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Line 31: | Line 31: | ||
|image=SFV_Necalli_5LP.png | |image=SFV_Necalli_5LP.png | ||
|caption=Normal | |caption=Normal | ||
|image2= | |image2=SFV_Necalli_5LP_vt.png | ||
|caption2=V-Trigger | |caption2=V-Trigger | ||
|name=Stand LP | |name=Stand LP | ||
|input=5LP | |input=5LP | ||
Line 84: | Line 82: | ||
|image=SFV_Necalli_5MP.png | |image=SFV_Necalli_5MP.png | ||
|caption=Normal | |caption=Normal | ||
|image2= | |image2=SFV_Necalli_5MP_vt.png | ||
|caption2=V-Trigger | |caption2=V-Trigger | ||
|name=Stand MP | |name=Stand MP | ||
|input=5MP | |input=5MP | ||
Line 144: | Line 140: | ||
|image=SFV_Necalli_5HP.png | |image=SFV_Necalli_5HP.png | ||
|caption=Normal | |caption=Normal | ||
|image2= | |image2=SFV_Necalli_5HP_vt.png | ||
|caption2=V-Trigger | |caption2=V-Trigger | ||
|name=Stand HP | |name=Stand HP | ||
|input=5HP | |input=5HP | ||
Line 222: | Line 216: | ||
|image=SFV_Necalli_5LK.png | |image=SFV_Necalli_5LK.png | ||
|caption=Normal | |caption=Normal | ||
|image2= | |image2=SFV_Necalli_5LK_vt.png | ||
|caption2=V-Trigger | |caption2=V-Trigger | ||
|name=Stand LK | |name=Stand LK | ||
|input=5LK | |input=5LK | ||
Line 276: | Line 268: | ||
|image=SFV_Necalli_5MK.png | |image=SFV_Necalli_5MK.png | ||
|caption=Normal | |caption=Normal | ||
|image2= | |image2=SFV_Necalli_5MK_vt.png | ||
|caption2=V-Trigger | |caption2=V-Trigger | ||
|name=Stand MK | |name=Stand MK | ||
|input=5MK | |input=5MK | ||
Line 342: | Line 332: | ||
|image=SFV_Necalli_5HK.png | |image=SFV_Necalli_5HK.png | ||
|caption=Normal | |caption=Normal | ||
|image2= | |image2=SFV_Necalli_5HK_vt.png | ||
|caption2=V-Trigger | |caption2=V-Trigger | ||
|name=Stand HK | |name=Stand HK | ||
|input=5HK | |input=5HK | ||
Line 411: | Line 399: | ||
|image=SFV_Necalli_2LP.png | |image=SFV_Necalli_2LP.png | ||
|caption=Normal | |caption=Normal | ||
|image2= | |image2=SFV_Necalli_2LP_vt.png | ||
|caption2=V-Trigger | |caption2=V-Trigger | ||
|name=Crouch LP | |name=Crouch LP | ||
|input=2LP | |input=2LP | ||
Line 467: | Line 453: | ||
|image=SFV_Necalli_2MP.png | |image=SFV_Necalli_2MP.png | ||
|caption=Normal | |caption=Normal | ||
|image2= | |image2=SFV_Necalli_2MP_vt.png | ||
|caption2=V-Trigger | |caption2=V-Trigger | ||
|name=Crouch MP | |name=Crouch MP | ||
|input=2MP | |input=2MP | ||
Line 527: | Line 511: | ||
|image=SFV_Necalli_2HP.png | |image=SFV_Necalli_2HP.png | ||
|caption=Normal | |caption=Normal | ||
|image2= | |image2=SFV_Necalli_2HP_vt.png | ||
|caption2=V-Trigger | |caption2=V-Trigger | ||
|name=Crouch HP | |name=Crouch HP | ||
|input=2HP | |input=2HP | ||
Line 611: | Line 593: | ||
|image=SFV_Necalli_2LK.png | |image=SFV_Necalli_2LK.png | ||
|caption=Normal | |caption=Normal | ||
|image2= | |image2=SFV_Necalli_2LK_vt.png | ||
|caption2=V-Trigger | |caption2=V-Trigger | ||
|name=Crouch LK | |name=Crouch LK | ||
|input=2LK | |input=2LK | ||
Line 665: | Line 645: | ||
|image=SFV_Necalli_2MK.png | |image=SFV_Necalli_2MK.png | ||
|caption=Normal | |caption=Normal | ||
|image2= | |image2=SFV_Necalli_2MK_vt.png | ||
|caption2=V-Trigger | |caption2=V-Trigger | ||
|name=Crouch MK | |name=Crouch MK | ||
|input=2MK | |input=2MK | ||
Line 725: | Line 703: | ||
|image=SFV_Necalli_2HK.png | |image=SFV_Necalli_2HK.png | ||
|caption=Normal | |caption=Normal | ||
|image2= | |image2=SFV_Necalli_2HK_vt.png | ||
|caption2=V-Trigger | |caption2=V-Trigger | ||
|name=Crouch HK | |name=Crouch HK | ||
|input=2HK | |input=2HK | ||
Line 798: | Line 774: | ||
|image=SFV_Necalli_8LP.png | |image=SFV_Necalli_8LP.png | ||
|caption=Normal | |caption=Normal | ||
|image2= | |image2=SFV_Necalli_8LP_vt.png | ||
|caption2=V-Trigger | |caption2=V-Trigger | ||
|name=Jump LP | |name=Jump LP | ||
|input=8LP | |input=8LP | ||
Line 845: | Line 819: | ||
|image=SFV_Necalli_8MP.png | |image=SFV_Necalli_8MP.png | ||
|caption=Normal | |caption=Normal | ||
|image2= | |image2=SFV_Necalli_8MP_vt.png | ||
|caption2=V-Trigger | |caption2=V-Trigger | ||
|name=Jump MP | |name=Jump MP | ||
|input=8MP | |input=8MP | ||
Line 889: | Line 861: | ||
|image=SFV_Necalli_8HP.png | |image=SFV_Necalli_8HP.png | ||
|caption=Normal | |caption=Normal | ||
|image2= | |image2=SFV_Necalli_8HP_vt.png | ||
|caption2=V-Trigger | |caption2=V-Trigger | ||
|name=Jump HP | |name=Jump HP | ||
|input=8HP | |input=8HP | ||
Line 933: | Line 903: | ||
|image=SFV_Necalli_8LK.png | |image=SFV_Necalli_8LK.png | ||
|caption=Normal | |caption=Normal | ||
|image2= | |image2=SFV_Necalli_8LK_vt.png | ||
|caption2=V-Trigger | |caption2=V-Trigger | ||
|name=Jump LK | |name=Jump LK | ||
|input=8LK | |input=8LK | ||
Line 980: | Line 948: | ||
|image=SFV_Necalli_8MK.png | |image=SFV_Necalli_8MK.png | ||
|caption=Normal | |caption=Normal | ||
|image2= | |image2=SFV_Necalli_8MK_vt.png | ||
|caption2=V-Trigger | |caption2=V-Trigger | ||
|name=Jump MK | |name=Jump MK | ||
|input=8MK | |input=8MK | ||
Line 1,024: | Line 990: | ||
|image=SFV_Necalli_8HK.png | |image=SFV_Necalli_8HK.png | ||
|caption=Normal | |caption=Normal | ||
|image2= | |image2=SFV_Necalli_8HK_vt.png | ||
|caption2=V-Trigger | |caption2=V-Trigger | ||
|name=Jump HK | |name=Jump HK | ||
|input=8HK | |input=8HK |
Revision as of 19:49, 31 August 2022
Introduction
About Necalli
Final Patch
Players to Watch
- Haitani
- Machabo
- Phenom
Necalli | |
---|---|
Vitals | |
Life Points | 1025 |
Stun Points | 1050 |
V-Gauge Points | |
V-Trigger 1 | 2 Bars |
V-Trigger 2 | 3 Bars |
Ground Movement | |
Forward Walk Speed | 0.047 |
Backward Walk Speed | 0.032 |
Forward Dash Speed | 17 |
Backward Dash Speed | 22 |
Forward Dash Distance | 1.458 |
Backward Dash Distance | 1.105 |
Backdash CH Frames | 3-11 |
Jumping | |
Back Jump Speed | 47 (4+39+4) |
Neutral Jump Speed | 47 (4+39+4) |
Forward Jump Speed | 46 (3+39+4) |
Forward Jump Distance | 2.145 |
Backward Jump Distance | 1.872 |
Throws | |
Throw Hurtbox | 0.324 |
Throw Range | 0.814 |
![]() |
Frame Data & Descriptions are provided by FATOnline.
|
SFV Frame Data Glossary | |
---|---|
Active |
How many frames a move remains active (can hurt opponents) for. |
Attack |
Attack level is L for low attacks (must be blocked crouching), H is for High attacks (which can be blocked high or low) and M for overhead (must be blocked standing). T is for throw attacks (which cannot be blocked). |
Cancel options |
Available cancel options.
|
Confirm windows |
Hit confirm windows written as Specials & CAs/Target Combos/V-Trigger. Notation may denote V-Skill only cancel windows in Specials.
|
Crush Counter |
Crush Counter hit advantage written as opponent state, frame advantage, and v-gauge gain on hit. |
Damage |
Attack damage on hit. Notation may denote multi-hit or "sweet spot" damage values on certain frames. |
Hit/Block |
These are frame advantage values when the attack hits or is blocked. If the number is positive, then the move will end before the defender can act again. If the number is negative, the defender will be able to act before the attacker and maybe even punish. KD refers to knockdown on hit.
|
Knockdown |
Knockdown advantage against Normal, Quick Rise and Back Rise wake up options. |
Recovery |
How many frames it takes for a move to finish after it's been active. |
Startup |
How many frames it takes before the move becomes 'active' or have a hit box. The last startup frame and the first active frame are the same frame, meaning all values are written as Startup + 1. |
Stun |
Amount of stun added to the opponent's stun bar on hit. |
Normals
5LP
5MP
5HP
5LK
5MK
5HK
2LP
2MP
2HP
2LK
2MK
2HK
8LP
8MP
8HP
8LK
8MK
8HK
Command Normals
3HP
9 > 2HK
5MK > 5HK
5MK > 5HK > MPMK (VS1)
5MK > 5HK > MPMK (VS2)
Throws
LPLK
4LPLK
Special Moves
46LP
46MP
46HP
46PP
623LP
623MP
623HP
623PP
63214LK
63214MK
63214HK
63214KK
236LK
236MK
236HK
236KK
Critical Art
236236P
Taunts
5PPPKKK
V-System
V-Skill 1
4 or 5 or 6+MPMK (VS1)
V-Skill 2
MPMK (VS2)
V-Trigger 1
HPHK (VT1)
3HP (hold)
HPHK
HPHK (hold)
236236P
V-Trigger 2
HPHK (VT2)
HPHK
V-Shift
5MKHP
V-Shift Break
5MKHP
V-Reversal
6PPP