Daraku Tenshi: The Fallen Angels/Yuiran: Difference between revisions

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{{MOTW Character Intro |char=Yuiran |content=
{{DT Character Intro
|char=Yuiran
|Forward Walk Speed=2.4
|Back Walk Speed=1.5
|Forward Dash=21f
|Back Dash=23f
|Prejump=4f
|Neutral Jump=34f
|Forward Jump=34f
|Back Jump=34f
|Forward Super Jump=34f
|Back Super Jump=34f
|POW charge=32f
|content=  
 
==Introduction==
==Introduction==
Yuiran is the bartender, and occasionally bouncer, at the Wind Fish bar, which she operates alongside her twin brother, Yuiren. Normally bold and excitable with a short temper, Yuiren tends to avoid showing her more feminine side. She dislikes her brother’s womanly act, wishing he would behave in a more masculine manner.
Yuiran is the bartender, and occasionally bouncer, at the Wind Fish bar, which she operates alongside her twin brother, Yuiren. Normally bold and excitable with a short temper, Yuiren tends to avoid showing her more feminine side. She dislikes her brother’s womanly act, wishing he would behave in a more masculine manner.


== Gameplay ==
== Gameplay ==
{{Content Box|content=
Fairly technical hybrid grappler type of character. Probably some of the steepest execution requirements in the game, but you’re rewarded for it with strong, safe pressure and some pretty devastating combos.  
Fairly technical hybrid grappler type of character. Probably some of the steepest execution requirements in the game, but you’re rewarded for it with strong, safe pressure and some pretty devastating combos.  


Line 14: Line 27:
|cons=
|cons=
*'''Akwards inputs:''' A grappler with most of the inputs being charge.
*'''Akwards inputs:''' A grappler with most of the inputs being charge.
*'''Weak defense:''' Slowest GUR recovery rate of the cast.
*'''TBA:''' tba.
*'''TBA:''' tba.
*'''TBA:''' tba.
}}
}}
}}
}}
}}
== Attributes ==
{| class="wikitable"
|-
! Forward Walk Speed !! Back Walk Speed !! Forward Dash !! Back Dash !! Prejump !! Neutral Jump !! Forward Jump !! Back Jump !! Forward Super Jump !! Back Super Jump
|-
| 2.4 || 1.5 || 21f || 23f || 4f || 34f || 34f || 34f || 34f || 34f
|}




Line 40: Line 44:
|input=LP
|input=LP
|data=
|data=
  {{AttackData-UMVC3
  {{AttackData-DT
  |damage=
  |damage=
  |guard=Low/High
  |guard=Low/High
Line 49: Line 53:
  |onblock=+10/+15
  |onblock=+10/+15
  |properties=  
  |properties=  
  |description=  
  |description= '''Cancel Routes:''' Any LP, any CMD normal if done late, special
TBA
}}
}}
 
{{MoveData
{{MoveData
|image=
|image=
Line 57: Line 63:
|input=LP>LP
|input=LP>LP
|data=
|data=
  {{AttackData-UMVC3
  {{AttackData-DT
  |damage=
  |damage=
  |guard=Low/High
  |guard=Low/High
Line 66: Line 72:
  |onblock=+9
  |onblock=+9
  |properties= *Cancelling any L to 5LP gives this
  |properties= *Cancelling any L to 5LP gives this
  |description=  
  |description= '''Cancel Routes:''' Any LP, any CMD normal if done late, special
TBA
}}
}}
  }}
  }}
}}
}}
Line 79: Line 82:
|input=HP
|input=HP
|data=
|data=
  {{AttackData-UMVC3
  {{AttackData-DT
  |damage=
  |damage=
  |guard=Low/High
  |guard=Low/High
Line 88: Line 91:
  |onblock=-13, -8/+9, +14
  |onblock=-13, -8/+9, +14
  |properties= *Hit 2 can whiff if spaced
  |properties= *Hit 2 can whiff if spaced
  |description=  
  |description= '''Cancel Routes:''' Any CMD normal, special
TBA
  }}
  }}
}}
}}
Line 99: Line 101:
|input=LK
|input=LK
|data=
|data=
  {{AttackData-UMVC3
  {{AttackData-DT
  |damage=
  |damage=
  |guard=Low/High
  |guard=Low/High
Line 108: Line 110:
  |onblock=+2
  |onblock=+2
  |properties=
  |properties=
  |description=  
  |description= '''Cancel Routes:''' Any CMD normal, special
TBA
  }}
  }}
}}
}}
Line 119: Line 120:
|input=HK
|input=HK
|data=
|data=
  {{AttackData-UMVC3
  {{AttackData-DT
  |damage=
  |damage=
  |guard=Low/High
  |guard=Low/High
Line 128: Line 129:
  |onblock=-14/+19
  |onblock=-14/+19
  |properties= *Invul f41> feet
  |properties= *Invul f41> feet
  |description=  
  |description= '''Cancel Routes:''' Hit 1 only: special, hit 2 only: 2HP, any CMD normal (for 6HP, must be on 6th hitlag frame), r.5X, special (Cancelling hit 1 skips 2)
TBA
  }}
  }}
}}
}}
Line 141: Line 141:
|input=2LP
|input=2LP
|data=
|data=
  {{AttackData-UMVC3
  {{AttackData-DT
  |damage=
  |damage=
  |guard=Low/High
  |guard=Low/High
Line 150: Line 150:
  |onblock=+12/+15
  |onblock=+12/+15
  |properties=  
  |properties=  
  |description=  
  |description= '''Cancel Routes:''' Any L, any H, any CMD normal on 6th hitlag frame, special
TBA
  }}
  }}
}}
}}
Line 161: Line 160:
|input=2HP
|input=2HP
|data=
|data=
  {{AttackData-UMVC3
  {{AttackData-DT
  |damage=
  |damage=
  |guard=Low/High
  |guard=Low/High
Line 171: Line 170:
  |properties= *Invul f14-27 low-profile
  |properties= *Invul f14-27 low-profile
*not useful knowledge but cancelling hit 2 causes a giant hurtbox to appear f19-26 lol
*not useful knowledge but cancelling hit 2 causes a giant hurtbox to appear f19-26 lol
  |description=  
  |description= '''Cancel Routes:''' Special (Cancelling hit 1 skips 2)
TBA
  }}
  }}
}}
}}
Line 182: Line 180:
|input=2LK
|input=2LK
|data=
|data=
  {{AttackData-UMVC3
  {{AttackData-DT
  |damage=
  |damage=
  |guard=Low
  |guard=Low
Line 191: Line 189:
  |onblock=+3/+15
  |onblock=+3/+15
  |properties=  
  |properties=  
  |description=  
  |description= '''Cancel Routes:''' Any LK, any CMD normal if done late, special
TBA
  }}
  }}
}}
}}
Line 202: Line 199:
|input=2HK
|input=2HK
|data=
|data=
  {{AttackData-UMVC3
  {{AttackData-DT
  |damage=
  |damage=
  |guard=Low
  |guard=Low
Line 212: Line 209:
  |properties= *f1> low-profile
  |properties= *f1> low-profile
*Techable launch on air hit
*Techable launch on air hit
  |description=  
  |description= '''Cancel Routes:''' Special
TBA
  }}
  }}
}}
}}
Line 225: Line 221:
|input=6HP
|input=6HP
|data=
|data=
  {{AttackData-UMVC3
  {{AttackData-DT
  |damage=
  |damage=
  |guard=Low/High, High, High
  |guard=Low/High, High, High
Line 236: Line 232:
*Hit 2 whiffs when spaced in MAX, hit 3 whiffs if spaced
*Hit 2 whiffs when spaced in MAX, hit 3 whiffs if spaced
*It's only possible to command grab cancel hit 3 since there isn't enough charge time for cancelling hit 2
*It's only possible to command grab cancel hit 3 since there isn't enough charge time for cancelling hit 2
  |description=  
  |description= '''Cancel Routes:''' Special (Only hit 2 and 3 cancel, cancelling 2 skips 3)
TBA
  }}
  }}
}}
}}
Line 247: Line 242:
|input=6HK
|input=6HK
|data=
|data=
  {{AttackData-UMVC3
  {{AttackData-DT
  |damage=
  |damage=
  |guard=High
  |guard=High
Line 268: Line 263:
|input=3HK
|input=3HK
|data=
|data=
  {{AttackData-UMVC3
  {{AttackData-DT
  |damage=
  |damage=
  |guard=Low
  |guard=Low
Line 291: Line 286:
|input=8LP
|input=8LP
|data=
|data=
  {{AttackData-UMVC3
  {{AttackData-DT
  |damage=
  |damage=
  |guard=High
  |guard=High
Line 311: Line 306:
|input=8HP
|input=8HP
|data=
|data=
  {{AttackData-UMVC3
  {{AttackData-DT
  |damage=
  |damage=
  |guard=High
  |guard=High
Line 331: Line 326:
|input=8LK
|input=8LK
|data=
|data=
  {{AttackData-UMVC3
  {{AttackData-DT
  |damage=
  |damage=
  |guard=High
  |guard=High
Line 351: Line 346:
|input=8HK
|input=8HK
|data=
|data=
  {{AttackData-UMVC3
  {{AttackData-DT
  |damage=
  |damage=
  |guard=High
  |guard=High
Line 373: Line 368:
|input=8LP
|input=8LP
|data=
|data=
  {{AttackData-UMVC3
  {{AttackData-DT
  |damage=
  |damage=
  |guard=High
  |guard=High
Line 393: Line 388:
|input=8HP
|input=8HP
|data=
|data=
  {{AttackData-UMVC3
  {{AttackData-DT
  |damage=
  |damage=
  |guard=High
  |guard=High
Line 413: Line 408:
|input=8LK
|input=8LK
|data=
|data=
  {{AttackData-UMVC3
  {{AttackData-DT
  |damage=
  |damage=
  |guard=High
  |guard=High
Line 433: Line 428:
|input=8HK
|input=8HK
|data=
|data=
  {{AttackData-UMVC3
  {{AttackData-DT
  |damage=
  |damage=
  |guard=High
  |guard=High
Line 453: Line 448:
|input=j.2HK
|input=j.2HK
|data=
|data=
  {{AttackData-UMVC3
  {{AttackData-DT
  |damage=
  |damage=
  |guard=High
  |guard=High
Line 476: Line 471:
|input=4/6+HP (close)
|input=4/6+HP (close)
|data=
|data=
  {{AttackData-UMVC3
  {{AttackData-DT
  |damage=
  |damage=
  |guard=Throw
  |guard=Throw
Line 485: Line 480:
  |onblock=
  |onblock=
  |properties= *Opponent lands on back
  |properties= *Opponent lands on back
*8f tech window. If teched at the last frame, opponent ends up behind Yuiran. Inputting w/ 4 has poor range, only works inside opponent
*8f tech window.  
*If teched at the last frame, opponent ends up behind Yuiran.  
*Inputting w/ 4 has poor range, only works inside opponent
  |description=  
  |description=  
TBA
TBA
Line 497: Line 494:
|input=4/6+HK (close)
|input=4/6+HK (close)
|data=
|data=
  {{AttackData-UMVC3
  {{AttackData-DT
  |damage=
  |damage=
  |guard=Throw
  |guard=Throw
Line 506: Line 503:
  |onblock=
  |onblock=
  |properties= *Opponent lands on back
  |properties= *Opponent lands on back
*12f tech window. Inputting w/ 4 has poor range, only works inside opponent, ends in reverse stance
*12f tech window.  
*Inputting w/ 4 has poor range, only works inside opponent  
*ends in reverse stance
  |description=  
  |description=  
TBA
TBA
Line 518: Line 517:
|input=7/9+HK (close)
|input=7/9+HK (close)
|data=
|data=
  {{AttackData-UMVC3
  {{AttackData-DT
  |damage=
  |damage=
  |guard=Throw
  |guard=Throw
Line 539: Line 538:
|input=j.2+HP (close)
|input=j.2+HP (close)
|data=
|data=
  {{AttackData-UMVC3
  {{AttackData-DT
  |damage=
  |damage=
  |guard=Air Throw
  |guard=Air Throw
Line 562: Line 561:
|input=LK+HK
|input=LK+HK
|data=
|data=
  {{AttackData-UMVC3
  {{AttackData-DT
  |damage=
  |damage=
  |guard=
  |guard=
Line 582: Line 581:
|input=r.5X
|input=r.5X
|data=
|data=
  {{AttackData-UMVC3
  {{AttackData-DT
  |damage=
  |damage=
  |guard=Low/High
  |guard=Low/High
Line 591: Line 590:
  |onblock=-34/+8, +9
  |onblock=-34/+8, +9
  |properties= *2nd number in hit. adv. is for hit 2 since hit 1 always combos to the throw
  |properties= *2nd number in hit. adv. is for hit 2 since hit 1 always combos to the throw
  |description=  
  |description= '''Cancel Routes:''' Special, super (Cancelling hit 1 skips 2)
TBA
  }}
  }}
}}  
}}  
Line 602: Line 600:
|input=r.2K
|input=r.2K
|data=
|data=
  {{AttackData-UMVC3
  {{AttackData-DT
  |damage=
  |damage=
  |guard=Low High
  |guard=Low/High
  |startup=8, 19
  |startup=8, 19
  |active=5, (6), 5
  |active=5, (6), 5
Line 613: Line 611:
*Leg hurtbox out f4
*Leg hurtbox out f4
*While hit 2 allows a special cancel, it's endlag doesn't change at all
*While hit 2 allows a special cancel, it's endlag doesn't change at all
  |description=  
  |description= '''Cancel Routes:''' Special, super (Cancelling hit 1 skips 2)
TBA
  }}
  }}
}}  
}}  
Line 626: Line 623:
|input=LP+HP
|input=LP+HP
|data=
|data=
  {{AttackData-UMVC3
  {{AttackData-DT
  |damage=
  |damage=
  |guard=
  |guard=
Line 634: Line 631:
  |onhit=
  |onhit=
  |onblock=
  |onblock=
  |properties= *Invul f1-30 strike, 60 if held, f31/61> throw
  |properties= *Invul f1-30 strike, 60 if held
*f31/61> no collision
  |description=  
  |description=  
TBA
TBA
Line 646: Line 644:
|input=Kick while holding ED
|input=Kick while holding ED
|data=
|data=
  {{AttackData-UMVC3
  {{AttackData-DT
  |damage=
  |damage=
  |guard=Low/High
  |guard=Low/High
Line 654: Line 652:
  |onhit=+2/+20
  |onhit=+2/+20
  |onblock=-4/+14
  |onblock=-4/+14
  |properties= *Invul f1> throw
  |properties= *Invul f1> no collision
  |description=  
*hits EDs
TBA
  |description= You can cancel the recovery of this move by inputing a special
'''Cancel Routes:''' Special, self (only on 20th frame after special cancel, not counting hitlag) (Moves won't come out so it's effectively an endlag reduction. Has a frame after cancel where it cancels to itself, which can be used for an infinite if you're a god.)
  }}
  }}
}}  
}}  
Line 665: Line 664:
|image=
|image=
|caption=
|caption=
|name= Dodge a Blow ( light )
|name= Dodge a Blow (light)
|input=214+LP
|input=214+LP
|data=
|data=
  {{AttackData-UMVC3
  {{AttackData-DT
  |damage=
  |damage=
  |guard=
  |guard=
Line 678: Line 677:
  |properties= *Invul f6> upper body
  |properties= *Invul f6> upper body
*High parry
*High parry
  |description=  
  |description= '''Cancel Routes:''' Special, super
TBA
  }}
  }}
}}  
}}  
Line 686: Line 684:
|image=
|image=
|caption=
|caption=
|name= Dodge a Blow ( heavy )
|name= Dodge a Blow (heavy)
|input=214+HP
|input=214+HP
|data=
|data=
  {{AttackData-UMVC3
  {{AttackData-DT
  |damage=
  |damage=
  |guard=
  |guard=
Line 699: Line 697:
  |properties= *Invul f6> upper body
  |properties= *Invul f6> upper body
*High parry
*High parry
  |description=  
  |description= '''Cancel Routes:''' Special, super
TBA
  }}
  }}
}}   
}}   
Line 707: Line 704:
|image=
|image=
|caption=
|caption=
|name=Arm Lock ( light )
|name=Arm Lock (light)
|input=[4]6+LP
|input=[4]6+LP
|data=
|data=
  {{AttackData-UMVC3
  {{AttackData-DT
  |damage=
  |damage=
  |guard=Low/High
  |guard=Low/High
Line 721: Line 718:
*34f charge
*34f charge
*Opponent lands on front
*Opponent lands on front
*Run speed: 8
  |description=  
  |description=  
TBA
TBA
Line 729: Line 727:
|image=
|image=
|caption=
|caption=
|name= Arm Lock ( heavy )
|name= Arm Lock (heavy)
|input=[4]6HP
|input=[4]6HP
|data=
|data=
  {{AttackData-UMVC3
  {{AttackData-DT
  |damage=
  |damage=
  |guard=Low/High
  |guard=Low/High
Line 743: Line 741:
*34f charge
*34f charge
*Opponent lands on front
*Opponent lands on front
*Run speed: 8
  |description=  
  |description=  
TBA
TBA
Line 751: Line 750:
|image=
|image=
|caption=
|caption=
|name= Drop Kick ( light )
|name= Drop Kick (light)
|input=[4]6+LK
|input=[4]6+LK
|data=
|data=
  {{AttackData-UMVC3
  {{AttackData-DT
  |damage=
  |damage=
  |guard=Low/High
  |guard=Low/High
Line 773: Line 772:
|image=
|image=
|caption=
|caption=
|name= Drop Kick ( heavy )
|name= Drop Kick (heavy)
|input=[4]6+HK
|input=[4]6+HK
|data=
|data=
  {{AttackData-UMVC3
  {{AttackData-DT
  |damage=
  |damage=
  |guard=Low/High
  |guard=Low/High
Line 797: Line 796:
|input=[2]8+HP (close)
|input=[2]8+HP (close)
|data=
|data=
  {{AttackData-UMVC3
  {{AttackData-DT
  |damage=
  |damage=
  |guard=Throw
  |guard=Throw
Line 810: Line 809:
  |description=
  |description=
  }}
  }}
}}  
}}
 


===Super Deadly Skill===
===Super Deadly Skill===
Line 821: Line 819:
|input=41236+HP
|input=41236+HP
|data=
|data=
  {{AttackData-UMVC3
  {{AttackData-DT
  |damage=
  |damage=
  |guard=Low/High
  |guard=Low/High
Line 841: Line 839:
|input=[1]46+HP
|input=[1]46+HP
|data=
|data=
  {{AttackData-UMVC3
  {{AttackData-DT
  |damage=
  |damage=
  |guard=Low/High
  |guard=Low/High
Line 849: Line 847:
  |onhit=+57 KD
  |onhit=+57 KD
  |onblock=0
  |onblock=0
  |properties= *Invul f1-15 strike
  |properties= *Startup 1st number is superflash
*Invul f1-15 strike
*Extra recovery on block
*Extra recovery on block
*60f charge
*60f charge
Line 863: Line 862:
|input=[3]46+HP
|input=[3]46+HP
|data=
|data=
  {{AttackData-UMVC3
  {{AttackData-DT
  |damage=
  |damage=
  |guard=Throw
  |guard=Throw
Line 879: Line 878:
}}  
}}  


{{stub}}
 
{{Navbox-DT}}
[[Category:Daraku Tenshi]]
[[Category:Daraku Tenshi]]

Revision as of 18:16, 3 April 2025

Introduction

Yuiran is the bartender, and occasionally bouncer, at the Wind Fish bar, which she operates alongside her twin brother, Yuiren. Normally bold and excitable with a short temper, Yuiren tends to avoid showing her more feminine side. She dislikes her brother’s womanly act, wishing he would behave in a more masculine manner.

Gameplay

Fairly technical hybrid grappler type of character. Probably some of the steepest execution requirements in the game, but you’re rewarded for it with strong, safe pressure and some pretty devastating combos.

Strengths Weaknesses
  • Strong Preassure: Her j.2HK have a pretty good hitbox and will mantain her oponents grounded.
  • 1f Reversal: A command grab with a flash kick input that can get you out some ( not all ) preasure.
  • TBA: tba.
  • Akwards inputs: A grappler with most of the inputs being charge.
  • Weak defense: Slowest GUR recovery rate of the cast.
  • TBA: tba.
DT Yuiran Art.png

Attributes

  • Forward Walk Speed: 2.4
  • Back Walk Speed: 1.5
  • Forward Dash: 21f
  • Back Dash: 23f
  • Prejump: 4f
  • Neutral Jump: 34f
  • Forward Jump: 34f
  • Back Jump: 34f
  • Forward Super Jump: 34f
  • Back Super Jump: 34f
  • POW charge: 32f


Move List

Frame Data Source: https://docs.google.com/spreadsheets/d/14u59eRbO9A-CC2qSxLPIzUWcyLRR1VsRM923tbWqnW8/edit?usp=sharing

Standing Normals

5LP
LP
Damage Startup Active Recovery
- 3 5 11/5
On Hit On Block Guard Properties
-+3/+8 +10/+15 Low/High -

Cancel Routes: Any LP, any CMD normal if done late, special

5LPx2
LP>LP
Damage Startup Active Recovery
- 3 6 11/5
On Hit On Block Guard Properties
+2 +9 Low/High
  • Cancelling any L to 5LP gives this

Cancel Routes: Any LP, any CMD normal if done late, special

5HP
HP
Damage Startup Active Recovery
- 8, 11 3, 4 32/10
On Hit On Block Guard Properties
-7, -4/+15, +18 -13, -8/+9, +14 Low/High
  • Hit 2 can whiff if spaced

Cancel Routes: Any CMD normal, special

5LK
LK
Damage Startup Active Recovery
- 12 6/5 18/8
On Hit On Block Guard Properties
-5/+4 +2 Low/High -

Cancel Routes: Any CMD normal, special

5HK
HK
Damage Startup Active Recovery
- 6, 11 3, (2), 6 34/4, 8
On Hit On Block Guard Properties
-8/+25 -14/+19 Low/High
  • Invul f41> feet

Cancel Routes: Hit 1 only: special, hit 2 only: 2HP, any CMD normal (for 6HP, must be on 6th hitlag frame), r.5X, special (Cancelling hit 1 skips 2)

Crouch Normals

2LP
2LP
Damage Startup Active Recovery
- 5 6 9/5
On Hit On Block Guard Properties
+5/+8 +12/+15 Low/High -

Cancel Routes: Any L, any H, any CMD normal on 6th hitlag frame, special

2HP
2HP
Damage Startup Active Recovery
- 9, 14 5, 5 25/4, 13
On Hit On Block Guard Properties
-3, +2/+23, +14 -4/+17, +8 Low/High
  • Invul f14-27 low-profile
  • not useful knowledge but cancelling hit 2 causes a giant hurtbox to appear f19-26 lol

Cancel Routes: Special (Cancelling hit 1 skips 2)

2LK
2LK
Damage Startup Active Recovery
- 6 5 15/5
On Hit On Block Guard Properties
-6/+3 +3/+15 Low -

Cancel Routes: Any LK, any CMD normal if done late, special

2HK
2HK
Damage Startup Active Recovery
- 9 12 16/5
On Hit On Block Guard Properties
+4/+14 -9/+9 Low
  • f1> low-profile
  • Techable launch on air hit

Cancel Routes: Special

Comand Normals

6HP
6HP
Damage Startup Active Recovery
- 9, 29, 34 5, (15), 5, 5 26/9, 7
On Hit On Block Guard Properties
-4, +1/+19 -10, -5/+13 Low/High, High, High
  • Invul f55> feet
  • Hit 2 whiffs when spaced in MAX, hit 3 whiffs if spaced
  • It's only possible to command grab cancel hit 3 since there isn't enough charge time for cancelling hit 2

Cancel Routes: Special (Only hit 2 and 3 cancel, cancelling 2 skips 3)

6HK
6HK
Damage Startup Active Recovery
- 25 5 31
On Hit On Block Guard Properties
-4 -10 High
  • Invul f11-29 high-profile
  • Causes st.sitstun if spaced

TBA

3HK
3HK
Damage Startup Active Recovery
- 6 17 32
On Hit On Block Guard Properties
+27 KD, -13 or +15 st.sitstun -23 Low
  • Invul f6-46 low-profile
  • F6-9 causes KD

TBA

Rising Normals

ris.LP
8LP
Damage Startup Active Recovery
- 4 15 until landing
On Hit On Block Guard Properties
- - High
  • Can hit some standing chars when done late

TBA

ris.HP
8HP
Damage Startup Active Recovery
- 6 8 until landing
On Hit On Block Guard Properties
- - High -

TBA

ris.LK
8LK
Damage Startup Active Recovery
- 4 15 until landing
On Hit On Block Guard Properties
- - High
  • Can hit some standing chars when done late

TBA

ris.HK
8HK
Damage Startup Active Recovery
- 11 8 until landing
On Hit On Block Guard Properties
- - High
  • Can hit some standing chars when done late

TBA

Falling Normals

fal.LP
8LP
Damage Startup Active Recovery
- 4 15 until landing
On Hit On Block Guard Properties
+27 +25 High -

TBA

fal.HP
8HP
Damage Startup Active Recovery
- 7 9 until landing
On Hit On Block Guard Properties
+27 +25 High -

TBA

fal.LK
8LK
Damage Startup Active Recovery
- 9 8 until landing
On Hit On Block Guard Properties
+27 +25 High
  • Leg hurtbox out f5

TBA

fal.HK
8HK
Damage Startup Active Recovery
- 7 8 until landing
On Hit On Block Guard Properties
+27 +25 High -

TBA

Drop Knee
j.2HK
Damage Startup Active Recovery
- 6 20 until landing
On Hit On Block Guard Properties
+27 +25 High
  • Can hit some standing chars rising

TBA


Throws

Foward Throw
4/6+HP (close)
Damage Startup Active Recovery
- 2 1 -
On Hit On Block Guard Properties
+24 SpKD - Throw
  • Opponent lands on back
  • 8f tech window.
  • If teched at the last frame, opponent ends up behind Yuiran.
  • Inputting w/ 4 has poor range, only works inside opponent

TBA

Back Throw
4/6+HK (close)
Damage Startup Active Recovery
- 2 1 -
On Hit On Block Guard Properties
+43 SpKD - Throw
  • Opponent lands on back
  • 12f tech window.
  • Inputting w/ 4 has poor range, only works inside opponent
  • ends in reverse stance

TBA

Secret Throw
7/9+HK (close)
Damage Startup Active Recovery
- 2 1 -
On Hit On Block Guard Properties
+35 SpKD - Throw
  • Opponent lands on back
  • Untechable

TBA

Air Throw
j.2+HP (close)
Damage Startup Active Recovery
- 2 1 until landing
On Hit On Block Guard Properties
Variable KD - Air Throw
  • Opponent lands on back
  • Untechable. Throws behind

TBA

Stance Switch and Reverse Stance Normals

Stance Switch
LK+HK
Damage Startup Active Recovery
- 23 - -
On Hit On Block Guard Properties
- - -
  • Invul f1> feet

TBA

r.5X
Damage Startup Active Recovery
- 5, 10 5, 5 55/12, 11
On Hit On Block Guard Properties
-28/+15 -34/+8, +9 Low/High
  • 2nd number in hit. adv. is for hit 2 since hit 1 always combos to the throw

Cancel Routes: Special, super (Cancelling hit 1 skips 2)

r.2K
Damage Startup Active Recovery
- 8, 19 5, (6), 5 34/9
On Hit On Block Guard Properties
-7/+18 -13/+12 Low/High
  • Invul f17> low-profile
  • Leg hurtbox out f4
  • While hit 2 allows a special cancel, it's endlag doesn't change at all

Cancel Routes: Special, super (Cancelling hit 1 skips 2)

Escape Dash and Escape Attack

Escape Dash
LP+HP
Damage Startup Active Recovery
- 16 - 4
On Hit On Block Guard Properties
- - -
  • Invul f1-30 strike, 60 if held
  • f31/61> no collision

TBA

Escape Attack
Kick while holding ED
Damage Startup Active Recovery
- 13 6 24/6
On Hit On Block Guard Properties
+2/+20 -4/+14 Low/High
  • Invul f1> no collision
  • hits EDs

You can cancel the recovery of this move by inputing a special Cancel Routes: Special, self (only on 20th frame after special cancel, not counting hitlag) (Moves won't come out so it's effectively an endlag reduction. Has a frame after cancel where it cancels to itself, which can be used for an infinite if you're a god.)

Deadly Skills

Dodge a Blow (light)
214+LP
Damage Startup Active Recovery
- 4 10 6,42
On Hit On Block Guard Properties
- - -
  • Invul f6> upper body
  • High parry

Cancel Routes: Special, super

Dodge a Blow (heavy)
214+HP
Damage Startup Active Recovery
- 5 20 8, 42
On Hit On Block Guard Properties
- - -
  • Invul f6> upper body
  • High parry

Cancel Routes: Special, super

Arm Lock (light)
[4]6+LP
Damage Startup Active Recovery
- 14 1 7/*20
On Hit On Block Guard Properties
+36 KD +1 Low/High
  • Extra recovery on block
  • 34f charge
  • Opponent lands on front
  • Run speed: 8

TBA

Arm Lock (heavy)
[4]6HP
Damage Startup Active Recovery
- 14 7 7/*21
On Hit On Block Guard Properties
+36 KD 0 Low/High
  • Extra recovery on block
  • 34f charge
  • Opponent lands on front
  • Run speed: 8

TBA

Drop Kick (light)
[4]6+LK
Damage Startup Active Recovery
- 15 9 62/*49
On Hit On Block Guard Properties
+51 SKD -36 Low/High
  • Invul f33-69 low-profile
Drop Kick (heavy)
[4]6+HK
Damage Startup Active Recovery
- 19 9 60/*45
On Hit On Block Guard Properties
+55 SKD -32 Low/High
  • Invul f35-71 low-profile
Cross Hold
[2]8+HP (close)
Damage Startup Active Recovery
- 1 1 -
On Hit On Block Guard Properties
+9 HKD - Throw
  • 2f tech window
  • No whiff animation
  • 34f charge

Super Deadly Skill

Yuiran Especial close
41236+HP
Damage Startup Active Recovery
- 16 + 5 5 9
On Hit On Block Guard Properties
+36 KD +8 Low/High
  • Startup 1st number is superflash
  • Opponent lands on front

The only super that doesn't need a charge, range is abismal, but you can use for empty cancels, being plus on block makes this interesting so maybe it has use on preassure.

[1]46+HP
Damage Startup Active Recovery
- 16 + 18 16 7/*21
On Hit On Block Guard Properties
+57 KD 0 Low/High
  • Startup 1st number is superflash
  • Invul f1-15 strike
  • Extra recovery on block
  • 60f charge
  • Opponent lands on back

This super have 2 parts, first one Yuiran runs foward and throws the oponent over her sholder, after that ( or mash it ) you can press HP again and the second part of the super will play out.

Diving Tornado
[3]46+HP
Damage Startup Active Recovery
- 1 1 -
On Hit On Block Guard Properties
+35 KD - Throw
  • Untechable
  • No whiff animation
  • 60f charge
  • First 2 hits inherit the damage of the most recent hitbox used on the side Yuiran's on (including from a previous character)

Her only super that is actually a command grab, like Yuiran Especial you have to mash this one for the most damage.


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