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m (→5PPPKKK) |
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(27 intermediate revisions by 3 users not shown) | |||
Line 2: | Line 2: | ||
|name=Nash | |name=Nash | ||
|hash=NSH | |hash=NSH | ||
|discord=EgKYgam | |||
|image=SFV-Nash_Portrait.jpg | |image=SFV-Nash_Portrait.jpg | ||
|hp=975 | |hp=975 | ||
Line 30: | Line 31: | ||
|image=SFV_Nash_5LP.png | |image=SFV_Nash_5LP.png | ||
|name=Stand LP | |name=Stand LP | ||
|anchor=yes | |||
|input=5LP | |input=5LP | ||
|data= | |data= | ||
Line 45: | Line 47: | ||
|description= | |description= | ||
:Chains into any of the other light buttons | :Chains into any of the other light buttons | ||
: | :Tick throw option | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Nash/normal/Stand%20LP}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Nash/normal/Stand%20LP}} | ||
}} | }} | ||
Line 54: | Line 56: | ||
|image=SFV_Nash_5MP.png | |image=SFV_Nash_5MP.png | ||
|name=Stand MP | |name=Stand MP | ||
|anchor=yes | |||
|input=5MP | |input=5MP | ||
|data= | |data= | ||
Line 79: | Line 82: | ||
|image=SFV_Nash_5HP.png | |image=SFV_Nash_5HP.png | ||
|name=Stand HP | |name=Stand HP | ||
|anchor=yes | |||
|input=5HP | |input=5HP | ||
|data= | |data= | ||
Line 106: | Line 110: | ||
|image=SFV_Nash_5LK.png | |image=SFV_Nash_5LK.png | ||
|name=Stand LK | |name=Stand LK | ||
|anchor=yes | |||
|input=5LK | |input=5LK | ||
|data= | |data= | ||
Line 133: | Line 138: | ||
|image=SFV_Nash_5MK.png | |image=SFV_Nash_5MK.png | ||
|name=Stand MK | |name=Stand MK | ||
|anchor=yes | |||
|input=5MK | |input=5MK | ||
|data= | |data= | ||
Line 145: | Line 151: | ||
|attack=<nowiki>H</nowiki> | |attack=<nowiki>H</nowiki> | ||
|cancel=<nowiki>vt1 vt2</nowiki> | |cancel=<nowiki>vt1 vt2</nowiki> | ||
|hcWinSpCa=<nowiki>*15</nowiki> | |||
|hcWinVt=<nowiki>12</nowiki> | |hcWinVt=<nowiki>12</nowiki> | ||
|hcWinTc=<nowiki>13</nowiki> | |hcWinTc=<nowiki>13</nowiki> | ||
|hcWinNotes=<nowiki>*VS2 EX Scythe</nowiki> | |||
|description= | |description= | ||
:Great anti-air and decent oki tool (4F active and minimal pushback on block) | :Great anti-air and decent oki tool (4F active and minimal pushback on block) | ||
:Can hit cross-up (behind Nash) | :Can hit cross-up (behind Nash) | ||
:Whiffs on crouch from further away (2ndary hitbox hits crouchers up close) | :Whiffs on crouch from further away (2ndary hitbox hits crouchers up close) | ||
:Cancelable on whiff | :Cancelable into stand HK on hit / block / whiff (kara cancelable on frames frames 2-10) | ||
:Isn't normally cancelable, but has a 1-frame cancel window on BLOCK ONLY into specials / super / V-trigger | :Cancelable into V-Skill 2 EX Scythe on hit / block | ||
:Isn't normally special cancelable, but has a 1-frame cancel window on BLOCK ONLY into specials / super / V-trigger | |||
:Has the least block pushback of any normal in SFV (as far as I know of at least) | :Has the least block pushback of any normal in SFV (as far as I know of at least) | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Nash/normal/Stand%20MK}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Nash/normal/Stand%20MK}} | ||
Line 162: | Line 171: | ||
|image=SFV_Nash_5HK.png | |image=SFV_Nash_5HK.png | ||
|name=Stand HK | |name=Stand HK | ||
|anchor=yes | |||
|input=5HK | |input=5HK | ||
|data= | |data= | ||
Line 174: | Line 184: | ||
|attack=<nowiki>H</nowiki> | |attack=<nowiki>H</nowiki> | ||
|cancel=<nowiki>vt1 vt2</nowiki> | |cancel=<nowiki>vt1 vt2</nowiki> | ||
|hcWinSpCa=<nowiki>*18</nowiki> | |||
|hcWinVt=<nowiki>18</nowiki> | |hcWinVt=<nowiki>18</nowiki> | ||
|hcWinNotes=<nowiki>*VS2 EX Scythe</nowiki> | |||
|description= | |description= | ||
:Strong vertical anti-air (but also shifts Nash forward) | :Strong vertical anti-air (but also shifts Nash forward) | ||
:Doesn't hit most crouchers (normal height characters) until 3rd active frame; resulting in +4/+0 | :Doesn't hit most crouchers (normal height characters) until 3rd active frame; resulting in +4/+0 | ||
:Has a lot of forward shifting collision box on frame 1 (can still be used as a Counter-Hit pushback tool) | :Has a lot of forward shifting collision box on frame 1 (can still be used as a Counter-Hit pushback tool) | ||
:Cancelable into V-Skill 2 EX Scythe on hit / block | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Nash/normal/Stand%20HK}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Nash/normal/Stand%20HK}} | ||
}} | }} | ||
Line 187: | Line 200: | ||
|image=SFV_Nash_2LP.png | |image=SFV_Nash_2LP.png | ||
|name=Crouch LP | |name=Crouch LP | ||
|anchor=yes | |||
|input=2LP | |input=2LP | ||
|data= | |data= | ||
Line 202: | Line 216: | ||
:Good frametrap / pressure tool | :Good frametrap / pressure tool | ||
:Chains into any of the other light buttons | :Chains into any of the other light buttons | ||
: | :Tick throw option | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Nash/normal/Crouch%20LP}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Nash/normal/Crouch%20LP}} | ||
}} | }} | ||
Line 211: | Line 225: | ||
|image=SFV_Nash_2MP.png | |image=SFV_Nash_2MP.png | ||
|name=Crouch MP | |name=Crouch MP | ||
|anchor=yes | |||
|input=2MP | |input=2MP | ||
|data= | |data= | ||
Line 235: | Line 250: | ||
|image=SFV_Nash_2HP.png | |image=SFV_Nash_2HP.png | ||
|name=Crouch HP | |name=Crouch HP | ||
|anchor=yes | |||
|input=2HP | |input=2HP | ||
|data= | |data= | ||
Line 261: | Line 277: | ||
|image=SFV_Nash_2LK.png | |image=SFV_Nash_2LK.png | ||
|name=Crouch LK | |name=Crouch LK | ||
|anchor=yes | |||
|input=2LK | |input=2LK | ||
|data= | |data= | ||
Line 284: | Line 301: | ||
|image=SFV_Nash_2MK.png | |image=SFV_Nash_2MK.png | ||
|name=Crouch MK | |name=Crouch MK | ||
|anchor=yes | |||
|input=2MK | |input=2MK | ||
|data= | |data= | ||
Line 296: | Line 314: | ||
|attack=<nowiki>L</nowiki> | |attack=<nowiki>L</nowiki> | ||
|cancel=<nowiki>vt1 vt2</nowiki> | |cancel=<nowiki>vt1 vt2</nowiki> | ||
|hcWinSpCa=<nowiki>*16</nowiki> | |||
|hcWinVt=<nowiki>16</nowiki> | |hcWinVt=<nowiki>16</nowiki> | ||
|hcWinNotes=<nowiki>*VS2 EX Scythe</nowiki> | |||
|description= | |description= | ||
:Great range poke | |||
:Cancelable into V-Skill 2 EX Scythe on hit / block | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Nash/normal/Crouch%20MK}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Nash/normal/Crouch%20MK}} | ||
}} | }} | ||
Line 306: | Line 328: | ||
|image=SFV_Nash_2HK.png | |image=SFV_Nash_2HK.png | ||
|name=Crouch HK | |name=Crouch HK | ||
|anchor=yes | |||
|input=2HK | |input=2HK | ||
|data= | |data= | ||
Line 335: | Line 358: | ||
|image=SFV_Nash_8LP.png | |image=SFV_Nash_8LP.png | ||
|name=Jump LP | |name=Jump LP | ||
|anchor=yes | |||
|input=8LP | |input=8LP | ||
|data= | |data= | ||
Line 354: | Line 378: | ||
|image=SFV_Nash_8MP.png | |image=SFV_Nash_8MP.png | ||
|name=Jump MP | |name=Jump MP | ||
|anchor=yes | |||
|input=8MP | |input=8MP | ||
|data= | |data= | ||
Line 373: | Line 398: | ||
|image=SFV_Nash_8HP.png | |image=SFV_Nash_8HP.png | ||
|name=Jump HP | |name=Jump HP | ||
|anchor=yes | |||
|input=8HP | |input=8HP | ||
|data= | |data= | ||
Line 393: | Line 419: | ||
|image=SFV_Nash_8LK.png | |image=SFV_Nash_8LK.png | ||
|name=Jump LK | |name=Jump LK | ||
|anchor=yes | |||
|input=8LK | |input=8LK | ||
|data= | |data= | ||
Line 411: | Line 438: | ||
|image=SFV_Nash_8MK.png | |image=SFV_Nash_8MK.png | ||
|name=Jump MK | |name=Jump MK | ||
|anchor=yes | |||
|input=8MK | |input=8MK | ||
|data= | |data= | ||
Line 425: | Line 453: | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">8HK</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Nash_7 or 9HK.png | |image=SFV_Nash_7 or 9HK.png | ||
|name=Jump HK | |name=Jump HK | ||
|input= | |anchor=yes | ||
|input=8HK | |||
|data= | |data= | ||
{{AttackData-SFV | {{AttackData-SFV | ||
Line 444: | Line 473: | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right">8HK</font>===== | =====<font style="visibility:hidden; float:right">8HK (neutral jump)</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Nash_8HK.png | |image=SFV_Nash_8HK.png | ||
|name= | |name=Rainfall | ||
|input=8HK | |anchor=yes | ||
|input=8HK (during neutral jump) | |||
|data= | |data= | ||
{{AttackData-SFV | {{AttackData-SFV | ||
Line 457: | Line 487: | ||
|attack=<nowiki>M</nowiki> | |attack=<nowiki>M</nowiki> | ||
|description= | |description= | ||
:New input command: up+HK during a neutral jump | |||
:Puts airborne opponents into a limited juggle state | :Puts airborne opponents into a limited juggle state | ||
:Last 3 active frames can cross-up | :Last 3 active frames can cross-up | ||
:Juggle Limit / Increase / Start: 1 / 1 / 1 | :Juggle Limit / Increase / Start: 1 / 1 / 1 | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Nash/normal/ | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Nash/normal/Rainfall}} | ||
}} | }} | ||
}} | }} | ||
Line 470: | Line 501: | ||
|image=SFV_Nash_6LK.png | |image=SFV_Nash_6LK.png | ||
|name=Knee Bazooka | |name=Knee Bazooka | ||
|anchor=yes | |||
|input=6LK | |input=6LK | ||
|data= | |data= | ||
Line 481: | Line 513: | ||
|stun=<nowiki>70</nowiki> | |stun=<nowiki>70</nowiki> | ||
|attack=<nowiki>H</nowiki> | |attack=<nowiki>H</nowiki> | ||
|hcWinTc=<nowiki>18</nowiki> | |||
|description= | |description= | ||
:Throw Invincible on frames 7-22 | :Throw Invincible on frames 7-22 | ||
Line 494: | Line 527: | ||
|image=SFV_Nash_6MK.png | |image=SFV_Nash_6MK.png | ||
|name=Jumping Sobat | |name=Jumping Sobat | ||
|anchor=yes | |||
|input=6MK | |input=6MK | ||
|data= | |data= | ||
Line 511: | Line 545: | ||
:Throw Invincible on frames 8-17 | :Throw Invincible on frames 8-17 | ||
:Not actually airborne | :Not actually airborne | ||
:Fantastic poking tool in the neutral with strong V-Trigger conversions | |||
:Hitbox near Nash's body cannot hit airborne or cross-up (behind Nash) | :Hitbox near Nash's body cannot hit airborne or cross-up (behind Nash) | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Nash/normal/Jumping%20Sobat}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Nash/normal/Jumping%20Sobat}} | ||
Line 520: | Line 555: | ||
|image=SFV_Nash_6MP.png | |image=SFV_Nash_6MP.png | ||
|name=Chopping Assault | |name=Chopping Assault | ||
|anchor=yes | |||
|input=6MP | |input=6MP | ||
|data= | |data= | ||
Line 543: | Line 579: | ||
|image=SFV_Nash_6HK.png | |image=SFV_Nash_6HK.png | ||
|name=Step Kick | |name=Step Kick | ||
|anchor=yes | |||
|input=6HK | |input=6HK | ||
|data= | |data= | ||
Line 556: | Line 593: | ||
|cancel=<nowiki>vt1 vt2</nowiki> | |cancel=<nowiki>vt1 vt2</nowiki> | ||
|description= | |description= | ||
:Strong horizontal hitbox priority | |||
:Good tool for counter-poking and easily counter-hit confirmed | |||
:Can be used to cover both wake-up options but b+MK is better for that | |||
:+2 extra recovery frames on whiff (17F) | :+2 extra recovery frames on whiff (17F) | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Nash/normal/Step%20Kick}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Nash/normal/Step%20Kick}} | ||
}} | }} | ||
Line 566: | Line 605: | ||
|image=SFV_Nash_6HP.png | |image=SFV_Nash_6HP.png | ||
|name=Spinning Back Knuckle | |name=Spinning Back Knuckle | ||
|anchor=yes | |||
|input=6HP | |input=6HP | ||
|data= | |data= | ||
Line 597: | Line 637: | ||
|image=SFV_Nash_4MK.png | |image=SFV_Nash_4MK.png | ||
|name=Side Knee Attack | |name=Side Knee Attack | ||
|anchor=yes | |||
|input=4MK | |input=4MK | ||
|data= | |data= | ||
Line 613: | Line 654: | ||
|description= | |description= | ||
:Forces stand on hit | :Forces stand on hit | ||
: | :Great frametrap / combo / oki tool | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Nash/normal/Side%20Knee%20Attack}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Nash/normal/Side%20Knee%20Attack}} | ||
}} | }} | ||
Line 622: | Line 663: | ||
=====<font style="visibility:hidden; float:right">5LP > 5MP</font>===== | =====<font style="visibility:hidden; float:right">5LP > 5MP</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Nash_5LP 5MP.png | |image=SFV_Nash_5LP 5MP 1.png | ||
|image2=SFV_Nash_5LP 5MP 2.png | |||
|name=Rapid Punch | |name=Rapid Punch | ||
|anchor=yes | |||
|input=5LP > 5MP | |input=5LP > 5MP | ||
|data= | |data= | ||
Line 640: | Line 683: | ||
|hcWinTc=<nowiki>10</nowiki> | |hcWinTc=<nowiki>10</nowiki> | ||
|description= | |description= | ||
:The second MP is very prone to whiff even when not that far away | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Nash/normal/Rapid%20Punch}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Nash/normal/Rapid%20Punch}} | ||
}} | }} | ||
Line 646: | Line 690: | ||
=====<font style="visibility:hidden; float:right">5LK > 5MK</font>===== | =====<font style="visibility:hidden; float:right">5LK > 5MK</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Nash_5LK 5MK.png | |image=SFV_Nash_5LK 5MK 1.png | ||
|image2=SFV_Nash_5LK 5MK 2.png | |||
|name=Rapid Kick | |name=Rapid Kick | ||
|anchor=yes | |||
|input=5LK > 5MK | |input=5LK > 5MK | ||
|data= | |data= | ||
Line 673: | Line 719: | ||
=====<font style="visibility:hidden; float:right">5MP > 5LK</font>===== | =====<font style="visibility:hidden; float:right">5MP > 5LK</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Nash_5MP 5LK.png | |image=SFV_Nash_5MP 5LK 1.png | ||
|image2=SFV_Nash_5MP 5LK 2.png | |||
|name=Wind Shear 1st | |name=Wind Shear 1st | ||
|anchor=yes | |||
|input=5MP > 5LK | |input=5MP > 5LK | ||
|data= | |data= | ||
Line 695: | Line 743: | ||
=====<font style="visibility:hidden; float:right">5MP > 5LK > 5HP</font>===== | =====<font style="visibility:hidden; float:right">5MP > 5LK > 5HP</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Nash_5MP 5LK 5HP.png | |image=SFV_Nash_5MP 5LK 1.png | ||
|image2=SFV_Nash_5MP 5LK 2.png | |||
|image3=SFV_Nash_5MP 5LK 5HP.png | |||
|name=Wind Shear 2nd | |name=Wind Shear 2nd | ||
|anchor=yes | |||
|input=5MP > 5LK > 5HP | |input=5MP > 5LK > 5HP | ||
|data= | |data= | ||
Line 713: | Line 764: | ||
|hcWinTc=<nowiki>16</nowiki> | |hcWinTc=<nowiki>16</nowiki> | ||
|description= | |description= | ||
:Grants good dash up oki on hit | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Nash/normal/Wind%20Shear%202nd}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Nash/normal/Wind%20Shear%202nd}} | ||
}} | }} | ||
Line 719: | Line 771: | ||
=====<font style="visibility:hidden; float:right">2MP > 6MP</font>===== | =====<font style="visibility:hidden; float:right">2MP > 6MP</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Nash_2MP 6MP.png | |image=SFV_Nash_2MP 6MP 1.png | ||
|image2=SFV_Nash_2MP 6MP 2.png | |||
|name=Down Burst | |name=Down Burst | ||
|anchor=yes | |||
|input=2MP > 6MP | |input=2MP > 6MP | ||
|data= | |data= | ||
Line 743: | Line 797: | ||
=====<font style="visibility:hidden; float:right">5MK > 5HK</font>===== | =====<font style="visibility:hidden; float:right">5MK > 5HK</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Nash_5MK 5HK.png | |image=SFV_Nash_5MK 5HK 1.png | ||
|image2=SFV_Nash_5MK 5HK 2.png | |||
|name=Raptor Combination 1st | |name=Raptor Combination 1st | ||
|anchor=yes | |||
|input=5MK > 5HK | |input=5MK > 5HK | ||
|data= | |data= | ||
Line 761: | Line 817: | ||
|hcWinTc=<nowiki>13</nowiki> | |hcWinTc=<nowiki>13</nowiki> | ||
|description= | |description= | ||
:Target combo can be performed on whiff | :Target combo can be performed on whiff (kara cancelable on frames 2-10 from stand MK) | ||
:The secondary HK hit puts opponent into a limited juggle state (can juggle in time afterwards if only the secondary st.HK hits on airborne opponents) | :The secondary HK hit puts opponent into a limited juggle state (can also juggle in time afterwards if only the secondary st.HK hits on airborne opponents) | ||
:Further target combo follow-ups after the second hit (HK) are only possible on hit | :Further target combo follow-ups after the second hit (HK) are only possible on hit | ||
:Juggle Limit: 1 | :Juggle Limit / Increase / Start: 1 / 1 / 1 | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Nash/normal/Raptor%20Combination%201st}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Nash/normal/Raptor%20Combination%201st}} | ||
}} | }} | ||
Line 773: | Line 829: | ||
|image=SFV_Nash_5MK 5HK 5MK.png | |image=SFV_Nash_5MK 5HK 5MK.png | ||
|name=Raptor Combination 2nd | |name=Raptor Combination 2nd | ||
|anchor=yes | |||
|input=5MK > 5HK > 5MK | |input=5MK > 5HK > 5MK | ||
|data= | |data= | ||
Line 790: | Line 847: | ||
|description= | |description= | ||
:This last Sobat (MK) part of the Target Combo can only be performed on-hit | :This last Sobat (MK) part of the Target Combo can only be performed on-hit | ||
:Juggle Limit / Increase / Start: 1 / 1 / 1 | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Nash/normal/Raptor%20Combination%202nd}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Nash/normal/Raptor%20Combination%202nd}} | ||
}} | }} | ||
Line 798: | Line 856: | ||
|image=SFV_Nash_5MK 5HK 5MPMK (VS1).png | |image=SFV_Nash_5MK 5HK 5MPMK (VS1).png | ||
|name=Bullet Combination | |name=Bullet Combination | ||
|anchor=yes | |||
|input=5MK > 5HK > 5MPMK (VS1) | |input=5MK > 5HK > 5MPMK (VS1) | ||
|data= | |data= | ||
Line 818: | Line 877: | ||
:This last V-Skill part of the Target Combo can only be performed on-hit | :This last V-Skill part of the Target Combo can only be performed on-hit | ||
:Last hit builds 80 V-Gauge on Hit (~27% V-bar) | :Last hit builds 80 V-Gauge on Hit (~27% V-bar) | ||
:Juggle Limit: 5 | :Juggle Limit / Increase / Start: 5 / 0 / 1 | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Nash/normal/Bullet%20Combination}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Nash/normal/Bullet%20Combination}} | ||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">6LK > 5HP</font>===== | |||
{{MoveData | |||
|image=SFV_Nash_6LK 5HP 1.png | |||
|image2=SFV_Nash_6LK 5HP 2.png | |||
|name=Gust Front | |||
|anchor=yes | |||
|input=6LK > 5HP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>7+6</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>18+14</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|block=<nowiki>-15</nowiki> | |||
|damage=<nowiki>60*54 (114)</nowiki> | |||
|stun=<nowiki>70*90 (160)</nowiki> | |||
|attack=<nowiki>H*H</nowiki> | |||
|kd=<nowiki>78</nowiki> | |||
|kdr=<nowiki>17</nowiki> | |||
|kdrb=<nowiki>22</nowiki> | |||
|description= | |||
:Can be useful for some punishes / combo conversions | |||
:More landing recovery than the Wind Shear (MP>LK>HP) version resulting in worse oki and much more punishable on block | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Nash/normal/Gust%20Front}} | |||
}} | }} | ||
}} | }} | ||
Line 829: | Line 915: | ||
|image=SFV_Nash_LPLK.png | |image=SFV_Nash_LPLK.png | ||
|name=Dragon Suplex | |name=Dragon Suplex | ||
|anchor=yes | |||
|input=LPLK | |input=LPLK | ||
|subtitle=Throw | |subtitle=Throw | ||
Line 852: | Line 939: | ||
|image=SFV_Nash_4LPLK.png | |image=SFV_Nash_4LPLK.png | ||
|name=Target Down | |name=Target Down | ||
|anchor=yes | |||
|input=4LPLK | |input=4LPLK | ||
|subtitle=Back Throw | |subtitle=Back Throw | ||
Line 868: | Line 956: | ||
|description= | |description= | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Nash/normal/Target%20Down}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Nash/normal/Target%20Down}} | ||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">LPLK (air)</font>===== | |||
{{MoveData | |||
|image=SFV_Nash_LPLK (air).png | |||
|name=Air Jack | |||
|anchor=yes | |||
|input=LPLK (air) | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>5</nowiki> | |||
|active=<nowiki>2</nowiki> | |||
|recovery=<nowiki>6</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|damage=<nowiki>140</nowiki> | |||
|stun=<nowiki>200</nowiki> | |||
|attack=<nowiki>T</nowiki> | |||
|kd=<nowiki>82(84)</nowiki> | |||
|kdr=<nowiki>23(25)</nowiki> | |||
|kdrb=<nowiki>23(25)</nowiki> | |||
|description= | |||
:Nash can dash up after this throw for close-quarters oki if the opponent is cornered | |||
:KDA varies depending on height of opponent when thrown (the higher up the throw is performed, the lower the KDA is | |||
:Denies backroll | |||
:6F landing recovery frames if air throw whiffs | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Nash/normal/Air%20Jack}} | |||
}} | }} | ||
}} | }} | ||
Line 875: | Line 990: | ||
=====<font style="visibility:hidden; float:right">236LP</font>===== | =====<font style="visibility:hidden; float:right">236LP</font>===== | ||
{{MoveData | {{MoveData | ||
|image= | |image=SFV_Nash_236P.png | ||
|name=LP Sonic Boom | |name=LP Sonic Boom | ||
|anchor=yes | |||
|input=236LP | |input=236LP | ||
|data= | |data= | ||
Line 892: | Line 1,008: | ||
:Projectile Speed: 0.085 | :Projectile Speed: 0.085 | ||
:Projectile invincible on extended arm hurtbox on frames 15-19 | :Projectile invincible on extended arm hurtbox on frames 15-19 | ||
:Can be followed up with a secondary EX Sonic Boom on frames 25-27 | |||
:Cancelable into V-Trigger 2 on whiff as well | :Cancelable into V-Trigger 2 on whiff as well | ||
:Juggle Limit / Increase / Start: 3 / 3 / 1 | :Juggle Limit / Increase / Start: 3 / 3 / 1 | ||
Line 900: | Line 1,017: | ||
=====<font style="visibility:hidden; float:right">236MP</font>===== | =====<font style="visibility:hidden; float:right">236MP</font>===== | ||
{{MoveData | {{MoveData | ||
|image= | |image=SFV_Nash_236P.png | ||
|name=MP Sonic Boom | |name=MP Sonic Boom | ||
|anchor=yes | |||
|input=236MP | |input=236MP | ||
|data= | |data= | ||
Line 917: | Line 1,035: | ||
:Projectile Speed: 0.066 | :Projectile Speed: 0.066 | ||
:Projectile invincible on extended arm hurtbox on frames 13-17 | :Projectile invincible on extended arm hurtbox on frames 13-17 | ||
:Can be followed up with a secondary EX Sonic Boom on frames 27-29 | |||
:Cancelable into V-Trigger 2 on whiff as well | :Cancelable into V-Trigger 2 on whiff as well | ||
:Juggle Limit / Increase / Start: 3 / 3 / 1 | :Juggle Limit / Increase / Start: 3 / 3 / 1 | ||
Line 925: | Line 1,044: | ||
=====<font style="visibility:hidden; float:right">236HP</font>===== | =====<font style="visibility:hidden; float:right">236HP</font>===== | ||
{{MoveData | {{MoveData | ||
|image= | |image=SFV_Nash_236P.png | ||
|name=HP Sonic Boom | |name=HP Sonic Boom | ||
|anchor=yes | |||
|input=236HP | |input=236HP | ||
|data= | |data= | ||
Line 942: | Line 1,062: | ||
:Projectile Speed: 0.057 | :Projectile Speed: 0.057 | ||
:Projectile invincible on extended arm hurtbox on frames 20-24 | :Projectile invincible on extended arm hurtbox on frames 20-24 | ||
:Can be followed up with a secondary EX Sonic Boom on frames 32-34 | |||
:Cancelable into V-Trigger 2 on whiff as well | :Cancelable into V-Trigger 2 on whiff as well | ||
:Juggle Limit / Increase / Start: 3 / 3 / 1 | :Juggle Limit / Increase / Start: 3 / 3 / 1 | ||
Line 952: | Line 1,073: | ||
|image=SFV_Nash_236PP.png | |image=SFV_Nash_236PP.png | ||
|name=EX Sonic Boom 1 | |name=EX Sonic Boom 1 | ||
|anchor=yes | |||
|input=236PP | |input=236PP | ||
|data= | |data= | ||
Line 964: | Line 1,086: | ||
|cancel=<nowiki>vt1 vt2</nowiki> | |cancel=<nowiki>vt1 vt2</nowiki> | ||
|description= | |description= | ||
:1-hit projectile | :1-hit projectile | ||
:Projectile Speed: 0.1 | :Projectile Speed: 0.1 | ||
:Projectile invincible on extended arm hurtbox on frames 11-16 | :Projectile invincible on extended arm hurtbox on frames 11-16 | ||
:Cancelable into V- | :Can be followed up with a secondary EX Sonic Boom on frames 21-31 | ||
:Cancelable into V-Triggers on whiff | |||
:Juggle Limit / Increase / Start: 3 / 3 / 1 | :Juggle Limit / Increase / Start: 3 / 3 / 1 | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Nash/normal/EX%20Sonic%20Boom%201}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Nash/normal/EX%20Sonic%20Boom%201}} | ||
Line 974: | Line 1,096: | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">Sonic Boom > PP</font>===== | ||
{{MoveData | {{MoveData | ||
|image= | |image=SFV_Nash_236PP_2.png | ||
|name=EX Sonic Boom 2 | |name=EX Sonic Boom 2 | ||
|input= | |anchor=yes | ||
|input=Sonic Boom > PP | |||
|data= | |data= | ||
{{AttackData-SFV | {{AttackData-SFV | ||
Line 990: | Line 1,113: | ||
|cancel=<nowiki>vt1 vt2</nowiki> | |cancel=<nowiki>vt1 vt2</nowiki> | ||
|description= | |description= | ||
:Can cancel into this secondary EX Sonic Boom from all the other Sonic Booms (LP/MP/HP/EX) | |||
:Can alter the speed of the second EX Sonic Boom depending on the follow-up button pressed (LP/MP/HP) | :Can alter the speed of the second EX Sonic Boom depending on the follow-up button pressed (LP/MP/HP) | ||
:1-hit projectile | :1-hit projectile | ||
:Projectile Speeds (LP/MP/HP): 0.09 / 0.07 / 0.052 | :Projectile Speeds (LP/MP/HP): 0.09 / 0.07 / 0.052 | ||
: | :NOT cancelable into V-Triggers on whiff like all the other Sonic Booms | ||
:Juggle Limit / Increase / Start: 3 / 3 / 1 | :Juggle Limit / Increase / Start: 3 / 3 / 1 | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Nash/normal/EX%20Sonic%20Boom%202}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Nash/normal/EX%20Sonic%20Boom%202}} | ||
Line 1,003: | Line 1,127: | ||
|image=SFV_Nash_214LK.png | |image=SFV_Nash_214LK.png | ||
|name=LK Sonic Scythe | |name=LK Sonic Scythe | ||
|anchor=yes | |||
|input=214LK | |input=214LK | ||
|data= | |data= | ||
Line 1,019: | Line 1,144: | ||
|kdrb=<nowiki>31</nowiki> | |kdrb=<nowiki>31</nowiki> | ||
|description= | |description= | ||
:Reaches about 40% screen length | |||
:Puts opponent into a limited juggle state | |||
:Juggle Limit / Increase / Start: 3 / 1 / 1 | :Juggle Limit / Increase / Start: 3 / 1 / 1 | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Nash/normal/LK%20Sonic%20Scythe}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Nash/normal/LK%20Sonic%20Scythe}} | ||
Line 1,028: | Line 1,155: | ||
|image=SFV_Nash_214MK.png | |image=SFV_Nash_214MK.png | ||
|name=MK Sonic Scythe | |name=MK Sonic Scythe | ||
|anchor=yes | |||
|input=214MK | |input=214MK | ||
|data= | |data= | ||
Line 1,044: | Line 1,172: | ||
|kdrb=<nowiki>35</nowiki> | |kdrb=<nowiki>35</nowiki> | ||
|description= | |description= | ||
:Reaches about 65% screen length | |||
:Can be kara-canceled on frame 1 into EX Scythe for a huge range boost | :Can be kara-canceled on frame 1 into EX Scythe for a huge range boost | ||
:Shifts Nash far forward on frame 1 (can mess-up meaties and even travel through some moves under specific circumstances) | :Shifts Nash far forward on frame 1 (can mess-up meaties and even travel through some moves under specific circumstances) | ||
Line 1,055: | Line 1,184: | ||
|image=SFV_Nash_214HK.png | |image=SFV_Nash_214HK.png | ||
|name=HK Sonic Scythe | |name=HK Sonic Scythe | ||
|anchor=yes | |||
|input=214HK | |input=214HK | ||
|data= | |data= | ||
Line 1,071: | Line 1,201: | ||
|kdrb=<nowiki>47</nowiki> | |kdrb=<nowiki>47</nowiki> | ||
|description= | |description= | ||
: | :Head hurtbox is invincible to airborne strikes on frames 1-12 (and fully invincible to airborne strikes on frames 13-20) | ||
:Airborne on frames 15-29 | :Airborne on frames 15-29 | ||
:Can be kara-canceled on frame 1 into EX Scythe for a small range boost (MK Scythe is the better kara option for this) | :Can be kara-canceled on frame 1 into EX Scythe for a small range boost (MK Scythe is the better kara option for this) | ||
Line 1,077: | Line 1,207: | ||
:Shifts Nash forward on frame 1 (can mess-up meaties and even travel through some moves under specific circumstances) | :Shifts Nash forward on frame 1 (can mess-up meaties and even travel through some moves under specific circumstances) | ||
:Can only VT cancel the first hit | :Can only VT cancel the first hit | ||
:Can be canceled 4F before recovery frames end on HIT only into Super (helps with juggling into Super) | |||
:Juggle Limit / Increase / Start: 0*3 / 1*5 / 1*1 | :Juggle Limit / Increase / Start: 0*3 / 1*5 / 1*1 | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Nash/normal/HK%20Sonic%20Scythe}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Nash/normal/HK%20Sonic%20Scythe}} | ||
Line 1,086: | Line 1,217: | ||
|image=SFV_Nash_214KK.png | |image=SFV_Nash_214KK.png | ||
|name=EX Sonic Scythe | |name=EX Sonic Scythe | ||
|anchor=yes | |||
|input=214KK | |input=214KK | ||
|data= | |data= | ||
Line 1,114: | Line 1,246: | ||
=====<font style="visibility:hidden; float:right">236LK</font>===== | =====<font style="visibility:hidden; float:right">236LK</font>===== | ||
{{MoveData | {{MoveData | ||
|image= | |image=SFV_Nash_236K.png | ||
|name=LK Moonsault Slash | |name=LK Moonsault Slash | ||
|anchor=yes | |||
|input=236LK | |input=236LK | ||
|data= | |data= | ||
Line 1,137: | Line 1,270: | ||
=====<font style="visibility:hidden; float:right">236MK</font>===== | =====<font style="visibility:hidden; float:right">236MK</font>===== | ||
{{MoveData | {{MoveData | ||
|image= | |image=SFV_Nash_236K.png | ||
|name=MK Moonsault Slash | |name=MK Moonsault Slash | ||
|anchor=yes | |||
|input=236MK | |input=236MK | ||
|data= | |data= | ||
Line 1,160: | Line 1,294: | ||
=====<font style="visibility:hidden; float:right">236HK</font>===== | =====<font style="visibility:hidden; float:right">236HK</font>===== | ||
{{MoveData | {{MoveData | ||
|image= | |image=SFV_Nash_236K.png | ||
|name=HK Moonsault Slash | |name=HK Moonsault Slash | ||
|anchor=yes | |||
|input=236HK | |input=236HK | ||
|data= | |data= | ||
Line 1,185: | Line 1,320: | ||
|image=SFV_Nash_236KK.png | |image=SFV_Nash_236KK.png | ||
|name=EX Moonsault Slash | |name=EX Moonsault Slash | ||
|anchor=yes | |||
|input=236KK | |input=236KK | ||
|data= | |data= | ||
Line 1,205: | Line 1,341: | ||
=====<font style="visibility:hidden; float:right">623LP</font>===== | =====<font style="visibility:hidden; float:right">623LP</font>===== | ||
{{MoveData | {{MoveData | ||
|image= | |image=SFV_Nash_623P.png | ||
|name=LP Tragedy Assault | |name=LP Tragedy Assault | ||
|anchor=yes | |||
|input=623LP | |input=623LP | ||
|data= | |data= | ||
Line 1,234: | Line 1,371: | ||
=====<font style="visibility:hidden; float:right">623MP</font>===== | =====<font style="visibility:hidden; float:right">623MP</font>===== | ||
{{MoveData | {{MoveData | ||
|image= | |image=SFV_Nash_623P.png | ||
|name=MP Tragedy Assault | |name=MP Tragedy Assault | ||
|anchor=yes | |||
|input=623MP | |input=623MP | ||
|data= | |data= | ||
Line 1,264: | Line 1,402: | ||
=====<font style="visibility:hidden; float:right">623HP</font>===== | =====<font style="visibility:hidden; float:right">623HP</font>===== | ||
{{MoveData | {{MoveData | ||
|image= | |image=SFV_Nash_623P.png | ||
|name=HP Tragedy Assault | |name=HP Tragedy Assault | ||
|anchor=yes | |||
|input=623HP | |input=623HP | ||
|data= | |data= | ||
Line 1,296: | Line 1,435: | ||
|image=SFV_Nash_623PP.png | |image=SFV_Nash_623PP.png | ||
|name=EX Tragedy Assault | |name=EX Tragedy Assault | ||
|anchor=yes | |||
|input=623PP | |input=623PP | ||
|data= | |data= | ||
Line 1,324: | Line 1,464: | ||
=====<font style="visibility:hidden; float:right">214214P</font>===== | =====<font style="visibility:hidden; float:right">214214P</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Nash_214214P.png | |image=SFV_Nash_214214P 1.png | ||
|image2=SFV_Nash_214214P 2.png | |||
|name=Judgement Saber | |name=Judgement Saber | ||
|anchor=yes | |||
|input=214214P | |input=214214P | ||
|data= | |data= | ||
Line 1,355: | Line 1,497: | ||
{{MoveData | {{MoveData | ||
|image=SFV_Nash_5PPPKKK.png | |image=SFV_Nash_5PPPKKK.png | ||
|caption="You nervous?" | |||
|name=Taunt | |name=Taunt | ||
|anchor=yes | |||
|input=5PPPKKK | |input=5PPPKKK | ||
|data= | |data= | ||
Line 1,373: | Line 1,517: | ||
|image=SFV_Nash_MPMK (VS1).png | |image=SFV_Nash_MPMK (VS1).png | ||
|name=Bullet Clear | |name=Bullet Clear | ||
|anchor=yes | |||
|input=MPMK (VS1) | |input=MPMK (VS1) | ||
|data= | |data= | ||
Line 1,403: | Line 1,548: | ||
|image=SFV_Nash_MPMK (VS2).png | |image=SFV_Nash_MPMK (VS2).png | ||
|name=Silent Sharpness | |name=Silent Sharpness | ||
|anchor=yes | |||
|input=MPMK (VS2) | |input=MPMK (VS2) | ||
|data= | |data= | ||
Line 1,417: | Line 1,563: | ||
=====<font style="visibility:hidden; float:right">214LK</font>===== | =====<font style="visibility:hidden; float:right">214LK</font>===== | ||
{{MoveData | {{MoveData | ||
|image= | |image=SFV_Nash_214LK_vs1.png | ||
|name=LK Sonic Scythe (V-Skill 2) | |name=LK Sonic Scythe (V-Skill 2) | ||
|anchor=yes | |||
|input=214LK | |input=214LK | ||
|data= | |data= | ||
Line 1,437: | Line 1,584: | ||
:Effective block string ender that actually allows you to continue pressure afterwards | :Effective block string ender that actually allows you to continue pressure afterwards | ||
:Spawns a 6F active 1-hit projectile hitbox on frame 12 that acts as a secondary hit | :Spawns a 6F active 1-hit projectile hitbox on frame 12 that acts as a secondary hit | ||
:Juggle Limit: 3*5 | :Both hits put the opponent into a limited juggle state | ||
:Juggle Limit / Increase / Start: 3*5 / 1*0 / 1*1 | |||
:Builds 20 V-Gauge on activation and then an extra 50 / 25 on Hit / Block (Total: 70 on hit / 45 on block) | :Builds 20 V-Gauge on activation and then an extra 50 / 25 on Hit / Block (Total: 70 on hit / 45 on block) | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Nash/normal/LK%20Sonic%20Scythe%20(V-Skill%202)}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Nash/normal/LK%20Sonic%20Scythe%20(V-Skill%202)}} | ||
Line 1,445: | Line 1,593: | ||
=====<font style="visibility:hidden; float:right">214MK</font>===== | =====<font style="visibility:hidden; float:right">214MK</font>===== | ||
{{MoveData | {{MoveData | ||
|image= | |image=SFV_Nash_214MK_vs1.png | ||
|name=MK Sonic Scythe (V-Skill 2) | |name=MK Sonic Scythe (V-Skill 2) | ||
|anchor=yes | |||
|input=214MK | |input=214MK | ||
|data= | |data= | ||
Line 1,464: | Line 1,613: | ||
|description= | |description= | ||
:Can now allow yourself to space closer to the opponent when poking from midscreen | :Can now allow yourself to space closer to the opponent when poking from midscreen | ||
:Increased horizontal hitbox range compared to regular MK Scythe | :Increased horizontal hitbox range compared to regular MK Scythe (about 80% screen length) | ||
:Has a secondary hit that only comes out on hit or block | :Has a secondary hit that only comes out on hit or block | ||
:Can be kara-canceled on frame 1 into EX Scythe (V-Skill 2 version) for a huge range boost | :Can be kara-canceled on frame 1 into EX Scythe (V-Skill 2 version) for a huge range boost | ||
:Shifts Nash far forward on frame 1 (can mess-up meaties and even travel through some moves under specific circumstances) | :Shifts Nash far forward on frame 1 (can mess-up meaties and even travel through some moves under specific circumstances) | ||
:Both hits put the opponent into a limited juggle state | |||
:Juggle Limit / Increase / Start: 3*4 / 1*0 / 1*1 | :Juggle Limit / Increase / Start: 3*4 / 1*0 / 1*1 | ||
:Builds 20 V-Gauge on activation and then an extra 50 / 25 on Hit / Block (Total: 70 on hit / 45 on block) | :Builds 20 V-Gauge on activation and then an extra 50 / 25 on Hit / Block (Total: 70 on hit / 45 on block) | ||
Line 1,476: | Line 1,626: | ||
=====<font style="visibility:hidden; float:right">214HK</font>===== | =====<font style="visibility:hidden; float:right">214HK</font>===== | ||
{{MoveData | {{MoveData | ||
|image= | |image=SFV_Nash_214HK_vs1.png | ||
|name=HK Sonic Scythe (V-Skill 2) | |name=HK Sonic Scythe (V-Skill 2) | ||
|anchor=yes | |||
|input=214HK | |input=214HK | ||
|data= | |data= | ||
Line 1,494: | Line 1,645: | ||
|kdrb=<nowiki>57</nowiki> | |kdrb=<nowiki>57</nowiki> | ||
|description= | |description= | ||
:Invincible to airborne strikes on frames | :Invincible to airborne strikes on frames 1-20 | ||
:Airborne on frames 15-29 | :Airborne on frames 15-29 | ||
:Can be -1 if blocked standing against Tall characters | :Can be -1 if blocked standing against Tall characters | ||
:Has a third hit that only comes out on hit or block | :Has a third hit that only comes out on hit or block | ||
:Can be kara-canceled on frame 1 into EX Scythe (V-Skill 2 version) for a small range boost (MK Scythe is the better kara option for this) | :Can be kara-canceled on frame 1 into EX Scythe (V-Skill 2 version) for a small range boost (MK Scythe is the better kara option for this) | ||
:Shifts Nash forward on frame 1 (can mess-up meaties and even travel through some moves under specific circumstances) | :Shifts Nash forward on frame 1 (can mess-up meaties and even travel through some moves under specific circumstances) | ||
Line 1,510: | Line 1,660: | ||
=====<font style="visibility:hidden; float:right">214KK</font>===== | =====<font style="visibility:hidden; float:right">214KK</font>===== | ||
{{MoveData | {{MoveData | ||
|image= | |image=SFV_Nash_214KK_vs1.png | ||
|name=EX Sonic Scythe (V-Skill 2) | |name=EX Sonic Scythe (V-Skill 2) | ||
|anchor=yes | |||
|input=214KK | |input=214KK | ||
|data= | |data= | ||
Line 1,524: | Line 1,675: | ||
|attack=<nowiki>H</nowiki> | |attack=<nowiki>H</nowiki> | ||
|cancel=<nowiki>vt1 vt2</nowiki> | |cancel=<nowiki>vt1 vt2</nowiki> | ||
|kd=<nowiki> | |kd=<nowiki>91</nowiki> | ||
|kdr=<nowiki> | |kdr=<nowiki>32</nowiki> | ||
|kdrb=<nowiki> | |kdrb=<nowiki>37</nowiki> | ||
|description= | |description= | ||
:Throw invincible on frames 1-6 | :Throw invincible on frames 1-6 | ||
Line 1,533: | Line 1,684: | ||
:V-Trigger cancelable on 1st, 3rd and 4th hit | :V-Trigger cancelable on 1st, 3rd and 4th hit | ||
:15 less KDA if V-Trigger canceled after the 1st hit | :15 less KDA if V-Trigger canceled after the 1st hit | ||
:Can hold forward during the animation to move Nash further forward (can help with oki scenarios / corner carry) | |||
:Juggle Limit: 3-5 | :Juggle Limit: 3-5 | ||
:Builds 20 V-Gauge on activation and then an extra 80 / 24 on Hit / Block (Total: 100 on hit / 44 on block) | :Builds 20 V-Gauge on activation and then an extra 80 / 24 on Hit / Block (Total: 100 on hit / 44 on block) | ||
Line 1,541: | Line 1,693: | ||
=== V-Trigger 1 === | === V-Trigger 1 === | ||
=====<font style="visibility:hidden; float:right">HPHK</font>===== | =====<font style="visibility:hidden; float:right">HPHK (VT1)</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Nash_HPHK.png | |image=SFV_Nash_HPHK.png | ||
|name=Sonic Move - Hide | |name=Sonic Move - Hide | ||
|input=HPHK | |anchor=yes | ||
|input=HPHK (VT1) | |||
|data= | |data= | ||
{{AttackData-SFV | {{AttackData-SFV | ||
Line 1,566: | Line 1,719: | ||
|image=SFV_Nash_4HPHK.png | |image=SFV_Nash_4HPHK.png | ||
|name=Sonic Move - Blitz Air | |name=Sonic Move - Blitz Air | ||
|anchor=yes | |||
|input=4HPHK | |input=4HPHK | ||
|data= | |data= | ||
Line 1,583: | Line 1,737: | ||
|image=SFV_Nash_6HPHK.png | |image=SFV_Nash_6HPHK.png | ||
|name=Sonic Move - Steel Air | |name=Sonic Move - Steel Air | ||
|anchor=yes | |||
|input=6HPHK | |input=6HPHK | ||
|data= | |data= | ||
Line 1,602: | Line 1,757: | ||
|image=SFV_Nash_HPHK (VT2).png | |image=SFV_Nash_HPHK (VT2).png | ||
|name=Stealth Dash | |name=Stealth Dash | ||
|anchor=yes | |||
|input=HPHK (VT2) | |input=HPHK (VT2) | ||
|data= | |data= | ||
Line 1,626: | Line 1,782: | ||
|image=SFV_Nash_HPHK 4.png | |image=SFV_Nash_HPHK 4.png | ||
|name=Stealth Dash > Stop | |name=Stealth Dash > Stop | ||
|anchor=yes | |||
|input=HPHK > 4 | |input=HPHK > 4 | ||
|data= | |data= | ||
Line 1,647: | Line 1,804: | ||
|image=SFV_Nash_HPHK P.png | |image=SFV_Nash_HPHK P.png | ||
|name=Stealth Dash > Justice Corridor | |name=Stealth Dash > Justice Corridor | ||
|anchor=yes | |||
|input=HPHK > P | |input=HPHK > P | ||
|data= | |data= | ||
Line 1,663: | Line 1,821: | ||
|description= | |description= | ||
:First hit is Overhead | :First hit is Overhead | ||
:Can hit OTG | |||
:Launches opponent into a limited juggle state | :Launches opponent into a limited juggle state | ||
:Cancelable into another VT2 Stealth Dash during recovery frames after landing on hit or block only (not cancelable on whiff) | :Cancelable into another VT2 Stealth Dash during recovery frames after landing on hit or block only (not cancelable on whiff) | ||
Line 1,683: | Line 1,842: | ||
|image=SFV_Nash_HPHK K.png | |image=SFV_Nash_HPHK K.png | ||
|name=Stealth Dash > Justice Shell | |name=Stealth Dash > Justice Shell | ||
|anchor=yes | |||
|input=HPHK > K | |input=HPHK > K | ||
|data= | |data= | ||
Line 1,719: | Line 1,879: | ||
|image=SFV_Nash_5MKHP.png | |image=SFV_Nash_5MKHP.png | ||
|name=V-Shift | |name=V-Shift | ||
|anchor=yes | |||
|input=5MKHP | |input=5MKHP | ||
|data= | |data= | ||
Line 1,744: | Line 1,905: | ||
|image=SFV_Nash_5MKHP_break.png | |image=SFV_Nash_5MKHP_break.png | ||
|name=Vengeful Bullet | |name=Vengeful Bullet | ||
|anchor=yes | |||
|input=5MKHP | |input=5MKHP | ||
|data= | |data= | ||
Line 1,770: | Line 1,932: | ||
|image=SFV_Nash_6PPP.png | |image=SFV_Nash_6PPP.png | ||
|name=Sonic Move - Avoid | |name=Sonic Move - Avoid | ||
|anchor=yes | |||
|input=6PPP | |input=6PPP | ||
|data= | |data= |
Latest revision as of 20:37, 7 July 2023
Introduction
About Nash
A former air force pilot and Guile's mentor, after being killed by M Bison he is resurrected by Kolin with the sole purpose of eliminating M Bison and Shadaloo.
Nash is a slow pace, space control based character. He has a slow walk, but fast dash, and relies a lot on keeping the opponent at the perfect distance so he can pester them with booms, scythes, and pokes. Despite having bad walk speed, he can get around somewhat easily, thanks to his movement based V-Triggers, fast dashes and tricky movement options like his moonsaults. However, nash doesn't shine when played offensively: you want to build your v-meter and super meter safely through using his great v-skills, throwing sonic booms, poking and anti airing thoughtfully in neutral. Nash is all about being in the right spacing, for all purposes - spacing his long range pokes properly, spacing his v-skill activation position, spacing his anti airs properly, spacing his sonic boom throwing and offensive followups, etc. Nash also has suffiecient offensive options when needed, such as solid frame traps, a safe ender, great oki and corner carry. Nash is, however, naturally flawed, and what makes him different is that his flaws are few, but significant. His slow walk speed means he cripples vs. footsies characters. He has 2 somewhat underwhelming v-triggers, limiting his comeback ability, and not much use to his EX moves other than adding damage to his combos (with a few situational exceptions). While having long pokes, the range at which he can convert into a combo seamlessly is actually quite limited, meaning he can struggle vs characters with exceptional mobility.
Strengths | Weaknesses |
---|---|
|
|
Final Patch
Players to Watch
- Bonchan
Nash | |
---|---|
Vitals | |
Life Points | 975 |
Stun Points | 1000 |
V-Gauge Points | |
V-Trigger 1 | 2 Bars |
V-Trigger 2 | 3 Bars |
Ground Movement | |
Forward Walk Speed | 0.027 |
Backward Walk Speed | 0.027 |
Forward Dash Speed | 18 |
Backward Dash Speed | 24 |
Forward Dash Distance | 1.75 |
Backward Dash Distance | 1.1 |
Backdash CH Frames | 3-10 |
Jumping | |
Back Jump Speed | 46 (4+38+4) |
Neutral Jump Speed | 46 (4+38+4) |
Forward Jump Speed | 45 (3+38+4) |
Forward Jump Distance | 2.052 |
Backward Jump Distance | 1.986 |
Throws | |
Throw Hurtbox | 0.25 |
Throw Range | 0.85 |
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Frame Data & Descriptions are provided by FATOnline.
|
SFV Frame Data Glossary | |
---|---|
Active |
How many frames a move remains active (can hurt opponents) for. |
Attack |
Attack level is L for low attacks (must be blocked crouching), H is for High attacks (which can be blocked high or low) and M for overhead (must be blocked standing). T is for throw attacks (which cannot be blocked). |
Cancel options |
Available cancel options.
|
Confirm windows |
Hit confirm windows written as Specials & CAs/Target Combos/V-Trigger. Notation may denote V-Skill only cancel windows in Specials.
|
Crush Counter |
Crush Counter hit advantage written as opponent state, frame advantage, and v-gauge gain on hit. |
Damage |
Attack damage on hit. Notation may denote multi-hit or "sweet spot" damage values on certain frames. |
Hit/Block |
These are frame advantage values when the attack hits or is blocked. If the number is positive, then the move will end before the defender can act again. If the number is negative, the defender will be able to act before the attacker and maybe even punish. KD refers to knockdown on hit.
|
Knockdown |
Knockdown advantage against Normal, Quick Rise and Back Rise wake up options. |
Recovery |
How many frames it takes for a move to finish after it's been active. |
Startup |
How many frames it takes before the move becomes 'active' or have a hit box. The last startup frame and the first active frame are the same frame, meaning all values are written as Startup + 1. |
Stun |
Amount of stun added to the opponent's stun bar on hit. |
Normals
5LP
5MP
5HP
5LK
5MK
5HK
2LP
2MP
2HP
2LK
2MK
2HK
8LP
8MP
8HP
8LK
8MK
8HK
8HK (neutral jump)
Command Normals
6LK
6MK
6MP
6HK
6HP
4MK
Target Combos
5LP > 5MP
5LK > 5MK
5MP > 5LK
5MP > 5LK > 5HP
2MP > 6MP
5MK > 5HK
5MK > 5HK > 5MK
5MK > 5HK > 5MPMK (VS1)
6LK > 5HP
Throws
LPLK
4LPLK
LPLK (air)
Special Moves
236LP
236MP
236HP
236PP
Sonic Boom > PP
214LK
214MK
214HK
214KK
236LK
236MK
236HK
236KK
623LP
623MP
623HP
623PP
Critical Art
214214P
Taunts
5PPPKKK
V-System
V-Skill 1
MPMK (VS1)
V-Skill 2
MPMK (VS2)
214LK
214MK
214HK
214KK
V-Trigger 1
HPHK (VT1)
4HPHK
6HPHK
V-Trigger 2
HPHK (VT2)
HPHK > 4
HPHK > P
HPHK > K
V-Shift
5MKHP
V-Shift Break
5MKHP
V-Reversal
6PPP