Garou: Mark of the Wolves/B. Jenet: Difference between revisions

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[[File:Jenet.PNG|right]]
{{MOTW Character Intro|char=Jenet |portraitalign=flex-end |content=
{{TOClimit|3}}
 
==Introduction==
==Introduction==
To come.
Bonne Jenet is the prominent leader of a group of pirates known as the Lillien Knights. During the events of Garou: Mark of the Wolves, her crew harbors in Second Southtown in order to hunt for treasure. They soon learned of the crimelord Kain R. Heinlein who was well-known as a very wealthy and powerful man. Jenet entered the King of Fighters tournament he had hosted in order to rob him of anything valuable he might be keeping in his mansion. In her ending, she passes out amidst the destruction of Kain's mansion after defeating him. Her crew saves her from being trapped under the rubble, but fails to secure any of the treasure they had been looking for. After seeing an old photograph of Terry Bogard, Jenet declares him to be "her first love".


{|
== Gameplay ==
|-style="text-align:left;"
{{Content Box|content=
! Pros !! Cons
{{ProConTable
|- style="vertical-align:top;text-align:left"
|pros=  
| style="width: 50%;"|
* Excellent Low Options
* Excellent Low Options
* Great Special
* Great Special
* P-Power Just Defense Move
* P-Power Just Defense Move
| style="width: 50%;"|
|cons=
* Low Stamina
* Low Stamina
* Bad Projectile Properties
* Bad Projectile Properties
* P-Power and S-Power Moves can be Countered easily
* P-Power and S-Power Moves can be Countered easily
|-
 
|}
}}
}}
}}


'''Character Colors'''
'''Character Colors'''
Line 25: Line 24:


==Move List==
==Move List==
===Esoterics===
 
Frame Data Source : https://w.atwiki.jp/garoumow/pages/25.html
Frame Data Source : https://w.atwiki.jp/garoumow/pages/25.html


Legend:
{{MOTW Legend}}
* <FONT COLOR="#FF0000">Hit Box</FONT>: Area that will hit the opponent
* <FONT COLOR="#7777FF">Hurt Box</FONT>: Area where you can get hit. A move is invincible if the <FONT COLOR="7777FF">Hurt Box</FONT> is absent.
* <FONT COLOR="#FFAA00">Throw Box/Range</FONT>: Active throw frames and range. Your opponent will be thrown in this field if not in block or hit stun.
* <FONT COLOR="#FF66FF">Projectile Box</FONT>: Hit box on a projectile attack.
* <FONT COLOR="#CCCCFF">Guard/Counter Box</FONT>: The Guard Box or Counter Box. This appears when blocking or using a counter move.
* <FONT COLOR="#00FF00">Push Box</FONT>: Has no bearing on hurt/hit boxes. Just allows characters to not pass through each other.
* '''Command''' = the input for the attack.
* '''Start Up''' = How many start up frames a move/attack has.
* '''Hit''' = When the attack hits.
* '''Block''' = When the attack is blocked.
* '''+''' signifies how many advantage frames the attacker has.
* '''-''' signifies how many disadvantage frames the attacker has.
* '''KD''' means the attack will knock the opponent down.


===Close Standing Normals===
===Close Standing Normals===

Revision as of 20:35, 9 November 2021

Introduction

Bonne Jenet is the prominent leader of a group of pirates known as the Lillien Knights. During the events of Garou: Mark of the Wolves, her crew harbors in Second Southtown in order to hunt for treasure. They soon learned of the crimelord Kain R. Heinlein who was well-known as a very wealthy and powerful man. Jenet entered the King of Fighters tournament he had hosted in order to rob him of anything valuable he might be keeping in his mansion. In her ending, she passes out amidst the destruction of Kain's mansion after defeating him. Her crew saves her from being trapped under the rubble, but fails to secure any of the treasure they had been looking for. After seeing an old photograph of Terry Bogard, Jenet declares him to be "her first love".

Gameplay

Strengths Weaknesses
  • Excellent Low Options
  • Great Special
  • P-Power Just Defense Move
  • Low Stamina
  • Bad Projectile Properties
  • P-Power and S-Power Moves can be Countered easily
MOTW Jenet Art.png

Character Colors

Jenetcolors.JPG

Move List

Frame Data Source : https://w.atwiki.jp/garoumow/pages/25.html

Data Help
Disclaimer: This is meant to teach basic terminology used when describing moves.
Hitbox: A predefined area (usually a rectangle or rectangles) that tells the game how any given attack can come in contact with a character. Hitboxes are invisible to the player when normally playing.
Hurtbox: A predefined area (usually a group of rectangles) that tell the game how your character is allowed to get hit by any incoming attack. Specifically, you'll get hit by (or block) an attack if that attack's hitbox ever overlaps your hurtbox.
Throw Box/Range: Active throw frames and range. Your opponent will be thrown in this field if not in block or hit stun.
Projectile Box: Hitbox on a projectile attack.
Guard/Counter Box: The Guard Box or Counter Box. This appears when blocking or using a counter move.
Push Box: Has no bearing on hit/hurt boxes. Just prevents characters to not pass through each other. (Also known as "Collision Box".)
Startup The number of frames before an attack can hit the opponent. Does not include the first active frame.
Guard The way this move must be blocked.

High or H or Overhead (especially when from the ground) -- must be blocked standing.
High-Low or HL or Mid -- can be blocked either standing or crouching.
Low or L -- must be blocked crouching.

Damage "Basic" damage -- Unmodified damage values

"Correct" damage -- Damage values accounting for damage scaling, TOP multiplier, and defense rate

Guard Crush Value Decreases the defender's guard durability gauge by this value.
+X Attacker has X number of advantage frames.
-X Attacker has X number of disadvantage frames.
KD Short for "knockdown", knocks down opponent on hit.
Cancelable on both hit and block.
Chain cancelable with the same button (renda cancel).
Cancelable on the first hit/part only.
《X》OR «X» OR <<X>> OR (X) X number of inactive frames between hits of multihit moves.
Only cancelable on block.
Only cancelable on hit.
× OR X Not cancelable.

Close Standing Normals

Cl. Kof.lp.png
Garou Jenet cl.A.jpg
cl.A Damage Guard Startup Active Recovery Total
- - 4 - - -
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
+7 +7 Yes Yes -

Standing jab.

cl.AA Damage Guard Startup Active Recovery Total
- - - - - -
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
-1 -1 Yes Yes -
cl.AAA Damage Guard Startup Active Recovery Total
- - - - - -
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
+2 +2 Yes Yes -

Cl. Kof.lk.png
Garou Jenet cl.B.jpg
Damage Guard Startup Active Recovery Total
- - 4 - - -
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
+6 +6 Yes Yes -

Cl. Kof.sp.png
Garou Jenet cl.C-1.jpg
Garou Jenet cl.C-2.jpg
Damage Guard Startup Active Recovery Total
- - 4 - - -
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
-2 -2 Yes Yes -

Cl. Kof.sk.png
Garou Jenet cl.D-1.jpg
Garou Jenet cl.D-2.jpg
Damage Guard Startup Active Recovery Total
- - 4 - - -
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
-3 -3 Yes (1st hit) Yes (1st hit) -

Far Standing Normals

Far Kof.lp.png
Garou Jenet s.A.jpg
Damage Guard Startup Active Recovery Total
- - 5 - - -
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
+2 +2 Yes Yes -

Far Kof.lk.png
Garou Jenet s.B.jpg
Damage Guard Startup Active Recovery Total
- - 5 - - -
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
+5 +5 Yes Yes -

Far Kof.sp.png
Garou Jenet s.C.jpg
Far Kof.sp.png Damage Guard Startup Active Recovery Total
- - 7 - - -
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
-8 -8 No No -
Far Kof.sp.pngKof.sp.png Damage Guard Startup Active Recovery Total
- - - - - -
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
+5 +5 No No -

Far Kof.sk.png
Garou Jenet s.D.jpg
Damage Guard Startup Active Recovery Total
- - 10 - - -
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
-9 -9 No Yes -

Crouching Normals

2Kof.lp.png
Garou Jenet cr.A.jpg
Damage Guard Startup Active Recovery Total
- - 4 - - -
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
+6 +6 Yes Yes -

2Kof.lk.png
Garou Jenet cr.B.jpg
Damage Guard Startup Active Recovery Total
- - 4 - - -
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
+5 +5 Yes Yes -

2Kof.sp.png
Garou Jenet cr.C.jpg
Damage Guard Startup Active Recovery Total
- - 7 - - -
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
+6 +6 Yes Yes -

2Kof.sk.png
Garou Jenet cr.D.jpg
Damage Guard Startup Active Recovery Total
- - 10 - - -
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
KD -6 No No -

Jumping Normals

Jump Kof.lp.png
Garou Jenet j.A.jpg
Damage Guard Startup Active Recovery Total
- - - - - -
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
- - Yes (jump only) Yes (jump only) -

Jump Kof.lk.png
Garou Jenet j.B.jpg
Damage Guard Startup Active Recovery Total
- - - - - -
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
- - Yes (jump only) Yes (jump only) -

Jump Kof.sp.png
Garou Jenet j.C-1.jpg
Garou Jenet j.C-2.jpg
Damage Guard Startup Active Recovery Total
- - - - - -
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
- - Yes (jump only) Yes (jump only) -

Jump Kof.sk.png
Garou Jenet j.D.jpg
Damage Guard Startup Active Recovery Total
- - - - - -
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
- - Yes (jump only) Yes (jump only) -

Command Normals

Super Jump: Press Down then U/UF/UB

Universal Moves

5Kof.lp.pngKof.lk.png
Garou Jenet AB.jpg
Damage Guard Startup Active Recovery Total
- - 25 - - -
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
-1 +5 No No -

2Kof.lp.pngKof.lk.png
Garou Jenet 2AB-1.jpg
Garou Jenet 2AB-2.jpg
Garou Jenet 2AB-3.jpg
Damage Guard Startup Active Recovery Total
- - 10 - - -
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
-3 -9 Yes No -

5Kof.sp.pngKof.sk.png
Garou Jenet CD-1.jpg
Garou Jenet CD-2.jpg
Garou Jenet CD-3.jpg
Damage Guard Startup Active Recovery Total
- - 8 - - -
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
KD -32 - - -

Throws

6Kof.sp.png (close)
Garou Jenet Grab.jpg
Damage Guard Startup Active Recovery Total
- - - - - -
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
- - - - -

Feint Cancels

Special Moves

236A Damage Guard Startup Active Recovery Total
10 (4 per hit) - 19 - - -
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
-3 -3 - - -
236C Damage Guard Startup Active Recovery Total
16 (6 for each hit) - 25 - - -
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
-2 -2 - - -

214A Damage Guard Startup Active Recovery Total
18 - 11 - - -
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
KD -6 - - -
214C Damage Guard Startup Active Recovery Total
21 - 21 - - -
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
KD -10 - - -

236Kick.gif (Break OK)
The Hind
236B Damage Guard Startup Active Recovery Total
20 [13] - 9 - - -
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
KD -19 [-3] - - -
236D Damage Guard Startup Active Recovery Total
23 [3] - 20 - - -
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
KD -29 [+11] - - -

214Kick.gif
Gulf Tomahawk
214B Damage Guard Startup Active Recovery Total
19 - 17 - - -
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
-4 -4 - - -
214D Damage Guard Startup Active Recovery Total
12(ground)/22(air) - 29 - - -
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
-4 -4 - - -

Jump 2Kick.gif
Harrier Bee
j.2K Damage Guard Startup Active Recovery Total
7 - - - - -
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
- - - - -
j.2K~K Damage Guard Startup Active Recovery Total
7 - - - - -
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
- - - - -
j.2K~K~K Damage Guard Startup Active Recovery Total
7 - - - - -
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
- - - - -
j.2K~K~K~K Damage Guard Startup Active Recovery Total
7 - - - - -
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
- - - - -

Super Moves

236236Punch.gif
Many Many Torpedoes
Garou Jenet AB.jpg
236236A Damage Guard Startup Active Recovery Total
31 - 5 - - -
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
KD -18 - - -
236236C Damage Guard Startup Active Recovery Total
52 - 6 - - -
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
KD -23 - - -

236236Kick.gif
Aurora
Garou Jenet AB.jpg
236236B Damage Guard Startup Active Recovery Total
35 - 0 - - -
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
KD -49 - - -
236236D Damage Guard Startup Active Recovery Total
55 - 0 - - -
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
KD -81 - - -

Just Defend > Kof.lp.pngKof.lk.pngKof.sp.png
Ab Oi Mademoiselle
Garou Jenet AB.jpg
Damage Guard Startup Active Recovery Total
57 - 0 - - -
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
KD - - - -

Combos

Basic Combos

  • s./c.Snka.gif,Qcb.png+Snka.gif
  • s./c.Snka.gif/Snkb.gif,Qcf.png+Snkb.gif
  • s.Snka.gif,c.Snkb.gif,Qcf.png+Snkb.gif
  • s.Snka.gif,c.Snkb.gif,Qcb.png+Snka.gif
  • j.Snkc.gif,cr.Snka.gif+Snkb.gif,Qcb.png+Snka.gif
  • j.Snkc.gif/j.Snkd.gif,cr.Snka.gif+Snkb.gif,Qcf.pngx2+Snkb.gif/Snkd.gif

Break Combos

  • Qcf.png+Snkd.gif, Snka.gif+Snkb.gif,Qcf.png+Snkd.gif
  • Qcf.png+Snkd.gif, Snka.gif+Snkb.gif,Qcf.pngx2+Snkb.gif/Snkd.gif

Corner only

  • j.Snkc.gif/j.Snkd.gif,s.Snkc.gif(c),Qcb.png+Snka.gif
  • j.Snkc.gif/j.Snkd.gif,s.Snkc.gif(c),Qcf.png+Snka.gif/Snkb.gif
  • j.Snkc.gif/j.Snkd.gif,cr.Snkc.gif,Qcf.png+Snkb.gif, Snka.gif+Snkb.gif,Qcf.pngx2+Snkb.gif/Snkc.gif
  • s.Snka.gif,cr.Snkb.gif,s.Snkb.gif,Qcb.png+Snka.gif
  • cr.Snkb.gif,cr.Snkb.gif,Qcf.png+Snkb.gif, Snka.gif+Snkb.gif,Qcf.pngx2+Snkb.gif/Snkd.gif
  • j.Snkc.gif/j.Snkd.gif,s.Snkc.gif,Feint,cr.Snka.gif+Snkb.gif,Qcb.png+Snka.gif
  • j.Snkc.gif/j.Snkd.gif,s.Snkc.gif,Feint,cr.Snka.gif+Snkb.gif,Qcf.pngx2+Snka.gif/Snkc.gif

Basic Strategy

Bonne Jennet is a character that is focused on ground rush and zoning strategies with some overhead attacks.

Advanced Tactics

  • TK Dive kick :

D.pngUp.gifSnkd.gif  : The divekick can be performed with D.png > Neutral > Snkd.gif, therefore it is possible to press D.png , then jump, then press Snkd.gif and the game buffer will still have the D.png stored to perform a divekick low to the ground.


  • Instant Dive kick :

D.pngSnkd.gif~Snkd.gif (double tap). When performed fast enough the "Youhou!~" sound doesn't come out.


  • Corner infinites :

Jenet can loop Snkc.gif feint dash Snkc.gif, or Snkd.gif feint dash Snkd.gif as an infinite in the corner. It is also an infinite on guard; it can guard crush and lead to infinite on hit.
The input is Snkc.gif > D.pngSnka.gifSnkc.gif > Right.gifRight.gif > D.pngSnka.gifSnkc.gif > Right.gifRight.gif > Snkc.gif ...


  • Hop Snkc.gif xx Divekick :

Characters with an air throw can cancel their hop normals if it was performed as an airthrow. The input is hop D.pngSnkc.gif xx Divekick.


  • Airthrow/JD anti-air Option Select :

Up.gifUpleft.gifLeft.gifSnkc.gif (upward hadoken): it will air JD if there was an active hitbox above Jenet, otherwise it will air-throw.


  • Down Feint invincible frames :

Jenet has invincible frames on the 2nd part of her down feint D.pngSnka.gifSnkc.gif (when she spins around). It is possible to bait reversals (0f included) with close Snkc.gif or Snkd.gif xx D.pngSnka.gifSnkc.gif. Jenet will be in her invincible frames, allowing you to whiff punish anything that goes through Jenet.


  • Snka.gifSnkb.gifSnkc.gif hidden Super Option Select :

The hidden super 'An Oi Mademoiselle' is performed with JustDefend>Snka.gif>Snkb.gif>Snkc.gif (GuardCancel). If performed fast enough, only stand Snka.gif (or crouch Snka.gif) will come out, making it hard to punish and allowing to maintain pressure.


  • Anti-Jump Frame traps :

Here are some frame traps that will leave very few frames, allowing you to prevent someone attempting to jump out of your pressure :
Snka.gif>D.pngSnkc.gif : the opponent cannot jump between these two.
Snkc.gif xx D.pngSnka.gifSnkc.gif > Instant Air Divekick D : the opponent can jump, but the dive will hit them as soon as they leave the ground.
D.pngSnkb.gif > Dash > Snkd.gif xx D.pngSnka.gifSnkc.gif : the opponent can jump, but the dash close D will catch them on the way up, it's a good tool to get back in close range when applying pressure. The close D is also multi-hit, preventing most guardcancels, and has the property of not being JDable while crouching.


  • Meaty links :

D.pngSnkb.gif>D.pngSnkc.gif : it will combo when meaty, also keep in mind 2B cannot hit when someone wakeup jumps, it is possible to Option-Select a jump after 2B, if the 2B whiff you jump, and the 2C becomes an air-throw anti-air.

Matchup Notes

Rock Howard

TinyJenet.gif X TinyRock.gif
7 - 3
(Highly favorable matchup)


Kim Dong Hwan

TinyJenet.gif X TinyDong.gif
5 - 5
(Even matchup)


Hotaru Futaba

TinyJenet.gif X TinyHotaru.gif
6 - 4
(Favorable matchup)


Marco Rodriguez

TinyJenet.gif X TinyMarco.gif
5 - 5
(Slightly favorable matchup)


Hokutomaru

TinyJenet.gif X TinyHoku.gif
6 - 4
(Favorable matchup)


Kevin

TinyJenet.gif X TinyKevin.gif
5 - 5
(Even matchup)


Freeman

TinyJenet.gif X TinyFreeman.gif
7 - 3
(Highly favorable matchup)


Tizoc

TinyJenet.gif X TinyTizoc.gif
7 - 3
(Highly favorable matchup)


Terry

TinyJenet.gif X TinyTerry.gif
7 - 3
(Highly favorable matchup)


Gato

TinyJenet.gif X TinyGato.gif
5 - 5
(Slightly favorable matchup)


Kim Jae Hoon

TinyJenet.gif X TinyJae.gif
5 - 5
(Slightly favorable matchup)



'Grant

TinyJenet.gif X TinyGrant.gif
4 - 6
(Unfavorable matchup)


Kain

TinyJenet.gif X TinyKain.gif
5 - 5
(Slightly favorable matchup)

Game Navigation

General
Controls
HUD
System
Movement
Offense
Defense
Calculation
Advanced_Techniques
Miscellaneous
Wakeup
Meta_Strategy
FAQ
Characters
Rock
Kim Dong Hwan
Hotaru
Khushnood Butt
Hokutomaru
Kevin Rian
Freeman
Tizoc
B. Jenet
Gato
Kim Jae Hoon
Terry
Kain
Grant