Street Fighter V/Oro: Difference between revisions

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Line 2: Line 2:
|name=Oro
|name=Oro
|hash=ORO
|hash=ORO
|discord=yjSaedG
|image=SFV-Oro_Portrait.jpg
|image=SFV-Oro_Portrait.jpg
|hp=950
|hp=950
Line 30: Line 31:
|image=SFV_Oro_5LP.png
|image=SFV_Oro_5LP.png
|name=Stand LP
|name=Stand LP
|anchor=yes
|input=5LP
|input=5LP
|data=
|data=
Line 36: Line 38:
|active=<nowiki>3</nowiki>
|active=<nowiki>3</nowiki>
|recovery=<nowiki>6</nowiki>
|recovery=<nowiki>6</nowiki>
|hit=<nowiki>4</nowiki>
|hit=<nowiki>5</nowiki>
|block=<nowiki>2</nowiki>
|block=<nowiki>2</nowiki>
|damage=<nowiki>30</nowiki>
|damage=<nowiki>30</nowiki>
|stun=<nowiki>70</nowiki>
|stun=<nowiki>70</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>sp su vs2 vt1 vt2</nowiki>
|cancel=<nowiki>sp su vs1 vs2 vt1 vt2</nowiki>
|description=
|description=
:Oro's only 3F move
:In tick throw range on block even if opponent walks back
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Oro/normal/Stand%20LP}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Oro/normal/Stand%20LP}}
}}
}}
Line 51: Line 55:
|image=SFV_Oro_5MP.png
|image=SFV_Oro_5MP.png
|name=Stand MP
|name=Stand MP
|anchor=yes
|input=5MP
|input=5MP
|data=
|data=
Line 62: Line 67:
|stun=<nowiki>60*60 (120)</nowiki>
|stun=<nowiki>60*60 (120)</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>j sp su vs2 vt1 vt2</nowiki>
|cancel=<nowiki>j sp su vs1 vs2 vt1 vt2</nowiki>
|kd=<nowiki>107</nowiki>
|kdr=<nowiki>48</nowiki>
|kdrb=<nowiki>53</nowiki>
|hcWinSpCa=<nowiki>15/18*</nowiki>
|hcWinSpCa=<nowiki>15/18*</nowiki>
|hcWinVt=<nowiki>15</nowiki>
|hcWinVt=<nowiki>15</nowiki>
Line 68: Line 76:
|description=
|description=
:Cancelable into a forward jump on hit by holding up
:Cancelable into a forward jump on hit by holding up
:Juggle combo route starter
:Launches opponent into a limited juggle state
:Cannot hit cross-up (behind Oro)
:Cannot hit cross-up (behind Oro)
:+64/5/10 KDA if canceled into V-Skill 1 on hit
:Juggle Limit / Increase / Start: 3 / 1 / 1
:Juggle Limit / Increase / Start: 3 / 1 / 1
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Oro/normal/Stand%20MP}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Oro/normal/Stand%20MP}}
Line 79: Line 88:
|image=SFV_Oro_5HP.png
|image=SFV_Oro_5HP.png
|name=Stand HP
|name=Stand HP
|anchor=yes
|input=5HP
|input=5HP
|data=
|data=
Line 90: Line 100:
|stun=<nowiki>150</nowiki>
|stun=<nowiki>150</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>sp su vs2 vt1 vt2</nowiki>
|cancel=<nowiki>sp su vs1 vs2 vt1 vt2</nowiki>
|hcWinSpCa=<nowiki>17</nowiki>
|hcWinSpCa=<nowiki>17</nowiki>
|hcWinVt=<nowiki>17</nowiki>
|hcWinVt=<nowiki>17</nowiki>
|description=
|description=
:Stand HP has only 5F start-up if released half-way through the hold version (after holding HP for at least 7F of start-up)
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Oro/normal/Stand%20HP}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Oro/normal/Stand%20HP}}
}}
}}
Line 102: Line 113:
|image=SFV_Oro_5LK.png
|image=SFV_Oro_5LK.png
|name=Stand LK
|name=Stand LK
|anchor=yes
|input=5LK
|input=5LK
|data=
|data=
Line 113: Line 125:
|stun=<nowiki>70</nowiki>
|stun=<nowiki>70</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>sp su vs2 vt1 vt2</nowiki>
|cancel=<nowiki>sp su vs1 vs2 vt1 vt2</nowiki>
|description=
|description=
:Good for poking and pressure
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Oro/normal/Stand%20LK}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Oro/normal/Stand%20LK}}
}}
}}
Line 123: Line 136:
|image=SFV_Oro_5MK.png
|image=SFV_Oro_5MK.png
|name=Stand MK
|name=Stand MK
|anchor=yes
|input=5MK
|input=5MK
|data=
|data=
Line 134: Line 148:
|stun=<nowiki>100</nowiki>
|stun=<nowiki>100</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>sp su vs2 vt1 vt2</nowiki>
|cancel=<nowiki>sp su vs1 vs2 vt1 vt2</nowiki>
|hcWinSpCa=<nowiki>15</nowiki>
|hcWinSpCa=<nowiki>15</nowiki>
|hcWinVt=<nowiki>15</nowiki>
|hcWinVt=<nowiki>15</nowiki>
|hcWinTc=<nowiki>19</nowiki>
|hcWinTc=<nowiki>19</nowiki>
|description=
|description=
:Forces stand on hit
:Very low pushback on block
:Great frametrap / combo starter
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Oro/normal/Stand%20MK}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Oro/normal/Stand%20MK}}
}}
}}
Line 147: Line 164:
|image=SFV_Oro_5HK.png
|image=SFV_Oro_5HK.png
|name=Stand HK
|name=Stand HK
|anchor=yes
|input=5HK
|input=5HK
|data=
|data=
Line 160: Line 178:
|cancel=<nowiki>vt1 vt2</nowiki>
|cancel=<nowiki>vt1 vt2</nowiki>
|ccst=<nowiki>Stagger</nowiki>
|ccst=<nowiki>Stagger</nowiki>
|ccadv=<nowiki>19</nowiki>
|ccadv=<nowiki>22</nowiki>
|ccvg=<nowiki>+120</nowiki>
|ccvg=<nowiki>+120</nowiki>
|hcWinVt=<nowiki>17</nowiki>
|hcWinVt=<nowiki>17</nowiki>
|description=
|description=
:Can dash up and do stand LK combos on Crush Counter
:Reduced hurtbox on the leg Oro stands on frames 9-10 (helps avoiding low attacks)
:No hurtbox extension during start-up and very fast hurtbox retraction on whiff makes this a solid poke in neutral
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Oro/normal/Stand%20HK}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Oro/normal/Stand%20HK}}
}}
}}
Line 172: Line 193:
|image=SFV_Oro_2LP.png
|image=SFV_Oro_2LP.png
|name=Crouch LP
|name=Crouch LP
|anchor=yes
|input=2LP
|input=2LP
|data=
|data=
Line 183: Line 205:
|stun=<nowiki>70</nowiki>
|stun=<nowiki>70</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>sp su vs2 vt1 vt2</nowiki>
|cancel=<nowiki>sp su vs1 vs2 vt1 vt2</nowiki>
|description=
|description=
:Chains into crLP and crLK
:In tick throw range on block but not if opponent walks back
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Oro/normal/Crouch%20LP}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Oro/normal/Crouch%20LP}}
}}
}}
Line 193: Line 217:
|image=SFV_Oro_2MP.png
|image=SFV_Oro_2MP.png
|name=Crouch MP
|name=Crouch MP
|anchor=yes
|input=2MP
|input=2MP
|data=
|data=
Line 207: Line 232:
|hcWinVt=<nowiki>14</nowiki>
|hcWinVt=<nowiki>14</nowiki>
|description=
|description=
:Very good poke
:No hurtbox extension during start-up and decent range makes this a strong poke
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Oro/normal/Crouch%20MP}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Oro/normal/Crouch%20MP}}
}}
}}
Line 216: Line 241:
|image=SFV_Oro_2HP.png
|image=SFV_Oro_2HP.png
|name=Crouch HP
|name=Crouch HP
|anchor=yes
|input=2HP
|input=2HP
|data=
|data=
Line 227: Line 253:
|stun=<nowiki>150</nowiki>
|stun=<nowiki>150</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>sp su vs2 vt1 vt2</nowiki>
|cancel=<nowiki>sp su vs1 vs2 vt1 vt2</nowiki>
|ccst=<nowiki>Stagger</nowiki>
|ccst=<nowiki>Stagger</nowiki>
|ccadv=<nowiki>15</nowiki>
|ccadv=<nowiki>15</nowiki>
Line 234: Line 260:
|hcWinVt=<nowiki>18</nowiki>
|hcWinVt=<nowiki>18</nowiki>
|description=
|description=
:Forces stand on hit
:Cannot hit cross-up (behind Oro)
:Cannot hit cross-up (behind Oro)
:Only crush counters on first active frame
:Only crush counters on first active frame
:Decent vertical anti-air on active frames 2-4
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Oro/normal/Crouch%20HP}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Oro/normal/Crouch%20HP}}
}}
}}
Line 244: Line 272:
|image=SFV_Oro_2LK.png
|image=SFV_Oro_2LK.png
|name=Crouch LK
|name=Crouch LK
|anchor=yes
|input=2LK
|input=2LK
|data=
|data=
Line 257: Line 286:
|cancel=<nowiki>vt1 vt2</nowiki>
|cancel=<nowiki>vt1 vt2</nowiki>
|description=
|description=
:Chains into crLP and crLK
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Oro/normal/Crouch%20LK}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Oro/normal/Crouch%20LK}}
}}
}}
Line 265: Line 295:
|image=SFV_Oro_2MK.png
|image=SFV_Oro_2MK.png
|name=Crouch MK
|name=Crouch MK
|anchor=yes
|input=2MK
|input=2MK
|data=
|data=
Line 271: Line 302:
|active=<nowiki>3</nowiki>
|active=<nowiki>3</nowiki>
|recovery=<nowiki>14</nowiki>
|recovery=<nowiki>14</nowiki>
|hit=<nowiki>0</nowiki>
|hit=<nowiki>2</nowiki>
|block=<nowiki>-2</nowiki>
|block=<nowiki>-2</nowiki>
|damage=<nowiki>50</nowiki>
|damage=<nowiki>50</nowiki>
|stun=<nowiki>100</nowiki>
|stun=<nowiki>100</nowiki>
|attack=<nowiki>L</nowiki>
|attack=<nowiki>L</nowiki>
|cancel=<nowiki>sp su vs2 vt1 vt2</nowiki>
|cancel=<nowiki>sp su vs1 vs2 vt1 vt2</nowiki>
|hcWinSpCa=<nowiki>15</nowiki>
|hcWinSpCa=<nowiki>15</nowiki>
|hcWinVt=<nowiki>15</nowiki>
|hcWinVt=<nowiki>15</nowiki>
Line 288: Line 319:
|image=SFV_Oro_2HK.png
|image=SFV_Oro_2HK.png
|name=Crouch HK
|name=Crouch HK
|anchor=yes
|input=2HK
|input=2HK
|data=
|data=
Line 308: Line 340:
|hcWinVt=<nowiki>16</nowiki>
|hcWinVt=<nowiki>16</nowiki>
|description=
|description=
:Extended leg hurtbox sticks out for longer on block only (makes it easier to punish on block)
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Oro/normal/Crouch%20HK}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Oro/normal/Crouch%20HK}}
}}
}}
Line 316: Line 349:
|image=SFV_Oro_j.LP.png
|image=SFV_Oro_j.LP.png
|name=Jump LP
|name=Jump LP
|anchor=yes
|input=j.LP
|input=j.LP
|data=
|data=
Line 325: Line 359:
|attack=<nowiki>M</nowiki>
|attack=<nowiki>M</nowiki>
|description=
|description=
:Not a good hitbox for a jumping jab
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Oro/normal/Jump%20LP}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Oro/normal/Jump%20LP}}
}}
}}
Line 333: Line 368:
|image=SFV_Oro_j.MP.png
|image=SFV_Oro_j.MP.png
|name=Jump MP
|name=Jump MP
|anchor=yes
|input=j.MP
|input=j.MP
|data=
|data=
Line 342: Line 378:
|attack=<nowiki>M</nowiki>
|attack=<nowiki>M</nowiki>
|description=
|description=
:Doesn't seem useful in any way whatsoever
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Oro/normal/Jump%20MP}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Oro/normal/Jump%20MP}}
}}
}}
Line 348: Line 385:
=====<font style="visibility:hidden; float:right">j.HP</font>=====
=====<font style="visibility:hidden; float:right">j.HP</font>=====
{{MoveData
{{MoveData
|image=SFV_Oro_j.HP.png
|image=SFV_Oro_j.HP 1.png
|image2=SFV_Oro_j.HP 2.png
|name=Jump HP
|name=Jump HP
|anchor=yes
|input=j.HP
|input=j.HP
|data=
|data=
Line 359: Line 398:
|attack=<nowiki>M</nowiki>
|attack=<nowiki>M</nowiki>
|description=
|description=
:Juggle Limit / Increase / Start: 3 / 2 / 1
:First hit resets airborne opponents
:Second hit puts airborne opponents into a limited juggle state
:Can land both hits on standing opponents if timed properly (easier against taller opponents)
:Juggle Limit / Increase / Start: 3 / 1 / 1
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Oro/normal/Jump%20HP}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Oro/normal/Jump%20HP}}
}}
}}
Line 368: Line 410:
|image=SFV_Oro_j.LK.png
|image=SFV_Oro_j.LK.png
|name=Jump LK
|name=Jump LK
|anchor=yes
|input=j.LK
|input=j.LK
|data=
|data=
Line 377: Line 420:
|attack=<nowiki>M</nowiki>
|attack=<nowiki>M</nowiki>
|description=
|description=
:Cross-up
:Pretty good vertical hitbox (similar to Ryu jump LK)
:Slightly lowers head hurtbox for the entire move duration
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Oro/normal/Jump%20LK}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Oro/normal/Jump%20LK}}
}}
}}
Line 385: Line 431:
|image=SFV_Oro_j.MK.png
|image=SFV_Oro_j.MK.png
|name=Jump MK
|name=Jump MK
|anchor=yes
|input=j.MK
|input=j.MK
|data=
|data=
Line 395: Line 442:
|cancel=<nowiki>sp</nowiki>
|cancel=<nowiki>sp</nowiki>
|description=
|description=
:Puts airborne opponents into a limited juggle state
:Cancelable into Air Chicken Stomps
:Cancelable into Air Chicken Stomps
:Pretty good air-to-air hitbox
:Has the furthest horizontal reach of all of Oro's jump-ins
:Juggle Limit / Increase / Start: 3 / 2 / 1
:Juggle Limit / Increase / Start: 3 / 2 / 1
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Oro/normal/Jump%20MK}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Oro/normal/Jump%20MK}}
Line 405: Line 455:
|image=SFV_Oro_j.HK.png
|image=SFV_Oro_j.HK.png
|name=Jump HK
|name=Jump HK
|anchor=yes
|input=j.HK
|input=j.HK
|data=
|data=
Line 414: Line 465:
|attack=<nowiki>M</nowiki>
|attack=<nowiki>M</nowiki>
|description=
|description=
:Juggle Limit / Increase / Start: 3 / 2 / 1
:Oro's ideal horizontal jump-in
:Juggle Limit: 3
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Oro/normal/Jump%20HK}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Oro/normal/Jump%20HK}}
}}
}}
}}
}}
== Command Normals ==


=====<font style="visibility:hidden; float:right">7, 8, or 9 > 7, 8, or 9</font>=====
=====<font style="visibility:hidden; float:right">7, 8, or 9 > 7, 8, or 9</font>=====
Line 425: Line 475:
|image=SFV_Oro_7 8 or 9  7 8 or 9.png
|image=SFV_Oro_7 8 or 9  7 8 or 9.png
|name=Double Jump
|name=Double Jump
|anchor=yes
|input=7, 8, or 9 > 7, 8, or 9
|input=7, 8, or 9 > 7, 8, or 9
|data=
|data=
{{AttackData-SFV
{{AttackData-SFV
|recovery=<nowiki>4</nowiki>
|description=
|description=
:Oro is susceptible to special counter-hits during the entire duration of his wall jump (also any follow-ups done from the wall jump) by any medium / heavy / command normal, this special counter-hit state puts Oro into a free juggle state
:Oro is susceptible to special counter-hits during the entire duration of his double jump by any medium / heavy / command normals, this special counter-hit state puts Oro into a free juggle state
:Double Jump works the same as pressing a button in the air and follows the same recovery rules as a jumping attack would (4F landing recovery; Oro can't block or do any actions on the first 2 frames of landing)
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Oro/normal/Double%20Jump}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Oro/normal/Double%20Jump}}
}}
}}
}}
}}
== Command Normals ==


=====<font style="visibility:hidden; float:right">6MP</font>=====
=====<font style="visibility:hidden; float:right">6MP</font>=====
Line 438: Line 493:
|image=SFV_Oro_6MP.png
|image=SFV_Oro_6MP.png
|name=Kaeshi Genkotsu
|name=Kaeshi Genkotsu
|anchor=yes
|input=6MP
|input=6MP
|data=
|data=
Line 449: Line 505:
|stun=<nowiki>100</nowiki>
|stun=<nowiki>100</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>sp su vs2 vt1 vt2</nowiki>
|cancel=<nowiki>sp su vs1 vs2 vt1 vt2</nowiki>
|hcWinSpCa=<nowiki>16</nowiki>
|hcWinVt=<nowiki>16</nowiki>
|description=
|description=
:Good poke
:Puts airborne opponents into a limited juggle state
:Good for juggles and anti-air juggle conversions
:Decent poke
:Pretty hit confirmable into cancels (16F)
:Juggle Limit / Increase / Start: 2 / 1 / 1
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Oro/normal/Kaeshi%20Genkotsu}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Oro/normal/Kaeshi%20Genkotsu}}
}}
}}
Line 460: Line 522:
|image=SFV_Oro_6MK.png
|image=SFV_Oro_6MK.png
|name=Tobi Hiza
|name=Tobi Hiza
|anchor=yes
|input=6MK
|input=6MK
|data=
|data=
Line 466: Line 529:
|active=<nowiki>8</nowiki>
|active=<nowiki>8</nowiki>
|recovery=<nowiki>18</nowiki>
|recovery=<nowiki>18</nowiki>
|hit=<nowiki>-2</nowiki>
|hit=<nowiki>-2(5)</nowiki>
|block=<nowiki>-6</nowiki>
|block=<nowiki>-4(3)</nowiki>
|damage=<nowiki>60</nowiki>
|damage=<nowiki>60</nowiki>
|stun=<nowiki>100</nowiki>
|stun=<nowiki>100</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|description=
|description=
:Mostly used during V-Trigger 2 combos
:Airborne on frames 7-21 (and hops over most low attacks)
:Advantage listed with parentheses format; x(y) - refers to worst(x) to best(y) frame advantage depending on how late into active frames it hits
:Can be spaced during blockstrings to hit meaty enough to continue pressure
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Oro/normal/Tobi%20Hiza}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Oro/normal/Tobi%20Hiza}}
}}
}}
Line 481: Line 546:
|image=SFV_Oro_4MK.png
|image=SFV_Oro_4MK.png
|name=Hane Jodan Mawashi
|name=Hane Jodan Mawashi
|anchor=yes
|input=4MK
|input=4MK
|data=
|data=
Line 494: Line 560:
|cancel=<nowiki>vt1 vt2</nowiki>
|cancel=<nowiki>vt1 vt2</nowiki>
|description=
|description=
:Not actually airborne
:Hops over low attacks (no leg hurtboxes) on frames 8-11
:Reduced standing leg hurtbox on frames 12-15
:Puts airborne opponents into a limited juggle state
:Juggle Limit / Increase / Start: 5 / 1 / 1
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Oro/normal/Hane%20Jodan%20Mawashi}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Oro/normal/Hane%20Jodan%20Mawashi}}
}}
}}
Line 502: Line 573:
=====<font style="visibility:hidden; float:right">5MK > 5MP</font>=====
=====<font style="visibility:hidden; float:right">5MK > 5MP</font>=====
{{MoveData
{{MoveData
|image=SFV_Oro_5MK  5MP.png
|image=SFV_Oro_5MK  5MP 1.png
|image2=SFV_Oro_5MK  5MP 2.png
|name=Tsurane Uchiage
|name=Tsurane Uchiage
|anchor=yes
|input=5MK > 5MP
|input=5MK > 5MP
|data=
|data=
{{AttackData-SFV
{{AttackData-SFV
|startup=<nowiki>11</nowiki>
|startup=<nowiki>6+11</nowiki>
|active=<nowiki>2</nowiki>
|active=<nowiki>2</nowiki>
|recovery=<nowiki>20</nowiki>
|recovery=<nowiki>20</nowiki>
|hit=<nowiki>-5</nowiki>
|hit=<nowiki>KD</nowiki>
|block=<nowiki>-5</nowiki>
|damage=<nowiki>60*45 (105)</nowiki>
|damage=<nowiki>60*45 (105)</nowiki>
|stun=<nowiki>100*90 (190)</nowiki>
|stun=<nowiki>100*90 (190)</nowiki>
Line 519: Line 593:
|kdrb=<nowiki>59</nowiki>
|kdrb=<nowiki>59</nowiki>
|description=
|description=
:Launches the opponent into a more limited juggle state than regular stMP (Juggle Start 4 instead of 1)
:Juggle Limit / Increase / Start: 3 / 1 / 4
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Oro/normal/Tsurane%20Uchiage}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Oro/normal/Tsurane%20Uchiage}}
}}
}}
Line 525: Line 601:
=====<font style="visibility:hidden; float:right">5MK > 5MP > MPMK (VS1)</font>=====
=====<font style="visibility:hidden; float:right">5MK > 5MP > MPMK (VS1)</font>=====
{{MoveData
{{MoveData
|image=SFV_Oro_5MK  5MP  MPMK (VS1).png
|image=SFV_Oro_5MK  5MP 1.png
|image2=SFV_Oro_5MK  5MP 2.png
|image3=SFV_Oro_5MK  5MP  MPMK (VS1).png
|name=Oi Onibi
|name=Oi Onibi
|anchor=yes
|input=5MK > 5MP > MPMK (VS1)
|input=5MK > 5MP > MPMK (VS1)
|data=
|data=
{{AttackData-SFV
{{AttackData-SFV
|startup=<nowiki>60</nowiki>
|startup=<nowiki>6+11+60</nowiki>
|recovery=<nowiki>6</nowiki>
|recovery=<nowiki>6</nowiki>
|hit=<nowiki>KD</nowiki>
|hit=<nowiki>KD</nowiki>
Line 540: Line 619:
|kdrb=<nowiki>4</nowiki>
|kdrb=<nowiki>4</nowiki>
|description=
|description=
:Main method of setting up V-Skill 1
:Good way of setting up V-Skill 1
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Oro/normal/Oi%20Onibi}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Oro/normal/Oi%20Onibi}}
}}
}}
Line 547: Line 626:
=====<font style="visibility:hidden; float:right">5MK > 5MP > MPMK (VS2)</font>=====
=====<font style="visibility:hidden; float:right">5MK > 5MP > MPMK (VS2)</font>=====
{{MoveData
{{MoveData
|image=SFV_Oro_5MK  5MP  MPMK (VS2).png
|image=SFV_Oro_5MK  5MP 1.png
|image2=SFV_Oro_5MK  5MP 2.png
|image3=SFV_Oro_5MK  5MP  MPMK (VS2).png
|name=Oi Minomushi
|name=Oi Minomushi
|anchor=yes
|input=5MK > 5MP > MPMK (VS2)
|input=5MK > 5MP > MPMK (VS2)
|data=
|data=
{{AttackData-SFV
{{AttackData-SFV
|startup=<nowiki>36</nowiki>
|startup=<nowiki>6+11+36</nowiki>
|active=<nowiki>0</nowiki>
|active=<nowiki>0</nowiki>
|recovery=<nowiki>0</nowiki>
|recovery=<nowiki>0</nowiki>
|hit=<nowiki>KD</nowiki>
|hit=<nowiki>KD</nowiki>
|block=<nowiki>-22</nowiki>
|damage=<nowiki>60*45 (105)</nowiki>
|damage=<nowiki>60*45 (105)</nowiki>
|stun=<nowiki>100*90 (190)</nowiki>
|stun=<nowiki>100*90 (190)</nowiki>
Line 570: Line 653:
|image=SFV_Oro_5MK  5MP  MPMK (VS2)  P.png
|image=SFV_Oro_5MK  5MP  MPMK (VS2)  P.png
|name=Oi Kaki Otoshi
|name=Oi Kaki Otoshi
|anchor=yes
|input=5MK > 5MP > MPMK (VS2) > P
|input=5MK > 5MP > MPMK (VS2) > P
|data=
|data=
{{AttackData-SFV
{{AttackData-SFV
|startup=<nowiki>12</nowiki>
|startup=<nowiki>6+11+17+12</nowiki>
|active=<nowiki>2</nowiki>
|active=<nowiki>2</nowiki>
|recovery=<nowiki>21</nowiki>
|recovery=<nowiki>21</nowiki>
Line 580: Line 664:
|damage=<nowiki>60*45*56 (161)</nowiki>
|damage=<nowiki>60*45*56 (161)</nowiki>
|stun=<nowiki>100*90*80 (270)</nowiki>
|stun=<nowiki>100*90*80 (270)</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>M</nowiki>
|kd=<nowiki>71</nowiki>
|kd=<nowiki>71</nowiki>
|kdr=<nowiki>12</nowiki>
|kdr=<nowiki>12</nowiki>
|kdrb=<nowiki>17</nowiki>
|kdrb=<nowiki>17</nowiki>
|description=
|description=
:Overhead
:Cannot be canceled into V-Trigger 1 Command Grab unlike regular V-Skill 2
:Juggle Limit / Increase / Start: 4 / 1 / 1
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Oro/normal/Oi%20Kaki%20Otoshi}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Oro/normal/Oi%20Kaki%20Otoshi}}
}}
}}
Line 593: Line 680:
|image=SFV_Oro_5MK  5MP  MPMK (VS2)  K.png
|image=SFV_Oro_5MK  5MP  MPMK (VS2)  K.png
|name=Oi Eda Uchi
|name=Oi Eda Uchi
|anchor=yes
|input=5MK > 5MP > MPMK (VS2) > K
|input=5MK > 5MP > MPMK (VS2) > K
|data=
|data=
{{AttackData-SFV
{{AttackData-SFV
|startup=<nowiki>11</nowiki>
|startup=<nowiki>6+11+17+11</nowiki>
|active=<nowiki>2</nowiki>
|active=<nowiki>2</nowiki>
|recovery=<nowiki>19</nowiki>
|recovery=<nowiki>19</nowiki>
Line 603: Line 691:
|damage=<nowiki>60*45*48 (153)</nowiki>
|damage=<nowiki>60*45*48 (153)</nowiki>
|stun=<nowiki>100*90*80 (270)</nowiki>
|stun=<nowiki>100*90*80 (270)</nowiki>
|attack=<nowiki>M</nowiki>
|attack=<nowiki>H</nowiki>
|kd=<nowiki>93</nowiki>
|kd=<nowiki>93</nowiki>
|kdr=<nowiki>34</nowiki>
|kdr=<nowiki>34</nowiki>
|kdrb=<nowiki>39</nowiki>
|kdrb=<nowiki>39</nowiki>
|description=
|description=
:Cannot be canceled into V-Trigger 1 Command Grab unlike regular V-Skill 2
:Juggle Limit / Increase / Start: 4 / 1 / 1
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Oro/normal/Oi%20Eda%20Uchi}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Oro/normal/Oi%20Eda%20Uchi}}
}}
}}
Line 618: Line 708:
|image=SFV_Oro_LPLK.png
|image=SFV_Oro_LPLK.png
|name=Yashi Kudaki
|name=Yashi Kudaki
|anchor=yes
|input=LPLK
|input=LPLK
|subtitle=Throw
|subtitle=Throw
Line 641: Line 732:
|image=SFV_Oro_4LPLK.png
|image=SFV_Oro_4LPLK.png
|name=Tomoe Nage
|name=Tomoe Nage
|anchor=yes
|input=4LPLK
|input=4LPLK
|subtitle=Back Throw
|subtitle=Back Throw
Line 660: Line 752:
}}
}}


== Special Moves ==
=====<font style="visibility:hidden; float:right">LPLK (air)</font>=====
{{MoveData
|image=SFV_Oro_LPLK (air).png
|name=Kuchu Jigoku Guruma
|anchor=yes
|input=LPLK (air)
|data=
{{AttackData-SFV
|startup=<nowiki>5</nowiki>
|active=<nowiki>3</nowiki>
|recovery=<nowiki>6</nowiki>
|hit=<nowiki>KD</nowiki>
|damage=<nowiki>150</nowiki>
|stun=<nowiki>200</nowiki>
|attack=<nowiki>T</nowiki>
|kd=<nowiki>52</nowiki>
|kdr=<nowiki>13</nowiki>
|kdrb=<nowiki>13</nowiki>
|description=
:6F landing recovery if air throw whiffs
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Oro/normal/Kuchu%20Jigoku%20Guruma}}
}}
}}
 
== Special Moves ==


=====<font style="visibility:hidden; float:right">46LP</font>=====
=====<font style="visibility:hidden; float:right">46LP</font>=====
Line 666: Line 782:
|image=SFV_Oro_46LP.png
|image=SFV_Oro_46LP.png
|name=LP Nichirin Sho
|name=LP Nichirin Sho
|anchor=yes
|input=46LP
|input=46LP
|data=
|data=
Line 673: Line 790:
|hit=<nowiki>0</nowiki>
|hit=<nowiki>0</nowiki>
|block=<nowiki>-3</nowiki>
|block=<nowiki>-3</nowiki>
|damage=<nowiki>60</nowiki>
|stun=<nowiki>100</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>su</nowiki>
|cancel=<nowiki>su</nowiki>
Line 678: Line 797:
:Takes 45 frames to charge
:Takes 45 frames to charge
:Projectile Speed: 0.05
:Projectile Speed: 0.05
:Projectile lasts on screen for 109 frames
:Puts airborne opponents into a limited juggle state
:Juggle Limit / Increase / Start: 10 / 1 / 1
:Juggle Limit / Increase / Start: 10 / 1 / 1
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Oro/normal/LP%20Nichirin%20Sho}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Oro/normal/LP%20Nichirin%20Sho}}
Line 687: Line 808:
|image=SFV_Oro_46MP.png
|image=SFV_Oro_46MP.png
|name=MP Nichirin Sho
|name=MP Nichirin Sho
|anchor=yes
|input=46MP
|input=46MP
|data=
|data=
Line 694: Line 816:
|hit=<nowiki>0</nowiki>
|hit=<nowiki>0</nowiki>
|block=<nowiki>-3</nowiki>
|block=<nowiki>-3</nowiki>
|damage=<nowiki>60</nowiki>
|stun=<nowiki>100</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>su</nowiki>
|cancel=<nowiki>su</nowiki>
Line 699: Line 823:
:Takes 45 frames to charge
:Takes 45 frames to charge
:Projectile Speed: 0.09
:Projectile Speed: 0.09
:Projectile lasts on screen for 109 frames
:Puts airborne opponents into a limited juggle state
:Juggle Limit / Increase / Start: 10 / 1 / 1
:Juggle Limit / Increase / Start: 10 / 1 / 1
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Oro/normal/MP%20Nichirin%20Sho}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Oro/normal/MP%20Nichirin%20Sho}}
Line 708: Line 834:
|image=SFV_Oro_46HP.png
|image=SFV_Oro_46HP.png
|name=HP Nichirin Sho
|name=HP Nichirin Sho
|anchor=yes
|input=46HP
|input=46HP
|data=
|data=
Line 715: Line 842:
|hit=<nowiki>4</nowiki>
|hit=<nowiki>4</nowiki>
|block=<nowiki>-3</nowiki>
|block=<nowiki>-3</nowiki>
|damage=<nowiki>60</nowiki>
|stun=<nowiki>100</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>su</nowiki>
|cancel=<nowiki>su</nowiki>
|description=
|description=
:Takes 45 frames to charge
:Takes 45 frames to charge
:Cannot hit grounded or crouching opponents
:Cannot hit crouching opponents
:Puts airborne opponents into a limited juggle state
:Juggle Limit / Increase / Start: 2 / 1 / 1
:Juggle Limit / Increase / Start: 2 / 1 / 1
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Oro/normal/HP%20Nichirin%20Sho}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Oro/normal/HP%20Nichirin%20Sho}}
Line 729: Line 859:
|image=SFV_Oro_46PP.png
|image=SFV_Oro_46PP.png
|name=EX Nichirin Sho
|name=EX Nichirin Sho
|anchor=yes
|input=46PP
|input=46PP
|data=
|data=
Line 736: Line 867:
|hit=<nowiki>6</nowiki>
|hit=<nowiki>6</nowiki>
|block=<nowiki>4</nowiki>
|block=<nowiki>4</nowiki>
|damage=<nowiki>40*30 (70)</nowiki>
|stun=<nowiki>100</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>vt1 vt2</nowiki>
|description=
|description=
:Takes 45 frames to charge
:Takes 45 frames to charge
:Homes in on opponent
:Homes in on the opponent
:Projectile lasts on screen for 150 frames
:Cancelable into V-Trigger activations on Hit and Block
:Puts airborne opponents into a limited juggle state
:Juggle Limit / Increase / Start: 10 / 1 / 1
:Juggle Limit / Increase / Start: 10 / 1 / 1
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Oro/normal/EX%20Nichirin%20Sho}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Oro/normal/EX%20Nichirin%20Sho}}
Line 747: Line 884:
=====<font style="visibility:hidden; float:right">28LP</font>=====
=====<font style="visibility:hidden; float:right">28LP</font>=====
{{MoveData
{{MoveData
|image=SFV_Oro_28LP.png
|image=SFV_Oro_28P.png
|name=LP Oni Yanma
|name=LP Oni Yanma
|anchor=yes
|input=28LP
|input=28LP
|data=
|data=
Line 757: Line 895:
|hit=<nowiki>KD</nowiki>
|hit=<nowiki>KD</nowiki>
|block=<nowiki>-24</nowiki>
|block=<nowiki>-24</nowiki>
|damage=<nowiki>100(60)</nowiki>
|stun=<nowiki>150(100)</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>vt1</nowiki>
|cancel=<nowiki>su vt1</nowiki>
|kd=<nowiki>89</nowiki>
|kd=<nowiki>89</nowiki>
|kdr=<nowiki>30</nowiki>
|kdr=<nowiki>30</nowiki>
Line 764: Line 904:
|description=
|description=
:Takes 45 frames to charge
:Takes 45 frames to charge
:Invincible to throws and airborne strike attacks on frames 1-5
:Invincible to throws and airborne strike attacks on frames 1-7
:Airborne on frames 4-34
:Launches opponent into a limited juggle state
:60 damage / 100 stun on later active frames
:Cannot hit cross-up (behind Oro)
:Cannot hit cross-up (behind Oro)
:Oro is in counterhit state during move duration
:Oro is in counterhit state during move duration
:Can be canceled into V-Trigger 1 Air Command Grab on hit
:Can be canceled into V-Trigger 1 Air Command Grab on hit
:Early hit Juggle Limit / Increase / Start: 6 / 3 / 5
:Cancelable into Super on the first 2 active frames
:Late hit Juggle Limit / Increase / Start: 6 / 3 / 90
:Active frames 1-4; Juggle Limit / Increase / Start: 6 / 3 / 5
:Active frames 5-12; Juggle Limit / Increase / Start: 6 / 3 / 90
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Oro/normal/LP%20Oni%20Yanma}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Oro/normal/LP%20Oni%20Yanma}}
}}
}}
Line 776: Line 920:
=====<font style="visibility:hidden; float:right">28MP</font>=====
=====<font style="visibility:hidden; float:right">28MP</font>=====
{{MoveData
{{MoveData
|image=SFV_Oro_28MP.png
|image=SFV_Oro_28P.png
|name=MP Oni Yanma
|name=MP Oni Yanma
|anchor=yes
|input=28MP
|input=28MP
|data=
|data=
Line 786: Line 931:
|hit=<nowiki>KD</nowiki>
|hit=<nowiki>KD</nowiki>
|block=<nowiki>-32</nowiki>
|block=<nowiki>-32</nowiki>
|damage=<nowiki>120(60)</nowiki>
|stun=<nowiki>150(100)</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>vt1</nowiki>
|cancel=<nowiki>su vt1</nowiki>
|kd=<nowiki>81</nowiki>
|kd=<nowiki>81</nowiki>
|kdr=<nowiki>22</nowiki>
|kdr=<nowiki>22</nowiki>
Line 793: Line 940:
|description=
|description=
:Takes 45 frames to charge
:Takes 45 frames to charge
:Invincible to airborne strike attacks on frames 1-6
:Invincible to airborne strike attacks on frames 1-8
:Airborne on frames 7-41
:Launches opponent into a limited juggle state
:60 damage / 100 stun on later active frames
:Cannot hit cross-up (behind Oro)
:Cannot hit cross-up (behind Oro)
:Oro is in counterhit state during move duration
:Oro is in counterhit state during move duration
:Can be canceled into V-Trigger 1 Air Command Grab on hit
:Can be canceled into V-Trigger 1 Air Command Grab on hit
:Early hit Juggle Limit / Increase / Start: 7 / 3 / 5
:Cancelable into Super on the first 2 active frames
:Late hit Juggle Limit / Increase / Start: 7 / 3 / 90
:Active frames 1-4; Juggle Limit / Increase / Start: 7 / 3 / 5
:Active frames 5-11; Juggle Limit / Increase / Start: 7 / 3 / 90
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Oro/normal/MP%20Oni%20Yanma}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Oro/normal/MP%20Oni%20Yanma}}
}}
}}
Line 805: Line 956:
=====<font style="visibility:hidden; float:right">28HP</font>=====
=====<font style="visibility:hidden; float:right">28HP</font>=====
{{MoveData
{{MoveData
|image=SFV_Oro_28HP.png
|image=SFV_Oro_28P.png
|name=HP Oni Yanma
|name=HP Oni Yanma
|anchor=yes
|input=28HP
|input=28HP
|data=
|data=
{{AttackData-SFV
{{AttackData-SFV
|startup=<nowiki>6</nowiki>
|startup=<nowiki>6</nowiki>
|active=<nowiki>10</nowiki>
|active=<nowiki>2*8</nowiki>
|recovery=<nowiki>28+15</nowiki>
|recovery=<nowiki>28+15</nowiki>
|hit=<nowiki>KD</nowiki>
|hit=<nowiki>KD</nowiki>
|block=<nowiki>-33</nowiki>
|block=<nowiki>-33</nowiki>
|damage=<nowiki>70*60(130)</nowiki>
|stun=<nowiki>100*50(150)</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>vt1</nowiki>
|cancel=<nowiki>su vt1</nowiki>
|kd=<nowiki>81</nowiki>
|kd=<nowiki>81</nowiki>
|kdr=<nowiki>22</nowiki>
|kdr=<nowiki>22</nowiki>
Line 823: Line 977:
:Takes 45 frames to charge
:Takes 45 frames to charge
:Strike and Projectile invincible on frames 3-6
:Strike and Projectile invincible on frames 3-6
:Airborne on frames 8-43
:Launches opponent into a limited juggle state
:60 damage / 50 stun on later active frames (aka the 2nd hit)
:Oro is in counterhit state during move duration
:Oro is in counterhit state during move duration
:Can be canceled into V-Trigger 1 Air Command Grab on hit
:Can be canceled into V-Trigger 1 Air Command Grab on hit
:Early hit Juggle Limit / Increase / Start: 8 / 1 / 5
:Cancelable into Super on the first hit only
:Late hit Juggle Limit / Increase / Start: 9 / 3 / 90
:Juggle Limit / Increase / Start: 8*9 / 1*3 / 5*90
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Oro/normal/HP%20Oni%20Yanma}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Oro/normal/HP%20Oni%20Yanma}}
}}
}}
Line 835: Line 992:
|image=SFV_Oro_28PP.png
|image=SFV_Oro_28PP.png
|name=EX Oni Yanma
|name=EX Oni Yanma
|anchor=yes
|input=28PP
|input=28PP
|data=
|data=
Line 843: Line 1,001:
|hit=<nowiki>KD</nowiki>
|hit=<nowiki>KD</nowiki>
|block=<nowiki>-36</nowiki>
|block=<nowiki>-36</nowiki>
|damage=<nowiki>40*30x4 (160)</nowiki>
|stun=<nowiki>200</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>vt1</nowiki>
|cancel=<nowiki>su vt1</nowiki>
|kd=<nowiki>74</nowiki>
|kd=<nowiki>74</nowiki>
|kdr=<nowiki>15</nowiki>
|kdr=<nowiki>15</nowiki>
Line 860: Line 1,020:
=====<font style="visibility:hidden; float:right">63214LP</font>=====
=====<font style="visibility:hidden; float:right">63214LP</font>=====
{{MoveData
{{MoveData
|image=SFV_Oro_63214LP.png
|image=SFV_Oro_63214P.png
|name=LP Nioh Riki
|name=LP Nioh Riki
|anchor=yes
|input=63214LP
|input=63214LP
|data=
|data=
{{AttackData-SFV
{{AttackData-SFV
|startup=<nowiki>7</nowiki>
|startup=<nowiki>5</nowiki>
|active=<nowiki>2</nowiki>
|active=<nowiki>2</nowiki>
|recovery=<nowiki>60</nowiki>
|recovery=<nowiki>35</nowiki>
|hit=<nowiki>KD</nowiki>
|hit=<nowiki>KD</nowiki>
|block=<nowiki>-42</nowiki>
|block=<nowiki>-17</nowiki>
|damage=<nowiki>110</nowiki>
|stun=<nowiki>200</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|kd=<nowiki>64</nowiki>
|kd=<nowiki>64</nowiki>
Line 875: Line 1,038:
|kdrb=<nowiki>15</nowiki>
|kdrb=<nowiki>15</nowiki>
|description=
|description=
:Strike throw; Can be blocked
:Range: 1.44
:Strike throw; Can be blocked (but still denies back-roll wake-up option for opponent)
:Switches sides with opponent
:Switches sides with opponent
:All the non-EX versions have the same start-up, range, and oki (the only difference is damage, making LP and MP versions of this special completely useless; just use the HP version)
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Oro/normal/LP%20Nioh%20Riki}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Oro/normal/LP%20Nioh%20Riki}}
}}
}}
Line 883: Line 1,048:
=====<font style="visibility:hidden; float:right">63214MP</font>=====
=====<font style="visibility:hidden; float:right">63214MP</font>=====
{{MoveData
{{MoveData
|image=SFV_Oro_63214MP.png
|image=SFV_Oro_63214P.png
|name=MP Nioh Riki
|name=MP Nioh Riki
|anchor=yes
|input=63214MP
|input=63214MP
|data=
|data=
{{AttackData-SFV
{{AttackData-SFV
|startup=<nowiki>7</nowiki>
|startup=<nowiki>5</nowiki>
|active=<nowiki>2</nowiki>
|active=<nowiki>2</nowiki>
|recovery=<nowiki>60</nowiki>
|recovery=<nowiki>35</nowiki>
|hit=<nowiki>KD</nowiki>
|hit=<nowiki>KD</nowiki>
|block=<nowiki>-42</nowiki>
|block=<nowiki>-17</nowiki>
|damage=<nowiki>120</nowiki>
|stun=<nowiki>200</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|kd=<nowiki>64</nowiki>
|kd=<nowiki>64</nowiki>
Line 898: Line 1,066:
|kdrb=<nowiki>15</nowiki>
|kdrb=<nowiki>15</nowiki>
|description=
|description=
:Strike throw; Can be blocked
:Range: 1.44
:Strike throw; Can be blocked (but still denies back-roll wake-up option for opponent)
:Switches sides with opponent
:Switches sides with opponent
:All the non-EX versions have the same start-up, range, and oki (the only difference is damage, making LP and MP versions of this special completely useless; just use the HP version)
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Oro/normal/MP%20Nioh%20Riki}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Oro/normal/MP%20Nioh%20Riki}}
}}
}}
Line 906: Line 1,076:
=====<font style="visibility:hidden; float:right">63214HP</font>=====
=====<font style="visibility:hidden; float:right">63214HP</font>=====
{{MoveData
{{MoveData
|image=SFV_Oro_63214HP.png
|image=SFV_Oro_63214P.png
|name=HP Nioh Riki
|name=HP Nioh Riki
|anchor=yes
|input=63214HP
|input=63214HP
|data=
|data=
{{AttackData-SFV
{{AttackData-SFV
|startup=<nowiki>7</nowiki>
|startup=<nowiki>5</nowiki>
|active=<nowiki>2</nowiki>
|active=<nowiki>2</nowiki>
|recovery=<nowiki>60</nowiki>
|recovery=<nowiki>35</nowiki>
|hit=<nowiki>KD</nowiki>
|hit=<nowiki>KD</nowiki>
|block=<nowiki>-42</nowiki>
|block=<nowiki>-17</nowiki>
|damage=<nowiki>140</nowiki>
|stun=<nowiki>200</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|kd=<nowiki>64</nowiki>
|kd=<nowiki>64</nowiki>
Line 921: Line 1,094:
|kdrb=<nowiki>15</nowiki>
|kdrb=<nowiki>15</nowiki>
|description=
|description=
:Strike throw; Can be blocked
:Range: 1.44
:Strike throw; Can be blocked (but still denies back-roll wake-up option for opponent)
:Switches sides with opponent
:Switches sides with opponent
:This HP version is the correct choice of the non-EX versions and only one you should be using
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Oro/normal/HP%20Nioh%20Riki}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Oro/normal/HP%20Nioh%20Riki}}
}}
}}
Line 931: Line 1,106:
|image=SFV_Oro_63214PP.png
|image=SFV_Oro_63214PP.png
|name=EX Nioh Riki
|name=EX Nioh Riki
|anchor=yes
|input=63214PP
|input=63214PP
|data=
|data=
Line 936: Line 1,112:
|startup=<nowiki>5</nowiki>
|startup=<nowiki>5</nowiki>
|active=<nowiki>2</nowiki>
|active=<nowiki>2</nowiki>
|recovery=<nowiki>60</nowiki>
|recovery=<nowiki>35</nowiki>
|hit=<nowiki>KD</nowiki>
|hit=<nowiki>KD</nowiki>
|block=<nowiki>-42</nowiki>
|block=<nowiki>-17</nowiki>
|damage=<nowiki>180</nowiki>
|stun=<nowiki>200</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|kd=<nowiki>64</nowiki>
|kd=<nowiki>68</nowiki>
|kdr=<nowiki>15</nowiki>
|kdr=<nowiki>19</nowiki>
|kdrb=<nowiki>15</nowiki>
|kdrb=<nowiki>19</nowiki>
|description=
|description=
:Strike throw; Can be blocked
:Range: 1.51
:Strike throw; Can be blocked (but still denies back-roll wake-up option for opponent)
:Switches sides with opponent
:Switches sides with opponent
:4F less recovery on hit (grants +4 on KDA compared to non-EX versions) allowing for dash up +2 oki
:Combos from max range stand HP (hold) unlike the non-EX versions
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Oro/normal/EX%20Nioh%20Riki}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Oro/normal/EX%20Nioh%20Riki}}
}}
}}
Line 954: Line 1,135:
|image=SFV_Oro_236K.png
|image=SFV_Oro_236K.png
|name=Jinchu Watari
|name=Jinchu Watari
|anchor=yes
|input=236K
|input=236K
|data=
|data=
{{AttackData-SFV
{{AttackData-SFV
|startup=<nowiki>26</nowiki>
|startup=<nowiki>26</nowiki>
|active=<nowiki>4</nowiki>
|active=<nowiki>2*2</nowiki>
|recovery=<nowiki>16(6)</nowiki>
|hit=<nowiki>KD</nowiki>
|hit=<nowiki>KD</nowiki>
|block=<nowiki>-19</nowiki>
|block=<nowiki>-16(-19)</nowiki>
|damage=<nowiki>50*70 (120)</nowiki>
|damage=<nowiki>50*70 (120)</nowiki>
|stun=<nowiki>50*100 (150)</nowiki>
|stun=<nowiki>50*100 (150)</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>vt1</nowiki>
|cancel=<nowiki>vt1</nowiki>
|kd=<nowiki>81</nowiki>
|kd=<nowiki>81(84)</nowiki>
|kdr=<nowiki>22</nowiki>
|kdr=<nowiki>22(25)</nowiki>
|kdrb=<nowiki>27</nowiki>
|kdrb=<nowiki>27(30)</nowiki>
|description=
|description=
:Not an overhead
:Airborne from frame 9 until landing
:Frame advantage and KDA varies depending on how high Oro connects on the opponent (the low Oro's kicks connect, the less punishable it is on block and the higher KDA it grants)
:Frame advantage and KDA shown is for normal height characters (worse on block and KDA against taller standing characters)
:10 less landing recovery frames on hit (6F)
:Trajectory Oro jumps in depends on version used (LK/MK/HK)
:Can be canceled into V-Trigger 1 Air Command Grab on hit
:Can be canceled into V-Trigger 1 Air Command Grab on hit
:Launches opponent into a limited juggle state on hit
:Juggle Limit / Increase / Start: 10*11 / 1*1 / 1*1
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Oro/normal/Jinchu%20Watari}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Oro/normal/Jinchu%20Watari}}
}}
}}
Line 978: Line 1,169:
|image=SFV_Oro_236KK.png
|image=SFV_Oro_236KK.png
|name=EX Jinchu Watari
|name=EX Jinchu Watari
|anchor=yes
|input=236KK
|input=236KK
|data=
|data=
Line 983: Line 1,175:
|startup=<nowiki>24</nowiki>
|startup=<nowiki>24</nowiki>
|active=<nowiki>10</nowiki>
|active=<nowiki>10</nowiki>
|recovery=<nowiki>16(6)</nowiki>
|hit=<nowiki>KD</nowiki>
|hit=<nowiki>KD</nowiki>
|block=<nowiki>-18</nowiki>
|block=<nowiki>-17(-20)</nowiki>
|damage=<nowiki>20*40x3 (140)</nowiki>
|damage=<nowiki>20*40x3 (140)</nowiki>
|stun=<nowiki>200</nowiki>
|stun=<nowiki>200</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>vt1</nowiki>
|cancel=<nowiki>vt1</nowiki>
|kd=<nowiki>78</nowiki>
|kd=<nowiki>78(82)</nowiki>
|kdr=<nowiki>19</nowiki>
|kdr=<nowiki>19(23)</nowiki>
|kdrb=<nowiki>24</nowiki>
|kdrb=<nowiki>24(28)</nowiki>
|description=
|description=
:Not an overhead
:Projectile invincible from frame 3 until landing
:The attack portion is not projectile invincible
:Airborne from frame 9 until landing
:Can be drifted forward
:Can be drifted forward
:Frame advantage and KDA varies depending on how high Oro connects on the opponent (the low Oro's kicks connect, the less punishable it is on block and the higher KDA it grants)
:Frame advantage and KDA shown is for normal height characters (worse on block and KDA against taller standing characters)
:10 less landing recovery frames on hit
:Does 4 stomps on block and 5 stomps on hit
:Does 4 stomps on block and 5 stomps on hit
:Does not bounce away on block if the last stomp misses
:Does not bounce away on block if the last stomp misses
:Can be canceled into V-Trigger 1 Air Command Grab on hit
:Can be canceled into V-Trigger 1 Air Command Grab on hit
:Launches opponent into a limited juggle state on hit
:Juggle Limit / Increase / Start: 14 / 1*1*1*1 / 1
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Oro/normal/EX%20Jinchu%20Watari}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Oro/normal/EX%20Jinchu%20Watari}}
}}
}}
Line 1,004: Line 1,206:
{{MoveData
{{MoveData
|image=SFV_Oro_236K(air).png
|image=SFV_Oro_236K(air).png
|name=Jinchu Nobori
|name=Jinchu Nobori (air)
|anchor=yes
|input=236K(air)
|input=236K(air)
|data=
|data=
Line 1,021: Line 1,224:
|kdrb=<nowiki>29</nowiki>
|kdrb=<nowiki>29</nowiki>
|description=
|description=
:Not an overhead
:Frame advantage and KDA listed is for Instant Air Chicken Stomp
:Frame advantage and KDA listed is for Instant Air Chicken Stomp
:Can be canceled with V-Trigger 1 Air Command Grab on hit
:Can be canceled with V-Trigger 1 Air Command Grab on hit
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Oro/normal/Jinchu%20Nobori}}
:Launches opponent into a limited juggle state on hit
:Juggle Limit / Increase / Start: 10*11 / 1*1 / 1*1
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Oro/normal/Jinchu%20Nobori%20(air)}}
}}
}}
}}
}}
Line 1,030: Line 1,236:
{{MoveData
{{MoveData
|image=SFV_Oro_236KK(air).png
|image=SFV_Oro_236KK(air).png
|name=EX Jinchu Nobori
|name=EX Jinchu Nobori (air)
|anchor=yes
|input=236KK(air)
|input=236KK(air)
|data=
|data=
Line 1,036: Line 1,243:
|startup=<nowiki>4</nowiki>
|startup=<nowiki>4</nowiki>
|active=<nowiki>4</nowiki>
|active=<nowiki>4</nowiki>
|recovery=<nowiki>9</nowiki>
|recovery=<nowiki>4</nowiki>
|hit=<nowiki>KD</nowiki>
|hit=<nowiki>KD</nowiki>
|block=<nowiki>-11</nowiki>
|block=<nowiki>-2</nowiki>
|damage=<nowiki>20x4*60 (140)</nowiki>
|damage=<nowiki>20x4*60 (140)</nowiki>
|stun=<nowiki>200</nowiki>
|stun=<nowiki>200</nowiki>
Line 1,047: Line 1,254:
|kdrb=<nowiki>16</nowiki>
|kdrb=<nowiki>16</nowiki>
|description=
|description=
:Not an overhead
:Frame advantage and KDA listed is for Instant Air EX Chicken Stomp
:Frame advantage and KDA listed is for Instant Air EX Chicken Stomp
:Does 4 stomps on block and 5 stomps on hit
:Does 4 stomps on block and 5 stomps on hit
:Does not bounce away on block if the last stomp misses
:Does not bounce away on block if the last stomp misses
:Can be canceled with V-Trigger 1 Air Command Grab on hit
:Can be canceled with V-Trigger 1 Air Command Grab on hit
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Oro/normal/EX%20Jinchu%20Nobori}}
:Launches opponent into a limited juggle state on hit
:Juggle Limit / Increase / Start: 11*12*13*14 / 1*1*1*1 / 1
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Oro/normal/EX%20Jinchu%20Nobori%20(air)}}
}}
}}
}}
}}
Line 1,059: Line 1,269:
|image=SFV_Oro_214LK.png
|image=SFV_Oro_214LK.png
|name=LK Tsuranekeashi
|name=LK Tsuranekeashi
|anchor=yes
|input=214LK
|input=214LK
|data=
|data=
Line 1,067: Line 1,278:
|hit=<nowiki>2</nowiki>
|hit=<nowiki>2</nowiki>
|block=<nowiki>-8</nowiki>
|block=<nowiki>-8</nowiki>
|damage=<nowiki>60</nowiki>
|damage=<nowiki>70</nowiki>
|stun=<nowiki>100</nowiki>
|stun=<nowiki>100</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>vt1 vt2</nowiki>
|description=
|description=
:Cancelable into V-Trigger activations on Hit and Block
:Can be canceled with V-Trigger 2 Command Grab
:Can be canceled with V-Trigger 2 Command Grab
:Puts airborne opponents into a limited juggle state
:Juggle Limit / Increase / Start: 3 / 1 / 1
:Juggle Limit / Increase / Start: 3 / 1 / 1
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Oro/normal/LK%20Tsuranekeashi}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Oro/normal/LK%20Tsuranekeashi}}
Line 1,079: Line 1,293:
=====<font style="visibility:hidden; float:right">214MK</font>=====
=====<font style="visibility:hidden; float:right">214MK</font>=====
{{MoveData
{{MoveData
|image=SFV_Oro_214MK.png
|image=SFV_Oro_214MK HK.png
|name=MK Tsuranekeashi
|name=MK Tsuranekeashi
|anchor=yes
|input=214MK
|input=214MK
|data=
|data=
Line 1,089: Line 1,304:
|hit=<nowiki>2</nowiki>
|hit=<nowiki>2</nowiki>
|block=<nowiki>-10</nowiki>
|block=<nowiki>-10</nowiki>
|damage=<nowiki>50*30 (80)</nowiki>
|damage=<nowiki>50*50 (100)</nowiki>
|stun=<nowiki>50*70 (120)</nowiki>
|stun=<nowiki>50*70 (120)</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>vt1 vt2</nowiki>
|description=
|description=
:Pulls in the opponent on Hit and Block; gives Oro a +2 mix-up up close on hit
:Cancelable into V-Trigger activations on Hit and Block
:Can be canceled with V-Trigger 2 Command Grab
:Can be canceled with V-Trigger 2 Command Grab
:Puts airborne opponents into a limited juggle state
:Juggle Limit / Increase / Start: 3*3 / 0*1 / 1*1
:Juggle Limit / Increase / Start: 3*3 / 0*1 / 1*1
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Oro/normal/MK%20Tsuranekeashi}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Oro/normal/MK%20Tsuranekeashi}}
Line 1,101: Line 1,320:
=====<font style="visibility:hidden; float:right">214HK</font>=====
=====<font style="visibility:hidden; float:right">214HK</font>=====
{{MoveData
{{MoveData
|image=SFV_Oro_214HK.png
|image=SFV_Oro_214MK HK.png
|name=HK Tsuranekeashi
|name=HK Tsuranekeashi
|anchor=yes
|input=214HK
|input=214HK
|data=
|data=
Line 1,111: Line 1,331:
|hit=<nowiki>KD</nowiki>
|hit=<nowiki>KD</nowiki>
|block=<nowiki>-10</nowiki>
|block=<nowiki>-10</nowiki>
|damage=<nowiki>50*50 (100)</nowiki>
|damage=<nowiki>60*60 (120)</nowiki>
|stun=<nowiki>50*100 (150)</nowiki>
|stun=<nowiki>50*100 (150)</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>vt1 vt2</nowiki>
|kd=<nowiki>85</nowiki>
|kdr=<nowiki>26</nowiki>
|kdrb=<nowiki>31</nowiki>
|description=
|description=
:Cancelable into V-Trigger activations on Hit and Block
:Can be canceled with V-Trigger 2 Command Grab
:Can be canceled with V-Trigger 2 Command Grab
:Puts opponents into a limited juggle state
:Juggle Limit / Increase / Start: 10*11 / 1*1 / 1*1
:Juggle Limit / Increase / Start: 10*11 / 1*1 / 1*1
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Oro/normal/HK%20Tsuranekeashi}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Oro/normal/HK%20Tsuranekeashi}}
Line 1,125: Line 1,351:
|image=SFV_Oro_214KK.png
|image=SFV_Oro_214KK.png
|name=EX Tsuranekeashi
|name=EX Tsuranekeashi
|anchor=yes
|input=214KK
|input=214KK
|data=
|data=
Line 1,136: Line 1,363:
|stun=<nowiki>20x2*60 (100)</nowiki>
|stun=<nowiki>20x2*60 (100)</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>vt1 vt2</nowiki>
|kd=<nowiki>102</nowiki>
|kdr=<nowiki>43</nowiki>
|kdrb=<nowiki>48</nowiki>
|description=
|description=
:Final hit only occurs on hit
:Final hit only occurs on hit
:Can cancel final hit into V-Skill 2
:Can cancel final hit into V-Skill 2
:Launches opponent into a limited juggle state
:Juggle Limit / Increase / Start: 1*2*3 / 1*1*2 / 1*0*0
:Juggle Limit / Increase / Start: 1*2*3 / 1*1*2 / 1*0*0
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Oro/normal/EX%20Tsuranekeashi}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Oro/normal/EX%20Tsuranekeashi}}
Line 1,148: Line 1,380:
=====<font style="visibility:hidden; float:right">236236P</font>=====
=====<font style="visibility:hidden; float:right">236236P</font>=====
{{MoveData
{{MoveData
|image=SFV_Oro_236236P.png
|image=SFV_Oro_236236P 1.png
|image2=SFV_Oro_236236P 2.png
|name=Daishinsenriki
|name=Daishinsenriki
|anchor=yes
|input=236236P
|input=236236P
|data=
|data=
{{AttackData-SFV
{{AttackData-SFV
|startup=<nowiki>7</nowiki>
|startup=<nowiki>7(4)</nowiki>
|active=<nowiki>2</nowiki>
|active=<nowiki>2</nowiki>
|recovery=<nowiki>69</nowiki>
|recovery=<nowiki>69</nowiki>
Line 1,167: Line 1,401:
:Fully invincible on frames 1-8
:Fully invincible on frames 1-8
:Hard knockdown
:Hard knockdown
:Strike throw; Can be blocked
:3F faster start-up (4F) when canceled into from Oni Yanma (DP)
:Goes back to center screen and full screen apart after cinematic
:Goes back to center screen and full screen apart after cinematic
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Oro/normal/Daishinsenriki}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Oro/normal/Daishinsenriki}}
Line 1,177: Line 1,413:
{{MoveData
{{MoveData
|image=SFV_Oro_5PPPKKK.png
|image=SFV_Oro_5PPPKKK.png
|caption="*snore*... huh?"
|name=Taunt
|name=Taunt
|anchor=yes
|input=5PPPKKK
|input=5PPPKKK
|data=
|data=
{{AttackData-SFV
{{AttackData-SFV
|recovery=<nowiki>61</nowiki>
|description=
|description=
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Oro/normal/Taunt}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Oro/normal/Taunt}}
Line 1,190: Line 1,429:
=== V-Skill 1 ===
=== V-Skill 1 ===


=====<font style="visibility:hidden; float:right">4, 5, or 6+MPMK (VS1)</font>=====
=====<font style="visibility:hidden; float:right">5, 4, or 2+MPMK (VS1)</font>=====
{{MoveData
{{MoveData
|image=SFV_Oro_4 5 or 6+MPMK (VS1).png
|image=SFV_Oro_5MPMK (VS1).png
|caption=5MPMK
|image2=SFV_Oro_4MPMK (VS1).png
|caption2=4MPMK
|image3=SFV_Oro_2MPMK (VS1).png
|caption3=2MPMK
|name=Onibi
|name=Onibi
|input=4, 5, or 6+MPMK (VS1)
|anchor=yes
|input=5, 4, or 2MPMK (VS1)
|data=
|data=
{{AttackData-SFV
{{AttackData-SFV
|startup=<nowiki>60</nowiki>
|startup=<nowiki>60</nowiki>
|recovery=<nowiki>6</nowiki>
|recovery=<nowiki>5</nowiki>
|hit=<nowiki>25</nowiki>
|hit=<nowiki>25</nowiki>
|block=<nowiki>24</nowiki>
|block=<nowiki>24</nowiki>
Line 1,206: Line 1,451:
|description=
|description=
:3 hit projectile
:3 hit projectile
:n+V-Trigger: Travels in an arc that goes fullscreen
:n+V-Skill (5MPMK): Travels in an arc that goes fullscreen
:b+V-Trigger: Travels fullscreen in two small arcs
:b+V-Skill (4MPMK): Travels fullscreen in two small arcs
:d+V-Trigger: Travels a little more than fullscreen in a very large arc
:d+V-Skill (2MPMK): Travels a little more than fullscreen in a very large arc
:Frame advantage refers to point blank orb
:Frame advantage refers to point blank orb
:Builds 100 / 50 V-Gauge on Hit / Block
:Builds 100 / 50 V-Gauge on Hit / Block
:Adds 60 V-Timer on Hit
:Adds 60 V-Timer on Hit
:Puts airborne opponents into a limited juggle state
:Juggle Limit / Increase / Start: 5*5*5 / 0*0*1 / 1
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Oro/normal/Onibi}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Oro/normal/Onibi}}
}}
}}
Line 1,222: Line 1,469:
|image=SFV_Oro_MPMK (VS2).png
|image=SFV_Oro_MPMK (VS2).png
|name=Minomushi
|name=Minomushi
|anchor=yes
|input=MPMK (VS2)
|input=MPMK (VS2)
|data=
|data=
Line 1,227: Line 1,475:
|recovery=<nowiki>36</nowiki>
|recovery=<nowiki>36</nowiki>
|description=
|description=
:Can go into follow-ups on frame 18
:Can go into follow-ups on frames 17-20
:Not actually airborne
:Not actually airborne
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Oro/normal/Minomushi}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Oro/normal/Minomushi}}
Line 1,237: Line 1,485:
|image=SFV_Oro_MPMK (VS2)  P.png
|image=SFV_Oro_MPMK (VS2)  P.png
|name=Kaki Otoshi
|name=Kaki Otoshi
|anchor=yes
|input=MPMK (VS2) > P
|input=MPMK (VS2) > P
|data=
|data=
{{AttackData-SFV
{{AttackData-SFV
|startup=<nowiki>18+12</nowiki>
|startup=<nowiki>17+12</nowiki>
|active=<nowiki>2</nowiki>
|active=<nowiki>2</nowiki>
|recovery=<nowiki>21</nowiki>
|recovery=<nowiki>21</nowiki>
Line 1,247: Line 1,496:
|damage=<nowiki>60</nowiki>
|damage=<nowiki>60</nowiki>
|stun=<nowiki>100</nowiki>
|stun=<nowiki>100</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>M</nowiki>
|cancel=<nowiki>vt1</nowiki>
|cancel=<nowiki>vt1</nowiki>
|description=
|description=
:Oro's only overhead
:Overhead
:Can be canceled into V-Trigger 1 Command Grab on hit
:Can be canceled into V-Trigger 1 Command Grab on Hit and Block
:Builds 80 / 40 V-Gauge on Hit / Block
:Builds 80 / 40 V-Gauge on Hit / Block
:Spikes down airborne opponents to the ground
:Juggle Limit / Increase / Start: 3 / 1 / 1
:Juggle Limit / Increase / Start: 3 / 1 / 1
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Oro/normal/Kaki%20Otoshi}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Oro/normal/Kaki%20Otoshi}}
Line 1,262: Line 1,512:
|image=SFV_Oro_MPMK (VS2)  K.png
|image=SFV_Oro_MPMK (VS2)  K.png
|name=Eda Uchi
|name=Eda Uchi
|anchor=yes
|input=MPMK (VS2) > K
|input=MPMK (VS2) > K
|data=
|data=
{{AttackData-SFV
{{AttackData-SFV
|startup=<nowiki>18+11</nowiki>
|startup=<nowiki>17+7</nowiki>
|active=<nowiki>2</nowiki>
|active=<nowiki>1*2</nowiki>
|recovery=<nowiki>19</nowiki>
|recovery=<nowiki>19</nowiki>
|hit=<nowiki>2</nowiki>
|hit=<nowiki>2</nowiki>
|block=<nowiki>-4</nowiki>
|block=<nowiki>-4</nowiki>
|damage=<nowiki>60</nowiki>
|damage=<nowiki>30*30</nowiki>
|stun=<nowiki>100</nowiki>
|stun=<nowiki>30*70</nowiki>
|attack=<nowiki>M</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>vt1</nowiki>
|cancel=<nowiki>vt1</nowiki>
|description=
|description=
:Can be canceled into V-Trigger 1 Command Grab on hit
:Can be canceled into V-Trigger 1 Command Grab on Hit and Block
:Builds 70 / 35 V-Gauge on Hit / Block
:Builds 70 / 35 V-Gauge on Hit / Block
:Puts airborne opponents into a limited juggle state
:Juggle Limit / Increase / Start: 5*5 / 0*2 / 1*1
:Juggle Limit / Increase / Start: 5*5 / 0*2 / 1*1
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Oro/normal/Eda%20Uchi}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Oro/normal/Eda%20Uchi}}
Line 1,283: Line 1,535:


=== V-Trigger 1 ===
=== V-Trigger 1 ===
=====<font style="visibility:hidden; float:right">HPHK (VT1)</font>=====
{{MoveData
|image=SFV_Oro_HPHK_(VT1).png
|name=Manrikitan
|anchor=yes
|input=HPHK (VT1)
|data=
{{AttackData-SFV
|startup=<nowiki>1</nowiki>
|active=<nowiki>-</nowiki>
|recovery=<nowiki>7</nowiki>
|hit=<nowiki>-</nowiki>
|damage=<nowiki>-</nowiki>
|stun=<nowiki>-</nowiki>
|attack=<nowiki>-</nowiki>
|description=
:2 bar V-Trigger
:Duration of 3000 frames (50 seconds)
:Gives access to Kishinriki and Kishin Kuchu Jigoku Guruma command grabs
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Oro/normal/Kishinriki}}
}}
}}


=====<font style="visibility:hidden; float:right">5HPHK</font>=====
=====<font style="visibility:hidden; float:right">5HPHK</font>=====
Line 1,288: Line 1,563:
|image=SFV_Oro_5HPHK.png
|image=SFV_Oro_5HPHK.png
|name=Kishinriki
|name=Kishinriki
|anchor=yes
|input=5HPHK
|input=5HPHK
|data=
|data=
Line 1,302: Line 1,578:
|kdrb=<nowiki>23</nowiki>
|kdrb=<nowiki>23</nowiki>
|description=
|description=
:Spends 1000 V-Timer (50% V-Timer)
:Spends 1500 V-Timer (50% V-Timer)
:This command grab can be canceled into from V-Trigger cancelable moves and V-Skill 2 follow-ups
:This command grab can be canceled into from V-Trigger cancelable moves and V-Skill 2 follow-ups
:Switches sides with opponent
:Switches sides with opponent
Line 1,313: Line 1,589:
|image=SFV_Oro_5HPHK (air).png
|image=SFV_Oro_5HPHK (air).png
|name=Kishin Kuchu Jigoku Guruma
|name=Kishin Kuchu Jigoku Guruma
|anchor=yes
|input=5HPHK (air)
|input=5HPHK (air)
|data=
|data=
Line 1,327: Line 1,604:
|kdrb=<nowiki>14</nowiki>
|kdrb=<nowiki>14</nowiki>
|description=
|description=
:Spends 1000 V-Timer (50% V-Timer)
:Spends 1500 V-Timer (50% V-Timer)
:Hard knockdown
:Hard knockdown
:This command grab can be canceled into from DP
:This command grab can be canceled into from Oni Yanma (DP)
:Does less damage (160) and stun (200) when canceled into
:Does less damage (160) and stun (200) when canceled into
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Oro/vtOne/Kishin%20Kuchu%20Jigoku%20Guruma}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Oro/vtOne/Kishin%20Kuchu%20Jigoku%20Guruma}}
Line 1,336: Line 1,613:


=== V-Trigger 2 ===
=== V-Trigger 2 ===
=====<font style="visibility:hidden; float:right">HPHK (VT2)</font>=====
{{MoveData
|image=SFV_Oro_HPHK_(VT2).png
|name=Tengu Stone
|anchor=yes
|input=HPHK (VT2)
|data=
{{AttackData-SFV
|startup=<nowiki>1</nowiki>
|active=<nowiki>-</nowiki>
|recovery=<nowiki>5</nowiki>
|hit=<nowiki>-</nowiki>
|damage=<nowiki>-</nowiki>
|stun=<nowiki>-</nowiki>
|attack=<nowiki>-</nowiki>
|description=
:3 bar V-Trigger
:Duration of 1200 frames (20 seconds)
:Summons 3 random objects that follow up Oro's attacks
:Each item counts as a 1-hit projectile (can clash with all other projectile hitboxes)
:V-Timer decreases by 40 frames each time an object follows up an attack
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Oro/normal/Tengu%20Stone}}
}}
}}
=====<font style="visibility:hidden; float:right">2HPHK (VT2)</font>=====
{{MoveData
|image=SFV_Oro_2HPHK_(VT2).png
|name=Tengu Midare Stone
|anchor=yes
|input=2HPHK (VT2)
|data=
{{AttackData-SFV
|startup=<nowiki>1</nowiki>
|active=<nowiki>-</nowiki>
|recovery=<nowiki>5</nowiki>
|hit=<nowiki>-</nowiki>
|damage=<nowiki>-</nowiki>
|stun=<nowiki>-</nowiki>
|attack=<nowiki>-</nowiki>
|description=
:3 bar V-Trigger
:Duration of 1200 frames (20 seconds)
:Summons 5 random objects that follow up Oro's normal attacks
:Each item counts as a 1-hit projectile (can clash with all other projectile hitboxes)
:V-Timer decreases by 40 frames each time an object follows up an attack
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Oro/normal/Tengu%20Midare%20Stone}}
}}
}}


=====<font style="visibility:hidden; float:right">5HPHK</font>=====
=====<font style="visibility:hidden; float:right">5HPHK</font>=====
{{MoveData
{{MoveData
|image=SFV_Oro_5HPHK.png
|image=SFV_Oro_Stone.png
|name=Stone
|name=Stone
|input=5HPHK
|anchor=yes
|input=
|data=
|data=
{{AttackData-SFV
{{AttackData-SFV
Line 1,354: Line 1,682:
=====<font style="visibility:hidden; float:right">5HPHK</font>=====
=====<font style="visibility:hidden; float:right">5HPHK</font>=====
{{MoveData
{{MoveData
|image=SFV_Oro_5HPHK.png
|image=SFV_Oro_Dinosaur.png
|name=Clay Dinosaur Figure
|name=Clay Dinosaur Figure
|input=5HPHK
|anchor=yes
|input=
|data=
|data=
{{AttackData-SFV
{{AttackData-SFV
Line 1,370: Line 1,699:
=====<font style="visibility:hidden; float:right">5HPHK</font>=====
=====<font style="visibility:hidden; float:right">5HPHK</font>=====
{{MoveData
{{MoveData
|image=SFV_Oro_5HPHK.png
|image=SFV_Oro_Basketball.png
|name=Basketball
|name=Basketball
|input=5HPHK
|anchor=yes
|input=
|data=
|data=
{{AttackData-SFV
{{AttackData-SFV
Line 1,385: Line 1,715:
=====<font style="visibility:hidden; float:right">5HPHK</font>=====
=====<font style="visibility:hidden; float:right">5HPHK</font>=====
{{MoveData
{{MoveData
|image=SFV_Oro_5HPHK.png
|image=SFV_Oro_CPSP.png
|name=CPSP
|name=CPSP
|input=5HPHK
|anchor=yes
|input=
|data=
|data=
{{AttackData-SFV
{{AttackData-SFV
Line 1,401: Line 1,732:
=====<font style="visibility:hidden; float:right">5HPHK</font>=====
=====<font style="visibility:hidden; float:right">5HPHK</font>=====
{{MoveData
{{MoveData
|image=SFV_Oro_5HPHK.png
|image=SFV_Oro_Blanka-chan.png
|name=Blanka-chan Doll
|name=Blanka-chan Doll
|input=5HPHK
|anchor=yes
|input=
|data=
|data=
{{AttackData-SFV
{{AttackData-SFV
Line 1,418: Line 1,750:
=====<font style="visibility:hidden; float:right">5HPHK</font>=====
=====<font style="visibility:hidden; float:right">5HPHK</font>=====
{{MoveData
{{MoveData
|image=SFV_Oro_5HPHK.png
|image=SFV_Oro_Book.png
|name=Testament
|name=Book of Miraha
|input=5HPHK
|anchor=yes
|input=
|data=
|data=
{{AttackData-SFV
{{AttackData-SFV
Line 1,438: Line 1,771:
|image=SFV_Oro_5MKHP.png
|image=SFV_Oro_5MKHP.png
|name=V-Shift
|name=V-Shift
|anchor=yes
|input=5MKHP
|input=5MKHP
|data=
|data=
Line 1,463: Line 1,797:
|image=SFV_Oro_5MKHP_break.png
|image=SFV_Oro_5MKHP_break.png
|name=Okabuto Wari
|name=Okabuto Wari
|anchor=yes
|input=5MKHP
|input=5MKHP
|data=
|data=
Line 1,489: Line 1,824:
|image=SFV_Oro_6PPP.png
|image=SFV_Oro_6PPP.png
|name=Ashi Barai
|name=Ashi Barai
|anchor=yes
|input=6PPP
|input=6PPP
|data=
|data=

Latest revision as of 20:51, 7 July 2023

Introduction

About Oro

Oro is an old hermit who makes his first appearance in Street Fighter III: New Generation. He returns in Street Fighter V with a set of abilities heavily referencing his iconic gameplay from 3rd Strike including his Tengu Stones and "chicken" combos.

Final Patch

Players to Watch

  • Brian_F
  • Broski
  • Donpachi
  • Gunfight
  • jick_d
  • Prophet
Oro
SFV-Oro Portrait.jpg
Vitals
Life Points 950
Stun Points 1050
V-Gauge Points
V-Trigger 1 2 Bars
V-Trigger 2 3 Bars
Ground Movement
Forward Walk Speed 0.0401
Backward Walk Speed 0.02788
Forward Dash Speed 17
Backward Dash Speed 24
Forward Dash Distance 1.4875
Backward Dash Distance 1.21
Backdash CH Frames 3-10
Jumping
Back Jump Speed 4+39+4 (47)
Neutral Jump Speed 4+38+4 (46)
Forward Jump Speed 3+39+4 (46)
Forward Jump Distance 1.934
Backward Jump Distance 2.122
Throws
Throw Hurtbox 0.25
Throw Range 0.8
SFV Frame Data Glossary
Active

How many frames a move remains active (can hurt opponents) for.

Attack

Attack level is L for low attacks (must be blocked crouching), H is for High attacks (which can be blocked high or low) and M for overhead (must be blocked standing). T is for throw attacks (which cannot be blocked).

Cancel options

Available cancel options.

  • "ch": Chain cancel, refer to description for options.
  • "sp": Special move.
  • "su": Critical art.
  • "vs[1/2]": V-Skill 1 or 2.
  • "vt[1/2]": V-Trigger 1 or 2 activation.
Confirm windows

Hit confirm windows written as Specials & CAs/Target Combos/V-Trigger. Notation may denote V-Skill only cancel windows in Specials.

  • Refers to the amount of time (in frames) you have to cancel into another move from the moment the attack connects with the opponent.
Crush Counter

Crush Counter hit advantage written as opponent state, frame advantage, and v-gauge gain on hit.

Damage

Attack damage on hit. Notation may denote multi-hit or "sweet spot" damage values on certain frames.

Hit/Block

These are frame advantage values when the attack hits or is blocked. If the number is positive, then the move will end before the defender can act again. If the number is negative, the defender will be able to act before the attacker and maybe even punish. KD refers to knockdown on hit.

  • Note that generally, normal counter hits add an additional +2 to hit advantage in SFV.
Knockdown

Knockdown advantage against Normal, Quick Rise and Back Rise wake up options.

Recovery

How many frames it takes for a move to finish after it's been active.

Startup

How many frames it takes before the move becomes 'active' or have a hit box. The last startup frame and the first active frame are the same frame, meaning all values are written as Startup + 1.

Stun

Amount of stun added to the opponent's stun bar on hit.

Normals

5LP
Stand LP
5LP
SFV Oro 5LP.png
Startup Active Recovery Hit
3 3 6 5
Damage Stun Attack Block
30 70 H 2
  • Cancel options: sp su vs1 vs2 vt1 vt2
Oro's only 3F move
In tick throw range on block even if opponent walks back
FATonline.png
5MP
Stand MP
5MP
SFV Oro 5MP.png
Startup Active Recovery Hit
7 4 21 KD
Damage Stun Attack Block
40*30 (70) 60*60 (120) H -6
  • Knockdown: 107 KD Adv, 48 Quick Rise Adv, 53 Back Rise Adv.
  • Confirm windows:
    • Specials & CA: 15/18*
    • V-Trigger: 15
    • Notes: *Jump Cancel
  • Cancel options: j sp su vs1 vs2 vt1 vt2
Cancelable into a forward jump on hit by holding up
Launches opponent into a limited juggle state
Cannot hit cross-up (behind Oro)
+64/5/10 KDA if canceled into V-Skill 1 on hit
Juggle Limit / Increase / Start: 3 / 1 / 1
FATonline.png
5HP
Stand HP
5HP
SFV Oro 5HP.png
Startup Active Recovery Hit
11 3 20 2
Damage Stun Attack Block
80 150 H -2
  • Confirm windows:
    • Specials & CA: 17
    • V-Trigger: 17
  • Cancel options: sp su vs1 vs2 vt1 vt2
Stand HP has only 5F start-up if released half-way through the hold version (after holding HP for at least 7F of start-up)
FATonline.png
5LK
Stand LK
5LK
SFV Oro 5LK.png
Startup Active Recovery Hit
5 3 8 5
Damage Stun Attack Block
40 70 H 2
  • Cancel options: sp su vs1 vs2 vt1 vt2
Good for poking and pressure
FATonline.png
5MK
Stand MK
5MK
SFV Oro 5MK.png
Startup Active Recovery Hit
6 2 15 5
Damage Stun Attack Block
60 100 H 3
  • Confirm windows:
    • Specials & CA: 15
    • Target Combos: 19
    • V-Trigger: 15
  • Cancel options: sp su vs1 vs2 vt1 vt2
Forces stand on hit
Very low pushback on block
Great frametrap / combo starter
FATonline.png
5HK
Stand HK
5HK
SFV Oro 5HK.png
Startup Active Recovery Hit
11 3 22 2
Damage Stun Attack Block
90 150 H -4
  • Crush Counter: Stagger, 22 Adv, +120 V-Gauge.
  • Confirm windows:
    • V-Trigger: 17
  • Cancel options: vt1 vt2
Can dash up and do stand LK combos on Crush Counter
Reduced hurtbox on the leg Oro stands on frames 9-10 (helps avoiding low attacks)
No hurtbox extension during start-up and very fast hurtbox retraction on whiff makes this a solid poke in neutral
FATonline.png
2LP
Crouch LP
2LP
SFV Oro 2LP.png
Startup Active Recovery Hit
4 3 7 4
Damage Stun Attack Block
40 70 H 2
  • Cancel options: sp su vs1 vs2 vt1 vt2
Chains into crLP and crLK
In tick throw range on block but not if opponent walks back
FATonline.png
2MP
Crouch MP
2MP
SFV Oro 2MP.png
Startup Active Recovery Hit
7 3 16 3
Damage Stun Attack Block
70 100 H -2
  • Confirm windows:
    • V-Trigger: 14
  • Cancel options: vt1 vt2
No hurtbox extension during start-up and decent range makes this a strong poke
FATonline.png
2HP
Crouch HP
2HP
SFV Oro 2HP.png
Startup Active Recovery Hit
7 4 26 -4
Damage Stun Attack Block
90 150 H -7
  • Crush Counter: Stagger, 15 Adv, +150 V-Gauge.
  • Confirm windows:
    • Specials & CA: 18
    • V-Trigger: 18
  • Cancel options: sp su vs1 vs2 vt1 vt2
Forces stand on hit
Cannot hit cross-up (behind Oro)
Only crush counters on first active frame
Decent vertical anti-air on active frames 2-4
FATonline.png
2LK
Crouch LK
2LK
SFV Oro 2LK.png
Startup Active Recovery Hit
4 2 7 3
Damage Stun Attack Block
20 70 L 0
  • Cancel options: vt1 vt2
Chains into crLP and crLK
FATonline.png
2MK
Crouch MK
2MK
SFV Oro 2MK.png
Startup Active Recovery Hit
7 3 14 2
Damage Stun Attack Block
50 100 L -2
  • Confirm windows:
    • Specials & CA: 15
    • V-Trigger: 15
  • Cancel options: sp su vs1 vs2 vt1 vt2
FATonline.png
2HK
Crouch HK
2HK
SFV Oro 2HK.png
Startup Active Recovery Hit
8 2 23 KD
Damage Stun Attack Block
100 150 L -12
  • Crush Counter: Hard Knockdown, KD Adv, +120 V-Gauge.
  • Knockdown: 72 KD Adv, 23 Quick Rise Adv, 28 Back Rise Adv.
  • Confirm windows:
    • V-Trigger: 16
  • Cancel options: vt1 vt2
Extended leg hurtbox sticks out for longer on block only (makes it easier to punish on block)
FATonline.png
j.LP
Jump LP
j.LP
SFV Oro j.LP.png
Startup Active Recovery Hit
4 6 - -
Damage Stun Attack Block
50 90 M -
Not a good hitbox for a jumping jab
FATonline.png
j.MP
Jump MP
j.MP
SFV Oro j.MP.png
Startup Active Recovery Hit
7 3 - -
Damage Stun Attack Block
70 120 M -
Doesn't seem useful in any way whatsoever
FATonline.png
j.HP
Jump HP
j.HP
SFV Oro j.HP 1.png
SFV Oro j.HP 2.png
Startup Active Recovery Hit
10 4(6)3 - -
Damage Stun Attack Block
60*40 (100) 100*50 (150) M -
First hit resets airborne opponents
Second hit puts airborne opponents into a limited juggle state
Can land both hits on standing opponents if timed properly (easier against taller opponents)
Juggle Limit / Increase / Start: 3 / 1 / 1
FATonline.png
j.LK
Jump LK
j.LK
SFV Oro j.LK.png
Startup Active Recovery Hit
5 8 - -
Damage Stun Attack Block
50 90 M -
Cross-up
Pretty good vertical hitbox (similar to Ryu jump LK)
Slightly lowers head hurtbox for the entire move duration
FATonline.png
j.MK
Jump MK
j.MK
SFV Oro j.MK.png
Startup Active Recovery Hit
6 4 - -
Damage Stun Attack Block
70 120 M -
  • Cancel options: sp
Puts airborne opponents into a limited juggle state
Cancelable into Air Chicken Stomps
Pretty good air-to-air hitbox
Has the furthest horizontal reach of all of Oro's jump-ins
Juggle Limit / Increase / Start: 3 / 2 / 1
FATonline.png
j.HK
Jump HK
j.HK
SFV Oro j.HK.png
Startup Active Recovery Hit
10 5 - -
Damage Stun Attack Block
90 150 M -
Oro's ideal horizontal jump-in
Juggle Limit: 3
FATonline.png
7, 8, or 9 > 7, 8, or 9
Double Jump
7, 8, or 9 > 7, 8, or 9
SFV Oro 7 8 or 9 7 8 or 9.png
Startup Active Recovery Hit
- - 4 -
Damage Stun Attack Block
- - - -
Oro is susceptible to special counter-hits during the entire duration of his double jump by any medium / heavy / command normals, this special counter-hit state puts Oro into a free juggle state
Double Jump works the same as pressing a button in the air and follows the same recovery rules as a jumping attack would (4F landing recovery; Oro can't block or do any actions on the first 2 frames of landing)
FATonline.png

Command Normals

6MP
Kaeshi Genkotsu
6MP
SFV Oro 6MP.png
Startup Active Recovery Hit
10 3 20 2
Damage Stun Attack Block
60 100 H -4
  • Confirm windows:
    • Specials & CA: 16
    • V-Trigger: 16
  • Cancel options: sp su vs1 vs2 vt1 vt2
Puts airborne opponents into a limited juggle state
Good for juggles and anti-air juggle conversions
Decent poke
Pretty hit confirmable into cancels (16F)
Juggle Limit / Increase / Start: 2 / 1 / 1
FATonline.png
6MK
Tobi Hiza
6MK
SFV Oro 6MK.png
Startup Active Recovery Hit
12 8 18 -2(5)
Damage Stun Attack Block
60 100 H -4(3)
Airborne on frames 7-21 (and hops over most low attacks)
Advantage listed with parentheses format; x(y) - refers to worst(x) to best(y) frame advantage depending on how late into active frames it hits
Can be spaced during blockstrings to hit meaty enough to continue pressure
FATonline.png
4MK
Hane Jodan Mawashi
4MK
SFV Oro 4MK.png
Startup Active Recovery Hit
14 2 17 3
Damage Stun Attack Block
70 100 H -4
  • Cancel options: vt1 vt2
Not actually airborne
Hops over low attacks (no leg hurtboxes) on frames 8-11
Reduced standing leg hurtbox on frames 12-15
Puts airborne opponents into a limited juggle state
Juggle Limit / Increase / Start: 5 / 1 / 1
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Target Combos

5MK > 5MP
Tsurane Uchiage
5MK > 5MP
SFV Oro 5MK 5MP 1.png
SFV Oro 5MK 5MP 2.png
Startup Active Recovery Hit
6+11 2 20 KD
Damage Stun Attack Block
60*45 (105) 100*90 (190) H -5
  • Knockdown: 99 KD Adv, 54 Quick Rise Adv, 59 Back Rise Adv.
  • Cancel options: vt1 vt2
Launches the opponent into a more limited juggle state than regular stMP (Juggle Start 4 instead of 1)
Juggle Limit / Increase / Start: 3 / 1 / 4
FATonline.png
5MK > 5MP > MPMK (VS1)
Oi Onibi
5MK > 5MP > MPMK (VS1)
SFV Oro 5MK 5MP 1.png
SFV Oro 5MK 5MP 2.png
SFV Oro 5MK 5MP MPMK (VS1).png
Startup Active Recovery Hit
6+11+60 - 6 KD
Damage Stun Attack Block
60*45 (105) 100*90 (190) - -42
  • Knockdown: 58 KD Adv, -1 Quick Rise Adv, 4 Back Rise Adv.
Good way of setting up V-Skill 1
FATonline.png
5MK > 5MP > MPMK (VS2)
Oi Minomushi
5MK > 5MP > MPMK (VS2)
SFV Oro 5MK 5MP 1.png
SFV Oro 5MK 5MP 2.png
SFV Oro 5MK 5MP MPMK (VS2).png
Startup Active Recovery Hit
6+11+36 0 0 KD
Damage Stun Attack Block
60*45 (105) 100*90 (190) - -22
  • Knockdown: 85 KD Adv, 26 Quick Rise Adv, 31 Back Rise Adv.
FATonline.png
5MK > 5MP > MPMK (VS2) > P
Oi Kaki Otoshi
5MK > 5MP > MPMK (VS2) > P
SFV Oro 5MK 5MP MPMK (VS2) P.png
Startup Active Recovery Hit
6+11+17+12 2 21 KD
Damage Stun Attack Block
60*45*56 (161) 100*90*80 (270) M -7
  • Knockdown: 71 KD Adv, 12 Quick Rise Adv, 17 Back Rise Adv.
Overhead
Cannot be canceled into V-Trigger 1 Command Grab unlike regular V-Skill 2
Juggle Limit / Increase / Start: 4 / 1 / 1
FATonline.png
5MK > 5MP > MPMK (VS2) > K
Oi Eda Uchi
5MK > 5MP > MPMK (VS2) > K
SFV Oro 5MK 5MP MPMK (VS2) K.png
Startup Active Recovery Hit
6+11+17+11 2 19 KD
Damage Stun Attack Block
60*45*48 (153) 100*90*80 (270) H -4
  • Knockdown: 93 KD Adv, 34 Quick Rise Adv, 39 Back Rise Adv.
Cannot be canceled into V-Trigger 1 Command Grab unlike regular V-Skill 2
Juggle Limit / Increase / Start: 4 / 1 / 1
FATonline.png

Throws

LPLK
Yashi Kudaki
Throw
LPLK
SFV Oro LPLK.png
Startup Active Recovery Hit
5 3 17 KD
Damage Stun Attack Block
130 150 T -
  • Knockdown: 64 KD Adv, 15 Quick Rise Adv, 15 Back Rise Adv.
FATonline.png
4LPLK
Tomoe Nage
Back Throw
4LPLK
SFV Oro 4LPLK.png
Startup Active Recovery Hit
5 3 17 KD
Damage Stun Attack Block
140 150 T -
  • Knockdown: 72 KD Adv, 23 Quick Rise Adv, 23 Back Rise Adv.
FATonline.png
LPLK (air)
Kuchu Jigoku Guruma
LPLK (air)
SFV Oro LPLK (air).png
Startup Active Recovery Hit
5 3 6 KD
Damage Stun Attack Block
150 200 T -
  • Knockdown: 52 KD Adv, 13 Quick Rise Adv, 13 Back Rise Adv.
6F landing recovery if air throw whiffs
FATonline.png

Special Moves

46LP
LP Nichirin Sho
46LP
SFV Oro 46LP.png
Startup Active Recovery Hit
16 - 30 0
Damage Stun Attack Block
60 100 H -3
  • Cancel options: su
Takes 45 frames to charge
Projectile Speed: 0.05
Projectile lasts on screen for 109 frames
Puts airborne opponents into a limited juggle state
Juggle Limit / Increase / Start: 10 / 1 / 1
FATonline.png
46MP
MP Nichirin Sho
46MP
SFV Oro 46MP.png
Startup Active Recovery Hit
16 - 30 0
Damage Stun Attack Block
60 100 H -3
  • Cancel options: su
Takes 45 frames to charge
Projectile Speed: 0.09
Projectile lasts on screen for 109 frames
Puts airborne opponents into a limited juggle state
Juggle Limit / Increase / Start: 10 / 1 / 1
FATonline.png
46HP
HP Nichirin Sho
46HP
SFV Oro 46HP.png
Startup Active Recovery Hit
16 - 30 4
Damage Stun Attack Block
60 100 H -3
  • Cancel options: su
Takes 45 frames to charge
Cannot hit crouching opponents
Puts airborne opponents into a limited juggle state
Juggle Limit / Increase / Start: 2 / 1 / 1
FATonline.png
46PP
EX Nichirin Sho
46PP
SFV Oro 46PP.png
Startup Active Recovery Hit
16 - 30 6
Damage Stun Attack Block
40*30 (70) 100 H 4
  • Cancel options: vt1 vt2
Takes 45 frames to charge
Homes in on the opponent
Projectile lasts on screen for 150 frames
Cancelable into V-Trigger activations on Hit and Block
Puts airborne opponents into a limited juggle state
Juggle Limit / Increase / Start: 10 / 1 / 1
FATonline.png
28LP
LP Oni Yanma
28LP
SFV Oro 28P.png
Startup Active Recovery Hit
4 12 19+11 KD
Damage Stun Attack Block
100(60) 150(100) H -24
  • Knockdown: 89 KD Adv, 30 Quick Rise Adv, 35 Back Rise Adv.
  • Cancel options: su vt1
Takes 45 frames to charge
Invincible to throws and airborne strike attacks on frames 1-7
Airborne on frames 4-34
Launches opponent into a limited juggle state
60 damage / 100 stun on later active frames
Cannot hit cross-up (behind Oro)
Oro is in counterhit state during move duration
Can be canceled into V-Trigger 1 Air Command Grab on hit
Cancelable into Super on the first 2 active frames
Active frames 1-4; Juggle Limit / Increase / Start: 6 / 3 / 5
Active frames 5-12; Juggle Limit / Increase / Start: 6 / 3 / 90
FATonline.png
28MP
MP Oni Yanma
28MP
SFV Oro 28P.png
Startup Active Recovery Hit
5 11 26+13 KD
Damage Stun Attack Block
120(60) 150(100) H -32
  • Knockdown: 81 KD Adv, 22 Quick Rise Adv, 27 Back Rise Adv.
  • Cancel options: su vt1
Takes 45 frames to charge
Invincible to airborne strike attacks on frames 1-8
Airborne on frames 7-41
Launches opponent into a limited juggle state
60 damage / 100 stun on later active frames
Cannot hit cross-up (behind Oro)
Oro is in counterhit state during move duration
Can be canceled into V-Trigger 1 Air Command Grab on hit
Cancelable into Super on the first 2 active frames
Active frames 1-4; Juggle Limit / Increase / Start: 7 / 3 / 5
Active frames 5-11; Juggle Limit / Increase / Start: 7 / 3 / 90
FATonline.png
28HP
HP Oni Yanma
28HP
SFV Oro 28P.png
Startup Active Recovery Hit
6 2*8 28+15 KD
Damage Stun Attack Block
70*60(130) 100*50(150) H -33
  • Knockdown: 81 KD Adv, 22 Quick Rise Adv, 27 Back Rise Adv.
  • Cancel options: su vt1
Takes 45 frames to charge
Strike and Projectile invincible on frames 3-6
Airborne on frames 8-43
Launches opponent into a limited juggle state
60 damage / 50 stun on later active frames (aka the 2nd hit)
Oro is in counterhit state during move duration
Can be canceled into V-Trigger 1 Air Command Grab on hit
Cancelable into Super on the first hit only
Juggle Limit / Increase / Start: 8*9 / 1*3 / 5*90
FATonline.png
28PP
EX Oni Yanma
28PP
SFV Oro 28PP.png
Startup Active Recovery Hit
4 15 37+17 KD
Damage Stun Attack Block
40*30x4 (160) 200 H -36
  • Knockdown: 74 KD Adv, 15 Quick Rise Adv, 20 Back Rise Adv.
  • Cancel options: su vt1
Takes 45 frames to charge
Fully invincible on frames 1-16
Oro is in counterhit state during move duration and takes 20% additional damage from the first hit (total of 144%)
Can be canceled into V-Trigger 1 Air Command Grab on hit
Juggle Limit / Increase / Start: 12*12*12 / 0*0*30 / 0*0*80
FATonline.png
63214LP
LP Nioh Riki
63214LP
SFV Oro 63214P.png
Startup Active Recovery Hit
5 2 35 KD
Damage Stun Attack Block
110 200 H -17
  • Knockdown: 64 KD Adv, 15 Quick Rise Adv, 15 Back Rise Adv.
Range: 1.44
Strike throw; Can be blocked (but still denies back-roll wake-up option for opponent)
Switches sides with opponent
All the non-EX versions have the same start-up, range, and oki (the only difference is damage, making LP and MP versions of this special completely useless; just use the HP version)
FATonline.png
63214MP
MP Nioh Riki
63214MP
SFV Oro 63214P.png
Startup Active Recovery Hit
5 2 35 KD
Damage Stun Attack Block
120 200 H -17
  • Knockdown: 64 KD Adv, 15 Quick Rise Adv, 15 Back Rise Adv.
Range: 1.44
Strike throw; Can be blocked (but still denies back-roll wake-up option for opponent)
Switches sides with opponent
All the non-EX versions have the same start-up, range, and oki (the only difference is damage, making LP and MP versions of this special completely useless; just use the HP version)
FATonline.png
63214HP
HP Nioh Riki
63214HP
SFV Oro 63214P.png
Startup Active Recovery Hit
5 2 35 KD
Damage Stun Attack Block
140 200 H -17
  • Knockdown: 64 KD Adv, 15 Quick Rise Adv, 15 Back Rise Adv.
Range: 1.44
Strike throw; Can be blocked (but still denies back-roll wake-up option for opponent)
Switches sides with opponent
This HP version is the correct choice of the non-EX versions and only one you should be using
FATonline.png
63214PP
EX Nioh Riki
63214PP
SFV Oro 63214PP.png
Startup Active Recovery Hit
5 2 35 KD
Damage Stun Attack Block
180 200 H -17
  • Knockdown: 68 KD Adv, 19 Quick Rise Adv, 19 Back Rise Adv.
Range: 1.51
Strike throw; Can be blocked (but still denies back-roll wake-up option for opponent)
Switches sides with opponent
4F less recovery on hit (grants +4 on KDA compared to non-EX versions) allowing for dash up +2 oki
Combos from max range stand HP (hold) unlike the non-EX versions
FATonline.png
236K
Jinchu Watari
236K
SFV Oro 236K.png
Startup Active Recovery Hit
26 2*2 16(6) KD
Damage Stun Attack Block
50*70 (120) 50*100 (150) H -16(-19)
  • Knockdown: 81(84) KD Adv, 22(25) Quick Rise Adv, 27(30) Back Rise Adv.
  • Cancel options: vt1
Not an overhead
Airborne from frame 9 until landing
Frame advantage and KDA varies depending on how high Oro connects on the opponent (the low Oro's kicks connect, the less punishable it is on block and the higher KDA it grants)
Frame advantage and KDA shown is for normal height characters (worse on block and KDA against taller standing characters)
10 less landing recovery frames on hit (6F)
Trajectory Oro jumps in depends on version used (LK/MK/HK)
Can be canceled into V-Trigger 1 Air Command Grab on hit
Launches opponent into a limited juggle state on hit
Juggle Limit / Increase / Start: 10*11 / 1*1 / 1*1
FATonline.png
236KK
EX Jinchu Watari
236KK
SFV Oro 236KK.png
Startup Active Recovery Hit
24 10 16(6) KD
Damage Stun Attack Block
20*40x3 (140) 200 H -17(-20)
  • Knockdown: 78(82) KD Adv, 19(23) Quick Rise Adv, 24(28) Back Rise Adv.
  • Cancel options: vt1
Not an overhead
Projectile invincible from frame 3 until landing
The attack portion is not projectile invincible
Airborne from frame 9 until landing
Can be drifted forward
Frame advantage and KDA varies depending on how high Oro connects on the opponent (the low Oro's kicks connect, the less punishable it is on block and the higher KDA it grants)
Frame advantage and KDA shown is for normal height characters (worse on block and KDA against taller standing characters)
10 less landing recovery frames on hit
Does 4 stomps on block and 5 stomps on hit
Does not bounce away on block if the last stomp misses
Can be canceled into V-Trigger 1 Air Command Grab on hit
Launches opponent into a limited juggle state on hit
Juggle Limit / Increase / Start: 14 / 1*1*1*1 / 1
FATonline.png
236K(air)
Jinchu Nobori (air)
236K(air)
SFV Oro 236K(air).png
Startup Active Recovery Hit
5 4 9 KD
Damage Stun Attack Block
40*40 (80) 60*60 (120) H -15
  • Knockdown: 83 KD Adv, 24 Quick Rise Adv, 29 Back Rise Adv.
  • Cancel options: vt1
Not an overhead
Frame advantage and KDA listed is for Instant Air Chicken Stomp
Can be canceled with V-Trigger 1 Air Command Grab on hit
Launches opponent into a limited juggle state on hit
Juggle Limit / Increase / Start: 10*11 / 1*1 / 1*1
FATonline.png
236KK(air)
EX Jinchu Nobori (air)
236KK(air)
SFV Oro 236KK(air).png
Startup Active Recovery Hit
4 4 4 KD
Damage Stun Attack Block
20x4*60 (140) 200 H -2
  • Knockdown: 70 KD Adv, 11 Quick Rise Adv, 16 Back Rise Adv.
  • Cancel options: vt1
Not an overhead
Frame advantage and KDA listed is for Instant Air EX Chicken Stomp
Does 4 stomps on block and 5 stomps on hit
Does not bounce away on block if the last stomp misses
Can be canceled with V-Trigger 1 Air Command Grab on hit
Launches opponent into a limited juggle state on hit
Juggle Limit / Increase / Start: 11*12*13*14 / 1*1*1*1 / 1
FATonline.png
214LK
LK Tsuranekeashi
214LK
SFV Oro 214LK.png
Startup Active Recovery Hit
12 3 27 2
Damage Stun Attack Block
70 100 H -8
  • Cancel options: vt1 vt2
Cancelable into V-Trigger activations on Hit and Block
Can be canceled with V-Trigger 2 Command Grab
Puts airborne opponents into a limited juggle state
Juggle Limit / Increase / Start: 3 / 1 / 1
FATonline.png
214MK
MK Tsuranekeashi
214MK
SFV Oro 214MK HK.png
Startup Active Recovery Hit
15 2(8)2 28 2
Damage Stun Attack Block
50*50 (100) 50*70 (120) H -10
  • Cancel options: vt1 vt2
Pulls in the opponent on Hit and Block; gives Oro a +2 mix-up up close on hit
Cancelable into V-Trigger activations on Hit and Block
Can be canceled with V-Trigger 2 Command Grab
Puts airborne opponents into a limited juggle state
Juggle Limit / Increase / Start: 3*3 / 0*1 / 1*1
FATonline.png
214HK
HK Tsuranekeashi
214HK
SFV Oro 214MK HK.png
Startup Active Recovery Hit
18 2(8)2 28 KD
Damage Stun Attack Block
60*60 (120) 50*100 (150) H -10
  • Knockdown: 85 KD Adv, 26 Quick Rise Adv, 31 Back Rise Adv.
  • Cancel options: vt1 vt2
Cancelable into V-Trigger activations on Hit and Block
Can be canceled with V-Trigger 2 Command Grab
Puts opponents into a limited juggle state
Juggle Limit / Increase / Start: 10*11 / 1*1 / 1*1
FATonline.png
214KK
EX Tsuranekeashi
214KK
SFV Oro 214KK.png
Startup Active Recovery Hit
15 2(8)2 35 KD
Damage Stun Attack Block
30*20*30 (80) 20x2*60 (100) H -19
  • Knockdown: 102 KD Adv, 43 Quick Rise Adv, 48 Back Rise Adv.
  • Cancel options: vt1 vt2
Final hit only occurs on hit
Can cancel final hit into V-Skill 2
Launches opponent into a limited juggle state
Juggle Limit / Increase / Start: 1*2*3 / 1*1*2 / 1*0*0
FATonline.png

Critical Art

236236P
Daishinsenriki
236236P
SFV Oro 236236P 1.png
SFV Oro 236236P 2.png
Startup Active Recovery Hit
7(4) 2 69 KD
Damage Stun Attack Block
340 0 H -47
  • Knockdown: 32 KD Adv, 32 Quick Rise Adv, 32 Back Rise Adv.
Fully invincible on frames 1-8
Hard knockdown
Strike throw; Can be blocked
3F faster start-up (4F) when canceled into from Oni Yanma (DP)
Goes back to center screen and full screen apart after cinematic
FATonline.png

Taunts

5PPPKKK
Taunt
5PPPKKK
SFV Oro 5PPPKKK.png
"*snore*... huh?"
Startup Active Recovery Hit
- - 61 -
Damage Stun Attack Block
- - - -
FATonline.png

V-System

V-Skill 1

5, 4, or 2+MPMK (VS1)
Onibi
5, 4, or 2MPMK (VS1)
SFV Oro 5MPMK (VS1).png
5MPMK
SFV Oro 4MPMK (VS1).png
4MPMK
SFV Oro 2MPMK (VS1).png
2MPMK
Startup Active Recovery Hit
60 - 5 25
Damage Stun Attack Block
30*30*40 (100) 30*30*40 (100) H 24
3 hit projectile
n+V-Skill (5MPMK): Travels in an arc that goes fullscreen
b+V-Skill (4MPMK): Travels fullscreen in two small arcs
d+V-Skill (2MPMK): Travels a little more than fullscreen in a very large arc
Frame advantage refers to point blank orb
Builds 100 / 50 V-Gauge on Hit / Block
Adds 60 V-Timer on Hit
Puts airborne opponents into a limited juggle state
Juggle Limit / Increase / Start: 5*5*5 / 0*0*1 / 1
FATonline.png

V-Skill 2

MPMK (VS2)
Minomushi
MPMK (VS2)
SFV Oro MPMK (VS2).png
Startup Active Recovery Hit
- - 36 -
Damage Stun Attack Block
- - - -
Can go into follow-ups on frames 17-20
Not actually airborne
FATonline.png
MPMK (VS2) > P
Kaki Otoshi
MPMK (VS2) > P
SFV Oro MPMK (VS2) P.png
Startup Active Recovery Hit
17+12 2 21 4
Damage Stun Attack Block
60 100 M -7
  • Cancel options: vt1
Overhead
Can be canceled into V-Trigger 1 Command Grab on Hit and Block
Builds 80 / 40 V-Gauge on Hit / Block
Spikes down airborne opponents to the ground
Juggle Limit / Increase / Start: 3 / 1 / 1
FATonline.png
MPMK (VS2) > K
Eda Uchi
MPMK (VS2) > K
SFV Oro MPMK (VS2) K.png
Startup Active Recovery Hit
17+7 1*2 19 2
Damage Stun Attack Block
30*30 30*70 H -4
  • Cancel options: vt1
Can be canceled into V-Trigger 1 Command Grab on Hit and Block
Builds 70 / 35 V-Gauge on Hit / Block
Puts airborne opponents into a limited juggle state
Juggle Limit / Increase / Start: 5*5 / 0*2 / 1*1
FATonline.png

V-Trigger 1

HPHK (VT1)
Manrikitan
HPHK (VT1)
SFV Oro HPHK (VT1).png
Startup Active Recovery Hit
1 - 7 -
Damage Stun Attack Block
- - - -
2 bar V-Trigger
Duration of 3000 frames (50 seconds)
Gives access to Kishinriki and Kishin Kuchu Jigoku Guruma command grabs
FATonline.png
5HPHK
Kishinriki
5HPHK
SFV Oro 5HPHK.png
Startup Active Recovery Hit
5 3 60 KD
Damage Stun Attack Block
200 240 T -
  • Knockdown: 72 KD Adv, 23 Quick Rise Adv, 23 Back Rise Adv.
Spends 1500 V-Timer (50% V-Timer)
This command grab can be canceled into from V-Trigger cancelable moves and V-Skill 2 follow-ups
Switches sides with opponent
FATonline.png
5HPHK (air)
Kishin Kuchu Jigoku Guruma
5HPHK (air)
SFV Oro 5HPHK (air).png
Startup Active Recovery Hit
5 2 10 KD
Damage Stun Attack Block
200(160) 250(200) T -
  • Knockdown: 14 KD Adv, 14 Quick Rise Adv, 14 Back Rise Adv.
Spends 1500 V-Timer (50% V-Timer)
Hard knockdown
This command grab can be canceled into from Oni Yanma (DP)
Does less damage (160) and stun (200) when canceled into
FATonline.png

V-Trigger 2

HPHK (VT2)
Tengu Stone
HPHK (VT2)
SFV Oro HPHK (VT2).png
Startup Active Recovery Hit
1 - 5 -
Damage Stun Attack Block
- - - -
3 bar V-Trigger
Duration of 1200 frames (20 seconds)
Summons 3 random objects that follow up Oro's attacks
Each item counts as a 1-hit projectile (can clash with all other projectile hitboxes)
V-Timer decreases by 40 frames each time an object follows up an attack
FATonline.png
2HPHK (VT2)
Tengu Midare Stone
2HPHK (VT2)
SFV Oro 2HPHK (VT2).png
Startup Active Recovery Hit
1 - 5 -
Damage Stun Attack Block
- - - -
3 bar V-Trigger
Duration of 1200 frames (20 seconds)
Summons 5 random objects that follow up Oro's normal attacks
Each item counts as a 1-hit projectile (can clash with all other projectile hitboxes)
V-Timer decreases by 40 frames each time an object follows up an attack
FATonline.png
5HPHK
Stone
SFV Oro Stone.png
Startup Active Recovery Hit
- - - -
Damage Stun Attack Block
10 0 H -
FATonline.png
5HPHK
Clay Dinosaur Figure
SFV Oro Dinosaur.png
Startup Active Recovery Hit
- - - -
Damage Stun Attack Block
10 10 H -
Recovers 20 frames of V-Timer on hit
FATonline.png
5HPHK
Basketball
SFV Oro Basketball.png
Startup Active Recovery Hit
- - - -
Damage Stun Attack Block
10 0 H -
FATonline.png
5HPHK
CPSP
SFV Oro CPSP.png
Startup Active Recovery Hit
- - - -
Damage Stun Attack Block
20 0 H -
Sets opponent on fire on hit
FATonline.png
5HPHK
Blanka-chan Doll
SFV Oro Blanka-chan.png
Startup Active Recovery Hit
- - - -
Damage Stun Attack Block
10 15 H -
Recovers 10 frames of V-Timer on hit
Electrocutes opponent on hit
FATonline.png
5HPHK
Book of Miraha
SFV Oro Book.png
Startup Active Recovery Hit
- - - -
Damage Stun Attack Block
5 20 H -
Chills opponent on hit; does not freeze stun bar
FATonline.png

V-Shift

5MKHP
V-Shift
5MKHP
SFV Oro 5MKHP.png
Startup Active Recovery Hit
1 9 22 -
Damage Stun Attack Block
- - - -
Shifts back 1.11 range
Fully invincible on frames 1-9 during which time any strike or projectile evaded will trigger a slow-motion effect on frame 11 for both players
Immediately gains full invincibility for the full duration of V-Shift if you successfully evade a strike or projectile on start-up frames 1-9
Throw invincible on frames 1-16 on an empty / raw V-Shift
Counter-Hit state on frames 10-31 on an empty / raw V-Shift
Opponent can still cancel the attack that was V-Shifted as if it had connected (this allows for a lot of shenanigans)
Costs 300 V-Gauge (1 bar) to use and refunds 150 V-Gauge back (1/2 bar) on a successful V-Shift if the slow-mo is triggered
If the V-Shift is successful you can cancel it into a follow-up attack (see V-Shift Break) that's fully invincible and knocks the opponent down on hit
FATonline.png

V-Shift Break

5MKHP
Okabuto Wari
5MKHP
SFV Oro 5MKHP break.png
Startup Active Recovery Hit
? 3 ? KD
Damage Stun Attack Block
60 0 H -2
  • Knockdown: 78 KD Adv, 19 Quick Rise Adv, 24 Back Rise Adv.
Fully invincible during startup and active frames
FATonline.png

V-Reversal

6PPP
Ashi Barai
6PPP
SFV Oro 6PPP.png
Startup Active Recovery Hit
17 2 24 KD
Damage Stun Attack Block
- - H -2
  • Knockdown: 74 KD Adv, 15 Quick Rise Adv, 20 Back Rise Adv.
Strike and Projectile invincible on frames 1-30
FATonline.png


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Necalli
Oro
Poison
Rashid
Rose
R.Mika
Ryu
Sagat
Sakura
Seth
Urien
Vega
Zangief
Zeku (Old)
Zeku (Young)
Eleven