line 502: | Line 524: | ||
|image=SFV_Alex_9 2HP.png | |image=SFV_Alex_9 2HP.png | ||
|name=Flying Cross Chop | |name=Flying Cross Chop | ||
|anchor=yes | |||
|input=9 > 2HP | |input=9 > 2HP | ||
|data= | |data= | ||
Line 529: | Line 552: | ||
|image=SFV_Alex_LPLK.png | |image=SFV_Alex_LPLK.png | ||
|name=Face-Crush Chop | |name=Face-Crush Chop | ||
|anchor=yes | |||
|input=LPLK | |input=LPLK | ||
|subtitle=Throw | |subtitle=Throw | ||
Line 553: | Line 577: | ||
|image=SFV_Alex_4LPLK.png | |image=SFV_Alex_4LPLK.png | ||
|name=Leg Tomahawk | |name=Leg Tomahawk | ||
|anchor=yes | |||
|input=4LPLK | |input=4LPLK | ||
|subtitle=Back Throw | |subtitle=Back Throw | ||
Line 580: | Line 605: | ||
|image=SFV_Alex_236LP.png | |image=SFV_Alex_236LP.png | ||
|name=LP Flash Chop | |name=LP Flash Chop | ||
|anchor=yes | |||
|input=236LP | |input=236LP | ||
|data= | |data= | ||
Line 605: | Line 631: | ||
|image=SFV_Alex_236MP.png | |image=SFV_Alex_236MP.png | ||
|name=MP Flash Chop | |name=MP Flash Chop | ||
|anchor=yes | |||
|input=236MP | |input=236MP | ||
|data= | |data= | ||
Line 630: | Line 657: | ||
|image=SFV_Alex_236HP.png | |image=SFV_Alex_236HP.png | ||
|name=HP Flash Chop | |name=HP Flash Chop | ||
|anchor=yes | |||
|input=236HP | |input=236HP | ||
|data= | |data= | ||
Line 658: | Line 686: | ||
|image=SFV_Alex_236PP.png | |image=SFV_Alex_236PP.png | ||
|name=EX Flash Chop | |name=EX Flash Chop | ||
|anchor=yes | |||
|input=236PP | |input=236PP | ||
|data= | |data= | ||
Line 687: | Line 716: | ||
|image=SFV_Alex_46LK.png | |image=SFV_Alex_46LK.png | ||
|name=LK Slash Elbow | |name=LK Slash Elbow | ||
|anchor=yes | |||
|input=46LK | |input=46LK | ||
|data= | |data= | ||
Line 713: | Line 743: | ||
|image=SFV_Alex_46MK.png | |image=SFV_Alex_46MK.png | ||
|name=MK Slash Elbow | |name=MK Slash Elbow | ||
|anchor=yes | |||
|input=46MK | |input=46MK | ||
|data= | |data= | ||
Line 740: | Line 771: | ||
|image=SFV_Alex_46HK.png | |image=SFV_Alex_46HK.png | ||
|name=HK Slash Elbow | |name=HK Slash Elbow | ||
|anchor=yes | |||
|input=46HK | |input=46HK | ||
|data= | |data= | ||
Line 767: | Line 799: | ||
|image=SFV_Alex_46KK.png | |image=SFV_Alex_46KK.png | ||
|name=EX Slash Elbow | |name=EX Slash Elbow | ||
|anchor=yes | |||
|input=46KK | |input=46KK | ||
|data= | |data= | ||
Line 798: | Line 831: | ||
|image=SFV_Alex_623LK.png | |image=SFV_Alex_623LK.png | ||
|name=LK Air Knee Smash | |name=LK Air Knee Smash | ||
|anchor=yes | |||
|input=623LK | |input=623LK | ||
|data= | |data= | ||
Line 827: | Line 861: | ||
|image=SFV_Alex_623MK.png | |image=SFV_Alex_623MK.png | ||
|name=MK Air Knee Smash | |name=MK Air Knee Smash | ||
|anchor=yes | |||
|input=623MK | |input=623MK | ||
|data= | |data= | ||
Line 856: | Line 891: | ||
|image=SFV_Alex_623HK.png | |image=SFV_Alex_623HK.png | ||
|name=HK Air Knee Smash | |name=HK Air Knee Smash | ||
|anchor=yes | |||
|input=623HK | |input=623HK | ||
|data= | |data= | ||
Line 886: | Line 922: | ||
|image=SFV_Alex_623KK.png | |image=SFV_Alex_623KK.png | ||
|name=EX Air Knee Smash | |name=EX Air Knee Smash | ||
|anchor=yes | |||
|input=623KK | |input=623KK | ||
|data= | |data= | ||
Line 914: | Line 951: | ||
=====<font style="visibility:hidden; float:right">63214LP</font>===== | =====<font style="visibility:hidden; float:right">63214LP</font>===== | ||
{{MoveData | {{MoveData | ||
|image= | |image=SFV_Alex_63214P.png | ||
|name=LP Power Bomb | |name=LP Power Bomb | ||
|anchor=yes | |||
|input=63214LP | |input=63214LP | ||
|data= | |data= | ||
Line 933: | Line 971: | ||
:Throw Distance: 1.614 | :Throw Distance: 1.614 | ||
:Denies back-roll | :Denies back-roll | ||
:3F slower start-up than MP/HP version but has more range | :3F slower start-up than MP/HP version but has significantly more range | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Alex/normal/LP%20Power%20Bomb}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Alex/normal/LP%20Power%20Bomb}} | ||
}} | }} | ||
Line 940: | Line 978: | ||
=====<font style="visibility:hidden; float:right">63214MP</font>===== | =====<font style="visibility:hidden; float:right">63214MP</font>===== | ||
{{MoveData | {{MoveData | ||
|image= | |image=SFV_Alex_63214P.png | ||
|name=MP Power Bomb | |name=MP Power Bomb | ||
|anchor=yes | |||
|input=63214MP | |input=63214MP | ||
|data= | |data= | ||
Line 965: | Line 1,004: | ||
=====<font style="visibility:hidden; float:right">63214HP</font>===== | =====<font style="visibility:hidden; float:right">63214HP</font>===== | ||
{{MoveData | {{MoveData | ||
|image= | |image=SFV_Alex_63214P.png | ||
|name=HP Power Bomb | |name=HP Power Bomb | ||
|anchor=yes | |||
|input=63214HP | |input=63214HP | ||
|data= | |data= | ||
Line 992: | Line 1,032: | ||
|image=SFV_Alex_63214PP.png | |image=SFV_Alex_63214PP.png | ||
|name=EX Power Bomb | |name=EX Power Bomb | ||
|anchor=yes | |||
|input=63214PP | |input=63214PP | ||
|data= | |data= | ||
Line 1,017: | Line 1,058: | ||
|image=SFV_Alex_63214P (opp. turned).png | |image=SFV_Alex_63214P (opp. turned).png | ||
|name=Power Drop | |name=Power Drop | ||
|anchor=yes | |||
|input=63214P (opp. turned) | |input=63214P (opp. turned) | ||
|data= | |data= | ||
Line 1,045: | Line 1,087: | ||
|image=SFV_Alex_63214PP (opp. turned).png | |image=SFV_Alex_63214PP (opp. turned).png | ||
|name=EX Power Drop | |name=EX Power Drop | ||
|anchor=yes | |||
|input=63214PP (opp. turned) | |input=63214PP (opp. turned) | ||
|data= | |data= | ||
Line 1,072: | Line 1,115: | ||
=====<font style="visibility:hidden; float:right">28LK</font>===== | =====<font style="visibility:hidden; float:right">28LK</font>===== | ||
{{MoveData | {{MoveData | ||
|image= | |image=SFV_Alex_28K.png | ||
|name=LK Air Stampede | |name=LK Air Stampede | ||
|anchor=yes | |||
|input=28LK | |input=28LK | ||
|data= | |data= | ||
Line 1,102: | Line 1,146: | ||
=====<font style="visibility:hidden; float:right">28MK</font>===== | =====<font style="visibility:hidden; float:right">28MK</font>===== | ||
{{MoveData | {{MoveData | ||
|image= | |image=SFV_Alex_28K.png | ||
|name=MK Air Stampede | |name=MK Air Stampede | ||
|anchor=yes | |||
|input=28MK | |input=28MK | ||
|data= | |data= | ||
Line 1,132: | Line 1,177: | ||
=====<font style="visibility:hidden; float:right">28HK</font>===== | =====<font style="visibility:hidden; float:right">28HK</font>===== | ||
{{MoveData | {{MoveData | ||
|image= | |image=SFV_Alex_28K.png | ||
|name=HK Air Stampede | |name=HK Air Stampede | ||
|anchor=yes | |||
|input=28HK | |input=28HK | ||
|data= | |data= | ||
Line 1,162: | Line 1,208: | ||
=====<font style="visibility:hidden; float:right">28KK</font>===== | =====<font style="visibility:hidden; float:right">28KK</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Alex_28KK. | |image=SFV_Alex_28KK.mp4 | ||
|imageSize=380px | |||
|name=EX Air Stampede | |name=EX Air Stampede | ||
|anchor=yes | |||
|input=28KK | |input=28KK | ||
|data= | |data= | ||
Line 1,195: | Line 1,243: | ||
{{MoveData | {{MoveData | ||
|image=SFV_Alex_28LP.mp4 | |image=SFV_Alex_28LP.mp4 | ||
|imageSize= | |imageSize=380px | ||
|name=LP Head Crush | |name=LP Head Crush | ||
|anchor=yes | |||
|input=28LP | |input=28LP | ||
|data= | |data= | ||
Line 1,218: | Line 1,267: | ||
=====<font style="visibility:hidden; float:right">28MP</font>===== | =====<font style="visibility:hidden; float:right">28MP</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Alex_28MP. | |image=SFV_Alex_28MP.mp4 | ||
|imageSize=380px | |||
|name=MP Head Crush | |name=MP Head Crush | ||
|anchor=yes | |||
|input=28MP | |input=28MP | ||
|data= | |data= | ||
Line 1,241: | Line 1,292: | ||
=====<font style="visibility:hidden; float:right">28HP</font>===== | =====<font style="visibility:hidden; float:right">28HP</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Alex_28HP. | |image=SFV_Alex_28HP.mp4 | ||
| | |imageSize=380px | ||
|input=28HP | |input=28HP | ||
|data= | |data= | ||
Line 1,264: | Line 1,315: | ||
=====<font style="visibility:hidden; float:right">28PP</font>===== | =====<font style="visibility:hidden; float:right">28PP</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Alex_28PP. | |image=SFV_Alex_28PP.mp4 | ||
|imageSize=380px | |||
|name=EX Head Crush | |name=EX Head Crush | ||
|anchor=yes | |||
|input=28PP | |input=28PP | ||
|data= | |data= | ||
Line 1,291: | Line 1,344: | ||
{{MoveData | {{MoveData | ||
|image=SFV_Alex_236236P.png | |image=SFV_Alex_236236P.png | ||
|image2=SFV_Alex_236236P_2.png | |||
|name=Heavy Hammer | |name=Heavy Hammer | ||
|anchor=yes | |||
|input=236236P | |input=236236P | ||
|data= | |data= | ||
Line 1,319: | Line 1,374: | ||
{{MoveData | {{MoveData | ||
|image=SFV_Alex_5PPPKKK.png | |image=SFV_Alex_5PPPKKK.png | ||
|caption="C'mon!" | |||
|name=Taunt | |name=Taunt | ||
|anchor=yes | |||
|input=5PPPKKK | |input=5PPPKKK | ||
|data= | |data= | ||
Line 1,337: | Line 1,394: | ||
|image=SFV_Alex_MPMK (VS1).png | |image=SFV_Alex_MPMK (VS1).png | ||
|name=Overhaul | |name=Overhaul | ||
|anchor=yes | |||
|input=MPMK (VS1) | |input=MPMK (VS1) | ||
|data= | |data= | ||
Line 1,343: | Line 1,401: | ||
|description= | |description= | ||
:The next attack Alex manages to land will result in a 'Hard Hit' (adds Counter-Hit properties but gives +5F advantage instead of the usual +2F; Scales as 1 hit) | :The next attack Alex manages to land will result in a 'Hard Hit' (adds Counter-Hit properties but gives +5F advantage instead of the usual +2F; Scales as 1 hit) | ||
:Adds +3 advantage | :Adds +3 advantage instead of +5 on a Crush Counter | ||
:Hard Hit 'Crush Counters' are not subject to a standard 2-hit scaling | :Hard Hit 'Crush Counters' are not subject to a standard 2-hit scaling | ||
:This added Counter-Hit bonus goes away if a move is blocked by the opponent (does NOT go away if hit during startup of Alex's attack) | :This added Counter-Hit bonus goes away if a move is blocked by the opponent (does NOT go away if hit during startup of Alex's attack) | ||
Line 1,359: | Line 1,417: | ||
|image=SFV_Alex_MPMK (VS2).png | |image=SFV_Alex_MPMK (VS2).png | ||
|name=Overchain | |name=Overchain | ||
|anchor=yes | |||
|input=MPMK (VS2) | |input=MPMK (VS2) | ||
|data= | |data= | ||
Line 1,365: | Line 1,424: | ||
|description= | |description= | ||
:The next special attack (Flash Chop, Elbow Slash, Air Stampede, or Head Crush) that Alex uses will be special cancelable on hit or block into: Flash Chop, Elbow Slash, Air Stampede, or Knee Smash (but not the same move into itself) | :The next special attack (Flash Chop, Elbow Slash, Air Stampede, or Head Crush) that Alex uses will be special cancelable on hit or block into: Flash Chop, Elbow Slash, Air Stampede, or Knee Smash (but not the same move into itself) | ||
:Slash Elbow and Air Stampede do NOT need charge if you use it out of a special cancel | |||
:You cannot special cancel INTO Head Crush | |||
:Regular Special Attacks can cancel into any version, but EX Special Attacks can only cancel into another EX Special Attack | :Regular Special Attacks can cancel into any version, but EX Special Attacks can only cancel into another EX Special Attack | ||
:This special cancel property goes away if the next special attack (Elbow Slash, Air Stampede, or Flash Chop) that connects on hit or block is not canceled into (the exception being that a Head Crush attempt whiffs the V-Skill 2 buff fades away) | :This special cancel property goes away if the next special attack (Elbow Slash, Air Stampede, or Flash Chop) that connects on hit or block is not canceled into (the exception being that a Head Crush attempt whiffs the V-Skill 2 buff fades away) | ||
Line 1,380: | Line 1,441: | ||
|image=SFV_Alex_HPHK (VT1).png | |image=SFV_Alex_HPHK (VT1).png | ||
|name=Rage Shift | |name=Rage Shift | ||
|anchor=yes | |||
|input=HPHK (VT1) | |input=HPHK (VT1) | ||
|data= | |data= | ||
Line 1,398: | Line 1,460: | ||
|image=SFV_Alex_HPHK (Hold).png | |image=SFV_Alex_HPHK (Hold).png | ||
|name=Sledge Hammer Lvl 1 | |name=Sledge Hammer Lvl 1 | ||
|anchor=yes | |||
|input=HPHK (Hold) | |input=HPHK (Hold) | ||
|data= | |data= | ||
Line 1,428: | Line 1,491: | ||
=====<font style="visibility:hidden; float:right">HPHK (Hold)</font>===== | =====<font style="visibility:hidden; float:right">HPHK (Hold)</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Alex_HPHK ( | |image=SFV_Alex_HPHK (Release).png | ||
|name=Sledge Hammer Lvl 2 | |name=Sledge Hammer Lvl 2 | ||
|anchor=yes | |||
|input=HPHK (Hold) | |input=HPHK (Hold) | ||
|data= | |data= | ||
Line 1,460: | Line 1,524: | ||
|image=SFV_Alex_HPHK_Parry.png | |image=SFV_Alex_HPHK_Parry.png | ||
|name=Sledge Hammer (Parry) | |name=Sledge Hammer (Parry) | ||
|anchor=yes | |||
|input=HPHK | |input=HPHK | ||
|data= | |data= | ||
Line 1,472: | Line 1,537: | ||
:5F of recovery on a successful parry (if not canceled into the Sledge Hammer follow-up) | :5F of recovery on a successful parry (if not canceled into the Sledge Hammer follow-up) | ||
:When a parry is successful, the game freezes momentarily during which time Alex is briefly fully invincible for 1 frame and then Projectile invincible for 15 frames (after 18 freeze frames, both characters start moving again) | :When a parry is successful, the game freezes momentarily during which time Alex is briefly fully invincible for 1 frame and then Projectile invincible for 15 frames (after 18 freeze frames, both characters start moving again) | ||
:You can calculate your frame advantage on a successful parry ( | :You can calculate your frame advantage on a successful parry (if you don't cancel out of it) by adding up the remaining Active + Recovery frames on the opponent's move you just parried and subtract that with your parry recovery frames (5F recovery) - (Example: Parrying first active frame of Akuma's 2MP; 2+12 frames (14) frames left to play out for Akuma -> 14-5 = +9 advantage for Alex after the Parry) | ||
:Alex can also cancel a successful parry into all his Specials, V-Trigger Specials, or Super on frames 10-20 of the parry which enbles Alex to start his Specials 8F before the opponent even gets out of the parry freeze frames (Example: If we use Akuma's 2MP again, it has 14 frames left to play out after it is parried -> 14+8 = 22 frames, which means that Alex can punish Akuma with up to a 22F start-up Special) | :Alex can also cancel a successful parry into all his Specials, V-Trigger Specials, or Super on frames 10-20 of the parry which enbles Alex to start his Specials 8F before the opponent even gets out of the parry freeze frames (Example: If we use Akuma's 2MP again, it has 14 frames left to play out after it is parried -> 14+8 = 22 frames, which means that Alex can punish Akuma with up to a 22F start-up Special) | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Alex/vtOne/Sledge%20Hammer%20(Parry)}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Alex/vtOne/Sledge%20Hammer%20(Parry)}} | ||
Line 1,484: | Line 1,549: | ||
|image=SFV_Alex_HPHK (VT2).png | |image=SFV_Alex_HPHK (VT2).png | ||
|name=Rage Boost | |name=Rage Boost | ||
|anchor=yes | |||
|input=HPHK (VT2) | |input=HPHK (VT2) | ||
|data= | |data= | ||
Line 1,502: | Line 1,568: | ||
|image=SFV_Alex_HPHK.png | |image=SFV_Alex_HPHK.png | ||
|name=Flying DDT | |name=Flying DDT | ||
|anchor=yes | |||
|input=HPHK | |input=HPHK | ||
|data= | |data= | ||
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|image=SFV_Alex_2HPHK.png | |image=SFV_Alex_2HPHK.png | ||
|name=Choke Sleeper | |name=Choke Sleeper | ||
|anchor=yes | |||
|input=2HPHK | |input=2HPHK | ||
|data= | |data= | ||
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|image=SFV_Alex_MKHP.png | |image=SFV_Alex_MKHP.png | ||
|name=V-Shift | |name=V-Shift | ||
|anchor=yes | |||
|input=MKHP | |input=MKHP | ||
|data= | |data= | ||
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|image=SFV_Alex_MKHP_break.png | |image=SFV_Alex_MKHP_break.png | ||
|name=War Hammer | |name=War Hammer | ||
|anchor=yes | |||
|input=MKHP | |input=MKHP | ||
|data= | |data= | ||
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|image=SFV_Alex_6KKK.png | |image=SFV_Alex_6KKK.png | ||
|name=Big Boot | |name=Big Boot | ||
|anchor=yes | |||
|input=6KKK | |input=6KKK | ||
|data= | |data= |
Latest revision as of 14:30, 31 May 2025
Introduction
About Alex
Alex is a character of highs and lows. In some matches and matchups Alex will get thrown into the corner and bullied to death due to his weak defensive options, while other games you will perfect your opponent in 15 seconds as you make all the right reads and murder them while feeling like the smartest person to ever play Street Fighter. While he has a command grab and the slower walk speed that makes him seem like a grappler, he is more of a brawler type focusing on poking away at the opponent with his longer ranged pokes until they get frustrated and make a mistake giving Alex an opening, at which point he must capitalize as he often won't get another chance.Playing Alex required patiences, both in looking for an opening and being forced to deal with relentless pressure and overwhelming odds much of the time. However there are few feelings in SFV as wonderful as barely eeking out a win as Alex from managing to make 3-4 correct reads in a row or landing an amazing parry into EX Power Bomb. Alex is also a low-execution character, with most of his combos being only 2-3 hits long and having few complicated setups or oki situations. If you want to have fun and don't care about only winning, Alex isn't a bad choice.
Final Patch
Players to Watch
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Alex | |
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Vitals | |
Life Points | 1050 |
Stun Points | 1075 |
V-Gauge Points | |
V-Trigger 1 | 2 Bars |
V-Trigger 2 | 2 Bars |
Ground Movement | |
Forward Walk Speed | 0.04 |
Backward Walk Speed | 0.035 |
Forward Dash Speed | 19 |
Backward Dash Speed | 24 |
Forward Dash Distance | 1.56 |
Backward Dash Distance | 1.102 |
Backdash CH Frames | 3-11 |
Jumping | |
Back Jump Speed | 47(4+39+4) |
Neutral Jump Speed | 47(4+39+4) |
Forward Jump Speed | 46(3+39+4) |
Forward Jump Distance | 2.106 |
Backward Jump Distance | 1.872 |
Throws | |
Throw Hurtbox | 0.45 |
Throw Range | 1 |
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Frame Data & Descriptions are provided by FATOnline.
|
SFV Frame Data Glossary | |
---|---|
Active |
How many frames a move remains active (can hurt opponents) for. |
Attack |
Attack level is L for low attacks (must be blocked crouching), H is for High attacks (which can be blocked high or low) and M for overhead (must be blocked standing). T is for throw attacks (which cannot be blocked). |
Cancel options |
Available cancel options.
|
Confirm windows |
Hit confirm windows written as Specials & CAs/Target Combos/V-Trigger. Notation may denote V-Skill only cancel windows in Specials.
|
Crush Counter |
Crush Counter hit advantage written as opponent state, frame advantage, and v-gauge gain on hit. |
Damage |
Attack damage on hit. Notation may denote multi-hit or "sweet spot" damage values on certain frames. |
Hit/Block |
These are frame advantage values when the attack hits or is blocked. If the number is positive, then the move will end before the defender can act again. If the number is negative, the defender will be able to act before the attacker and maybe even punish. KD refers to knockdown on hit.
|
Knockdown |
Knockdown advantage against Normal, Quick Rise and Back Rise wake up options. |
Recovery |
How many frames it takes for a move to finish after it's been active. |
Startup |
How many frames it takes before the move becomes 'active' or have a hit box. The last startup frame and the first active frame are the same frame, meaning all values are written as Startup + 1. |
Stun |
Amount of stun added to the opponent's stun bar on hit. |
Normals
5LP
5MP
5HP
5LK
5MK
5HK
2LP
2MP
2HP
2LK
2MK
2HK
8LP
8MP
8HP
8LK
8MK
8HK
Command Normals
6MP
6HP
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
11 | 4 | 16 | 8 | ||
Damage | Stun | Attack | Block | ||
80 | 150 | H | 4 | ||
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9 > 2HP
Throws
LPLK
4LPLK
Special Moves
236LP
236MP
236HP
236PP
46LK
46MK
46HK
46KK
623LK
623MK
623HK
623KK
63214LP
63214MP
63214HP
63214PP
63214P (opp. turned)
63214PP (opp. turned)
28LK
28MK
28HK
28KK
28LP
28MP
28HP
28PP
Critical Art
236236P
Taunts
5PPPKKK
V-System
V-Skill 1
MPMK (VS1)
V-Skill 2
MPMK (VS2)
V-Trigger 1
HPHK (VT1)
HPHK (Hold)
HPHK (Hold)
HPHK
V-Trigger 2
HPHK (VT2)
HPHK
2HPHK
V-Shift
MKHP
V-Shift Break
MKHP
V-Reversal
6KKK