No edit summary |
m (→5PPPKKK) |
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(13 intermediate revisions by 3 users not shown) | |||
Line 3: | Line 3: | ||
|hash=AKU | |hash=AKU | ||
|sim=GOK | |sim=GOK | ||
|discord=cVXAwnN | |||
|image=SFV-Akuma_Portrait.jpg | |image=SFV-Akuma_Portrait.jpg | ||
|hp=900 | |hp=900 | ||
Line 31: | Line 32: | ||
|image=SFV_Akuma_5LP.png | |image=SFV_Akuma_5LP.png | ||
|name=Stand LP | |name=Stand LP | ||
|anchor=yes | |||
|input=5LP | |input=5LP | ||
|data= | |data= | ||
Line 54: | Line 56: | ||
|image=SFV_Akuma_5MP.png | |image=SFV_Akuma_5MP.png | ||
|name=Stand MP | |name=Stand MP | ||
|anchor=yes | |||
|input=5MP | |input=5MP | ||
|data= | |data= | ||
Line 78: | Line 81: | ||
|image=SFV_Akuma_5HP.png | |image=SFV_Akuma_5HP.png | ||
|name=Stand HP | |name=Stand HP | ||
|anchor=yes | |||
|input=5HP | |input=5HP | ||
|data= | |data= | ||
Line 114: | Line 118: | ||
|image=SFV_Akuma_5LK.png | |image=SFV_Akuma_5LK.png | ||
|name=Stand LK | |name=Stand LK | ||
|anchor=yes | |||
|input=5LK | |input=5LK | ||
|data= | |data= | ||
Line 136: | Line 141: | ||
|image=SFV_Akuma_5MK.png | |image=SFV_Akuma_5MK.png | ||
|name=Stand MK | |name=Stand MK | ||
|anchor=yes | |||
|input=5MK | |input=5MK | ||
|data= | |data= | ||
Line 162: | Line 168: | ||
|image=SFV_Akuma_5HK.png | |image=SFV_Akuma_5HK.png | ||
|name=Stand HK | |name=Stand HK | ||
|anchor=yes | |||
|input=5HK | |input=5HK | ||
|data= | |data= | ||
Line 193: | Line 200: | ||
|image=SFV_Akuma_2LP.png | |image=SFV_Akuma_2LP.png | ||
|name=Crouch LP | |name=Crouch LP | ||
|anchor=yes | |||
|input=2LP | |input=2LP | ||
|data= | |data= | ||
Line 216: | Line 224: | ||
|image=SFV_Akuma_2MP.png | |image=SFV_Akuma_2MP.png | ||
|name=Crouch MP | |name=Crouch MP | ||
|anchor=yes | |||
|input=2MP | |input=2MP | ||
|data= | |data= | ||
Line 241: | Line 250: | ||
|image=SFV_Akuma_2HP.png | |image=SFV_Akuma_2HP.png | ||
|name=Crouch HP | |name=Crouch HP | ||
|anchor=yes | |||
|input=2HP | |input=2HP | ||
|data= | |data= | ||
Line 275: | Line 285: | ||
|image=SFV_Akuma_2LK.png | |image=SFV_Akuma_2LK.png | ||
|name=Crouch LK | |name=Crouch LK | ||
|anchor=yes | |||
|input=2LK | |input=2LK | ||
|data= | |data= | ||
Line 298: | Line 309: | ||
|image=SFV_Akuma_2MK.png | |image=SFV_Akuma_2MK.png | ||
|name=Crouch MK | |name=Crouch MK | ||
|anchor=yes | |||
|input=2MK | |input=2MK | ||
|data= | |data= | ||
Line 323: | Line 335: | ||
|image=SFV_Akuma_2HK.png | |image=SFV_Akuma_2HK.png | ||
|name=Crouch HK | |name=Crouch HK | ||
|anchor=yes | |||
|input=2HK | |input=2HK | ||
|data= | |data= | ||
Line 360: | Line 373: | ||
|image=SFV_Akuma_8LP.png | |image=SFV_Akuma_8LP.png | ||
|name=Jump LP | |name=Jump LP | ||
|anchor=yes | |||
|input=8LP | |input=8LP | ||
|data= | |data= | ||
Line 378: | Line 392: | ||
|image=SFV_Akuma_8MP.png | |image=SFV_Akuma_8MP.png | ||
|name=Jump MP | |name=Jump MP | ||
|anchor=yes | |||
|input=8MP | |input=8MP | ||
|data= | |data= | ||
Line 399: | Line 414: | ||
|image=SFV_Akuma_8HP.png | |image=SFV_Akuma_8HP.png | ||
|name=Jump HP | |name=Jump HP | ||
|anchor=yes | |||
|input=8HP | |input=8HP | ||
|data= | |data= | ||
Line 416: | Line 432: | ||
|image=SFV_Akuma_8LK.png | |image=SFV_Akuma_8LK.png | ||
|name=Jump LK | |name=Jump LK | ||
|anchor=yes | |||
|input=8LK | |input=8LK | ||
|data= | |data= | ||
Line 434: | Line 451: | ||
|image=SFV_Akuma_8MK.png | |image=SFV_Akuma_8MK.png | ||
|name=Jump MK | |name=Jump MK | ||
|anchor=yes | |||
|input=8MK | |input=8MK | ||
|data= | |data= | ||
Line 452: | Line 470: | ||
|image=SFV_Akuma_8HK.png | |image=SFV_Akuma_8HK.png | ||
|name=Jump HK | |name=Jump HK | ||
|anchor=yes | |||
|input=8HK | |input=8HK | ||
|data= | |data= | ||
Line 471: | Line 490: | ||
|image=SFV_Akuma_9 2MK.png | |image=SFV_Akuma_9 2MK.png | ||
|name=Tenmakujinkyaku | |name=Tenmakujinkyaku | ||
|anchor=yes | |||
|input=9 > 2MK | |input=9 > 2MK | ||
|data= | |data= | ||
Line 493: | Line 513: | ||
|image=SFV_Akuma_6MP.png | |image=SFV_Akuma_6MP.png | ||
|name=Zugaihasatsu | |name=Zugaihasatsu | ||
|anchor=yes | |||
|input=6MP | |input=6MP | ||
|data= | |data= | ||
Line 514: | Line 535: | ||
|image=SFV_Akuma_6HP.png | |image=SFV_Akuma_6HP.png | ||
|name=Sekiseiken | |name=Sekiseiken | ||
|anchor=yes | |||
|input=6HP | |input=6HP | ||
|data= | |data= | ||
Line 541: | Line 563: | ||
|image=SFV_Akuma_4HP.png | |image=SFV_Akuma_4HP.png | ||
|name=Tenha | |name=Tenha | ||
|anchor=yes | |||
|input=4HP | |input=4HP | ||
|data= | |data= | ||
Line 573: | Line 596: | ||
|image=SFV_Akuma_5HK 5HK.png | |image=SFV_Akuma_5HK 5HK.png | ||
|name=Kikokurenzan | |name=Kikokurenzan | ||
|anchor=yes | |||
|input=5HK > 5HK | |input=5HK > 5HK | ||
|data= | |data= | ||
Line 598: | Line 622: | ||
|image=SFV_Akuma_5HP 5HP.png | |image=SFV_Akuma_5HP 5HP.png | ||
|name=Kongoken | |name=Kongoken | ||
|anchor=yes | |||
|input=5HP > 5HP | |input=5HP > 5HP | ||
|data= | |data= | ||
Line 628: | Line 653: | ||
|image=SFV Akuma MPMK (VS2).png | |image=SFV Akuma MPMK (VS2).png | ||
|name=Kongoken > Kiai | |name=Kongoken > Kiai | ||
|anchor=yes | |||
|input=5HP > 5HP > MPMK (VS2) | |input=5HP > 5HP > MPMK (VS2) | ||
|data= | |data= | ||
Line 663: | Line 689: | ||
|image=SFV_Akuma_LPLK.png | |image=SFV_Akuma_LPLK.png | ||
|name=Goshoha | |name=Goshoha | ||
|anchor=yes | |||
|input=LPLK | |input=LPLK | ||
|subtitle=Throw | |subtitle=Throw | ||
Line 687: | Line 714: | ||
|image=SFV_Akuma_4LPLK.png | |image=SFV_Akuma_4LPLK.png | ||
|name=Shuretsuzan | |name=Shuretsuzan | ||
|anchor=yes | |||
|input=4LPLK | |input=4LPLK | ||
|subtitle=Back Throw | |subtitle=Back Throw | ||
Line 713: | Line 741: | ||
|image=SFV_Akuma_5.png | |image=SFV_Akuma_5.png | ||
|name=Neutral Stomp | |name=Neutral Stomp | ||
|anchor=yes | |||
|input=5 | |input=5 | ||
|data= | |data= | ||
Line 739: | Line 768: | ||
|caption2=V-Trigger 1 | |caption2=V-Trigger 1 | ||
|name=LP Gohadoken | |name=LP Gohadoken | ||
|anchor=yes | |||
|input=236LP | |input=236LP | ||
|data= | |data= | ||
Line 791: | Line 821: | ||
|caption2=V-Trigger 1 | |caption2=V-Trigger 1 | ||
|name=MP Gohadoken | |name=MP Gohadoken | ||
|anchor=yes | |||
|input=236MP | |input=236MP | ||
|data= | |data= | ||
Line 843: | Line 874: | ||
|caption2=V-Trigger 1 | |caption2=V-Trigger 1 | ||
|name=HP Gohadoken | |name=HP Gohadoken | ||
|anchor=yes | |||
|input=236HP | |input=236HP | ||
|data= | |data= | ||
Line 892: | Line 924: | ||
|image=SFV_Akuma_236PP.png | |image=SFV_Akuma_236PP.png | ||
|name=EX Gohadoken | |name=EX Gohadoken | ||
|anchor=yes | |||
|input=236PP | |input=236PP | ||
|data= | |data= | ||
Line 924: | Line 957: | ||
|caption2=V-Trigger 1 | |caption2=V-Trigger 1 | ||
|name=LP Zanku Hadoken | |name=LP Zanku Hadoken | ||
|anchor=yes | |||
|input=236LP (air) | |input=236LP (air) | ||
|data= | |data= | ||
Line 959: | Line 993: | ||
|caption2=V-Trigger 1 | |caption2=V-Trigger 1 | ||
|name=MP Zanku Hadoken | |name=MP Zanku Hadoken | ||
|anchor=yes | |||
|input=236MP (air) | |input=236MP (air) | ||
|data= | |data= | ||
Line 994: | Line 1,029: | ||
|caption2=V-Trigger 1 | |caption2=V-Trigger 1 | ||
|name=HP Zanku Hadoken | |name=HP Zanku Hadoken | ||
|anchor=yes | |||
|input=236HP (air) | |input=236HP (air) | ||
|data= | |data= | ||
Line 1,026: | Line 1,062: | ||
|image=SFV_Akuma_236PP (air).png | |image=SFV_Akuma_236PP (air).png | ||
|name=EX Zanku Hadoken | |name=EX Zanku Hadoken | ||
|anchor=yes | |||
|input=236PP (air) | |input=236PP (air) | ||
|data= | |data= | ||
Line 1,048: | Line 1,085: | ||
|image=SFV_Akuma_236PP (air).png | |image=SFV_Akuma_236PP (air).png | ||
|name=EX Zanku Hadoken Initial Hit | |name=EX Zanku Hadoken Initial Hit | ||
|anchor=yes | |||
|input=236PP (air) | |input=236PP (air) | ||
|data= | |data= | ||
Line 1,069: | Line 1,107: | ||
|image=SFV_Akuma_63214LP.png | |image=SFV_Akuma_63214LP.png | ||
|name=LP Sekia Goshoha | |name=LP Sekia Goshoha | ||
|anchor=yes | |||
|input=63214LP | |input=63214LP | ||
|data= | |data= | ||
Line 1,095: | Line 1,134: | ||
|image=SFV_Akuma_63214LP.png | |image=SFV_Akuma_63214LP.png | ||
|name=MP Sekia Goshoha | |name=MP Sekia Goshoha | ||
|anchor=yes | |||
|input=63214MP | |input=63214MP | ||
|data= | |data= | ||
Line 1,121: | Line 1,161: | ||
|image=SFV_Akuma_63214LP.png | |image=SFV_Akuma_63214LP.png | ||
|name=HP Sekia Goshoha | |name=HP Sekia Goshoha | ||
|anchor=yes | |||
|input=63214HP | |input=63214HP | ||
|data= | |data= | ||
Line 1,147: | Line 1,188: | ||
|image=SFV_Akuma_63214PP.png | |image=SFV_Akuma_63214PP.png | ||
|name=EX Sekia Goshoha | |name=EX Sekia Goshoha | ||
|anchor=yes | |||
|input=63214PP | |input=63214PP | ||
|data= | |data= | ||
Line 1,177: | Line 1,219: | ||
|caption2=V-Trigger 1 | |caption2=V-Trigger 1 | ||
|name=LP Goshoryuken | |name=LP Goshoryuken | ||
|anchor=yes | |||
|input=623LP | |input=623LP | ||
|data= | |data= | ||
Line 1,235: | Line 1,278: | ||
|caption2=V-Trigger 1 | |caption2=V-Trigger 1 | ||
|name=MP Goshoryuken | |name=MP Goshoryuken | ||
|anchor=yes | |||
|input=623MP | |input=623MP | ||
|data= | |data= | ||
Line 1,292: | Line 1,336: | ||
|caption2=V-Trigger 1 | |caption2=V-Trigger 1 | ||
|name=HP Goshoryuken | |name=HP Goshoryuken | ||
|anchor=yes | |||
|input=623HP | |input=623HP | ||
|data= | |data= | ||
Line 1,348: | Line 1,393: | ||
|image=SFV_Akuma_623PP.png | |image=SFV_Akuma_623PP.png | ||
|name=EX Goshoryuken | |name=EX Goshoryuken | ||
|anchor=yes | |||
|input=623PP | |input=623PP | ||
|data= | |data= | ||
Line 1,380: | Line 1,426: | ||
|image=SFV_Akuma_214LK.png | |image=SFV_Akuma_214LK.png | ||
|name=LK Tatsumaki Zankukyaku | |name=LK Tatsumaki Zankukyaku | ||
|anchor=yes | |||
|input=214LK | |input=214LK | ||
|data= | |data= | ||
Line 1,409: | Line 1,456: | ||
|image=SFV_Akuma_214LK.png | |image=SFV_Akuma_214LK.png | ||
|name=MK Tatsumaki Zankukyaku | |name=MK Tatsumaki Zankukyaku | ||
|anchor=yes | |||
|input=214MK | |input=214MK | ||
|data= | |data= | ||
Line 1,439: | Line 1,487: | ||
|image=SFV_Akuma_214LK.png | |image=SFV_Akuma_214LK.png | ||
|name=HK Tatsumaki Zankukyaku | |name=HK Tatsumaki Zankukyaku | ||
|anchor=yes | |||
|input=214HK | |input=214HK | ||
|data= | |data= | ||
Line 1,468: | Line 1,517: | ||
|image=SFV_Akuma_214KK.png | |image=SFV_Akuma_214KK.png | ||
|name=EX Tatsumaki Zankukyaku | |name=EX Tatsumaki Zankukyaku | ||
|anchor=yes | |||
|input=214KK | |input=214KK | ||
|data= | |data= | ||
Line 1,497: | Line 1,547: | ||
|image=SFV_Akuma_214LK (air).png | |image=SFV_Akuma_214LK (air).png | ||
|name=LK Air Tatsumaki Zankukyaku | |name=LK Air Tatsumaki Zankukyaku | ||
|anchor=yes | |||
|input=214LK (air) | |input=214LK (air) | ||
|data= | |data= | ||
Line 1,524: | Line 1,575: | ||
|image=SFV_Akuma_214LK (air).png | |image=SFV_Akuma_214LK (air).png | ||
|name=MK Air Tatsumaki Zankukyaku | |name=MK Air Tatsumaki Zankukyaku | ||
|anchor=yes | |||
|input=214MK (air) | |input=214MK (air) | ||
|data= | |data= | ||
Line 1,551: | Line 1,603: | ||
|image=SFV_Akuma_214LK (air).png | |image=SFV_Akuma_214LK (air).png | ||
|name=HK Air Tatsumaki Zankukyaku | |name=HK Air Tatsumaki Zankukyaku | ||
|anchor=yes | |||
|input=214HK (air) | |input=214HK (air) | ||
|data= | |data= | ||
Line 1,578: | Line 1,631: | ||
|image=SFV_Akuma_214KK (air).png | |image=SFV_Akuma_214KK (air).png | ||
|name=EX Air Tatsumaki Zankukyaku | |name=EX Air Tatsumaki Zankukyaku | ||
|anchor=yes | |||
|input=214KK (air) | |input=214KK (air) | ||
|data= | |data= | ||
Line 1,601: | Line 1,655: | ||
|image=SFV_Akuma_41236K 5.png | |image=SFV_Akuma_41236K 5.png | ||
|name=Hyakki Gozan | |name=Hyakki Gozan | ||
|anchor=yes | |||
|input=41236K > 5 | |input=41236K > 5 | ||
|data= | |data= | ||
Line 1,628: | Line 1,683: | ||
|image=SFV_Akuma_41236KK 5.png | |image=SFV_Akuma_41236KK 5.png | ||
|name=EX Hyakki Gozan | |name=EX Hyakki Gozan | ||
|anchor=yes | |||
|input=41236KK > 5 | |input=41236KK > 5 | ||
|data= | |data= | ||
Line 1,654: | Line 1,710: | ||
|image=SFV_Akuma_41236K P.png | |image=SFV_Akuma_41236K P.png | ||
|name=Hyakkishu > Hyakki Gosho | |name=Hyakkishu > Hyakki Gosho | ||
|anchor=yes | |||
|input=41236K > P | |input=41236K > P | ||
|data= | |data= | ||
Line 1,681: | Line 1,738: | ||
|image=SFV_Akuma_41236KK P.png | |image=SFV_Akuma_41236KK P.png | ||
|name=EX Hyakkishu > Hyakki Gosho | |name=EX Hyakkishu > Hyakki Gosho | ||
|anchor=yes | |||
|input=41236KK > P | |input=41236KK > P | ||
|data= | |data= | ||
Line 1,709: | Line 1,767: | ||
|image=SFV_Akuma_41236K K.png | |image=SFV_Akuma_41236K K.png | ||
|name=Hyakkishu > Hyakki Gojin | |name=Hyakkishu > Hyakki Gojin | ||
|anchor=yes | |||
|input=41236K > K | |input=41236K > K | ||
|data= | |data= | ||
Line 1,730: | Line 1,789: | ||
|image=SFV_Akuma_41236KK K.png | |image=SFV_Akuma_41236KK K.png | ||
|name=EX Hyakkishu > Hyakki Gojin | |name=EX Hyakkishu > Hyakki Gojin | ||
|anchor=yes | |||
|input=41236KK > K | |input=41236KK > K | ||
|data= | |data= | ||
Line 1,756: | Line 1,816: | ||
|image=SFV_Akuma_41236K LPLK.png | |image=SFV_Akuma_41236K LPLK.png | ||
|name=Hyakkishu > Hyakki Gosai | |name=Hyakkishu > Hyakki Gosai | ||
|anchor=yes | |||
|input=41236K > LPLK | |input=41236K > LPLK | ||
|data= | |data= | ||
Line 1,781: | Line 1,842: | ||
|image=SFV_Akuma_412362KK LPLK.png | |image=SFV_Akuma_412362KK LPLK.png | ||
|name=EX Hyakkishu > Hyakki Gosai | |name=EX Hyakkishu > Hyakki Gosai | ||
|anchor=yes | |||
|input=412362KK> LPLK | |input=412362KK> LPLK | ||
|data= | |data= | ||
Line 1,807: | Line 1,869: | ||
|image=SFV Akuma 236PP (air).png | |image=SFV Akuma 236PP (air).png | ||
|name=Hyakkishu > EX Hyakki Gozanku | |name=Hyakkishu > EX Hyakki Gozanku | ||
|anchor=yes | |||
|input=41236K > 236PP | |input=41236K > 236PP | ||
|data= | |data= | ||
Line 1,829: | Line 1,892: | ||
|image=SFV Akuma 236PP (air).png | |image=SFV Akuma 236PP (air).png | ||
|name=EX Hyakkishu > Hyakki Gozanku | |name=EX Hyakkishu > Hyakki Gozanku | ||
|anchor=yes | |||
|input=41236KK > 236P | |input=41236KK > 236P | ||
|data= | |data= | ||
Line 1,852: | Line 1,916: | ||
|image=SFV Akuma 214KK (air).png | |image=SFV Akuma 214KK (air).png | ||
|name=Hyakkishu > EX Hyakki Gorasen | |name=Hyakkishu > EX Hyakki Gorasen | ||
|anchor=yes | |||
|input=41236KK > 412KK | |input=41236KK > 412KK | ||
|data= | |data= | ||
Line 1,873: | Line 1,938: | ||
|image=SFV Akuma 214KK (air).png | |image=SFV Akuma 214KK (air).png | ||
|name=EX Hyakkishu > Hyakki Gorasen | |name=EX Hyakkishu > Hyakki Gorasen | ||
|anchor=yes | |||
|input=41236KK > 412K | |input=41236KK > 412K | ||
|data= | |data= | ||
Line 1,895: | Line 1,961: | ||
|image=SFV_Akuma_623KKK.png | |image=SFV_Akuma_623KKK.png | ||
|name=Ashura Senku (fwd) | |name=Ashura Senku (fwd) | ||
|anchor=yes | |||
|input=623KKK | |input=623KKK | ||
|data= | |data= | ||
Line 1,913: | Line 1,980: | ||
|image=SFV_Akuma_421KKK.png | |image=SFV_Akuma_421KKK.png | ||
|name=Ashura Senku (back) | |name=Ashura Senku (back) | ||
|anchor=yes | |||
|input=421KKK | |input=421KKK | ||
|data= | |data= | ||
Line 1,931: | Line 1,999: | ||
=====<font style="visibility:hidden; float:right">236236P</font>===== | =====<font style="visibility:hidden; float:right">236236P</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Akuma_236236P.png | |image=SFV_Akuma_236236P 1.png | ||
|image2=SFV_Akuma_236236P.png | |||
|name=Sekia Kuretsuha | |name=Sekia Kuretsuha | ||
|anchor=yes | |||
|input=236236P | |input=236236P | ||
|data= | |data= | ||
Line 1,951: | Line 2,021: | ||
:Hitbox cannot hit airborne opponents on first 10 active frames (frames 8-17) | :Hitbox cannot hit airborne opponents on first 10 active frames (frames 8-17) | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Akuma/normal/Sekia%20Kuretsuha}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Akuma/normal/Sekia%20Kuretsuha}} | ||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">LP, LP, 6, LK, HP (VT1)</font>===== | |||
{{MoveData | |||
|image=SFV_Akuma_Raging_Demon.png | |||
|image2=SFV_Akuma_LP LP 6 LK HP.png | |||
|name=Shun Goku Satsu (Raging Demon) | |||
|anchor=yes | |||
|input=LP, LP, 6, LK, HP (VT1) | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>1+0</nowiki> | |||
|active=<nowiki>29</nowiki> | |||
|recovery=<nowiki>39</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|damage=<nowiki>30*14*12x26*43*1 (400)</nowiki> | |||
|stun=<nowiki>0</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|kd=<nowiki>16</nowiki> | |||
|kdr=<nowiki>16</nowiki> | |||
|kdrb=<nowiki>16</nowiki> | |||
|description= | |||
:Fully invincible on frames 1-12 | |||
:Hard Knockdown | |||
:Cannot hit airborne | |||
:Can be canceled into at any point during most of Akuma's moves (besides most 'Special' moves) on hit/block/whiff | |||
:Can be canceled into from Teleport on frames 1-4 | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Akuma/vtOne/Raging%20Demon}} | |||
}} | }} | ||
}} | }} | ||
Line 1,959: | Line 2,058: | ||
{{MoveData | {{MoveData | ||
|image=SFV_Akuma_5PPPKKK.png | |image=SFV_Akuma_5PPPKKK.png | ||
|caption="Insect!" | |||
|name=Taunt Stomp | |name=Taunt Stomp | ||
|anchor=yes | |||
|input=5PPPKKK | |input=5PPPKKK | ||
|data= | |data= | ||
Line 1,991: | Line 2,092: | ||
|image=SFV_Akuma_MPMK.png | |image=SFV_Akuma_MPMK.png | ||
|name=Rakan | |name=Rakan | ||
|anchor=yes | |||
|input=MPMK | |input=MPMK | ||
|data= | |data= | ||
Line 2,012: | Line 2,114: | ||
|image=SFV_Akuma_MPMK (VS1) P.png | |image=SFV_Akuma_MPMK (VS1) P.png | ||
|name=Rakan Gosho | |name=Rakan Gosho | ||
|anchor=yes | |||
|input=MPMK (VS1) > P | |input=MPMK (VS1) > P | ||
|data= | |data= | ||
Line 2,044: | Line 2,147: | ||
|image=SFV_Akuma_MPMK (VS1) K.png | |image=SFV_Akuma_MPMK (VS1) K.png | ||
|name=Rakan Gokyaku | |name=Rakan Gokyaku | ||
|anchor=yes | |||
|input=MPMK (VS1) > K | |input=MPMK (VS1) > K | ||
|data= | |data= | ||
Line 2,079: | Line 2,183: | ||
|image=SFV_Akuma_MPMK (VS2).png | |image=SFV_Akuma_MPMK (VS2).png | ||
|name=Kiai | |name=Kiai | ||
|anchor=yes | |||
|input=MPMK (VS2) | |input=MPMK (VS2) | ||
|data= | |data= | ||
Line 2,114: | Line 2,219: | ||
|image=SFV_Akuma_MPMK (VS2) hcb+P.png | |image=SFV_Akuma_MPMK (VS2) hcb+P.png | ||
|name=Sekia Goshoha (V-Skill 2) | |name=Sekia Goshoha (V-Skill 2) | ||
|anchor=yes | |||
|input=MPMK (VS2) > hcb+P | |input=MPMK (VS2) > hcb+P | ||
|data= | |data= | ||
Line 2,144: | Line 2,250: | ||
|image=SFV_Akuma_MPMK (VS2) hcb+PP.png | |image=SFV_Akuma_MPMK (VS2) hcb+PP.png | ||
|name=Sekia Goshoha EX (V-Skill 2) | |name=Sekia Goshoha EX (V-Skill 2) | ||
|anchor=yes | |||
|input=MPMK (VS2) > hcb+PP | |input=MPMK (VS2) > hcb+PP | ||
|data= | |data= | ||
Line 2,176: | Line 2,283: | ||
|image=SFV_Akuma_HPHK (VT1).png | |image=SFV_Akuma_HPHK (VT1).png | ||
|name=Dohatsu Shoten | |name=Dohatsu Shoten | ||
|anchor=yes | |||
|input=HPHK (VT1) | |input=HPHK (VT1) | ||
|data= | |data= | ||
Line 2,185: | Line 2,293: | ||
:Duration of 4000 frames (~67 seconds) | :Duration of 4000 frames (~67 seconds) | ||
:Powers up Akuma's fireballs and DP | :Powers up Akuma's fireballs and DP | ||
:Grants access to Shun Goku Satsu Critical Art | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Akuma/normal/Dohatsu%20Shoten}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Akuma/normal/Dohatsu%20Shoten}} | ||
}} | }} | ||
}} | }} | ||
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|image=SFV_Akuma_HPHK (VT2).png | |image=SFV_Akuma_HPHK (VT2).png | ||
|name=Shiretsu Hasshi | |name=Shiretsu Hasshi | ||
|anchor=yes | |||
|input=HPHK (VT2) | |input=HPHK (VT2) | ||
|data= | |data= | ||
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|image=SFV_Akuma_5MKHP.png | |image=SFV_Akuma_5MKHP.png | ||
|name=V-Shift | |name=V-Shift | ||
|anchor=yes | |||
|input=5MKHP | |input=5MKHP | ||
|data= | |data= | ||
Line 2,271: | Line 2,355: | ||
|image=SFV_Akuma_5MKHP_break.png | |image=SFV_Akuma_5MKHP_break.png | ||
|name=Rasen Shuto Uchi | |name=Rasen Shuto Uchi | ||
|anchor=yes | |||
|input=5MKHP | |input=5MKHP | ||
|data= | |data= | ||
Line 2,297: | Line 2,382: | ||
|image=SFV_Akuma_6KKK.png | |image=SFV_Akuma_6KKK.png | ||
|name=Gosenkyaku | |name=Gosenkyaku | ||
|anchor=yes | |||
|input=6KKK | |input=6KKK | ||
|data= | |data= |
Latest revision as of 20:33, 7 July 2023
Introduction
About Akuma
Having embraced the Satsui No Hado, Akuma seeks only to improve his ability by fighting the strongest opponents.
Akuma is possibly the most versatile character in the game, a flexible shoto-style character with fast walkspeed and a variety of tools to effectively approach, keep opponents out, mix up opponents on offense, and make comebacks with powerful V-triggers. The price he pays for this versatility is frighteningly low health and stun, as well as somewhat short range on some of his normals. His fireball knocks down at close range, leading to a much stronger offensive situation than other shoto projectiles if it intercepts the extended hurtbox of an attacking opponent, and his red fireballs always knock down and can hit 1 to 3 times. His combination of divekick, air fireball, EX air fireball, and his variety of demon flip attacks make it very difficult to stifle his airborne approaches for all but the most judicious defenders. Of course, on top of all this he has one of the best 3f normals in the game, fantastic for abare or intercepting an opponent's forward dash and a defensive complement to his invincible reversal. Overall, he's a character who can easily command the flow of a round right from the start, but can also see that control slip away quickly with just a few bad guesses against characters with high stun output.
Strengths | Weaknesses |
---|---|
|
|
V-system
V-Trigger 1: Dohatsu Shoten
Enhances Akuma's ground and air fireballs, his DP, and grants him access to Raging Demon, a command grab super. His air fireball becomes an extremely safe tool for neutral and offense, while his DP is a great combo tool that leads to a hard knockdown. A fantastic comeback trigger, but one that's easy to quickly burn through, and demands conservative use of meter to reap the full benefits of using it.
V-Trigger 2: Shiretsu Hasshi
Gives Akuma access to meterless versions of his EX moves, which he can cancel into from his other specials or his heavy normals. Leads to huge damage combos, certain powerful conversions VT1 doesn't have access to, easy corner escapes on block, and devastating corner chip sequences. However, the high timer costs of its moves make it difficult to consistently get full value out of this trigger.
V-Skill 1: Rakan
Akuma takes an armored stance, which leads to a launching followup used for starting combos and anti-air, or a knockdown followup used for ending combos and ranged punishes. Can punish V-reversals or certain neutral tools like divekicks and fireballs, and allows a corner escape without the use of VT2.
V-Skill 2: Kiai
Stomps the ground, launching the opponent and allowing a followup red fireball. Greatly increases Akuma's damage on many conversions, especially his Kongoken target combo which can cancel into it. Has some options if used on block, but it's mainly a combo tool.
Final Patch
Players to watch
- Samurai
- Tokido
Akuma | |
---|---|
Vitals | |
Life Points | 900 |
Stun Points | 900 |
V-Gauge Points | |
V-Trigger 1 | 3 Bars |
V-Trigger 2 | 2 Bars |
Ground Movement | |
Forward Walk Speed | 0.052 |
Backward Walk Speed | 0.036 |
Forward Dash Speed | 16 |
Backward Dash Speed | 21 |
Forward Dash Distance | 1.234 |
Backward Dash Distance | 1.096 |
Backdash CH Frames | 3-10 |
Jumping | |
Back Jump Speed | 46(4+38+4) |
Neutral Jump Speed | 46(4+38+4) |
Forward Jump Speed | 45(3+38+4) |
Forward Jump Distance | 2.128 |
Backward Jump Distance | 1.824 |
Throws | |
Throw Hurtbox | 0.25 |
Throw Range | 0.8 |
![]() |
Frame Data & Descriptions are provided by FATOnline.
|
SFV Frame Data Glossary | |
---|---|
Active |
How many frames a move remains active (can hurt opponents) for. |
Attack |
Attack level is L for low attacks (must be blocked crouching), H is for High attacks (which can be blocked high or low) and M for overhead (must be blocked standing). T is for throw attacks (which cannot be blocked). |
Cancel options |
Available cancel options.
|
Confirm windows |
Hit confirm windows written as Specials & CAs/Target Combos/V-Trigger. Notation may denote V-Skill only cancel windows in Specials.
|
Crush Counter |
Crush Counter hit advantage written as opponent state, frame advantage, and v-gauge gain on hit. |
Damage |
Attack damage on hit. Notation may denote multi-hit or "sweet spot" damage values on certain frames. |
Hit/Block |
These are frame advantage values when the attack hits or is blocked. If the number is positive, then the move will end before the defender can act again. If the number is negative, the defender will be able to act before the attacker and maybe even punish. KD refers to knockdown on hit.
|
Knockdown |
Knockdown advantage against Normal, Quick Rise and Back Rise wake up options. |
Recovery |
How many frames it takes for a move to finish after it's been active. |
Startup |
How many frames it takes before the move becomes 'active' or have a hit box. The last startup frame and the first active frame are the same frame, meaning all values are written as Startup + 1. |
Stun |
Amount of stun added to the opponent's stun bar on hit. |
Normals
5LP
5MP
5HP
5LK
5MK
5HK
2LP
2MP
2HP
2LK
2MK
2HK
8LP
8MP
8HP
8LK
8MK
8HK
Command Normals
9 > 2MK
6MP
6HP
4HP
Target Combos
5HK > 5HK
5HP > 5HP
5HP > 5HP > MPMK (VS2)
Throws
LPLK
4LPLK
Special Moves
5
236LP
236MP
236HP
236PP
236LP (air)
236MP (air)
236HP (air)
236PP (air)
236PP (air)
63214LP
63214MP
63214HP
63214PP
623LP
623MP
623HP
623PP
214LK
214MK
214HK
214KK
214LK (air)
214MK (air)
214HK (air)
214KK (air)
41236K > 5
41236KK > 5
41236K > P
41236KK > P
41236K > K
41236KK > K
41236K > LPLK
412362KK> LPLK
41236K > 236PP
41236KK > 236P
41236KK > 412KK
41236KK > 412K
623KKK
421KKK
Critical Art
236236P
LP, LP, 6, LK, HP (VT1)
Taunts
5PPPKKK
V-System
V-Skill 1
MPMK
MPMK (VS1) > P
MPMK (VS1) > K
V-Skill 2
MPMK (VS2)
MPMK (VS2) > hcb+P
MPMK (VS2) > hcb+PP
V-Trigger 1
HPHK (VT1)
V-Trigger 2
HPHK (VT2)
V-Shift
5MKHP
V-Shift Break
5MKHP
V-Reversal
6KKK