Rising Thunder/Talos/Combos: Difference between revisions

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__NOTOC__
<div style="padding-top:26px;">
{{RTCE navtabs
{{RTCE navtabs
|name = Talos
|name = Talos
}}
}}
 
__FORCETOC__
</div>
{{ComboNotation-RTCE}}
 
===Bnbs===
===Enders===
====0 bar====
Every combo that ends with S3.2 has the following possible enders:
<tabber> 112 =
{| class="wikitable" border="1" style="margin: 1em auto 1em auto;text-align: center"
{{TheoryBox
|-
| Title      = Punish combo (j.H/cl.H)
! Ender !! Notes
| Oneliner  =
|-
| Difficulty =
| S3.2 xx S2.1/S2.2 || Damage ender without OD
| Damage     =
|-
| Meter      =
| S3.2 xx S3.2 || Slightly less damage than the above. Knocks down right in front of you. Sideswaps.
| Anchor    =
|-
| Youtube    =
| S3.2 xx OD || Max damage ender. Sideswaps.
| Recipe    = (j.H,) cl.H xx cl.H xx 6H, airgrab, f.L xx s3.2 xx s2.1
|-
| content    =
| S3.2 xx S1.1 charge || Mixup ender. This starts your Snare Oki.
}}
|}
{{TheoryBox
 
| Title      = Boot starter
===112===
| Oneliner  =  
Damage range is between no followups and S3.2 xx OD enders. (TODO: Update damage & stun to reflect no followup as the lower end)
| Difficulty =  
{| class="wikitable sortable" border="1" style="margin: 1em auto 1em auto;text-align: center"
| Damage     =
|-
| Meter      =  
!  Combo !! Position !! Damage !! Stun !! Difficulty !! Notes
| Anchor    =
|-
| Youtube    =
| jH → clH xx clH xx 6H 2M xx S3.2 → Ender || Midscreen || 322-430 || 497 || {{clr|3|Easy}} ||  Standard bnb that sets up Snare Oki.
| Recipe    = 6H, (walkup), 2M xx s3.2 xx s3.2
|-
| content    = Optimal combo changes if 6H is the starter, as it incurs a 50% scaling penalty.
| jH → clH xx clH xx 6H → airgrab, f.L xx S3.2 → Ender || Midscreen || 326-434 || 508 || {{clr|3|Easy}} ||  Airgrab variation
}}
|-
{{TheoryBox
| jH → clH xx clH xx 6H → 2M xx S3.2 xx S2.1 xx KA6 → 2M xx S3.2 → Ender || Midscreen || 416-524 || 603 || {{clr|3|Easy}} ||  1 bar extension.
| Title      = Charged command grab
|-
| Oneliner  =
| jH → clH xx clH xx 6H → 2M xx S3.2 xx S2.1 xx KA9 → Airthrow, f.L xx S3.2 → Ender || Midscreen || 419 || 615 || {{clr|3|Easy}} ||  Alternative extension. Gets S2.1 off cooldown, but uses 1 more juggle point so have to go for Snare Oki.
| Difficulty =
|-
| Damage    =
| (jL xx) S3.2 → clH xx clH xx 6H → Airthrow, f.L xx S3.2 → Ender || Midscreen || 273-381 || 358 || {{clr|3|Easy}} ||  Standard jL or S3.2 jumpin combo.
| Meter      =
|-
| Anchor    =
| (jL xx) S3.2 → clH xx clH xx 6H → 2M xx S2.1 xx KA6 → 2M xx S3.2 → Ender || Midscreen || 363-471 || 453 || {{clr|3|Easy}} ||  1 bar extension.
| Youtube    =
|-
| Recipe    = [s1.1], 4M xx s3.2 xx s3.2
| S1.1 xx KA6 → clH xx 6H → 2M xx S3.2 → Ender || Midscreen || 263-371 || 329 || {{clr|3|Easy}} || Command grab bnb. Can omit the clap if it's awkward for you.
| content    =
|-
}}
| S1.1 xx KA6 → clH xx 6H → clH xx S3.2 → Ender || Midscreen || 271-379 || 344 || {{clr|4|Very hard}} || Not recommended. Land the first clap at the highest you can. Do the second clap as late as possible. In the corner this is very easy since it doesn't require dashing.
{{TheoryBox
|-
| Title      = Charged anti-air
| Throw xx KA6 → clH xx 6H 2M xx S3.2 → Ender || Midscreen || 218-326 || 279 || {{clr|3|Easy}} || Can omit the clap if it's awkward for you.
| Oneliner  =
|-
| Difficulty =
| Throw xx KA6 → clH xx 6H → clH xx S3.2 → Ender || Midscreen || 226-334 || 294 || {{clr|4|Very hard}} || Not recommended. Land the first clap at the highest you can. Do the second clap as late as possible. In the corner this is very easy since it doesn't require dashing.
| Damage    =
|-
| Meter      =
| [S1.1], 4M xx S3.2 → Ender || Anywhere || 252-382 || 285 || {{clr|6|Very Easy}} || Meterless charged grab route
| Anchor    =
|-
| Youtube    =
| [S1.1], 4M xx S3.2 xx S2.1 xx KA6 → 2M xx S3.2 → Ender || Anywhere || 356-464 || 402 || {{clr|3|Easy}} ||  1 bar charged grab bnb.
| Recipe    = [s2.1], s3.2 xx s3.2
|-
| content    =
| [S1.1], 4M xx S3.2 xx S2.1 xx KA9 → Aithrow, f.L xx S3.2 → Ender || Anywhere || 360 || 413 || {{clr|3|Easy}} ||  Alternative route. Gets S2.1 off cooldown, but have to go for Snare Oki.
}}
|-
|-| 122 =
| S2.1 xx KA6 → 2M xx S3.2 xx S3.2/OD || Anywhere || 327-382 || 345-285 || {{clr|3|Easy}} ||  
{{TheoryBox
|-
| Title      = Punish combo (j.H/cl.H)
| [S2.1], S3.2 xx S3.2/OD || Anywhere || 405-500 || 380-300 || {{clr|6|Very Easy}} || Doing anything fancier scales the damage further.
| Oneliner  =
|}
| Difficulty =
| Damage    =
| Meter      =
| Anchor    =
| Youtube    =
| Recipe    = (j.H,) cl.H xx cl.H xx 6H, airgrab, f.L xx s3.2 xx s2.2
| content    =
}}
{{TheoryBox
| Title      = Boot starter
| Oneliner  =
| Difficulty =
| Damage    =
| Meter      =
| Anchor    =
| Youtube    =
| Recipe    = 6H, (walkup), 2M xx s3.2 xx s3.2
| content    = Optimal combo changes if 6H is the starter, as it incurs a 50% scaling penalty.
}}
{{TheoryBox
| Title      = Charged command grab
| Oneliner  =
| Difficulty =
| Damage    =
| Meter      =
| Anchor    =
| Youtube    =
| Recipe    = [s1.1], 4M xx s3.2 xx s3.2
| content    =
}}
|-| 113 =
{{TheoryBox
| Title      = Jab confirms
| Oneliner  =
| Difficulty =
| Damage    =
| Meter      =
| Anchor    =
| Youtube    =
| Recipe    = Light → light → light xx s3.3
| content    = Can do as many lights as you need, sometimes you will have to manually delay lights to stall for s3.3 cooldown to come back.
}}
{{TheoryBox
| Title      = Punish combo (j.H/cl.H)
| Oneliner  =
| Difficulty =
| Damage    =
| Meter      =
| Anchor    =
| Youtube    =
| Recipe    = cl.H xx cl.H xx 6H, walkup, 2M xx s2.1
| content    =
}}
{{TheoryBox
| Title      = 6H
| Oneliner  =
| Difficulty =
| Damage    =
| Meter      =
| Anchor    =
| Youtube    =
| Recipe    = 6H, walkup, 2M xx s2.1
| content    = Optimal combo changes if 6H is the starter, as it incurs a 50% scaling penalty.
}}
{{TheoryBox
| Title      = Charged command grab
| Oneliner  =
| Difficulty =
| Damage    =
| Meter      =
| Anchor    =
| Youtube    =
| Recipe    = [s1.1], 4M xx s2.1
| content    =
}}
|-| 123 =
{{TheoryBox
| Title      = Jab confirms
| Oneliner  =
| Difficulty =
| Damage    =
| Meter      =
| Anchor    =
| Youtube    =
| Recipe    = Light → light → light xx s3.3
| content    = Can do as many lights as you need, sometimes you will have to manually delay lights to stall for s3.3 cooldown to come back.
}}
{{TheoryBox
| Title      = Punish combo (j.H/cl.H)
| Oneliner  =
| Difficulty =
| Damage    =
| Meter      =
| Anchor    =
| Youtube    =
| Recipe    = (j.H,) cl.H xx cl.H xx 6H, walkup, 2M xx s2.2
| content    =
}}
{{TheoryBox
| Title      = 6H
| Oneliner  =
| Difficulty =
| Damage    =
| Meter      =
| Anchor    =
| Youtube    =
| Recipe    = 6H, walkup, 2M xx s2.2
| content    = Optimal combo changes if 6H is the starter, as it incurs a 50% scaling penalty.
}}
{{TheoryBox
| Title      = Charged command grab (damage)
| Oneliner  =
| Difficulty =
| Damage    =
| Meter      =
| Anchor    =
| Youtube    =
| Recipe    = [s1.1], 4M xx s2.2
| content    =
}}
{{TheoryBox
| Title      = Charged command grab (oki)
| Oneliner  =
| Difficulty =
| Damage    =
| Meter      =
| Anchor    =
| Youtube    =
| Recipe    = [s1.1], 4M xx s3.3
| content    = Only works on: Edge, Dauntless, and Gun.
}}
</tabber>
<br>
{{Navbox-RTCE}}

Revision as of 11:12, 26 December 2024


Combo Notation Guide


, = link into the following move
xx = cancel into the following move
= chain/target combo
cl. = close
st./far. = far
cr. = crouching
nj. = neutral jumping
j. = directional jump
sX.Y = special X where Y is the variant
OD = Overdrive/Super
[x] = hold input
(xyz)*N = sequence xyz is repeatable
(x) = x move is optional
KA"X" = kinetic Advance cancel in X direction
KD = kinetic Deflect
fly. = move done out of flying

Bnbs

0 bar

Punish combo (j.H/cl.H)


(j.H,) cl.H xx cl.H xx 6H, airgrab, f.L xx s3.2 xx s2.1
Boot starter


6H, (walkup), 2M xx s3.2 xx s3.2

Optimal combo changes if 6H is the starter, as it incurs a 50% scaling penalty.

Charged command grab


[s1.1], 4M xx s3.2 xx s3.2
Charged anti-air


[s2.1], s3.2 xx s3.2

Punish combo (j.H/cl.H)


(j.H,) cl.H xx cl.H xx 6H, airgrab, f.L xx s3.2 xx s2.2
Boot starter


6H, (walkup), 2M xx s3.2 xx s3.2

Optimal combo changes if 6H is the starter, as it incurs a 50% scaling penalty.

Charged command grab


[s1.1], 4M xx s3.2 xx s3.2

Jab confirms


Light → light → light xx s3.3

Can do as many lights as you need, sometimes you will have to manually delay lights to stall for s3.3 cooldown to come back.

Punish combo (j.H/cl.H)


cl.H xx cl.H xx 6H, walkup, 2M xx s2.1
6H


6H, walkup, 2M xx s2.1

Optimal combo changes if 6H is the starter, as it incurs a 50% scaling penalty.

Charged command grab


[s1.1], 4M xx s2.1

Jab confirms


Light → light → light xx s3.3

Can do as many lights as you need, sometimes you will have to manually delay lights to stall for s3.3 cooldown to come back.

Punish combo (j.H/cl.H)


(j.H,) cl.H xx cl.H xx 6H, walkup, 2M xx s2.2
6H


6H, walkup, 2M xx s2.2

Optimal combo changes if 6H is the starter, as it incurs a 50% scaling penalty.

Charged command grab (damage)


[s1.1], 4M xx s2.2
Charged command grab (oki)


[s1.1], 4M xx s3.3

Only works on: Edge, Dauntless, and Gun.