Daraku Tenshi: The Fallen Angels/Yuiran: Difference between revisions

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(Now using the DT templates and added new info)
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{{MOTW Character Intro |char=Yuiran |content=
{{DT Character Intro
|char=Yuiran
|Forward Walk Speed=2.4
|Back Walk Speed=1.5
|Forward Dash=21f
|Back Dash=23f
|Prejump=4f
|Neutral Jump=34f
|Forward Jump=34f
|Back Jump=34f
|Forward Super Jump=34f
|Back Super Jump=34f
|POW charge=32f
|content=  
 
==Introduction==
==Introduction==
Yuiran is the bartender, and occasionally bouncer, at the Wind Fish bar, which she operates alongside her twin brother, Yuiren. Normally bold and excitable with a short temper, Yuiren tends to avoid showing her more feminine side. She dislikes her brother’s womanly act, wishing he would behave in a more masculine manner.
Yuiran is the bartender, and occasionally bouncer, at the Wind Fish bar, which she operates alongside her twin brother, Yuiren. Normally bold and excitable with a short temper, Yuiren tends to avoid showing her more feminine side. She dislikes her brother’s womanly act, wishing he would behave in a more masculine manner.


== Gameplay ==
== Gameplay ==
{{Content Box|content=
Fairly technical hybrid grappler type of character. Probably some of the steepest execution requirements in the game, but you’re rewarded for it with strong, safe pressure and some pretty devastating combos.  
Fairly technical hybrid grappler type of character. Probably some of the steepest execution requirements in the game, but you’re rewarded for it with strong, safe pressure and some pretty devastating combos.  


Line 14: Line 27:
|cons=
|cons=
*'''Akwards inputs:''' A grappler with most of the inputs being charge.
*'''Akwards inputs:''' A grappler with most of the inputs being charge.
*'''Weak defense:''' Slowest GUR recovery rate of the cast.
*'''TBA:''' tba.
*'''TBA:''' tba.
*'''TBA:''' tba.
}}
}}
}}
}}
}}
== Attributes ==
{| class="wikitable"
|-
! Forward Walk Speed !! Back Walk Speed !! Forward Dash !! Back Dash !! Prejump !! Neutral Jump !! Forward Jump !! Back Jump !! Forward Super Jump !! Back Super Jump
|-
| 2.4 || 1.5 || 21f || 23f || 4f || 34f || 34f || 34f || 34f || 34f
|}




Line 40: Line 44:
|input=LP
|input=LP
|data=
|data=
  {{AttackData-UMVC3
  {{AttackData-DT
  |damage=
  |damage=
  |guard=Low/High
  |guard=Low/High
Line 51: Line 55:
  |description=  
  |description=  
TBA
TBA
}}
}}
{{MoveData
{{MoveData
|image=
|image=
Line 57: Line 64:
|input=LP>LP
|input=LP>LP
|data=
|data=
  {{AttackData-UMVC3
  {{AttackData-DT
  |damage=
  |damage=
  |guard=Low/High
  |guard=Low/High
Line 68: Line 75:
  |description=  
  |description=  
TBA
TBA
}}
}}
  }}
  }}
}}
}}
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|input=HP
|input=HP
|data=
|data=
  {{AttackData-UMVC3
  {{AttackData-DT
  |damage=
  |damage=
  |guard=Low/High
  |guard=Low/High
Line 99: Line 104:
|input=LK
|input=LK
|data=
|data=
  {{AttackData-UMVC3
  {{AttackData-DT
  |damage=
  |damage=
  |guard=Low/High
  |guard=Low/High
Line 119: Line 124:
|input=HK
|input=HK
|data=
|data=
  {{AttackData-UMVC3
  {{AttackData-DT
  |damage=
  |damage=
  |guard=Low/High
  |guard=Low/High
Line 141: Line 146:
|input=2LP
|input=2LP
|data=
|data=
  {{AttackData-UMVC3
  {{AttackData-DT
  |damage=
  |damage=
  |guard=Low/High
  |guard=Low/High
Line 161: Line 166:
|input=2HP
|input=2HP
|data=
|data=
  {{AttackData-UMVC3
  {{AttackData-DT
  |damage=
  |damage=
  |guard=Low/High
  |guard=Low/High
Line 182: Line 187:
|input=2LK
|input=2LK
|data=
|data=
  {{AttackData-UMVC3
  {{AttackData-DT
  |damage=
  |damage=
  |guard=Low
  |guard=Low
Line 202: Line 207:
|input=2HK
|input=2HK
|data=
|data=
  {{AttackData-UMVC3
  {{AttackData-DT
  |damage=
  |damage=
  |guard=Low
  |guard=Low
Line 225: Line 230:
|input=6HP
|input=6HP
|data=
|data=
  {{AttackData-UMVC3
  {{AttackData-DT
  |damage=
  |damage=
  |guard=Low/High, High, High
  |guard=Low/High, High, High
Line 247: Line 252:
|input=6HK
|input=6HK
|data=
|data=
  {{AttackData-UMVC3
  {{AttackData-DT
  |damage=
  |damage=
  |guard=High
  |guard=High
Line 268: Line 273:
|input=3HK
|input=3HK
|data=
|data=
  {{AttackData-UMVC3
  {{AttackData-DT
  |damage=
  |damage=
  |guard=Low
  |guard=Low
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|input=8LP
|input=8LP
|data=
|data=
  {{AttackData-UMVC3
  {{AttackData-DT
  |damage=
  |damage=
  |guard=High
  |guard=High
Line 311: Line 316:
|input=8HP
|input=8HP
|data=
|data=
  {{AttackData-UMVC3
  {{AttackData-DT
  |damage=
  |damage=
  |guard=High
  |guard=High
Line 331: Line 336:
|input=8LK
|input=8LK
|data=
|data=
  {{AttackData-UMVC3
  {{AttackData-DT
  |damage=
  |damage=
  |guard=High
  |guard=High
Line 351: Line 356:
|input=8HK
|input=8HK
|data=
|data=
  {{AttackData-UMVC3
  {{AttackData-DT
  |damage=
  |damage=
  |guard=High
  |guard=High
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|input=8LP
|input=8LP
|data=
|data=
  {{AttackData-UMVC3
  {{AttackData-DT
  |damage=
  |damage=
  |guard=High
  |guard=High
Line 393: Line 398:
|input=8HP
|input=8HP
|data=
|data=
  {{AttackData-UMVC3
  {{AttackData-DT
  |damage=
  |damage=
  |guard=High
  |guard=High
Line 413: Line 418:
|input=8LK
|input=8LK
|data=
|data=
  {{AttackData-UMVC3
  {{AttackData-DT
  |damage=
  |damage=
  |guard=High
  |guard=High
Line 433: Line 438:
|input=8HK
|input=8HK
|data=
|data=
  {{AttackData-UMVC3
  {{AttackData-DT
  |damage=
  |damage=
  |guard=High
  |guard=High
Line 453: Line 458:
|input=j.2HK
|input=j.2HK
|data=
|data=
  {{AttackData-UMVC3
  {{AttackData-DT
  |damage=
  |damage=
  |guard=High
  |guard=High
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|input=4/6+HP (close)
|input=4/6+HP (close)
|data=
|data=
  {{AttackData-UMVC3
  {{AttackData-DT
  |damage=
  |damage=
  |guard=Throw
  |guard=Throw
Line 485: Line 490:
  |onblock=
  |onblock=
  |properties= *Opponent lands on back
  |properties= *Opponent lands on back
*8f tech window. If teched at the last frame, opponent ends up behind Yuiran. Inputting w/ 4 has poor range, only works inside opponent
*8f tech window.  
*If teched at the last frame, opponent ends up behind Yuiran.  
*Inputting w/ 4 has poor range, only works inside opponent
  |description=  
  |description=  
TBA
TBA
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|input=4/6+HK (close)
|input=4/6+HK (close)
|data=
|data=
  {{AttackData-UMVC3
  {{AttackData-DT
  |damage=
  |damage=
  |guard=Throw
  |guard=Throw
Line 506: Line 513:
  |onblock=
  |onblock=
  |properties= *Opponent lands on back
  |properties= *Opponent lands on back
*12f tech window. Inputting w/ 4 has poor range, only works inside opponent, ends in reverse stance
*12f tech window.  
*Inputting w/ 4 has poor range, only works inside opponent  
*ends in reverse stance
  |description=  
  |description=  
TBA
TBA
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|input=7/9+HK (close)
|input=7/9+HK (close)
|data=
|data=
  {{AttackData-UMVC3
  {{AttackData-DT
  |damage=
  |damage=
  |guard=Throw
  |guard=Throw
Line 539: Line 548:
|input=j.2+HP (close)
|input=j.2+HP (close)
|data=
|data=
  {{AttackData-UMVC3
  {{AttackData-DT
  |damage=
  |damage=
  |guard=Air Throw
  |guard=Air Throw
Line 562: Line 571:
|input=LK+HK
|input=LK+HK
|data=
|data=
  {{AttackData-UMVC3
  {{AttackData-DT
  |damage=
  |damage=
  |guard=
  |guard=
Line 582: Line 591:
|input=r.5X
|input=r.5X
|data=
|data=
  {{AttackData-UMVC3
  {{AttackData-DT
  |damage=
  |damage=
  |guard=Low/High
  |guard=Low/High
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|input=r.2K
|input=r.2K
|data=
|data=
  {{AttackData-UMVC3
  {{AttackData-DT
  |damage=
  |damage=
  |guard=Low/High
  |guard=Low/High
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|input=LP+HP
|input=LP+HP
|data=
|data=
  {{AttackData-UMVC3
  {{AttackData-DT
  |damage=
  |damage=
  |guard=
  |guard=
Line 634: Line 643:
  |onhit=
  |onhit=
  |onblock=
  |onblock=
  |properties= *Invul f1-30 strike, 60 if held, f31/61> throw
  |properties= *Invul f1-30 strike, 60 if held
*f31/61> no collision
  |description=  
  |description=  
TBA
TBA
Line 646: Line 656:
|input=Kick while holding ED
|input=Kick while holding ED
|data=
|data=
  {{AttackData-UMVC3
  {{AttackData-DT
  |damage=
  |damage=
  |guard=Low/High
  |guard=Low/High
Line 654: Line 664:
  |onhit=+2/+20
  |onhit=+2/+20
  |onblock=-4/+14
  |onblock=-4/+14
  |properties= *Invul f1> throw
  |properties= *Invul f1> no collision
  |description=  
*hits EDs
TBA
  |description= You can cancel the recovery of this move by inputing a special
  }}
  }}
}}  
}}  
Line 668: Line 678:
|input=214+LP
|input=214+LP
|data=
|data=
  {{AttackData-UMVC3
  {{AttackData-DT
  |damage=
  |damage=
  |guard=
  |guard=
Line 689: Line 699:
|input=214+HP
|input=214+HP
|data=
|data=
  {{AttackData-UMVC3
  {{AttackData-DT
  |damage=
  |damage=
  |guard=
  |guard=
Line 710: Line 720:
|input=[4]6+LP
|input=[4]6+LP
|data=
|data=
  {{AttackData-UMVC3
  {{AttackData-DT
  |damage=
  |damage=
  |guard=Low/High
  |guard=Low/High
Line 721: Line 731:
*34f charge
*34f charge
*Opponent lands on front
*Opponent lands on front
*Run speed: 8
  |description=  
  |description=  
TBA
TBA
Line 732: Line 743:
|input=[4]6HP
|input=[4]6HP
|data=
|data=
  {{AttackData-UMVC3
  {{AttackData-DT
  |damage=
  |damage=
  |guard=Low/High
  |guard=Low/High
Line 743: Line 754:
*34f charge
*34f charge
*Opponent lands on front
*Opponent lands on front
*Run speed: 8
  |description=  
  |description=  
TBA
TBA
Line 754: Line 766:
|input=[4]6+LK
|input=[4]6+LK
|data=
|data=
  {{AttackData-UMVC3
  {{AttackData-DT
  |damage=
  |damage=
  |guard=Low/High
  |guard=Low/High
Line 776: Line 788:
|input=[4]6+HK
|input=[4]6+HK
|data=
|data=
  {{AttackData-UMVC3
  {{AttackData-DT
  |damage=
  |damage=
  |guard=Low/High
  |guard=Low/High
Line 797: Line 809:
|input=[2]8+HP (close)
|input=[2]8+HP (close)
|data=
|data=
  {{AttackData-UMVC3
  {{AttackData-DT
  |damage=
  |damage=
  |guard=Throw
  |guard=Throw
Line 820: Line 832:
|input=41236+HP
|input=41236+HP
|data=
|data=
  {{AttackData-UMVC3
  {{AttackData-DT
  |damage=
  |damage=
  |guard=Low/High
  |guard=Low/High
Line 840: Line 852:
|input=[1]46+HP
|input=[1]46+HP
|data=
|data=
  {{AttackData-UMVC3
  {{AttackData-DT
  |damage=
  |damage=
  |guard=Low/High
  |guard=Low/High
Line 848: Line 860:
  |onhit=+57 KD
  |onhit=+57 KD
  |onblock=0
  |onblock=0
  |properties= *Invul f1-15 strike
  |properties= *Startup 1st number is superflash
*Invul f1-15 strike
*Extra recovery on block
*Extra recovery on block
*60f charge
*60f charge
Line 862: Line 875:
|input=[3]46+HP
|input=[3]46+HP
|data=
|data=
  {{AttackData-UMVC3
  {{AttackData-DT
  |damage=
  |damage=
  |guard=Throw
  |guard=Throw

Revision as of 17:58, 3 April 2025

Introduction

Yuiran is the bartender, and occasionally bouncer, at the Wind Fish bar, which she operates alongside her twin brother, Yuiren. Normally bold and excitable with a short temper, Yuiren tends to avoid showing her more feminine side. She dislikes her brother’s womanly act, wishing he would behave in a more masculine manner.

Gameplay

Fairly technical hybrid grappler type of character. Probably some of the steepest execution requirements in the game, but you’re rewarded for it with strong, safe pressure and some pretty devastating combos.

Strengths Weaknesses
  • Strong Preassure: Her j.2HK have a pretty good hitbox and will mantain her oponents grounded.
  • 1f Reversal: A command grab with a flash kick input that can get you out some ( not all ) preasure.
  • TBA: tba.
  • Akwards inputs: A grappler with most of the inputs being charge.
  • Weak defense: Slowest GUR recovery rate of the cast.
  • TBA: tba.
DT Yuiran Art.png

Attributes

  • Forward Walk Speed: 2.4
  • Back Walk Speed: 1.5
  • Forward Dash: 21f
  • Back Dash: 23f
  • Prejump: 4f
  • Neutral Jump: 34f
  • Forward Jump: 34f
  • Back Jump: 34f
  • Forward Super Jump: 34f
  • Back Super Jump: 34f
  • POW charge: 32f


Move List

Frame Data Source: https://docs.google.com/spreadsheets/d/14u59eRbO9A-CC2qSxLPIzUWcyLRR1VsRM923tbWqnW8/edit?usp=sharing

Standing Normals

5LP
LP
Damage Startup Active Recovery
- 3 5 11/5
On Hit On Block Guard Properties
-+3/+8 +10/+15 Low/High -

TBA

5LPx2
LP>LP
Damage Startup Active Recovery
- 3 6 11/5
On Hit On Block Guard Properties
+2 +9 Low/High
  • Cancelling any L to 5LP gives this

TBA

5HP
HP
Damage Startup Active Recovery
- 8, 11 3, 4 32/10
On Hit On Block Guard Properties
-7, -4/+15, +18 -13, -8/+9, +14 Low/High
  • Hit 2 can whiff if spaced

TBA

5LK
LK
Damage Startup Active Recovery
- 12 6/5 18/8
On Hit On Block Guard Properties
-5/+4 +2 Low/High -

TBA

5HK
HK
Damage Startup Active Recovery
- 6, 11 3, (2), 6 34/4, 8
On Hit On Block Guard Properties
-8/+25 -14/+19 Low/High
  • Invul f41> feet

TBA

Crouch Normals

2LP
2LP
Damage Startup Active Recovery
- 5 6 9/5
On Hit On Block Guard Properties
+5/+8 +12/+15 Low/High -

TBA

2HP
2HP
Damage Startup Active Recovery
- 9, 14 5, 5 25/4, 13
On Hit On Block Guard Properties
-3, +2/+23, +14 -4/+17, +8 Low/High
  • Invul f14-27 low-profile
  • not useful knowledge but cancelling hit 2 causes a giant hurtbox to appear f19-26 lol

TBA

2LK
2LK
Damage Startup Active Recovery
- 6 5 15/5
On Hit On Block Guard Properties
-6/+3 +3/+15 Low -

TBA

2HK
2HK
Damage Startup Active Recovery
- 9 12 16/5
On Hit On Block Guard Properties
+4/+14 -9/+9 Low
  • f1> low-profile
  • Techable launch on air hit

TBA

Comand Normals

6HP
6HP
Damage Startup Active Recovery
- 9, 29, 34 5, (15), 5, 5 26/9, 7
On Hit On Block Guard Properties
-4, +1/+19 -10, -5/+13 Low/High, High, High
  • Invul f55> feet
  • Hit 2 whiffs when spaced in MAX, hit 3 whiffs if spaced
  • It's only possible to command grab cancel hit 3 since there isn't enough charge time for cancelling hit 2

TBA

6HK
6HK
Damage Startup Active Recovery
- 25 5 31
On Hit On Block Guard Properties
-4 -10 High
  • Invul f11-29 high-profile
  • Causes st.sitstun if spaced

TBA

3HK
3HK
Damage Startup Active Recovery
- 6 17 32
On Hit On Block Guard Properties
+27 KD, -13 or +15 st.sitstun -23 Low
  • Invul f6-46 low-profile
  • F6-9 causes KD

TBA

Rising Normals

ris.LP
8LP
Damage Startup Active Recovery
- 4 15 until landing
On Hit On Block Guard Properties
- - High
  • Can hit some standing chars when done late

TBA

ris.HP
8HP
Damage Startup Active Recovery
- 6 8 until landing
On Hit On Block Guard Properties
- - High -

TBA

ris.LK
8LK
Damage Startup Active Recovery
- 4 15 until landing
On Hit On Block Guard Properties
- - High
  • Can hit some standing chars when done late

TBA

ris.HK
8HK
Damage Startup Active Recovery
- 11 8 until landing
On Hit On Block Guard Properties
- - High
  • Can hit some standing chars when done late

TBA

Falling Normals

fal.LP
8LP
Damage Startup Active Recovery
- 4 15 until landing
On Hit On Block Guard Properties
+27 +25 High -

TBA

fal.HP
8HP
Damage Startup Active Recovery
- 7 9 until landing
On Hit On Block Guard Properties
+27 +25 High -

TBA

fal.LK
8LK
Damage Startup Active Recovery
- 9 8 until landing
On Hit On Block Guard Properties
+27 +25 High
  • Leg hurtbox out f5

TBA

fal.HK
8HK
Damage Startup Active Recovery
- 7 8 until landing
On Hit On Block Guard Properties
+27 +25 High -

TBA

Drop Knee
j.2HK
Damage Startup Active Recovery
- 6 20 until landing
On Hit On Block Guard Properties
+27 +25 High
  • Can hit some standing chars rising

TBA


Throws

Foward Throw
4/6+HP (close)
Damage Startup Active Recovery
- 2 1 -
On Hit On Block Guard Properties
+24 SpKD - Throw
  • Opponent lands on back
  • 8f tech window.
  • If teched at the last frame, opponent ends up behind Yuiran.
  • Inputting w/ 4 has poor range, only works inside opponent

TBA

Back Throw
4/6+HK (close)
Damage Startup Active Recovery
- 2 1 -
On Hit On Block Guard Properties
+43 SpKD - Throw
  • Opponent lands on back
  • 12f tech window.
  • Inputting w/ 4 has poor range, only works inside opponent
  • ends in reverse stance

TBA

Secret Throw
7/9+HK (close)
Damage Startup Active Recovery
- 2 1 -
On Hit On Block Guard Properties
+35 SpKD - Throw
  • Opponent lands on back
  • Untechable

TBA

Air Throw
j.2+HP (close)
Damage Startup Active Recovery
- 2 1 until landing
On Hit On Block Guard Properties
Variable KD - Air Throw
  • Opponent lands on back
  • Untechable. Throws behind

TBA

Stance Switch and Reverse Stance Normals

Stance Switch
LK+HK
Damage Startup Active Recovery
- 23 - -
On Hit On Block Guard Properties
- - -
  • Invul f1> feet

TBA

r.5X
Damage Startup Active Recovery
- 5, 10 5, 5 55/12, 11
On Hit On Block Guard Properties
-28/+15 -34/+8, +9 Low/High
  • 2nd number in hit. adv. is for hit 2 since hit 1 always combos to the throw

TBA

r.2K
Damage Startup Active Recovery
- 8, 19 5, (6), 5 34/9
On Hit On Block Guard Properties
-7/+18 -13/+12 Low/High
  • Invul f17> low-profile
  • Leg hurtbox out f4
  • While hit 2 allows a special cancel, it's endlag doesn't change at all

TBA

Escape Dash and Escape Attack

Escape Dash
LP+HP
Damage Startup Active Recovery
- 16 - 4
On Hit On Block Guard Properties
- - -
  • Invul f1-30 strike, 60 if held
  • f31/61> no collision

TBA

Escape Attack
Kick while holding ED
Damage Startup Active Recovery
- 13 6 24/6
On Hit On Block Guard Properties
+2/+20 -4/+14 Low/High
  • Invul f1> no collision
  • hits EDs

You can cancel the recovery of this move by inputing a special

Deadly Skills

Dodge a Blow (light)
214+LP
Damage Startup Active Recovery
- 4 10 6,42
On Hit On Block Guard Properties
- - -
  • Invul f6> upper body
  • High parry

TBA

Dodge a Blow (heavy)
214+HP
Damage Startup Active Recovery
- 5 20 8, 42
On Hit On Block Guard Properties
- - -
  • Invul f6> upper body
  • High parry

TBA

Arm Lock (light)
[4]6+LP
Damage Startup Active Recovery
- 14 1 7/*20
On Hit On Block Guard Properties
+36 KD +1 Low/High
  • Extra recovery on block
  • 34f charge
  • Opponent lands on front
  • Run speed: 8

TBA

Arm Lock (heavy)
[4]6HP
Damage Startup Active Recovery
- 14 7 7/*21
On Hit On Block Guard Properties
+36 KD 0 Low/High
  • Extra recovery on block
  • 34f charge
  • Opponent lands on front
  • Run speed: 8

TBA

Drop Kick (light)
[4]6+LK
Damage Startup Active Recovery
- 15 9 62/*49
On Hit On Block Guard Properties
+51 SKD -36 Low/High
  • Invul f33-69 low-profile
Drop Kick (heavy)
[4]6+HK
Damage Startup Active Recovery
- 19 9 60/*45
On Hit On Block Guard Properties
+55 SKD -32 Low/High
  • Invul f35-71 low-profile
Cross Hold
[2]8+HP (close)
Damage Startup Active Recovery
- 1 1 -
On Hit On Block Guard Properties
+9 HKD - Throw
  • 2f tech window
  • No whiff animation
  • 34f charge

Super Deadly Skill

Yuiran Especial close
41236+HP
Damage Startup Active Recovery
- 16 + 5 5 9
On Hit On Block Guard Properties
+36 KD +8 Low/High
  • Startup 1st number is superflash
  • Opponent lands on front

The only super that doesn't need a charge, range is abismal, but you can use for empty cancels, being plus on block makes this interesting so maybe it has use on preassure.

[1]46+HP
Damage Startup Active Recovery
- 16 + 18 16 7/*21
On Hit On Block Guard Properties
+57 KD 0 Low/High
  • Startup 1st number is superflash
  • Invul f1-15 strike
  • Extra recovery on block
  • 60f charge
  • Opponent lands on back

This super have 2 parts, first one Yuiran runs foward and throws the oponent over her sholder, after that ( or mash it ) you can press HP again and the second part of the super will play out.

Diving Tornado
[3]46+HP
Damage Startup Active Recovery
- 1 1 -
On Hit On Block Guard Properties
+35 KD - Throw
  • Untechable
  • No whiff animation
  • 60f charge
  • First 2 hits inherit the damage of the most recent hitbox used on the side Yuiran's on (including from a previous character)

Her only super that is actually a command grab, like Yuiran Especial you have to mash this one for the most damage.


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