Rage of The Dragons/Sonia/Movelist: Difference between revisions

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{{Character Subnav ROTD|name=Sonia}}  
{{Character Subnav ROTD|name=Sonia}}  
=Movelist=
 
<center>'''Move List Showcase''' <br>
<center>'''Move List Showcase''' <br>
<youtube>0RBVnC6FzB0</youtube></center>
<youtube>0RBVnC6FzB0</youtube></center>
==Command Moves==
6B - Overhead axe kick. Can confirm specials and supers.<br>
3B - 2 hit sweep kick, both hit low. best used for combo enders and can be canceled on both hits.<br>
==Impact==
Ground - A, A, C, C, D<br>
Air    - B, A, B, A, C<br><br>
==Special Moves==
'''Fascination Sharp'''<br>
:63214A/C - Command grab. Pretty strong but lacks range. You have to be in the opponent's face to land this command grab.<br>
'''Serpent Bite'''<br>
:214B - Sonia feigns backward and then rolls forward with an electric kick.<br>
:214D - Same as the light version but Sonia starts with a low-hitting sweep kick into a mid kick.<br>
'''Serpent Slash'''<br>
:623B - Great DP, 2nd hit is an overhead. It is difficult to punish this move. To punish it, you must hit Sonia before the overhead comes out.
:623D - Just like the light version but it hits 3 times instead of twice. <br>
'''Snake Hold'''<br>
: Sonia throws a knife at the opponent. The button strength depends on where the knife goes.<br>
::236A - The knife goes straight forward.<br>
::236B - The knife turns in the middle of the screen and then goes up towards the upper corner of the screen.<br>
::236C - The knife turns in the middle and then goes straight.<br>
::236D - THe knife turns in the middle and then goes directly upwards.<br>
==Super Moves==
'''Guardian Mercy'''<br>
:236236A/B/C/D - Sonia casts a pillar of light from the ground. A and B are level 1, C and D are level 2. Depending on the button strength you press, the pillars of light come out further or closer to Sonia. Heavy buttons, level 2 version, cast 2 pillars instead of one.<br>
'''Duplex Attack'''<br>
:236BC >> 236BC - Your partner must be alive or must be able to be tagged in. Follow-up again with another 236BC for an extra meter for more damage.<br>
WIP


==Movelist==
==Movelist==
====Impact====
====Impact====
[[File:Snkb.gif]][[File:Snka.gif]][[File:Snkc.gif]][[File:Snkd.gif]][[File:Snkd.gif]]
[[File:Snka.gif]][[File:Snka.gif]][[File:Snkc.gif]][[File:Snkc.gif]][[File:Snkd.gif]]


''(Air)'' [[File:Snka.gif]][[File:Snkb.gif]][[File:Snkc.gif]][[File:Snkd.gif]][[File:Snkd.gif]]
''(Air)'' [[File:Snkb.gif]][[File:Snka.gif]][[File:Snkb.gif]][[File:Snka.gif]][[File:Snkc.gif]]


====Command Normals====
====Command Normals====
{{f}}[[File:Snka.gif]]
{{f}}[[File:Snkb.gif]]
 
{{df}}[[File:Snkb.gif]]


====Special Moves====
====Special Moves====
{{qcf}}[[File:Snka.gif]]/[[File:Snkc.gif]] - Move
{{hcb}}[[File:Snka.gif]]/[[File:Snkc.gif]] - Fascination Sharp


{{qcf}}[[File:Snkb.gif]]/[[File:Snkd.gif]] - Move
{{qcf}}[[File:Snka.gif]]/[[File:Snkb.gif]]/[[File:Snkc.gif]]/[[File:Snkd.gif]] - Snake Hold


{{qcf}}[[File:Snka.gif]]/[[File:Snkc.gif]] - Move
{{qcb}}[[File:Snkb.gif]]/[[File:Snkd.gif]] - Serpent Bite


{{qcf}}[[File:Snkb.gif]]/[[File:Snkd.gif]] - Move
{{dp}}[[File:Snkb.gif]]/[[File:Snkd.gif]] - Serpent Slash


====Super Moves====
====Super Moves====
{{qcb}}{{hcf}}[[File:Snka.gif]]/[[File:Snkc.gif]] - Move
{{qcf}}{{qcf}}[[File:Snka.gif]]/[[File:Snkb.gif]]/[[File:Snkc.gif]]/[[File:Snkd.gif]] - Guardian Mercy




Line 72: Line 39:
   |Stun=2
   |Stun=2
   |Cancel=Chain, Command, Special
   |Cancel=Chain, Command, Special
   |Startup=
   |Startup=4
   |Active=
   |Active=5
   |Recovery=
   |Recovery=5
   |Adv. Hit=
   |Adv. Hit=+1
   |Adv. Guard=
   |Adv. Guard=0
   |description=
   |description=
}}
}}
Line 90: Line 57:
   |Stun=4
   |Stun=4
   |Cancel=Command, Special
   |Cancel=Command, Special
   |Startup=
   |Startup=5
   |Active=
   |Active=3
   |Recovery=
   |Recovery=7
   |Adv. Hit=
   |Adv. Hit=+1
   |Adv. Guard=
   |Adv. Guard=0
   |description=
   |description=
}}
}}
Line 108: Line 75:
   |Stun=8
   |Stun=8
   |Cancel=Command, Special
   |Cancel=Command, Special
   |Startup=
   |Startup=5
   |Active=
   |Active=2
   |Recovery=
   |Recovery=9
   |Adv. Hit=
   |Adv. Hit=+5/+8
   |Adv. Guard=
   |Adv. Guard=+2
   |description=
   |description=
}}
}}
Line 126: Line 93:
   |Stun=10
   |Stun=10
   |Cancel=Command, Special
   |Cancel=Command, Special
   |Startup=
   |Startup=6
   |Active=
   |Active=4
   |Recovery=
   |Recovery=13
   |Adv. Hit=
   |Adv. Hit=+2
   |Adv. Guard=
   |Adv. Guard=-4
   |description=
   |description=
}}
}}
Line 146: Line 113:
   |Stun=2
   |Stun=2
   |Cancel=Chain, Command, Special
   |Cancel=Chain, Command, Special
   |Startup=
   |Startup=4
   |Active=
   |Active=5
   |Recovery=
   |Recovery=5
   |Adv. Hit=
   |Adv. Hit=+1
   |Adv. Guard=
   |Adv. Guard=0
   |description=
   |description=
}}
}}
Line 164: Line 131:
   |Stun=5
   |Stun=5
   |Cancel=
   |Cancel=
   |Startup=
   |Startup=5
   |Active=
   |Active=3
   |Recovery=
   |Recovery=12
   |Adv. Hit=
   |Adv. Hit=-4
   |Adv. Guard=
   |Adv. Guard=-5
   |description=
   |description=
}}
}}
Line 182: Line 149:
   |Stun=10
   |Stun=10
   |Cancel=
   |Cancel=
   |Startup=
   |Startup=9
   |Active=
   |Active=2
   |Recovery=
   |Recovery=19
   |Adv. Hit=
   |Adv. Hit=-5/-2
   |Adv. Guard=
   |Adv. Guard=-8
   |description=
   |description=
}}
}}
Line 200: Line 167:
   |Stun=12
   |Stun=12
   |Cancel=
   |Cancel=
   |Startup=
   |Startup=11
   |Active=
   |Active=4
   |Recovery=
   |Recovery=21
   |Adv. Hit=
   |Adv. Hit=-9/-6
   |Adv. Guard=
   |Adv. Guard=-12
   |description=
   |description=
}}
}}
Line 220: Line 187:
   |Stun=2
   |Stun=2
   |Cancel=Chain, Command, Special
   |Cancel=Chain, Command, Special
   |Startup=
   |Startup=4
   |Active=
   |Active=5
   |Recovery=
   |Recovery=5
   |Adv. Hit=
   |Adv. Hit=+1
   |Adv. Guard=
   |Adv. Guard=0
   |description=
   |description=
}}
}}
Line 238: Line 205:
   |Stun=4
   |Stun=4
   |Cancel=Command, Special
   |Cancel=Command, Special
   |Startup=
   |Startup=4
   |Active=
   |Active=2
   |Recovery=
   |Recovery=6
   |Adv. Hit=
   |Adv. Hit=+3
   |Adv. Guard=
   |Adv. Guard=+2
   |description=
   |description=
}}
}}
Line 256: Line 223:
   |Stun=8
   |Stun=8
   |Cancel=Command, Special
   |Cancel=Command, Special
   |Startup=
   |Startup=6
   |Active=
   |Active=3
   |Recovery=
   |Recovery=11
   |Adv. Hit=
   |Adv. Hit=+1
   |Adv. Guard=
   |Adv. Guard=-5
   |description=
   |description=
}}
}}
Line 274: Line 241:
   |Stun=15
   |Stun=15
   |Cancel=
   |Cancel=
   |Startup=
   |Startup=8
   |Active=
   |Active=4
   |Recovery=
   |Recovery=13
   |Adv. Hit=KD
   |Adv. Hit=KD
   |Adv. Guard=
   |Adv. Guard=0
   |description=
   |description=
}}
}}
Line 294: Line 261:
   |Stun=6
   |Stun=6
   |Cancel=Special
   |Cancel=Special
   |Startup=
   |Startup=6
   |Active=
   |Active=16
   |Recovery=
   |Recovery=
   |Adv. Hit=
   |Adv. Hit=
Line 312: Line 279:
   |Stun=8
   |Stun=8
   |Cancel=Special
   |Cancel=Special
   |Startup=
   |Startup=8
   |Active=
   |Active=16
  |Recovery=
  |Adv. Hit=
  |Adv. Guard=
  |description=
}}
}}
{{MoveData
|image=ROTD_Sonia_njC.png
|caption=
|name=nj.C
|data=
  {{AttackData-ROTD
  |Damage=14
  |Guard=High/Air
  |Stun=12
  |Cancel=Special
  |Startup=
  |Active=
   |Recovery=
   |Recovery=
   |Adv. Hit=
   |Adv. Hit=
Line 348: Line 297:
   |Stun=12
   |Stun=12
   |Cancel=Special
   |Cancel=Special
   |Startup=
   |Startup=12
   |Active=
   |Active=12
   |Recovery=
   |Recovery=
   |Adv. Hit=
   |Adv. Hit=
Line 357: Line 306:
}}
}}
{{MoveData
{{MoveData
|image=ROTD_Sonia_njD.png
|image=ROTD_Sonia_jD.png
|caption=
|caption=
|name=nj.D
|name=j.D
|data=
|data=
   {{AttackData-ROTD
   {{AttackData-ROTD
Line 366: Line 315:
   |Stun=12
   |Stun=12
   |Cancel=Special
   |Cancel=Special
   |Startup=
   |Startup=12
   |Active=
   |Active=16
   |Recovery=
   |Recovery=
   |Adv. Hit=
   |Adv. Hit=
Line 374: Line 323:
}}
}}
}}
}}
==Command Normals==
{{MoveData
{{MoveData
|image=ROTD_Sonia_jD.png
|image=ROTD_Sonia_6B.png
|caption=
|caption=
|name=j.D
|name=6B
|data=
|data=
   {{AttackData-ROTD
   {{AttackData-ROTD
   |Damage=16
   |Damage=12
   |Guard=High/Air
   |Guard=High
   |Stun=12
   |Stun=14
   |Cancel=Special
   |Cancel=Special
   |Startup=
   |Startup=23
   |Active=
   |Active=2
   |Recovery=
   |Recovery=21
   |Adv. Hit=
   |Adv. Hit=-4
   |Adv. Guard=
   |Adv. Guard=-10
   |description=
   |description=Sonia's overhead, which synergises with 3B perfectly. Unfortunately, it doesn't juggle.
}}
}}
}}
}}
==Command Normals==
{{MoveData
{{MoveData
|image=ROTD_Sonia_Command.png
|image=ROTD_Sonia_3B.png
|caption=
|caption=
|name=Input
|name=3B
|data=
|data=
   {{AttackData-ROTD
   {{AttackData-ROTD
   |Damage=
   |Damage=18 (8+10)
   |Guard=High/Mid/Low
   |Guard=Low
   |Stun=
   |Stun=14 (4+10)
   |Cancel=Special
   |Cancel=Special
   |Startup=
   |Startup=13
   |Active=
   |Active=6+(11)+8
   |Recovery=
   |Recovery=27
   |Adv. Hit=
   |Adv. Hit=-15
   |Adv. Guard=
   |Adv. Guard=-21
   |description=
   |description=Essential to Sonia's offense as a fast, gapless mixup option and as reliable combo glue.
}}
}}
}}
}}
Line 429: Line 378:
   |Adv. Hit=KD
   |Adv. Hit=KD
   |Adv. Guard=
   |Adv. Guard=
   |description=
   |description=Sonia throws the opponent three quarters of the screen away.
}}
}}
{{MoveData
|image=ROTD_Sonia_airthrow.png
|caption=
|name=j.6C
|data=
  {{AttackData-ROTD
  |Damage=20
  |Guard=
  |Stun=0
  |Cancel=
  |Startup=1
  |Active=1
  |Recovery=
  |Adv. Hit=KD
  |Adv. Guard=
  |description=Delete if character does not have air throw.
}}
}}
}}
}}
Line 453: Line 384:
==System==
==System==
{{MoveData
{{MoveData
|image=ROTD_Sonia_BC.png
|image=ROTD_Sonia_stB.png
|caption=BC
|caption=BC
|name=Tag-In
|name=Tag-In
Line 462: Line 393:
   |Stun=0
   |Stun=0
   |Cancel=Command, Special
   |Cancel=Command, Special
   |Startup=6
   |Startup=6 (1-9 invuln)
   |Active=2
   |Active=2
   |Recovery=25
   |Recovery=25
Line 480: Line 411:
   |Stun=10
   |Stun=10
   |Cancel=
   |Cancel=
   |Startup=13
   |Startup=13 (1-16 invuln)
   |Active=8
   |Active=4
   |Recovery=17
   |Recovery=21
   |Adv. Hit=KD
   |Adv. Hit=KD
   |Adv. Guard=-8
   |Adv. Guard=-8
Line 498: Line 429:
   |Stun=0
   |Stun=0
   |Cancel=Hit: Command, Special
   |Cancel=Hit: Command, Special
   |Startup=
   |Startup=14
   |Active=
   |Active=4
   |Recovery=
   |Recovery=32
   |Adv. Hit=KD
   |Adv. Hit=KD
   |Adv. Guard=
   |Adv. Guard=-19
   |description=
   |description=One of the best First Impacts in the game for its low profile and tall hitbox. A bit of a pre-emptive anti-air, but still very useful.
}}
}}
}}
}}
Line 526: Line 457:
}}
}}
   {{AttackData-ROTD
   {{AttackData-ROTD
   |Damage=27 (? with Partner)
   |Damage=27 (27 with Jimmy)
   |Guard=
   |Guard=
   |Stun=0
   |Stun=0
Line 535: Line 466:
   |Adv. Hit=KD
   |Adv. Hit=KD
   |Adv. Guard=
   |Adv. Guard=
   |description=Follow up with another 236BC for more damage. Costs an extra bar.
   |description=Follow up with another 236BC for more damage. Costs an extra bar. Refer to Jimmy's combo section for his unique links after this Duplex.
}}
}}
}}
}}
Line 541: Line 472:
==Special Moves==
==Special Moves==
{{MoveData
{{MoveData
|image=ROTD_Sonia_Special.png
|image=ROTD_Sonia_63214P.png
|caption=Input
|caption=63214A/C
|name=Move
|name=Fascination Sharp
|data=
|data=
   {{AttackData-ROTD
   {{AttackData-ROTD
   |Damage=
   |Damage=20
   |Guard=
   |Guard=
   |Stun=
   |Stun=0
   |Cancel=
   |Cancel=
   |Startup=
   |Startup=1
   |Active=
   |Active=1
   |Recovery=
   |Recovery=40
   |Adv. Hit=
   |Adv. Hit=KD
   |Adv. Guard=
   |Adv. Guard=
   |description=Light version.
   |description=Sonia's command grab. Lacks range, but remains essential to her offense as an unbreakable throw.
}}
}}
}}
{{MoveData
|image=ROTD_Sonia_236X.png
|caption=236A/B/C/D
|name=Snake Hold
|data=
   {{AttackData-ROTD
   {{AttackData-ROTD
   |Damage=
   |Damage=14
   |Guard=
   |Guard=Mid/Air
   |Stun=
   |Stun=8
  |Cancel=
  |Startup=23
  |Active=8+0/31/28/34+∞
  |Recovery=39
  |Adv. Hit=-13
  |Adv. Guard=-14
  |description=Sonia throws a knife. The button strength determines where the knife goes. For most versions, the knife will stop to turn in the middle, but its hitbox still remains. The frames on all of these are pretty lame, so they're not so good at zoning unless Sonia wants something to run behind. Instead, she most often uses them for setplay, spaced so the opponent recovers where the knife spins.
:A — The knife flies forward without a break.
:B — The knife turns in the middle of the screen and then flies diagonally upward.
:C — The knife turns in the middle and then flies forward.
:D — The knife turns in the middle and then flies upward.
}}
}}
{{MoveData
|image=ROTD_Sonia_214B.png
|image2=ROTD_Sonia_214D.png
|caption=214B
|caption2=214D
|name=Serpent Bite
|data=
  {{AttackData-ROTD
  |Damage=18
  |Guard=Mid
  |Stun=8
  |Cancel=
  |Startup=33 (1-22 invuln)
  |Active=2
  |Recovery=28
  |Adv. Hit=KD
  |Adv. Guard=-13
  |description=Sonia feigns backward, then rolls forward with an electric kick. This kick is the only one of Sonia's moves which sends the opponent fullscreen — others don't push them far at all.
}}
  {{AttackData-ROTD
  |Damage=24 (6+12)
  |Guard=Low, Mid
  |Stun=8
  |Cancel=
  |Startup=36 (1-22 invuln)
  |Active=3+(17)+2
  |Recovery=32
  |Adv. Hit=KD
  |Adv. Guard=-17
  |description=Same as the light version but Sonia starts with a low-hitting sweep before the mid. Either version can bait guard cancels. You can avoid either version with a dodge, but with rolls, there's a guess.
}}
}}
{{MoveData
|image=ROTD_Sonia_623K.png
|caption=623B/D
|name=Serpent Slash
|data=
  {{AttackData-ROTD
  |Damage=20 (10+10)
  |Guard=Mid/Air, High/Air
  |Stun=12 (6+6)
  |Cancel=
  |Startup=9 (1-10 invuln)
  |Active=4+(16)+2
  |Recovery=22
  |Adv. Hit=KD
  |Adv. Guard=-7
  |description=A very good DP, and an annoying one to punish because of the overhead axe kick. There's a very tight window between the hits to dodge, but you won't get a punish if you do. If you block it close, punish with sweep. From afar, you can dodge a bit before she hits the peak, then punish with something ranged like First Impact or a sweep. Causes a ground bounce on hit.
}}
  {{AttackData-ROTD
  |Damage=23 (6+7+10)
  |Guard=Mid/Air, High/Air
  |Stun=18 (6×3)
   |Cancel=
   |Cancel=
   |Startup=
   |Startup=9 (1-3 invuln)
   |Active=
   |Active=8+(16)+2
   |Recovery=
   |Recovery=24
   |Adv. Hit=
   |Adv. Hit=KD
   |Adv. Guard=
   |Adv. Guard=-9
   |description=Heavy version.
   |description=Sonia's preferred way to end combos. The axe kick whiffs on characters with low crouch heights, but in combos, the launch makes this a non-issue.
}}
}}
}}
}}
Line 573: Line 576:
==Super Moves==
==Super Moves==
{{MoveData
{{MoveData
|image=ROTD_Sonia_Super.png
|image=ROTD_Sonia_236236A.png
|caption=Input
|image2=ROTD_Sonia_236236B.png
|name=Move
|image3=ROTD_Sonia_236236C.png
|image4=ROTD_Sonia_236236D.png
|caption=236236A
|caption2=236236B
|caption3=236236C
|caption4=236236D
|name=Guardian Mercy
|data=
|data=
   {{AttackData-ROTD
   {{AttackData-ROTD
   |Damage=
   |Damage=40
   |Guard=
   |Guard=Mid
   |Stun=
   |Stun=10
  |Cancel=
  |Startup=10 (1-2 invuln)
  |Active=?
  |Recovery=42-?
  |Adv. Hit=KD
  |Adv. Guard=-6
  |description=Sonia casts a pillar of light in front of her. Her main metered way to end combos.
}}
  {{AttackData-ROTD
  |Damage=40
  |Guard=Mid
  |Stun=10
  |Cancel=
  |Startup=10 (1-2 invuln)
  |Active=?
  |Recovery=38-?
  |Adv. Hit=KD
  |Adv. Guard=+2
  |description=Sonia casts a pillar of light halfscreen away. Potential anti-approach tool, but not really for zoning.
}}
  {{AttackData-ROTD
  |Damage=60 (5+55)
  |Guard=Mid
  |Stun=20 (10+10)
   |Cancel=
   |Cancel=
   |Startup=
   |Startup=10 (1-2 invuln)
   |Active=
   |Active=?
   |Recovery=
   |Recovery=42-?
   |Adv. Hit=KD
   |Adv. Hit=KD
   |Adv. Guard=
   |Adv. Guard=-4
   |description=
   |description=Adds another pillar one space away from the A pillar.
}}
}}
   {{AttackData-ROTD
   {{AttackData-ROTD
   |Damage=
   |Damage=60 (5+55)
   |Guard=
   |Guard=Mid
   |Stun=
   |Stun=20 (10+10)
   |Cancel=
   |Cancel=
   |Startup=
   |Startup=10 (1-2 invuln)
   |Active=
   |Active=?
   |Recovery=
   |Recovery=38-?
   |Adv. Hit=KD
   |Adv. Hit=KD
   |Adv. Guard=
   |Adv. Guard=+4
   |description=The C version deals more damage and uses two bars.
   |description=Ditto but for B.
}}
}}
}}
}}

Latest revision as of 02:58, 23 November 2024

Move List Showcase

Movelist

Impact

Snka.gifSnka.gifSnkc.gifSnkc.gifSnkd.gif

(Air) Snkb.gifSnka.gifSnkb.gifSnka.gifSnkc.gif

Command Normals

F.pngSnkb.gif

Df.pngSnkb.gif

Special Moves

Hcb.pngSnka.gif/Snkc.gif - Fascination Sharp

Qcf.pngSnka.gif/Snkb.gif/Snkc.gif/Snkd.gif - Snake Hold

Qcb.pngSnkb.gif/Snkd.gif - Serpent Bite

Dp.pngSnkb.gif/Snkd.gif - Serpent Slash

Super Moves

Qcf.pngQcf.pngSnka.gif/Snkb.gif/Snkc.gif/Snkd.gif - Guardian Mercy


Close Normals

cl.A
ROTD Sonia clA.png
Damage Guard Stun Cancel
6 Mid 2 Chain, Command, Special
Startup Active Recovery Adv. Hit Adv. Guard
4 5 5 +1 0
cl.B
ROTD Sonia clB.png
Damage Guard Stun Cancel
8 Mid 4 Command, Special
Startup Active Recovery Adv. Hit Adv. Guard
5 3 7 +1 0
cl.C
ROTD Sonia clC.png
Damage Guard Stun Cancel
16 Mid 8 Command, Special
Startup Active Recovery Adv. Hit Adv. Guard
5 2 9 +5/+8 +2
cl.D
ROTD Sonia clD.png
Damage Guard Stun Cancel
18 Mid 10 Command, Special
Startup Active Recovery Adv. Hit Adv. Guard
6 4 13 +2 -4

Standing Normals

st.A
ROTD Sonia stA.png
Damage Guard Stun Cancel
8 Mid 2 Chain, Command, Special
Startup Active Recovery Adv. Hit Adv. Guard
4 5 5 +1 0
st.B
ROTD Sonia stB.png
Damage Guard Stun Cancel
10 Mid 5 -
Startup Active Recovery Adv. Hit Adv. Guard
5 3 12 -4 -5
st.C
ROTD Sonia stC.png
Damage Guard Stun Cancel
18 Mid 10 -
Startup Active Recovery Adv. Hit Adv. Guard
9 2 19 -5/-2 -8
st.D
ROTD Sonia stD.png
Damage Guard Stun Cancel
20 Mid 12 -
Startup Active Recovery Adv. Hit Adv. Guard
11 4 21 -9/-6 -12

Crouching Normals

cr.A
ROTD Sonia crA.png
Damage Guard Stun Cancel
6 Mid 2 Chain, Command, Special
Startup Active Recovery Adv. Hit Adv. Guard
4 5 5 +1 0
cr.B
ROTD Sonia crB.png
Damage Guard Stun Cancel
8 Low 4 Command, Special
Startup Active Recovery Adv. Hit Adv. Guard
4 2 6 +3 +2
cr.C
ROTD Sonia crC.png
Damage Guard Stun Cancel
16 Mid 8 Command, Special
Startup Active Recovery Adv. Hit Adv. Guard
6 3 11 +1 -5
cr.D
ROTD Sonia crD.png
Damage Guard Stun Cancel
20 Low 15 -
Startup Active Recovery Adv. Hit Adv. Guard
8 4 13 KD 0

Jumping Normals

j.A
ROTD Sonia jA.png
Damage Guard Stun Cancel
8 High/Air 6 Special
Startup Active Recovery Adv. Hit Adv. Guard
6 16 - - -
j.B
ROTD Sonia jB.png
Damage Guard Stun Cancel
10 High/Air 8 Special
Startup Active Recovery Adv. Hit Adv. Guard
8 16 - - -
j.C
ROTD Sonia jC.png
Damage Guard Stun Cancel
14 High/Air 12 Special
Startup Active Recovery Adv. Hit Adv. Guard
12 12 - - -
j.D
ROTD Sonia jD.png
Damage Guard Stun Cancel
16 High/Air 12 Special
Startup Active Recovery Adv. Hit Adv. Guard
12 16 - - -

Command Normals

6B
ROTD Sonia 6B.png
Damage Guard Stun Cancel
12 High 14 Special
Startup Active Recovery Adv. Hit Adv. Guard
23 2 21 -4 -10

Sonia's overhead, which synergises with 3B perfectly. Unfortunately, it doesn't juggle.

3B
ROTD Sonia 3B.png
Damage Guard Stun Cancel
18 (8+10) Low 14 (4+10) Special
Startup Active Recovery Adv. Hit Adv. Guard
13 6+(11)+8 27 -15 -21

Essential to Sonia's offense as a fast, gapless mixup option and as reliable combo glue.

Throws

4/6C
ROTD Sonia throw.png
Damage Guard Stun Cancel
20 - 0 -
Startup Active Recovery Adv. Hit Adv. Guard
1 1 - KD -

Sonia throws the opponent three quarters of the screen away.

System

Tag-In
ROTD Sonia stB.png
BC
Damage Guard Stun Cancel
16 Mid 0 Command, Special
Startup Active Recovery Adv. Hit Adv. Guard
6 (1-9 invuln) 2 25 KD -10
Guard Cancel
ROTD Sonia GC.png
gcCD
Damage Guard Stun Cancel
10 Mid 10 -
Startup Active Recovery Adv. Hit Adv. Guard
13 (1-16 invuln) 4 21 KD -8
First Impact
ROTD Sonia CD.png
CD
Damage Guard Stun Cancel
5+5×5 Mid 0 Hit: Command, Special
Startup Active Recovery Adv. Hit Adv. Guard
14 4 32 KD -19

One of the best First Impacts in the game for its low profile and tall hitbox. A bit of a pre-emptive anti-air, but still very useful.

Duplex Attack
ROTD Sonia run.png
236CD
ROTD Sonia 236BC.png
236CD~236CD
Damage Guard Stun Cancel
30 Mid 0 -
Startup Active Recovery Adv. Hit Adv. Guard
4 60 29 KD -13

Your partner must be alive and able to tag in.

Damage Guard Stun Cancel
27 (27 with Jimmy) - 0 -
Startup Active Recovery Adv. Hit Adv. Guard
- - - KD -

Follow up with another 236BC for more damage. Costs an extra bar. Refer to Jimmy's combo section for his unique links after this Duplex.

Special Moves

Fascination Sharp
ROTD Sonia 63214P.png
63214A/C
Damage Guard Stun Cancel
20 - 0 -
Startup Active Recovery Adv. Hit Adv. Guard
1 1 40 KD -

Sonia's command grab. Lacks range, but remains essential to her offense as an unbreakable throw.

Snake Hold
ROTD Sonia 236X.png
236A/B/C/D
Damage Guard Stun Cancel
14 Mid/Air 8 -
Startup Active Recovery Adv. Hit Adv. Guard
23 8+0/31/28/34+∞ 39 -13 -14

Sonia throws a knife. The button strength determines where the knife goes. For most versions, the knife will stop to turn in the middle, but its hitbox still remains. The frames on all of these are pretty lame, so they're not so good at zoning unless Sonia wants something to run behind. Instead, she most often uses them for setplay, spaced so the opponent recovers where the knife spins.

A — The knife flies forward without a break.
B — The knife turns in the middle of the screen and then flies diagonally upward.
C — The knife turns in the middle and then flies forward.
D — The knife turns in the middle and then flies upward.
Serpent Bite
ROTD Sonia 214B.png
214B
ROTD Sonia 214D.png
214D
Damage Guard Stun Cancel
18 Mid 8 -
Startup Active Recovery Adv. Hit Adv. Guard
33 (1-22 invuln) 2 28 KD -13

Sonia feigns backward, then rolls forward with an electric kick. This kick is the only one of Sonia's moves which sends the opponent fullscreen — others don't push them far at all.

Damage Guard Stun Cancel
24 (6+12) Low, Mid 8 -
Startup Active Recovery Adv. Hit Adv. Guard
36 (1-22 invuln) 3+(17)+2 32 KD -17

Same as the light version but Sonia starts with a low-hitting sweep before the mid. Either version can bait guard cancels. You can avoid either version with a dodge, but with rolls, there's a guess.

Serpent Slash
ROTD Sonia 623K.png
623B/D
Damage Guard Stun Cancel
20 (10+10) Mid/Air, High/Air 12 (6+6) -
Startup Active Recovery Adv. Hit Adv. Guard
9 (1-10 invuln) 4+(16)+2 22 KD -7

A very good DP, and an annoying one to punish because of the overhead axe kick. There's a very tight window between the hits to dodge, but you won't get a punish if you do. If you block it close, punish with sweep. From afar, you can dodge a bit before she hits the peak, then punish with something ranged like First Impact or a sweep. Causes a ground bounce on hit.

Damage Guard Stun Cancel
23 (6+7+10) Mid/Air, High/Air 18 (6×3) -
Startup Active Recovery Adv. Hit Adv. Guard
9 (1-3 invuln) 8+(16)+2 24 KD -9

Sonia's preferred way to end combos. The axe kick whiffs on characters with low crouch heights, but in combos, the launch makes this a non-issue.

Super Moves

Guardian Mercy
ROTD Sonia 236236A.png
236236A
ROTD Sonia 236236B.png
236236B
ROTD Sonia 236236C.png
236236C
ROTD Sonia 236236D.png
236236D
Damage Guard Stun Cancel
40 Mid 10 -
Startup Active Recovery Adv. Hit Adv. Guard
10 (1-2 invuln) ? 42-? KD -6

Sonia casts a pillar of light in front of her. Her main metered way to end combos.

Damage Guard Stun Cancel
40 Mid 10 -
Startup Active Recovery Adv. Hit Adv. Guard
10 (1-2 invuln) ? 38-? KD +2

Sonia casts a pillar of light halfscreen away. Potential anti-approach tool, but not really for zoning.

Damage Guard Stun Cancel
60 (5+55) Mid 20 (10+10) -
Startup Active Recovery Adv. Hit Adv. Guard
10 (1-2 invuln) ? 42-? KD -4

Adds another pillar one space away from the A pillar.

Damage Guard Stun Cancel
60 (5+55) Mid 20 (10+10) -
Startup Active Recovery Adv. Hit Adv. Guard
10 (1-2 invuln) ? 38-? KD +4

Ditto but for B.

ROTD Navigation

General
Controls and Notation
HUD
System
FAQ
Characters
Billy
Lynn
Radel
Annie
Cassandra
Oni
Pepe
Pupa
Alice
Elias
Jones
Kang
Sonia
Jimmy
Abubo
Johann