(→28PP) |
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Line 124: | Line 124: | ||
:Good frame advantage for pressure and frametraps | :Good frame advantage for pressure and frametraps | ||
:Can tick throw most crouching jabs or any lights that move the opponent forward a bit (not a true tick grab on standing neutral) | :Can tick throw most crouching jabs or any lights that move the opponent forward a bit (not a true tick grab on standing neutral) | ||
:Has good hitbox priority against low attacks (might be able to kick over some low pokes without getting hit yourself) | |||
:Pushback on block leads right into a st.HP (hold) > st.MP xx MP Headbutt loop starter (this makes st.LK a very dangerous shimmy tool) | :Pushback on block leads right into a st.HP (hold) > st.MP xx MP Headbutt loop starter (this makes st.LK a very dangerous shimmy tool) | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Urien/normal/Stand%20LK}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Urien/normal/Stand%20LK}} | ||
Line 171: | Line 172: | ||
|description= | |description= | ||
:Throw Hurtbox reduced on frames 1-7 | :Throw Hurtbox reduced on frames 1-7 | ||
:Can hit cross-up (behind Urien) | |||
:First 2 active frames (9-10) can only hit airborne opponents (anti-air) | :First 2 active frames (9-10) can only hit airborne opponents (anti-air) | ||
:The start-up and frame advantages of stand HK vary greatly depending on the size of the opponent and whether they are standing or crouching upon impact | :The start-up and frame advantages of stand HK vary greatly depending on the size of the opponent and whether they are standing or crouching upon impact | ||
Line 239: | Line 241: | ||
|hit=<nowiki>-6*KD</nowiki> | |hit=<nowiki>-6*KD</nowiki> | ||
|block=<nowiki>-9*-8</nowiki> | |block=<nowiki>-9*-8</nowiki> | ||
|damage=<nowiki>50* | |damage=<nowiki>50*30 (80)</nowiki> | ||
|stun=<nowiki>75*75 (150)</nowiki> | |stun=<nowiki>75*75 (150)</nowiki> | ||
|attack=<nowiki>H*H</nowiki> | |attack=<nowiki>H*H</nowiki> | ||
Line 251: | Line 253: | ||
:Second hit launches into a limited juggle state | :Second hit launches into a limited juggle state | ||
:Both hits are cancelable | :Both hits are cancelable | ||
:Juggle Limit: 0*2 | :Cannot hit cross-up (behind Urien) | ||
:Juggle Limit / Increase / Start: 0*2 / 1*1 / 2*2 | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Urien/normal/Crouch%20HP}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Urien/normal/Crouch%20HP}} | ||
}} | }} | ||
Line 273: | Line 276: | ||
|cancel=<nowiki>vt1 vt2</nowiki> | |cancel=<nowiki>vt1 vt2</nowiki> | ||
|description= | |description= | ||
:Furthest range of Urien's light 4F normals | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Urien/normal/Crouch%20LK}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Urien/normal/Crouch%20LK}} | ||
}} | }} | ||
Line 326: | Line 330: | ||
|hcWinVt=<nowiki>17</nowiki> | |hcWinVt=<nowiki>17</nowiki> | ||
|description= | |description= | ||
:Can be combo'd into an OTG super after a Crush Counter | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Urien/normal/Crouch%20HK}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Urien/normal/Crouch%20HK}} | ||
}} | }} | ||
Line 343: | Line 348: | ||
|attack=<nowiki>M</nowiki> | |attack=<nowiki>M</nowiki> | ||
|description= | |description= | ||
:Decent air-to-air | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Urien/normal/Jump%20LP}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Urien/normal/Jump%20LP}} | ||
}} | }} | ||
Line 360: | Line 366: | ||
|attack=<nowiki>M</nowiki> | |attack=<nowiki>M</nowiki> | ||
|description= | |description= | ||
:Good air-to-air | |||
:Puts opponent in juggle state when hitting air-to-air | :Puts opponent in juggle state when hitting air-to-air | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Urien/normal/Jump%20MP}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Urien/normal/Jump%20MP}} | ||
Line 378: | Line 385: | ||
|attack=<nowiki>M</nowiki> | |attack=<nowiki>M</nowiki> | ||
|description= | |description= | ||
:Good horizontal and vertical priority (Urien's go-to jump-in option) | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Urien/normal/Jump%20HP}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Urien/normal/Jump%20HP}} | ||
}} | }} | ||
Line 395: | Line 403: | ||
|attack=<nowiki>M</nowiki> | |attack=<nowiki>M</nowiki> | ||
|description= | |description= | ||
: | :Can cross-up | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Urien/normal/Jump%20LK}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Urien/normal/Jump%20LK}} | ||
}} | }} | ||
Line 413: | Line 421: | ||
|attack=<nowiki>M</nowiki> | |attack=<nowiki>M</nowiki> | ||
|description= | |description= | ||
:Decent air-to-air | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Urien/normal/Jump%20MK}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Urien/normal/Jump%20MK}} | ||
}} | }} | ||
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|attack=<nowiki>M</nowiki> | |attack=<nowiki>M</nowiki> | ||
|description= | |description= | ||
:Pulls up hurtboxes on frames 7-17 | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Urien/normal/Jump%20HK}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Urien/normal/Jump%20HK}} | ||
}} | }} | ||
Line 480: | Line 490: | ||
|description= | |description= | ||
:Overhead | :Overhead | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Urien/normal/Terrible%20Smash}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Urien/normal/Terrible%20Smash}} | ||
}} | }} | ||
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:Frame advantage and KDA varies depending on how high / low the knee connects on the opponent (the lower it connects the more advantageous and KDA it has) | :Frame advantage and KDA varies depending on how high / low the knee connects on the opponent (the lower it connects the more advantageous and KDA it has) | ||
:17 frames recovery on whiff | :17 frames recovery on whiff | ||
:Takes 40 frames to charge and holds charge for 10F | |||
:Takes 40 frames to charge | |||
:V-Skill 1 version builds 90 / 60 / 30 V-Gauge on Hit / Block / Whiff | :V-Skill 1 version builds 90 / 60 / 30 V-Gauge on Hit / Block / Whiff | ||
:Juggle Limit / Increase / Start: 4 / 1 / 5 | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Urien/normal/LK%20Violence%20Knee%20Drop}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Urien/normal/LK%20Violence%20Knee%20Drop}} | ||
}} | }} | ||
Line 771: | Line 780: | ||
:Frame advantage and KDA varies depending on how high / low the knee connects on the opponent (the lower it connects the more advantageous and KDA it has) | :Frame advantage and KDA varies depending on how high / low the knee connects on the opponent (the lower it connects the more advantageous and KDA it has) | ||
:17 frames recovery on whiff | :17 frames recovery on whiff | ||
:Takes 40 frames to charge and holds charge for 10F | |||
:Takes 40 frames to charge | |||
:V-Skill 1 version builds 90 / 60 / 30 V-Gauge on Hit / Block / Whiff | :V-Skill 1 version builds 90 / 60 / 30 V-Gauge on Hit / Block / Whiff | ||
:Juggle Limit / Increase / Start: 4 / 1 / 5 | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Urien/normal/MK%20Violence%20Knee%20Drop}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Urien/normal/MK%20Violence%20Knee%20Drop}} | ||
}} | }} | ||
Line 800: | Line 809: | ||
:Frame advantage and KDA varies depending on how high / low the knee connects on the opponent (the lower it connects the more advantageous and KDA it has) | :Frame advantage and KDA varies depending on how high / low the knee connects on the opponent (the lower it connects the more advantageous and KDA it has) | ||
:17 frames recovery on whiff | :17 frames recovery on whiff | ||
:Takes 40 frames to charge and holds charge for 10F | |||
:Takes 40 frames to charge | |||
:V-Skill 1 version builds 90 / 60 / 30 V-Gauge on Hit / Block / Whiff | :V-Skill 1 version builds 90 / 60 / 30 V-Gauge on Hit / Block / Whiff | ||
:Juggle Limit / Increase / Start: 4 / 1 / 5 | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Urien/normal/HK%20Violence%20Knee%20Drop}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Urien/normal/HK%20Violence%20Knee%20Drop}} | ||
}} | }} | ||
Line 835: | Line 844: | ||
:+1 on block against Birdie, Balrog, Cody, Falke, FANG, Gill, Guile, M. Bison, Poison, Seth, Urien, Vega, and Zangief | :+1 on block against Birdie, Balrog, Cody, Falke, FANG, Gill, Guile, M. Bison, Poison, Seth, Urien, Vega, and Zangief | ||
:+2 on block at worst against everyone else | :+2 on block at worst against everyone else | ||
:Takes 40 frames to charge and holds charge for 10F | |||
:Takes 40 frames to charge | |||
:V-Skill 1 version builds 120 / 80 / 40 V-Gauge on Hit / Block / Whiff | :V-Skill 1 version builds 120 / 80 / 40 V-Gauge on Hit / Block / Whiff | ||
:Juggle Limit / Increase / Start: 4 / 1 / 5 | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Urien/normal/EX%20Violence%20Knee%20Drop}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Urien/normal/EX%20Violence%20Knee%20Drop}} | ||
}} | }} | ||
Line 860: | Line 869: | ||
:Whiffs on crouching | :Whiffs on crouching | ||
:Airborne on frames 4-18 | :Airborne on frames 4-18 | ||
:Takes 35 frames to charge | :Takes 35 frames to charge | ||
:Holds charge for 15F (enables Urien to walk forward / back plenty before starting the Headbutt) | |||
:V-Skill 1 version has 1 hit of armor on frames 3-10 and +2 Juggle Limit | |||
:V-Skill 1 version builds 90 / 60 / 30 V-Gauge on Hit / Block / Whiff | :V-Skill 1 version builds 90 / 60 / 30 V-Gauge on Hit / Block / Whiff | ||
:Juggle Limit / Increase / Start: 0(2) / 1 / 6 | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Urien/normal/LP%20Dangerous%20Headbutt}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Urien/normal/LP%20Dangerous%20Headbutt}} | ||
}} | }} | ||
Line 885: | Line 896: | ||
:Whiffs on crouching | :Whiffs on crouching | ||
:Airborne on frames 4-22 | :Airborne on frames 4-22 | ||
:Takes 35 frames to charge | :Takes 35 frames to charge | ||
:Holds charge for 15F (enables Urien to walk forward / back plenty before starting the Headbutt) | |||
:V-Skill 1 version has 1 hit of armor on frames 3-13 and +2 Juggle Limit | |||
:V-Skill 1 version builds 90 / 60 / 30 V-Gauge on Hit / Block / Whiff | :V-Skill 1 version builds 90 / 60 / 30 V-Gauge on Hit / Block / Whiff | ||
:Juggle Limit / Increase / Start: 0(2) / 1 / 6 | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Urien/normal/MP%20Dangerous%20Headbutt}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Urien/normal/MP%20Dangerous%20Headbutt}} | ||
}} | }} | ||
Line 913: | Line 926: | ||
:Whiffs on crouching | :Whiffs on crouching | ||
:Airborne on frames 5-24 | :Airborne on frames 5-24 | ||
:Takes 35 frames to charge | :Takes 35 frames to charge | ||
:Holds charge for 15F (enables Urien to walk forward / back plenty before starting the Headbutt) | |||
:V-Skill 1 version has 1 hit of armor on frames 3-15 and +2 Juggle Limit | |||
:V-Skill 1 version builds 90 / 60 / 30 V-Gauge on Hit / Block / Whiff | :V-Skill 1 version builds 90 / 60 / 30 V-Gauge on Hit / Block / Whiff | ||
:Juggle Limit / Increase / Start: 0(2) / 1 / 6 | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Urien/normal/HP%20Dangerous%20Headbutt}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Urien/normal/HP%20Dangerous%20Headbutt}} | ||
}} | }} | ||
Line 929: | Line 944: | ||
|startup=<nowiki>12</nowiki> | |startup=<nowiki>12</nowiki> | ||
|active=<nowiki>5</nowiki> | |active=<nowiki>5</nowiki> | ||
|recovery=<nowiki>3+ | |recovery=<nowiki>3+16</nowiki> | ||
|hit=<nowiki>KD</nowiki> | |hit=<nowiki>KD</nowiki> | ||
|block=<nowiki>- | |block=<nowiki>-10</nowiki> | ||
|damage=<nowiki> | |damage=<nowiki>50*50 (100)</nowiki> | ||
|stun=<nowiki> | |stun=<nowiki>50*50 (100)</nowiki> | ||
|attack=<nowiki>H</nowiki> | |attack=<nowiki>H</nowiki> | ||
|kd=<nowiki> | |kd=<nowiki>101</nowiki> | ||
|kdr=<nowiki> | |kdr=<nowiki>42</nowiki> | ||
|kdrb=<nowiki> | |kdrb=<nowiki>47</nowiki> | ||
|description= | |description= | ||
:Throw Invincible on frames 1-4 | |||
:Airborne on frames 5-19 | :Airborne on frames 5-19 | ||
: | :+1 extra landing recovery on HIT (17F) and 2 less landing recovery frames on BLOCK (14F) | ||
:Takes 35 frames to charge | :Takes 35 frames to charge | ||
:Holds charge for 15F (enables Urien to walk forward / back plenty before starting the Headbutt) | |||
:V-Skill 1 version has 1 hit of armor on frames 3-15 | |||
:V-Skill 1 version builds 120 / 80 / 40 V-Gauge on Hit / Block / Whiff | :V-Skill 1 version builds 120 / 80 / 40 V-Gauge on Hit / Block / Whiff | ||
:Juggle Limit / Increase / Start: 6*6 / 0*5 / 0*4 | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Urien/normal/EX%20Dangerous%20Headbutt}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Urien/normal/EX%20Dangerous%20Headbutt}} | ||
}} | }} | ||
Line 968: | Line 984: | ||
:1-hit projectile | :1-hit projectile | ||
:Projectile Speed: 0.06 | :Projectile Speed: 0.06 | ||
:Puts airborne opponents into a limited juggle state | |||
:Juggle Limit / Increase / Start: 3 / 1 / 1 | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Urien/normal/LP%20Metallic%20Sphere}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Urien/normal/LP%20Metallic%20Sphere}} | ||
}} | }} | ||
Line 990: | Line 1,008: | ||
:2-hit projectile | :2-hit projectile | ||
:Projectile Speed: 0.05 | :Projectile Speed: 0.05 | ||
:Puts airborne opponents into a limited juggle state | |||
:Juggle Limit / Increase / Start: 5*6 / 1*1 / 1*1 | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Urien/normal/LP%20Metallic%20Sphere%20(hold)}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Urien/normal/LP%20Metallic%20Sphere%20(hold)}} | ||
}} | }} | ||
Line 1,012: | Line 1,032: | ||
:1-hit projectile | :1-hit projectile | ||
:Projectile Speed: 0.09 | :Projectile Speed: 0.09 | ||
:Puts airborne opponents into a limited juggle state | |||
:Juggle Limit / Increase / Start: 3 / 1 / 1 | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Urien/normal/MP%20Metallic%20Sphere}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Urien/normal/MP%20Metallic%20Sphere}} | ||
}} | }} | ||
Line 1,034: | Line 1,056: | ||
:2-hit projectile | :2-hit projectile | ||
:Projectile Speed: 0.1 | :Projectile Speed: 0.1 | ||
:Puts airborne opponents into a limited juggle state | |||
:Juggle Limit / Increase / Start: 5*6 / 1*1 / 1*1 | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Urien/normal/MP%20Metallic%20Sphere%20(hold)}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Urien/normal/MP%20Metallic%20Sphere%20(hold)}} | ||
}} | }} | ||
Line 1,052: | Line 1,076: | ||
|cancel=<nowiki>su</nowiki> | |cancel=<nowiki>su</nowiki> | ||
|description= | |description= | ||
:1-hit projectile | |||
:Cannot hit grounded opponents | :Cannot hit grounded opponents | ||
:The hold version will trigger after holding the button for 28 frames minimum | |||
:Puts airborne opponents into a limited juggle state | |||
:Juggle Limit / Increase / Start: 3 / 1 / 1 | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Urien/normal/HP%20Metallic%20Sphere}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Urien/normal/HP%20Metallic%20Sphere}} | ||
}} | }} | ||
Line 1,064: | Line 1,092: | ||
|data= | |data= | ||
{{AttackData-SFV | {{AttackData-SFV | ||
|startup=<nowiki>42</nowiki> | |startup=<nowiki>29(42)</nowiki> | ||
|recovery=<nowiki>30</nowiki> | |recovery=<nowiki>30</nowiki> | ||
|damage=<nowiki>45* | |damage=<nowiki>45*45 (90)</nowiki> | ||
|stun=<nowiki>60*60 (120)</nowiki> | |stun=<nowiki>60*60 (120)</nowiki> | ||
|attack=<nowiki>H</nowiki> | |attack=<nowiki>H</nowiki> | ||
|cancel=<nowiki>su</nowiki> | |cancel=<nowiki>su</nowiki> | ||
|description= | |description= | ||
:2-hit projectile | |||
:Cannot hit grounded opponents | :Cannot hit grounded opponents | ||
:Can be charged up early by holding the button for at least 28 frames and then releasing | |||
:Puts airborne opponents into a limited juggle state | |||
:Juggle Limit / Increase / Start: 5*6 / 1*1 / 1*1 | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Urien/normal/HP%20Metallic%20Sphere%20(hold)}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Urien/normal/HP%20Metallic%20Sphere%20(hold)}} | ||
}} | }} | ||
Line 1,095: | Line 1,127: | ||
:Speed of projectile varies on button combination (LP+MP: 0.08 / LP+HP: 0.1) | :Speed of projectile varies on button combination (LP+MP: 0.08 / LP+HP: 0.1) | ||
:VTC advantage depends on how early you cancel; very variable | :VTC advantage depends on how early you cancel; very variable | ||
:Puts airborne opponents into a limited juggle state | |||
:Juggle Limit / Increase / Start: 5*6 / 2*2 / 1*1 | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Urien/normal/EX%20Metallic%20Sphere%20Ground}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Urien/normal/EX%20Metallic%20Sphere%20Ground}} | ||
}} | }} | ||
Line 1,118: | Line 1,152: | ||
:Speed of projectile varies on button combination (LP+MP: 0.04 / LP+HP: 0.1) | :Speed of projectile varies on button combination (LP+MP: 0.04 / LP+HP: 0.1) | ||
:VTC advantage depends on how early you cancel; very variable | :VTC advantage depends on how early you cancel; very variable | ||
:Puts airborne opponents into a limited juggle state | |||
:Juggle Limit / Increase / Start: 10*11*12 / 1*1*1 / 1*1*1 | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Urien/normal/EX%20Metallic%20Sphere%20Ground%20(hold)}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Urien/normal/EX%20Metallic%20Sphere%20Ground%20(hold)}} | ||
}} | }} | ||
Line 1,136: | Line 1,172: | ||
|cancel=<nowiki>vt1 vt2</nowiki> | |cancel=<nowiki>vt1 vt2</nowiki> | ||
|description= | |description= | ||
: | :2-hit projectile | ||
:Cannot hit grounded opponents | :Cannot hit grounded opponents | ||
:Puts airborne opponents into a limited juggle state | |||
:Juggle Limit / Increase / Start: 5*6 / 2*2 / 1*1 | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Urien/normal/EX%20Metallic%20Sphere%20Air}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Urien/normal/EX%20Metallic%20Sphere%20Air}} | ||
}} | }} | ||
Line 1,158: | Line 1,196: | ||
:3-hit projectile | :3-hit projectile | ||
:Cannot hit grounded opponents | :Cannot hit grounded opponents | ||
:Puts airborne opponents into a limited juggle state | |||
:Juggle Limit / Increase / Start: 10*11*12 / 1*1*1 / 1*1*1 | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Urien/normal/EX%20Metallic%20Sphere%20Air%20(hold)}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Urien/normal/EX%20Metallic%20Sphere%20Air%20(hold)}} | ||
}} | }} | ||
Line 1,187: | Line 1,227: | ||
:2 frame startup if canceled into from Chariot Tackle | :2 frame startup if canceled into from Chariot Tackle | ||
:Hitbox counts as a strike but has some projectile properties (you cannot avoid Urien's Super with projectile invincibility, but you can nullify hits of Urien's Super with projectiles / projectile nullifiers) | :Hitbox counts as a strike but has some projectile properties (you cannot avoid Urien's Super with projectile invincibility, but you can nullify hits of Urien's Super with projectiles / projectile nullifiers) | ||
:Juggle Limit: 15-24 | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Urien/normal/Dominate%20Crush}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Urien/normal/Dominate%20Crush}} | ||
}} | }} | ||
Line 1,221: | Line 1,262: | ||
:Grants one hit of armor to the next Chariot Tackle, Violence Knee or Dangerous Headbutt | :Grants one hit of armor to the next Chariot Tackle, Violence Knee or Dangerous Headbutt | ||
:Armor begins on frame 3 (except on HK Chariot Tackle where it begins on frame 5) and lasts until the third active frame | :Armor begins on frame 3 (except on HK Chariot Tackle where it begins on frame 5) and lasts until the third active frame | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Urien/normal/Metallic%20Aura}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Urien/normal/Metallic%20Aura}} | ||
}} | }} | ||
Line 1,261: | Line 1,301: | ||
:Projectile Speed: 0.04 | :Projectile Speed: 0.04 | ||
:Builds 60 / 25 / 10 V-Gauge on Hit / Block / Whiff | :Builds 60 / 25 / 10 V-Gauge on Hit / Block / Whiff | ||
:Puts airborne opponents into a limited juggle state | |||
:Juggle Limit / Increase / Start: 10*10*11 / 0*0*1 / 1*1*1 | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Urien/normal/LP%20Metallic%20Sphere%20(V-Skill%202)}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Urien/normal/LP%20Metallic%20Sphere%20(V-Skill%202)}} | ||
}} | }} | ||
Line 1,284: | Line 1,326: | ||
:Projectile Speed: 0.04 | :Projectile Speed: 0.04 | ||
:Builds 60 / 25 / 10 V-Gauge on Hit / Block / Whiff | :Builds 60 / 25 / 10 V-Gauge on Hit / Block / Whiff | ||
:Puts airborne opponents into a limited juggle state | |||
:Juggle Limit / Increase / Start: 10*10*11 / 0*0*1 / 1*1*1 | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Urien/normal/LP%20Metallic%20Sphere%20(hold)%20(V-Skill%202)}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Urien/normal/LP%20Metallic%20Sphere%20(hold)%20(V-Skill%202)}} | ||
}} | }} | ||
Line 1,307: | Line 1,351: | ||
:Projectile Speed: 0.1 | :Projectile Speed: 0.1 | ||
:Builds 60 / 25 / 10 V-Gauge on Hit / Block / Whiff | :Builds 60 / 25 / 10 V-Gauge on Hit / Block / Whiff | ||
:Puts airborne opponents into a limited juggle state | |||
:Juggle Limit / Increase / Start: 10*10*11 / 0*0*1 / 1*1*1 | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Urien/normal/MP%20Metallic%20Sphere%20(V-Skill%202)}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Urien/normal/MP%20Metallic%20Sphere%20(V-Skill%202)}} | ||
}} | }} | ||
Line 1,330: | Line 1,376: | ||
:Projectile Speed: 0.1 | :Projectile Speed: 0.1 | ||
:Builds 60 / 25 / 10 V-Gauge on Hit / Block / Whiff | :Builds 60 / 25 / 10 V-Gauge on Hit / Block / Whiff | ||
:Puts airborne opponents into a limited juggle state | |||
:Juggle Limit / Increase / Start: 10*10*11 / 0*0*1 / 1*1*1 | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Urien/normal/MP%20Metallic%20Sphere%20(hold)%20(V-Skill%202)}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Urien/normal/MP%20Metallic%20Sphere%20(hold)%20(V-Skill%202)}} | ||
}} | }} | ||
Line 1,351: | Line 1,399: | ||
:Cannot hit grounded opponents | :Cannot hit grounded opponents | ||
:Builds 60 / 25 / 10 V-Gauge on Hit / Block / Whiff | :Builds 60 / 25 / 10 V-Gauge on Hit / Block / Whiff | ||
:Puts airborne opponents into a limited juggle state | |||
:Juggle Limit / Increase / Start: 10*10*11 / 0*0*1 / 1*1*1 | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Urien/normal/HP%20Metallic%20Sphere%20(V-Skill%202)}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Urien/normal/HP%20Metallic%20Sphere%20(V-Skill%202)}} | ||
}} | }} | ||
Line 1,372: | Line 1,422: | ||
:Cannot hit grounded opponents | :Cannot hit grounded opponents | ||
:Builds 60 / 25 / 10 V-Gauge on Hit / Block / Whiff | :Builds 60 / 25 / 10 V-Gauge on Hit / Block / Whiff | ||
:Puts airborne opponents into a limited juggle state | |||
:Juggle Limit / Increase / Start: 10*10*11 / 0*0*1 / 1*1*1 | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Urien/normal/HP%20Metallic%20Sphere%20(hold)%20(V-Skill%202)}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Urien/normal/HP%20Metallic%20Sphere%20(hold)%20(V-Skill%202)}} | ||
}} | }} | ||
Line 1,400: | Line 1,452: | ||
:VTC advantage depends on how early you cancel; very variable | :VTC advantage depends on how early you cancel; very variable | ||
:Builds 80 / 50 / 20 V-Gauge on Hit / Block / Whiff | :Builds 80 / 50 / 20 V-Gauge on Hit / Block / Whiff | ||
:Puts airborne opponents into a limited juggle state | |||
:Juggle Limit / Increase / Start: 10*10*10*10*11 / 0*0*0*0*1 / 1*1*1*1*1 | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Urien/normal/EX%20Metallic%20Sphere%20Ground%20(V-Skill%202)}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Urien/normal/EX%20Metallic%20Sphere%20Ground%20(V-Skill%202)}} | ||
}} | }} | ||
Line 1,428: | Line 1,482: | ||
:VTC advantage depends on how early you cancel; very variable | :VTC advantage depends on how early you cancel; very variable | ||
:Builds 80 / 50 / 20 V-Gauge on Hit / Block / Whiff | :Builds 80 / 50 / 20 V-Gauge on Hit / Block / Whiff | ||
:Puts airborne opponents into a limited juggle state | |||
:Juggle Limit / Increase / Start: 10*10*10*10*11 / 0*0*0*0*1 / 1*1*1*1*1 | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Urien/normal/EX%20Metallic%20Sphere%20Ground%20(hold)%20(V-Skill%202)}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Urien/normal/EX%20Metallic%20Sphere%20Ground%20(hold)%20(V-Skill%202)}} | ||
}} | }} | ||
Line 1,449: | Line 1,505: | ||
:Cannot hit grounded opponents | :Cannot hit grounded opponents | ||
:Builds 80 / 50 / 20 V-Gauge on Hit / Block / Whiff | :Builds 80 / 50 / 20 V-Gauge on Hit / Block / Whiff | ||
:Puts airborne opponents into a limited juggle state | |||
:Juggle Limit / Increase / Start: 10*10*10*10*11 / 0*0*0*0*1 / 1*1*1*1*1 | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Urien/normal/EX%20Metallic%20Sphere%20Air%20(V-Skill%202)}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Urien/normal/EX%20Metallic%20Sphere%20Air%20(V-Skill%202)}} | ||
}} | }} | ||
Line 1,470: | Line 1,528: | ||
:Cannot hit grounded opponents | :Cannot hit grounded opponents | ||
:Builds 80 / 50 / 20 V-Gauge on Hit / Block / Whiff | :Builds 80 / 50 / 20 V-Gauge on Hit / Block / Whiff | ||
:Puts airborne opponents into a limited juggle state | |||
:Juggle Limit / Increase / Start: 10*10*10*10*11 / 0*0*0*0*1 / 1*1*1*1*1 | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Urien/normal/EX%20Metallic%20Sphere%20Air%20(hold)%20(V-Skill%202)}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Urien/normal/EX%20Metallic%20Sphere%20Air%20(hold)%20(V-Skill%202)}} | ||
}} | }} | ||
Line 1,483: | Line 1,543: | ||
|data= | |data= | ||
{{AttackData-SFV | {{AttackData-SFV | ||
|startup=<nowiki> | |startup=<nowiki>7(2)</nowiki> | ||
|recovery=<nowiki>13</nowiki> | |recovery=<nowiki>13</nowiki> | ||
|hit=<nowiki>22</nowiki> | |hit=<nowiki>22</nowiki> | ||
Line 1,684: | Line 1,744: | ||
:1 hit of armor on frames 3-14 (up to frame 60 if holding the charge to max) | :1 hit of armor on frames 3-14 (up to frame 60 if holding the charge to max) | ||
:No armor once the tackle is initiated | :No armor once the tackle is initiated | ||
:2F faster start-up if canceled into from crouch MK (combos from max range) | |||
:If V-Skill is applied, the entire move has 2 hits of armor and only wears off after both attacks are completed (frames 1-45) | :If V-Skill is applied, the entire move has 2 hits of armor and only wears off after both attacks are completed (frames 1-45) | ||
:V-Skill version also has dramatically improved horizontal hitbox range | :V-Skill version also has dramatically improved horizontal hitbox range | ||
:Puts opponent into a limited juggle state on hit | :Puts opponent into a limited juggle state on hit | ||
:Spends 1200 V-Timer (37,5% of V-Timer) | :Spends 1200 V-Timer (37,5% of V-Timer) | ||
:Juggle Limit / Increase / Start: 15*15 / 0*1 / 1*3 | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Urien/vtTwo/Tyrant%20Blaze}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Urien/vtTwo/Tyrant%20Blaze}} | ||
}} | }} | ||
Line 1,720: | Line 1,782: | ||
:Only does the full 4 tackles if either of the first 2 tackles connect on hit or block (the framedata shown in the parentheses refers to the whiffed version where Urien only tackles twice) | :Only does the full 4 tackles if either of the first 2 tackles connect on hit or block (the framedata shown in the parentheses refers to the whiffed version where Urien only tackles twice) | ||
:Spends 1200 V-Timer (37,5% of V-Timer) | :Spends 1200 V-Timer (37,5% of V-Timer) | ||
:Juggle Limit / Increase / Start: 15 / 0 / 0 | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Urien/vtTwo/Tyrant%20Blaze%20lvl%202}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Urien/vtTwo/Tyrant%20Blaze%20lvl%202}} | ||
}} | }} |
Revision as of 00:55, 4 June 2022
Introduction
About Urien
Urien is vice president of the Illuminati, seeking to overthrow his brother Gill to become the true emperor of the Illuminati.
In a sentence: Pick Urien if you believe your defense can stand on its own, and you want the ability to absolutely blow people up for bad decision making and guessing while on the defensive.
In Street Fighter V, Urien functions as a faithful re-interpretation of his highly popular and explosive Third Strike iteration. He has traded his signature unblockables for a playstyle oriented around high-damage and high-stun mixup sequences, as well as a suite of V-Skills that allow him to either accent his turtling ability (VS1) or his stun output (VS2).
Comparing him once again to Third Strike, Street Fighter Five's Urien is also a markedly more functional character across the board, rightfully earning him a spot in the top five or, depending on who you ask, the top three (as of the current season). He has a suite of excellent low pokes with all of his crouching kicks, the vast majority of his normals are special cancelable, and he has some of the most aggressive frame trapping in the game, on top of his ability to create plus frames out of nowhere with meter or charged normals. Urien is also well-equipped to capitalize on these frame traps, with brutal crush counter and counterhit combos that net him good damage and fantastic corner carry.
Urien's primary weakness, on the other hand, is commitment. Because of his slow walk speed, long dashes, and status as a four-frame character with high-startup normals, Urien must attempt to make hard read (as with an anti-air fireball), force a scramble (EX Headbutt while at disadvantage), or create a mixup sequence to get rolling. Outside of these situations, he is relatively low damage, and struggles to open up opponents familiar with the matchup.
His defensive tools are lacking as well; while wakeup super and EX Headbutt are on the table, they are both expensive and slow. His four-frame jab also means he is very susceptible to getting frame trapped himself, and he can struggle to reclaim his turn where others could.
Strengths | Weaknesses |
---|---|
|
|
Final Patch
Players to Watch
- Dogura
- Nemo
- RushdownV2
- Tokido
- DRMandrake
Urien | |
---|---|
Vitals | |
Life Points | 1025 |
Stun Points | 1050 |
V-Gauge Points | |
V-Trigger 1 | 3 Bars |
V-Trigger 2 | 2 Bars |
Ground Movement | |
Forward Walk Speed | 0.0435 |
Backward Walk Speed | 0.03 |
Forward Dash Speed | 16 |
Backward Dash Speed | 25 |
Forward Dash Distance | 1.535 |
Backward Dash Distance | 1.18 |
Backdash CH Frames | 3-10 |
Jumping | |
Back Jump Speed | 46 (4+38+4) |
Neutral Jump Speed | 46 (4+38+4) |
Forward Jump Speed | 45(3+38+4) |
Forward Jump Distance | 1.9 |
Backward Jump Distance | 1.71 |
Throws | |
Throw Hurtbox | 0.25 |
Throw Range | 0.85 |
![]() |
Frame Data & Descriptions are provided by FATOnline.
|
SFV Frame Data Glossary | |
---|---|
Active |
How many frames a move remains active (can hurt opponents) for. |
Attack |
Attack level is L for low attacks (must be blocked crouching), H is for High attacks (which can be blocked high or low) and M for overhead (must be blocked standing). T is for throw attacks (which cannot be blocked). |
Cancel options |
Available cancel options.
|
Confirm windows |
Hit confirm windows written as Specials & CAs/Target Combos/V-Trigger. Notation may denote V-Skill only cancel windows in Specials.
|
Crush Counter |
Crush Counter hit advantage written as opponent state, frame advantage, and v-gauge gain on hit. |
Damage |
Attack damage on hit. Notation may denote multi-hit or "sweet spot" damage values on certain frames. |
Hit/Block |
These are frame advantage values when the attack hits or is blocked. If the number is positive, then the move will end before the defender can act again. If the number is negative, the defender will be able to act before the attacker and maybe even punish. KD refers to knockdown on hit.
|
Knockdown |
Knockdown advantage against Normal, Quick Rise and Back Rise wake up options. |
Recovery |
How many frames it takes for a move to finish after it's been active. |
Startup |
How many frames it takes before the move becomes 'active' or have a hit box. The last startup frame and the first active frame are the same frame, meaning all values are written as Startup + 1. |
Stun |
Amount of stun added to the opponent's stun bar on hit. |
Normals
5LP
5MP
5HP
5LK
5MK
5HK
2LP
2MP
2HP
2LK
2MK
2HK
8LP
8MP
8HP
8LK
8MK
8HK
Command Normals
6MP
6HP
3HK
Target Combos
5LP > 5MP
6MP > 6HP
Throws
LPLK
4LPLK
Special Moves
46LK
46MK
46HK
46KK
28LK
28MK
28HK
28KK
28LP
28MP
28HP
28PP
236LP
236LP (hold)
236MP
236MP (hold)
236HP
236HP (hold)
236LPMP or LPHP
236LPMP or LPHP (hold)
236MPHP
236MPHP (hold)
Critical Art
236236P
Taunts
5PPPKKK
V-System
V-Skill 1
MPMK (VS1)
V-Skill 2
MPMK (VS2)
236LP (VS2)
236LP (hold) (VS2)
236MP (VS2)
236MP (hold) (VS2)
236HP (VS2)
236HP (hold) (VS2)
236LPMP or LPHP (VS2)
236LPMP or LPHP (hold) (VS2)
236MPHP (VS2)
236MPHP (hold) (VS2)
V-Trigger 1
HPHK (VT1)
4HPHK (VT1)
2HPHK (VT1)
HPHK (2nd VT1)
4HPHK (2nd VT1)
2HPHK (2nd VT1)
V-Trigger 2
HPHK (VT2)
HPHK
HPHK lvl 2
V-Shift
MKHP
V-Shift Break
MKHP
V-Reversal
6PPP