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|name=R.Mika | |name=R.Mika | ||
|hash=RMK | |hash=RMK | ||
|discord=npnyWeT | |||
|image=SFV-R.Mika_Portrait.jpg | |image=SFV-R.Mika_Portrait.jpg | ||
|hp=950 | |hp=950 | ||
Line 26: | Line 27: | ||
== Normals == | == Normals == | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">5LP</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_R.Mika_5LP.png | |image=SFV_R.Mika_5LP.png | ||
|name=Stand LP | |name=Stand LP | ||
|anchor=yes | |||
|input=5LP | |input=5LP | ||
|data= | |data= | ||
Line 42: | Line 44: | ||
|attack=<nowiki>H</nowiki> | |attack=<nowiki>H</nowiki> | ||
|cancel=<nowiki>su sp vt1 vt2</nowiki> | |cancel=<nowiki>su sp vt1 vt2</nowiki> | ||
|description= | |description=Cancels and combos into lp, ex peach and super. Key normal for Mika's pressure. On block, linking into itself can be a frame-trap that beats 3f normals, and can mixup with tick throws (note that command grabs not recommended due to their startup). on hit, you can convert for decent damage anyway. | ||
Cancels and combos into lp, ex peach and super. Key normal for Mika's pressure. On block, linking into itself can be a frame-trap that beats 3f normals, and can mixup with tick throws (note that command grabs not recommended due to their startup). on hit, you can convert for decent damage anyway. | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/R.Mika/normal/Stand%20LP}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/R.Mika/normal/Stand%20LP}} | ||
}} | }} | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">5MP</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_R.Mika_5MP.png | |image=SFV_R.Mika_5MP.png | ||
|name=Stand MP | |name=Stand MP | ||
|anchor=yes | |||
|input=5MP | |input=5MP | ||
|data= | |data= | ||
Line 66: | Line 68: | ||
|hcWinSpCa=<nowiki>13</nowiki> | |hcWinSpCa=<nowiki>13</nowiki> | ||
|hcWinVt=<nowiki>14</nowiki> | |hcWinVt=<nowiki>14</nowiki> | ||
|description= | |description=Key normal for combos/punishes. Luckily its safe on block, so you don't get punished for using it after pressure. You can actually cancel it into mk wingless airplane oB to reset to neutral and potentially avoid punishes, although it may not always be a favorable position. oH you can link into st.hp. | ||
Key normal for combos/punishes. Luckily its safe on block, so you don't get punished for using it after pressure. You can actually cancel it into mk wingless airplane oB to reset to neutral and potentially avoid punishes, although it may not always be a favorable position. oH you can link into st.hp. | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/R.Mika/normal/Stand%20MP}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/R.Mika/normal/Stand%20MP}} | ||
}} | }} | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">5HP</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_R.Mika_5HP.png | |image=SFV_R.Mika_5HP.png | ||
|name=Stand HP | |name=Stand HP | ||
|anchor=yes | |||
|input=5HP | |input=5HP | ||
|data= | |data= | ||
Line 97: | Line 99: | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">5LK</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_R.Mika_5LK.png | |image=SFV_R.Mika_5LK.png | ||
|name=Stand LK | |name=Stand LK | ||
|anchor=yes | |||
|input=5LK | |input=5LK | ||
|data= | |data= | ||
Line 112: | Line 115: | ||
|stun=<nowiki>70</nowiki> | |stun=<nowiki>70</nowiki> | ||
|attack=<nowiki>H</nowiki> | |attack=<nowiki>H</nowiki> | ||
|cancel=<nowiki>vt1 vt2</nowiki> | |cancel=<nowiki>sp vt1 vt2</nowiki> | ||
|hcWinSpCa=<nowiki>10</nowiki> | |||
|hcWinVt=<nowiki>10</nowiki> | |hcWinVt=<nowiki>10</nowiki> | ||
|hcWinTc=<nowiki>16</nowiki> | |hcWinTc=<nowiki>16</nowiki> | ||
Line 120: | Line 124: | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">5MK</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_R.Mika_5MK.png | |image=SFV_R.Mika_5MK.png | ||
|name=Stand MK | |name=Stand MK | ||
|anchor=yes | |||
|input=5MK | |input=5MK | ||
|data= | |data= | ||
Line 146: | Line 151: | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">5HK</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_R.Mika_5HK.png | |image=SFV_R.Mika_5HK.png | ||
|name=Stand HK | |name=Stand HK | ||
|anchor=yes | |||
|input=5HK | |input=5HK | ||
|data= | |data= | ||
Line 172: | Line 178: | ||
:Airborne on frames 6-11 | :Airborne on frames 6-11 | ||
:Crushes lows on frames 3-17 | :Crushes lows on frames 3-17 | ||
:Can have 1F faster start-up (12F) if buffered into during the 5F buffer window of SFV (and having already released the HK | :Can have 1F faster start-up (12F) if buffered into during the 5F buffer window of SFV (and having already released the HK button before the move starts) | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/R.Mika/normal/Stand%20HK}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/R.Mika/normal/Stand%20HK}} | ||
}} | }} | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">5HK (hold)</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_R.Mika_5HK (hold).png | |image=SFV_R.Mika_5HK (hold).png | ||
|name=Stand HK (hold) | |name=Stand HK (hold) | ||
|anchor=yes | |||
|input=5HK (hold) | |input=5HK (hold) | ||
|data= | |data= | ||
Line 204: | Line 211: | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">2LP</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_R.Mika_2LP.png | |image=SFV_R.Mika_2LP.png | ||
|name=Crouch LP | |name=Crouch LP | ||
|anchor=yes | |||
|input=2LP | |input=2LP | ||
|data= | |data= | ||
Line 216: | Line 224: | ||
|hit=<nowiki>3</nowiki> | |hit=<nowiki>3</nowiki> | ||
|block=<nowiki>1</nowiki> | |block=<nowiki>1</nowiki> | ||
|damage=<nowiki> | |damage=<nowiki>30</nowiki> | ||
|stun=<nowiki>70</nowiki> | |stun=<nowiki>70</nowiki> | ||
|attack=<nowiki>H</nowiki> | |attack=<nowiki>H</nowiki> | ||
Line 225: | Line 233: | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">2MP</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_R.Mika_2MP.png | |image=SFV_R.Mika_2MP.png | ||
|name=Crouch MP | |name=Crouch MP | ||
|anchor=yes | |||
|input=2MP | |input=2MP | ||
|data= | |data= | ||
Line 248: | Line 257: | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">2HP</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_R.Mika_2HP.png | |image=SFV_R.Mika_2HP.png | ||
|name=Crouch HP | |name=Crouch HP | ||
|anchor=yes | |||
|input=2HP | |input=2HP | ||
|data= | |data= | ||
Line 258: | Line 268: | ||
|active=<nowiki>6</nowiki> | |active=<nowiki>6</nowiki> | ||
|recovery=<nowiki>17</nowiki> | |recovery=<nowiki>17</nowiki> | ||
|hit=<nowiki>-2</nowiki> | |hit=<nowiki>-2(3)</nowiki> | ||
|block=<nowiki>-6</nowiki> | |block=<nowiki>-6(-1)</nowiki> | ||
|damage=<nowiki>80</nowiki> | |damage=<nowiki>80</nowiki> | ||
|stun=<nowiki>150</nowiki> | |stun=<nowiki>150</nowiki> | ||
Line 268: | Line 278: | ||
|hcWinNotes=<nowiki>*CA only</nowiki> | |hcWinNotes=<nowiki>*CA only</nowiki> | ||
|description= | |description= | ||
: | :Shifts hurtbox backward on frames 2-8 | ||
:+3 oH / -1 oB on last active frame | |||
:Advantage listed with parentheses format; x(y) - refers to worst(x) to best(y) frame advantage depending on how late into active frames it hits | |||
Your V-Trigger button. At any distance, you can cancel this by activating VT to either get a solid conversion oH or a great mixup oB. It has a great range, so you can basically threaten at midscreen once you have your VT full. Useful button. | Your V-Trigger button. At any distance, you can cancel this by activating VT to either get a solid conversion oH or a great mixup oB. It has a great range, so you can basically threaten at midscreen once you have your VT full. Useful button. | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/R.Mika/normal/Crouch%20HP}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/R.Mika/normal/Crouch%20HP}} | ||
Line 274: | Line 286: | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">2LK</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_R.Mika_2LK.png | |image=SFV_R.Mika_2LK.png | ||
|name=Crouch LK | |name=Crouch LK | ||
|anchor=yes | |||
|input=2LK | |input=2LK | ||
|data= | |data= | ||
Line 290: | Line 303: | ||
|attack=<nowiki>L</nowiki> | |attack=<nowiki>L</nowiki> | ||
|cancel=<nowiki>vt1 vt2</nowiki> | |cancel=<nowiki>vt1 vt2</nowiki> | ||
|description= | |description=Your fastest low, and actually has a lot of range for a light attack, although doesn't convert at the furthest ranges. Maybe can be used as a safe gut check poke. | ||
Your fastest low, and actually has a lot of range for a light attack, although doesn't convert at the furthest ranges. Maybe can be used as a safe gut check poke. | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/R.Mika/normal/Crouch%20LK}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/R.Mika/normal/Crouch%20LK}} | ||
}} | }} | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">2MK</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_R.Mika_2MK.png | |image=SFV_R.Mika_2MK.png | ||
|name=Crouch MK | |name=Crouch MK | ||
|anchor=yes | |||
|input=2MK | |input=2MK | ||
|data= | |data= | ||
{{AttackData-SFV | {{AttackData-SFV | ||
|startup=<nowiki>7</nowiki> | |startup=<nowiki>7</nowiki> | ||
|active=<nowiki> | |active=<nowiki>3</nowiki> | ||
|recovery=<nowiki> | |recovery=<nowiki>15</nowiki> | ||
|hit=<nowiki>3</nowiki> | |hit=<nowiki>3</nowiki> | ||
|block=<nowiki>-2</nowiki> | |block=<nowiki>-2</nowiki> | ||
Line 311: | Line 324: | ||
|stun=<nowiki>100</nowiki> | |stun=<nowiki>100</nowiki> | ||
|attack=<nowiki>H</nowiki> | |attack=<nowiki>H</nowiki> | ||
|cancel=<nowiki>vt1 vt2</nowiki> | |cancel=<nowiki>sp vt1 vt2</nowiki> | ||
|hcWinVt=<nowiki>14</nowiki> | |hcWinVt=<nowiki>14</nowiki> | ||
|description= | |description= | ||
:Not a low attack like most cr.MK are | :Not a low attack like most cr.MK are | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/R.Mika/normal/Crouch%20MK}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/R.Mika/normal/Crouch%20MK}} | ||
Line 320: | Line 332: | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">2HK</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_R.Mika_2HK.png | |image=SFV_R.Mika_2HK.png | ||
|name=Crouch HK | |name=Crouch HK | ||
|anchor=yes | |||
|input=2HK | |input=2HK | ||
|data= | |data= | ||
Line 348: | Line 361: | ||
:KDA varies depending on how meaty the slide lands | :KDA varies depending on how meaty the slide lands | ||
:VT2 initial activation KDA: +89/40/45 (release) or +85/36/41 (hold) | :VT2 initial activation KDA: +89/40/45 (release) or +85/36/41 (hold) | ||
:VT2 2nd activation KDA: + | :VT2 2nd activation KDA: +80/31/36 (release) or +75/26/31 (hold) | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/R.Mika/normal/Crouch%20HK}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/R.Mika/normal/Crouch%20HK}} | ||
}} | }} | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">8LP</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_R.Mika_8LP.png | |image=SFV_R.Mika_8LP.png | ||
|name=Jump LP | |name=Jump LP | ||
|anchor=yes | |||
|input=8LP | |input=8LP | ||
|data= | |data= | ||
Line 372: | Line 386: | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">8MP</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_R.Mika_8MP.png | |image=SFV_R.Mika_8MP.png | ||
|name=Jump MP | |name=Jump MP | ||
|anchor=yes | |||
|input=8MP | |input=8MP | ||
|data= | |data= | ||
Line 393: | Line 408: | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">8HP</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_R.Mika_8HP.png | |image=SFV_R.Mika_8HP.png | ||
|name=Jump HP | |name=Jump HP | ||
|anchor=yes | |||
|input=8HP | |input=8HP | ||
|data= | |data= | ||
Line 412: | Line 428: | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">8LK</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_R.Mika_8LK.png | |image=SFV_R.Mika_8LK.png | ||
|name=Jump LK | |name=Jump LK | ||
|anchor=yes | |||
|input=8LK | |input=8LK | ||
|data= | |data= | ||
Line 432: | Line 449: | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">8MK</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_R.Mika_8MK.png | |image=SFV_R.Mika_8MK.png | ||
|name=Jump MK | |name=Jump MK | ||
|anchor=yes | |||
|input=8MK | |input=8MK | ||
|data= | |data= | ||
Line 451: | Line 469: | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">8HK</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_R.Mika_8HK.png | |image=SFV_R.Mika_8HK.png | ||
|name=Jump HK | |name=Jump HK | ||
|anchor=yes | |||
|input=8HK | |input=8HK | ||
|data= | |data= | ||
Line 472: | Line 491: | ||
== Command Normals == | == Command Normals == | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">9 > 2MP</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_R.Mika_9 2MP.png | |image=SFV_R.Mika_9 2MP.png | ||
|name=Divebomb | |name=Divebomb | ||
|anchor=yes | |||
|input=9 > 2MP | |input=9 > 2MP | ||
|data= | |data= | ||
Line 499: | Line 519: | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">6HP</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_R.Mika_6HP.png | |image=SFV_R.Mika_6HP.png | ||
|name=Lady Mika | |name=Lady Mika | ||
|anchor=yes | |||
|input=6HP | |input=6HP | ||
|data= | |data= | ||
Line 528: | Line 549: | ||
:Cancelable into Specials / Super / V-Trigger / V-Skill | :Cancelable into Specials / Super / V-Trigger / V-Skill | ||
:VT2 initial activation KDA: +122/63/68 (release) or +118/59/64 (hold) | :VT2 initial activation KDA: +122/63/68 (release) or +118/59/64 (hold) | ||
:VT2 2nd activation KDA: + | :VT2 2nd activation KDA: +113/54/59 (release) or +108/49/54 (hold) | ||
:+10 KDA on Crush Counter VT2 Activations | :+10 KDA on Crush Counter VT2 Activations | ||
:Juggle Limit / Increase / Start: 0 / 2 / 1 | :Juggle Limit / Increase / Start: 0 / 2 / 1 | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/R.Mika/normal/ | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/R.Mika/normal/Lady%20Mika}} | ||
}} | }} | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">4 or 6MP</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_R.Mika_4 or 6MP.png | |image=SFV_R.Mika_4 or 6MP.png | ||
|name=Passion Press | |name=Passion Press | ||
|anchor=yes | |||
|input=4 or 6MP | |input=4 or 6MP | ||
|data= | |data= | ||
Line 552: | Line 574: | ||
|description= | |description= | ||
:Clap! | :Clap! | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/R.Mika/normal/ | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/R.Mika/normal/Passion%20Press}} | ||
}} | }} | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">4 or 6MP > MP</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_R.Mika_4 or 6MP MP.png | |image=SFV_R.Mika_4 or 6MP MP.png | ||
|name=Passion Rope Throw Forward | |name=Passion Rope Throw Forward | ||
|anchor=yes | |||
|input=4 or 6MP > MP | |input=4 or 6MP > MP | ||
|data= | |data= | ||
Line 572: | Line 595: | ||
|attack=<nowiki>H</nowiki> | |attack=<nowiki>H</nowiki> | ||
|description= | |description= | ||
:Ropes the opponent into a stumble | :Ropes the opponent into a stumble behind R.Mika | ||
:Opponent bounces off the wall if it stumbles into a corner | :Opponent bounces off the wall if it stumbles into a corner | ||
:Can bounce opponent off of an invisible wall midscreen if you backdash first | |||
:The wall bounce puts the opponent into an airborne free juggle state (even though it looks like they're grounded) | :The wall bounce puts the opponent into an airborne free juggle state (even though it looks like they're grounded) | ||
:KDA varies wildly depending on how far / close to a corner the opponent is and whether or not they wall bounce | :KDA varies wildly depending on how far / close to a corner the opponent is and whether or not they wall bounce | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/R.Mika/normal/ | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/R.Mika/normal/Passion%20Rope%20Throw%20Forward}} | ||
}} | }} | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">4 or 6MP > 4MP</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_R.Mika_4 or 6MP 4MP.png | |image=SFV_R.Mika_4 or 6MP 4MP.png | ||
|name=Passion Rope Throw Backward | |name=Passion Rope Throw Backward | ||
|anchor=yes | |||
|input=4 or 6MP > 4MP | |input=4 or 6MP > 4MP | ||
|data= | |data= | ||
Line 598: | Line 623: | ||
:Ropes the opponent into a stumble behind R.Mika | :Ropes the opponent into a stumble behind R.Mika | ||
:Opponent bounces off the wall if it stumbles into a corner | :Opponent bounces off the wall if it stumbles into a corner | ||
:Can bounce opponent off of an invisible wall midscreen if you backdash first | |||
:The wall bounce puts the opponent into an airborne free juggle state (even though it looks like they're grounded) | :The wall bounce puts the opponent into an airborne free juggle state (even though it looks like they're grounded) | ||
:KDA varies wildly depending on how far / close to a corner the opponent is and whether or not they wall bounce | :KDA varies wildly depending on how far / close to a corner the opponent is and whether or not they wall bounce | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/R.Mika/normal/ | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/R.Mika/normal/Passion%20Rope%20Throw%20Backward}} | ||
}} | }} | ||
}} | }} | ||
Line 606: | Line 632: | ||
== Target Combos == | == Target Combos == | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">8MP > 8HP</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_R.Mika_8MP | |image=SFV_R.Mika_8MP 8HP_1.png | ||
|image2=SFV_R.Mika_8MP 8HP_2.png | |||
|name=Shooting Star Combo | |name=Shooting Star Combo | ||
|anchor=yes | |||
|input=8MP > 8HP | |input=8MP > 8HP | ||
|data= | |data= | ||
Line 619: | Line 647: | ||
|stun=<nowiki>100*90</nowiki> | |stun=<nowiki>100*90</nowiki> | ||
|attack=<nowiki>M*M</nowiki> | |attack=<nowiki>M*M</nowiki> | ||
|description= | |description= | ||
:KDA varies depending on height on opponent when TC is used, the higher up when knocked down, the better amount of KDA R.Mika has | :KDA varies depending on height on opponent when TC is used, the higher up when knocked down, the better amount of KDA R.Mika has | ||
Line 628: | Line 653: | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">LK > MP</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_R.Mika_LK | |image=SFV_R.Mika_LK MP_1.png | ||
|image2=SFV_R.Mika_LK MP_2.png | |||
|name=Stomp Chomp | |name=Stomp Chomp | ||
|anchor=yes | |||
|input=LK > MP | |input=LK > MP | ||
|data= | |data= | ||
Line 655: | Line 682: | ||
== Throws == | == Throws == | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">LPLK</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_R.Mika_LPLK.png | |image=SFV_R.Mika_LPLK.png | ||
|name=Daydream Headlock | |name=Daydream Headlock | ||
|anchor=yes | |||
|input=LPLK | |input=LPLK | ||
|subtitle=Throw | |subtitle=Throw | ||
Line 679: | Line 707: | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">LPLK (crouching opponent)</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_R.Mika_4LPLK.png | |image=SFV_R.Mika_LPLK_crouch.png | ||
|name=Sell Down | |name=Dream Driver | ||
|input=4LPLK | |anchor=yes | ||
|subtitle=Back Throw | |input=LPLK (crouching opponent) | ||
|subtitle=Throw | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>5</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>17</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|block=<nowiki>KD</nowiki> | |||
|damage=<nowiki>120</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>T</nowiki> | |||
|kd=<nowiki>61</nowiki> | |||
|kdr=<nowiki>12</nowiki> | |||
|kdrb=<nowiki>12</nowiki> | |||
|description= | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/R.Mika/normal/Dream%20Driver}} | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">4LPLK</font>===== | |||
{{MoveData | |||
|image=SFV_R.Mika_4LPLK.png | |||
|name=Sell Down | |||
|anchor=yes | |||
|input=4LPLK | |||
|subtitle=Back Throw | |||
|data= | |data= | ||
{{AttackData-SFV | {{AttackData-SFV | ||
Line 705: | Line 759: | ||
== Special Moves == | == Special Moves == | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">236LP</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_R.Mika_236LP.png | |image=SFV_R.Mika_236LP.png | ||
|name=LP Shooting Peach | |name=LP Shooting Peach | ||
|anchor=yes | |||
|input=236LP | |input=236LP | ||
|data= | |data= | ||
Line 727: | Line 782: | ||
:16 grounded recovery frames | :16 grounded recovery frames | ||
:Crouch state on frames 2-7 | :Crouch state on frames 2-7 | ||
:Juggle Limit / Increase / Start: | :Juggle Limit / Increase / Start: 1 / 1 /1 | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/R.Mika/normal/LP%20Shooting%20Peach}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/R.Mika/normal/LP%20Shooting%20Peach}} | ||
}} | }} | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">236MP</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_R. | |image=SFV_R.Mika_236LP.png | ||
|name=MP Shooting Peach | |name=MP Shooting Peach | ||
|anchor=yes | |||
|input=236MP | |input=236MP | ||
|data= | |data= | ||
Line 743: | Line 799: | ||
|recovery=<nowiki>4+19</nowiki> | |recovery=<nowiki>4+19</nowiki> | ||
|hit=<nowiki>KD</nowiki> | |hit=<nowiki>KD</nowiki> | ||
|block=<nowiki>- | |block=<nowiki>-8</nowiki> | ||
|damage=<nowiki>90</nowiki> | |damage=<nowiki>90</nowiki> | ||
|stun=<nowiki>150</nowiki> | |stun=<nowiki>150</nowiki> | ||
Line 754: | Line 810: | ||
:19 grounded recovery frames | :19 grounded recovery frames | ||
:Crouch state on frames 3-10 | :Crouch state on frames 3-10 | ||
:Juggle Limit / Increase / Start: | :Juggle Limit / Increase / Start: 1 / 1 / 5 | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/R.Mika/normal/MP%20Shooting%20Peach}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/R.Mika/normal/MP%20Shooting%20Peach}} | ||
}} | }} | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">236HP</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_R. | |image=SFV_R.Mika_236LP.png | ||
|name=HP Shooting Peach | |name=HP Shooting Peach | ||
|anchor=yes | |||
|input=236HP | |input=236HP | ||
|data= | |data= | ||
Line 770: | Line 827: | ||
|recovery=<nowiki>2+15</nowiki> | |recovery=<nowiki>2+15</nowiki> | ||
|hit=<nowiki>KD</nowiki> | |hit=<nowiki>KD</nowiki> | ||
|block=<nowiki>- | |block=<nowiki>-10</nowiki> | ||
|damage=<nowiki>100</nowiki> | |damage=<nowiki>100</nowiki> | ||
|stun=<nowiki>150</nowiki> | |stun=<nowiki>150</nowiki> | ||
Line 784: | Line 841: | ||
:4F faster startup if canceled into from her LK>MP Target Combo | :4F faster startup if canceled into from her LK>MP Target Combo | ||
:Gains increased juggle limit (0 -> 5) when canceled into from f+HP (Lady Mika) | :Gains increased juggle limit (0 -> 5) when canceled into from f+HP (Lady Mika) | ||
:Juggle Limit / Increase / Start: | :Juggle Limit / Increase / Start: 1(5) / 1 / 5 | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/R.Mika/normal/HP%20Shooting%20Peach}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/R.Mika/normal/HP%20Shooting%20Peach}} | ||
}} | }} | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">236PP</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_R.Mika_236PP.png | |image=SFV_R.Mika_236PP.png | ||
|name=EX Shooting Peach | |name=EX Shooting Peach | ||
|anchor=yes | |||
|input=236PP | |input=236PP | ||
|data= | |data= | ||
Line 817: | Line 875: | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">236LK</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_R. | |image=SFV_R.Mika_236K.png | ||
|name=LK Wingless Airplane | |name=LK Wingless Airplane | ||
|anchor=yes | |||
|input=236LK | |input=236LK | ||
|data= | |data= | ||
Line 844: | Line 903: | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">236MK</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_R. | |image=SFV_R.Mika_236K.png | ||
|name=MK Wingless Airplane | |name=MK Wingless Airplane | ||
|anchor=yes | |||
|input=236MK | |input=236MK | ||
|data= | |data= | ||
Line 871: | Line 931: | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">236HK</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_R. | |image=SFV_R.Mika_236K.png | ||
|name=HK Wingless Airplane | |name=HK Wingless Airplane | ||
|anchor=yes | |||
|input=236HK | |input=236HK | ||
|data= | |data= | ||
Line 898: | Line 959: | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">236KK</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_R.Mika_236KK.png | |image=SFV_R.Mika_236KK.png | ||
|name=EX Wingless Airplane | |name=EX Wingless Airplane | ||
|anchor=yes | |||
|input=236KK | |input=236KK | ||
|data= | |data= | ||
Line 927: | Line 989: | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">63214LP</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_R.Mika_63214LP.png | |image=SFV_R.Mika_63214LP.png | ||
|name=LP Rainbow Typhoon | |name=LP Rainbow Typhoon | ||
|anchor=yes | |||
|input=63214LP | |input=63214LP | ||
|data= | |data= | ||
Line 953: | Line 1,016: | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">63214MP</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_R. | |image=SFV_R.Mika_63214LP.png | ||
|name=MP Rainbow Typhoon | |name=MP Rainbow Typhoon | ||
|anchor=yes | |||
|input=63214MP | |input=63214MP | ||
|data= | |data= | ||
Line 979: | Line 1,043: | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">63214HP</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_R. | |image=SFV_R.Mika_63214LP.png | ||
|name=HP Rainbow Typhoon | |name=HP Rainbow Typhoon | ||
|anchor=yes | |||
|input=63214HP | |input=63214HP | ||
|data= | |data= | ||
Line 1,005: | Line 1,070: | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">63214PP</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_R.Mika_63214PP.png | |image=SFV_R.Mika_63214PP.png | ||
|name=EX Rainbow Typhoon | |name=EX Rainbow Typhoon | ||
|anchor=yes | |||
|input=63214PP | |input=63214PP | ||
|data= | |data= | ||
Line 1,032: | Line 1,098: | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">63214LK</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_R. | |image=SFV_R.Mika_63214LP.png | ||
|name=LK Brimstone | |name=LK Brimstone | ||
|anchor=yes | |||
|input=63214LK | |input=63214LK | ||
|data= | |data= | ||
Line 1,057: | Line 1,124: | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">63214MK</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_R. | |image=SFV_R.Mika_63214LP.png | ||
|name=MK Brimstone | |name=MK Brimstone | ||
|anchor=yes | |||
|input=63214MK | |input=63214MK | ||
|data= | |data= | ||
Line 1,082: | Line 1,150: | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">63214HK</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_R. | |image=SFV_R.Mika_63214LP.png | ||
|name=HK Brimstone | |name=HK Brimstone | ||
|anchor=yes | |||
|input=63214HK | |input=63214HK | ||
|data= | |data= | ||
Line 1,107: | Line 1,176: | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">63214KK</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_R. | |image=SFV_R.Mika_63214PP.png | ||
|name=EX Brimstone | |name=EX Brimstone | ||
|anchor=yes | |||
|input=63214KK | |input=63214KK | ||
|data= | |data= | ||
Line 1,135: | Line 1,205: | ||
== Critical Art == | == Critical Art == | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">214214P</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_R. | |image=SFV_R.Mika_214214P_1.png | ||
|image2=SFV_R.Mika_214214P_2.png | |||
|name=Peach Assault | |name=Peach Assault | ||
|anchor=yes | |||
|input=214214P | |input=214214P | ||
|data= | |data= | ||
Line 1,163: | Line 1,235: | ||
== Taunts == | == Taunts == | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">5PPPKKK</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_R.Mika_5PPPKKK.png | |image=SFV_R.Mika_5PPPKKK.png | ||
|caption="I'm not even gettin' closed to warmed up." | |||
|name=Taunt | |name=Taunt | ||
|anchor=yes | |||
|input=5PPPKKK | |input=5PPPKKK | ||
|data= | |data= | ||
Line 1,180: | Line 1,254: | ||
=== V-Skill 1 === | === V-Skill 1 === | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">MPMK (VS1)</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_R.Mika_MPMK (VS1).png | |image=SFV_R.Mika_MPMK (VS1).png | ||
|caption= | |||
|image2=SFV_R.Mika_MPMK (VS1)_toss.png | |||
|caption2=MPMK (VS1) (release) | |||
|image3=SFV_R.Mika_MPMK (VS1)_far_toss.png | |||
|caption3=MPMK (VS1) (release) > 6 | |||
|name=Heated Mic Performance lvl 1 | |name=Heated Mic Performance lvl 1 | ||
|anchor=yes | |||
|input=MPMK (VS1) | |input=MPMK (VS1) | ||
|data= | |data= | ||
{{AttackData-SFV | {{AttackData-SFV | ||
|startup=<nowiki> | |startup=<nowiki>60</nowiki> | ||
|active=<nowiki>25(29)</nowiki> | |active=<nowiki>25(29)</nowiki> | ||
|recovery=<nowiki>15</nowiki> | |recovery=<nowiki>15</nowiki> | ||
Line 1,193: | Line 1,273: | ||
|block=<nowiki>4</nowiki> | |block=<nowiki>4</nowiki> | ||
|damage=<nowiki>40</nowiki> | |damage=<nowiki>40</nowiki> | ||
|stun=<nowiki> | |stun=<nowiki>70</nowiki> | ||
|attack=<nowiki>H</nowiki> | |attack=<nowiki>H</nowiki> | ||
|description= | |description= | ||
Line 1,211: | Line 1,291: | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">MPMK (VS1) (hold)</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_R.Mika_MPMK (VS1) (hold).png | |image=SFV_R.Mika_MPMK (VS1) (hold).png | ||
|name=Heated Mic Performance max | |name=Heated Mic Performance max | ||
|anchor=yes | |||
|input=MPMK (VS1) (hold) | |input=MPMK (VS1) (hold) | ||
|data= | |data= | ||
Line 1,231: | Line 1,312: | ||
=== V-Skill 2 === | === V-Skill 2 === | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">MPMK (VS2)</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_R.Mika_MPMK (VS2).png | |image=SFV_R.Mika_MPMK (VS2).png | ||
|name=Pumped Up! | |name=Pumped Up! | ||
|anchor=yes | |||
|input=MPMK (VS2) | |input=MPMK (VS2) | ||
|data= | |data= | ||
Line 1,243: | Line 1,325: | ||
|description= | |description= | ||
:Parry window on frames 3-12 | :Parry window on frames 3-12 | ||
:Cannot parry Low hits / Projectiles / EX Specials / V-Reversals / Nadeshiko | :Cannot parry Low hits / Projectiles / EX Specials / Supers / V-Reversals / V-Trigger Specials (Nadeshiko, Cody Pipe Swing, etc) | ||
:DOES work against V-Trigger enhanced moves such as Cammy Cannon Strike and Ryu V-Trigger 1 Enhanced Normals | |||
:Counter-Hit state for the entire duration | :Counter-Hit state for the entire duration | ||
: | :On successful parry, causes 40 grey health damage to R.Mika, builds 20 V-Gauge, and builds another 80 V-Gauge on the follow-up counter (100 V-Gauge total) | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/R.Mika/normal/Pumped%20Up!}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/R.Mika/normal/Pumped%20Up!}} | ||
}} | }} | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">MPMK (VS2) (counter)</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_R.Mika_MPMK (VS2) (counter).png | |image=SFV_R.Mika_MPMK (VS2) (counter).png | ||
|name=Pumped Up! (attack) | |name=Pumped Up! (attack) | ||
|anchor=yes | |||
|input=MPMK (VS2) (counter) | |input=MPMK (VS2) (counter) | ||
|data= | |data= | ||
Line 1,272: | Line 1,356: | ||
:Powers up damage of the next command grab, airplane, throw or super by 20% | :Powers up damage of the next command grab, airplane, throw or super by 20% | ||
:Usually 53 recovery frames (on hit) but if the follow-up whiffs or is blocked (somehow) it has only 17 recovery frames | :Usually 53 recovery frames (on hit) but if the follow-up whiffs or is blocked (somehow) it has only 17 recovery frames | ||
:VT2 initial activation KDA: +108/49/54 (release) or +104/45/50 (hold) | |||
:VT2 2nd activation KDA: +99/40/45 (release) or +94/35/40 (hold) | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/R.Mika/normal/Pumped%20Up!%20(attack)}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/R.Mika/normal/Pumped%20Up!%20(attack)}} | ||
}} | }} | ||
Line 1,279: | Line 1,365: | ||
[[Image: SFV_R.Mika_VT_(hold).png|thumb|x300px|R. Mika's animation indicating a delayed V-Trigger.]] | [[Image: SFV_R.Mika_VT_(hold).png|thumb|x300px|R. Mika's animation indicating a delayed V-Trigger.]] | ||
* R. Mika can hold HP and HK when using either V-Trigger to delay Nadeshiko's arrival. This is shown with R. Mika doing an additional animation after the V-Trigger activation. | * R. Mika can hold HP and HK when using either V-Trigger to delay Nadeshiko's arrival. This is shown with R. Mika doing an additional animation after the V-Trigger activation. | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">HPHK (VT1)</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_R.Mika_HPHK (VT1).png | |image=SFV_R.Mika_HPHK (VT1).png | ||
|name=Nadeshiko (Above) | |name=Nadeshiko (Above) | ||
|anchor=yes | |||
|input=HPHK (VT1) | |input=HPHK (VT1) | ||
|data= | |data= | ||
Line 1,306: | Line 1,393: | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">HPHK (VT1 hold)</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_R.Mika_HPHK (VT1 | |image=SFV_R.Mika_HPHK (VT1).png | ||
|name=Nadeshiko (Above) (hold) | |name=Nadeshiko (Above) (hold) | ||
|anchor=yes | |||
|input=HPHK (VT1 hold) | |input=HPHK (VT1 hold) | ||
|data= | |data= | ||
Line 1,333: | Line 1,421: | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">4HPHK (VT1)</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_R.Mika_4HPHK (VT1).png | |image=SFV_R.Mika_4HPHK (VT1).png | ||
|name=Nadeshiko (Front) | |name=Nadeshiko (Front) | ||
|anchor=yes | |||
|input=4HPHK (VT1) | |input=4HPHK (VT1) | ||
|data= | |data= | ||
Line 1,362: | Line 1,451: | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">4HPHK (VT1 hold)</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_R.Mika_4HPHK (VT1 | |image=SFV_R.Mika_4HPHK (VT1).png | ||
|name=Nadeshiko (Front) (hold) | |name=Nadeshiko (Front) (hold) | ||
|anchor=yes | |||
|input=4HPHK (VT1 hold) | |input=4HPHK (VT1 hold) | ||
|data= | |data= | ||
Line 1,391: | Line 1,481: | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">6HPHK (can hold)</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_R.Mika_6HPHK | |image=SFV_R.Mika_6HPHK.png | ||
|name=Nadeshiko (Behind) | |name=Nadeshiko (Behind) | ||
|anchor=yes | |||
|input=6HPHK (can hold) | |input=6HPHK (can hold) | ||
|data= | |data= | ||
Line 1,420: | Line 1,511: | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">6HPHK (hold)</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_R.Mika_6HPHK | |image=SFV_R.Mika_6HPHK.png | ||
|name=Nadeshiko (Behind) (hold) | |name=Nadeshiko (Behind) (hold) | ||
|anchor=yes | |||
|input=6HPHK (hold) | |input=6HPHK (hold) | ||
|data= | |data= | ||
Line 1,451: | Line 1,543: | ||
=== V-Trigger 2 === | === V-Trigger 2 === | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">HPHK (VT2)</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_R.Mika_HPHK (VT2).png | |image=SFV_R.Mika_HPHK (VT2) activate.png | ||
|image2=SFV_R.Mika_HPHK (VT2).png | |||
|name=Steel Chair | |name=Steel Chair | ||
|anchor=yes | |||
|input=HPHK (VT2) | |input=HPHK (VT2) | ||
|data= | |data= | ||
Line 1,460: | Line 1,554: | ||
|startup=<nowiki>64</nowiki> | |startup=<nowiki>64</nowiki> | ||
|recovery=<nowiki>7</nowiki> | |recovery=<nowiki>7</nowiki> | ||
|damage=<nowiki> | |damage=<nowiki>30x3 (90)</nowiki> | ||
|stun=<nowiki>50x3 (150)</nowiki> | |stun=<nowiki>50x3 (150)</nowiki> | ||
|attack=<nowiki>H</nowiki> | |attack=<nowiki>H</nowiki> | ||
Line 1,469: | Line 1,563: | ||
:Calls Nadeshiko in for help (can be held down for a different version of Nadeshiko's attack) | :Calls Nadeshiko in for help (can be held down for a different version of Nadeshiko's attack) | ||
:Can call for Nadeshiko one more time before V-Timer ends (doing so depletes the rest of the V-Timer) | :Can call for Nadeshiko one more time before V-Timer ends (doing so depletes the rest of the V-Timer) | ||
:VTC frame advangate on cancelable moves is listed as Quick/Hold (2nd Quick/2nd Hold) | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/R.Mika/normal/Steel%20Chair}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/R.Mika/normal/Steel%20Chair}} | ||
}} | }} | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">HPHK (VT2 hold)</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_R.Mika_HPHK (VT2 hold).png | |image=SFV_R.Mika_HPHK (VT2) activate.png | ||
|image2=SFV_R.Mika_HPHK (VT2 hold).png | |||
|name=Fightin' Dirty | |name=Fightin' Dirty | ||
|anchor=yes | |||
|input=HPHK (VT2 hold) | |input=HPHK (VT2 hold) | ||
|data= | |data= | ||
{{AttackData-SFV | {{AttackData-SFV | ||
|recovery=<nowiki>11</nowiki> | |recovery=<nowiki>11</nowiki> | ||
|damage=<nowiki>100*60</nowiki> | |damage=<nowiki>100*60 (160)</nowiki> | ||
|stun=<nowiki>100*100</nowiki> | |stun=<nowiki>100*100 (200)</nowiki> | ||
|attack=<nowiki>H</nowiki> | |attack=<nowiki>H</nowiki> | ||
|description= | |description= | ||
Line 1,491: | Line 1,588: | ||
:Calls Nadeshiko in for help | :Calls Nadeshiko in for help | ||
:Can call for Nadeshiko one more time before V-Timer ends (doing so depletes the rest of the V-Timer) | :Can call for Nadeshiko one more time before V-Timer ends (doing so depletes the rest of the V-Timer) | ||
:VTC frame advantage on cancelable moves is listed as Quick/Hold (2nd Quick/2nd Hold) | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/R.Mika/normal/Fightin'%20Dirty}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/R.Mika/normal/Fightin'%20Dirty}} | ||
}} | }} | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">HPHK</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_R. | |image=SFV_R.Mika_HPHK_(VT2).png | ||
|name=Steel Chair (secondary) | |name=Steel Chair (secondary) | ||
|anchor=yes | |||
|input=HPHK | |input=HPHK | ||
|data= | |data= | ||
Line 1,508: | Line 1,607: | ||
|attack=<nowiki>H</nowiki> | |attack=<nowiki>H</nowiki> | ||
|description= | |description= | ||
:Does not increase combo scaling when canceled into | |||
:This version is faster and has Nadeshko run in to throw her chair across the screen (the chair throw can nullify 1 hit of projectiles) | :This version is faster and has Nadeshko run in to throw her chair across the screen (the chair throw can nullify 1 hit of projectiles) | ||
:Calls Nadeshiko in for help (can be held down for a different version of Nadeshiko's attack) | :Calls Nadeshiko in for help (can be held down for a different version of Nadeshiko's attack) | ||
Line 1,515: | Line 1,615: | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">HPHK (hold)</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_R.Mika_HPHK (hold).png | |image=SFV_R.Mika_HPHK (VT2 hold).png | ||
|name=Fightin' Dirty (secondary) | |name=Fightin' Dirty (secondary) | ||
|anchor=yes | |||
|input=HPHK (hold) | |input=HPHK (hold) | ||
|data= | |data= | ||
{{AttackData-SFV | {{AttackData-SFV | ||
|recovery=<nowiki>58</nowiki> | |recovery=<nowiki>58</nowiki> | ||
|damage=<nowiki>100*60</nowiki> | |damage=<nowiki>100*60 (160)</nowiki> | ||
|stun=<nowiki>100*100</nowiki> | |stun=<nowiki>100*100 (200)</nowiki> | ||
|attack=<nowiki>H</nowiki> | |attack=<nowiki>H</nowiki> | ||
|description= | |description= | ||
:Does not increase combo scaling when canceled into | |||
:This version is slower and has Nadeshiko run in about 80% screen length and start swinging her chair twice to attack | :This version is slower and has Nadeshiko run in about 80% screen length and start swinging her chair twice to attack | ||
:Calls Nadeshiko in for help | :Calls Nadeshiko in for help | ||
Line 1,536: | Line 1,638: | ||
=== V-Shift === | === V-Shift === | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">MKHP</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_R.Mika_MKHP.png | |image=SFV_R.Mika_MKHP.png | ||
|name=V-Shift | |name=V-Shift | ||
|anchor=yes | |||
|input=MKHP | |input=MKHP | ||
|data= | |data= | ||
Line 1,561: | Line 1,664: | ||
=== V-Shift Break === | === V-Shift Break === | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">MKHP</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_R.Mika_MKHP_break.png | |image=SFV_R.Mika_MKHP_break.png | ||
|name=Gutsy Lariat | |name=Gutsy Lariat | ||
|anchor=yes | |||
|input=MKHP | |input=MKHP | ||
|data= | |data= | ||
Line 1,587: | Line 1,691: | ||
=== V-Reversal === | === V-Reversal === | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">6KKK</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_R.Mika_6KKK.png | |image=SFV_R.Mika_6KKK.png | ||
|name=Peach Gator | |name=Peach Gator | ||
|anchor=yes | |||
|input=6KKK | |input=6KKK | ||
|data= | |data= |
Latest revision as of 20:48, 7 July 2023
Introduction
About R. Mika
Hailing from Japan, Rainbow Mika is a trained professional women's wrestler, already on her path to stardom.
To put it simply. Mika is annoying. She loves harassing the opponent with her great normals, a command grab that loops into itself, and great mobility. Mika has a vast variety of tools to keep the opponent on their toes and make sure they aren't falling asleep. Although her damage output isn't remarkable, this is more than made up for by the fact that her moveset is designed to annoy your opponent with fast and long ranged normals. If you like frustrating your opponent, testing their patience, and overcoming their mentality, then Mika might be just for you.
Final Patch
Players to Watch
- Fuudo
- Luffy
- Nuckledu
R.Mika | |
---|---|
Vitals | |
Life Points | 950 |
Stun Points | 1000 |
V-Gauge Points | |
V-Trigger 1 | 2 Bars |
V-Trigger 2 | 3 Bars |
Ground Movement | |
Forward Walk Speed | 0.042 |
Backward Walk Speed | 0.03 |
Forward Dash Speed | 18 |
Backward Dash Speed | 24 |
Forward Dash Distance | 1.342 |
Backward Dash Distance | 1.2 |
Backdash CH Frames | 3-10 |
Jumping | |
Back Jump Speed | 46 (4+38+4) |
Neutral Jump Speed | 46 (4+38+4) |
Forward Jump Speed | 45 (3+38+4) |
Forward Jump Distance | 2.128 |
Backward Jump Distance | 1.824 |
Throws | |
Throw Hurtbox | 0.25 |
Throw Range | 0.85 |
![]() |
Frame Data & Descriptions are provided by FATOnline.
|
SFV Frame Data Glossary | |
---|---|
Active |
How many frames a move remains active (can hurt opponents) for. |
Attack |
Attack level is L for low attacks (must be blocked crouching), H is for High attacks (which can be blocked high or low) and M for overhead (must be blocked standing). T is for throw attacks (which cannot be blocked). |
Cancel options |
Available cancel options.
|
Confirm windows |
Hit confirm windows written as Specials & CAs/Target Combos/V-Trigger. Notation may denote V-Skill only cancel windows in Specials.
|
Crush Counter |
Crush Counter hit advantage written as opponent state, frame advantage, and v-gauge gain on hit. |
Damage |
Attack damage on hit. Notation may denote multi-hit or "sweet spot" damage values on certain frames. |
Hit/Block |
These are frame advantage values when the attack hits or is blocked. If the number is positive, then the move will end before the defender can act again. If the number is negative, the defender will be able to act before the attacker and maybe even punish. KD refers to knockdown on hit.
|
Knockdown |
Knockdown advantage against Normal, Quick Rise and Back Rise wake up options. |
Recovery |
How many frames it takes for a move to finish after it's been active. |
Startup |
How many frames it takes before the move becomes 'active' or have a hit box. The last startup frame and the first active frame are the same frame, meaning all values are written as Startup + 1. |
Stun |
Amount of stun added to the opponent's stun bar on hit. |
Normals
5LP
5MP
5HP
5LK
5MK
5HK
5HK (hold)
2LP
2MP
2HP
2LK
2MK
2HK
8LP
8MP
8HP
8LK
8MK
8HK
Command Normals
9 > 2MP
6HP
4 or 6MP
4 or 6MP > MP
4 or 6MP > 4MP
Target Combos
8MP > 8HP
LK > MP
Throws
LPLK
LPLK (crouching opponent)
4LPLK
Special Moves
236LP
236MP
236HP
236PP
236LK
236MK
236HK
236KK
63214LP
63214MP
63214HP
63214PP
63214LK
63214MK
63214HK
63214KK
Critical Art
214214P
Taunts
5PPPKKK
V-System
V-Skill 1
MPMK (VS1)
MPMK (VS1) (hold)
V-Skill 2
MPMK (VS2)
MPMK (VS2) (counter)
V-Trigger 1
- R. Mika can hold HP and HK when using either V-Trigger to delay Nadeshiko's arrival. This is shown with R. Mika doing an additional animation after the V-Trigger activation.
HPHK (VT1)
HPHK (VT1 hold)
4HPHK (VT1)
4HPHK (VT1 hold)
6HPHK (can hold)
6HPHK (hold)
V-Trigger 2
HPHK (VT2)
HPHK (VT2 hold)
HPHK
HPHK (hold)
V-Shift
MKHP
V-Shift Break
MKHP
V-Reversal
6KKK