(→6HP) |
m (→5PPPKKK) |
||
(3 intermediate revisions by 2 users not shown) | |||
Line 31: | Line 31: | ||
|image=SFV_Alex_5LP.png | |image=SFV_Alex_5LP.png | ||
|name=Stand LP | |name=Stand LP | ||
|anchor=yes | |||
|input=5LP | |input=5LP | ||
|data= | |data= | ||
Line 55: | Line 56: | ||
|image=SFV_Alex_5MP.png | |image=SFV_Alex_5MP.png | ||
|name=Stand MP | |name=Stand MP | ||
|anchor=yes | |||
|input=5MP | |input=5MP | ||
|data= | |data= | ||
Line 81: | Line 83: | ||
|image=SFV_Alex_5HP.png | |image=SFV_Alex_5HP.png | ||
|name=Stand HP | |name=Stand HP | ||
|anchor=yes | |||
|input=5HP | |input=5HP | ||
|data= | |data= | ||
Line 109: | Line 112: | ||
|image=SFV_Alex_5LK.png | |image=SFV_Alex_5LK.png | ||
|name=Stand LK | |name=Stand LK | ||
|anchor=yes | |||
|input=5LK | |input=5LK | ||
|data= | |data= | ||
Line 130: | Line 134: | ||
|image=SFV_Alex_5MK.png | |image=SFV_Alex_5MK.png | ||
|name=Stand MK | |name=Stand MK | ||
|anchor=yes | |||
|input=5MK | |input=5MK | ||
|data= | |data= | ||
Line 155: | Line 160: | ||
|image=SFV_Alex_5HK.png | |image=SFV_Alex_5HK.png | ||
|name=Stand HK | |name=Stand HK | ||
|anchor=yes | |||
|input=5HK | |input=5HK | ||
|data= | |data= | ||
Line 188: | Line 194: | ||
|image=SFV_Alex_2LP.png | |image=SFV_Alex_2LP.png | ||
|name=Crouch LP | |name=Crouch LP | ||
|anchor=yes | |||
|input=2LP | |input=2LP | ||
|data= | |data= | ||
Line 209: | Line 216: | ||
|image=SFV_Alex_2MP.png | |image=SFV_Alex_2MP.png | ||
|name=Crouch MP | |name=Crouch MP | ||
|anchor=yes | |||
|input=2MP | |input=2MP | ||
|data= | |data= | ||
Line 232: | Line 240: | ||
|image=SFV_Alex_2HP.png | |image=SFV_Alex_2HP.png | ||
|name=Crouch HP | |name=Crouch HP | ||
|anchor=yes | |||
|input=2HP | |input=2HP | ||
|data= | |data= | ||
Line 267: | Line 276: | ||
|image=SFV_Alex_2LK.png | |image=SFV_Alex_2LK.png | ||
|name=Crouch LK | |name=Crouch LK | ||
|anchor=yes | |||
|input=2LK | |input=2LK | ||
|data= | |data= | ||
Line 289: | Line 299: | ||
|image=SFV_Alex_2MK.png | |image=SFV_Alex_2MK.png | ||
|name=Crouch MK | |name=Crouch MK | ||
|anchor=yes | |||
|input=2MK | |input=2MK | ||
|data= | |data= | ||
Line 314: | Line 325: | ||
|image=SFV_Alex_2HK.png | |image=SFV_Alex_2HK.png | ||
|name=Crouch HK | |name=Crouch HK | ||
|anchor=yes | |||
|input=2HK | |input=2HK | ||
|data= | |data= | ||
Line 344: | Line 356: | ||
|image=SFV_Alex_8LP.png | |image=SFV_Alex_8LP.png | ||
|name=Jump LP | |name=Jump LP | ||
|anchor=yes | |||
|input=8LP | |input=8LP | ||
|data= | |data= | ||
Line 361: | Line 374: | ||
|image=SFV_Alex_8MP.png | |image=SFV_Alex_8MP.png | ||
|name=Jump MP | |name=Jump MP | ||
|anchor=yes | |||
|input=8MP | |input=8MP | ||
|data= | |data= | ||
Line 378: | Line 392: | ||
|image=SFV_Alex_8HP.png | |image=SFV_Alex_8HP.png | ||
|name=Jump HP | |name=Jump HP | ||
|anchor=yes | |||
|input=8HP | |input=8HP | ||
|data= | |data= | ||
Line 395: | Line 410: | ||
|image=SFV_Alex_8LK.png | |image=SFV_Alex_8LK.png | ||
|name=Jump LK | |name=Jump LK | ||
|anchor=yes | |||
|input=8LK | |input=8LK | ||
|data= | |data= | ||
Line 413: | Line 429: | ||
|image=SFV_Alex_8MK.png | |image=SFV_Alex_8MK.png | ||
|name=Jump MK | |name=Jump MK | ||
|anchor=yes | |||
|input=8MK | |input=8MK | ||
|data= | |data= | ||
Line 430: | Line 447: | ||
|image=SFV_Alex_8HK.png | |image=SFV_Alex_8HK.png | ||
|name=Jump HK | |name=Jump HK | ||
|anchor=yes | |||
|input=8HK | |input=8HK | ||
|data= | |data= | ||
Line 449: | Line 467: | ||
|image=SFV_Alex_6MP.png | |image=SFV_Alex_6MP.png | ||
|name=Chop | |name=Chop | ||
|anchor=yes | |||
|input=6MP | |input=6MP | ||
|data= | |data= | ||
Line 471: | Line 490: | ||
|image=SFV_Alex_6HP.png | |image=SFV_Alex_6HP.png | ||
|name=Lariat | |name=Lariat | ||
|anchor=yes | |||
|input=6HP | |input=6HP | ||
|data= | |data= | ||
Line 494: | Line 514: | ||
:Forces stand on hit | :Forces stand on hit | ||
:Will whiff on crouching opponents from further out | :Will whiff on crouching opponents from further out | ||
:[https://youtu.be/BUB8Cq87eG0 Can Option Select against V-Reversals with 5MP/Power Bomb or V-Trigger] | |||
:Capcom never stopped buffing this move | :Capcom never stopped buffing this move | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Alex/normal/Lariat}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Alex/normal/Lariat}} | ||
Line 503: | Line 524: | ||
|image=SFV_Alex_9 2HP.png | |image=SFV_Alex_9 2HP.png | ||
|name=Flying Cross Chop | |name=Flying Cross Chop | ||
|anchor=yes | |||
|input=9 > 2HP | |input=9 > 2HP | ||
|data= | |data= | ||
Line 530: | Line 552: | ||
|image=SFV_Alex_LPLK.png | |image=SFV_Alex_LPLK.png | ||
|name=Face-Crush Chop | |name=Face-Crush Chop | ||
|anchor=yes | |||
|input=LPLK | |input=LPLK | ||
|subtitle=Throw | |subtitle=Throw | ||
Line 554: | Line 577: | ||
|image=SFV_Alex_4LPLK.png | |image=SFV_Alex_4LPLK.png | ||
|name=Leg Tomahawk | |name=Leg Tomahawk | ||
|anchor=yes | |||
|input=4LPLK | |input=4LPLK | ||
|subtitle=Back Throw | |subtitle=Back Throw | ||
Line 581: | Line 605: | ||
|image=SFV_Alex_236LP.png | |image=SFV_Alex_236LP.png | ||
|name=LP Flash Chop | |name=LP Flash Chop | ||
|anchor=yes | |||
|input=236LP | |input=236LP | ||
|data= | |data= | ||
Line 606: | Line 631: | ||
|image=SFV_Alex_236MP.png | |image=SFV_Alex_236MP.png | ||
|name=MP Flash Chop | |name=MP Flash Chop | ||
|anchor=yes | |||
|input=236MP | |input=236MP | ||
|data= | |data= | ||
Line 631: | Line 657: | ||
|image=SFV_Alex_236HP.png | |image=SFV_Alex_236HP.png | ||
|name=HP Flash Chop | |name=HP Flash Chop | ||
|anchor=yes | |||
|input=236HP | |input=236HP | ||
|data= | |data= | ||
Line 659: | Line 686: | ||
|image=SFV_Alex_236PP.png | |image=SFV_Alex_236PP.png | ||
|name=EX Flash Chop | |name=EX Flash Chop | ||
|anchor=yes | |||
|input=236PP | |input=236PP | ||
|data= | |data= | ||
Line 688: | Line 716: | ||
|image=SFV_Alex_46LK.png | |image=SFV_Alex_46LK.png | ||
|name=LK Slash Elbow | |name=LK Slash Elbow | ||
|anchor=yes | |||
|input=46LK | |input=46LK | ||
|data= | |data= | ||
Line 714: | Line 743: | ||
|image=SFV_Alex_46MK.png | |image=SFV_Alex_46MK.png | ||
|name=MK Slash Elbow | |name=MK Slash Elbow | ||
|anchor=yes | |||
|input=46MK | |input=46MK | ||
|data= | |data= | ||
Line 741: | Line 771: | ||
|image=SFV_Alex_46HK.png | |image=SFV_Alex_46HK.png | ||
|name=HK Slash Elbow | |name=HK Slash Elbow | ||
|anchor=yes | |||
|input=46HK | |input=46HK | ||
|data= | |data= | ||
Line 768: | Line 799: | ||
|image=SFV_Alex_46KK.png | |image=SFV_Alex_46KK.png | ||
|name=EX Slash Elbow | |name=EX Slash Elbow | ||
|anchor=yes | |||
|input=46KK | |input=46KK | ||
|data= | |data= | ||
Line 799: | Line 831: | ||
|image=SFV_Alex_623LK.png | |image=SFV_Alex_623LK.png | ||
|name=LK Air Knee Smash | |name=LK Air Knee Smash | ||
|anchor=yes | |||
|input=623LK | |input=623LK | ||
|data= | |data= | ||
Line 828: | Line 861: | ||
|image=SFV_Alex_623MK.png | |image=SFV_Alex_623MK.png | ||
|name=MK Air Knee Smash | |name=MK Air Knee Smash | ||
|anchor=yes | |||
|input=623MK | |input=623MK | ||
|data= | |data= | ||
Line 857: | Line 891: | ||
|image=SFV_Alex_623HK.png | |image=SFV_Alex_623HK.png | ||
|name=HK Air Knee Smash | |name=HK Air Knee Smash | ||
|anchor=yes | |||
|input=623HK | |input=623HK | ||
|data= | |data= | ||
Line 887: | Line 922: | ||
|image=SFV_Alex_623KK.png | |image=SFV_Alex_623KK.png | ||
|name=EX Air Knee Smash | |name=EX Air Knee Smash | ||
|anchor=yes | |||
|input=623KK | |input=623KK | ||
|data= | |data= | ||
Line 917: | Line 953: | ||
|image=SFV_Alex_63214P.png | |image=SFV_Alex_63214P.png | ||
|name=LP Power Bomb | |name=LP Power Bomb | ||
|anchor=yes | |||
|input=63214LP | |input=63214LP | ||
|data= | |data= | ||
Line 943: | Line 980: | ||
|image=SFV_Alex_63214P.png | |image=SFV_Alex_63214P.png | ||
|name=MP Power Bomb | |name=MP Power Bomb | ||
|anchor=yes | |||
|input=63214MP | |input=63214MP | ||
|data= | |data= | ||
Line 968: | Line 1,006: | ||
|image=SFV_Alex_63214P.png | |image=SFV_Alex_63214P.png | ||
|name=HP Power Bomb | |name=HP Power Bomb | ||
|anchor=yes | |||
|input=63214HP | |input=63214HP | ||
|data= | |data= | ||
Line 993: | Line 1,032: | ||
|image=SFV_Alex_63214PP.png | |image=SFV_Alex_63214PP.png | ||
|name=EX Power Bomb | |name=EX Power Bomb | ||
|anchor=yes | |||
|input=63214PP | |input=63214PP | ||
|data= | |data= | ||
Line 1,018: | Line 1,058: | ||
|image=SFV_Alex_63214P (opp. turned).png | |image=SFV_Alex_63214P (opp. turned).png | ||
|name=Power Drop | |name=Power Drop | ||
|anchor=yes | |||
|input=63214P (opp. turned) | |input=63214P (opp. turned) | ||
|data= | |data= | ||
Line 1,046: | Line 1,087: | ||
|image=SFV_Alex_63214PP (opp. turned).png | |image=SFV_Alex_63214PP (opp. turned).png | ||
|name=EX Power Drop | |name=EX Power Drop | ||
|anchor=yes | |||
|input=63214PP (opp. turned) | |input=63214PP (opp. turned) | ||
|data= | |data= | ||
Line 1,075: | Line 1,117: | ||
|image=SFV_Alex_28K.png | |image=SFV_Alex_28K.png | ||
|name=LK Air Stampede | |name=LK Air Stampede | ||
|anchor=yes | |||
|input=28LK | |input=28LK | ||
|data= | |data= | ||
Line 1,105: | Line 1,148: | ||
|image=SFV_Alex_28K.png | |image=SFV_Alex_28K.png | ||
|name=MK Air Stampede | |name=MK Air Stampede | ||
|anchor=yes | |||
|input=28MK | |input=28MK | ||
|data= | |data= | ||
Line 1,135: | Line 1,179: | ||
|image=SFV_Alex_28K.png | |image=SFV_Alex_28K.png | ||
|name=HK Air Stampede | |name=HK Air Stampede | ||
|anchor=yes | |||
|input=28HK | |input=28HK | ||
|data= | |data= | ||
Line 1,166: | Line 1,211: | ||
|imageSize=380px | |imageSize=380px | ||
|name=EX Air Stampede | |name=EX Air Stampede | ||
|anchor=yes | |||
|input=28KK | |input=28KK | ||
|data= | |data= | ||
Line 1,199: | Line 1,245: | ||
|imageSize=380px | |imageSize=380px | ||
|name=LP Head Crush | |name=LP Head Crush | ||
|anchor=yes | |||
|input=28LP | |input=28LP | ||
|data= | |data= | ||
Line 1,223: | Line 1,270: | ||
|imageSize=380px | |imageSize=380px | ||
|name=MP Head Crush | |name=MP Head Crush | ||
|anchor=yes | |||
|input=28MP | |input=28MP | ||
|data= | |data= | ||
Line 1,270: | Line 1,318: | ||
|imageSize=380px | |imageSize=380px | ||
|name=EX Head Crush | |name=EX Head Crush | ||
|anchor=yes | |||
|input=28PP | |input=28PP | ||
|data= | |data= | ||
Line 1,295: | Line 1,344: | ||
{{MoveData | {{MoveData | ||
|image=SFV_Alex_236236P.png | |image=SFV_Alex_236236P.png | ||
|image2=SFV_Alex_236236P_2.png | |||
|name=Heavy Hammer | |name=Heavy Hammer | ||
|anchor=yes | |||
|input=236236P | |input=236236P | ||
|data= | |data= | ||
Line 1,323: | Line 1,374: | ||
{{MoveData | {{MoveData | ||
|image=SFV_Alex_5PPPKKK.png | |image=SFV_Alex_5PPPKKK.png | ||
|caption="C'mon!" | |||
|name=Taunt | |name=Taunt | ||
|anchor=yes | |||
|input=5PPPKKK | |input=5PPPKKK | ||
|data= | |data= | ||
Line 1,341: | Line 1,394: | ||
|image=SFV_Alex_MPMK (VS1).png | |image=SFV_Alex_MPMK (VS1).png | ||
|name=Overhaul | |name=Overhaul | ||
|anchor=yes | |||
|input=MPMK (VS1) | |input=MPMK (VS1) | ||
|data= | |data= | ||
Line 1,363: | Line 1,417: | ||
|image=SFV_Alex_MPMK (VS2).png | |image=SFV_Alex_MPMK (VS2).png | ||
|name=Overchain | |name=Overchain | ||
|anchor=yes | |||
|input=MPMK (VS2) | |input=MPMK (VS2) | ||
|data= | |data= | ||
Line 1,384: | Line 1,439: | ||
|image=SFV_Alex_HPHK (VT1).png | |image=SFV_Alex_HPHK (VT1).png | ||
|name=Rage Shift | |name=Rage Shift | ||
|anchor=yes | |||
|input=HPHK (VT1) | |input=HPHK (VT1) | ||
|data= | |data= | ||
Line 1,402: | Line 1,458: | ||
|image=SFV_Alex_HPHK (Hold).png | |image=SFV_Alex_HPHK (Hold).png | ||
|name=Sledge Hammer Lvl 1 | |name=Sledge Hammer Lvl 1 | ||
|anchor=yes | |||
|input=HPHK (Hold) | |input=HPHK (Hold) | ||
|data= | |data= | ||
Line 1,434: | Line 1,491: | ||
|image=SFV_Alex_HPHK (Release).png | |image=SFV_Alex_HPHK (Release).png | ||
|name=Sledge Hammer Lvl 2 | |name=Sledge Hammer Lvl 2 | ||
|anchor=yes | |||
|input=HPHK (Hold) | |input=HPHK (Hold) | ||
|data= | |data= | ||
Line 1,464: | Line 1,522: | ||
|image=SFV_Alex_HPHK_Parry.png | |image=SFV_Alex_HPHK_Parry.png | ||
|name=Sledge Hammer (Parry) | |name=Sledge Hammer (Parry) | ||
|anchor=yes | |||
|input=HPHK | |input=HPHK | ||
|data= | |data= | ||
Line 1,488: | Line 1,547: | ||
|image=SFV_Alex_HPHK (VT2).png | |image=SFV_Alex_HPHK (VT2).png | ||
|name=Rage Boost | |name=Rage Boost | ||
|anchor=yes | |||
|input=HPHK (VT2) | |input=HPHK (VT2) | ||
|data= | |data= | ||
Line 1,506: | Line 1,566: | ||
|image=SFV_Alex_HPHK.png | |image=SFV_Alex_HPHK.png | ||
|name=Flying DDT | |name=Flying DDT | ||
|anchor=yes | |||
|input=HPHK | |input=HPHK | ||
|data= | |data= | ||
Line 1,534: | Line 1,595: | ||
|image=SFV_Alex_2HPHK.png | |image=SFV_Alex_2HPHK.png | ||
|name=Choke Sleeper | |name=Choke Sleeper | ||
|anchor=yes | |||
|input=2HPHK | |input=2HPHK | ||
|data= | |data= | ||
Line 1,564: | Line 1,626: | ||
|image=SFV_Alex_MKHP.png | |image=SFV_Alex_MKHP.png | ||
|name=V-Shift | |name=V-Shift | ||
|anchor=yes | |||
|input=MKHP | |input=MKHP | ||
|data= | |data= | ||
Line 1,589: | Line 1,652: | ||
|image=SFV_Alex_MKHP_break.png | |image=SFV_Alex_MKHP_break.png | ||
|name=War Hammer | |name=War Hammer | ||
|anchor=yes | |||
|input=MKHP | |input=MKHP | ||
|data= | |data= | ||
Line 1,615: | Line 1,679: | ||
|image=SFV_Alex_6KKK.png | |image=SFV_Alex_6KKK.png | ||
|name=Big Boot | |name=Big Boot | ||
|anchor=yes | |||
|input=6KKK | |input=6KKK | ||
|data= | |data= |
Latest revision as of 20:50, 7 July 2023
Introduction
About Alex
Alex is a character of highs and lows. In some matches and matchups Alex will get thrown into the corner and bullied to death due to his weak defensive options, while other games you will perfect your opponent in 15 seconds as you make all the right reads and murder them while feeling like the smartest person to ever play Street Fighter. While he has a command grab and the slower walk speed that makes him seem like a grappler, he is more of a brawler type focusing on poking away at the opponent with his longer ranged pokes until they get frustrated and make a mistake giving Alex an opening, at which point he must capitalize as he often won't get another chance.Playing Alex required patiences, both in looking for an opening and being forced to deal with relentless pressure and overwhelming odds much of the time. However there are few feelings in SFV as wonderful as barely eeking out a win as Alex from managing to make 3-4 correct reads in a row or landing an amazing parry into EX Power Bomb. Alex is also a low-execution character, with most of his combos being only 2-3 hits long and having few complicated setups or oki situations. If you want to have fun and don't care about only winning, Alex isn't a bad choice.
Final Patch
Players to Watch
|
|
|
Alex | |
---|---|
Vitals | |
Life Points | 1050 |
Stun Points | 1075 |
V-Gauge Points | |
V-Trigger 1 | 2 Bars |
V-Trigger 2 | 2 Bars |
Ground Movement | |
Forward Walk Speed | 0.04 |
Backward Walk Speed | 0.035 |
Forward Dash Speed | 19 |
Backward Dash Speed | 24 |
Forward Dash Distance | 1.56 |
Backward Dash Distance | 1.102 |
Backdash CH Frames | 3-11 |
Jumping | |
Back Jump Speed | 47(4+39+4) |
Neutral Jump Speed | 47(4+39+4) |
Forward Jump Speed | 46(3+39+4) |
Forward Jump Distance | 2.106 |
Backward Jump Distance | 1.872 |
Throws | |
Throw Hurtbox | 0.45 |
Throw Range | 1 |
![]() |
Frame Data & Descriptions are provided by FATOnline.
|
SFV Frame Data Glossary | |
---|---|
Active |
How many frames a move remains active (can hurt opponents) for. |
Attack |
Attack level is L for low attacks (must be blocked crouching), H is for High attacks (which can be blocked high or low) and M for overhead (must be blocked standing). T is for throw attacks (which cannot be blocked). |
Cancel options |
Available cancel options.
|
Confirm windows |
Hit confirm windows written as Specials & CAs/Target Combos/V-Trigger. Notation may denote V-Skill only cancel windows in Specials.
|
Crush Counter |
Crush Counter hit advantage written as opponent state, frame advantage, and v-gauge gain on hit. |
Damage |
Attack damage on hit. Notation may denote multi-hit or "sweet spot" damage values on certain frames. |
Hit/Block |
These are frame advantage values when the attack hits or is blocked. If the number is positive, then the move will end before the defender can act again. If the number is negative, the defender will be able to act before the attacker and maybe even punish. KD refers to knockdown on hit.
|
Knockdown |
Knockdown advantage against Normal, Quick Rise and Back Rise wake up options. |
Recovery |
How many frames it takes for a move to finish after it's been active. |
Startup |
How many frames it takes before the move becomes 'active' or have a hit box. The last startup frame and the first active frame are the same frame, meaning all values are written as Startup + 1. |
Stun |
Amount of stun added to the opponent's stun bar on hit. |
Normals
5LP
5MP
5HP
5LK
5MK
5HK
2LP
2MP
2HP
2LK
2MK
2HK
8LP
8MP
8HP
8LK
8MK
8HK
Command Normals
6MP
6HP
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
11 | 4 | 16 | 8 | ||
Damage | Stun | Attack | Block | ||
80 | 150 | H | 4 | ||
![]() |
9 > 2HP
Throws
LPLK
4LPLK
Special Moves
236LP
236MP
236HP
236PP
46LK
46MK
46HK
46KK
623LK
623MK
623HK
623KK
63214LP
63214MP
63214HP
63214PP
63214P (opp. turned)
63214PP (opp. turned)
28LK
28MK
28HK
28KK
28LP
28MP
28HP
28PP
Critical Art
236236P
Taunts
5PPPKKK
V-System
V-Skill 1
MPMK (VS1)
V-Skill 2
MPMK (VS2)
V-Trigger 1
HPHK (VT1)
HPHK (Hold)
HPHK (Hold)
HPHK
V-Trigger 2
HPHK (VT2)
HPHK
2HPHK
V-Shift
MKHP
V-Shift Break
MKHP
V-Reversal
6KKK