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==General Info== | ==General Info== | ||
Crouch height: Medium<br> | Crouch height: Medium<br> | ||
Jump: 4/34/1<br> | |||
Hop: 4/25/1<br> | |||
Dash: 3/10~∞/3<br> | |||
Backdash: 3/18/3<br> | |||
Wakeup: 31 frames<br> | |||
Recovery roll: 22 frames<br> | |||
{| | |||
! Stand | |||
! Crouch | |||
! Jump | |||
! Grab | |||
! Run | |||
|- | |||
|valign="bottom"| [[image:Shermie02_stand.png]] | |||
|valign="bottom"| [[image:Shermie02_crouch.png]] | |||
|valign="bottom"| [[image:Shermie02_jump.png]] | |||
|valign="bottom"| [[image:Shermie02_grab.png]] | |||
|valign="bottom"| [[image:Shermie02_run.png]] | |||
|} | |||
===Colors=== | ===Colors=== | ||
{| | {| | ||
Line 96: | Line 117: | ||
| | | | ||
|- | |- | ||
! [[image:snkc.gif]]+[[image:snkd.gif]] | ! [[image:snkc.gif]] + [[image:snkd.gif]] | ||
|align="center"| 15/8/14 | |align="center"| 15/8/14 | ||
|align="center"| KD/0 | |align="center"| KD/0 | ||
Line 174: | Line 195: | ||
| | | | ||
|- | |- | ||
! [[image:snkc.gif]]+[[image:snkd.gif]] | ! [[image:snkc.gif]] + [[image:snkd.gif]] | ||
|align="center"| 12/4/- | |align="center"| 12/4/- | ||
|align="center"| KD/- | |align="center"| KD/- | ||
Line 254: | Line 275: | ||
|colspan="10" align="center"| '''Command Normals''' | |colspan="10" align="center"| '''Command Normals''' | ||
|- | |- | ||
! f+[[image:snka.gif]] | ! f + [[image:snka.gif]] | ||
|align="center"| 14/5/49 | |align="center"| 14/5/49 | ||
|align="center"| KD/-36 | |align="center"| KD/-36 | ||
Line 262: | Line 283: | ||
| | | | ||
|- | |- | ||
! <br>f+[[image:snkb.gif]]<br><br> | ! <br>f + [[image:snkb.gif]]<br><br> | ||
|align="center"| 15/4(4)4+4+4/11 | |align="center"| 15/4(4)4+4+4/11 | ||
|align="center"| -3/-5 | |align="center"| -3/-5 | ||
Line 271: | Line 292: | ||
| | | | ||
|- | |- | ||
! f+[[image:snkb.gif]]<br>(cancel) | ! f + [[image:snkb.gif]]<br>(cancel) | ||
|align="center"| 15/4(4)4+4+4/11 | |align="center"| 15/4(4)4+4+4/11 | ||
|align="center"| -3/-5 | |align="center"| -3/-5 | ||
Line 280: | Line 301: | ||
| | | | ||
|- | |- | ||
! [[image:snka.gif]]+[[image:snkb.gif]]+[[image:snkc.gif]] | ! [[image:snka.gif]] + [[image:snkb.gif]] + [[image:snkc.gif]] | ||
|align="center"| 9+24+4 | |align="center"| 9+24+4 | ||
|align="center"| -/- | |align="center"| -/- | ||
Line 293: | Line 314: | ||
|colspan="10" align="center"| '''Special Moves''' | |colspan="10" align="center"| '''Special Moves''' | ||
|- | |- | ||
! hcf+[[image:punch.gif]] | ! hcf + [[image:punch.gif]] | ||
|align="center"| 0/1/31 | |align="center"| 0/1/31 | ||
|align="center"| KD/- | |align="center"| KD/- | ||
Line 299: | Line 320: | ||
|align="center"| Grab | |align="center"| Grab | ||
|colspan="4" | [[image:Shermie02_hcfP.png|center]] | |colspan="4" | [[image:Shermie02_hcfP.png|center]] | ||
| '''Shermie Spiral - hcf+P''' | | '''Shermie Spiral - hcf + P''' | ||
* Shermie does a one frame instant throw on the opponent, causing them to switch sides afterwards | * Shermie does a one frame instant throw on the opponent, causing them to switch sides afterwards | ||
* can be followed up by qcf+K, but not following up gives Shermie more time to run forward and set up a mixup on their wakeup | * can be followed up by qcf + K, but not following up gives Shermie more time to run forward and set up a mixup on their wakeup | ||
* hard knockdown and opponent gets up with their back turned | * hard knockdown and opponent gets up with their back turned | ||
* free cancellable into | * free cancellable into | ||
* First 9 frames of recovery are counterhittable. | * First 9 frames of recovery are counterhittable. | ||
|- | |- | ||
! <br>hcf+[[image:snkb.gif]]<br><br> | ! <br>hcf + [[image:snkb.gif]]<br><br> | ||
|align="center"| 9/10/17 | |align="center"| 9/10/17 | ||
|align="center"| KD/- | |align="center"| KD/- | ||
Line 312: | Line 333: | ||
|align="center"| Grab | |align="center"| Grab | ||
|rowspan="2" colspan="4" | [[image:Shermie02_hcfK.png|center]] | |rowspan="2" colspan="4" | [[image:Shermie02_hcfK.png|center]] | ||
|rowspan="2" | '''Diamond | |rowspan="2" | '''Diamond Dust - hcf + K''' | ||
*Active period is the run forward portion. | *Active period is the run forward portion. | ||
*During the run forward, when in range Shermie executes a grab. Grab framedata is: 3/1/28. | *During the run forward, when in range Shermie executes a grab. Grab framedata is: 3/1/28. | ||
*Lower body invincibility: B: Frame 3-10 of active period. D: Frame 3-14 of active period. | *Lower body invincibility: B: Frame 3-10 of active period. D: Frame 3-14 of active period. | ||
|- | |- | ||
! hcf+[[image:snkd.gif]] | ! hcf + [[image:snkd.gif]] | ||
|align="center"| 9/14/25 | |align="center"| 9/14/25 | ||
|align="center"| KD/- | |align="center"| KD/- | ||
Line 323: | Line 344: | ||
|align="center"| Grab | |align="center"| Grab | ||
|- | |- | ||
! qcb+[[image:snka.gif]] | ! qcb + [[image:snka.gif]] | ||
|align="center"| 5/4/52 | |align="center"| 5/4/52 | ||
|align="center"| KD/-35 | |align="center"| KD/-35 | ||
Line 329: | Line 350: | ||
|align="center"| HL | |align="center"| HL | ||
|colspan="4" | [[image:Shermie02_qcbA.png|center]] | |colspan="4" | [[image:Shermie02_qcbA.png|center]] | ||
|rowspan="2"| '''Shermie Whip - qcb+P''' | |rowspan="2"| '''Shermie Whip - qcb + P''' | ||
*Invincible: A: Frame 1. C: Frame 1-3. | *Invincible: A: Frame 1. C: Frame 1-3. | ||
|- | |- | ||
! qcb+[[image:snkc.gif]] | ! qcb + [[image:snkc.gif]] | ||
|align="center"| 6/5/52 | |align="center"| 6/5/52 | ||
|align="center"| KD/-36 | |align="center"| KD/-36 | ||
Line 339: | Line 360: | ||
|colspan="4" | [[image:Shermie02_qcbC.png|center]] | |colspan="4" | [[image:Shermie02_qcbC.png|center]] | ||
|- | |- | ||
! <br>qcb+[[image:snkb.gif]]<br><br> | ! <br>qcb + [[image:snkb.gif]]<br><br> | ||
|align="center"| 31/3/25 | |align="center"| 31/3/25 | ||
|align="center"| KD/-10 | |align="center"| KD/-10 | ||
|align="center"| | |align="center"| | ||
|align="center"| | |align="center"| H | ||
|rowspan="2" colspan="4" | [[image:Shermie02_qcbK.png|center]] | |rowspan="2" colspan="4" | [[image:Shermie02_qcbK.png|center]] | ||
|rowspan="2"| '''Axle Spin Kick - qcb+K''' | |rowspan="2"| '''Axle Spin Kick - qcb + K''' | ||
*Invincible: B: Frame 1-25. D: Frame 1-23. | *Invincible: B: Frame 1-25. D: Frame 1-23. | ||
|- | |- | ||
! qcb+[[image:snkd.gif]] | ! qcb + [[image:snkd.gif]] | ||
|align="center"| 34/4/28 | |align="center"| 34/4/28 | ||
|align="center"| KD/-14 | |align="center"| KD/-14 | ||
|align="center"| | |align="center"| | ||
|align="center"| | |align="center"| H | ||
|- | |- | ||
! hcb,f+[[image:punch.gif]] | ! hcb,f + [[image:punch.gif]] | ||
|align="center"| 7/24/12 | |align="center"| 7/24/12 | ||
|align="center"| KD/- | |align="center"| KD/- | ||
Line 360: | Line 381: | ||
|align="center"| - | |align="center"| - | ||
|colspan="4" | [[image:Shermie02_hcbfP.png|center]] | |colspan="4" | [[image:Shermie02_hcbfP.png|center]] | ||
| '''F-Captured - hcb,f+P''' | | '''F-Captured - hcb,f + P''' | ||
*Invincible startup. | *Invincible startup. | ||
|- | |- | ||
! <br>dp+[[image:snkb.gif]]<br><br> | ! <br>dp + [[image:snkb.gif]]<br><br> | ||
|align="center"| 12/10/15+8 | |align="center"| 12/10/15+8 | ||
|align="center"| KD/- | |align="center"| KD/- | ||
Line 369: | Line 390: | ||
|align="center"| Grab | |align="center"| Grab | ||
|rowspan="2" colspan="4" | [[image:Shermie02_dpK.png|center]] | |rowspan="2" colspan="4" | [[image:Shermie02_dpK.png|center]] | ||
|rowspan="2"| '''Shermie Clutch - dp+K''' | |rowspan="2"| '''Shermie Clutch - dp + K''' | ||
*Invincible: B: Frame 1-6. D: Frame 1-8. | *Invincible: B: Frame 1-6. D: Frame 1-8. | ||
|- | |- | ||
! dp+[[image:snkd.gif]] | ! dp + [[image:snkd.gif]] | ||
|align="center"| 15/11/21+10 | |align="center"| 15/11/21+10 | ||
|align="center"| KD/- | |align="center"| KD/- | ||
Line 378: | Line 399: | ||
|align="center"| Grab | |align="center"| Grab | ||
|- | |- | ||
! qcf+[[image:kick.gif]] | ! qcf + [[image:kick.gif]] | ||
|align="center"| - | |align="center"| - | ||
|align="center"| KD/- | |align="center"| KD/- | ||
Line 384: | Line 405: | ||
|align="center"| L | |align="center"| L | ||
|colspan="4" | [[image:Shermie02_qcfK.png|center]] | |colspan="4" | [[image:Shermie02_qcfK.png|center]] | ||
| '''Shermie Cute - qcf+K (after qcb+P, hcf+P or dp+K)''' | | '''Shermie Cute - qcf + K (after qcb + P, hcf + P or dp + K)''' | ||
* while the opponent is knocked down from the previous attack, Shermie runs forward and performs a knee drop doing low damage | * while the opponent is knocked down from the previous attack, Shermie runs forward and performs a knee drop doing low damage | ||
* after doing this move, she usually doesn't have enough time to run forward and be in position to do a mixup before they wakeup. Because of that, sometimes this followup move is not used in favor of the better positioning | * after doing this move, she usually doesn't have enough time to run forward and be in position to do a mixup before they wakeup. Because of that, sometimes this followup move is not used in favor of the better positioning | ||
Line 414: | Line 435: | ||
|colspan="10" align="center"| '''SDMs''' | |colspan="10" align="center"| '''SDMs''' | ||
|- | |- | ||
! hcbx2+[[image:snka.gif]]+[[image:snkc.gif]] | ! hcbx2+[[image:snka.gif]] + [[image:snkc.gif]] | ||
|align="center"| 0/1/16+5 | |align="center"| 0/1/16+5 | ||
|align="center"| KD/- | |align="center"| KD/- | ||
Line 424: | Line 445: | ||
*First 16 frames of recovery are counterhittable. | *First 16 frames of recovery are counterhittable. | ||
|- | |- | ||
! hcfx2+[[image:snka.gif]]+[[image:snkc.gif]] | ! hcfx2+[[image:snka.gif]] + [[image:snkc.gif]] | ||
|align="center"| 6/1/21+5 | |align="center"| 6/1/21+5 | ||
|align="center"| KD/- | |align="center"| KD/- | ||
Line 437: | Line 458: | ||
|- | |- | ||
|- | |- | ||
! qcfx2+[[image:snkb.gif]]+[[image:snkd.gif]] | ! qcfx2+[[image:snkb.gif]] + [[image:snkd.gif]] | ||
|align="center"| 0/1/19+13 | |align="center"| 0/1/19+13 | ||
|align="center"| KD/- | |align="center"| KD/- | ||
Line 447: | Line 468: | ||
*First 19 frames of recovery are counterhittable. | *First 19 frames of recovery are counterhittable. | ||
|} | |} | ||
* | ==Short Movelist== | ||
* CD is cancellable into specials and DMs | |||
* f + A | |||
* f + B (Overhead (2) if not cancelled into.) | |||
* ABC (Dodge.) | |||
* hcf + P (Throw. 0 frame startup.) | |||
** qcf + K (Only on hit.) | |||
* qcb + P | |||
** qcf + K (Only on hit. Same move as qcf + K followup from hcf + P.) | |||
* hcb f + P (Counter: ground & non-low normals. Throw on trigger.) | |||
* hcf + K (Throw.) | |||
* qcb + K (Overhead.) | |||
* dp + K (Air throw.) | |||
** qcf + K (Only on hit. Same move as qcf + K followup from hcf + P.) | |||
* DM hcb hcb + P (Throw. 0 frame startup.) | |||
* DM hcf hcf + P (Throw.) | |||
* SDM hcb hcb + AC (Throw. 0 frame startup. Opponent may mash buttons to escape, if he escapes - which is easy - this does insignificant damage, if he doesn't escape this does 100% damage to him.) | |||
* SDM hcf hcf + AC (Throw.) | |||
* HSDM qcf qcf + BD (Throw. 0 frame startup.) | |||
== Notes == | |||
===Cancellable moves=== | |||
* Close: A, B (1-2), C | |||
* Far: A, B (1-2) | |||
* Crouch: A, B, C | |||
* CD is cancellable into specials and DMs. | |||
* f + B (2) is cancellable only when you cancel into it. | |||
===Super cancellable moves=== | |||
(none) | |||
===Free cancellable into moves=== | |||
* hcf + P | |||
* hcf + K | |||
* qcb + P | |||
* '''qcb + K''' | |||
* dp + K | |||
=== Free cancellable out-of moves=== | |||
* f + A (On block.) | |||
* f + B | |||
* '''qcb + K''' | |||
* qcb + P > qcf + K ?? | |||
* hcf + P > qcf + K ?? | |||
* dp + K > qcf + K ?? | |||
===Moves with Invincibility=== | |||
* ABC (Full: startup. Head + Lower: active.) | |||
* hcf + K (Lower: "run" (last part).) | |||
* qcb + P (Full: startup (1st part).) | |||
* qcb + K (Full: startup (1st part).) | |||
* hcb f + P (Full: startup.) | |||
* dp + K (Full: startup (1st part).) | |||
* DM hcf hcf + P (Full: startup.) | |||
* SDM hcf hcf + AC (Full: startup.) | |||
=== Moves with autoguard=== | |||
(none) | |||
===Other Notes=== | |||
(none) | |||
== Strategies == | == Strategies == | ||
She is a light grappler, but compared to other ones the main objective of her will be get near to the opponent or punish a jump, she is more focused on countering than rush down. | |||
== Combos == | |||
===Basic Combos=== | |||
* cr.A / cl.A, cl.B (1-2) > | |||
** hcf + P > qcf + K | |||
** qcb + P > qcf + K | |||
** (S)DM hcb hcb + P/AC [31.5/24.5 or 100%] {1 stock/Max Mode + 1 stock} | |||
** (S)DM hcf hcf + P/AC [36%/52%] {1 stock/Max Mode + 1 stock} | |||
** HSDM qcf qcf + BD [42%] {Max Mode + 1 stock} | |||
* cr.C / cl.C > | |||
** hcf + P > [25%] | |||
*** qcf + K [28%] | |||
** hcf + K (Point blank.) [30%] | |||
** qcb + P > (Point blank.) [26%] | |||
*** qcf + K [30%] | |||
** f + B [16] | |||
** (S)DM hcb hcb + P/AC [33%/25.5% or 100%] {1 stock/Max Mode + 1 stock} | |||
** HSDM qcf qcf + BD [44%] {Max Mode + 1 stock} | |||
=== Max Mode=== | |||
==== Max Mode Bypass==== | |||
* f + B (2) >> BC, {2 stocks} | |||
** DM hcb hcb + P | |||
** hcf + B (Close) | |||
** qcb + C (Close) | |||
Buffer as: f + B (2) >> hcb hcb + BC / qcb + BC / hcf + BC | |||
{{Template:The King of Fighters 2002}} | {{Template:The King of Fighters 2002}} | ||
[[Category:The King of Fighters 2002]] | [[Category:The King of Fighters 2002]] |
Latest revision as of 06:28, 16 November 2024
General Info
Crouch height: Medium
Jump: 4/34/1
Hop: 4/25/1
Dash: 3/10~∞/3
Backdash: 3/18/3
Wakeup: 31 frames
Recovery roll: 22 frames
Stand | Crouch | Jump | Grab | Run |
---|---|---|---|---|
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Colors
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Movelist
Short Movelist
- f + A
- f + B (Overhead (2) if not cancelled into.)
- ABC (Dodge.)
- hcf + P (Throw. 0 frame startup.)
- qcf + K (Only on hit.)
- qcb + P
- qcf + K (Only on hit. Same move as qcf + K followup from hcf + P.)
- hcb f + P (Counter: ground & non-low normals. Throw on trigger.)
- hcf + K (Throw.)
- qcb + K (Overhead.)
- dp + K (Air throw.)
- qcf + K (Only on hit. Same move as qcf + K followup from hcf + P.)
- DM hcb hcb + P (Throw. 0 frame startup.)
- DM hcf hcf + P (Throw.)
- SDM hcb hcb + AC (Throw. 0 frame startup. Opponent may mash buttons to escape, if he escapes - which is easy - this does insignificant damage, if he doesn't escape this does 100% damage to him.)
- SDM hcf hcf + AC (Throw.)
- HSDM qcf qcf + BD (Throw. 0 frame startup.)
Notes
Cancellable moves
- Close: A, B (1-2), C
- Far: A, B (1-2)
- Crouch: A, B, C
- CD is cancellable into specials and DMs.
- f + B (2) is cancellable only when you cancel into it.
Super cancellable moves
(none)
Free cancellable into moves
- hcf + P
- hcf + K
- qcb + P
- qcb + K
- dp + K
Free cancellable out-of moves
- f + A (On block.)
- f + B
- qcb + K
- qcb + P > qcf + K ??
- hcf + P > qcf + K ??
- dp + K > qcf + K ??
Moves with Invincibility
- ABC (Full: startup. Head + Lower: active.)
- hcf + K (Lower: "run" (last part).)
- qcb + P (Full: startup (1st part).)
- qcb + K (Full: startup (1st part).)
- hcb f + P (Full: startup.)
- dp + K (Full: startup (1st part).)
- DM hcf hcf + P (Full: startup.)
- SDM hcf hcf + AC (Full: startup.)
Moves with autoguard
(none)
Other Notes
(none)
Strategies
She is a light grappler, but compared to other ones the main objective of her will be get near to the opponent or punish a jump, she is more focused on countering than rush down.
Combos
Basic Combos
- cr.A / cl.A, cl.B (1-2) >
- hcf + P > qcf + K
- qcb + P > qcf + K
- (S)DM hcb hcb + P/AC [31.5/24.5 or 100%] {1 stock/Max Mode + 1 stock}
- (S)DM hcf hcf + P/AC [36%/52%] {1 stock/Max Mode + 1 stock}
- HSDM qcf qcf + BD [42%] {Max Mode + 1 stock}
- cr.C / cl.C >
- hcf + P > [25%]
- qcf + K [28%]
- hcf + K (Point blank.) [30%]
- qcb + P > (Point blank.) [26%]
- qcf + K [30%]
- f + B [16]
- (S)DM hcb hcb + P/AC [33%/25.5% or 100%] {1 stock/Max Mode + 1 stock}
- HSDM qcf qcf + BD [44%] {Max Mode + 1 stock}
- hcf + P > [25%]
Max Mode
Max Mode Bypass
- f + B (2) >> BC, {2 stocks}
- DM hcb hcb + P
- hcf + B (Close)
- qcb + C (Close)
Buffer as: f + B (2) >> hcb hcb + BC / qcb + BC / hcf + BC