Street Fighter V/Ryu/Strategy: Difference between revisions

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=== V-Trigger 2 ===
=== V-Trigger 2 ===
V-Trigger 2 is a 2 bar trigger that gives Ryu an enhanced parry. Pressing HP+HK again activates the parry. Whiffing it takes half your V-Timer, while connecting with it consumes the entire bar. On hit, it crumples, dealing massive damage and setting up for a further combo. You can't get a grounded combo, so you can do a Shoryuken for damage, EX Donkey Kick for metered damage, and dp xx CA for 3 meter damage. By pressing HP+HK during a fireball, dp, or donkey kick has Ryu performing a powerful strike. It takes up half your V-Timer. This is a great way to end combos, as it deals massive damage and stun. It can't be cancelled into super, meaning that you'll need to do a combo without it if you want to connect a super. It's also massively unsafe on block, but it's fairly easy to hit confirm from strings like cr.mk xx fireball. This is a great comeback V-Trigger and makes doing anything against Ryu that much more scary, as it gives him increased damage on offensive and on defense.
V-Trigger 2 is a 2 bar trigger that gives Ryu an enhanced parry. Pressing HP+HK again activates the parry. Whiffing it takes half your V-Timer, while connecting with it consumes the entire bar. On hit, it crumples, dealing massive damage and setting up for a further combo. You can't get a grounded combo, so you can do a Shoryuken for damage, EX Donkey Kick for metered damage, and dp xx CA for 3 meter damage. By pressing HP+HK during a fireball, dp, or donkey kick has Ryu performing a powerful strike. It takes up half your V-Timer. This is a great way to end combos, as it deals massive damage and stun. It can't be cancelled into super, meaning that you'll need to do a combo without it if you want to connect a super. It's also massively unsafe on block, but it's fairly easy to hit confirm from strings like cr.mk xx fireball. This is a great comeback V-Trigger and makes doing anything against Ryu that much more scary, as it gives him increased damage on offensive and on defense.
== External Resources ==
* [https://www.youtube.com/watch/xh5g4Dvxce0 Sajam's Character Breakdown]
* [https://docs.google.com/document/d/1zyzX3XblPMTbfrq56hNSCfuOHZ15vsJf3vKXPPN_Owc The Ryu Guide by ClamJohnston]
[[Category:Street Fighter V]]
[[Category:Street Fighter V]]
{{Navbox-SFV}}
{{Navbox-SFV}}

Revision as of 04:02, 11 June 2022

V-System

V-Reversal

Single hit with short range, knocks down on hit.

V-Skill 1

Ryu's V-Skill 1 is a full body parry with 3 frames of startup. When successfully parrying an attack, he gains V-Gauge and recovers 6 frames later allowing him to punish many moves that normally cannot be. However, on whiff it is crush counterable. He can also cancel the parry into another parry for multi-hitting moves, such as EX Projectiles however note that there is a small window before he can do it again, meaning moves that hit 1 frame later cannot be parried (such as a parrying a fireball followed by a jumping attack). Because of this, it is a high risk medium reward move depending on what is parried.

V-Skill 2

Ryu's V-Skill 2 is an advancing attack with a counter effect. It's decently slow at 25f of startup, and -4 on block with little ability to space it to make it safe. From frames 10-19, if hit during the startup animation, Ryu will slow down time for a brief second and counter attack, dealing more damage with better oki. Due to it's slow startup, VS2 is generally more difficult to use than VS1 for arguably less reward. It's less risky to have a VS2 blocked than it is to whiff a VS1, but be careful in how you use it.

V-Trigger 1

VT1 is a 2 bar trigger that enhances Ryu's punch normals, as well as his Hadoken and Shoryuken. It's timer based, meaning using said moves won't drain V-Timer. Each of the aforementioned attacks get increased stun. On top of this, his fireball and dp get a damage increase, making his overall stun and damage output significantly stronger. His punch normals don't get the same damage buff, but they're now all an extra +2 on hit. This enables new links, allowing Ryu stronger combos with less commitment. His new fireball has much less recovery than his normal fireballs and can be charged. There's 3 levels of charging, and at a full charge, a guard break will occur. Finally, his Critical Art becomes Denjin Hadoken, doing a bit more damage than normal and an additional 300 stun. The main downside to this trigger is that the timer is fairly short, making it hard to make use of it you can't open the opponent up immediately.

V-Trigger 2

V-Trigger 2 is a 2 bar trigger that gives Ryu an enhanced parry. Pressing HP+HK again activates the parry. Whiffing it takes half your V-Timer, while connecting with it consumes the entire bar. On hit, it crumples, dealing massive damage and setting up for a further combo. You can't get a grounded combo, so you can do a Shoryuken for damage, EX Donkey Kick for metered damage, and dp xx CA for 3 meter damage. By pressing HP+HK during a fireball, dp, or donkey kick has Ryu performing a powerful strike. It takes up half your V-Timer. This is a great way to end combos, as it deals massive damage and stun. It can't be cancelled into super, meaning that you'll need to do a combo without it if you want to connect a super. It's also massively unsafe on block, but it's fairly easy to hit confirm from strings like cr.mk xx fireball. This is a great comeback V-Trigger and makes doing anything against Ryu that much more scary, as it gives him increased damage on offensive and on defense.

External Resources

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