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{{ | {{DT Character Intro | ||
|char=Taro | |||
|Forward Walk Speed=1.8 | |||
|Back Walk Speed=1.5 | |||
|Forward Dash=23f | |||
|Back Dash=27f | |||
|Prejump=4f | |||
|Neutral Jump=34f | |||
|Forward Jump=34f | |||
|Back Jump=34f | |||
|Forward Super Jump=34f | |||
|Back Super Jump=34f | |||
|POW charge=21f | |||
|content= | |||
==Introduction== | ==Introduction== | ||
Taro’s origins are a mystery known not even to him. Knowing nothing of his birth or where he comes from, the only thing he knows is that the man named Carlos might somehow be involved. His bizarre, almost unsettling appearance belies a friendly, gentle soul with a deep love for nature. | Taro’s origins are a mystery known not even to him. Knowing nothing of his birth or where he comes from, the only thing he knows is that the man named Carlos might somehow be involved. His bizarre, almost unsettling appearance belies a friendly, gentle soul with a deep love for nature. | ||
== Gameplay == | == Gameplay == | ||
Widely regarded as the weakest character in the game. Reasonably strong MAX combos, but poor range and movement, as well as a very technical and highly situational kit make him very high effort for not much reward. | Widely regarded as the weakest character in the game. Reasonably strong MAX combos, but poor range and movement, as well as a very technical and highly situational kit make him very high effort for not much reward. | ||
Line 16: | Line 29: | ||
*'''TBA:''' tba. | *'''TBA:''' tba. | ||
*'''TBA:''' tba. | *'''TBA:''' tba. | ||
}} | }} | ||
}} | }} | ||
==Move List== | ==Move List== | ||
Line 40: | Line 43: | ||
|input=LP | |input=LP | ||
|data= | |data= | ||
{{AttackData- | {{AttackData-DT | ||
|damage= | |damage= | ||
|guard=Low/High | |guard=Low/High | ||
Line 61: | Line 64: | ||
|input=HP | |input=HP | ||
|data= | |data= | ||
{{AttackData- | {{AttackData-DT | ||
|damage= | |damage= | ||
|guard=Low/High | |guard=Low/High | ||
Line 81: | Line 84: | ||
|input=LK | |input=LK | ||
|data= | |data= | ||
{{AttackData- | {{AttackData-DT | ||
|damage= | |damage= | ||
|guard=Low/High | |guard=Low/High | ||
Line 101: | Line 104: | ||
|input=HK | |input=HK | ||
|data= | |data= | ||
{{AttackData- | {{AttackData-DT | ||
|damage= | |damage= | ||
|guard=Low/High | |guard=Low/High | ||
Line 123: | Line 126: | ||
|input=2LP | |input=2LP | ||
|data= | |data= | ||
{{AttackData- | {{AttackData-DT | ||
|damage= | |damage= | ||
|guard=Low/High | |guard=Low/High | ||
Line 143: | Line 146: | ||
|input=2HP | |input=2HP | ||
|data= | |data= | ||
{{AttackData- | {{AttackData-DT | ||
|damage= | |damage= | ||
|guard=Low/High | |guard=Low/High | ||
Line 152: | Line 155: | ||
|onblock=0, +5 | |onblock=0, +5 | ||
|properties= *Has a 2nd hit that rarely comes into play | |properties= *Has a 2nd hit that rarely comes into play | ||
*Hits EDs | |||
|description= | |description= | ||
TBA | TBA | ||
Line 163: | Line 167: | ||
|input=2LK | |input=2LK | ||
|data= | |data= | ||
{{AttackData- | {{AttackData-DT | ||
|damage= | |damage= | ||
|guard=Low | |guard=Low | ||
Line 183: | Line 187: | ||
|input=2HK | |input=2HK | ||
|data= | |data= | ||
{{AttackData- | {{AttackData-DT | ||
|damage= | |damage= | ||
|guard=Low | |guard=Low | ||
Line 190: | Line 194: | ||
|recovery=22/11 | |recovery=22/11 | ||
|onhit=-+1 | |onhit=-+1 | ||
|onblock=- | |onblock=-9 | ||
|properties= *Causes st.sitstun if spaced | |properties= *Causes st.sitstun if spaced | ||
|description= | |description= | ||
Line 205: | Line 209: | ||
|input=6HK | |input=6HK | ||
|data= | |data= | ||
{{AttackData- | {{AttackData-DT | ||
|damage= | |damage= | ||
|guard=High | |guard=High | ||
Line 212: | Line 216: | ||
|recovery=28 | |recovery=28 | ||
|onhit=-11 | |onhit=-11 | ||
|onblock=- | |onblock=-17 | ||
|properties= *Invul f49> feet | |properties= *Invul f49> feet | ||
*Despite the gaps in hitboxes, not a multihit, causes SpKD on airborne opponents on the latter 2 hitboxes | *Despite the gaps in hitboxes, not a multihit, causes SpKD on airborne opponents on the latter 2 hitboxes | ||
*Hits EDs | |||
|description= | |description= | ||
TBA | TBA | ||
Line 226: | Line 231: | ||
|input=3HK | |input=3HK | ||
|data= | |data= | ||
{{AttackData- | {{AttackData-DT | ||
|damage= | |damage= | ||
|guard=Low | |guard=Low | ||
Line 248: | Line 253: | ||
|input=8LP | |input=8LP | ||
|data= | |data= | ||
{{AttackData- | {{AttackData-DT | ||
|damage= | |damage= | ||
|guard=High | |guard=High | ||
Line 256: | Line 261: | ||
|onhit= | |onhit= | ||
|onblock= | |onblock= | ||
|properties= | |properties= | ||
|description= | |description= | ||
TBA | TBA | ||
Line 268: | Line 273: | ||
|input=8HP | |input=8HP | ||
|data= | |data= | ||
{{AttackData- | {{AttackData-DT | ||
|damage= | |damage= | ||
|guard=High | |guard=High | ||
Line 288: | Line 293: | ||
|input=8LK | |input=8LK | ||
|data= | |data= | ||
{{AttackData- | {{AttackData-DT | ||
|damage= | |damage= | ||
|guard=High | |guard=High | ||
Line 308: | Line 313: | ||
|input=8HK | |input=8HK | ||
|data= | |data= | ||
{{AttackData- | {{AttackData-DT | ||
|damage= | |damage= | ||
|guard=High | |guard=High | ||
Line 331: | Line 336: | ||
|input=8LP | |input=8LP | ||
|data= | |data= | ||
{{AttackData- | {{AttackData-DT | ||
|damage= | |damage= | ||
|guard=High | |guard=High | ||
Line 351: | Line 356: | ||
|input=8HP | |input=8HP | ||
|data= | |data= | ||
{{AttackData- | {{AttackData-DT | ||
|damage= | |damage= | ||
|guard=High | |guard=High | ||
Line 371: | Line 376: | ||
|input=8LK | |input=8LK | ||
|data= | |data= | ||
{{AttackData- | {{AttackData-DT | ||
|damage= | |damage= | ||
|guard=High | |guard=High | ||
Line 391: | Line 396: | ||
|input=8HK | |input=8HK | ||
|data= | |data= | ||
{{AttackData- | {{AttackData-DT | ||
|damage= | |damage= | ||
|guard=High | |guard=High | ||
Line 399: | Line 404: | ||
|onhit=+27 | |onhit=+27 | ||
|onblock=+25 | |onblock=+25 | ||
|properties= | |properties= *Hits OTG on Taro | ||
|description= | |description= | ||
TBA | TBA | ||
Line 413: | Line 418: | ||
|input=4/6+HP (close) | |input=4/6+HP (close) | ||
|data= | |data= | ||
{{AttackData- | {{AttackData-DT | ||
|damage= | |damage= | ||
|guard=Throw | |guard=Throw | ||
Line 421: | Line 426: | ||
|onhit=+64 SpKD | |onhit=+64 SpKD | ||
|onblock= | |onblock= | ||
|properties= | |properties= *14f tech window | ||
|description= | |description= | ||
TBA | TBA | ||
Line 433: | Line 438: | ||
|input=4/6+HK (close) | |input=4/6+HK (close) | ||
|data= | |data= | ||
{{AttackData- | {{AttackData-DT | ||
|damage= | |damage= | ||
|guard=Throw | |guard=Throw | ||
Line 442: | Line 447: | ||
|onblock= | |onblock= | ||
|properties= | |properties= | ||
|description= | |description= *14f tech window | ||
TBA | TBA | ||
}} | }} | ||
Line 455: | Line 460: | ||
|input=LK+HK | |input=LK+HK | ||
|data= | |data= | ||
{{AttackData- | {{AttackData-DT | ||
|damage= | |damage= | ||
|guard= | |guard= | ||
Line 475: | Line 480: | ||
|input=r.5X | |input=r.5X | ||
|data= | |data= | ||
{{AttackData- | {{AttackData-DT | ||
|damage= | |damage= | ||
|guard=Low/High | |guard=Low/High | ||
Line 495: | Line 500: | ||
|input=r.2X | |input=r.2X | ||
|data= | |data= | ||
{{AttackData- | {{AttackData-DT | ||
|damage= | |damage= | ||
|guard=Low/High | |guard=Low/High | ||
Line 518: | Line 523: | ||
|input=LP+HP | |input=LP+HP | ||
|data= | |data= | ||
{{AttackData- | {{AttackData-DT | ||
|damage= | |damage= | ||
|guard= | |guard= | ||
Line 538: | Line 543: | ||
|input=Punch while holding ED | |input=Punch while holding ED | ||
|data= | |data= | ||
{{AttackData- | {{AttackData-DT | ||
|damage= | |damage= | ||
|guard=High | |guard=High | ||
Line 558: | Line 563: | ||
|input=Kick while holding ED | |input=Kick while holding ED | ||
|data= | |data= | ||
{{AttackData- | {{AttackData-DT | ||
|damage= | |damage= | ||
|guard=High | |guard=High | ||
Line 580: | Line 585: | ||
|input=236+LPx3 | |input=236+LPx3 | ||
|data= | |data= | ||
{{AttackData- | {{AttackData-DT | ||
|damage= | |damage= | ||
|guard=Low/High | |guard=Low/High | ||
Line 591: | Line 596: | ||
|description= | |description= | ||
TBA | TBA | ||
{{AttackData- | {{AttackData-DT | ||
|damage= | |damage= | ||
|guard=Low/High | |guard=Low/High | ||
Line 603: | Line 608: | ||
|description= | |description= | ||
TBA | TBA | ||
{{AttackData- | {{AttackData-DT | ||
|damage= | |damage= | ||
|guard=Low/High | |guard=Low/High | ||
Line 626: | Line 631: | ||
|input=236+HPx3 | |input=236+HPx3 | ||
|data= | |data= | ||
{{AttackData- | {{AttackData-DT | ||
|damage= | |damage= | ||
|guard=Low/High | |guard=Low/High | ||
Line 637: | Line 642: | ||
|description= | |description= | ||
TBA | TBA | ||
{{AttackData- | {{AttackData-DT | ||
|damage= | |damage= | ||
|guard=Low/High | |guard=Low/High | ||
Line 648: | Line 653: | ||
|description= | |description= | ||
TBA | TBA | ||
{{AttackData- | {{AttackData-DT | ||
|damage= | |damage= | ||
|guard=Low/High | |guard=Low/High | ||
Line 670: | Line 675: | ||
|input=214+LK | |input=214+LK | ||
|data= | |data= | ||
{{AttackData- | {{AttackData-DT | ||
|damage= | |damage= | ||
|guard=Low/High | |guard=Low/High | ||
Line 690: | Line 695: | ||
|input=214+HK | |input=214+HK | ||
|data= | |data= | ||
{{AttackData- | {{AttackData-DT | ||
|damage= | |damage= | ||
|guard=Low/High | |guard=Low/High | ||
Line 710: | Line 715: | ||
|input=623+LK | |input=623+LK | ||
|data= | |data= | ||
{{AttackData- | {{AttackData-DT | ||
|damage= | |damage= | ||
|guard=Low/High | |guard=Low/High | ||
Line 731: | Line 736: | ||
|input=623+HK | |input=623+HK | ||
|data= | |data= | ||
{{AttackData- | {{AttackData-DT | ||
|damage= | |damage= | ||
|guard=Low/High | |guard=Low/High | ||
Line 754: | Line 759: | ||
|input=236236+HK | |input=236236+HK | ||
|data= | |data= | ||
{{AttackData- | {{AttackData-DT | ||
|damage= | |damage= | ||
|guard=Low/High | |guard=Low/High | ||
Line 776: | Line 781: | ||
|input=214214+HP | |input=214214+HP | ||
|data= | |data= | ||
{{AttackData- | {{AttackData-DT | ||
|damage= | |damage= | ||
|guard=Low/High | |guard=Low/High |
Revision as of 15:53, 29 March 2025
Introduction
Taro’s origins are a mystery known not even to him. Knowing nothing of his birth or where he comes from, the only thing he knows is that the man named Carlos might somehow be involved. His bizarre, almost unsettling appearance belies a friendly, gentle soul with a deep love for nature.
Gameplay
Widely regarded as the weakest character in the game. Reasonably strong MAX combos, but poor range and movement, as well as a very technical and highly situational kit make him very high effort for not much reward.
Strengths | Weaknesses |
---|---|
|
|
Attributes
- Forward Walk Speed: 1.8
- Back Walk Speed: 1.5
- Forward Dash: 23f
- Back Dash: 27f
- Prejump: 4f
- Neutral Jump: 34f
- Forward Jump: 34f
- Back Jump: 34f
- Forward Super Jump: 34f
- Back Super Jump: 34f
- POW charge: 21f
Move List
Frame Data Source: https://docs.google.com/spreadsheets/d/14u59eRbO9A-CC2qSxLPIzUWcyLRR1VsRM923tbWqnW8/edit?usp=sharing
Standing Normals
Damage | Startup | Active | Recovery |
---|---|---|---|
- | 6 | 6/3 | 10/7 |
On Hit | On Block | Guard | Properties |
-5 | +2 | Low/High |
|
TBA |
Damage | Startup | Active | Recovery |
---|---|---|---|
- | 19 | 11 | 16/11 |
On Hit | On Block | Guard | Properties |
+7 | -6 | Low/High |
|
TBA |
Damage | Startup | Active | Recovery |
---|---|---|---|
- | 8 | 8 | 18/11 |
On Hit | On Block | Guard | Properties |
-7 | 0 | Low/High | - |
TBA |
Damage | Startup | Active | Recovery |
---|---|---|---|
- | 12 | 10 | 16/8 |
On Hit | On Block | Guard | Properties |
+4 | -6 | Low/High |
|
TBA |
Crouch Normals
Damage | Startup | Active | Recovery |
---|---|---|---|
- | 4 | 6/3 | 7/7 |
On Hit | On Block | Guard | Properties |
+1 | +8 | Low/High |
|
TBA |
Damage | Startup | Active | Recovery |
---|---|---|---|
- | 7, 11 | 4, 6 | 10/7 |
On Hit | On Block | Guard | Properties |
+6, +10 | 0, +5 | Low/High |
|
TBA |
Damage | Startup | Active | Recovery |
---|---|---|---|
- | 7 | 6 | 9/5, 22 |
On Hit | On Block | Guard | Properties |
-9 | -2 | Low |
|
TBA |
Damage | Startup | Active | Recovery |
---|---|---|---|
- | 9 | 9 | 22/11 |
On Hit | On Block | Guard | Properties |
-+1 | -9 | Low |
|
TBA |
Comand Normals
Damage | Startup | Active | Recovery |
---|---|---|---|
- | 19 | 4, (2), 2, (2), 5 | 28 |
On Hit | On Block | Guard | Properties |
-11 | -17 | High |
|
TBA |
Damage | Startup | Active | Recovery |
---|---|---|---|
- | 12 | 5 | 31 |
On Hit | On Block | Guard | Properties |
+40 KD | -10 | Low |
|
TBA |
Rising Normals
Damage | Startup | Active | Recovery |
---|---|---|---|
- | 4 | 12 | until landing |
On Hit | On Block | Guard | Properties |
- | - | High | - |
TBA |
Damage | Startup | Active | Recovery |
---|---|---|---|
- | 5 | 9 | until landing |
On Hit | On Block | Guard | Properties |
- | - | High | - |
TBA |
Damage | Startup | Active | Recovery |
---|---|---|---|
- | 7 | 16 | until landing |
On Hit | On Block | Guard | Properties |
- | - | High |
|
TBA |
Damage | Startup | Active | Recovery |
---|---|---|---|
- | 14 | 6 | until landing |
On Hit | On Block | Guard | Properties |
- | - | High |
|
TBA |
Falling Normals
Damage | Startup | Active | Recovery |
---|---|---|---|
- | 4 | 14 | until landing |
On Hit | On Block | Guard | Properties |
+27 | +25 | High | - |
TBA |
Damage | Startup | Active | Recovery |
---|---|---|---|
- | 6 | 8 | until landing |
On Hit | On Block | Guard | Properties |
+27 | +25 | High | - |
TBA |
Damage | Startup | Active | Recovery |
---|---|---|---|
- | 4 | 15 | until landing |
On Hit | On Block | Guard | Properties |
+27 | +25 | High | - |
TBA |
Damage | Startup | Active | Recovery |
---|---|---|---|
- | 9 | 8 | until landing |
On Hit | On Block | Guard | Properties |
+27 | +25 | High |
|
TBA |
Throws
Damage | Startup | Active | Recovery |
---|---|---|---|
- | 2 | 1 | - |
On Hit | On Block | Guard | Properties |
+64 SpKD | - | Throw |
|
TBA |
Damage | Startup | Active | Recovery |
---|---|---|---|
- | 2 | 1 | - |
On Hit | On Block | Guard | Properties |
+70 SpKd | - | Throw | - |
TBA |
Stance Switch and Reverse Stance Normals
Damage | Startup | Active | Recovery |
---|---|---|---|
- | - | - | 18 |
On Hit | On Block | Guard | Properties |
- | - | - |
|
TBA |
Damage | Startup | Active | Recovery |
---|---|---|---|
- | 10, 12 | 2, 10 | 14 |
On Hit | On Block | Guard | Properties |
+2 | -4 | Low/High |
|
TBA |
Damage | Startup | Active | Recovery |
---|---|---|---|
- | 8, 11 | 3, 7 | 27 |
On Hit | On Block | Guard | Properties |
- | -11, -6 | Low/High |
|
TBA |
Escape Dash and Escape Attack
Damage | Startup | Active | Recovery |
---|---|---|---|
- | 18 | - | 4 |
On Hit | On Block | Guard | Properties |
- | - | - |
|
TBA |
Damage | Startup | Active | Recovery |
---|---|---|---|
- | 11 | 10 | 32 |
On Hit | On Block | Guard | Properties |
+67 SpKD | -16 | High |
|
TBA |
Damage | Startup | Active | Recovery |
---|---|---|---|
- | 9 | 13 | 32 |
On Hit | On Block | Guard | Properties |
+64 SpKD | -19 | High |
|
TBA |
Deadly Skills
Damage | Startup | Active | Recovery |
---|---|---|---|
- | 8, 10, 12, 25, 27 | 2, 2, 2, 23, 2, 12 | 38 |
On Hit | On Block | Guard | Properties |
-18 | -21 | Low/High |
|
TBA | |||
Damage | Startup | Active | Recovery |
- | 16, 18, 20, 24, 26, 32 | 2, 2, 3, 2, 2, (4), 5 | 22 |
On Hit | On Block | Guard | Properties |
- | -6 | Low/High |
|
TBA | |||
Damage | Startup | Active | Recovery |
- | 26 | 31 | 38 |
On Hit | On Block | Guard | Properties |
-8 | -17 | Low/High |
|
TBA |
Damage | Startup | Active | Recovery |
---|---|---|---|
- | 8, 10, 12, 28, 30 | 2, 2, 16, 2, 17 | 38 |
On Hit | On Block | Guard | Properties |
- | -21 | Low/High |
|
TBA | |||
Damage | Startup | Active | Recovery |
- | 21, 23, 25, 29, 31, 37 | 2, 2, 4, 2, 2, (4), 9 | 25 |
On Hit | On Block | Guard | Properties |
- | -18 | Low/High |
|
TBA | |||
Damage | Startup | Active | Recovery |
- | 29 | 31 | 38 |
On Hit | On Block | Guard | Properties |
-8 | -17 | Low/High |
|
TBA |
Damage | Startup | Active | Recovery |
---|---|---|---|
- | 16 | 12 | 50 |
On Hit | On Block | Guard | Properties |
+47 SKD | -36 | Low/High | - |
TBA |
Damage | Startup | Active | Recovery |
---|---|---|---|
- | 17 | 12 | 52 |
On Hit | On Block | Guard | Properties |
+45 SKD | -34 | Low/High |
|
TBA |
Damage | Startup | Active | Recovery |
---|---|---|---|
- | 8, 10, 12, 18 | 2, 2, 6, 6 | 49 |
On Hit | On Block | Guard | Properties |
- | -29 | Low/High |
|
TBA |
Damage | Startup | Active | Recovery |
---|---|---|---|
- | 8, 10, 12, 20 | 2, 2, 8, 6 | 51 |
On Hit | On Block | Guard | Properties |
- | -31 | Low/High |
|
TBA |
Super Deadly Skill
Damage | Startup | Active | Recovery |
---|---|---|---|
- | 33 + 6 | 51 | 38 |
On Hit | On Block | Guard | Properties |
- | -24 | Low/High |
|
TBA |
Damage | Startup | Active | Recovery |
---|---|---|---|
- | 38 + 6, 30, 56, 83, 109, 111, 113, 115, 146, 150, 154 | 6, (18), 2, (24), 2, (25), 2, (24), 2, 2, 2, 2, (29), 2, (2), 2, (2), 2 | 29 |
On Hit | On Block | Guard | Properties |
- | -5 | Low/High |
|
TBA |