No edit summary |
(Now using the DT templates and added new info) |
||
Line 1: | Line 1: | ||
{{ | {{DT Character Intro | ||
|char=Yuiran | |||
|Forward Walk Speed=2.4 | |||
|Back Walk Speed=1.5 | |||
|Forward Dash=21f | |||
|Back Dash=23f | |||
|Prejump=4f | |||
|Neutral Jump=34f | |||
|Forward Jump=34f | |||
|Back Jump=34f | |||
|Forward Super Jump=34f | |||
|Back Super Jump=34f | |||
|POW charge=32f | |||
|content= | |||
==Introduction== | ==Introduction== | ||
Yuiran is the bartender, and occasionally bouncer, at the Wind Fish bar, which she operates alongside her twin brother, Yuiren. Normally bold and excitable with a short temper, Yuiren tends to avoid showing her more feminine side. She dislikes her brother’s womanly act, wishing he would behave in a more masculine manner. | Yuiran is the bartender, and occasionally bouncer, at the Wind Fish bar, which she operates alongside her twin brother, Yuiren. Normally bold and excitable with a short temper, Yuiren tends to avoid showing her more feminine side. She dislikes her brother’s womanly act, wishing he would behave in a more masculine manner. | ||
== Gameplay == | == Gameplay == | ||
Fairly technical hybrid grappler type of character. Probably some of the steepest execution requirements in the game, but you’re rewarded for it with strong, safe pressure and some pretty devastating combos. | Fairly technical hybrid grappler type of character. Probably some of the steepest execution requirements in the game, but you’re rewarded for it with strong, safe pressure and some pretty devastating combos. | ||
Line 14: | Line 27: | ||
|cons= | |cons= | ||
*'''Akwards inputs:''' A grappler with most of the inputs being charge. | *'''Akwards inputs:''' A grappler with most of the inputs being charge. | ||
*'''Weak defense:''' Slowest GUR recovery rate of the cast. | |||
*'''TBA:''' tba. | *'''TBA:''' tba. | ||
}} | }} | ||
}} | }} | ||
Line 40: | Line 44: | ||
|input=LP | |input=LP | ||
|data= | |data= | ||
{{AttackData- | {{AttackData-DT | ||
|damage= | |damage= | ||
|guard=Low/High | |guard=Low/High | ||
Line 51: | Line 55: | ||
|description= | |description= | ||
TBA | TBA | ||
}} | |||
}} | |||
{{MoveData | {{MoveData | ||
|image= | |image= | ||
Line 57: | Line 64: | ||
|input=LP>LP | |input=LP>LP | ||
|data= | |data= | ||
{{AttackData- | {{AttackData-DT | ||
|damage= | |damage= | ||
|guard=Low/High | |guard=Low/High | ||
Line 68: | Line 75: | ||
|description= | |description= | ||
TBA | TBA | ||
}} | }} | ||
}} | }} | ||
Line 79: | Line 84: | ||
|input=HP | |input=HP | ||
|data= | |data= | ||
{{AttackData- | {{AttackData-DT | ||
|damage= | |damage= | ||
|guard=Low/High | |guard=Low/High | ||
Line 99: | Line 104: | ||
|input=LK | |input=LK | ||
|data= | |data= | ||
{{AttackData- | {{AttackData-DT | ||
|damage= | |damage= | ||
|guard=Low/High | |guard=Low/High | ||
Line 119: | Line 124: | ||
|input=HK | |input=HK | ||
|data= | |data= | ||
{{AttackData- | {{AttackData-DT | ||
|damage= | |damage= | ||
|guard=Low/High | |guard=Low/High | ||
Line 141: | Line 146: | ||
|input=2LP | |input=2LP | ||
|data= | |data= | ||
{{AttackData- | {{AttackData-DT | ||
|damage= | |damage= | ||
|guard=Low/High | |guard=Low/High | ||
Line 161: | Line 166: | ||
|input=2HP | |input=2HP | ||
|data= | |data= | ||
{{AttackData- | {{AttackData-DT | ||
|damage= | |damage= | ||
|guard=Low/High | |guard=Low/High | ||
Line 182: | Line 187: | ||
|input=2LK | |input=2LK | ||
|data= | |data= | ||
{{AttackData- | {{AttackData-DT | ||
|damage= | |damage= | ||
|guard=Low | |guard=Low | ||
Line 202: | Line 207: | ||
|input=2HK | |input=2HK | ||
|data= | |data= | ||
{{AttackData- | {{AttackData-DT | ||
|damage= | |damage= | ||
|guard=Low | |guard=Low | ||
Line 225: | Line 230: | ||
|input=6HP | |input=6HP | ||
|data= | |data= | ||
{{AttackData- | {{AttackData-DT | ||
|damage= | |damage= | ||
|guard=Low/High, High, High | |guard=Low/High, High, High | ||
Line 247: | Line 252: | ||
|input=6HK | |input=6HK | ||
|data= | |data= | ||
{{AttackData- | {{AttackData-DT | ||
|damage= | |damage= | ||
|guard=High | |guard=High | ||
Line 268: | Line 273: | ||
|input=3HK | |input=3HK | ||
|data= | |data= | ||
{{AttackData- | {{AttackData-DT | ||
|damage= | |damage= | ||
|guard=Low | |guard=Low | ||
Line 291: | Line 296: | ||
|input=8LP | |input=8LP | ||
|data= | |data= | ||
{{AttackData- | {{AttackData-DT | ||
|damage= | |damage= | ||
|guard=High | |guard=High | ||
Line 311: | Line 316: | ||
|input=8HP | |input=8HP | ||
|data= | |data= | ||
{{AttackData- | {{AttackData-DT | ||
|damage= | |damage= | ||
|guard=High | |guard=High | ||
Line 331: | Line 336: | ||
|input=8LK | |input=8LK | ||
|data= | |data= | ||
{{AttackData- | {{AttackData-DT | ||
|damage= | |damage= | ||
|guard=High | |guard=High | ||
Line 351: | Line 356: | ||
|input=8HK | |input=8HK | ||
|data= | |data= | ||
{{AttackData- | {{AttackData-DT | ||
|damage= | |damage= | ||
|guard=High | |guard=High | ||
Line 373: | Line 378: | ||
|input=8LP | |input=8LP | ||
|data= | |data= | ||
{{AttackData- | {{AttackData-DT | ||
|damage= | |damage= | ||
|guard=High | |guard=High | ||
Line 393: | Line 398: | ||
|input=8HP | |input=8HP | ||
|data= | |data= | ||
{{AttackData- | {{AttackData-DT | ||
|damage= | |damage= | ||
|guard=High | |guard=High | ||
Line 413: | Line 418: | ||
|input=8LK | |input=8LK | ||
|data= | |data= | ||
{{AttackData- | {{AttackData-DT | ||
|damage= | |damage= | ||
|guard=High | |guard=High | ||
Line 433: | Line 438: | ||
|input=8HK | |input=8HK | ||
|data= | |data= | ||
{{AttackData- | {{AttackData-DT | ||
|damage= | |damage= | ||
|guard=High | |guard=High | ||
Line 453: | Line 458: | ||
|input=j.2HK | |input=j.2HK | ||
|data= | |data= | ||
{{AttackData- | {{AttackData-DT | ||
|damage= | |damage= | ||
|guard=High | |guard=High | ||
Line 476: | Line 481: | ||
|input=4/6+HP (close) | |input=4/6+HP (close) | ||
|data= | |data= | ||
{{AttackData- | {{AttackData-DT | ||
|damage= | |damage= | ||
|guard=Throw | |guard=Throw | ||
Line 485: | Line 490: | ||
|onblock= | |onblock= | ||
|properties= *Opponent lands on back | |properties= *Opponent lands on back | ||
*8f tech window. If teched at the last frame, opponent ends up behind Yuiran. Inputting w/ 4 has poor range, only works inside opponent | *8f tech window. | ||
*If teched at the last frame, opponent ends up behind Yuiran. | |||
*Inputting w/ 4 has poor range, only works inside opponent | |||
|description= | |description= | ||
TBA | TBA | ||
Line 497: | Line 504: | ||
|input=4/6+HK (close) | |input=4/6+HK (close) | ||
|data= | |data= | ||
{{AttackData- | {{AttackData-DT | ||
|damage= | |damage= | ||
|guard=Throw | |guard=Throw | ||
Line 506: | Line 513: | ||
|onblock= | |onblock= | ||
|properties= *Opponent lands on back | |properties= *Opponent lands on back | ||
*12f tech window. Inputting w/ 4 has poor range, only works inside opponent | *12f tech window. | ||
*Inputting w/ 4 has poor range, only works inside opponent | |||
*ends in reverse stance | |||
|description= | |description= | ||
TBA | TBA | ||
Line 518: | Line 527: | ||
|input=7/9+HK (close) | |input=7/9+HK (close) | ||
|data= | |data= | ||
{{AttackData- | {{AttackData-DT | ||
|damage= | |damage= | ||
|guard=Throw | |guard=Throw | ||
Line 539: | Line 548: | ||
|input=j.2+HP (close) | |input=j.2+HP (close) | ||
|data= | |data= | ||
{{AttackData- | {{AttackData-DT | ||
|damage= | |damage= | ||
|guard=Air Throw | |guard=Air Throw | ||
Line 562: | Line 571: | ||
|input=LK+HK | |input=LK+HK | ||
|data= | |data= | ||
{{AttackData- | {{AttackData-DT | ||
|damage= | |damage= | ||
|guard= | |guard= | ||
Line 582: | Line 591: | ||
|input=r.5X | |input=r.5X | ||
|data= | |data= | ||
{{AttackData- | {{AttackData-DT | ||
|damage= | |damage= | ||
|guard=Low/High | |guard=Low/High | ||
Line 602: | Line 611: | ||
|input=r.2K | |input=r.2K | ||
|data= | |data= | ||
{{AttackData- | {{AttackData-DT | ||
|damage= | |damage= | ||
|guard=Low/High | |guard=Low/High | ||
Line 626: | Line 635: | ||
|input=LP+HP | |input=LP+HP | ||
|data= | |data= | ||
{{AttackData- | {{AttackData-DT | ||
|damage= | |damage= | ||
|guard= | |guard= | ||
Line 634: | Line 643: | ||
|onhit= | |onhit= | ||
|onblock= | |onblock= | ||
|properties= *Invul f1-30 strike, 60 if held | |properties= *Invul f1-30 strike, 60 if held | ||
*f31/61> no collision | |||
|description= | |description= | ||
TBA | TBA | ||
Line 646: | Line 656: | ||
|input=Kick while holding ED | |input=Kick while holding ED | ||
|data= | |data= | ||
{{AttackData- | {{AttackData-DT | ||
|damage= | |damage= | ||
|guard=Low/High | |guard=Low/High | ||
Line 654: | Line 664: | ||
|onhit=+2/+20 | |onhit=+2/+20 | ||
|onblock=-4/+14 | |onblock=-4/+14 | ||
|properties= *Invul f1> | |properties= *Invul f1> no collision | ||
|description= | *hits EDs | ||
|description= You can cancel the recovery of this move by inputing a special | |||
}} | }} | ||
}} | }} | ||
Line 668: | Line 678: | ||
|input=214+LP | |input=214+LP | ||
|data= | |data= | ||
{{AttackData- | {{AttackData-DT | ||
|damage= | |damage= | ||
|guard= | |guard= | ||
Line 689: | Line 699: | ||
|input=214+HP | |input=214+HP | ||
|data= | |data= | ||
{{AttackData- | {{AttackData-DT | ||
|damage= | |damage= | ||
|guard= | |guard= | ||
Line 710: | Line 720: | ||
|input=[4]6+LP | |input=[4]6+LP | ||
|data= | |data= | ||
{{AttackData- | {{AttackData-DT | ||
|damage= | |damage= | ||
|guard=Low/High | |guard=Low/High | ||
Line 721: | Line 731: | ||
*34f charge | *34f charge | ||
*Opponent lands on front | *Opponent lands on front | ||
*Run speed: 8 | |||
|description= | |description= | ||
TBA | TBA | ||
Line 732: | Line 743: | ||
|input=[4]6HP | |input=[4]6HP | ||
|data= | |data= | ||
{{AttackData- | {{AttackData-DT | ||
|damage= | |damage= | ||
|guard=Low/High | |guard=Low/High | ||
Line 743: | Line 754: | ||
*34f charge | *34f charge | ||
*Opponent lands on front | *Opponent lands on front | ||
*Run speed: 8 | |||
|description= | |description= | ||
TBA | TBA | ||
Line 754: | Line 766: | ||
|input=[4]6+LK | |input=[4]6+LK | ||
|data= | |data= | ||
{{AttackData- | {{AttackData-DT | ||
|damage= | |damage= | ||
|guard=Low/High | |guard=Low/High | ||
Line 776: | Line 788: | ||
|input=[4]6+HK | |input=[4]6+HK | ||
|data= | |data= | ||
{{AttackData- | {{AttackData-DT | ||
|damage= | |damage= | ||
|guard=Low/High | |guard=Low/High | ||
Line 797: | Line 809: | ||
|input=[2]8+HP (close) | |input=[2]8+HP (close) | ||
|data= | |data= | ||
{{AttackData- | {{AttackData-DT | ||
|damage= | |damage= | ||
|guard=Throw | |guard=Throw | ||
Line 820: | Line 832: | ||
|input=41236+HP | |input=41236+HP | ||
|data= | |data= | ||
{{AttackData- | {{AttackData-DT | ||
|damage= | |damage= | ||
|guard=Low/High | |guard=Low/High | ||
Line 840: | Line 852: | ||
|input=[1]46+HP | |input=[1]46+HP | ||
|data= | |data= | ||
{{AttackData- | {{AttackData-DT | ||
|damage= | |damage= | ||
|guard=Low/High | |guard=Low/High | ||
Line 848: | Line 860: | ||
|onhit=+57 KD | |onhit=+57 KD | ||
|onblock=0 | |onblock=0 | ||
|properties= *Invul f1-15 strike | |properties= *Startup 1st number is superflash | ||
*Invul f1-15 strike | |||
*Extra recovery on block | *Extra recovery on block | ||
*60f charge | *60f charge | ||
Line 862: | Line 875: | ||
|input=[3]46+HP | |input=[3]46+HP | ||
|data= | |data= | ||
{{AttackData- | {{AttackData-DT | ||
|damage= | |damage= | ||
|guard=Throw | |guard=Throw |
Revision as of 17:58, 3 April 2025
Introduction
Yuiran is the bartender, and occasionally bouncer, at the Wind Fish bar, which she operates alongside her twin brother, Yuiren. Normally bold and excitable with a short temper, Yuiren tends to avoid showing her more feminine side. She dislikes her brother’s womanly act, wishing he would behave in a more masculine manner.
Gameplay
Fairly technical hybrid grappler type of character. Probably some of the steepest execution requirements in the game, but you’re rewarded for it with strong, safe pressure and some pretty devastating combos.
Strengths | Weaknesses |
---|---|
|
|
Attributes
- Forward Walk Speed: 2.4
- Back Walk Speed: 1.5
- Forward Dash: 21f
- Back Dash: 23f
- Prejump: 4f
- Neutral Jump: 34f
- Forward Jump: 34f
- Back Jump: 34f
- Forward Super Jump: 34f
- Back Super Jump: 34f
- POW charge: 32f
Move List
Frame Data Source: https://docs.google.com/spreadsheets/d/14u59eRbO9A-CC2qSxLPIzUWcyLRR1VsRM923tbWqnW8/edit?usp=sharing
Standing Normals
Damage | Startup | Active | Recovery |
---|---|---|---|
- | 3 | 5 | 11/5 |
On Hit | On Block | Guard | Properties |
-+3/+8 | +10/+15 | Low/High | - |
TBA |
Damage | Startup | Active | Recovery |
---|---|---|---|
- | 3 | 6 | 11/5 |
On Hit | On Block | Guard | Properties |
+2 | +9 | Low/High |
|
TBA |
Damage | Startup | Active | Recovery |
---|---|---|---|
- | 8, 11 | 3, 4 | 32/10 |
On Hit | On Block | Guard | Properties |
-7, -4/+15, +18 | -13, -8/+9, +14 | Low/High |
|
TBA |
Damage | Startup | Active | Recovery |
---|---|---|---|
- | 12 | 6/5 | 18/8 |
On Hit | On Block | Guard | Properties |
-5/+4 | +2 | Low/High | - |
TBA |
Damage | Startup | Active | Recovery |
---|---|---|---|
- | 6, 11 | 3, (2), 6 | 34/4, 8 |
On Hit | On Block | Guard | Properties |
-8/+25 | -14/+19 | Low/High |
|
TBA |
Crouch Normals
Damage | Startup | Active | Recovery |
---|---|---|---|
- | 5 | 6 | 9/5 |
On Hit | On Block | Guard | Properties |
+5/+8 | +12/+15 | Low/High | - |
TBA |
Damage | Startup | Active | Recovery |
---|---|---|---|
- | 9, 14 | 5, 5 | 25/4, 13 |
On Hit | On Block | Guard | Properties |
-3, +2/+23, +14 | -4/+17, +8 | Low/High |
|
TBA |
Damage | Startup | Active | Recovery |
---|---|---|---|
- | 6 | 5 | 15/5 |
On Hit | On Block | Guard | Properties |
-6/+3 | +3/+15 | Low | - |
TBA |
Damage | Startup | Active | Recovery |
---|---|---|---|
- | 9 | 12 | 16/5 |
On Hit | On Block | Guard | Properties |
+4/+14 | -9/+9 | Low |
|
TBA |
Comand Normals
Damage | Startup | Active | Recovery |
---|---|---|---|
- | 9, 29, 34 | 5, (15), 5, 5 | 26/9, 7 |
On Hit | On Block | Guard | Properties |
-4, +1/+19 | -10, -5/+13 | Low/High, High, High |
|
TBA |
Damage | Startup | Active | Recovery |
---|---|---|---|
- | 25 | 5 | 31 |
On Hit | On Block | Guard | Properties |
-4 | -10 | High |
|
TBA |
Damage | Startup | Active | Recovery |
---|---|---|---|
- | 6 | 17 | 32 |
On Hit | On Block | Guard | Properties |
+27 KD, -13 or +15 st.sitstun | -23 | Low |
|
TBA |
Rising Normals
Damage | Startup | Active | Recovery |
---|---|---|---|
- | 4 | 15 | until landing |
On Hit | On Block | Guard | Properties |
- | - | High |
|
TBA |
Damage | Startup | Active | Recovery |
---|---|---|---|
- | 6 | 8 | until landing |
On Hit | On Block | Guard | Properties |
- | - | High | - |
TBA |
Damage | Startup | Active | Recovery |
---|---|---|---|
- | 4 | 15 | until landing |
On Hit | On Block | Guard | Properties |
- | - | High |
|
TBA |
Damage | Startup | Active | Recovery |
---|---|---|---|
- | 11 | 8 | until landing |
On Hit | On Block | Guard | Properties |
- | - | High |
|
TBA |
Falling Normals
Damage | Startup | Active | Recovery |
---|---|---|---|
- | 4 | 15 | until landing |
On Hit | On Block | Guard | Properties |
+27 | +25 | High | - |
TBA |
Damage | Startup | Active | Recovery |
---|---|---|---|
- | 7 | 9 | until landing |
On Hit | On Block | Guard | Properties |
+27 | +25 | High | - |
TBA |
Damage | Startup | Active | Recovery |
---|---|---|---|
- | 9 | 8 | until landing |
On Hit | On Block | Guard | Properties |
+27 | +25 | High |
|
TBA |
Damage | Startup | Active | Recovery |
---|---|---|---|
- | 7 | 8 | until landing |
On Hit | On Block | Guard | Properties |
+27 | +25 | High | - |
TBA |
Damage | Startup | Active | Recovery |
---|---|---|---|
- | 6 | 20 | until landing |
On Hit | On Block | Guard | Properties |
+27 | +25 | High |
|
TBA |
Throws
Damage | Startup | Active | Recovery |
---|---|---|---|
- | 2 | 1 | - |
On Hit | On Block | Guard | Properties |
+24 SpKD | - | Throw |
|
TBA |
Damage | Startup | Active | Recovery |
---|---|---|---|
- | 2 | 1 | - |
On Hit | On Block | Guard | Properties |
+43 SpKD | - | Throw |
|
TBA |
Damage | Startup | Active | Recovery |
---|---|---|---|
- | 2 | 1 | - |
On Hit | On Block | Guard | Properties |
+35 SpKD | - | Throw |
|
TBA |
Damage | Startup | Active | Recovery |
---|---|---|---|
- | 2 | 1 | until landing |
On Hit | On Block | Guard | Properties |
Variable KD | - | Air Throw |
|
TBA |
Stance Switch and Reverse Stance Normals
Damage | Startup | Active | Recovery |
---|---|---|---|
- | 23 | - | - |
On Hit | On Block | Guard | Properties |
- | - | - |
|
TBA |
Damage | Startup | Active | Recovery |
---|---|---|---|
- | 5, 10 | 5, 5 | 55/12, 11 |
On Hit | On Block | Guard | Properties |
-28/+15 | -34/+8, +9 | Low/High |
|
TBA |
Damage | Startup | Active | Recovery |
---|---|---|---|
- | 8, 19 | 5, (6), 5 | 34/9 |
On Hit | On Block | Guard | Properties |
-7/+18 | -13/+12 | Low/High |
|
TBA |
Escape Dash and Escape Attack
Damage | Startup | Active | Recovery |
---|---|---|---|
- | 16 | - | 4 |
On Hit | On Block | Guard | Properties |
- | - | - |
|
TBA |
Damage | Startup | Active | Recovery |
---|---|---|---|
- | 13 | 6 | 24/6 |
On Hit | On Block | Guard | Properties |
+2/+20 | -4/+14 | Low/High |
|
You can cancel the recovery of this move by inputing a special |
Deadly Skills
Damage | Startup | Active | Recovery |
---|---|---|---|
- | 4 | 10 | 6,42 |
On Hit | On Block | Guard | Properties |
- | - | - |
|
TBA |
Damage | Startup | Active | Recovery |
---|---|---|---|
- | 5 | 20 | 8, 42 |
On Hit | On Block | Guard | Properties |
- | - | - |
|
TBA |
Damage | Startup | Active | Recovery |
---|---|---|---|
- | 14 | 1 | 7/*20 |
On Hit | On Block | Guard | Properties |
+36 KD | +1 | Low/High |
|
TBA |
Damage | Startup | Active | Recovery |
---|---|---|---|
- | 14 | 7 | 7/*21 |
On Hit | On Block | Guard | Properties |
+36 KD | 0 | Low/High |
|
TBA |
Damage | Startup | Active | Recovery |
---|---|---|---|
- | 15 | 9 | 62/*49 |
On Hit | On Block | Guard | Properties |
+51 SKD | -36 | Low/High |
|
Damage | Startup | Active | Recovery |
---|---|---|---|
- | 19 | 9 | 60/*45 |
On Hit | On Block | Guard | Properties |
+55 SKD | -32 | Low/High |
|
Damage | Startup | Active | Recovery |
---|---|---|---|
- | 1 | 1 | - |
On Hit | On Block | Guard | Properties |
+9 HKD | - | Throw |
|
Super Deadly Skill
Damage | Startup | Active | Recovery |
---|---|---|---|
- | 16 + 5 | 5 | 9 |
On Hit | On Block | Guard | Properties |
+36 KD | +8 | Low/High |
|
The only super that doesn't need a charge, range is abismal, but you can use for empty cancels, being plus on block makes this interesting so maybe it has use on preassure. |
Damage | Startup | Active | Recovery |
---|---|---|---|
- | 16 + 18 | 16 | 7/*21 |
On Hit | On Block | Guard | Properties |
+57 KD | 0 | Low/High |
|
This super have 2 parts, first one Yuiran runs foward and throws the oponent over her sholder, after that ( or mash it ) you can press HP again and the second part of the super will play out. |
Damage | Startup | Active | Recovery |
---|---|---|---|
- | 1 | 1 | - |
On Hit | On Block | Guard | Properties |
+35 KD | - | Throw |
|
Her only super that is actually a command grab, like Yuiran Especial you have to mash this one for the most damage. |