Daraku Tenshi: The Fallen Angels/Taro: Difference between revisions

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(Now using the DT templates and added new info)
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{{MOTW Character Intro |char=Taro |content=
{{DT Character Intro
|char=Taro
|Forward Walk Speed=1.8
|Back Walk Speed=1.5
|Forward Dash=23f
|Back Dash=27f
|Prejump=4f
|Neutral Jump=34f
|Forward Jump=34f
|Back Jump=34f
|Forward Super Jump=34f
|Back Super Jump=34f
|POW charge=21f
|content=  
 
==Introduction==
==Introduction==
Taro’s origins are a mystery known not even to him. Knowing nothing of his birth or where he comes from, the only thing he knows is that the man named Carlos might somehow be involved. His bizarre, almost unsettling appearance belies a friendly, gentle soul with a deep love for nature.
Taro’s origins are a mystery known not even to him. Knowing nothing of his birth or where he comes from, the only thing he knows is that the man named Carlos might somehow be involved. His bizarre, almost unsettling appearance belies a friendly, gentle soul with a deep love for nature.


== Gameplay ==
== Gameplay ==
{{Content Box|content=
Widely regarded as the weakest character in the game. Reasonably strong MAX combos, but poor range and movement, as well as a very technical and highly situational kit make him very high effort for not much reward.
Widely regarded as the weakest character in the game. Reasonably strong MAX combos, but poor range and movement, as well as a very technical and highly situational kit make him very high effort for not much reward.


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*'''TBA:''' tba.
*'''TBA:''' tba.
*'''TBA:''' tba.
*'''TBA:''' tba.
}}
}}
}}
}}
}}
== Attributes ==
{| class="wikitable"
|-
! Forward Walk Speed !! Back Walk Speed !! Forward Dash !! Back Dash !! Prejump !! Neutral Jump !! Forward Jump !! Back Jump !! Forward Super Jump !! Back Super Jump
|-
| 1.8 || 1.5 || 23f || 27f || 4f || 34f || 34f || 34f || 34f || 34f
|}


==Move List==
==Move List==
Line 40: Line 43:
|input=LP
|input=LP
|data=
|data=
  {{AttackData-UMVC3
  {{AttackData-DT
  |damage=
  |damage=
  |guard=Low/High
  |guard=Low/High
Line 61: Line 64:
|input=HP
|input=HP
|data=
|data=
  {{AttackData-UMVC3
  {{AttackData-DT
  |damage=
  |damage=
  |guard=Low/High
  |guard=Low/High
Line 81: Line 84:
|input=LK
|input=LK
|data=
|data=
  {{AttackData-UMVC3
  {{AttackData-DT
  |damage=
  |damage=
  |guard=Low/High
  |guard=Low/High
Line 101: Line 104:
|input=HK
|input=HK
|data=
|data=
  {{AttackData-UMVC3
  {{AttackData-DT
  |damage=
  |damage=
  |guard=Low/High
  |guard=Low/High
Line 123: Line 126:
|input=2LP
|input=2LP
|data=
|data=
  {{AttackData-UMVC3
  {{AttackData-DT
  |damage=
  |damage=
  |guard=Low/High
  |guard=Low/High
Line 143: Line 146:
|input=2HP
|input=2HP
|data=
|data=
  {{AttackData-UMVC3
  {{AttackData-DT
  |damage=
  |damage=
  |guard=Low/High
  |guard=Low/High
Line 152: Line 155:
  |onblock=0, +5
  |onblock=0, +5
  |properties= *Has a 2nd hit that rarely comes into play
  |properties= *Has a 2nd hit that rarely comes into play
*Hits EDs
  |description=  
  |description=  
TBA
TBA
Line 163: Line 167:
|input=2LK
|input=2LK
|data=
|data=
  {{AttackData-UMVC3
  {{AttackData-DT
  |damage=
  |damage=
  |guard=Low
  |guard=Low
Line 183: Line 187:
|input=2HK
|input=2HK
|data=
|data=
  {{AttackData-UMVC3
  {{AttackData-DT
  |damage=
  |damage=
  |guard=Low
  |guard=Low
Line 190: Line 194:
  |recovery=22/11
  |recovery=22/11
  |onhit=-+1
  |onhit=-+1
  |onblock=-8
  |onblock=-9
  |properties= *Causes st.sitstun if spaced
  |properties= *Causes st.sitstun if spaced
  |description=  
  |description=  
Line 205: Line 209:
|input=6HK
|input=6HK
|data=
|data=
  {{AttackData-UMVC3
  {{AttackData-DT
  |damage=
  |damage=
  |guard=High
  |guard=High
Line 212: Line 216:
  |recovery=28
  |recovery=28
  |onhit=-11
  |onhit=-11
  |onblock=-27
  |onblock=-17
  |properties= *Invul f49> feet
  |properties= *Invul f49> feet
*Despite the gaps in hitboxes, not a multihit, causes SpKD on airborne opponents on the latter 2 hitboxes
*Despite the gaps in hitboxes, not a multihit, causes SpKD on airborne opponents on the latter 2 hitboxes
*Hits EDs
  |description=  
  |description=  
TBA
TBA
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|input=3HK
|input=3HK
|data=
|data=
  {{AttackData-UMVC3
  {{AttackData-DT
  |damage=
  |damage=
  |guard=Low
  |guard=Low
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|input=8LP
|input=8LP
|data=
|data=
  {{AttackData-UMVC3
  {{AttackData-DT
  |damage=
  |damage=
  |guard=High
  |guard=High
Line 256: Line 261:
  |onhit=
  |onhit=
  |onblock=
  |onblock=
  |properties=f26-31 low-profile
  |properties=
  |description=  
  |description=  
TBA
TBA
Line 268: Line 273:
|input=8HP
|input=8HP
|data=
|data=
  {{AttackData-UMVC3
  {{AttackData-DT
  |damage=
  |damage=
  |guard=High
  |guard=High
Line 288: Line 293:
|input=8LK
|input=8LK
|data=
|data=
  {{AttackData-UMVC3
  {{AttackData-DT
  |damage=
  |damage=
  |guard=High
  |guard=High
Line 308: Line 313:
|input=8HK
|input=8HK
|data=
|data=
  {{AttackData-UMVC3
  {{AttackData-DT
  |damage=
  |damage=
  |guard=High
  |guard=High
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|input=8LP
|input=8LP
|data=
|data=
  {{AttackData-UMVC3
  {{AttackData-DT
  |damage=
  |damage=
  |guard=High
  |guard=High
Line 351: Line 356:
|input=8HP
|input=8HP
|data=
|data=
  {{AttackData-UMVC3
  {{AttackData-DT
  |damage=
  |damage=
  |guard=High
  |guard=High
Line 371: Line 376:
|input=8LK
|input=8LK
|data=
|data=
  {{AttackData-UMVC3
  {{AttackData-DT
  |damage=
  |damage=
  |guard=High
  |guard=High
Line 391: Line 396:
|input=8HK
|input=8HK
|data=
|data=
  {{AttackData-UMVC3
  {{AttackData-DT
  |damage=
  |damage=
  |guard=High
  |guard=High
Line 399: Line 404:
  |onhit=+27
  |onhit=+27
  |onblock=+25
  |onblock=+25
  |properties=
  |properties= *Hits OTG on Taro
  |description=  
  |description=  
TBA
TBA
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|input=4/6+HP (close)
|input=4/6+HP (close)
|data=
|data=
  {{AttackData-UMVC3
  {{AttackData-DT
  |damage=
  |damage=
  |guard=Throw
  |guard=Throw
Line 421: Line 426:
  |onhit=+64 SpKD
  |onhit=+64 SpKD
  |onblock=
  |onblock=
  |properties=
  |properties= *14f tech window
  |description=  
  |description=  
TBA
TBA
Line 433: Line 438:
|input=4/6+HK (close)
|input=4/6+HK (close)
|data=
|data=
  {{AttackData-UMVC3
  {{AttackData-DT
  |damage=
  |damage=
  |guard=Throw
  |guard=Throw
Line 442: Line 447:
  |onblock=
  |onblock=
  |properties=
  |properties=
  |description=  
  |description= *14f tech window
TBA
TBA
  }}
  }}
Line 455: Line 460:
|input=LK+HK
|input=LK+HK
|data=
|data=
  {{AttackData-UMVC3
  {{AttackData-DT
  |damage=
  |damage=
  |guard=
  |guard=
Line 475: Line 480:
|input=r.5X
|input=r.5X
|data=
|data=
  {{AttackData-UMVC3
  {{AttackData-DT
  |damage=
  |damage=
  |guard=Low/High
  |guard=Low/High
Line 495: Line 500:
|input=r.2X
|input=r.2X
|data=
|data=
  {{AttackData-UMVC3
  {{AttackData-DT
  |damage=
  |damage=
  |guard=Low/High
  |guard=Low/High
Line 518: Line 523:
|input=LP+HP
|input=LP+HP
|data=
|data=
  {{AttackData-UMVC3
  {{AttackData-DT
  |damage=
  |damage=
  |guard=
  |guard=
Line 538: Line 543:
|input=Punch while holding ED
|input=Punch while holding ED
|data=
|data=
  {{AttackData-UMVC3
  {{AttackData-DT
  |damage=
  |damage=
  |guard=High
  |guard=High
Line 558: Line 563:
|input=Kick while holding ED
|input=Kick while holding ED
|data=
|data=
  {{AttackData-UMVC3
  {{AttackData-DT
  |damage=
  |damage=
  |guard=High
  |guard=High
Line 580: Line 585:
|input=236+LPx3
|input=236+LPx3
|data=
|data=
  {{AttackData-UMVC3
  {{AttackData-DT
  |damage=
  |damage=
  |guard=Low/High
  |guard=Low/High
Line 591: Line 596:
  |description=  
  |description=  
TBA
TBA
  {{AttackData-UMVC3
  {{AttackData-DT
  |damage=
  |damage=
  |guard=Low/High
  |guard=Low/High
Line 603: Line 608:
  |description=  
  |description=  
TBA
TBA
{{AttackData-UMVC3
{{AttackData-DT
  |damage=
  |damage=
  |guard=Low/High
  |guard=Low/High
Line 626: Line 631:
|input=236+HPx3
|input=236+HPx3
|data=
|data=
  {{AttackData-UMVC3
  {{AttackData-DT
  |damage=
  |damage=
  |guard=Low/High
  |guard=Low/High
Line 637: Line 642:
  |description=  
  |description=  
TBA
TBA
  {{AttackData-UMVC3
  {{AttackData-DT
  |damage=
  |damage=
  |guard=Low/High
  |guard=Low/High
Line 648: Line 653:
  |description=  
  |description=  
TBA
TBA
{{AttackData-UMVC3
{{AttackData-DT
  |damage=
  |damage=
  |guard=Low/High
  |guard=Low/High
Line 670: Line 675:
|input=214+LK
|input=214+LK
|data=
|data=
  {{AttackData-UMVC3
  {{AttackData-DT
  |damage=
  |damage=
  |guard=Low/High
  |guard=Low/High
Line 690: Line 695:
|input=214+HK
|input=214+HK
|data=
|data=
  {{AttackData-UMVC3
  {{AttackData-DT
  |damage=
  |damage=
  |guard=Low/High
  |guard=Low/High
Line 710: Line 715:
|input=623+LK
|input=623+LK
|data=
|data=
  {{AttackData-UMVC3
  {{AttackData-DT
  |damage=
  |damage=
  |guard=Low/High
  |guard=Low/High
Line 731: Line 736:
|input=623+HK
|input=623+HK
|data=
|data=
  {{AttackData-UMVC3
  {{AttackData-DT
  |damage=
  |damage=
  |guard=Low/High
  |guard=Low/High
Line 754: Line 759:
|input=236236+HK
|input=236236+HK
|data=
|data=
  {{AttackData-UMVC3
  {{AttackData-DT
  |damage=
  |damage=
  |guard=Low/High
  |guard=Low/High
Line 776: Line 781:
|input=214214+HP
|input=214214+HP
|data=
|data=
  {{AttackData-UMVC3
  {{AttackData-DT
  |damage=
  |damage=
  |guard=Low/High
  |guard=Low/High

Revision as of 15:53, 29 March 2025

Introduction

Taro’s origins are a mystery known not even to him. Knowing nothing of his birth or where he comes from, the only thing he knows is that the man named Carlos might somehow be involved. His bizarre, almost unsettling appearance belies a friendly, gentle soul with a deep love for nature.

Gameplay

Widely regarded as the weakest character in the game. Reasonably strong MAX combos, but poor range and movement, as well as a very technical and highly situational kit make him very high effort for not much reward.

Strengths Weaknesses
  • TBA: tba.
  • TBA: tba.
  • TBA: tba.
  • TBA: tba.
  • TBA: tba.
  • TBA: tba.
DT Taro Art.png

Attributes

  • Forward Walk Speed: 1.8
  • Back Walk Speed: 1.5
  • Forward Dash: 23f
  • Back Dash: 27f
  • Prejump: 4f
  • Neutral Jump: 34f
  • Forward Jump: 34f
  • Back Jump: 34f
  • Forward Super Jump: 34f
  • Back Super Jump: 34f
  • POW charge: 21f

Move List

Frame Data Source: https://docs.google.com/spreadsheets/d/14u59eRbO9A-CC2qSxLPIzUWcyLRR1VsRM923tbWqnW8/edit?usp=sharing

Standing Normals

5LP
LP
Damage Startup Active Recovery
- 6 6/3 10/7
On Hit On Block Guard Properties
-5 +2 Low/High
  • Invul f9-12 full on hit
  • Arm hurtbox disappears f9 (disjoint), reappears f12

TBA

5HP
HP
Damage Startup Active Recovery
- 19 11 16/11
On Hit On Block Guard Properties
+7 -6 Low/High
  • forces crouch

TBA

5LK
LK
Damage Startup Active Recovery
- 8 8 18/11
On Hit On Block Guard Properties
-7 0 Low/High -

TBA

5HK
HK
Damage Startup Active Recovery
- 12 10 16/8
On Hit On Block Guard Properties
+4 -6 Low/High
  • Invul f31>feet

TBA

Crouch Normals

2LP
2LP
Damage Startup Active Recovery
- 4 6/3 7/7
On Hit On Block Guard Properties
+1 +8 Low/High
  • Cancel only reduces active frames

TBA

2HP
2HP
Damage Startup Active Recovery
- 7, 11 4, 6 10/7
On Hit On Block Guard Properties
+6, +10 0, +5 Low/High
  • Has a 2nd hit that rarely comes into play
  • Hits EDs

TBA

2LK
2LK
Damage Startup Active Recovery
- 7 6 9/5, 22
On Hit On Block Guard Properties
-9 -2 Low
  • Increased recovery on hit/block, can hit body hurtboxes, if inputted during crouch transition frames the head hurtbox glitches

TBA

2HK
2HK
Damage Startup Active Recovery
- 9 9 22/11
On Hit On Block Guard Properties
-+1 -9 Low
  • Causes st.sitstun if spaced

TBA

Comand Normals

6HK
6HK
Damage Startup Active Recovery
- 19 4, (2), 2, (2), 5 28
On Hit On Block Guard Properties
-11 -17 High
  • Invul f49> feet
  • Despite the gaps in hitboxes, not a multihit, causes SpKD on airborne opponents on the latter 2 hitboxes
  • Hits EDs

TBA

3HK
3HK
Damage Startup Active Recovery
- 12 5 31
On Hit On Block Guard Properties
+40 KD -10 Low
  • Invul f12-27 low-profile

TBA

Rising Normals

ris.LP
8LP
Damage Startup Active Recovery
- 4 12 until landing
On Hit On Block Guard Properties
- - High -

TBA

ris.HP
8HP
Damage Startup Active Recovery
- 5 9 until landing
On Hit On Block Guard Properties
- - High -

TBA

ris.LK
8LK
Damage Startup Active Recovery
- 7 16 until landing
On Hit On Block Guard Properties
- - High
  • Can hit standing chars when done late

TBA

ris.HK
8HK
Damage Startup Active Recovery
- 14 6 until landing
On Hit On Block Guard Properties
- - High
  • Can hit standing chars when done late
  • leg hurtbox out f10

TBA

Falling Normals

fal.LP
8LP
Damage Startup Active Recovery
- 4 14 until landing
On Hit On Block Guard Properties
+27 +25 High -

TBA

fal.HP
8HP
Damage Startup Active Recovery
- 6 8 until landing
On Hit On Block Guard Properties
+27 +25 High -

TBA

fal.LK
8LK
Damage Startup Active Recovery
- 4 15 until landing
On Hit On Block Guard Properties
+27 +25 High -

TBA

fal.HK
8HK
Damage Startup Active Recovery
- 9 8 until landing
On Hit On Block Guard Properties
+27 +25 High
  • Hits OTG on Taro

TBA

Throws

Back Throw
4/6+HP (close)
Damage Startup Active Recovery
- 2 1 -
On Hit On Block Guard Properties
+64 SpKD - Throw
  • 14f tech window

TBA

Foward Throw
4/6+HK (close)
Damage Startup Active Recovery
- 2 1 -
On Hit On Block Guard Properties
+70 SpKd - Throw -
  • 14f tech window

TBA

Stance Switch and Reverse Stance Normals

Stance Switch
LK+HK
Damage Startup Active Recovery
- - - 18
On Hit On Block Guard Properties
- - -
  • Invul f1> feet

TBA

r.5X
Damage Startup Active Recovery
- 10, 12 2, 10 14
On Hit On Block Guard Properties
+2 -4 Low/High
  • Cancel doesn't reduce recovery or active frames, techable on air hit

TBA

r.2X
Damage Startup Active Recovery
- 8, 11 3, 7 27
On Hit On Block Guard Properties
- -11, -6 Low/High
  • f11-21 high-profile
  • Techable launch hit 2

TBA

Escape Dash and Escape Attack

Escape Dash
LP+HP
Damage Startup Active Recovery
- 18 - 4
On Hit On Block Guard Properties
- - -
  • f1-34 strike, 64 if held f35> throw

TBA

Escape Attack Punch
Punch while holding ED
Damage Startup Active Recovery
- 11 10 32
On Hit On Block Guard Properties
+67 SpKD -16 High
  • f1> throw, f1-16 high-profile

TBA

Escape Attack Kick
Kick while holding ED
Damage Startup Active Recovery
- 9 13 32
On Hit On Block Guard Properties
+64 SpKD -19 High
  • f1> throw, f3-21 high-profile

TBA

Deadly Skills

Casablanca (light)
236+LPx3
Damage Startup Active Recovery
- 8, 10, 12, 25, 27 2, 2, 2, 23, 2, 12 38
On Hit On Block Guard Properties
-18 -21 Low/High
  • Hits 4-5 are skipped when doing the rekka, techable on air hit

TBA

Damage Startup Active Recovery
- 16, 18, 20, 24, 26, 32 2, 2, 3, 2, 2, (4), 5 22
On Hit On Block Guard Properties
- -6 Low/High
  • Startup counted after the end of 1st attack's active frames
  • Techable launch hit 4, hit 3 usually whiffs

TBA

Damage Startup Active Recovery
- 26 31 38
On Hit On Block Guard Properties
-8 -17 Low/High
  • Startup counted after the end of 2nd attack's active frames
  • Rehits, techable on air hit

TBA

Casablanca (heavy)
236+HPx3
Damage Startup Active Recovery
- 8, 10, 12, 28, 30 2, 2, 16, 2, 17 38
On Hit On Block Guard Properties
- -21 Low/High
  • Goes higher and further than L, techable launch hit 5, hits 4-5 are skipped when doing the rekka, techable on air hit

TBA

Damage Startup Active Recovery
- 21, 23, 25, 29, 31, 37 2, 2, 4, 2, 2, (4), 9 25
On Hit On Block Guard Properties
- -18 Low/High
  • Techable launch hit 4, hit 3 usually whiffs

TBA

Damage Startup Active Recovery
- 29 31 38
On Hit On Block Guard Properties
-8 -17 Low/High
  • Rehits, techable on air hit

TBA

Que sera sera (light)
214+LK
Damage Startup Active Recovery
- 16 12 50
On Hit On Block Guard Properties
+47 SKD -36 Low/High -

TBA

Que sera sera (heavy)
214+HK
Damage Startup Active Recovery
- 17 12 52
On Hit On Block Guard Properties
+45 SKD -34 Low/High
  • Goes farther than light version

TBA

La vie en Rose (light)
623+LK
Damage Startup Active Recovery
- 8, 10, 12, 18 2, 2, 6, 6 49
On Hit On Block Guard Properties
- -29 Low/High
  • First hit hits behind
  • Techable launch

TBA

La vie en Rose (heavy)
623+HK
Damage Startup Active Recovery
- 8, 10, 12, 20 2, 2, 8, 6 51
On Hit On Block Guard Properties
- -31 Low/High
  • First hit hits behind
  • Techable launch

TBA

Super Deadly Skill

Breathless
236236+HK
Damage Startup Active Recovery
- 33 + 6 51 38
On Hit On Block Guard Properties
- -24 Low/High
  • 1st number is superflash
  • f1-5 strike
  • Rehits, techable launch

TBA

Harlem Shuffle
214214+HP
Damage Startup Active Recovery
- 38 + 6, 30, 56, 83, 109, 111, 113, 115, 146, 150, 154 6, (18), 2, (24), 2, (25), 2, (24), 2, 2, 2, 2, (29), 2, (2), 2, (2), 2 29
On Hit On Block Guard Properties
- -5 Low/High
  • 1st number is superflash
  • f1-5 strike
  • Techable launch final hit

TBA


DT Navigation

General
Controls and Notation
HUD
System
FAQ
Characters
Cool
Harry
Taro
Yuiren
Yuiran
Roche
Torao
Haiji