m (→Counterhit) |
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|- | |- | ||
! [[image:snkc.gif]]+[[image:snkd.gif]] | ! [[image:snkc.gif]] + [[image:snkd.gif]] | ||
|align="center"| 19/3/21 | |align="center"| 19/3/21 | ||
|align="center"| KD/-2 | |align="center"| KD/-2 | ||
Line 192: | Line 192: | ||
| | | | ||
|- | |- | ||
! [[image:snkc.gif]]+[[image:snkd.gif]] | ! [[image:snkc.gif]] + [[image:snkd.gif]] | ||
|align="center"| 13/6/- | |align="center"| 13/6/- | ||
|align="center"| KD/- | |align="center"| KD/- | ||
Line 270: | Line 270: | ||
|colspan="8" align="center"| '''Command Normals''' | |colspan="8" align="center"| '''Command Normals''' | ||
|- | |- | ||
! df+[[image:snkc.gif]] | ! df + [[image:snkc.gif]] | ||
|align="center"| 3/3+3/19 | |align="center"| 3/3+3/19 | ||
|align="center"| -5/-7 | |align="center"| -5/-7 | ||
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|colspan="8" align="center"| '''Special Moves''' | |colspan="8" align="center"| '''Special Moves''' | ||
|- | |- | ||
! qcf+[[image:snka.gif]] | ! qcf + [[image:snka.gif]] | ||
|align="center"| 14/-/32 | |align="center"| 14/-/32 | ||
|align="center"| 0/-2 | |align="center"| 0/-2 | ||
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|valign="bottom" style="border-right:0px;"| [[image:Terry02_qcfA1.png|center]] | |valign="bottom" style="border-right:0px;"| [[image:Terry02_qcfA1.png|center]] | ||
|valign="bottom" style="border-left:0px;"| [[image:Terry02_qcfA2.png|center]] | |valign="bottom" style="border-left:0px;"| [[image:Terry02_qcfA2.png|center]] | ||
| '''Power Wave - qcf+A''' | | '''Power Wave - qcf + A''' | ||
*Terry pounds the ground, sending a ground projectile across the screen | *Terry pounds the ground, sending a ground projectile across the screen | ||
|- | |- | ||
! qcf+[[image:snkc.gif]] | ! qcf + [[image:snkc.gif]] | ||
|align="center"| 19/10/18 | |align="center"| 19/10/18 | ||
|align="center"| KD/-10 | |align="center"| KD/-10 | ||
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|align="center"| HL | |align="center"| HL | ||
|colspan="2" | [[image:Terry02_qcfC.png|center]] | |colspan="2" | [[image:Terry02_qcfC.png|center]] | ||
| '''Round Wave - qcf+C''' | | '''Round Wave - qcf + C''' | ||
* Terry pounds the ground, creating a wave in front of him that doesn't travel forward and comes out slower than Power Wave qcf+A | * Terry pounds the ground, creating a wave in front of him that doesn't travel forward and comes out slower than Power Wave qcf + A | ||
* cancellable into other special moves except Power Wave qcf+A or Round Wave qcf+C | * cancellable into other special moves except Power Wave qcf + A or Round Wave qcf + C | ||
* free cancellable into | * free cancellable into | ||
* supercancellable | * supercancellable | ||
|- | |- | ||
! qcb+[[image:snka.gif]] | ! qcb + [[image:snka.gif]] | ||
|align="center"| 13/10/18 | |align="center"| 13/10/18 | ||
|align="center"| KD/-10 | |align="center"| KD/-10 | ||
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|align="center"| HL | |align="center"| HL | ||
|colspan="2" | [[image:Terry02_qcbA.png|center]] | |colspan="2" | [[image:Terry02_qcbA.png|center]] | ||
|rowspan="2"| '''Burn Knuckle - qcb+P''' | |rowspan="2"| '''Burn Knuckle - qcb + P''' | ||
* Terry dashes quickly across the screen with a high priority attack with his knuckle | * Terry dashes quickly across the screen with a high priority attack with his knuckle | ||
* qcb+C goes a full screen length while qcb+A will only go about about a third of a screen. Thus, qcb+A is extremely safe, except maybe if you cancelled into it deep when the opponent was in the corner | * qcb + C goes a full screen length while qcb + A will only go about about a third of a screen. Thus, qcb + A is extremely safe, except maybe if you cancelled into it deep when the opponent was in the corner | ||
* free cancellable into | * free cancellable into | ||
|- | |- | ||
! qcb+[[image:snkc.gif]] | ! qcb + [[image:snkc.gif]] | ||
|align="center"| 20/19/20 | |align="center"| 20/19/20 | ||
|align="center"| KD/-21 | |align="center"| KD/-21 | ||
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|colspan="2" | [[image:Terry02_qcbC.png|center]] | |colspan="2" | [[image:Terry02_qcbC.png|center]] | ||
|- | |- | ||
! qcb+[[image:snkb.gif]] | ! qcb + [[image:snkb.gif]] | ||
|align="center"| 10/3*2/10+11 | |align="center"| 10/3*2/10+11 | ||
|align="center"| -3/-5 | |align="center"| -3/-5 | ||
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|valign="bottom" style="border-right:0px;"| [[image:Terry02_qcbB1.png|center]] | |valign="bottom" style="border-right:0px;"| [[image:Terry02_qcbB1.png|center]] | ||
|valign="bottom" style="border-left:0px;"| [[image:Terry02_qcbB2.png|center]] | |valign="bottom" style="border-left:0px;"| [[image:Terry02_qcbB2.png|center]] | ||
|rowspan="3"| '''Crack Shoot - qcb+K''' | |rowspan="3"| '''Crack Shoot - qcb + K''' | ||
* Terry does a forward flip kick in the air | * Terry does a forward flip kick in the air | ||
* qcb+D travels further and higher than qcb+B, but is far too slow and has a bad hitbox, whiffing against crouching opponents | * qcb + D travels further and higher than qcb + B, but is far too slow and has a bad hitbox, whiffing against crouching opponents | ||
* qcb+B works fairly well as an anti-air to stop early jumpins in progress, although may be a bit too slow to stop any jump attacks on reaction | * qcb + B works fairly well as an anti-air to stop early jumpins in progress, although may be a bit too slow to stop any jump attacks on reaction | ||
* free cancellable into | * free cancellable into | ||
|- | |- | ||
!rowspan="2"| qcb+[[image:snkd.gif]] | !rowspan="2"| qcb + [[image:snkd.gif]] | ||
|rowspan="2" align="center"| 9/2+4(5)*2/10+13 | |rowspan="2" align="center"| 9/2+4(5)*2/10+13 | ||
|rowspan="2" align="center"| -5/-7 | |rowspan="2" align="center"| -5/-7 | ||
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|colspan="2" style="border-top:0px;"| [[image:Terry02_qcbD3.png|center]] | |colspan="2" style="border-top:0px;"| [[image:Terry02_qcbD3.png|center]] | ||
|- | |- | ||
! dp+[[image:snkb.gif]] | ! dp + [[image:snkb.gif]] | ||
|align="center"| 6/4+2(21)12/19 | |align="center"| 6/4+2(21)12/19 | ||
|align="center"| KD/-40 | |align="center"| KD/-40 | ||
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|valign="bottom" style="border-right:0px;"| [[image:Terry02_dpB1.png|center]] | |valign="bottom" style="border-right:0px;"| [[image:Terry02_dpB1.png|center]] | ||
|valign="bottom" style="border-left:0px;"| [[image:Terry02_dpB2.png|center]] | |valign="bottom" style="border-left:0px;"| [[image:Terry02_dpB2.png|center]] | ||
|rowspan="2"| '''Power Dunk - dp+K''' | |rowspan="2"| '''Power Dunk - dp + K''' | ||
* Terry jumps into the air, the first hit coming out fast and on the ground, and the second one hitting as Terry falls to the ground | * Terry jumps into the air, the first hit coming out fast and on the ground, and the second one hitting as Terry falls to the ground | ||
* hard knockdown on the second hit if it hits an opponent in the air | * hard knockdown on the second hit if it hits an opponent in the air | ||
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* free cancellable out of on the first hit | * free cancellable out of on the first hit | ||
|- | |- | ||
! dp+[[image:snkd.gif]] | ! dp + [[image:snkd.gif]] | ||
|align="center"| 7/4+2(23)14/21 | |align="center"| 7/4+2(23)14/21 | ||
|align="center"| KD/-46 | |align="center"| KD/-46 | ||
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|valign="bottom" style="border-left:0px;"| [[image:Terry02_dpD2.png|center]] | |valign="bottom" style="border-left:0px;"| [[image:Terry02_dpD2.png|center]] | ||
|- | |- | ||
! _d,u+[[image:snka.gif]] | ! _d,u + [[image:snka.gif]] | ||
|align="center"| 5/4*1(2)2(2)2(2)1/20+15 | |align="center"| 5/4*1(2)2(2)2(2)1/20+15 | ||
|align="center"| KD/-33 | |align="center"| KD/-33 | ||
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|valign="bottom" style="border-right:0px;"| [[image:Terry02_duA1.png|center]] | |valign="bottom" style="border-right:0px;"| [[image:Terry02_duA1.png|center]] | ||
|valign="bottom" style="border-left:0px;"| [[image:Terry02_duA2.png|center]] | |valign="bottom" style="border-left:0px;"| [[image:Terry02_duA2.png|center]] | ||
|rowspan="2"| '''Rising Tackle - _d u+P''' | |rowspan="2"| '''Rising Tackle - _d u + P''' | ||
* A version: Lower body invincible: complete startup and first active period. | * A version: Lower body invincible: complete startup and first active period. | ||
* C version: Upper body invincible: complete startup and first active period. | * C version: Upper body invincible: complete startup and first active period. | ||
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* free cancellable out of on the first hit | * free cancellable out of on the first hit | ||
|- | |- | ||
! _d,u+[[image:snkc.gif]] | ! _d,u + [[image:snkc.gif]] | ||
|align="center"| 5/4*1(2)2(2)2(2)2(2)2(2)2/22+17 | |align="center"| 5/4*1(2)2(2)2(2)2(2)2(2)2/22+17 | ||
|align="center"| KD/-46 | |align="center"| KD/-46 | ||
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|valign="bottom" style="border-left:0px; border-top:0px;"| [[image:Terry02_qcfx2B4.png|center]] | |valign="bottom" style="border-left:0px; border-top:0px;"| [[image:Terry02_qcfx2B4.png|center]] | ||
|- | |- | ||
! qcb,db,f+[[image:snka.gif]] | ! qcb,db,f + [[image:snka.gif]] | ||
|align="center"| 17/1+1+8/43 | |align="center"| 17/1+1+8/43 | ||
|align="center"| KD/-25 | |align="center"| KD/-25 | ||
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|valign="bottom" style="border-right:0px;"| [[image:Terry02_qcbfA1.png|center]] | |valign="bottom" style="border-right:0px;"| [[image:Terry02_qcbfA1.png|center]] | ||
|valign="bottom" style="border-left:0px;"| [[image:Terry02_qcbfA2.png|center]] | |valign="bottom" style="border-left:0px;"| [[image:Terry02_qcbfA2.png|center]] | ||
|rowspan="2"| '''Power Geyser - qcb,f+P''' | |rowspan="2"| '''Power Geyser - qcb,f + P''' | ||
* Terry powers up and pounds the ground, creating a geyser of flame in front of him<br> | * Terry powers up and pounds the ground, creating a geyser of flame in front of him<br> | ||
* Invincible: A: Frame 1-14, C: Frame 1-15. Upper body invincible: A: Frame 15-17, C: Frame 16-18 | * Invincible: A: Frame 1-14, C: Frame 1-15. Upper body invincible: A: Frame 15-17, C: Frame 16-18 | ||
|- | |- | ||
! qcb,db,f+[[image:snkc.gif]] | ! qcb,db,f + [[image:snkc.gif]] | ||
|align="center"| 18/1+1+9/47 | |align="center"| 18/1+1+9/47 | ||
|align="center"| KD/-29 | |align="center"| KD/-29 | ||
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|colspan="8" align="center"| '''SDM''' | |colspan="8" align="center"| '''SDM''' | ||
|- | |- | ||
!rowspan="3"| qcb,db,f+[[image:snka.gif]]+[[image:snkc.gif]] | !rowspan="3"| qcb,db,f + [[image:snka.gif]] + [[image:snkc.gif]] | ||
|rowspan="3" align="center"| 18/1+1+7(3)1+1+7(34)1+1+7/36 | |rowspan="3" align="center"| 18/1+1+7(3)1+1+7(34)1+1+7/36 | ||
|rowspan="3" align="center"| KD/-60 | |rowspan="3" align="center"| KD/-60 | ||
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|valign="bottom" style="border-right:0px; border-bottom:0px;"| [[image:Terry02_qcbfAC1.png|center]] | |valign="bottom" style="border-right:0px; border-bottom:0px;"| [[image:Terry02_qcbfAC1.png|center]] | ||
|valign="bottom" style="border-left:0px; border-bottom:0px;"| [[image:Terry02_qcbfAC2.png|center]] | |valign="bottom" style="border-left:0px; border-bottom:0px;"| [[image:Terry02_qcbfAC2.png|center]] | ||
|rowspan="3"| '''Power Geyser - qcb,f+AC''' | |rowspan="3"| '''Power Geyser - qcb,f + AC''' | ||
*Invincible: Frame 1-16. | *Invincible: Frame 1-16. | ||
|- | |- | ||
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|colspan="8" align="center"| '''HSDM''' | |colspan="8" align="center"| '''HSDM''' | ||
|- | |- | ||
! qcfx2+[[image:snka.gif]]+[[image:snkc.gif]] | ! qcfx2+[[image:snka.gif]] + [[image:snkc.gif]] | ||
|align="center"| 12/7/30 | |align="center"| 12/7/30 | ||
|align="center"| KD/-19 | |align="center"| KD/-19 | ||
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*Invincible: Complete startup. | *Invincible: Complete startup. | ||
|} | |} | ||
===Notes=== | ==Short Movelist== | ||
* | |||
* df + C | |||
* qcf + A | |||
* qcf + C | |||
** Any other special, except qcf + A. (Only on hit/block.) | |||
* qcb + P | |||
* (d) u + P | |||
* dp + K | |||
* qcb + K | |||
* DM qcb db f + P | |||
* DM qcf qcf + K | |||
* SDM qcb db f + AC | |||
* HSDM qcf qcf + AC | |||
==Notes== | |||
===Cancellable moves=== | |||
* Close: A, B, C (1-2), D | |||
* Far: A | |||
* Crouch: A, B, C, D | |||
* CD is cancellable into command moves, specials and DMs | |||
* df + C is cancellable. | |||
===Super cancellable moves=== | |||
* qcf + C | |||
* (d) u + P (1) | |||
===Free cancellable into moves=== | |||
* qcf + C | |||
* qcb + P | |||
* qcb + K | |||
* '''dp + K''' | |||
=== Free cancellable out-of moves=== | |||
* (d) u + P (1) | |||
* '''dp + K (1)''' | |||
===Moves with Invincibility=== | |||
* (d) u + A (Lower: startup & active (1st part).) | |||
* (d) u + C (Upper: startup & active (1st part).) | |||
* dp + K (Upper: startup (last part).) | |||
* DM qcf qcf + K (Full: startup (1st part).) | |||
* DM qcb db f + P (Full: startup (1st part). Upper: startup.) | |||
* SDM qcb db f + AC (Full: startup (1st part).) | |||
* HSDM qcf qcf + AC (Full: startup.) | |||
=== Moves with autoguard=== | |||
(none) | |||
===Other Notes=== | |||
(none) | |||
== Combos == | == Combos == | ||
=== | ===Basic Combos=== | ||
* cl.C (2) > df + C > | * cl.C (2) / cl.D / cr.C > | ||
** qcb+A { | ** df + C > | ||
** DM qcb | *** SDM qcb db f + AC {Max Mode + 1 Stock} | ||
*** '''DM qcb db f + C {1 stock}''' | |||
*** DM qcf qcf + K {1 stock} | |||
*** '''qcb + A [32%] (Very close.)''' | |||
*** qcb + B (Very close.) | |||
** HSDM qcf qcf + AC (Very close. Does not work after cl.C (2)) [64%] {Max Mode + 1 Stock} | |||
** SDM qcb db f + AC [44.5%] {Max Mode + 1 Stock} | |||
** '''DM qcb db f + C [36%] {1 stock}''' | |||
** DM qcf qcf + K [29%] {1 stock} | |||
** '''qcb + A [22%]''' | |||
** qcb + B [19%] | |||
** qcf + A [20%] | |||
** (d) u + C [29%] | |||
** dp + D (Point blank. Does not work after cl.C (2)) [30%] | |||
Damage above is based on cl.C (2) as starter. | |||
About cl.C (2) / cl.D / cr.C: cl.C (2) is faster than cl.D, that is faster than cr.C; cr.C deal a little more damage (~+1%) and has more range; cl.C (2) has more pushback. | |||
* cr.B, cr.A / cr.B > | |||
** '''df + C > (Point blank.) ...''' | |||
** DM qcf qcf + B {1 stock} | |||
** '''(d) u + C''' | |||
* qcf + C > | |||
* qcf + C > qcb + B, | ** '''qcb + C [33%]''' | ||
** qcb + A [27%] | |||
** dp + D (Very close or corner.) [33.5] | |||
** qcb + B, (Close) [27%] | |||
*** df + C (Corner) [38%] | |||
** >> DM qcb db f + C [40%] {2 stocks} | |||
===Counterhit=== | ===Counterhit=== | ||
* j.CD (counterhit), | * j.CD (counterhit), | ||
** DM qcb | ** DM qcb db f + P {40%} | ||
** qcf + C > (Corner) | ** qcf + C > (Corner) | ||
*** qcb + C {45%} | *** qcb + C {45%} | ||
*** qcb + B, | *** qcb + B, df.C {50%} | ||
*** DM qcb hcf + P {55%} | *** DM qcb hcf + P {55%} | ||
For the qcb + B, df + C combo ender, the df + C will have to be done as db + C, since the game thinks Terry has switched sides, even though it doesn't look like he has. | |||
===Maxmode=== | ===Maxmode=== | ||
* cl.C (2) >> BC, | |||
** run cl.C (2) > df + C > SDM qcb db f + AC {55-60%} | |||
** run cl.C (1) > dp + K(1) >> qcf + C > (Corner) | |||
*** DM qcb db f + P {55%} | |||
*** qcb + B, df + C {45%} (Input as db + C because of a glitch...) | |||
==Attack Strings== | |||
* cl.C (1) / cr.D > qcf + C > qcb + A | * cl.C (1) / cr.D > qcf + C > qcb + A |
Latest revision as of 22:07, 12 July 2021
General Info
Crouch height: Medium
Jump: 5/36/1
Hop: 5/27/1
Dash: 3/10~∞/3
Backdash: 3/18/3
Wakeup: 25 frames
Recovery roll: 28 frames
Stand | Crouch | Jump | Backdash | Grab | Run |
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Colors
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Movelist
Short Movelist
- df + C
- qcf + A
- qcf + C
- Any other special, except qcf + A. (Only on hit/block.)
- qcb + P
- (d) u + P
- dp + K
- qcb + K
- DM qcb db f + P
- DM qcf qcf + K
- SDM qcb db f + AC
- HSDM qcf qcf + AC
Notes
Cancellable moves
- Close: A, B, C (1-2), D
- Far: A
- Crouch: A, B, C, D
- CD is cancellable into command moves, specials and DMs
- df + C is cancellable.
Super cancellable moves
- qcf + C
- (d) u + P (1)
Free cancellable into moves
- qcf + C
- qcb + P
- qcb + K
- dp + K
Free cancellable out-of moves
- (d) u + P (1)
- dp + K (1)
Moves with Invincibility
- (d) u + A (Lower: startup & active (1st part).)
- (d) u + C (Upper: startup & active (1st part).)
- dp + K (Upper: startup (last part).)
- DM qcf qcf + K (Full: startup (1st part).)
- DM qcb db f + P (Full: startup (1st part). Upper: startup.)
- SDM qcb db f + AC (Full: startup (1st part).)
- HSDM qcf qcf + AC (Full: startup.)
Moves with autoguard
(none)
Other Notes
(none)
Combos
Basic Combos
- cl.C (2) / cl.D / cr.C >
- df + C >
- SDM qcb db f + AC {Max Mode + 1 Stock}
- DM qcb db f + C {1 stock}
- DM qcf qcf + K {1 stock}
- qcb + A [32%] (Very close.)
- qcb + B (Very close.)
- HSDM qcf qcf + AC (Very close. Does not work after cl.C (2)) [64%] {Max Mode + 1 Stock}
- SDM qcb db f + AC [44.5%] {Max Mode + 1 Stock}
- DM qcb db f + C [36%] {1 stock}
- DM qcf qcf + K [29%] {1 stock}
- qcb + A [22%]
- qcb + B [19%]
- qcf + A [20%]
- (d) u + C [29%]
- dp + D (Point blank. Does not work after cl.C (2)) [30%]
- df + C >
Damage above is based on cl.C (2) as starter.
About cl.C (2) / cl.D / cr.C: cl.C (2) is faster than cl.D, that is faster than cr.C; cr.C deal a little more damage (~+1%) and has more range; cl.C (2) has more pushback.
- cr.B, cr.A / cr.B >
- df + C > (Point blank.) ...
- DM qcf qcf + B {1 stock}
- (d) u + C
- qcf + C >
- qcb + C [33%]
- qcb + A [27%]
- dp + D (Very close or corner.) [33.5]
- qcb + B, (Close) [27%]
- df + C (Corner) [38%]
- >> DM qcb db f + C [40%] {2 stocks}
Counterhit
- j.CD (counterhit),
- DM qcb db f + P {40%}
- qcf + C > (Corner)
- qcb + C {45%}
- qcb + B, df.C {50%}
- DM qcb hcf + P {55%}
For the qcb + B, df + C combo ender, the df + C will have to be done as db + C, since the game thinks Terry has switched sides, even though it doesn't look like he has.
Maxmode
- cl.C (2) >> BC,
- run cl.C (2) > df + C > SDM qcb db f + AC {55-60%}
- run cl.C (1) > dp + K(1) >> qcf + C > (Corner)
- DM qcb db f + P {55%}
- qcb + B, df + C {45%} (Input as db + C because of a glitch...)
Attack Strings
- cl.C (1) / cr.D > qcf + C > qcb + A
- cl.C (1) / cr.B > df + C > qcb + A