< Street Fighter 6 | E.Honda
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== Normals == | == Normals == | ||
=== Standing Normals === | === Standing Normals === | ||
===== 5LP ===== | |||
{{FrameData-SF6 | chara = E.Honda | moveId = e.honda_5lp | moveType = ground_normal | |||
| input = 5LP | |||
| name = Standing Light Punch | |||
| images = SF6_Ehonda_5lp.png | |||
| hitboxes = SF6_Ehonda_5lp_hitbox.png | |||
| cost = - | |||
| damage = | |||
| chip = - | |||
| driveDamage = | |||
| startup = | |||
| active = | |||
| recovery = | |||
| invuln = - | |||
| hitAdv = | |||
| blockAdv = | |||
| guard = | |||
| cancel = | |||
| punish = | |||
| hitstun = | |||
| blockstun = | |||
| notes = | |||
}} | |||
===== 5MP ===== | |||
{{FrameData-SF6 | chara = E.Honda | moveId = e.honda_5mp | moveType = ground_normal | |||
| input = 5MP | |||
| name = Standing Medium Punch | |||
| images = SF6_Ehonda_5mp.png | |||
| hitboxes = SF6_Ehonda_5mp_hitbox.png | |||
| cost = - | |||
| damage = | |||
| chip = - | |||
| driveDamage = | |||
| startup = | |||
| active = | |||
| recovery = | |||
| invuln = - | |||
| hitAdv = | |||
| blockAdv = | |||
| guard = | |||
| cancel = | |||
| punish = | |||
| hitstun = | |||
| blockstun = | |||
| notes = | |||
}} | |||
===== 5HP ===== | |||
{{FrameData-SF6 | chara = E.Honda | moveId = e.honda_5hp | moveType = ground_normal | |||
| input = 5HP | |||
| name = Standing Heavy Punch | |||
| images = SF6_Ehonda_5hp.png | |||
| hitboxes = SF6_Ehonda_5hp_hitbox.png | |||
| cost = - | |||
| damage = | |||
| chip = - | |||
| driveDamage = | |||
| startup = | |||
| active = | |||
| recovery = | |||
| invuln = - | |||
| hitAdv = | |||
| blockAdv = | |||
| guard = | |||
| cancel = | |||
| punish = | |||
| hitstun = | |||
| blockstun = | |||
| notes = | |||
}} | |||
===== 5LK ===== | |||
{{FrameData-SF6 | chara = E.Honda | moveId = e.honda_5lk | moveType = ground_normal | |||
| input = 5LK | |||
| name = Standing Light Kick | |||
| images = SF6_Ehonda_5lk.png | |||
| hitboxes = SF6_Ehonda_5lk_hitbox.png | |||
| cost = - | |||
| damage = | |||
| chip = - | |||
| driveDamage = | |||
| startup = | |||
| active = | |||
| recovery = | |||
| invuln = - | |||
| hitAdv = | |||
| blockAdv = | |||
| guard = | |||
| cancel = | |||
| punish = | |||
| hitstun = | |||
| blockstun = | |||
| notes = | |||
}} | |||
===== 5MK ===== | |||
{{FrameData-SF6 | chara = E.Honda | moveId = e.honda_5mk | moveType = ground_normal | |||
| input = 5MK | |||
| name = Standing Medium Kick | |||
| images = SF6_Ehonda_5mk.png | |||
| hitboxes = SF6_Ehonda_5mk_hitbox.png | |||
| cost = - | |||
| damage = | |||
| chip = - | |||
| driveDamage = | |||
| startup = | |||
| active = | |||
| recovery = | |||
| invuln = - | |||
| hitAdv = | |||
| blockAdv = | |||
| guard = | |||
| cancel = | |||
| punish = | |||
| hitstun = | |||
| blockstun = | |||
| notes = | |||
}} | |||
===== 5HK ===== | |||
{{FrameData-SF6 | chara = E.Honda | moveId = e.honda_5hk | moveType = ground_normal | |||
| input = 5HK | |||
| name = Standing Heavy Kick | |||
| images = SF6_Ehonda_5hk.png | |||
| hitboxes = SF6_Ehonda_5hk_hitbox.png | |||
| cost = - | |||
| damage = | |||
| chip = - | |||
| driveDamage = | |||
| startup = | |||
| active = | |||
| recovery = | |||
| invuln = - | |||
| hitAdv = | |||
| blockAdv = | |||
| guard = | |||
| cancel = | |||
| punish = | |||
| hitstun = | |||
| blockstun = | |||
| notes = | |||
}} | |||
=== Crouching Normals === | === Crouching Normals === | ||
===== 2LP ===== | |||
{{FrameData-SF6 | chara = E.Honda | moveId = e.honda_2lp | moveType = ground_normal | |||
| input = 2LP | |||
| name = Crouching Light Punch | |||
| images = SF6_Ehonda_2lp.png | |||
| hitboxes = SF6_Ehonda_2lp_hitbox.png | |||
| cost = - | |||
| damage = | |||
| chip = - | |||
| driveDamage = | |||
| startup = | |||
| active = | |||
| recovery = | |||
| invuln = - | |||
| hitAdv = | |||
| blockAdv = | |||
| guard = | |||
| cancel = | |||
| punish = | |||
| hitstun = | |||
| blockstun = | |||
| notes = | |||
}} | |||
===== 2MP ===== | |||
{{FrameData-SF6 | chara = E.Honda | moveId = e.honda_2mp | moveType = ground_normal | |||
| input = 2MP | |||
| name = Crouching Medium Punch | |||
| images = SF6_Ehonda_2mp.png | |||
| hitboxes = SF6_Ehonda_2mp_hitbox.png | |||
| cost = - | |||
| damage = | |||
| chip = - | |||
| driveDamage = | |||
| startup = | |||
| active = | |||
| recovery = | |||
| invuln = - | |||
| hitAdv = | |||
| blockAdv = | |||
| guard = | |||
| cancel = | |||
| punish = | |||
| hitstun = | |||
| blockstun = | |||
| notes = | |||
}} | |||
===== 2HP ===== | |||
{{FrameData-SF6 | chara = E.Honda | moveId = e.honda_2hp | moveType = ground_normal | |||
| input = 2HP | |||
| name = Crouching Heavy Punch | |||
| images = SF6_Ehonda_2hp.png | |||
| hitboxes = SF6_Ehonda_2hp_hitbox.png | |||
| cost = - | |||
| damage = | |||
| chip = - | |||
| driveDamage = | |||
| startup = | |||
| active = | |||
| recovery = | |||
| invuln = - | |||
| hitAdv = | |||
| blockAdv = | |||
| guard = | |||
| cancel = | |||
| punish = | |||
| hitstun = | |||
| blockstun = | |||
| notes = | |||
}} | |||
===== 2LK ===== | |||
{{FrameData-SF6 | chara = E.Honda | moveId = e.honda_2lk | moveType = ground_normal | |||
| input = 2LK | |||
| name = Crouching Light Kick | |||
| images = SF6_Ehonda_2lk.png | |||
| hitboxes = SF6_Ehonda_2lk_hitbox.png | |||
| cost = - | |||
| damage = | |||
| chip = - | |||
| driveDamage = | |||
| startup = | |||
| active = | |||
| recovery = | |||
| invuln = - | |||
| hitAdv = | |||
| blockAdv = | |||
| guard = | |||
| cancel = | |||
| punish = | |||
| hitstun = | |||
| blockstun = | |||
| notes = | |||
}} | |||
===== 2MK ===== | |||
{{FrameData-SF6 | chara = E.Honda | moveId = e.honda_2mk | moveType = ground_normal | |||
| input = 2MK | |||
| name = Crouching Medium Kick | |||
| images = SF6_Ehonda_2mk.png | |||
| hitboxes = SF6_Ehonda_2mk_hitbox.png | |||
| cost = - | |||
| damage = | |||
| chip = - | |||
| driveDamage = | |||
| startup = | |||
| active = | |||
| recovery = | |||
| invuln = - | |||
| hitAdv = | |||
| blockAdv = | |||
| guard = | |||
| cancel = | |||
| punish = | |||
| hitstun = | |||
| blockstun = | |||
| notes = | |||
}} | |||
===== 2HK ===== | |||
{{FrameData-SF6 | chara = E.Honda | moveId = e.honda_2hk | moveType = ground_normal | |||
| input = 2HK | |||
| name = Crouching Heavy Kick | |||
| images = SF6_Ehonda_2hk.png | |||
| hitboxes = SF6_Ehonda_2hk_hitbox.png | |||
| cost = - | |||
| damage = | |||
| chip = - | |||
| driveDamage = | |||
| startup = | |||
| active = | |||
| recovery = | |||
| invuln = - | |||
| hitAdv = | |||
| blockAdv = | |||
| guard = | |||
| cancel = | |||
| punish = | |||
| hitstun = | |||
| blockstun = | |||
| notes = | |||
}} | |||
=== Jumping Normals === | === Jumping Normals === | ||
===== j.LP ===== | |||
{{FrameData-SF6 | chara = E.Honda | moveId = e.honda_jlp | moveType = air_normal | |||
| input = j.LP | |||
| name = Jumping Light Punch | |||
| images = SF6_Ehonda_jlp.png | |||
| hitboxes = SF6_Ehonda_jlp_hitbox.png | |||
| cost = - | |||
| damage = | |||
| chip = - | |||
| driveDamage = | |||
| startup = | |||
| active = | |||
| recovery = - | |||
| invuln = - | |||
| hitAdv = - | |||
| blockAdv = - | |||
| guard = | |||
| cancel = | |||
| punish = - | |||
| hitstun = | |||
| blockstun = | |||
| notes = | |||
}} | |||
===== j.MP ===== | |||
{{FrameData-SF6 | chara = E.Honda | moveId = e.honda_jmp | moveType = air_normal | |||
| input = j.MP | |||
| name = Jumping Medium Punch | |||
| images = SF6_Ehonda_jmp.png | |||
| hitboxes = SF6_Ehonda_jmp_hitbox.png | |||
| cost = - | |||
| damage = | |||
| chip = - | |||
| driveDamage = | |||
| startup = | |||
| active = | |||
| recovery = - | |||
| invuln = - | |||
| hitAdv = - | |||
| blockAdv = - | |||
| guard = | |||
| cancel = | |||
| punish = - | |||
| hitstun = | |||
| blockstun = | |||
| notes = | |||
}} | |||
===== j.HP ===== | |||
{{FrameData-SF6 | chara = E.Honda | moveId = e.honda_jhp | moveType = air_normal | |||
| input = j.HP | |||
| name = Jumping Heavy Punch | |||
| images = SF6_Ehonda_jhp.png | |||
| hitboxes = SF6_Ehonda_jhp_hitbox.png | |||
| cost = - | |||
| damage = | |||
| chip = - | |||
| driveDamage = | |||
| startup = | |||
| active = | |||
| recovery = - | |||
| invuln = - | |||
| hitAdv = - | |||
| blockAdv = - | |||
| guard = | |||
| cancel = | |||
| punish = - | |||
| hitstun = | |||
| blockstun = | |||
| notes = | |||
}} | |||
===== j.LK ===== | |||
{{FrameData-SF6 | chara = E.Honda | moveId = e.honda_jlk | moveType = air_normal | |||
| input = j.LK | |||
| name = Jumping Light Kick | |||
| images = SF6_Ehonda_jlk.png | |||
| hitboxes = SF6_Ehonda_jlk_hitbox.png | |||
| cost = - | |||
| damage = | |||
| chip = - | |||
| driveDamage = | |||
| startup = | |||
| active = | |||
| recovery = - | |||
| invuln = - | |||
| hitAdv = - | |||
| blockAdv = - | |||
| guard = | |||
| cancel = | |||
| punish = - | |||
| hitstun = | |||
| blockstun = | |||
| notes = | |||
}} | |||
===== j.MK ===== | |||
{{FrameData-SF6 | chara = E.Honda | moveId = e.honda_jmk | moveType = air_normal | |||
| input = j.MK | |||
| name = Jumping Medium Kick | |||
| images = SF6_Ehonda_jmk.png | |||
| hitboxes = SF6_Ehonda_jmk_hitbox.png | |||
| cost = - | |||
| damage = | |||
| chip = - | |||
| driveDamage = | |||
| startup = | |||
| active = | |||
| recovery = - | |||
| invuln = - | |||
| hitAdv = - | |||
| blockAdv = - | |||
| guard = | |||
| cancel = | |||
| punish = - | |||
| hitstun = | |||
| blockstun = | |||
| notes = | |||
}} | |||
===== j.HK ===== | |||
{{FrameData-SF6 | chara = E.Honda | moveId = e.honda_jhk | moveType = air_normal | |||
| input = j.HK | |||
| name = Jumping Heavy Kick | |||
| images = SF6_Ehonda_jhk.png | |||
| hitboxes = SF6_Ehonda_jhk_hitbox.png | |||
| cost = - | |||
| damage = | |||
| chip = - | |||
| driveDamage = | |||
| startup = | |||
| active = | |||
| recovery = - | |||
| invuln = - | |||
| hitAdv = - | |||
| blockAdv = - | |||
| guard = | |||
| cancel = | |||
| punish = - | |||
| hitstun = | |||
| blockstun = | |||
| notes = | |||
}} | |||
== Command Normals == | == Command Normals == | ||
== Target Combos == | |||
== Universal Mechanics == | == Universal Mechanics == | ||
== | === Throws === | ||
===== LPLK ===== | |||
{{FrameData-SF6 | chara = E.Honda | moveId = e.honda_lplk | moveType = throw | |||
| input = LPLK | |||
| name = | |||
| images = SF6_Ehonda_lplk.png | |||
| hitboxes = SF6_Ehonda_lplk_hitbox.png | |||
| cost = - | |||
| damage = () | |||
| chip = - | |||
| driveDamage = - | |||
| startup = 5 | |||
| active = 3 | |||
| recovery = 23 | |||
| invuln = - | |||
| hitAdv = | |||
| blockAdv = - | |||
| guard = T | |||
| cancel = - | |||
| punish = | |||
| hitstun = - | |||
| blockstun = - | |||
| notes = | |||
}} | |||
===== 4LPLK ===== | |||
{{FrameData-SF6 | chara = E.Honda | moveId = e.honda_4lplk | moveType = throw | |||
| input = 4LPLK | |||
| name = | |||
| images = SF6_Ehonda_4lplk.png | |||
| hitboxes = SF6_Ehonda_4lplk_hitbox.png | |||
| cost = - | |||
| damage = () | |||
| chip = - | |||
| driveDamage = - | |||
| startup = 5 | |||
| active = 3 | |||
| recovery = 23 | |||
| invuln = - | |||
| hitAdv = | |||
| blockAdv = - | |||
| guard = T | |||
| cancel = - | |||
| punish = | |||
| hitstun = - | |||
| blockstun = - | |||
| notes = | |||
}} | |||
=== Drive Moves === | |||
===== HPHK ===== | |||
{{FrameData-SF6 | chara = E.Honda | moveId = e.honda_hphk | moveType = drive | |||
| input = HPHK | |||
| name = Drive Impact | |||
| images = SF6_Ehonda_hphk.png | |||
| hitboxes = SF6_Ehonda_hphk_hitbox.png | |||
| cost = 1 drive | |||
| damage = | |||
| chip = | |||
| driveDamage = | |||
| startup = | |||
| active = | |||
| recovery = | |||
| invuln = - | |||
| hitAdv = | |||
| blockAdv = | |||
| guard = LH | |||
| cancel = - | |||
| punish = crumple | |||
| hitstun = - | |||
| blockstun = | |||
| notes = See [[Street_Fighter_6/Gauges#Drive_Impact|Drive Impact]]. | |||
}} | |||
===== 6HPHK ===== | |||
{{FrameData-SF6 | chara = E.Honda | moveId = e.honda_6hphk | moveType = drive | |||
| input = 6HPHK | |||
| name = Drive Reversal | |||
| images = SF6_Ehonda_6hphk.png | |||
| hitboxes = SF6_Ehonda_6hphk_hitbox.png | |||
| cost = 2 drive | |||
| damage = | |||
| chip = | |||
| driveDamage = - | |||
| startup = | |||
| active = | |||
| recovery = | |||
| invuln = | |||
| hitAdv = | |||
| blockAdv = | |||
| guard = LH | |||
| cancel = - | |||
| punish = | |||
| hitstun = - | |||
| blockstun = | |||
| notes = Armor Break; See [[Street_Fighter_6/Gauges#Drive_Reversal|Drive Reversal]]. | |||
}} | |||
===== 66 ===== | |||
{{FrameData-SF6 | chara = E.Honda | moveId = e.honda_66 | moveType = drive | |||
| input = 66 | |||
| name = Drive Rush | |||
| images = SF6_Ehonda_66.png | |||
| hitboxes = SF6_Ehonda_66_hitbox.png | |||
| cost = 3 drive (from normal) / 0.5 drive (from parry) | |||
| damage = - | |||
| chip = - | |||
| driveDamage = - | |||
| startup = | |||
| active = | |||
| recovery = | |||
| invuln = - | |||
| hitAdv = - | |||
| blockAdv = - | |||
| guard = - | |||
| cancel = - | |||
| punish = - | |||
| hitstun = - | |||
| blockstun = - | |||
| notes = See [[Street_Fighter_6/Gauges#Drive_Rush|Drive Rush]]. Frame data shown in parentheses refers to the Drive Rush version used from a Parry. | |||
}} | |||
===== MPMK ===== | |||
{{FrameData-SF6 | chara = E.Honda | moveId = e.honda_mpmk | moveType = drive | |||
| input = MPMK | |||
| name = Drive Parry | |||
| images = SF6_Ehonda_mpmk.png | |||
| hitboxes = SF6_Ehonda_mpmk_hitbox.png | |||
| cost = 0.5 drive | |||
| damage = - | |||
| chip = - | |||
| driveDamage = - | |||
| startup = 1 | |||
| active = 8 or until released | |||
| recovery = 29(1)(11) | |||
| invuln = 6f (after Perfect Parry) | |||
| hitAdv = - | |||
| blockAdv = - | |||
| guard = - | |||
| cancel = - | |||
| punish = - | |||
| hitstun = - | |||
| blockstun = - | |||
| notes = See [[Street_Fighter_6/Gauges#Drive_Parry|Drive Parry]]. Perfect Parrying has only 1F of recovery and disables the opponent from canceling their attack. Perfect Parrying projectiles puts you into fixed 11 frames of recovery. | |||
}} | |||
=== Taunts === | |||
===== 5PPPKKK ===== | |||
{{FrameData-SF6 | chara = E.Honda | moveId = e.honda_5pppkkk | moveType = taunt | |||
| input = 5PPPKKK | |||
| name = Neutral Taunt | |||
| images = SF6_Ehonda_5pppkkk.png | |||
| hitboxes = | |||
| cost = - | |||
| damage = - | |||
| chip = - | |||
| driveDamage = - | |||
| startup = (total) | |||
| active = - | |||
| recovery = - | |||
| invuln = - | |||
| hitAdv = - | |||
| blockAdv = - | |||
| guard = - | |||
| cancel = - | |||
| punish = - | |||
| hitstun = - | |||
| blockstun = - | |||
| notes = "" | |||
}} | |||
===== 6PPPKKK ===== | |||
{{FrameData-SF6 | chara = E.Honda | moveId = e.honda_6pppkkk | moveType = taunt | |||
| input = 6PPPKKK | |||
| name = Forward Taunt | |||
| images = SF6_Ehonda_6pppkkk.png | |||
| hitboxes = | |||
| cost = - | |||
| damage = - | |||
| chip = - | |||
| driveDamage = - | |||
| startup = (total) | |||
| active = - | |||
| recovery = - | |||
| invuln = - | |||
| hitAdv = - | |||
| blockAdv = - | |||
| guard = - | |||
| cancel = - | |||
| punish = - | |||
| hitstun = - | |||
| blockstun = - | |||
| notes = "" | |||
}} | |||
===== 4PPPKKK ===== | |||
{{FrameData-SF6 | chara = E.Honda | moveId = e.honda_4pppkkk | moveType = taunt | |||
| input = 4PPPKKK | |||
| name = Back Taunt | |||
| images = SF6_Ehonda_4pppkkk.png | |||
| hitboxes = | |||
| cost = - | |||
| damage = - | |||
| chip = - | |||
| driveDamage = - | |||
| startup = (total) | |||
| active = - | |||
| recovery = - | |||
| invuln = - | |||
| hitAdv = - | |||
| blockAdv = - | |||
| guard = - | |||
| cancel = - | |||
| punish = - | |||
| hitstun = - | |||
| blockstun = - | |||
| notes = "" | |||
}} | |||
== Special Moves == | == Special Moves == | ||
== Super Arts == | == Super Arts == | ||
{{Character Subnav SF6 | chara=E.Honda }} | |||
{{Navbox-SF6}} | {{Navbox-SF6}} | ||
[[Category:Street Fighter 6]] | [[Category:Street Fighter 6]] | ||
[[Category:E. Honda]] | [[Category:E. Honda]] |
Revision as of 17:19, 29 December 2022
Character Vitals
Normals
Standing Normals
5LP
5MP
5HP
E.Honda
e.honda_5hp
|
|||||
---|---|---|---|---|---|
5HP Standing Heavy Punch
|
|||||
![]() File:SF6 Ehonda 5hp hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | - | |||
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
- | |||||
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
Notes | |||||
5LK
5MK
5HK
E.Honda
e.honda_5hk
|
|||||
---|---|---|---|---|---|
5HK Standing Heavy Kick
|
|||||
![]() File:SF6 Ehonda 5hk hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | - | |||
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
- | |||||
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
Notes | |||||
Crouching Normals
2LP
2MP
2HP
2LK
2MK
2HK
E.Honda
e.honda_2hk
|
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2HK Crouching Heavy Kick
|
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![]() File:SF6 Ehonda 2hk hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | - | |||
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
- | |||||
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
Notes | |||||
Jumping Normals
j.LP
j.MP
E.Honda
e.honda_jmp
|
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j.MP Jumping Medium Punch
|
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![]() File:SF6 Ehonda jmp hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | - | |||
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
- | - | ||||
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
- | - | ||||
Notes | |||||
j.HP
j.LK
j.MK
j.HK
Command Normals
Target Combos
Universal Mechanics
Throws
LPLK
4LPLK
E.Honda
e.honda_4lplk
|
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4LPLK |
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![]() File:SF6 Ehonda 4lplk hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
() | - | - | T | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
5 | 3 | 23 | - | - | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
- | |||||
Notes | |||||
Drive Moves
HPHK
E.Honda
e.honda_hphk
|
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HPHK Drive Impact
|
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![]() ![]() |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | LH | - | - | ||
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
- | - | ||||
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
Notes | |||||
See Drive Impact. |
6HPHK
E.Honda
e.honda_6hphk
|
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6HPHK Drive Reversal
|
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![]() ![]() |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | LH | - | - | ||
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
- | - | ||||
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
Notes | |||||
Armor Break; See Drive Reversal. |
66
E.Honda
e.honda_66
|
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---|---|---|---|---|---|
66 Drive Rush
|
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![]() ![]() |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | - | - | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
- | - | - | |||
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
- | - | ||||
Notes | |||||
See Drive Rush. Frame data shown in parentheses refers to the Drive Rush version used from a Parry. |
MPMK
E.Honda
e.honda_mpmk
|
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MPMK Drive Parry
|
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![]() ![]() |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | - | - | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
1 | 8 or until released | 29(1)(11) | - | - | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
6f (after Perfect Parry) | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
- | - | ||||
Notes | |||||
See Drive Parry. Perfect Parrying has only 1F of recovery and disables the opponent from canceling their attack. Perfect Parrying projectiles puts you into fixed 11 frames of recovery. |
Taunts
5PPPKKK
6PPPKKK
4PPPKKK
Special Moves
Super Arts