(Now using the DT templates and added new info) |
m (added cancel routes) |
||
Line 53: | Line 53: | ||
|onblock=+10/+15 | |onblock=+10/+15 | ||
|properties= | |properties= | ||
|description= | |description= '''Cancel Routes:''' Any LP, any CMD normal if done late, special | ||
}} | }} | ||
}} | }} | ||
Line 73: | Line 72: | ||
|onblock=+9 | |onblock=+9 | ||
|properties= *Cancelling any L to 5LP gives this | |properties= *Cancelling any L to 5LP gives this | ||
|description= | |description= '''Cancel Routes:''' Any LP, any CMD normal if done late, special | ||
}} | }} | ||
}} | }} | ||
Line 93: | Line 91: | ||
|onblock=-13, -8/+9, +14 | |onblock=-13, -8/+9, +14 | ||
|properties= *Hit 2 can whiff if spaced | |properties= *Hit 2 can whiff if spaced | ||
|description= | |description= '''Cancel Routes:''' Any CMD normal, special | ||
}} | }} | ||
}} | }} | ||
Line 113: | Line 110: | ||
|onblock=+2 | |onblock=+2 | ||
|properties= | |properties= | ||
|description= | |description= '''Cancel Routes:''' Any CMD normal, special | ||
}} | }} | ||
}} | }} | ||
Line 133: | Line 129: | ||
|onblock=-14/+19 | |onblock=-14/+19 | ||
|properties= *Invul f41> feet | |properties= *Invul f41> feet | ||
|description= | |description= '''Cancel Routes:''' Hit 1 only: special, hit 2 only: 2HP, any CMD normal (for 6HP, must be on 6th hitlag frame), r.5X, special (Cancelling hit 1 skips 2) | ||
}} | }} | ||
}} | }} | ||
Line 155: | Line 150: | ||
|onblock=+12/+15 | |onblock=+12/+15 | ||
|properties= | |properties= | ||
|description= | |description= '''Cancel Routes:''' Any L, any H, any CMD normal on 6th hitlag frame, special | ||
}} | }} | ||
}} | }} | ||
Line 176: | Line 170: | ||
|properties= *Invul f14-27 low-profile | |properties= *Invul f14-27 low-profile | ||
*not useful knowledge but cancelling hit 2 causes a giant hurtbox to appear f19-26 lol | *not useful knowledge but cancelling hit 2 causes a giant hurtbox to appear f19-26 lol | ||
|description= | |description= '''Cancel Routes:''' Special (Cancelling hit 1 skips 2) | ||
}} | }} | ||
}} | }} | ||
Line 196: | Line 189: | ||
|onblock=+3/+15 | |onblock=+3/+15 | ||
|properties= | |properties= | ||
|description= | |description= '''Cancel Routes:''' Any LK, any CMD normal if done late, special | ||
}} | }} | ||
}} | }} | ||
Line 217: | Line 209: | ||
|properties= *f1> low-profile | |properties= *f1> low-profile | ||
*Techable launch on air hit | *Techable launch on air hit | ||
|description= | |description= '''Cancel Routes:''' Special | ||
}} | }} | ||
}} | }} | ||
Line 241: | Line 232: | ||
*Hit 2 whiffs when spaced in MAX, hit 3 whiffs if spaced | *Hit 2 whiffs when spaced in MAX, hit 3 whiffs if spaced | ||
*It's only possible to command grab cancel hit 3 since there isn't enough charge time for cancelling hit 2 | *It's only possible to command grab cancel hit 3 since there isn't enough charge time for cancelling hit 2 | ||
|description= | |description= '''Cancel Routes:''' Special (Only hit 2 and 3 cancel, cancelling 2 skips 3) | ||
}} | }} | ||
}} | }} | ||
Line 600: | Line 590: | ||
|onblock=-34/+8, +9 | |onblock=-34/+8, +9 | ||
|properties= *2nd number in hit. adv. is for hit 2 since hit 1 always combos to the throw | |properties= *2nd number in hit. adv. is for hit 2 since hit 1 always combos to the throw | ||
|description= | |description= '''Cancel Routes:''' Special, super (Cancelling hit 1 skips 2) | ||
}} | }} | ||
}} | }} | ||
Line 622: | Line 611: | ||
*Leg hurtbox out f4 | *Leg hurtbox out f4 | ||
*While hit 2 allows a special cancel, it's endlag doesn't change at all | *While hit 2 allows a special cancel, it's endlag doesn't change at all | ||
|description= | |description= '''Cancel Routes:''' Special, super (Cancelling hit 1 skips 2) | ||
}} | }} | ||
}} | }} | ||
Line 667: | Line 655: | ||
*hits EDs | *hits EDs | ||
|description= You can cancel the recovery of this move by inputing a special | |description= You can cancel the recovery of this move by inputing a special | ||
'''Cancel Routes:''' Special, self (only on 20th frame after special cancel, not counting hitlag) (Moves won't come out so it's effectively an endlag reduction. Has a frame after cancel where it cancels to itself, which can be used for an infinite if you're a god.) | |||
}} | }} | ||
}} | }} | ||
Line 688: | Line 677: | ||
|properties= *Invul f6> upper body | |properties= *Invul f6> upper body | ||
*High parry | *High parry | ||
|description= | |description= '''Cancel Routes:''' Special, super | ||
}} | }} | ||
}} | }} | ||
Line 709: | Line 697: | ||
|properties= *Invul f6> upper body | |properties= *Invul f6> upper body | ||
*High parry | *High parry | ||
|description= | |description= '''Cancel Routes:''' Special, super | ||
}} | }} | ||
}} | }} |
Revision as of 18:16, 3 April 2025
Introduction
Yuiran is the bartender, and occasionally bouncer, at the Wind Fish bar, which she operates alongside her twin brother, Yuiren. Normally bold and excitable with a short temper, Yuiren tends to avoid showing her more feminine side. She dislikes her brother’s womanly act, wishing he would behave in a more masculine manner.
Gameplay
Fairly technical hybrid grappler type of character. Probably some of the steepest execution requirements in the game, but you’re rewarded for it with strong, safe pressure and some pretty devastating combos.
Strengths | Weaknesses |
---|---|
|
|
Attributes
- Forward Walk Speed: 2.4
- Back Walk Speed: 1.5
- Forward Dash: 21f
- Back Dash: 23f
- Prejump: 4f
- Neutral Jump: 34f
- Forward Jump: 34f
- Back Jump: 34f
- Forward Super Jump: 34f
- Back Super Jump: 34f
- POW charge: 32f
Move List
Frame Data Source: https://docs.google.com/spreadsheets/d/14u59eRbO9A-CC2qSxLPIzUWcyLRR1VsRM923tbWqnW8/edit?usp=sharing
Standing Normals
Damage | Startup | Active | Recovery |
---|---|---|---|
- | 3 | 5 | 11/5 |
On Hit | On Block | Guard | Properties |
-+3/+8 | +10/+15 | Low/High | - |
Cancel Routes: Any LP, any CMD normal if done late, special |
Damage | Startup | Active | Recovery |
---|---|---|---|
- | 3 | 6 | 11/5 |
On Hit | On Block | Guard | Properties |
+2 | +9 | Low/High |
|
Cancel Routes: Any LP, any CMD normal if done late, special |
Damage | Startup | Active | Recovery |
---|---|---|---|
- | 8, 11 | 3, 4 | 32/10 |
On Hit | On Block | Guard | Properties |
-7, -4/+15, +18 | -13, -8/+9, +14 | Low/High |
|
Cancel Routes: Any CMD normal, special |
Damage | Startup | Active | Recovery |
---|---|---|---|
- | 12 | 6/5 | 18/8 |
On Hit | On Block | Guard | Properties |
-5/+4 | +2 | Low/High | - |
Cancel Routes: Any CMD normal, special |
Damage | Startup | Active | Recovery |
---|---|---|---|
- | 6, 11 | 3, (2), 6 | 34/4, 8 |
On Hit | On Block | Guard | Properties |
-8/+25 | -14/+19 | Low/High |
|
Cancel Routes: Hit 1 only: special, hit 2 only: 2HP, any CMD normal (for 6HP, must be on 6th hitlag frame), r.5X, special (Cancelling hit 1 skips 2) |
Crouch Normals
Damage | Startup | Active | Recovery |
---|---|---|---|
- | 5 | 6 | 9/5 |
On Hit | On Block | Guard | Properties |
+5/+8 | +12/+15 | Low/High | - |
Cancel Routes: Any L, any H, any CMD normal on 6th hitlag frame, special |
Damage | Startup | Active | Recovery |
---|---|---|---|
- | 9, 14 | 5, 5 | 25/4, 13 |
On Hit | On Block | Guard | Properties |
-3, +2/+23, +14 | -4/+17, +8 | Low/High |
|
Cancel Routes: Special (Cancelling hit 1 skips 2) |
Damage | Startup | Active | Recovery |
---|---|---|---|
- | 6 | 5 | 15/5 |
On Hit | On Block | Guard | Properties |
-6/+3 | +3/+15 | Low | - |
Cancel Routes: Any LK, any CMD normal if done late, special |
Damage | Startup | Active | Recovery |
---|---|---|---|
- | 9 | 12 | 16/5 |
On Hit | On Block | Guard | Properties |
+4/+14 | -9/+9 | Low |
|
Cancel Routes: Special |
Comand Normals
Damage | Startup | Active | Recovery |
---|---|---|---|
- | 9, 29, 34 | 5, (15), 5, 5 | 26/9, 7 |
On Hit | On Block | Guard | Properties |
-4, +1/+19 | -10, -5/+13 | Low/High, High, High |
|
Cancel Routes: Special (Only hit 2 and 3 cancel, cancelling 2 skips 3) |
Damage | Startup | Active | Recovery |
---|---|---|---|
- | 25 | 5 | 31 |
On Hit | On Block | Guard | Properties |
-4 | -10 | High |
|
TBA |
Damage | Startup | Active | Recovery |
---|---|---|---|
- | 6 | 17 | 32 |
On Hit | On Block | Guard | Properties |
+27 KD, -13 or +15 st.sitstun | -23 | Low |
|
TBA |
Rising Normals
Damage | Startup | Active | Recovery |
---|---|---|---|
- | 4 | 15 | until landing |
On Hit | On Block | Guard | Properties |
- | - | High |
|
TBA |
Damage | Startup | Active | Recovery |
---|---|---|---|
- | 6 | 8 | until landing |
On Hit | On Block | Guard | Properties |
- | - | High | - |
TBA |
Damage | Startup | Active | Recovery |
---|---|---|---|
- | 4 | 15 | until landing |
On Hit | On Block | Guard | Properties |
- | - | High |
|
TBA |
Damage | Startup | Active | Recovery |
---|---|---|---|
- | 11 | 8 | until landing |
On Hit | On Block | Guard | Properties |
- | - | High |
|
TBA |
Falling Normals
Damage | Startup | Active | Recovery |
---|---|---|---|
- | 4 | 15 | until landing |
On Hit | On Block | Guard | Properties |
+27 | +25 | High | - |
TBA |
Damage | Startup | Active | Recovery |
---|---|---|---|
- | 7 | 9 | until landing |
On Hit | On Block | Guard | Properties |
+27 | +25 | High | - |
TBA |
Damage | Startup | Active | Recovery |
---|---|---|---|
- | 9 | 8 | until landing |
On Hit | On Block | Guard | Properties |
+27 | +25 | High |
|
TBA |
Damage | Startup | Active | Recovery |
---|---|---|---|
- | 7 | 8 | until landing |
On Hit | On Block | Guard | Properties |
+27 | +25 | High | - |
TBA |
Damage | Startup | Active | Recovery |
---|---|---|---|
- | 6 | 20 | until landing |
On Hit | On Block | Guard | Properties |
+27 | +25 | High |
|
TBA |
Throws
Damage | Startup | Active | Recovery |
---|---|---|---|
- | 2 | 1 | - |
On Hit | On Block | Guard | Properties |
+24 SpKD | - | Throw |
|
TBA |
Damage | Startup | Active | Recovery |
---|---|---|---|
- | 2 | 1 | - |
On Hit | On Block | Guard | Properties |
+43 SpKD | - | Throw |
|
TBA |
Damage | Startup | Active | Recovery |
---|---|---|---|
- | 2 | 1 | - |
On Hit | On Block | Guard | Properties |
+35 SpKD | - | Throw |
|
TBA |
Damage | Startup | Active | Recovery |
---|---|---|---|
- | 2 | 1 | until landing |
On Hit | On Block | Guard | Properties |
Variable KD | - | Air Throw |
|
TBA |
Stance Switch and Reverse Stance Normals
Damage | Startup | Active | Recovery |
---|---|---|---|
- | 23 | - | - |
On Hit | On Block | Guard | Properties |
- | - | - |
|
TBA |
Damage | Startup | Active | Recovery |
---|---|---|---|
- | 5, 10 | 5, 5 | 55/12, 11 |
On Hit | On Block | Guard | Properties |
-28/+15 | -34/+8, +9 | Low/High |
|
Cancel Routes: Special, super (Cancelling hit 1 skips 2) |
Damage | Startup | Active | Recovery |
---|---|---|---|
- | 8, 19 | 5, (6), 5 | 34/9 |
On Hit | On Block | Guard | Properties |
-7/+18 | -13/+12 | Low/High |
|
Cancel Routes: Special, super (Cancelling hit 1 skips 2) |
Escape Dash and Escape Attack
Damage | Startup | Active | Recovery |
---|---|---|---|
- | 16 | - | 4 |
On Hit | On Block | Guard | Properties |
- | - | - |
|
TBA |
Damage | Startup | Active | Recovery |
---|---|---|---|
- | 13 | 6 | 24/6 |
On Hit | On Block | Guard | Properties |
+2/+20 | -4/+14 | Low/High |
|
You can cancel the recovery of this move by inputing a special Cancel Routes: Special, self (only on 20th frame after special cancel, not counting hitlag) (Moves won't come out so it's effectively an endlag reduction. Has a frame after cancel where it cancels to itself, which can be used for an infinite if you're a god.) |
Deadly Skills
Damage | Startup | Active | Recovery |
---|---|---|---|
- | 4 | 10 | 6,42 |
On Hit | On Block | Guard | Properties |
- | - | - |
|
Cancel Routes: Special, super |
Damage | Startup | Active | Recovery |
---|---|---|---|
- | 5 | 20 | 8, 42 |
On Hit | On Block | Guard | Properties |
- | - | - |
|
Cancel Routes: Special, super |
Damage | Startup | Active | Recovery |
---|---|---|---|
- | 14 | 1 | 7/*20 |
On Hit | On Block | Guard | Properties |
+36 KD | +1 | Low/High |
|
TBA |
Damage | Startup | Active | Recovery |
---|---|---|---|
- | 14 | 7 | 7/*21 |
On Hit | On Block | Guard | Properties |
+36 KD | 0 | Low/High |
|
TBA |
Damage | Startup | Active | Recovery |
---|---|---|---|
- | 15 | 9 | 62/*49 |
On Hit | On Block | Guard | Properties |
+51 SKD | -36 | Low/High |
|
Damage | Startup | Active | Recovery |
---|---|---|---|
- | 19 | 9 | 60/*45 |
On Hit | On Block | Guard | Properties |
+55 SKD | -32 | Low/High |
|
Damage | Startup | Active | Recovery |
---|---|---|---|
- | 1 | 1 | - |
On Hit | On Block | Guard | Properties |
+9 HKD | - | Throw |
|
Super Deadly Skill
Damage | Startup | Active | Recovery |
---|---|---|---|
- | 16 + 5 | 5 | 9 |
On Hit | On Block | Guard | Properties |
+36 KD | +8 | Low/High |
|
The only super that doesn't need a charge, range is abismal, but you can use for empty cancels, being plus on block makes this interesting so maybe it has use on preassure. |
Damage | Startup | Active | Recovery |
---|---|---|---|
- | 16 + 18 | 16 | 7/*21 |
On Hit | On Block | Guard | Properties |
+57 KD | 0 | Low/High |
|
This super have 2 parts, first one Yuiran runs foward and throws the oponent over her sholder, after that ( or mash it ) you can press HP again and the second part of the super will play out. |
Damage | Startup | Active | Recovery |
---|---|---|---|
- | 1 | 1 | - |
On Hit | On Block | Guard | Properties |
+35 KD | - | Throw |
|
Her only super that is actually a command grab, like Yuiran Especial you have to mash this one for the most damage. |