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{{ComboLegend-SFV}} | {{ComboLegend-SFV | ||
|{{!}}- | |||
{{!}} Psycho Flicker | |||
{{!}} Flicker | |||
{{!}} Mash P | |||
{{!}}- | |||
}} | |||
== Light Confirm == | == Light Confirm == | ||
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{{Combo-SFV | {{Combo-SFV | ||
|notation= | |notation= | ||
2HP CC, | 2HP CC, 6MP, 6MP xx P | ||
|damage= | |damage= | ||
192 | 192 |
Latest revision as of 19:24, 8 June 2022
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Full move name | Abbreviated name | Input |
---|---|---|
Psycho Flicker | Flicker | Mash P |
Light Confirm
Notation | Damage | Stun | Meter Cost | Notes |
---|---|---|---|---|
2LK, 2LP xx flicker |
111 |
253 |
0 |
Catches walk back |
2LK, 5LP xx KK xx P |
136 |
283 |
0 |
Point blank to start |
5LP xx 5LK xx 2LP xx flicker |
137 |
294 |
0 |
3 hit light string, point blank to start |
2LK, 2LP xx PPP |
159 |
293 |
1 |
|
2LK, 5LP xx KK xx PP, 2MPMK (VS1) |
203 |
373 |
1 |
D+vs2 and pp works as well. weird timing in the corner. vsk 2 is most consistent in the corner no timing requierd. for pp to connect consistently, press pp as soon as possible. for vsk 1 to connect, you want to delay pp a bit,but press before the opponent starts to fall. pp should be your goto in the corner |
Confirm
Notation | Damage | Stun | Meter Cost | Notes |
---|---|---|---|---|
5MP, 2HK |
141 |
235 |
0 |
Still hits at max st. mp range |
5MP, 2MK xx PP |
201 |
310 |
0 |
Damadge/ca cancel variant, oki is tight |
5MP, 2MK xx KK xx P |
194 |
340 |
0 |
Good for consistent oki |
5MP, 2HP xx PP |
228 |
355 |
0 |
|
5MP, 2HP xx KK xx P |
221 |
385 |
0 |
Goto combo |
5MP, 2HP xx 6MP xx MP, 2MK xx PP |
290 |
498 |
0 |
corner only, point blank |
2MK xx flicker |
122 |
235 |
0 |
good as a low poke/pressure tool |
[2MPMK] (VS1), KK xx P |
221 |
170 |
0 |
vs 1 can be replaced by d+vs2 charged here |
[5HP], 5MP, 2MK, PP |
278 |
425 |
0 |
|
[5HP], [2MPMK] (VS1), PP |
277 |
378 |
0 |
|
2MK xx 6MP xx P, 5LP xx KK xx P |
221 |
387 |
0 |
|
5MP, 2MK xx KK xx PP, 2MPMK (VS1) |
261 |
430 |
1 |
d+vs2\pp works as well. when cornered dash , flicker for sideswitch |
5MP, 2HP xx KK xx PP, 2MPMK (VS1) |
288 |
475 |
1 |
d+vs2\pp works as well |
[2MPMK] (VS1), 6MP xx PP, [5HP] |
315 |
297 |
1 |
Pp prefered. one dash if midscreen, pp, one more for oki after pp |
2MK xx 6MP xx PP, flicker |
241 |
417 |
1 |
Pointblank,usefull midscreen |
5MP, 2MK xx KK xx PP, PPP |
285 |
460 |
2 |
Ex pp in combos is not recommended, except for light confirms |
5MP, 2HP xx KK xx PP, PPP |
312 |
505 |
2 |
|
[2MPMK] (VS1), 6MP xx P, CA |
315 |
297 |
3 |
Better to do pp into ca, but sometimes pp whiffs if the opponent was far away |
Punish
Notation | Damage | Stun | Meter Cost | Notes |
---|---|---|---|---|
5LK xx 5LP xx flicker |
121 |
253 |
0 |
|
5LK xx 5LP xx KK xx P |
146 |
283 |
0 |
|
5LP, 5LP xx KK xx P |
146 |
283 |
0 |
|
2MP xx KK xx P |
161 |
270 |
0 |
6f punish, point blank |
2MP xx PP |
168 |
235 |
0 |
6f punish |
2HP xx KK xx P |
181 |
320 |
0 |
8f punish, point blank |
2HP xx PP |
188 |
285 |
0 |
8f punish |
nj.HK, 2HP xx PP |
276 |
435 |
0 |
|
nj.HK, 2HP xx KK xx PP, 2MPMK (VS1) |
336 |
555 |
1 |
CC Punish
Notation | Damage | Stun | Meter Cost | Notes |
---|---|---|---|---|
2HP CC, 6MP, 6MP xx P |
192 |
300 |
0 |
Cc punish. first spark should not be cancelled. second spark should be delayed a bit, or shot will whiff.ex hot, dash up, pp ender gives 278/439 |
5HK CC, dash, 5LP xx KK xx P |
197 |
366 |
0 |
|
5HK CC, 2HP xx PP |
244 |
405 |
0 |
|
CC 5HP xx CA |
380 |
180 |
3 |
VT1 Activation Combo
Notation | Damage | Stun | Meter Cost | Notes |
---|---|---|---|---|
5MP, 2HP xx VT1, [2MPMK] (VS1), PP xx CA |
457 |
435 |
3 |
Example VT1 Activation Combo |
5HK xx VT1, [2MPMK] (VS1), PP xx CA |
437 |
390 |
3 |
Example VT1 Activation Combo |
VT2 Activation Combo
Notation | Damage | Stun | Meter Cost | Notes |
---|---|---|---|---|
5HK xx VT2, 5MP, 2HP xx HPHK, 2MP xx PP xx 2HPHK |
292 |
470 |
0 |
Example vt2 activation combo, pointblank |
VT2 Combo
Notation | Damage | Stun | Meter Cost | Notes |
---|---|---|---|---|
5MP, 2HP xx HPHK, 2MP xx PP xx 2HPHK |
360 |
550 |
0 |
Example post vt2 activation combo |
5MP, 2HP xx 6MP xx P xx HPHK, 2MP xx PP xx 2HPHK |
363 |
563 |
0 |
Example post vt2 activation combo |