Daraku Tenshi: The Fallen Angels/Taro: Difference between revisions

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{{MOTW Character Intro |char=Taro |content=
{{DT Character Intro
|char=Taro
|Forward Walk Speed=1.8
|Back Walk Speed=1.5
|Forward Dash=23f
|Back Dash=27f
|Prejump=4f
|Neutral Jump=34f
|Forward Jump=34f
|Back Jump=34f
|Forward Super Jump=34f
|Back Super Jump=34f
|POW charge=21f
|content=  
 
==Introduction==
==Introduction==
Taro’s origins are a mystery known not even to him. Knowing nothing of his birth or where he comes from, the only thing he knows is that the man named Carlos might somehow be involved. His bizarre, almost unsettling appearance belies a friendly, gentle soul with a deep love for nature.
Taro’s origins are a mystery known not even to him. Knowing nothing of his birth or where he comes from, the only thing he knows is that the man named Carlos might somehow be involved. His bizarre, almost unsettling appearance belies a friendly, gentle soul with a deep love for nature.


== Gameplay ==
== Gameplay ==
{{Content Box|content=
Widely regarded as the weakest character in the game. Reasonably strong MAX combos, but poor range and movement, as well as a very technical and highly situational kit make him very high effort for not much reward.
TBA


{{ProConTable
{{ProConTable
Line 18: Line 31:
}}
}}
}}
}}
}}
== Attributes ==
{| class="wikitable"
|-
! Forward Walk Speed !! Back Walk Speed !! Forward Dash !! Back Dash !! Prejump !! Neutral Jump !! Forward Jump !! Back Jump !! Forward Super Jump !! Back Super Jump
|-
| 1.8 || 1.5 || 23f || 27f || 4f || 34f || 34f || 34f || 34f || 34f
|}


==Move List==
==Move List==
Line 40: Line 43:
|input=LP
|input=LP
|data=
|data=
  {{AttackData-UMVC3
  {{AttackData-DT
  |damage=
  |damage=
  |guard=Low/High
  |guard=Low/High
Line 50: Line 53:
  |properties= *Invul f9-12 full on hit
  |properties= *Invul f9-12 full on hit
*Arm hurtbox disappears f9 (disjoint), reappears f12
*Arm hurtbox disappears f9 (disjoint), reappears f12
  |description=  
  |description= '''Cancel Routes:''' Any L, any HK, special, 2nd 5LP not cancellable.
TBA
  }}
  }}
}}
}}
Line 61: Line 63:
|input=HP
|input=HP
|data=
|data=
  {{AttackData-UMVC3
  {{AttackData-DT
  |damage=
  |damage=
  |guard=Low/High
  |guard=Low/High
Line 70: Line 72:
  |onblock=-6
  |onblock=-6
  |properties= *forces crouch
  |properties= *forces crouch
  |description=  
  |description= '''Cancel Routes:''' Special, super
TBA
  }}
  }}
}}
}}
Line 81: Line 82:
|input=LK
|input=LK
|data=
|data=
  {{AttackData-UMVC3
  {{AttackData-DT
  |damage=
  |damage=
  |guard=Low/High
  |guard=Low/High
Line 90: Line 91:
  |onblock=0
  |onblock=0
  |properties=
  |properties=
  |description=  
  |description= '''Cancel Routes:''' Any HK, special
TBA
  }}
  }}
}}
}}
Line 101: Line 101:
|input=HK
|input=HK
|data=
|data=
  {{AttackData-UMVC3
  {{AttackData-DT
  |damage=
  |damage=
  |guard=Low/High
  |guard=Low/High
Line 110: Line 110:
  |onblock=-6
  |onblock=-6
  |properties= *Invul f31>feet
  |properties= *Invul f31>feet
  |description=  
  |description= '''Cancel Routes:''' Special, r.X
TBA
  }}
  }}
}}
}}
Line 121: Line 120:
|caption=
|caption=
|name=2LP
|name=2LP
|input=LP
|input=2LP
|data=
|data=
  {{AttackData-UMVC3
  {{AttackData-DT
  |damage=
  |damage=
  |guard=Low/High
  |guard=Low/High
Line 132: Line 131:
  |onblock=+8
  |onblock=+8
  |properties= *Cancel only reduces active frames
  |properties= *Cancel only reduces active frames
  |description=  
  |description= '''Cancel Routes:''' Any L, any HK, special
TBA
  }}
  }}
}}
}}
Line 141: Line 139:
|caption=
|caption=
|name=2HP
|name=2HP
|input=HP
|input=2HP
|data=
|data=
  {{AttackData-UMVC3
  {{AttackData-DT
  |damage=
  |damage=
  |guard=Low/High
  |guard=Low/High
Line 152: Line 150:
  |onblock=0, +5
  |onblock=0, +5
  |properties= *Has a 2nd hit that rarely comes into play
  |properties= *Has a 2nd hit that rarely comes into play
  |description=  
*Hits EDs
TBA
  |description= '''Cancel Routes:''' special
  }}
  }}
}}
}}
Line 161: Line 159:
|caption=
|caption=
|name=2LK
|name=2LK
|input=LK
|input=2LK
|data=
|data=
  {{AttackData-UMVC3
  {{AttackData-DT
  |damage=
  |damage=
  |guard=Low
  |guard=Low
Line 172: Line 170:
  |onblock=-2
  |onblock=-2
  |properties= *Increased recovery on hit/block, can hit body hurtboxes, if inputted during crouch transition frames the head hurtbox glitches
  |properties= *Increased recovery on hit/block, can hit body hurtboxes, if inputted during crouch transition frames the head hurtbox glitches
  |description=  
  |description= '''Cancel Routes:''' Any LK (whiff), any HK, special
TBA
  }}
  }}
}}
}}
Line 181: Line 178:
|caption=
|caption=
|name=2HK
|name=2HK
|input=HK
|input=2HK
|data=
|data=
  {{AttackData-UMVC3
  {{AttackData-DT
  |damage=
  |damage=
  |guard=Low
  |guard=Low
Line 190: Line 187:
  |recovery=22/11
  |recovery=22/11
  |onhit=-+1
  |onhit=-+1
  |onblock=-8
  |onblock=-9
  |properties= *Causes st.sitstun if spaced
  |properties= *Causes st.sitstun if spaced
  |description=  
  |description= '''Cancel Routes:''' Special
TBA
  }}
  }}
}}
}}
Line 205: Line 201:
|input=6HK
|input=6HK
|data=
|data=
  {{AttackData-UMVC3
  {{AttackData-DT
  |damage=
  |damage=
  |guard=High
  |guard=High
Line 212: Line 208:
  |recovery=28
  |recovery=28
  |onhit=-11
  |onhit=-11
  |onblock=-27
  |onblock=-17
  |properties= *Invul f49> feet
  |properties= *Invul f49> feet
*Despite the gaps in hitboxes, not a multihit, causes SpKD on airborne opponents on the latter 2 hitboxes
*Despite the gaps in hitboxes, not a multihit, causes SpKD on airborne opponents on the latter 2 hitboxes
*Hits EDs
  |description=  
  |description=  
TBA
TBA
Line 226: Line 223:
|input=3HK
|input=3HK
|data=
|data=
  {{AttackData-UMVC3
  {{AttackData-DT
  |damage=
  |damage=
  |guard=Low
  |guard=Low
Line 245: Line 242:
|image=
|image=
|caption=
|caption=
|name=8LP
|name=ris.LP
|input=8LP
|input=8LP
|data=
|data=
  {{AttackData-UMVC3
  {{AttackData-DT
  |damage=
  |damage=
  |guard=High
  |guard=High
Line 256: Line 253:
  |onhit=
  |onhit=
  |onblock=
  |onblock=
  |properties=f26-31 low-profile
  |properties=
  |description=  
  |description=  
TBA
TBA
Line 265: Line 262:
|image=
|image=
|caption=
|caption=
|name=8HP
|name=ris.HP
|input=HP
|input=8HP
|data=
|data=
  {{AttackData-UMVC3
  {{AttackData-DT
  |damage=
  |damage=
  |guard=High
  |guard=High
Line 285: Line 282:
|image=
|image=
|caption=
|caption=
|name=8LK
|name=ris.LK
|input=8LK
|input=8LK
|data=
|data=
  {{AttackData-UMVC3
  {{AttackData-DT
  |damage=
  |damage=
  |guard=High
  |guard=High
Line 305: Line 302:
|image=
|image=
|caption=
|caption=
|name=8HK
|name=ris.HK
|input=8HK
|input=8HK
|data=
|data=
  {{AttackData-UMVC3
  {{AttackData-DT
  |damage=
  |damage=
  |guard=High
  |guard=High
Line 328: Line 325:
|image=
|image=
|caption=
|caption=
|name=8LP
|name=fal.LP
|input=8LP
|input=8LP
|data=
|data=
  {{AttackData-UMVC3
  {{AttackData-DT
  |damage=
  |damage=
  |guard=High
  |guard=High
Line 348: Line 345:
|image=
|image=
|caption=
|caption=
|name=8HP
|name=fal.HP
|input=8HP
|input=8HP
|data=
|data=
  {{AttackData-UMVC3
  {{AttackData-DT
  |damage=
  |damage=
  |guard=High
  |guard=High
Line 368: Line 365:
|image=
|image=
|caption=
|caption=
|name=8LK
|name=fal.LK
|input=8LK
|input=8LK
|data=
|data=
  {{AttackData-UMVC3
  {{AttackData-DT
  |damage=
  |damage=
  |guard=High
  |guard=High
Line 388: Line 385:
|image=
|image=
|caption=
|caption=
|name=8HK
|name=fal.HK
|input=8HK
|input=8HK
|data=
|data=
  {{AttackData-UMVC3
  {{AttackData-DT
  |damage=
  |damage=
  |guard=High
  |guard=High
Line 399: Line 396:
  |onhit=+27
  |onhit=+27
  |onblock=+25
  |onblock=+25
  |properties=
  |properties= *Hits OTG on Taro
  |description=  
  |description=  
TBA
TBA
Line 413: Line 410:
|input=4/6+HP (close)
|input=4/6+HP (close)
|data=
|data=
  {{AttackData-UMVC3
  {{AttackData-DT
  |damage=
  |damage=
  |guard=
  |guard=Throw
  |startup=2
  |startup=2
  |active=1
  |active=1
Line 421: Line 418:
  |onhit=+64 SpKD
  |onhit=+64 SpKD
  |onblock=
  |onblock=
  |properties=
  |properties= *14f tech window
  |description=  
  |description=  
TBA
TBA
Line 433: Line 430:
|input=4/6+HK (close)
|input=4/6+HK (close)
|data=
|data=
  {{AttackData-UMVC3
  {{AttackData-DT
  |damage=
  |damage=
  |guard=
  |guard=Throw
  |startup=2
  |startup=2
  |active=1
  |active=1
Line 442: Line 439:
  |onblock=
  |onblock=
  |properties=
  |properties=
  |description=  
  |description= *14f tech window
TBA
TBA
  }}
  }}
Line 455: Line 452:
|input=LK+HK
|input=LK+HK
|data=
|data=
  {{AttackData-UMVC3
  {{AttackData-DT
  |damage=
  |damage=
  |guard=
  |guard=
Line 475: Line 472:
|input=r.5X
|input=r.5X
|data=
|data=
  {{AttackData-UMVC3
  {{AttackData-DT
  |damage=
  |damage=
  |guard=Low/High
  |guard=Low/High
Line 483: Line 480:
  |onhit=+2
  |onhit=+2
  |onblock=-4
  |onblock=-4
  |properties= *Cancel doesn't reduce recovery or active frames, techable on air hit
  |properties= *Cancel doesn't reduce recovery or active frames
  |description=  
*techable on air hit
TBA
*hit 1 hits EDs
  |description= '''Cancel Routes:''' Special, super
  }}
  }}
}}  
}}  
Line 495: Line 493:
|input=r.2X
|input=r.2X
|data=
|data=
  {{AttackData-UMVC3
  {{AttackData-DT
  |damage=
  |damage=
  |guard=Low High
  |guard=Low/High
  |startup=8, 11
  |startup=8, 11
  |active=3, 7
  |active=3, 7
Line 503: Line 501:
  |onhit=
  |onhit=
  |onblock=-11, -6
  |onblock=-11, -6
  |properties= *f11-21 high-profile  
  |properties= *Invul f11-21 high-profile  
*Techable launch hit 2
*Techable launch hit 2
  |description=  
  |description=  
Line 518: Line 516:
|input=LP+HP
|input=LP+HP
|data=
|data=
  {{AttackData-UMVC3
  {{AttackData-DT
  |damage=
  |damage=
  |guard=
  |guard=
Line 526: Line 524:
  |onhit=
  |onhit=
  |onblock=
  |onblock=
  |properties= *f1-34 strike, 64 if held f35> throw
  |properties= *f1-34 strike, 64 if held  
*f35 no collision
  |description=  
  |description=  
TBA
TBA
Line 538: Line 537:
|input=Punch while holding ED
|input=Punch while holding ED
|data=
|data=
  {{AttackData-UMVC3
  {{AttackData-DT
  |damage=
  |damage=
  |guard=High
  |guard=High
Line 546: Line 545:
  |onhit=+67 SpKD
  |onhit=+67 SpKD
  |onblock=-16
  |onblock=-16
  |properties= *f1> throw, f1-16 high-profile
  |properties= *Invul f1-16 high-profile
*f1 no collision
  |description=  
  |description=  
TBA
TBA
Line 558: Line 558:
|input=Kick while holding ED
|input=Kick while holding ED
|data=
|data=
  {{AttackData-UMVC3
  {{AttackData-DT
  |damage=
  |damage=
  |guard=High
  |guard=High
Line 566: Line 566:
  |onhit=+64 SpKD
  |onhit=+64 SpKD
  |onblock=-19
  |onblock=-19
  |properties= *f1> throw, f3-21 high-profile
  |properties= *Invul f3-21 high-profile
*f1 no collision
  |description=  
  |description=  
TBA
TBA
Line 580: Line 581:
|input=236+LPx3
|input=236+LPx3
|data=
|data=
  {{AttackData-UMVC3
  {{AttackData-DT
  |damage=
  |damage=
  |guard=Low/High
  |guard=Low/High
Line 588: Line 589:
  |onhit=-18
  |onhit=-18
  |onblock=-21
  |onblock=-21
  |properties= *Hits 4-5 are skipped when doing the rekka, techable on air hit
  |properties= *Hits 4-5 are skipped when doing the rekka
  |description=  
*techable on air hit
TBA
  |description= '''Cancel Routes:''' 236P followups
  {{AttackData-UMVC3
  {{AttackData-DT
  |damage=
  |damage=
  |guard=Low/High
  |guard=Low/High
Line 603: Line 604:
  |description=  
  |description=  
TBA
TBA
{{AttackData-UMVC3
{{AttackData-DT
  |damage=
  |damage=
  |guard=Low/High
  |guard=Low/High
Line 612: Line 613:
  |onblock=-17
  |onblock=-17
  |properties= *Startup counted after the end of 2nd attack's active frames
  |properties= *Startup counted after the end of 2nd attack's active frames
*Rehits, techable on air hit
*Rehits
*techable on air hit
  |description=  
  |description=  
TBA
TBA
Line 626: Line 628:
|input=236+HPx3
|input=236+HPx3
|data=
|data=
  {{AttackData-UMVC3
  {{AttackData-DT
  |damage=
  |damage=
  |guard=Low/High
  |guard=Low/High
Line 634: Line 636:
  |onhit=
  |onhit=
  |onblock=-21
  |onblock=-21
  |properties= *Goes higher and further than L, techable launch hit 5, hits 4-5 are skipped when doing the rekka, techable on air hit
  |properties= *Goes higher and further than Light version
*techable launch hit 5
*hits 4-5 are skipped when doing the rekka
*techable on air hit
  |description=  
  |description=  
TBA
TBA
  {{AttackData-UMVC3
  {{AttackData-DT
  |damage=
  |damage=
  |guard=Low/High
  |guard=Low/High
Line 645: Line 650:
  |onhit=
  |onhit=
  |onblock=-18
  |onblock=-18
  |properties= *Techable launch hit 4, hit 3 usually whiffs
  |properties= *Techable launch hit 4
*hit 3 usually whiffs
  |description=  
  |description=  
TBA
TBA
{{AttackData-UMVC3
{{AttackData-DT
  |damage=
  |damage=
  |guard=Low/High
  |guard=Low/High
Line 656: Line 662:
  |onhit=-8
  |onhit=-8
  |onblock=-17
  |onblock=-17
  |properties= *Rehits, techable on air hit
  |properties= *Rehits
*techable on air hit
  |description=  
  |description=  
TBA
TBA
Line 670: Line 677:
|input=214+LK
|input=214+LK
|data=
|data=
  {{AttackData-UMVC3
  {{AttackData-DT
  |damage=
  |damage=
  |guard=Low/High
  |guard=Low/High
Line 690: Line 697:
|input=214+HK
|input=214+HK
|data=
|data=
  {{AttackData-UMVC3
  {{AttackData-DT
  |damage=
  |damage=
  |guard=Low/High
  |guard=Low/High
Line 710: Line 717:
|input=623+LK
|input=623+LK
|data=
|data=
  {{AttackData-UMVC3
  {{AttackData-DT
  |damage=
  |damage=
  |guard=Low/High
  |guard=Low/High
Line 721: Line 728:
*Techable launch
*Techable launch
  |description=  
  |description=  
Techable launch
TBA
  }}
  }}
}}  
}}  
Line 731: Line 738:
|input=623+HK
|input=623+HK
|data=
|data=
  {{AttackData-UMVC3
  {{AttackData-DT
  |damage=
  |damage=
  |guard=Low/High
  |guard=Low/High
Line 739: Line 746:
  |onhit=
  |onhit=
  |onblock=-31
  |onblock=-31
  |properties= *First hit hits behind
  |properties= *Invul f1-f7 strike
*First hit hits behind
*Techable launch
*Techable launch
  |description=  
  |description=  
Techable launch
TBA
  }}
  }}
}}  
}}  
Line 754: Line 762:
|input=236236+HK
|input=236236+HK
|data=
|data=
  {{AttackData-UMVC3
  {{AttackData-DT
  |damage=
  |damage=
  |guard=Low/High
  |guard=Low/High
Line 764: Line 772:
  |properties= *1st number is superflash
  |properties= *1st number is superflash
*f1-5 strike
*f1-5 strike
*Rehits, techable launch
*Rehits
*techable launch
  |description=  
  |description=  
TBA
TBA
Line 776: Line 785:
|input=214214+HP
|input=214214+HP
|data=
|data=
  {{AttackData-UMVC3
  {{AttackData-DT
  |damage=
  |damage=
  |guard=Low/High
  |guard=Low/High
Line 792: Line 801:
}}  
}}  


{{stub}}
{{MoveData
[[Category:Daraku Tenshi]]
|image=
 
|caption=
|name=Harlem Shuffle
|input=214214+HP (MAX + Low health
|data=
{{AttackData-DT
|damage=
|guard=Low/High
|startup=38 + 6, 30, 56, 83, 109, 111, 113, 115, 146, 150, 154, 178, 200
|active=6, (18), 2, (24), 2, (25), 2, (24), 2, 2, 2, 2, (29), 2, (2), 2, (2), 2, (23), 22, 17
|recovery=38
|onhit=
|onblock=-21
|properties= *Invul f1-5 strike
*Invul f217-237 low-profile
*Penultimate hit rehits
*techable launch final hit
|description=
TBA
}}
}}


{{stub}}
{{Navbox-DT}}
[[Category:Daraku Tenshi]]
[[Category:Daraku Tenshi]]

Latest revision as of 15:43, 2 April 2025

Introduction

Taro’s origins are a mystery known not even to him. Knowing nothing of his birth or where he comes from, the only thing he knows is that the man named Carlos might somehow be involved. His bizarre, almost unsettling appearance belies a friendly, gentle soul with a deep love for nature.

Gameplay

Widely regarded as the weakest character in the game. Reasonably strong MAX combos, but poor range and movement, as well as a very technical and highly situational kit make him very high effort for not much reward.

Strengths Weaknesses
  • TBA: tba.
  • TBA: tba.
  • TBA: tba.
  • TBA: tba.
  • TBA: tba.
  • TBA: tba.
DT Taro Art.png

Attributes

  • Forward Walk Speed: 1.8
  • Back Walk Speed: 1.5
  • Forward Dash: 23f
  • Back Dash: 27f
  • Prejump: 4f
  • Neutral Jump: 34f
  • Forward Jump: 34f
  • Back Jump: 34f
  • Forward Super Jump: 34f
  • Back Super Jump: 34f
  • POW charge: 21f

Move List

Frame Data Source: https://docs.google.com/spreadsheets/d/14u59eRbO9A-CC2qSxLPIzUWcyLRR1VsRM923tbWqnW8/edit?usp=sharing

Standing Normals

5LP
LP
Damage Startup Active Recovery
- 6 6/3 10/7
On Hit On Block Guard Properties
-5 +2 Low/High
  • Invul f9-12 full on hit
  • Arm hurtbox disappears f9 (disjoint), reappears f12

Cancel Routes: Any L, any HK, special, 2nd 5LP not cancellable.

5HP
HP
Damage Startup Active Recovery
- 19 11 16/11
On Hit On Block Guard Properties
+7 -6 Low/High
  • forces crouch

Cancel Routes: Special, super

5LK
LK
Damage Startup Active Recovery
- 8 8 18/11
On Hit On Block Guard Properties
-7 0 Low/High -

Cancel Routes: Any HK, special

5HK
HK
Damage Startup Active Recovery
- 12 10 16/8
On Hit On Block Guard Properties
+4 -6 Low/High
  • Invul f31>feet

Cancel Routes: Special, r.X

Crouch Normals

2LP
2LP
Damage Startup Active Recovery
- 4 6/3 7/7
On Hit On Block Guard Properties
+1 +8 Low/High
  • Cancel only reduces active frames

Cancel Routes: Any L, any HK, special

2HP
2HP
Damage Startup Active Recovery
- 7, 11 4, 6 10/7
On Hit On Block Guard Properties
+6, +10 0, +5 Low/High
  • Has a 2nd hit that rarely comes into play
  • Hits EDs

Cancel Routes: special

2LK
2LK
Damage Startup Active Recovery
- 7 6 9/5, 22
On Hit On Block Guard Properties
-9 -2 Low
  • Increased recovery on hit/block, can hit body hurtboxes, if inputted during crouch transition frames the head hurtbox glitches

Cancel Routes: Any LK (whiff), any HK, special

2HK
2HK
Damage Startup Active Recovery
- 9 9 22/11
On Hit On Block Guard Properties
-+1 -9 Low
  • Causes st.sitstun if spaced

Cancel Routes: Special

Comand Normals

6HK
6HK
Damage Startup Active Recovery
- 19 4, (2), 2, (2), 5 28
On Hit On Block Guard Properties
-11 -17 High
  • Invul f49> feet
  • Despite the gaps in hitboxes, not a multihit, causes SpKD on airborne opponents on the latter 2 hitboxes
  • Hits EDs

TBA

3HK
3HK
Damage Startup Active Recovery
- 12 5 31
On Hit On Block Guard Properties
+40 KD -10 Low
  • Invul f12-27 low-profile

TBA

Rising Normals

ris.LP
8LP
Damage Startup Active Recovery
- 4 12 until landing
On Hit On Block Guard Properties
- - High -

TBA

ris.HP
8HP
Damage Startup Active Recovery
- 5 9 until landing
On Hit On Block Guard Properties
- - High -

TBA

ris.LK
8LK
Damage Startup Active Recovery
- 7 16 until landing
On Hit On Block Guard Properties
- - High
  • Can hit standing chars when done late

TBA

ris.HK
8HK
Damage Startup Active Recovery
- 14 6 until landing
On Hit On Block Guard Properties
- - High
  • Can hit standing chars when done late
  • leg hurtbox out f10

TBA

Falling Normals

fal.LP
8LP
Damage Startup Active Recovery
- 4 14 until landing
On Hit On Block Guard Properties
+27 +25 High -

TBA

fal.HP
8HP
Damage Startup Active Recovery
- 6 8 until landing
On Hit On Block Guard Properties
+27 +25 High -

TBA

fal.LK
8LK
Damage Startup Active Recovery
- 4 15 until landing
On Hit On Block Guard Properties
+27 +25 High -

TBA

fal.HK
8HK
Damage Startup Active Recovery
- 9 8 until landing
On Hit On Block Guard Properties
+27 +25 High
  • Hits OTG on Taro

TBA

Throws

Back Throw
4/6+HP (close)
Damage Startup Active Recovery
- 2 1 -
On Hit On Block Guard Properties
+64 SpKD - Throw
  • 14f tech window

TBA

Foward Throw
4/6+HK (close)
Damage Startup Active Recovery
- 2 1 -
On Hit On Block Guard Properties
+70 SpKd - Throw -
  • 14f tech window

TBA

Stance Switch and Reverse Stance Normals

Stance Switch
LK+HK
Damage Startup Active Recovery
- - - 18
On Hit On Block Guard Properties
- - -
  • Invul f1> feet

TBA

r.5X
Damage Startup Active Recovery
- 10, 12 2, 10 14
On Hit On Block Guard Properties
+2 -4 Low/High
  • Cancel doesn't reduce recovery or active frames
  • techable on air hit
  • hit 1 hits EDs

Cancel Routes: Special, super

r.2X
Damage Startup Active Recovery
- 8, 11 3, 7 27
On Hit On Block Guard Properties
- -11, -6 Low/High
  • Invul f11-21 high-profile
  • Techable launch hit 2

TBA

Escape Dash and Escape Attack

Escape Dash
LP+HP
Damage Startup Active Recovery
- 18 - 4
On Hit On Block Guard Properties
- - -
  • f1-34 strike, 64 if held
  • f35 no collision

TBA

Escape Attack Punch
Punch while holding ED
Damage Startup Active Recovery
- 11 10 32
On Hit On Block Guard Properties
+67 SpKD -16 High
  • Invul f1-16 high-profile
  • f1 no collision

TBA

Escape Attack Kick
Kick while holding ED
Damage Startup Active Recovery
- 9 13 32
On Hit On Block Guard Properties
+64 SpKD -19 High
  • Invul f3-21 high-profile
  • f1 no collision

TBA

Deadly Skills

Casablanca (light)
236+LPx3
Damage Startup Active Recovery
- 8, 10, 12, 25, 27 2, 2, 2, 23, 2, 12 38
On Hit On Block Guard Properties
-18 -21 Low/High
  • Hits 4-5 are skipped when doing the rekka
  • techable on air hit

Cancel Routes: 236P followups

Damage Startup Active Recovery
- 16, 18, 20, 24, 26, 32 2, 2, 3, 2, 2, (4), 5 22
On Hit On Block Guard Properties
- -6 Low/High
  • Startup counted after the end of 1st attack's active frames
  • Techable launch hit 4, hit 3 usually whiffs

TBA

Damage Startup Active Recovery
- 26 31 38
On Hit On Block Guard Properties
-8 -17 Low/High
  • Startup counted after the end of 2nd attack's active frames
  • Rehits
  • techable on air hit

TBA

Casablanca (heavy)
236+HPx3
Damage Startup Active Recovery
- 8, 10, 12, 28, 30 2, 2, 16, 2, 17 38
On Hit On Block Guard Properties
- -21 Low/High
  • Goes higher and further than Light version
  • techable launch hit 5
  • hits 4-5 are skipped when doing the rekka
  • techable on air hit

TBA

Damage Startup Active Recovery
- 21, 23, 25, 29, 31, 37 2, 2, 4, 2, 2, (4), 9 25
On Hit On Block Guard Properties
- -18 Low/High
  • Techable launch hit 4
  • hit 3 usually whiffs

TBA

Damage Startup Active Recovery
- 29 31 38
On Hit On Block Guard Properties
-8 -17 Low/High
  • Rehits
  • techable on air hit

TBA

Que sera sera (light)
214+LK
Damage Startup Active Recovery
- 16 12 50
On Hit On Block Guard Properties
+47 SKD -36 Low/High -

TBA

Que sera sera (heavy)
214+HK
Damage Startup Active Recovery
- 17 12 52
On Hit On Block Guard Properties
+45 SKD -34 Low/High
  • Goes farther than light version

TBA

La vie en Rose (light)
623+LK
Damage Startup Active Recovery
- 8, 10, 12, 18 2, 2, 6, 6 49
On Hit On Block Guard Properties
- -29 Low/High
  • First hit hits behind
  • Techable launch

TBA

La vie en Rose (heavy)
623+HK
Damage Startup Active Recovery
- 8, 10, 12, 20 2, 2, 8, 6 51
On Hit On Block Guard Properties
- -31 Low/High
  • Invul f1-f7 strike
  • First hit hits behind
  • Techable launch

TBA

Super Deadly Skill

Breathless
236236+HK
Damage Startup Active Recovery
- 33 + 6 51 38
On Hit On Block Guard Properties
- -24 Low/High
  • 1st number is superflash
  • f1-5 strike
  • Rehits
  • techable launch

TBA

Harlem Shuffle
214214+HP
Damage Startup Active Recovery
- 38 + 6, 30, 56, 83, 109, 111, 113, 115, 146, 150, 154 6, (18), 2, (24), 2, (25), 2, (24), 2, 2, 2, 2, (29), 2, (2), 2, (2), 2 29
On Hit On Block Guard Properties
- -5 Low/High
  • 1st number is superflash
  • f1-5 strike
  • Techable launch final hit

TBA

Harlem Shuffle
214214+HP (MAX + Low health
Damage Startup Active Recovery
- 38 + 6, 30, 56, 83, 109, 111, 113, 115, 146, 150, 154, 178, 200 6, (18), 2, (24), 2, (25), 2, (24), 2, 2, 2, 2, (29), 2, (2), 2, (2), 2, (23), 22, 17 38
On Hit On Block Guard Properties
- -21 Low/High
  • Invul f1-5 strike
  • Invul f217-237 low-profile
  • Penultimate hit rehits
  • techable launch final hit

TBA

DT Navigation

General
Controls and Notation
HUD
System
FAQ
Characters
Cool
Harry
Taro
Yuiren
Yuiran
Roche
Torao
Haiji