Street Fighter V/Cody: Difference between revisions

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{{Infobox Character SFV
{{Infobox Character SFV
|name=Cody
|name=Chun-Li
|hash=CDY
|hash=CNL
|image=SFV-Cody_Portrait.jpg
|image=SFV-Chun-Li_Portrait.jpg
|hp=1025
|hp=975
|stun=1050
|stun=1000
|vt1=2 Bars
|vt1=2 Bars
|vt2=2 Bars
|vt2=3 Bars
|movef=0.047
|movef=0.0535
|moveb=0.0289
|moveb=0.034
|dashf=17
|dashf=15
|dashb=23
|dashb=21
|dashfd=1.279
|dashfd=1.424
|dashbd=0.842
|dashbd=1.235
|dashch=3-13
|dashch=3-10
|jumpb=46(4+38+4)
|jumpb=49 (4+41+4)
|jumpn=46(4+38+4)
|jumpn=49 (4+41+4)
|jumpf=45(3+38+4)
|jumpf=48 (3+41+4)
|jumpbd=1.824
|jumpbd=1.845
|jumpfd=2.128
|jumpfd=2.05
|throwh=0.25
|throwh=0.3511
|throwr=0.8
|throwr=0.8461
}}
}}
{{SFV Ambox FAT}}
{{SFV Ambox FAT}}
Line 28: Line 28:
=====<font style="visibility:hidden; float:right">5LP</font>=====
=====<font style="visibility:hidden; float:right">5LP</font>=====
{{MoveData
{{MoveData
|image=SFV_Cody_5LP.png
|image=SFV_Chun-Li_5LP.png
|caption=Normal
|caption=Normal
|image2=SFV_Cody_5LP_vt1.png
|image2=SFV_Chun-Li_5LP_vt1.png
|caption2=V-Trigger 1
|caption2=V-Trigger 1
|name=Stand LP
|name=Stand LP
Line 38: Line 38:
|version=Normal
|version=Normal
|startup=<nowiki>4</nowiki>
|startup=<nowiki>4</nowiki>
|active=<nowiki>3</nowiki>
|active=<nowiki>2</nowiki>
|recovery=<nowiki>7</nowiki>
|recovery=<nowiki>8</nowiki>
|hit=<nowiki>3</nowiki>
|hit=<nowiki>5</nowiki>
|block=<nowiki>1</nowiki>
|block=<nowiki>2</nowiki>
|damage=<nowiki>30</nowiki>
|damage=<nowiki>30</nowiki>
|stun=<nowiki>70</nowiki>
|stun=<nowiki>70</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>ch sp su vt1 vt2</nowiki>
|cancel=<nowiki>ch sp su vs1 vs2 vt1 vt2</nowiki>
|hcWinSpCa=<nowiki>10</nowiki>
|hcWinVt=<nowiki>10</nowiki>
|hcWinTc=<nowiki>13</nowiki>
|description=
|description=
:Chains into st.LP / cr.LP / cr.LK
:Chains into st.LP / cr.LP / cr.LK
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Cody/normal/Stand%20LP}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Chun-Li/normal/Stand%20LP}}
}}
}}
{{AttackData-SFV
{{AttackData-SFV
|version=VT1
|version=VT1
|startup=<nowiki>4</nowiki>
|startup=<nowiki>4</nowiki>
|active=<nowiki>3</nowiki>
|active=<nowiki>5</nowiki>
|recovery=<nowiki>8</nowiki>
|recovery=<nowiki>5</nowiki>
|hit=<nowiki>6</nowiki>
|hit=<nowiki>6</nowiki>
|block=<nowiki>2</nowiki>
|block=<nowiki>2</nowiki>
|damage=<nowiki>30</nowiki>
|damage=<nowiki>40</nowiki>
|stun=<nowiki>70</nowiki>
|stun=<nowiki>70</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>ch sp su</nowiki>
|cancel=<nowiki>ch sp su vs1 vs2</nowiki>
|description=
|description=
:Chains into st.LP / cr.LP / cr.LK
:Chains into st.LP / cr.LP / cr.LK
:Consumes 50 / 25 V-Meter on Hit / Block
:Tons of active frames and very advantageous on hit makes this a fantastic combo and oki tool
}}
}}
}}
}}
Line 72: Line 69:
=====<font style="visibility:hidden; float:right">5MP</font>=====
=====<font style="visibility:hidden; float:right">5MP</font>=====
{{MoveData
{{MoveData
|image=SFV_Cody_5MP.png
|image=SFV_Chun-Li_5MP.png
|caption=Normal
|caption=Normal
|image2=SFV_Cody_5MP_vt1.png
|image2=SFV_Chun-Li_5MP_vt1.png
|caption2=V-Trigger 1
|caption2=V-Trigger 1
|name=Stand MP
|name=Stand MP
Line 81: Line 78:
{{AttackData-SFV
{{AttackData-SFV
|version=Normal
|version=Normal
|startup=<nowiki>7</nowiki>
|startup=<nowiki>5</nowiki>
|active=<nowiki>2</nowiki>
|active=<nowiki>3</nowiki>
|recovery=<nowiki>16</nowiki>
|recovery=<nowiki>9</nowiki>
|hit=<nowiki>4</nowiki>
|hit=<nowiki>6</nowiki>
|block=<nowiki>0</nowiki>
|block=<nowiki>3</nowiki>
|damage=<nowiki>60</nowiki>
|damage=<nowiki>60</nowiki>
|stun=<nowiki>100</nowiki>
|stun=<nowiki>100</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>sp su vt1 vt2</nowiki>
|cancel=<nowiki>sp su vs1 vs2 vt1 vt2</nowiki>
|hcWinSpCa=<nowiki>13</nowiki>
|hcWinSpCa=<nowiki>14</nowiki>
|hcWinVt=<nowiki>13</nowiki>
|hcWinVt=<nowiki>14</nowiki>
|description=
|description=
:Decent range and good to convert into specials for far range whiff punish scenarios
:Combo / Frametrap tool
:Arm and leg hurtboxes are projectile invincible on frame 6 only
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Chun-Li/normal/Stand%20MP}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Cody/normal/Stand%20MP}}
}}
}}
{{AttackData-SFV
{{AttackData-SFV
|version=VT1
|version=VT1
|startup=<nowiki>8</nowiki>
|startup=<nowiki>5</nowiki>
|active=<nowiki>3</nowiki>
|active=<nowiki>3</nowiki>
|recovery=<nowiki>15</nowiki>
|recovery=<nowiki>9</nowiki>
|hit=<nowiki>5</nowiki>
|hit=<nowiki>8</nowiki>
|block=<nowiki>4</nowiki>
|block=<nowiki>3</nowiki>
|damage=<nowiki>60</nowiki>
|damage=<nowiki>60*5 (70)</nowiki>
|stun=<nowiki>100</nowiki>
|stun=<nowiki>100</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|hcWinSpCa=<nowiki>*14</nowiki>
|cancel=<nowiki>sp su vs1 vs2</nowiki>
|hcWinTc=<nowiki>**14</nowiki>
|hcWinSpCa=<nowiki>14</nowiki>
|hcWinNotes=<nowiki>*Knife specials only, **Knife MP > HP</nowiki>
|description=
|description=
:Fantastic poke tool and very + on block
:Combo / Frametrap tool
:Slightly further range than cr.MP (Knife)
:Puts airborne opponents into a limited juggle state
:Consumes 80 V-Meter on Hit / Block
:2 hits
:Juggle Limit / Increase / Start: 2*3 / 2*3 / 1*1
}}
}}
}}
}}
Line 119: Line 115:
=====<font style="visibility:hidden; float:right">5HP</font>=====
=====<font style="visibility:hidden; float:right">5HP</font>=====
{{MoveData
{{MoveData
|image=SFV_Cody_5HP.png
|image=SFV_Chun-Li_5HP.png
|caption=Normal
|caption=Normal
|image2=SFV_Cody_5HP_vt1.png
|image2=SFV_Chun-Li_5HP_vt1.png
|caption2=V-Trigger 1
|caption2=V-Trigger 1
|image3=SFV_Cody_5HP_vt2.png
|caption3=V-Trigger 2
|name=Stand HP
|name=Stand HP
|input=5HP
|input=5HP
Line 130: Line 124:
{{AttackData-SFV
{{AttackData-SFV
|version=Normal
|version=Normal
|startup=<nowiki>6</nowiki>
|startup=<nowiki>11</nowiki>
|active=<nowiki>2*3</nowiki>
|active=<nowiki>2</nowiki>
|recovery=<nowiki>21</nowiki>
|recovery=<nowiki>18</nowiki>
|hit=<nowiki>4*3(1)</nowiki>
|hit=<nowiki>0</nowiki>
|block=<nowiki>-9*-10</nowiki>
|block=<nowiki>-4</nowiki>
|damage=<nowiki>90*30</nowiki>
|damage=<nowiki>80</nowiki>
|stun=<nowiki>120*50</nowiki>
|stun=<nowiki>150</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>sp su vt1 vt2</nowiki>
|cancel=<nowiki>su vt1 vt2</nowiki>
|ccst=<nowiki>Stagger</nowiki>
|hcWinSpCa=<nowiki>*17/**19</nowiki>
|ccadv=<nowiki>19</nowiki>
|hcWinVt=<nowiki>21</nowiki>
|ccvg=<nowiki>+100</nowiki>
|hcWinNotes=<nowiki>*CA only, **VT2 Secondary Activation</nowiki>
|hcWinSpCa=<nowiki>11/14</nowiki>
|hcWinVt=<nowiki>11/16</nowiki>
|description=
|description=
:Cody's head hurtbox is invincible to airborne strikes on startup frames 1-8
:Winning neutral since 1991
:Forces stand
:Good luck whiff punishing this
:Changed Damage (70) / Stun (120) / Frame Advantage (+1/-7) if the 1st hit whiffs
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Chun-Li/normal/Stand%20HP}}
:Cody gets better frame advantage if canceled into V-Triggers on the 1st hit
:Can hit cross-up (behind Cody)
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Cody/normal/Stand%20HP}}
}}
}}
{{AttackData-SFV
{{AttackData-SFV
|version=VT1
|version=VT1
|startup=<nowiki>13</nowiki>
|startup=<nowiki>11</nowiki>
|active=<nowiki>3</nowiki>
|active=<nowiki>4</nowiki>
|recovery=<nowiki>19(20)</nowiki>
|recovery=<nowiki>18</nowiki>
|hit=<nowiki>7</nowiki>
|hit=<nowiki>2</nowiki>
|block=<nowiki>-2</nowiki>
|damage=<nowiki>90</nowiki>
|stun=<nowiki>150</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>sp su</nowiki>
|hcWinSpCa=<nowiki>17</nowiki>
|description=
:Slightly smaller head hurtbox on frames 4-32
:Half-screen range
:1 extra recovery frame on whiff (20F)
:Consumes 150 / 75 V-Meter on Hit / Block
}}
{{AttackData-SFV
|version=VT2
|startup=<nowiki>14</nowiki>
|active=<nowiki>2</nowiki>
|recovery=<nowiki>21</nowiki>
|hit=<nowiki>4</nowiki>
|block=<nowiki>-5</nowiki>
|block=<nowiki>-5</nowiki>
|damage=<nowiki>100</nowiki>
|damage=<nowiki>80*10 (90)</nowiki>
|stun=<nowiki>150</nowiki>
|stun=<nowiki>150</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|ccst=<nowiki>Spinning Knockdown</nowiki>
|hcWinSpCa=<nowiki>*19</nowiki>
|ccadv=<nowiki>KD</nowiki>
|hcWinNotes=<nowiki>*CA only</nowiki>
|ccvg=<nowiki>+150</nowiki>
|kd=<nowiki>97</nowiki>
|kdr=<nowiki>38</nowiki>
|kdrb=<nowiki>43</nowiki>
|hcWinSpCa=<nowiki>*16</nowiki>
|hcWinNotes=<nowiki>*VT2 specials only</nowiki>
|description=
|description=
:Has a Crush Counter effect (Spinning Knockdown) that st.HP doesn't normally have outside of V-Trigger 2
:Winning neutral since 1991
:Builds a bit of V-Timer on a successful Crush Counter while V-Trigger 2 is active
:Good luck whiff punishing this
:Huge range and great priorty for a heavy button
:Puts airborne opponents into a limited juggle state
:3 hits
:Juggle Limit / Increase / Start: 5*8*8 / 1*2*2 / 1*1*1
}}
}}
}}
}}
Line 197: Line 164:
=====<font style="visibility:hidden; float:right">5LK</font>=====
=====<font style="visibility:hidden; float:right">5LK</font>=====
{{MoveData
{{MoveData
|image=SFV_Cody_5LK.png
|image=SFV_Chun-Li_5LK.png
|caption=Normal
|image2=SFV_Chun-Li_5LK_vt1.png
|caption2=V-Trigger 1
|name=Stand LK
|name=Stand LK
|input=5LK
|input=5LK
|data=
|data=
{{AttackData-SFV
{{AttackData-SFV
|version=Normal
|startup=<nowiki>5</nowiki>
|startup=<nowiki>5</nowiki>
|active=<nowiki>3</nowiki>
|active=<nowiki>3</nowiki>
|recovery=<nowiki>10</nowiki>
|recovery=<nowiki>7</nowiki>
|hit=<nowiki>4</nowiki>
|hit=<nowiki>1</nowiki>
|block=<nowiki>3</nowiki>
|block=<nowiki>-3</nowiki>
|damage=<nowiki>40</nowiki>
|damage=<nowiki>40</nowiki>
|stun=<nowiki>70</nowiki>
|stun=<nowiki>70</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>sp su vt1 vt2</nowiki>
|cancel=<nowiki>sp su vs1 vs2 vt1 vt2</nowiki>
|description=
|description=
:The go-to poke / buffer tool in neutral / footsies
:Whiffs on most crouching characters
:Decent frametrap tool
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Chun-Li/normal/Stand%20LK}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Cody/normal/Stand%20LK}}
}}
{{AttackData-SFV
|version=VT1
|startup=<nowiki>5</nowiki>
|active=<nowiki>4</nowiki>
|recovery=<nowiki>6</nowiki>
|hit=<nowiki>1</nowiki>
|block=<nowiki>-3</nowiki>
|damage=<nowiki>50</nowiki>
|stun=<nowiki>70</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>sp su vs1 vs2</nowiki>
|description=
:Whiffs on most crouching character
}}
}}
}}
}}
Line 220: Line 204:
=====<font style="visibility:hidden; float:right">5MK</font>=====
=====<font style="visibility:hidden; float:right">5MK</font>=====
{{MoveData
{{MoveData
|image=SFV_Cody_5MK.png
|image=SFV_Chun-Li_5MK.png
|caption=Normal
|image2=SFV_Chun-Li_5MK_vt1.png
|caption2=V-Trigger 1
|name=Stand MK
|name=Stand MK
|input=5MK
|input=5MK
|data=
|data=
{{AttackData-SFV
{{AttackData-SFV
|startup=<nowiki>7</nowiki>
|version=Normal
|startup=<nowiki>8</nowiki>
|active=<nowiki>3</nowiki>
|active=<nowiki>3</nowiki>
|recovery=<nowiki>12</nowiki>
|recovery=<nowiki>15</nowiki>
|hit=<nowiki>7</nowiki>
|hit=<nowiki>2</nowiki>
|block=<nowiki>3</nowiki>
|block=<nowiki>-2</nowiki>
|damage=<nowiki>60</nowiki>
|damage=<nowiki>70</nowiki>
|stun=<nowiki>100</nowiki>
|stun=<nowiki>100</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>vt1 vt2</nowiki>
|cancel=<nowiki>vt1 vt2</nowiki>
|hcWinSpCa=<nowiki>*14</nowiki>
|hcWinVt=<nowiki>16</nowiki>
|hcWinVt=<nowiki>14</nowiki>
|description=
|hcWinNotes=<nowiki>*VT2 specials only</nowiki>
:No leg hurtbox extension during startup frames and great hitbox priority makes this a very strong poke tool in neutral
:Slightly less wide standing leg hurtbox on frames 7-10 (helps going over low attacks)
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Chun-Li/normal/Stand%20MK}}
}}
{{AttackData-SFV
|version=VT1
|startup=<nowiki>8</nowiki>
|active=<nowiki>4</nowiki>
|recovery=<nowiki>14</nowiki>
|hit=<nowiki>4</nowiki>
|block=<nowiki>-2</nowiki>
|damage=<nowiki>75*5 (80)</nowiki>
|stun=<nowiki>100</nowiki>
|attack=<nowiki>H</nowiki>
|description=
|description=
:Good combo starter and frametrap tool
:No leg hurtbox extension during startup frames and great hitbox priority makes this a very strong poke tool in neutral
:No hurtbox extensions during startup and decent hitbox priority makes for a decent poke tool
:Slightly less wide standing leg hurtbox on frames 7-10 (helps going over low attacks)
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Cody/normal/Stand%20MK}}
:Puts airborne opponents into a limited juggle state
:2 hits
:Juggle Limit / Increase / Start: 2*3 / 2*3 / 1*1
}}
}}
}}
}}
Line 246: Line 249:
=====<font style="visibility:hidden; float:right">5HK</font>=====
=====<font style="visibility:hidden; float:right">5HK</font>=====
{{MoveData
{{MoveData
|image=SFV_Cody_5HK.png
|image=SFV_Chun-Li_5HK.png
|caption=Normal
|image2=SFV_Chun-Li_5HK_vt1.png
|caption2=V-Trigger 1
|name=Stand HK
|name=Stand HK
|input=5HK
|input=5HK
|data=
|data=
{{AttackData-SFV
{{AttackData-SFV
|startup=<nowiki>15</nowiki>
|version=Normal
|startup=<nowiki>12</nowiki>
|active=<nowiki>3</nowiki>
|active=<nowiki>3</nowiki>
|recovery=<nowiki>21</nowiki>
|recovery=<nowiki>16</nowiki>
|hit=<nowiki>2</nowiki>
|hit=<nowiki>1</nowiki>
|block=<nowiki>-4</nowiki>
|block=<nowiki>-2</nowiki>
|damage=<nowiki>80</nowiki>
|damage=<nowiki>90</nowiki>
|stun=<nowiki>150</nowiki>
|stun=<nowiki>150</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>vt1 vt2</nowiki>
|cancel=<nowiki>vt1 vt2</nowiki>
|ccst=<nowiki>Stagger</nowiki>
|ccst=<nowiki>Stagger</nowiki>
|ccadv=<nowiki>22</nowiki>
|ccadv=<nowiki>21</nowiki>
|ccvg=<nowiki>+120</nowiki>
|ccvg=<nowiki>+150</nowiki>
|hcWinSpCa=<nowiki>*17</nowiki>
|hcWinSpCa=<nowiki>*19</nowiki>
|hcWinVt=<nowiki>17</nowiki>
|hcWinVt=<nowiki>24</nowiki>
|hcWinNotes=<nowiki>*VT2 specials only</nowiki>
|hcWinNotes=<nowiki>*VT2 Secondary Activation</nowiki>
|description=
:Can't hit crouching
:Very far range anti-air / poke
:Good luck whiff punishing this
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Chun-Li/normal/Stand%20HK}}
}}
{{AttackData-SFV
|version=VT1
|startup=<nowiki>12</nowiki>
|active=<nowiki>3</nowiki>
|recovery=<nowiki>16</nowiki>
|hit=<nowiki>1</nowiki>
|block=<nowiki>-2</nowiki>
|damage=<nowiki>90*5*5 (100)</nowiki>
|stun=<nowiki>150</nowiki>
|attack=<nowiki>H</nowiki>
|ccst=<nowiki>Spinning Knockdown</nowiki>
|ccadv=<nowiki>KD</nowiki>
|ccvg=<nowiki>+150</nowiki>
|kd=<nowiki>114</nowiki>
|kdr=<nowiki>55</nowiki>
|kdrb=<nowiki>60</nowiki>
|description=
|description=
:No hurtbox extension on Cody's leg before active frames
:Crush Counter; Launches into free juggle state
:Has almost half-screen range
:Puts airborne opponents into a limited juggle state (but does not increase juggle state on already juggled opponents)
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Cody/normal/Stand%20HK}}
:3 hits
:Juggle Limit / Increase / Start: 5*8*8 / 0*0*0 / 1*1*1
:Good luck whiff punishing this
}}
}}
}}
}}
Line 275: Line 306:
=====<font style="visibility:hidden; float:right">2LP</font>=====
=====<font style="visibility:hidden; float:right">2LP</font>=====
{{MoveData
{{MoveData
|image=SFV_Cody_2LP.png
|image=SFV_Chun-Li_2LP.png
|caption=Normal
|caption=Normal
|image2=SFV_Cody_2LP_vt1.png
|image2=SFV_Chun-Li_2LP_vt1.png
|caption2=V-Trigger 1
|caption2=V-Trigger 1
|name=Crouch LP
|name=Crouch LP
Line 285: Line 316:
|version=Normal
|version=Normal
|startup=<nowiki>4</nowiki>
|startup=<nowiki>4</nowiki>
|active=<nowiki>2</nowiki>
|active=<nowiki>3</nowiki>
|recovery=<nowiki>10</nowiki>
|recovery=<nowiki>5</nowiki>
|hit=<nowiki>4</nowiki>
|hit=<nowiki>5</nowiki>
|block=<nowiki>2</nowiki>
|block=<nowiki>2</nowiki>
|damage=<nowiki>30</nowiki>
|damage=<nowiki>30</nowiki>
|stun=<nowiki>70</nowiki>
|stun=<nowiki>70</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>ch sp su vt1 vt2</nowiki>
|cancel=<nowiki>ch sp su vs1 vs2 vt1 vt2</nowiki>
|description=
|description=
:Chains into st.LP / cr.LP / cr.LK
:Chains into st.LP / cr.LP / cr.LK
:Can tick throw with this
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Chun-Li/normal/Crouch%20LP}}
:Not as large hurtbox vertically as most cr.LPs since all the other jabs have been nerfed anti-air wise (maybe Capcom forgot to adjust Cody accordingly)
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Cody/normal/Crouch%20LP}}
}}
}}
{{AttackData-SFV
{{AttackData-SFV
|version=VT1
|version=VT1
|startup=<nowiki>4</nowiki>
|startup=<nowiki>4</nowiki>
|active=<nowiki>3</nowiki>
|active=<nowiki>4</nowiki>
|recovery=<nowiki>6</nowiki>
|recovery=<nowiki>4</nowiki>
|hit=<nowiki>5</nowiki>
|hit=<nowiki>6</nowiki>
|block=<nowiki>3</nowiki>
|block=<nowiki>2</nowiki>
|damage=<nowiki>30</nowiki>
|damage=<nowiki>40</nowiki>
|stun=<nowiki>70</nowiki>
|stun=<nowiki>70</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>ch sp su</nowiki>
|cancel=<nowiki>ch sp su vs1 vs2</nowiki>
|description=
|description=
:Chains into st.LP / cr.LP / cr.LK
:Chains into st.LP / cr.LP / cr.LK
:Consumes 50 / 25 V-Meter on Hit / Block
:Lots of active frames and very advantageous on hit makes this a fantastic combo and oki tool
}}
}}
}}
}}
Line 318: Line 347:
=====<font style="visibility:hidden; float:right">2MP</font>=====
=====<font style="visibility:hidden; float:right">2MP</font>=====
{{MoveData
{{MoveData
|image=SFV_Cody_2MP.png
|image=SFV_Chun-Li_2MP.png
|caption=Normal
|caption=Normal
|image2=SFV_Cody_2MP_vt1.png
|image2=SFV_Chun-Li_2MP_vt1.png
|caption2=V-Trigger 1
|caption2=V-Trigger 1
|name=Crouch MP
|name=Crouch MP
Line 327: Line 356:
{{AttackData-SFV
{{AttackData-SFV
|version=Normal
|version=Normal
|startup=<nowiki>6</nowiki>
|startup=<nowiki>10</nowiki>
|active=<nowiki>3</nowiki>
|active=<nowiki>9</nowiki>
|recovery=<nowiki>13(15)</nowiki>
|recovery=<nowiki>18</nowiki>
|hit=<nowiki>5</nowiki>
|hit=<nowiki>-3</nowiki>
|block=<nowiki>2</nowiki>
|block=<nowiki>-8</nowiki>
|damage=<nowiki>60</nowiki>
|damage=<nowiki>60</nowiki>
|stun=<nowiki>100</nowiki>
|stun=<nowiki>100</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>L</nowiki>
|cancel=<nowiki>sp su vt1 vt2</nowiki>
|cancel=<nowiki>vt1 vt2</nowiki>
|hcWinSpCa=<nowiki>15</nowiki>
|hcWinVt=<nowiki>22</nowiki>
|hcWinVt=<nowiki>15</nowiki>
|description=
|description=
:Combo / Frametrap / Footsies tool
:Low profile on frames 6-30
:2 extra recovery frames on whiff (15F)
:Upper body projectile invincible during the slide on frames 6-18
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Cody/normal/Crouch%20MP}}
:+5/0 on last active frame
:BUG: Chun-Li's torso hurtbox disappears on frame 18 alone (last active frame)
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Chun-Li/normal/Crouch%20MP}}
}}
}}
{{AttackData-SFV
{{AttackData-SFV
|version=VT1
|version=VT1
|startup=<nowiki>6</nowiki>
|startup=<nowiki>10</nowiki>
|active=<nowiki>2</nowiki>
|active=<nowiki>9</nowiki>
|recovery=<nowiki>13</nowiki>
|recovery=<nowiki>18</nowiki>
|hit=<nowiki>5</nowiki>
|hit=<nowiki>-2</nowiki>
|block=<nowiki>4</nowiki>
|block=<nowiki>-8</nowiki>
|damage=<nowiki>60</nowiki>
|damage=<nowiki>65*5 (70)</nowiki>
|stun=<nowiki>100</nowiki>
|stun=<nowiki>100</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>L</nowiki>
|hcWinSpCa=<nowiki>*16</nowiki>
|hcWinNotes=<nowiki>*Knife specials only</nowiki>
|description=
|description=
:Really good for pokes / frametraps / tick throw / counter-hit cr.LP conversions
:Low profile on frames 6-30
:Consumes 80 / 40 V-Meter on Hit / Block
:Upper body projectile invincible during the slide on frames 6-18
:Puts airborne opponents into a limited juggle state
:2 hits
:Juggle Limit / Increase / Start: 2*3 / 2*3 / 1*1
:+5/0 on last active frame
:BUG: Chun-Li's torso hurtbox disappears on frame 18 alone (last active frame)
}}
}}
}}
}}
Line 363: Line 396:
=====<font style="visibility:hidden; float:right">2HP</font>=====
=====<font style="visibility:hidden; float:right">2HP</font>=====
{{MoveData
{{MoveData
|image=SFV_Cody_2HP.png
|image=SFV_Chun-Li_2HP.png
|caption=Normal
|caption=Normal
|image2=SFV_Cody_2HP_vt1.png
|image2=SFV_Chun-Li_2HP_vt1.png
|caption2=V-Trigger 1
|caption2=V-Trigger 1
|image3=SFV_Cody_2HP_vt2.png
|caption3=V-Trigger 2
|name=Crouch HP
|name=Crouch HP
|input=2HP
|input=2HP
Line 374: Line 405:
{{AttackData-SFV
{{AttackData-SFV
|version=Normal
|version=Normal
|startup=<nowiki>9</nowiki>
|startup=<nowiki>7</nowiki>
|active=<nowiki>2</nowiki>
|active=<nowiki>2(10)2</nowiki>
|recovery=<nowiki>21</nowiki>
|recovery=<nowiki>17</nowiki>
|hit=<nowiki>0</nowiki>
|hit=<nowiki>2</nowiki>
|block=<nowiki>-4</nowiki>
|block=<nowiki>-5</nowiki>
|damage=<nowiki>90</nowiki>
|damage=<nowiki>60*40 (100)</nowiki>
|stun=<nowiki>150</nowiki>
|stun=<nowiki>100*50 (150)</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H*H</nowiki>
|cancel=<nowiki>sp su vt1 vt2</nowiki>
|cancel=<nowiki>sp su vs1 vs2 vt1 vt2</nowiki>
|ccst=<nowiki>Stagger</nowiki>
|hcWinSpCa=<nowiki>*17</nowiki>
|ccadv=<nowiki>19</nowiki>
|hcWinVt=<nowiki>*16</nowiki>
|ccvg=<nowiki>+100</nowiki>
|hcWinNotes=<nowiki>*1st hit only</nowiki>
|hcWinSpCa=<nowiki>16</nowiki>
|hcWinVt=<nowiki>16</nowiki>
|description=
|description=
:Decent range and whiff punish tool (albeit pretty slow)
:2nd hit is not cancelable
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Cody/normal/Crouch%20HP}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Chun-Li/normal/Crouch%20HP}}
}}
}}
{{AttackData-SFV
{{AttackData-SFV
|version=VT1
|version=VT1
|startup=<nowiki>11</nowiki>
|startup=<nowiki>7</nowiki>
|active=<nowiki>5</nowiki>
|active=<nowiki>2(10)2</nowiki>
|recovery=<nowiki>20</nowiki>
|recovery=<nowiki>14</nowiki>
|hit=<nowiki>4</nowiki>
|block=<nowiki>-5</nowiki>
|damage=<nowiki>90</nowiki>
|stun=<nowiki>150</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>sp su</nowiki>
|hcWinSpCa=<nowiki>15</nowiki>
|description=
:Decent anti-air on later active frames (pretty slow though)
:Consumes 150 V-Meter on Hit / Block
}}
{{AttackData-SFV
|version=VT2
|startup=<nowiki>9</nowiki>
|active=<nowiki>4</nowiki>
|recovery=<nowiki>21</nowiki>
|hit=<nowiki>2</nowiki>
|hit=<nowiki>2</nowiki>
|block=<nowiki>-7</nowiki>
|block=<nowiki>-2</nowiki>
|damage=<nowiki>90</nowiki>
|damage=<nowiki>55*5*5*35*5*5 (110)</nowiki>
|stun=<nowiki>150</nowiki>
|stun=<nowiki>100*50 (150)</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H*H</nowiki>
|cancel=<nowiki>sp su</nowiki>
|cancel=<nowiki>sp su vs1 vs2</nowiki>
|hcWinSpCa=<nowiki>16/*18</nowiki>
|hcWinSpCa=<nowiki>*17</nowiki>
|hcWinNotes=<nowiki>*VT2 specials</nowiki>
|description=
|description=
:Strong vertical anti-air on later active frames (but pretty slow)
:6 hits (split into 3)
:Only first 3 hits are cancelable
:1st hit Juggle Limit / Increase / Start: 5*8*8 / 1*1*1 / 1*1*1 (same juggle values for the 2ndary 3-hits)
:Has increased juggle start (+2 instead of +1) on counter-hit for some strange reason
}}
}}
}}
}}
Line 428: Line 443:
=====<font style="visibility:hidden; float:right">2LK</font>=====
=====<font style="visibility:hidden; float:right">2LK</font>=====
{{MoveData
{{MoveData
|image=SFV_Cody_2LK.png
|image=SFV_Chun-Li_2LK.png
|caption=Normal
|image2=SFV_Chun-Li_2LK_vt1.png
|caption2=V-Trigger 1
|name=Crouch LK
|name=Crouch LK
|input=2LK
|input=2LK
|data=
|data=
{{AttackData-SFV
{{AttackData-SFV
|startup=<nowiki>4</nowiki>
|version=Normal
|active=<nowiki>3</nowiki>
|startup=<nowiki>3</nowiki>
|active=<nowiki>2</nowiki>
|recovery=<nowiki>8</nowiki>
|recovery=<nowiki>8</nowiki>
|hit=<nowiki>3</nowiki>
|hit=<nowiki>2</nowiki>
|block=<nowiki>1</nowiki>
|block=<nowiki>-1</nowiki>
|damage=<nowiki>20</nowiki>
|damage=<nowiki>20</nowiki>
|stun=<nowiki>70</nowiki>
|stun=<nowiki>70</nowiki>
|attack=<nowiki>L</nowiki>
|attack=<nowiki>L</nowiki>
|cancel=<nowiki>ch vt1 vt2</nowiki>
|cancel=<nowiki>ch sp vt1 vt2</nowiki>
|description=
|description=
:Chains into cr.LP / st.LP (knife versions as well)
:Chains into st.LP / cr.LP / cr.LK
:Less pushback on rapid canceled version
:Only special cancelable into lightning legs
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Cody/normal/Crouch%20LK}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Chun-Li/normal/Crouch%20LK}}
}}
{{AttackData-SFV
|version=VT1
|startup=<nowiki>3</nowiki>
|active=<nowiki>3</nowiki>
|recovery=<nowiki>7</nowiki>
|hit=<nowiki>4</nowiki>
|block=<nowiki>-1</nowiki>
|damage=<nowiki>30</nowiki>
|stun=<nowiki>70</nowiki>
|attack=<nowiki>L</nowiki>
|cancel=<nowiki>ch sp</nowiki>
|description=
:Chains into st.LP / cr.LP / cr.LK
:Only special cancelable into legs
}}
}}
}}
}}
Line 451: Line 485:
=====<font style="visibility:hidden; float:right">2MK</font>=====
=====<font style="visibility:hidden; float:right">2MK</font>=====
{{MoveData
{{MoveData
|image=SFV_Cody_2MK.png
|image=SFV_Chun-Li_2MK.png
|caption=Normal
|image2=SFV_Chun-Li_2MK_vt1.png
|caption2=V-Trigger 1
|name=Crouch MK
|name=Crouch MK
|input=2MK
|input=2MK
|data=
|data=
{{AttackData-SFV
{{AttackData-SFV
|startup=<nowiki>7</nowiki>
|version=Normal
|active=<nowiki>3</nowiki>
|startup=<nowiki>6</nowiki>
|recovery=<nowiki>15</nowiki>
|active=<nowiki>2</nowiki>
|hit=<nowiki>3</nowiki>
|recovery=<nowiki>16</nowiki>
|block=<nowiki>1</nowiki>
|hit=<nowiki>2</nowiki>
|damage=<nowiki>60</nowiki>
|block=<nowiki>-2</nowiki>
|damage=<nowiki>50</nowiki>
|stun=<nowiki>100</nowiki>
|attack=<nowiki>L</nowiki>
|cancel=<nowiki>sp su vs1 vs2 vt1 vt2</nowiki>
|hcWinSpCa=<nowiki>17</nowiki>
|hcWinVt=<nowiki>17</nowiki>
|description=
:Quite a lenient cancel window
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Chun-Li/normal/Crouch%20MK}}
}}
{{AttackData-SFV
|version=VT1
|startup=<nowiki>6</nowiki>
|active=<nowiki>2</nowiki>
|recovery=<nowiki>14</nowiki>
|hit=<nowiki>4</nowiki>
|block=<nowiki>-2</nowiki>
|damage=<nowiki>55*5 (60)</nowiki>
|stun=<nowiki>100</nowiki>
|stun=<nowiki>100</nowiki>
|attack=<nowiki>L</nowiki>
|attack=<nowiki>L</nowiki>
|cancel=<nowiki>vt1 vt2</nowiki>
|cancel=<nowiki>sp su vs1 vs2</nowiki>
|hcWinSpCa=<nowiki>*14</nowiki>
|hcWinSpCa=<nowiki>17</nowiki>
|hcWinVt=<nowiki>**19/***16</nowiki>
|hcWinNotes=<nowiki>*VT2 specials only, **VT1, ***VT2</nowiki>
|description=
|description=
:Minimal hurtbox extension during startup frames and good priority hitbox makes this a pretty good Low hitting poke tool
:Very lenient cancel window
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Cody/normal/Crouch%20MK}}
:Puts airborne opponents into a limited juggle state
:2 hits
:Juggle Limit / Increase / Start: 2*3 / 3*3 / 1*1
}}
}}
}}
}}
Line 476: Line 531:
=====<font style="visibility:hidden; float:right">2HK</font>=====
=====<font style="visibility:hidden; float:right">2HK</font>=====
{{MoveData
{{MoveData
|image=SFV_Cody_2HK.png
|image=SFV_Chun-Li_2HK.png
|caption=Normal
|image2=SFV_Chun-Li_2HK_vt1.png
|caption2=V-Trigger 1
|name=Crouch HK
|name=Crouch HK
|input=2HK
|input=2HK
|data=
|data=
{{AttackData-SFV
{{AttackData-SFV
|startup=<nowiki>9</nowiki>
|version=Normal
|active=<nowiki>4</nowiki>
|startup=<nowiki>8</nowiki>
|recovery=<nowiki>21(23)</nowiki>
|active=<nowiki>3</nowiki>
|recovery=<nowiki>24</nowiki>
|hit=<nowiki>KD</nowiki>
|hit=<nowiki>KD</nowiki>
|block=<nowiki>-14</nowiki>
|block=<nowiki>-12</nowiki>
|damage=<nowiki>90</nowiki>
|damage=<nowiki>90</nowiki>
|stun=<nowiki>150</nowiki>
|stun=<nowiki>150</nowiki>
Line 493: Line 552:
|ccadv=<nowiki>KD</nowiki>
|ccadv=<nowiki>KD</nowiki>
|ccvg=<nowiki>+120</nowiki>
|ccvg=<nowiki>+120</nowiki>
|kd=<nowiki>69</nowiki>
|kd=<nowiki>65</nowiki>
|kdr=<nowiki>20</nowiki>
|kdr=<nowiki>16</nowiki>
|kdrb=<nowiki>25</nowiki>
|kdrb=<nowiki>21</nowiki>
|hcWinSpCa=<nowiki>*18</nowiki>
|hcWinVt=<nowiki>18</nowiki>
|hcWinVt=<nowiki>18</nowiki>
|hcWinNotes=<nowiki>*VT2 specials only</nowiki>
|description=
|description=
:With the hitbox positioned high up on Cody's leg and not having that much hurtbox above it makes this a decent anti-air from further away
:Counter Hit advantage is +67 KDA instead of +65 like regular delayed wake-up timing
:Due to the shape of the hitbox/hurtbox on this sweep it becomes a great counter-poke and footsie tool against some high-hitting poke moves on much of the roster (such as the high-hitting st.MKs)
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Chun-Li/normal/Crouch%20HK}}
:2 extra recovery frames on whiff (23F)
}}
:KDA when canceled into V-Trigger 2 Pipe Swings (HP+HK ** d+HP+HK) on hit: +50/1/6 ** +47/-2/3
{{AttackData-SFV
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Cody/normal/Crouch%20HK}}
|version=VT1
|startup=<nowiki>8</nowiki>
|active=<nowiki>4</nowiki>
|recovery=<nowiki>23</nowiki>
|hit=<nowiki>KD</nowiki>
|block=<nowiki>-12</nowiki>
|damage=<nowiki>90*5*5 (100)</nowiki>
|stun=<nowiki>150</nowiki>
|attack=<nowiki>L</nowiki>
|ccst=<nowiki>Hard Knockdown</nowiki>
|ccadv=<nowiki>KD</nowiki>
|ccvg=<nowiki>+120</nowiki>
|kd=<nowiki>82</nowiki>
|kdr=<nowiki>23</nowiki>
|kdrb=<nowiki>28</nowiki>
|description=
:3 hits
:Juggle Limit / Increase / Start: 5*8*8 / 1*2*2 / 1*1*1
}}
}}
}}
}}
Line 510: Line 584:
=====<font style="visibility:hidden; float:right">8LP</font>=====
=====<font style="visibility:hidden; float:right">8LP</font>=====
{{MoveData
{{MoveData
|image=SFV_Cody_8LP.png
|image=SFV_Chun-Li_8LP.png
|caption=Normal
|caption=Normal
|image2=SFV_Cody_8LP_vt1.png
|image2=SFV_Chun-Li_8LP_vt1.png
|caption2=V-Trigger 1
|caption2=V-Trigger 1
|name=Jump LP
|name=Jump LP
Line 519: Line 593:
{{AttackData-SFV
{{AttackData-SFV
|version=Normal
|version=Normal
|startup=<nowiki>4</nowiki>
|startup=<nowiki>3</nowiki>
|active=<nowiki>5</nowiki>
|active=<nowiki>5</nowiki>
|damage=<nowiki>40</nowiki>
|damage=<nowiki>40</nowiki>
Line 525: Line 599:
|attack=<nowiki>M</nowiki>
|attack=<nowiki>M</nowiki>
|description=
|description=
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Cody/normal/Jump%20LP}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Chun-Li/normal/Jump%20LP}}
}}
}}
{{AttackData-SFV
{{AttackData-SFV
|version=VT1
|version=VT1
|startup=<nowiki>4</nowiki>
|startup=<nowiki>3</nowiki>
|active=<nowiki>5</nowiki>
|active=<nowiki>5</nowiki>
|damage=<nowiki>40</nowiki>
|damage=<nowiki>50</nowiki>
|stun=<nowiki>70</nowiki>
|stun=<nowiki>70</nowiki>
|attack=<nowiki>M</nowiki>
|attack=<nowiki>M</nowiki>
|description=
|description=
:Consumes 50 / 25 V-Timer on Hit / Block
}}
}}
}}
}}
Line 541: Line 614:
=====<font style="visibility:hidden; float:right">8MP</font>=====
=====<font style="visibility:hidden; float:right">8MP</font>=====
{{MoveData
{{MoveData
|image=SFV_Cody_8MP.png
|image=SFV_Chun-Li_8MP.png
|caption=Normal
|caption=Normal
|image2=SFV_Cody_8MP_vt1.png
|image2=SFV_Chun-Li_8MP_vt1.png
|caption2=V-Trigger 1
|caption2=V-Trigger 1
|name=Jump MP
|name=Jump MP
Line 550: Line 623:
{{AttackData-SFV
{{AttackData-SFV
|version=Normal
|version=Normal
|startup=<nowiki>7</nowiki>
|startup=<nowiki>6</nowiki>
|active=<nowiki>5</nowiki>
|active=<nowiki>4</nowiki>
|hit=<nowiki>KD</nowiki>
|damage=<nowiki>60</nowiki>
|damage=<nowiki>70</nowiki>
|stun=<nowiki>100</nowiki>
|stun=<nowiki>100</nowiki>
|attack=<nowiki>M</nowiki>
|attack=<nowiki>M</nowiki>
|cancel=<nowiki>sp</nowiki>
|description=
|description=
:Puts airborne opponents into a limited juggle state
:Puts airborne opponents into a limited juggle state
:Solid air-to-air
:Cancelable into Air Hyakuretsukyaku (Air Legs)
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Cody/normal/Jump%20MP}}
:Juggle Limit / Increase / Start: 0 / 1 / 3 (Gets +1 Juggle Limit if used from V-Skill)
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Chun-Li/normal/Jump%20MP}}
}}
}}
{{AttackData-SFV
{{AttackData-SFV
Line 565: Line 639:
|startup=<nowiki>6</nowiki>
|startup=<nowiki>6</nowiki>
|active=<nowiki>4</nowiki>
|active=<nowiki>4</nowiki>
|damage=<nowiki>70</nowiki>
|damage=<nowiki>65*5 (70)</nowiki>
|stun=<nowiki>100</nowiki>
|stun=<nowiki>100</nowiki>
|attack=<nowiki>M</nowiki>
|attack=<nowiki>M</nowiki>
|description=
|description=
:Puts airborne opponents into a free juggle state
:Puts airborne opponents into a limited juggle state
:Consumes 80 / 40 V-Meter on Hit / Block
:2 hits
}}
}}
}}
}}
Line 576: Line 650:
=====<font style="visibility:hidden; float:right">8HP</font>=====
=====<font style="visibility:hidden; float:right">8HP</font>=====
{{MoveData
{{MoveData
|image=SFV_Cody_8HP.png
|image=SFV_Chun-Li_8HP.png
|caption=Normal
|caption=Normal
|image2=SFV_Cody_8HP_vt1.png
|image2=SFV_Chun-Li_8HP_vt1.png
|caption2=V-Trigger 1
|caption2=V-Trigger 1
|image3=SFV_Cody_8HP_vt2.png
|caption3=V-Trigger 2
|name=Jump HP
|name=Jump HP
|input=8HP
|input=8HP
Line 587: Line 659:
{{AttackData-SFV
{{AttackData-SFV
|version=Normal
|version=Normal
|startup=<nowiki>9</nowiki>
|startup=<nowiki>6</nowiki>
|active=<nowiki>5</nowiki>
|active=<nowiki>4(2)4</nowiki>
|damage=<nowiki>90</nowiki>
|damage=<nowiki>50*50 (100)</nowiki>
|stun=<nowiki>150</nowiki>
|stun=<nowiki>100*50 (150)</nowiki>
|attack=<nowiki>M</nowiki>
|attack=<nowiki>M*M</nowiki>
|description=
|description=
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Cody/normal/Jump%20HP}}
:1st hit puts airborne opponents into a limited juggle state (2nd hit air resets)
:Juggle Limit / Increase / Start: 0*1 / 1*3 / 1*1 (Gets +1 Juggle Limit on both hits (1*2) if used from V-Skill)
:Has worse hitboxes when used from V-Skill jump (Capcom forgot to buff the hitboxes on the V-Skill version as well when they buffed the hitboxes on jump HP is Season 3 patch)
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Chun-Li/normal/Jump%20HP}}
}}
}}
{{AttackData-SFV
{{AttackData-SFV
|version=VT1
|version=VT1
|startup=<nowiki>9</nowiki>
|startup=<nowiki>6</nowiki>
|active=<nowiki>3</nowiki>
|active=<nowiki>4(2)4</nowiki>
|damage=<nowiki>90</nowiki>
|damage=<nowiki>45*5*5*45*5*5 (110)</nowiki>
|stun=<nowiki>150</nowiki>
|stun=<nowiki>100*50</nowiki>
|attack=<nowiki>M</nowiki>
|attack=<nowiki>M*M</nowiki>
|description=
:Extremely strong jump-in priority hitbox if used at an angle
:Consumes 150 / 75 V-Meter on Hit / Block
}}
{{AttackData-SFV
|version=VT2
|startup=<nowiki>10</nowiki>
|active=<nowiki>3</nowiki>
|damage=<nowiki>100</nowiki>
|stun=<nowiki>150</nowiki>
|attack=<nowiki>M</nowiki>
|description=
|description=
:Huge horizontal range and priority for a jump-in attack
:Juggles opponent when it hits air to air
:Can definitely be used for a neutral jump safe-jump while still avoiding 3F reversals via distance (up to the Cody players to find a KD setup for that)
:Can cancel into Air Legs
:Has worse hitboxes when used from V-Skill jump (Capcom forgot to buff the hitboxes on the V-Skill version as well when they buffed the hitboxes on jump HP is Season 3 patch)
}}
}}
}}
}}
Line 621: Line 686:
=====<font style="visibility:hidden; float:right">8LK</font>=====
=====<font style="visibility:hidden; float:right">8LK</font>=====
{{MoveData
{{MoveData
|image=SFV_Cody_8LK.png
|image=SFV_Chun-Li_8LK.png
|caption=Normal
|image2=SFV_Chun-Li_8LK_vt1.png
|caption2=V-Trigger 1
|name=Jump LK
|name=Jump LK
|input=8LK
|input=8LK
|data=
|data=
{{AttackData-SFV
{{AttackData-SFV
|startup=<nowiki>5</nowiki>
|version=Normal
|active=<nowiki>5</nowiki>
|startup=<nowiki>4</nowiki>
|active=<nowiki>7</nowiki>
|damage=<nowiki>40</nowiki>
|damage=<nowiki>40</nowiki>
|stun=<nowiki>70</nowiki>
|stun=<nowiki>70</nowiki>
|attack=<nowiki>M</nowiki>
|attack=<nowiki>M</nowiki>
|description=
|description=
:Good air-to-air
:Good air-to-air hitbox
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Cody/normal/Jump%20LK}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Chun-Li/normal/Jump%20LK}}
}}
{{AttackData-SFV
|version=VT1
|startup=<nowiki>4</nowiki>
|active=<nowiki>7</nowiki>
|damage=<nowiki>50</nowiki>
|stun=<nowiki>70</nowiki>
|attack=<nowiki>M</nowiki>
|description=
:Good air-to-air hitbox
}}
}}
}}
}}
Line 639: Line 718:
=====<font style="visibility:hidden; float:right">8MK</font>=====
=====<font style="visibility:hidden; float:right">8MK</font>=====
{{MoveData
{{MoveData
|image=SFV_Cody_8MK.png
|image=SFV_Chun-Li_8MK.png
|caption=Normal
|image2=SFV_Chun-Li_8MK_vt1.png
|caption2=V-Trigger 1
|name=Jump MK
|name=Jump MK
|input=8MK
|input=8MK
|data=
|data=
{{AttackData-SFV
{{AttackData-SFV
|startup=<nowiki>7</nowiki>
|version=Normal
|startup=<nowiki>6</nowiki>
|active=<nowiki>5</nowiki>
|active=<nowiki>5</nowiki>
|damage=<nowiki>60</nowiki>
|damage=<nowiki>60</nowiki>
Line 651: Line 734:
|description=
|description=
:Cross-up
:Cross-up
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Cody/normal/Jump%20MK}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Chun-Li/normal/Jump%20MK}}
}}
{{AttackData-SFV
|version=VT1
|startup=<nowiki>6</nowiki>
|active=<nowiki>5</nowiki>
|damage=<nowiki>65*5 (70)</nowiki>
|stun=<nowiki>100</nowiki>
|attack=<nowiki>M</nowiki>
|description=
:Cross-up
:2 hits
}}
}}
}}
}}


=====<font style="visibility:hidden; float:right">8HK</font>=====
=====<font style="visibility:hidden; float:right">7 or 9HK</font>=====
{{MoveData
{{MoveData
|image=SFV_Cody_8HK.png
|image=SFV_Chun-Li_7 or 9HK.png
|caption=Normal
|image2=SFV_Chun-Li_7 or 9HK_vt1.png
|caption2=V-Trigger 1
|name=Jump HK
|name=Jump HK
|input=8HK
|input=7 or 9HK
|data=
|data=
{{AttackData-SFV
{{AttackData-SFV
|startup=<nowiki>10</nowiki>
|version=Normal
|active=<nowiki>5</nowiki>
|startup=<nowiki>7</nowiki>
|active=<nowiki>6</nowiki>
|damage=<nowiki>90</nowiki>
|damage=<nowiki>90</nowiki>
|stun=<nowiki>150</nowiki>
|stun=<nowiki>150</nowiki>
|attack=<nowiki>M</nowiki>
|attack=<nowiki>M</nowiki>
|description=
|description=
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Cody/normal/Jump%20HK}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Chun-Li/normal/Jump%20HK}}
}}
{{AttackData-SFV
|version=VT1
|startup=<nowiki>7</nowiki>
|active=<nowiki>6</nowiki>
|damage=<nowiki>90*5*5 (100)</nowiki>
|stun=<nowiki>150</nowiki>
|attack=<nowiki>M</nowiki>
|description=
:3 hits
}}
}}
}}
}}


== Command Normals ==
=====<font style="visibility:hidden; float:right">8HK</font>=====
 
=====<font style="visibility:hidden; float:right">6HP</font>=====
{{MoveData
{{MoveData
|image=SFV_Cody_6HP.png
|image=SFV_Chun-Li_8HK.png
|caption=Normal
|caption=Normal
|image2=SFV_Cody_6HP_vt2.png
|image2=SFV_Chun-Li_8HK_vt1.png
|caption2=V-Trigger 2
|caption2=V-Trigger 1
|name=Axel Knuckle
|name=Neutral Jump HK
|input=6HP
|input=8HK
|data=
|data=
{{AttackData-SFV
{{AttackData-SFV
|version=Normal
|version=Normal
|startup=<nowiki>25</nowiki>
|startup=<nowiki>7</nowiki>
|active=<nowiki>2</nowiki>
|active=<nowiki>5</nowiki>
|recovery=<nowiki>21</nowiki>
|damage=<nowiki>90</nowiki>
|hit=<nowiki>1</nowiki>
|block=<nowiki>-7</nowiki>
|damage=<nowiki>80</nowiki>
|stun=<nowiki>150</nowiki>
|stun=<nowiki>150</nowiki>
|attack=<nowiki>M</nowiki>
|attack=<nowiki>M</nowiki>
|description=
|description=
:Pretty good range for an Overhead but very slow and punishable
:Hits on both sides of Chun-Li
:Can't combo into anything even if counter-hit and meaty
:Can hit Cross-up
:Gains extra range and 1 more active frame with the Pipe equipped (V-Trigger 2)
:Hitbox behind Chun-Li (Cross-up part) has Juggle Limit: 9 for some reason
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Cody/normal/Axel%20Knuckle}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Chun-Li/normal/Neutral%20Jump%20HK}}
}}
}}
{{AttackData-SFV
{{AttackData-SFV
|version=VT2
|version=VT1
|startup=<nowiki>25</nowiki>
|startup=<nowiki>7</nowiki>
|active=<nowiki>3</nowiki>
|active=<nowiki>5</nowiki>
|recovery=<nowiki>20</nowiki>
|damage=<nowiki>90*5*5 (100)</nowiki>
|hit=<nowiki>0</nowiki>
|stun=<nowiki>150</nowiki>
|block=<nowiki>-7</nowiki>
|damage=<nowiki>90</nowiki>
|stun=<nowiki>180</nowiki>
|attack=<nowiki>M</nowiki>
|attack=<nowiki>M</nowiki>
|description=
|description=
:Pretty good range for an overhead but very slow and punishable
:Hits on both sides of Chun-Li
:Has 1 extra active frame so last active frame counter-hit is +4 and can link into jab follow-ups
:Can hit Cross-up
:3 hits
:Hitbox behind Chun-Li (Cross-up part) has Juggle Limit: 9 for some reason
}}
}}
}}
}}


=====<font style="visibility:hidden; float:right">6HK</font>=====
== Command Normals ==
 
=====<font style="visibility:hidden; float:right">4 or 6MP</font>=====
{{MoveData
{{MoveData
|image=SFV_Cody_6HK.png
|image=SFV_Chun-Li_4 or 6MP.png
|name=Hammer Kick
|caption=Normal
|input=6HK
|image2=SFV_Chun-Li_4 or 6MP_vt1.png
|caption2=V-Trigger 1
|name=Tsuitotsuken
|input=4 or 6MP
|data=
|data=
{{AttackData-SFV
{{AttackData-SFV
|startup=<nowiki>19</nowiki>
|version=Normal
|active=<nowiki>1*2</nowiki>
|startup=<nowiki>7</nowiki>
|recovery=<nowiki>20</nowiki>
|active=<nowiki>2</nowiki>
|hit=<nowiki>5*2</nowiki>
|recovery=<nowiki>12</nowiki>
|block=<nowiki>-4*-2</nowiki>
|hit=<nowiki>3</nowiki>
|damage=<nowiki>60*40</nowiki>
|block=<nowiki>0</nowiki>
|stun=<nowiki>100*50</nowiki>
|damage=<nowiki>65</nowiki>
|attack=<nowiki>H*H</nowiki>
|stun=<nowiki>100</nowiki>
|cancel=<nowiki>sp su vs1 vs2 vt1 vt2</nowiki>
|attack=<nowiki>H</nowiki>
|hcWinSpCa=<nowiki>10</nowiki>
|cancel=<nowiki>vt1 vt2</nowiki>
|hcWinVt=<nowiki>10</nowiki>
|hcWinVt=<nowiki>14</nowiki>
|hcWinTc=<nowiki>*13</nowiki>
|hcWinNotes=<nowiki>*TC into V-Skill</nowiki>
|description=
|description=
:Only the 1st hit is cancelable into specials / super / V-Trigger
:Slightly lower hurtbox on frames 5-15
:Second hit is only cancelable into the V-Skill target combo follow-up
:Juggle Limit / Increase / Start: 0 / 1 / 1
:CH bonus applies to both hits
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Chun-Li/normal/Tsuitotsuken}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Cody/normal/Axel%20Knuckle}}
}}
}}
}}
=====<font style="visibility:hidden; float:right">8P (wake-up)</font>=====
{{MoveData
|image=SFV_Cody_8P (wake-up).png
|name=Bad Spray
|input=8P (wake-up)
|data=
{{AttackData-SFV
{{AttackData-SFV
|startup=<nowiki>3(20~25)</nowiki>
|version=VT1
|active=<nowiki>4</nowiki>
|startup=<nowiki>7</nowiki>
|recovery=<nowiki>14</nowiki>
|active=<nowiki>3</nowiki>
|hit=<nowiki>5</nowiki>
|recovery=<nowiki>11</nowiki>
|block=<nowiki>-2</nowiki>
|hit=<nowiki>4</nowiki>
|block=<nowiki>0</nowiki>
|damage=<nowiki>70*5 (75)</nowiki>
|stun=<nowiki>100</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|description=
|description=
:Can only be performed from a Quick-Rise
:Slightly lower hurtbox on frames 5-15
:Effectively functions as a 3F heavy attack (subject to the priority system of normals)
:2 hits
:Crouching state during the entire duration
:Juggle Limit / Increase / Start: 2*3 / 2*3 / 1*1
:Strike hitbox
:Startup depends on which version is used (from a face-up or face-down knockdown)
:Face-up version (the more common one) is 25F startup and fully invincible on frames 1-22
:Face-down version (after crumples / wall bounces) is 20F startup and fully invincible on frames 1-17
:Juggle Limit: 1
:As made famous by Dale Gribble
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Cody/normal/Axel%20Knuckle}}
}}
}}
}}
}}


== Target Combos ==
=====<font style="visibility:hidden; float:right">4HP</font>=====
 
=====<font style="visibility:hidden; float:right">8MP > 8HP</font>=====
{{MoveData
{{MoveData
|image=SFV_Cody_8MP  8HP.png
|image=SFV_Chun-Li_4HP.png
|name=Air Raid Punch
|caption=Normal
|input=8MP > 8HP
|image2=SFV_Chun-Li_4HP_vt1.png
|caption2=V-Trigger 1
|name=Hakkei
|input=4HP
|data=
|data=
{{AttackData-SFV
{{AttackData-SFV
|startup=<nowiki>7+9</nowiki>
|version=Normal
|startup=<nowiki>7</nowiki>
|active=<nowiki>5</nowiki>
|active=<nowiki>5</nowiki>
|hit=<nowiki>KD</nowiki>
|recovery=<nowiki>13(18)</nowiki>
|damage=<nowiki>70*63</nowiki>
|hit=<nowiki>3</nowiki>
|stun=<nowiki>100*108</nowiki>
|block=<nowiki>2</nowiki>
|attack=<nowiki>M*M</nowiki>
|damage=<nowiki>90</nowiki>
|stun=<nowiki>150</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>sp su vs1 vs2 vt1 vt2</nowiki>
|ccst=<nowiki>Spinning Knockdown</nowiki>
|ccadv=<nowiki>KD</nowiki>
|ccvg=<nowiki>+150</nowiki>
|kd=<nowiki>97</nowiki>
|kdr=<nowiki>38</nowiki>
|kdrb=<nowiki>43</nowiki>
|hcWinSpCa=<nowiki>21</nowiki>
|hcWinVt=<nowiki>21</nowiki>
|description=
|description=
:KDA varies greatly depending on how early / late into the jump this connects (better KDA the later into Cody's jump it hits)
:Good counter-poke and oki tool
:Dunks the opponent pretty far back into the ground (decent corner carry)
:5 extra recovery frames on whiff (18f)
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Cody/normal/Air%20Raid%20Punch}}
:Juggle Limit / Increase / Start: 0 / 1 / 1
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Chun-Li/normal/Hakkei}}
}}
}}
}}
=====<font style="visibility:hidden; float:right">8MK > 8LK</font>=====
{{MoveData
|image=SFV_Cody_8MK  8LK.png
|name=Air Raid Kick
|input=8MK > 8LK
|data=
{{AttackData-SFV
{{AttackData-SFV
|startup=<nowiki>7+3</nowiki>
|version=VT1
|active=<nowiki>5</nowiki>
|startup=<nowiki>7</nowiki>
|damage=<nowiki>60*36</nowiki>
|active=<nowiki>7</nowiki>
|stun=<nowiki>100*63</nowiki>
|recovery=<nowiki>11</nowiki>
|attack=<nowiki>M*M</nowiki>
|hit=<nowiki>6</nowiki>
|block=<nowiki>2</nowiki>
|damage=<nowiki>90*5*5 (100)</nowiki>
|stun=<nowiki>150</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>sp su vs1 vs2</nowiki>
|ccst=<nowiki>Spinning Knockdown</nowiki>
|ccadv=<nowiki>KD</nowiki>
|ccvg=<nowiki>+150</nowiki>
|kd=<nowiki>99</nowiki>
|kdr=<nowiki>40</nowiki>
|kdrb=<nowiki>45</nowiki>
|hcWinSpCa=<nowiki>21</nowiki>
|description=
|description=
:Body hitbox Can hit cross-up (behind Cody)
:Nullifies 1-hit of projectile
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Cody/normal/Air%20Raid%20Kick}}
:3 hits
:Good counter-poke and oki tool
:Juggle Limit / Increase / Start: 5*8*8 / 2*2*2 / 1*1*1
}}
}}
}}
}}


=====<font style="visibility:hidden; float:right">5LP > 5LP</font>=====
=====<font style="visibility:hidden; float:right">3MK</font>=====
{{MoveData
{{MoveData
|image=SFV_Cody_5LP  5LP.png
|image=SFV_Chun-Li_3MK.png
|name=Slip Jab
|caption=Normal
|input=5LP > 5LP
|image2=SFV_Chun-Li_3MK_vt1.png
|caption2=V-Trigger 1
|name=Senenshu
|input=3MK
|data=
|data=
{{AttackData-SFV
{{AttackData-SFV
|startup=<nowiki>4+4</nowiki>
|version=Normal
|startup=<nowiki>26</nowiki>
|active=<nowiki>2</nowiki>
|active=<nowiki>2</nowiki>
|recovery=<nowiki>17</nowiki>
|recovery=<nowiki>16</nowiki>
|hit=<nowiki>-2</nowiki>
|hit=<nowiki>2</nowiki>
|block=<nowiki>-6</nowiki>
|block=<nowiki>-2</nowiki>
|damage=<nowiki>30*27</nowiki>
|damage=<nowiki>70</nowiki>
|stun=<nowiki>70*45</nowiki>
|stun=<nowiki>100</nowiki>
|attack=<nowiki>H*H</nowiki>
|attack=<nowiki>M</nowiki>
|hcWinTc=<nowiki>13</nowiki>
|description=
|description=
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Cody/normal/Slip%20Jab}}
:Overhead
}}
:Low profiles on frames 26-34
:Juggle Limit / Increase / Start: 0 / 1 / 1
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Chun-Li/normal/Senenshu}}
}}
}}
=====<font style="visibility:hidden; float:right">5LP > 5LP > 5LP</font>=====
{{MoveData
|image=SFV_Cody_5LP  5LP  5LP.png
|name=Crime Blow
|input=5LP > 5LP > 5LP
|data=
{{AttackData-SFV
{{AttackData-SFV
|startup=<nowiki>4+4+6</nowiki>
|version=VT1
|active=<nowiki>3</nowiki>
|startup=<nowiki>26</nowiki>
|recovery=<nowiki>26</nowiki>
|active=<nowiki>2</nowiki>
|hit=<nowiki>-4</nowiki>
|recovery=<nowiki>16</nowiki>
|block=<nowiki>-7</nowiki>
|hit=<nowiki>4</nowiki>
|damage=<nowiki>30*27*40 (97)</nowiki>
|block=<nowiki>-2</nowiki>
|stun=<nowiki>70*45*64 (179)</nowiki>
|damage=<nowiki>75*5 (80)</nowiki>
|attack=<nowiki>H*H*H</nowiki>
|stun=<nowiki>100</nowiki>
|hcWinTc=<nowiki>13</nowiki>
|attack=<nowiki>M</nowiki>
|description=
|description=
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Cody/normal/Crime%20Blow}}
:Overhead
:Low profiles on frames 26-34
:2 hits
:Juggle Limit / Increase / Start: 2*3 / 2*3 / 1*1
}}
}}
}}
}}


=====<font style="visibility:hidden; float:right">5LP > 5LP > 5LP > 5LP</font>=====
=====<font style="visibility:hidden; float:right">4HK</font>=====
{{MoveData
{{MoveData
|image=SFV_Cody_5LP  5LP  5LP  5LP.png
|image=SFV_Chun-Li_4HK.png
|name=Final Combination
|caption=Normal
|input=5LP > 5LP > 5LP > 5LP
|image2=SFV_Chun-Li_4HK_vt1.png
|caption2=V-Trigger 1
|name=Tenkukyaku
|input=4HK
|data=
|data=
{{AttackData-SFV
{{AttackData-SFV
|startup=<nowiki>4+4+6+9</nowiki>
|version=Normal
|active=<nowiki>2</nowiki>
|startup=<nowiki>8</nowiki>
|recovery=<nowiki>33</nowiki>
|active=<nowiki>5</nowiki>
|hit=<nowiki>KD</nowiki>
|recovery=<nowiki>13</nowiki>
|block=<nowiki>-13</nowiki>
|hit=<nowiki>2</nowiki>
|damage=<nowiki>30*27*40*49 (146)</nowiki>
|block=<nowiki>0</nowiki>
|stun=<nowiki>70*45*64*84 (263)</nowiki>
|damage=<nowiki>80</nowiki>
|attack=<nowiki>H*H*H*H</nowiki>
|stun=<nowiki>150</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>vt1 vt2</nowiki>
|cancel=<nowiki>vt1 vt2</nowiki>
|kd=<nowiki>86</nowiki>
|hcWinVt=<nowiki>19</nowiki>
|kdr=<nowiki>27</nowiki>
|description=
|kdrb=<nowiki>32</nowiki>
:Forces standing state on hit
|hcWinSpCa=<nowiki>*16/**26</nowiki>
:Puts airborne opponents into a limited juggle state
|hcWinVt=<nowiki>16</nowiki>
:Retains standing hurtbox during whole animation (but still has very good anti-air hitboxes)
|hcWinTc=<nowiki>13</nowiki>
:Has 2 seperate hitboxes with different juggle increase (the higher reaching hitbox increase the current juggle state by more than the lower down hitbox)
|hcWinNotes=<nowiki>*CA or Rock Toss, **VT2 Pipe Swings</nowiki>
:Juggle Limit / Increase / Start: 1 / 1(2) / 1
:Has increased juggle start (+3 instead of +1) on counter-hit for some strange reason
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Chun-Li/normal/Tenkukyaku}}
}}
{{AttackData-SFV
|version=VT1
|startup=<nowiki>8</nowiki>
|active=<nowiki>5</nowiki>
|recovery=<nowiki>13</nowiki>
|hit=<nowiki>2</nowiki>
|block=<nowiki>0</nowiki>
|damage=<nowiki>80*5*5 (90)</nowiki>
|stun=<nowiki>150</nowiki>
|attack=<nowiki>H</nowiki>
|description=
|description=
:Launches the opponent into a limited juggle state
:Forces standing state on hit
:Only part of the Target Combo that is cancelable into V-Trigger
:Retains standing hurtbox during whole animation (but still has very good anti-air hitboxes)
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Cody/normal/Final%20Combination}}
:3 hits
:Juggle Limit / Increase / Start: 5*8*8 / 1*1*1 / 3*3*3
}}
}}
}}
}}


=====<font style="visibility:hidden; float:right">5LP > 5LP > 5LP > 2LP</font>=====
=====<font style="visibility:hidden; float:right">6HK</font>=====
{{MoveData
{{MoveData
|image=SFV_Cody_5LP  5LP  5LP  2LP.png
|image=SFV_Chun-Li_6HK.png
|name=Final Combo Throw
|caption=Normal
|input=5LP > 5LP > 5LP > 2LP
|image2=SFV_Chun-Li_6HK_vt1.png
|caption2=V-Trigger 1
|name=Yokusenkyaku
|input=6HK
|data=
|data=
{{AttackData-SFV
{{AttackData-SFV
|startup=<nowiki>4+4+6+5</nowiki>
|version=Normal
|active=<nowiki>3</nowiki>
|startup=<nowiki>18</nowiki>
|hit=<nowiki>KD</nowiki>
|active=<nowiki>5</nowiki>
|damage=<nowiki>30*27*40*14x2*49 (179)</nowiki>
|recovery=<nowiki>13(18)</nowiki>
|stun=<nowiki>70*45*64*105 (284)</nowiki>
|hit=<nowiki>2</nowiki>
|attack=<nowiki>H*H*H*T</nowiki>
|block=<nowiki>-2</nowiki>
|kd=<nowiki>54</nowiki>
|damage=<nowiki>80</nowiki>
|kdr=<nowiki>5</nowiki>
|stun=<nowiki>150</nowiki>
|kdrb=<nowiki>5</nowiki>
|attack=<nowiki>H</nowiki>
|hcWinTc=<nowiki>13</nowiki>
|ccst=<nowiki>Stagger</nowiki>
|ccadv=<nowiki>18</nowiki>
|ccvg=<nowiki>+100</nowiki>
|description=
:Airborne on frames 11-21
:Hurtbox slightly above ground on frames 10-21
:5 extra recovery frames on whiff (18)
:Juggle Limit / Increase / Start: 0 / 1 / 1
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Chun-Li/normal/Yokusenkyaku}}
}}
{{AttackData-SFV
|version=VT1
|startup=<nowiki>18</nowiki>
|active=<nowiki>5</nowiki>
|recovery=<nowiki>13(18)</nowiki>
|hit=<nowiki>4</nowiki>
|block=<nowiki>-2</nowiki>
|damage=<nowiki>80*5*5 (90)</nowiki>
|stun=<nowiki>150</nowiki>
|attack=<nowiki>H</nowiki>
|ccst=<nowiki>Stagger</nowiki>
|ccadv=<nowiki>18</nowiki>
|ccvg=<nowiki>+100</nowiki>
|description=
|description=
:Same KDA as Cody's regular Back Throw
:Airborne on frames 11-21
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Cody/normal/Final%20Combo%20Throw}}
:Hurtbox slightly above ground on frames 10-21
:5 extra recovery frames on whiff (18)
:3 hits
:Juggle Limit / Increase / Start: 5*8*8 / 1*2*2 / 1*1*1
}}
}}
}}
}}


=====<font style="visibility:hidden; float:right">6HK > MPMK (VS1)</font>=====
=====<font style="visibility:hidden; float:right">3HK</font>=====
{{MoveData
{{MoveData
|image=SFV_Cody_6HK  MPMK (VS1).png
|image=SFV_Chun-Li_3HK.png
|name=Crack Combination (V-Skill 1)
|caption=Normal
|input=6HK > MPMK (VS1)
|image2=SFV_Chun-Li_3HK_vt1.png
|caption2=V-Trigger 1
|name=Kakurakukyaku
|input=3HK
|data=
|data=
{{AttackData-SFV
{{AttackData-SFV
|startup=<nowiki>19+9</nowiki>
|version=Normal
|active=<nowiki>3(8)3</nowiki>
|startup=<nowiki>34</nowiki>
|recovery=<nowiki>10+15</nowiki>
|active=<nowiki>7</nowiki>
|hit=<nowiki>KD</nowiki>
|recovery=<nowiki>6</nowiki>
|block=<nowiki>-18</nowiki>
|hit=<nowiki>6(10)</nowiki>
|damage=<nowiki>60*40*72 (172)</nowiki>
|block=<nowiki>2(6)</nowiki>
|stun=<nowiki>100*50*63 (213)</nowiki>
|damage=<nowiki>80</nowiki>
|attack=<nowiki>H*H</nowiki>
|stun=<nowiki>150</nowiki>
|kd=<nowiki>75</nowiki>
|attack=<nowiki>M</nowiki>
|kdr=<nowiki>16</nowiki>
|description=
|kdrb=<nowiki>21</nowiki>
:Airborne from frames 10-43
|hcWinTc=<nowiki>13</nowiki>
:Crosses up
:On tall-sized target; standing +6/+2 and crouching +9/+5
:On normal-sized target: standing +8/ +4 and crouching +10/+6
:Juggle Limit / Increase / Start: 0 / 1 / 1
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Chun-Li/normal/Kakurakukyaku}}
}}
{{AttackData-SFV
|version=VT1
|startup=<nowiki>34</nowiki>
|active=<nowiki>7</nowiki>
|recovery=<nowiki>6</nowiki>
|hit=<nowiki>7</nowiki>
|block=<nowiki>3</nowiki>
|damage=<nowiki>80*5*5 (90)</nowiki>
|stun=<nowiki>150</nowiki>
|attack=<nowiki>M</nowiki>
|description=
|description=
:Fully invincible on frames 2-10 on the follow-up V-Skill
:Jumps forward and attacks in a cross-up attempt
:Airborne on frames 2-31 of the follow-up V-Skill
:Airborne from frame 10
:Builds 90 / 45 V-Meter on Hit / Block
:3 hits
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Cody/normal/Crack%20Combination%20(V-Skill%201)}}
:Juggle Limit / Increase / Start: 5*8*8 / 1*2*2 / 1*1*1
}}
}}
}}
}}


=====<font style="visibility:hidden; float:right">6HK > MPMK (VS2)</font>=====
=====<font style="visibility:hidden; float:right">2MK (air)</font>=====
{{MoveData
{{MoveData
|image=SFV_Cody_6HK  MPMK (VS2).png
|image=SFV_Chun-Li_2MK (air).png
|name=Crime Combination (V-Skill 2)
|caption=Normal
|input=6HK > MPMK (VS2)
|image2=SFV_Chun-Li_2MK (air)_vt1.png
|caption2=V-Trigger 1
|name=Yosokyaku
|input=2MK (air)
|data=
|data=
{{AttackData-SFV
{{AttackData-SFV
|startup=<nowiki>19+16</nowiki>
|version=Normal
|active=<nowiki>3</nowiki>
|startup=<nowiki>5+4+5</nowiki>
|recovery=<nowiki>26</nowiki>
|active=<nowiki>4</nowiki>
|hit=<nowiki>KD</nowiki>
|recovery=<nowiki>4</nowiki>
|block=<nowiki>-11</nowiki>
|damage=<nowiki>40*45*48 (133)</nowiki>
|damage=<nowiki>60*40*72 (172)</nowiki>
|stun=<nowiki>60*54*48 (162)</nowiki>
|stun=<nowiki>100*50*135 (285)</nowiki>
|attack=<nowiki>M</nowiki>
|kd=<nowiki>84</nowiki>
|description=
|kdr=<nowiki>25</nowiki>
:Can be used from all jump directions
|kdrb=<nowiki>30</nowiki>
:Every stomp can hit Cross-up and puts airborne opponents into a limited juggle state
|hcWinTc=<nowiki>13</nowiki>
:The last 3rd stomp is cancelable into air legs and launches grounded opponents into a limited juggle state
:All stomps can be canceled into subsequent air stomps (up to 3 max) as well as into other air normals and air legs (Air Hyakuretsukyaku)
:Each stomp counts as a seperate hit in terms of adding to the damage scaling
:Removes Chun-Li's leg hurtboxes during startup and in between stomps until landing
:Juggle Limit / Increase / Start: 3*6*9 / 1*1*9 / 1*1*1
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Chun-Li/normal/Yosokyaku}}
}}
{{AttackData-SFV
|version=VT1
|startup=<nowiki>5+4+5</nowiki>
|active=<nowiki>4</nowiki>
|recovery=<nowiki>4</nowiki>
|damage=<nowiki>45*5*50*5*52*4 (161)</nowiki>
|stun=<nowiki>60*54*48 (162)</nowiki>
|attack=<nowiki>M</nowiki>
|description=
|description=
:Builds 72 / 36 V-Gauge on Hit / Block
:Each air stomp does 2-hits and 10 more damage in V-Trigger 1
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Cody/normal/Crime%20Combination%20(V-Skill%202)}}
:Can be used from all jump directions
:Every stomp can hit Cross-up and puts airborne opponents into a limited juggle state
:The last 3rd stomp is cancelable into air legs and launches grounded opponents into a limited juggle state
:All stomps can be canceled into subsequent air stomps (up to 3 max) as well as into other air normals and air legs (Air Hyakuretsukyaku)
:Each stomp counts as a seperate hit in terms of adding to the damage scaling
:Removes Chun-Li's leg hurtboxes during startup and in between stomps until landing
:Juggle Limit / Increase / Start: 3*5*6 / 1*1*1 / 1*1*1
}}
}}
}}
}}
Line 960: Line 1,160:
=====<font style="visibility:hidden; float:right">LPLK</font>=====
=====<font style="visibility:hidden; float:right">LPLK</font>=====
{{MoveData
{{MoveData
|image=SFV_Cody_LPLK.png
|image=SFV_Chun-Li_LPLK.png
|caption=Normal
|name=Koshuto
|image2=SFV_Cody_LPLK_vt2.png
|caption2=V-Trigger 2
|name=Trash Out
|input=LPLK
|input=LPLK
|subtitle=Throw
|subtitle=Throw
|data=
|data=
{{AttackData-SFV
{{AttackData-SFV
|version=Normal
|startup=<nowiki>5</nowiki>
|startup=<nowiki>5</nowiki>
|active=<nowiki>3</nowiki>
|active=<nowiki>3</nowiki>
|recovery=<nowiki>17</nowiki>
|recovery=<nowiki>17</nowiki>
|hit=<nowiki>KD</nowiki>
|hit=<nowiki>KD</nowiki>
|block=<nowiki>KD</nowiki>
|damage=<nowiki>120</nowiki>
|damage=<nowiki>120</nowiki>
|stun=<nowiki>150</nowiki>
|stun=<nowiki>150</nowiki>
|attack=<nowiki>T</nowiki>
|kd=<nowiki>53</nowiki>
|kdr=<nowiki>4</nowiki>
|kdrb=<nowiki>4</nowiki>
|description=
:Increased damage / stun / KDA while in V-Trigger 2
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Cody/normal/Trash%20Out}}
}}
{{AttackData-SFV
|version=VT2
|startup=<nowiki>5</nowiki>
|active=<nowiki>3</nowiki>
|recovery=<nowiki>17</nowiki>
|hit=<nowiki>KD</nowiki>
|damage=<nowiki>130</nowiki>
|stun=<nowiki>200</nowiki>
|attack=<nowiki>T</nowiki>
|attack=<nowiki>T</nowiki>
|kd=<nowiki>62</nowiki>
|kd=<nowiki>62</nowiki>
Line 997: Line 1,178:
|kdrb=<nowiki>13</nowiki>
|kdrb=<nowiki>13</nowiki>
|description=
|description=
:Increased damage / stun / KDA while in V-Trigger 2
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Chun-Li/normal/Koshuto}}
:This V-Trigger 2 throw version is actually named 'Secret Work' - but for the sake of FAT functionality it uses the same name as the regular version of the throw
}}
}}
}}
}}
Line 1,004: Line 1,184:
=====<font style="visibility:hidden; float:right">4LPLK</font>=====
=====<font style="visibility:hidden; float:right">4LPLK</font>=====
{{MoveData
{{MoveData
|image=SFV_Cody_4LPLK.png
|image=SFV_Chun-Li_4LPLK.png
|name=Crime Throw
|name=Tenshin Shushu
|input=4LPLK
|input=4LPLK
|subtitle=Back Throw
|subtitle=Back Throw
Line 1,014: Line 1,194:
|recovery=<nowiki>17</nowiki>
|recovery=<nowiki>17</nowiki>
|hit=<nowiki>KD</nowiki>
|hit=<nowiki>KD</nowiki>
|damage=<nowiki>150</nowiki>
|block=<nowiki>KD</nowiki>
|damage=<nowiki>140</nowiki>
|stun=<nowiki>200</nowiki>
|stun=<nowiki>200</nowiki>
|attack=<nowiki>T</nowiki>
|attack=<nowiki>T</nowiki>
|kd=<nowiki>54</nowiki>
|kd=<nowiki>72</nowiki>
|kdr=<nowiki>5</nowiki>
|kdr=<nowiki>23</nowiki>
|kdrb=<nowiki>5</nowiki>
|kdrb=<nowiki>23</nowiki>
|description=
|description=
:Same KDA as Cody's Final Fight chain throw finisher
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Chun-Li/normal/Tenshin%20Shushu}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Cody/normal/Crime%20Throw}}
}}
}}
}}
}}
Line 1,028: Line 1,208:
== Special Moves ==
== Special Moves ==


=====<font style="visibility:hidden; float:right">236LP</font>=====
=====<font style="visibility:hidden; float:right">9 during jump near wall</font>=====
{{MoveData
{{MoveData
|image=SFV_Cody_236LP.png
|image=SFV_Chun-Li_9 during jump near wall.png
|name=LP Tornado Sweep
|name=Sankaku Tobi
|input=236LP
|input=9 during jump near wall
|data=
|data=
{{AttackData-SFV
{{AttackData-SFV
|startup=<nowiki>18</nowiki>
|active=<nowiki>65</nowiki>
|recovery=<nowiki>31</nowiki>
|hit=<nowiki>2</nowiki>
|block=<nowiki>-7</nowiki>
|damage=<nowiki>50</nowiki>
|stun=<nowiki>100</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>su</nowiki>
|description=
|description=
:1-hit projectile
:Chun-Li is susceptible to special counter-hits during the entire duration of her wall jump (also any follow-ups done from her wall jump) by any medium / heavy / command normal, this special counter-hit state puts Chun-Li into a free juggle state
:Projectile lasts on screen for 50 frames
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Chun-Li/normal/Sankaku%20Tobi}}
:Projectile Speed: 0.055
:Travels at the fastest speed of the non-EX fireballs but also the furthest distance
:Projectile invincible on extended limb hurtboxes on frames 14-49
:Not possible to do while the Knife (V-Trigger 1) or Pipe (V-Trigger 2) are equipped
:Can be canceled into Knife Reload on whiff
:Juggle Limit / Increase / Start: 1 / 5 / 1
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Cody/normal/LP%20Tornado%20Sweep}}
}}
}}
}}
}}


=====<font style="visibility:hidden; float:right">236MP</font>=====
=====<font style="visibility:hidden; float:right">46LP</font>=====
{{MoveData
{{MoveData
|image=SFV_Cody_236MP.png
|image=SFV_Chun-Li_46LP.png
|name=MP Tornado Sweep
|caption=Normal
|input=236MP
|image2=SFV_Chun-Li_46LP_vt1.png
|caption2=V-Trigger 1
|name=LP Kikoken
|input=46LP
|data=
|data=
{{AttackData-SFV
{{AttackData-SFV
|startup=<nowiki>18</nowiki>
|version=Normal
|active=<nowiki>52</nowiki>
|startup=<nowiki>13</nowiki>
|recovery=<nowiki>31</nowiki>
|recovery=<nowiki>33</nowiki>
|hit=<nowiki>2</nowiki>
|hit=<nowiki>0</nowiki>
|block=<nowiki>-7</nowiki>
|block=<nowiki>-6</nowiki>
|damage=<nowiki>50</nowiki>
|damage=<nowiki>60</nowiki>
|stun=<nowiki>100</nowiki>
|stun=<nowiki>100</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>su</nowiki>
|cancel=<nowiki>su vt1 vt2</nowiki>
|description=
|description=
:1-hit projectile
:1-hit projectile
:Projectile lasts on screen for 70 frames
:Projectile Speed: 0.048
:Projectile Speed: 0.045
:Projectile lasts for 70 frames (reaches almost full-screen)
:Travels a medium distance at medium speed
:Takes 50 frames to charge
:Projectile invincible on extended limb hurtboxes on frames 14-49
:Juggle Limit / Increase / Start: 6 / 4 / 2
:Not possible to do while the Knife (V-Trigger 1) or Pipe (V-Trigger 2) are equipped
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Chun-Li/normal/LP%20Kikoken}}
:Can be canceled into Knife Reload on whiff
:Juggle Limit / Increase / Start: 1 / 5 / 1
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Cody/normal/MP%20Tornado%20Sweep}}
}}
}}
}}
=====<font style="visibility:hidden; float:right">236HP</font>=====
{{MoveData
|image=SFV_Cody_236HP.png
|name=HP Tornado Sweep
|input=236HP
|data=
{{AttackData-SFV
{{AttackData-SFV
|startup=<nowiki>18</nowiki>
|version=VT1
|active=<nowiki>39</nowiki>
|startup=<nowiki>13</nowiki>
|recovery=<nowiki>31</nowiki>
|recovery=<nowiki>33</nowiki>
|hit=<nowiki>2</nowiki>
|hit=<nowiki>0</nowiki>
|block=<nowiki>-7</nowiki>
|block=<nowiki>-6</nowiki>
|damage=<nowiki>50</nowiki>
|damage=<nowiki>60</nowiki>
|stun=<nowiki>100</nowiki>
|stun=<nowiki>100</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
Line 1,104: Line 1,260:
|description=
|description=
:1-hit projectile
:1-hit projectile
:Projectile lasts on screen for 55 frames
:Projectile Speed: 0.48
:Projectile Speed: 0.04
:Projectile lasts for 140 frames (double the duration and range outside V-Trigger 1)
:Travels at the slowest speed of the non-EX fireballs but also the shortest distance
:Takes 50 frames to charge
:Projectile invincible on extended limb hurtboxes on frames 14-49
:Juggle Limit / Increase / Start: 6 / 4 / 2
:Can be spaced out to be more advantageous allowing for some new combos and follow-ups
:Not possible to do while the Knife (V-Trigger 1) or Pipe (V-Trigger 2) are equipped
:Can be canceled into Knife Reload on whiff
:Juggle Limit / Increase / Start: 1 / 5 / 1
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Cody/normal/HP%20Tornado%20Sweep}}
}}
}}
}}
}}


=====<font style="visibility:hidden; float:right">236PP</font>=====
=====<font style="visibility:hidden; float:right">46MP</font>=====
{{MoveData
{{MoveData
|image=SFV_Cody_236PP.png
|image=SFV_Chun-Li_46MP.png
|name=EX Tornado Sweep
|caption=Normal
|input=236PP
|image2=SFV_Chun-Li_46MP_vt1.png
|caption2=V-Trigger 1
|name=MP Kikoken
|input=46MP
|data=
|data=
{{AttackData-SFV
{{AttackData-SFV
|startup=<nowiki>18</nowiki>
|version=Normal
|recovery=<nowiki>27</nowiki>
|startup=<nowiki>11</nowiki>
|hit=<nowiki>4</nowiki>
|recovery=<nowiki>34</nowiki>
|block=<nowiki>2</nowiki>
|hit=<nowiki>-1</nowiki>
|damage=<nowiki>40*40</nowiki>
|block=<nowiki>-5</nowiki>
|stun=<nowiki>60*60</nowiki>
|damage=<nowiki>60</nowiki>
|attack=<nowiki>H*H</nowiki>
|stun=<nowiki>100</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>su vt1 vt2</nowiki>
|description=
|description=
:2-hit projectile but can nullify up to 3 projectile hits
:1-hit projectile
:Projectile Speed: 0.035
:Projectile Speed: 0.055
:No limited duration on the projectile like the non-ex versions
:Projectile lasts for 50 frames (reaches about 80% screen length)
:Projectile invincible on extended limb hurtboxes on frames 14-45
:Takes 50 frames to charge
:Can be spaced out to be more advantageous allowing for some new combos and follow-ups
:Juggle Limit / Increase / Start: 6 / 4 / 2
:Not possible to do while the Knife (V-Trigger 1) or Pipe (V-Trigger 2) are equipped
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Chun-Li/normal/MP%20Kikoken}}
:Can be canceled into Knife Reload on whiff
:Juggle Limit / Increase / Start: 1*1 / 0*1 / 1*1
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Cody/normal/EX%20Tornado%20Sweep}}
}}
}}
}}
=====<font style="visibility:hidden; float:right">236LK</font>=====
{{MoveData
|image=SFV_Cody_236LK.png
|name=LK Ruffian Kick
|input=236LK
|data=
{{AttackData-SFV
{{AttackData-SFV
|startup=<nowiki>18</nowiki>
|version=VT1
|active=<nowiki>5</nowiki>
|startup=<nowiki>11</nowiki>
|recovery=<nowiki>23</nowiki>
|recovery=<nowiki>34</nowiki>
|hit=<nowiki>KD</nowiki>
|hit=<nowiki>-1</nowiki>
|block=<nowiki>-8</nowiki>
|block=<nowiki>-5</nowiki>
|damage=<nowiki>100</nowiki>
|damage=<nowiki>60</nowiki>
|stun=<nowiki>150</nowiki>
|stun=<nowiki>100</nowiki>
|attack=<nowiki>L</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>su</nowiki>
|cancel=<nowiki>su</nowiki>
|kd=<nowiki>69(73)</nowiki>
|kdr=<nowiki>20(24)</nowiki>
|kdrb=<nowiki>25(29)</nowiki>
|description=
|description=
:Hits Low
:1-hit projectile
:KDA varies depending on how early / late into the active frames the move hits (lower KDA the later it hits)
:Projectile Speed: 0.55
:KDA if juggled after EX Ruffian Kick: +70/21/26
:Projectile lasts for 100 frames (double the duration and range outside V-Trigger 1)
:KDA when canceled into V-Trigger 2 Pipe Swings (HP+HK ** d+HP+HK) on whiff: +54/5/10
:Takes 50 frames to charge
:Juggle Limit: 5
:Juggle Limit / Increase / Start: 6 / 4 / 2
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Cody/normal/LK%20Ruffian%20Kick}}
}}
}}
}}
}}


=====<font style="visibility:hidden; float:right">236MK</font>=====
=====<font style="visibility:hidden; float:right">46HP</font>=====
{{MoveData
{{MoveData
|image=SFV_Cody_236MK.png
|image=SFV_Chun-Li_46HP.png
|name=MK Ruffian Kick
|caption=Normal
|input=236MK
|image2=SFV_Chun-Li_46HP_vt1.png
|caption2=V-Trigger 1
|name=HP Kikoken
|input=46HP
|data=
|data=
{{AttackData-SFV
{{AttackData-SFV
|startup=<nowiki>12</nowiki>
|version=Normal
|active=<nowiki>5</nowiki>
|startup=<nowiki>9</nowiki>
|recovery=<nowiki>27</nowiki>
|recovery=<nowiki>35</nowiki>
|hit=<nowiki>KD</nowiki>
|hit=<nowiki>-1</nowiki>
|block=<nowiki>-8</nowiki>
|block=<nowiki>-4</nowiki>
|damage=<nowiki>120</nowiki>
|damage=<nowiki>60</nowiki>
|stun=<nowiki>150</nowiki>
|stun=<nowiki>100</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>su</nowiki>
|cancel=<nowiki>su vt1 vt2</nowiki>
|kd=<nowiki>78(82)</nowiki>
|kdr=<nowiki>19(23)</nowiki>
|kdrb=<nowiki>24(28)</nowiki>
|description=
|description=
:Great buffer tool for whiff punishing
:1-hit projectile
:Can also be a good punish tool
:Projectile Speed: 0.065
:KDA if juggled after EX Ruffian Kick: +81/22/27
:Projectile lasts for 30 frames (reaches about 60% screen length)
:KDA varies depending on how early / late into the active frames the move hits (lower KDA the later it hits)
:Takes 50 frames to charge
:KDA when canceled into V-Trigger 2 Pipe Swings (HP+HK ** d+HP+HK) on whiff: +67/8/13 (on hit: +85/26/31)
:Juggle Limit / Increase / Start: 6 / 4 / 2
:Juggle Limit: 5
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Chun-Li/normal/HP%20Kikoken}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Cody/normal/MK%20Ruffian%20Kick}}
}}
}}
}}
=====<font style="visibility:hidden; float:right">236HK</font>=====
{{MoveData
|image=SFV_Cody_236HK.png
|name=HK Ruffian Kick
|input=236HK
|data=
{{AttackData-SFV
{{AttackData-SFV
|startup=<nowiki>10</nowiki>
|version=VT1
|active=<nowiki>7</nowiki>
|startup=<nowiki>9</nowiki>
|recovery=<nowiki>23</nowiki>
|recovery=<nowiki>35</nowiki>
|hit=<nowiki>KD</nowiki>
|hit=<nowiki>-1</nowiki>
|block=<nowiki>-10</nowiki>
|block=<nowiki>-4</nowiki>
|damage=<nowiki>130</nowiki>
|damage=<nowiki>60</nowiki>
|stun=<nowiki>150</nowiki>
|stun=<nowiki>100</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>su</nowiki>
|cancel=<nowiki>su</nowiki>
|kd=<nowiki>84(90)</nowiki>
|kdr=<nowiki>25(31)</nowiki>
|kdrb=<nowiki>30(36)</nowiki>
|description=
|description=
:Cannot hit crouching
:1-hit projectile
:Cody's head hurtbox is invincible to airborne strikes during startup frames 1-9
:Projectile Speed: 0.65
:Decent horizontal anti-air if you can react in time
:Projectile lasts for 60 frames (double the duration and range outside V-Trigger 1)
:KDA if juggled after EX Ruffian Kick: +96/37/42
:Takes 50 frames to charge
:KDA varies depending on how early / late into the active frames the move hits (lower KDA the later it hits)
:Juggle Limit / Increase / Start: 6 / 4 / 2
:KDA when canceled into V-Trigger 2 Pipe Swings (HP+HK ** d+HP+HK) on whiff: +71/12/17 (on hit: +86/27/32)
:Juggle Limit: 2
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Cody/normal/HK%20Ruffian%20Kick}}
}}
}}
}}
}}


=====<font style="visibility:hidden; float:right">236KK</font>=====
=====<font style="visibility:hidden; float:right">46PP</font>=====
{{MoveData
{{MoveData
|image=SFV_Cody_236KK.png
|image=SFV_Chun-Li_46PP.png
|name=EX Ruffian Kick
|caption=Normal
|input=236KK
|image2=SFV_Chun-Li_46PP_vt1.png
|caption2=V-Trigger 1
|name=EX Kikoken
|input=46PP
|data=
|data=
{{AttackData-SFV
{{AttackData-SFV
|startup=<nowiki>16</nowiki>
|version=Normal
|active=<nowiki>5</nowiki>
|startup=<nowiki>11</nowiki>
|recovery=<nowiki>25</nowiki>
|recovery=<nowiki>27</nowiki>
|hit=<nowiki>KD</nowiki>
|hit=<nowiki>4</nowiki>
|block=<nowiki>-12</nowiki>
|block=<nowiki>1</nowiki>
|damage=<nowiki>30*50</nowiki>
|damage=<nowiki>40*60 (100)</nowiki>
|stun=<nowiki>50*100</nowiki>
|stun=<nowiki>0*100 (100)</nowiki>
|attack=<nowiki>L*H</nowiki>
|attack=<nowiki>H*H</nowiki>
|kd=<nowiki>111</nowiki>
|cancel=<nowiki>vt1 vt2</nowiki>
|kdr=<nowiki>52</nowiki>
|description=
|kdrb=<nowiki>57</nowiki>
:2-hit projectile
:Projectile Speed: 0.06
:No limited duration like on the non-EX versions
:Takes 50 frames to charge
:Juggle Limit / Increase / Start: 6*7 / 4*4 / 0*4
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Chun-Li/normal/EX%20Kikoken}}
}}
{{AttackData-SFV
|version=VT1
|startup=<nowiki>11</nowiki>
|recovery=<nowiki>27</nowiki>
|hit=<nowiki>4</nowiki>
|block=<nowiki>1</nowiki>
|damage=<nowiki>50*70 (120)</nowiki>
|stun=<nowiki>0*100</nowiki>
|attack=<nowiki>H*H</nowiki>
|description=
|description=
:1st attack hits Low
:2-hit projectile
:The active / recovery frames framedata shown here is the on-whiff version (transitions into another version on hit)
:Projectile Speed: 0.60
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Cody/normal/EX%20Ruffian%20Kick}}
:No limited duration like on the non-EX versions
:Takes 50 frames to charge
:Juggle Limit / Increase / Start: 6*7 / 4*4 / 0*4
}}
}}
}}
}}


=====<font style="visibility:hidden; float:right">hold any punch button, release</font>=====
=====<font style="visibility:hidden; float:right">236LK</font>=====
{{MoveData
{{MoveData
|image=SFV_Cody_hold any punch button release.png
|image=SFV_Chun-Li_236LK.png
|name=Zonk Knuckle
|caption=Normal
|input=hold any punch button, release
|image2=SFV_Chun-Li_236LK_vt1.png
|caption2=V-Trigger 1
|name=LK Hyakuretsukyaku
|input=236LK
|data=
|data=
{{AttackData-SFV
{{AttackData-SFV
|startup=<nowiki>20</nowiki>
|version=Normal
|active=<nowiki>3</nowiki>
|startup=<nowiki>5</nowiki>
|recovery=<nowiki>20(21)</nowiki>
|active=<nowiki>2(5)2(6)2(6)2</nowiki>
|hit=<nowiki>3</nowiki>
|recovery=<nowiki>20</nowiki>
|block=<nowiki>-2</nowiki>
|hit=<nowiki>4</nowiki>
|damage=<nowiki>80</nowiki>
|block=<nowiki>-8</nowiki>
|stun=<nowiki>150</nowiki>
|damage=<nowiki>15x4 (60)</nowiki>
|stun=<nowiki>20x4 (80)</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>su</nowiki>
|cancel=<nowiki>su vt1 vt2</nowiki>
|description=
|description=
:Charges in 45 frames ONLY with punch buttons
:4 hits
:Can change which punch is charging Zonk by holding a new button before letting go of the original button
:Cancels into Super / V-Trigger activations on 3rd hit
:Slightly lower hurtbox on frames 7-17
:Juggle Limit / Increase / Start: 1*0*0*0 / 1 / 1
:1 extra recovery frames on whiff (21F)
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Chun-Li/normal/LK%20Hyakuretsukyaku}}
:KDA if juggled after EX Ruffian Kick: +89/30/35
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Cody/normal/Zonk%20Knuckle}}
}}
}}
}}
=====<font style="visibility:hidden; float:right">hold any punch button, release</font>=====
{{MoveData
|image=SFV_Cody_hold any punch button release.png
|name=Zonk Knuckle Level 2
|input=hold any punch button, release
|data=
{{AttackData-SFV
{{AttackData-SFV
|startup=<nowiki>20</nowiki>
|version=VT1
|active=<nowiki>3</nowiki>
|startup=<nowiki>5</nowiki>
|active=<nowiki>2(5)2(6)2(6)2</nowiki>
|recovery=<nowiki>20</nowiki>
|recovery=<nowiki>20</nowiki>
|hit=<nowiki>5</nowiki>
|hit=<nowiki>4</nowiki>
|block=<nowiki>-2</nowiki>
|block=<nowiki>-8</nowiki>
|damage=<nowiki>80</nowiki>
|damage=<nowiki>15x3*25 (70)</nowiki>
|stun=<nowiki>150</nowiki>
|stun=<nowiki>20x4 (80)</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>su</nowiki>
|cancel=<nowiki>su</nowiki>
|description=
|description=
:Charges in 300 frames ONLY with punch buttons
:4 hits
:Can change which punch is charging Zonk by holding a new button before letting go of the original button
:Juggle Limit / Increase / Start: 1*0*0*0 / 1 / 1
:Slightly lower hurtbox on frames 3-17
:Causes limited juggle spin state on air opponents
:KDA if juggled after EX Ruffian Kick: +93/34/39
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Cody/normal/Zonk%20Knuckle%20Level%202}}
}}
}}
}}
}}


=====<font style="visibility:hidden; float:right">hold any 2 punch buttons, release</font>=====
=====<font style="visibility:hidden; float:right">236MK</font>=====
{{MoveData
{{MoveData
|image=SFV_Cody_hold any 2 punch buttons release.png
|image=SFV_Chun-Li_236MK.png
|name=EX Zonk Knuckle
|caption=Normal
|input=hold any 2 punch buttons, release
|image2=SFV_Chun-Li_236MK_vt1.png
|caption2=V-Trigger 1
|name=MK Hyakuretsukyaku
|input=236MK
|data=
|data=
{{AttackData-SFV
{{AttackData-SFV
|startup=<nowiki>15</nowiki>
|version=Normal
|active=<nowiki>3(19)2</nowiki>
|startup=<nowiki>11</nowiki>
|recovery=<nowiki>13(18)</nowiki>
|active=<nowiki>2(4)2(4)2(4)2(4)2</nowiki>
|hit=<nowiki>KD</nowiki>
|recovery=<nowiki>20</nowiki>
|block=<nowiki>3</nowiki>
|hit=<nowiki>3</nowiki>
|damage=<nowiki>80*50</nowiki>
|block=<nowiki>-9</nowiki>
|stun=<nowiki>100*100</nowiki>
|damage=<nowiki>16x5 (80)</nowiki>
|attack=<nowiki>H*H</nowiki>
|stun=<nowiki>25x4*20 (120)</nowiki>
|cancel=<nowiki>vt1 vt2</nowiki>
|attack=<nowiki>H</nowiki>
|kd=<nowiki>97</nowiki>
|cancel=<nowiki>su vt1 vt2</nowiki>
|kdr=<nowiki>38</nowiki>
|kdrb=<nowiki>43</nowiki>
|description=
|description=
:Charges in 45 frames ONLY with punch buttons
:5 hits
:Can change which punch is charging Zonk by holding a new button before letting go of the original button
:Cancels into Super / V-Trigger activations on 4th hit
:Only cancelable into V-Trigger the 1st hit
:Slightly increased knockback on Hit / Counter-Hit if canceled from stand MP
:Slightly lower hurtbox on frames 1-13
:Juggle Limit / Increase / Start: 1*1*1*1*0 / 1 / 1
:Takes longer to recover on whiff
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Chun-Li/normal/MK%20Hyakuretsukyaku}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Cody/normal/EX%20Zonk%20Knuckle}}
}}
}}
}}
=====<font style="visibility:hidden; float:right">hold any 2 punch buttons, release</font>=====
{{MoveData
|image=SFV_Cody_hold any 2 punch buttons release.png
|name=EX Zonk Knuckle Level 2
|input=hold any 2 punch buttons, release
|data=
{{AttackData-SFV
{{AttackData-SFV
|startup=<nowiki>15</nowiki>
|version=VT1
|active=<nowiki>3(19)2</nowiki>
|startup=<nowiki>11</nowiki>
|recovery=<nowiki>13(18)</nowiki>
|active=<nowiki>2(4)2(4)2(4)2(4)2</nowiki>
|hit=<nowiki>KD</nowiki>
|recovery=<nowiki>20</nowiki>
|block=<nowiki>5</nowiki>
|hit=<nowiki>3</nowiki>
|damage=<nowiki>80*50</nowiki>
|block=<nowiki>-9</nowiki>
|stun=<nowiki>100*100</nowiki>
|damage=<nowiki>16x4*26 (90)</nowiki>
|attack=<nowiki>H*H</nowiki>
|stun=<nowiki>25x4*20 (120)</nowiki>
|cancel=<nowiki>vt1 vt2</nowiki>
|attack=<nowiki>H</nowiki>
|kd=<nowiki>115(107~113)</nowiki>
|cancel=<nowiki>su</nowiki>
|kdr=<nowiki>56(48~54)</nowiki>
|kdrb=<nowiki>56(48~54)</nowiki>
|description=
|description=
:Charges in 300 frames ONLY with punch buttons
:5 hits
:Can change which punch is charging Zonk by holding a new button before letting go of the original button
:Juggle Limit / Increase / Start: 1*1*1*1*0 / 1 / 1
:Denies back-roll on wake-up
:Causes wallbounce
:Cancelable into Bean Ball after the follow-up hits
:The KDA data outside the parantheses refers to when using the move when mid-screen
:The KDA data inside the parantheses (x~y) refers to the varying KDA data depending on how close / far away the wall is (less KDA the closer the wall is)
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Cody/normal/EX%20Zonk%20Knuckle%20Level%202}}
}}
}}
}}
}}


== Critical Art ==
=====<font style="visibility:hidden; float:right">236HK</font>=====
 
=====<font style="visibility:hidden; float:right">236236P</font>=====
{{MoveData
{{MoveData
|image=SFV_Cody_236236P.png
|image=SFV_Chun-Li_236HK.png
|name=Criminal Punisher
|caption=Normal
|input=236236P
|image2=SFV_Chun-Li_236HK_vt1.png
|caption2=V-Trigger 1
|name=HK Hyakuretsukyaku
|input=236HK
|data=
|data=
{{AttackData-SFV
{{AttackData-SFV
|startup=<nowiki>7</nowiki>
|version=Normal
|active=<nowiki>13(27)</nowiki>
|startup=<nowiki>14</nowiki>
|recovery=<nowiki>73</nowiki>
|active=<nowiki>2(3)2(3)2(3)2(3)2(3)2</nowiki>
|recovery=<nowiki>22</nowiki>
|hit=<nowiki>KD</nowiki>
|hit=<nowiki>KD</nowiki>
|block=<nowiki>-35</nowiki>
|block=<nowiki>-12</nowiki>
|damage=<nowiki>30x7*120 (330)</nowiki>
|damage=<nowiki>15x5*25 (100)</nowiki>
|stun=<nowiki>0</nowiki>
|stun=<nowiki>20x6 (120)</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|kd=<nowiki>69</nowiki>
|cancel=<nowiki>su vt1 vt2</nowiki>
|kdr=<nowiki>10</nowiki>
|kd=<nowiki>83</nowiki>
|kdrb=<nowiki>15</nowiki>
|kdr=<nowiki>24</nowiki>
|kdrb=<nowiki>29</nowiki>
|description=
|description=
:Fully invincible on frames 1-11
:6 hits
:Projectile invincible on frames 1-42
:Cancels into Super / V-Trigger activations on 5th hit
:Spawns a huge pillar of projectile hitboxes in-front of Cody (27 active frames) - but also has a strike hitbox component (13 active frames) further away from Cody (which drags the opponent inwards towards Cody on hit)
:Puts airborne opponents into a free juggle state (and does not increase juggle state on already juggled opponents)
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Cody/normal/Criminal%20Punisher}}
:Has a higher Juggle Limit than LK/MK versions
}}
:Juggle Limit / Increase / Start: 3*3*3*4*5*6 / 0 / 0
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Chun-Li/normal/HK%20Hyakuretsukyaku}}
}}
}}
== Taunts ==
=====<font style="visibility:hidden; float:right">5PPPKKK</font>=====
{{MoveData
|image=SFV_Cody_5PPPKKK.png
|name=Taunt
|input=5PPPKKK
|data=
{{AttackData-SFV
|recovery=<nowiki>61</nowiki>
|description=
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Cody/normal/Taunt}}
}}
}}
== V-System ==
=== V-Skill 1 ===
=====<font style="visibility:hidden; float:right">MPMK (VS1)</font>=====
{{MoveData
|image=SFV_Cody_MPMK (VS1).png
|name=Double Kick
|input=MPMK (VS1)
|data=
{{AttackData-SFV
{{AttackData-SFV
|version=VT1
|startup=<nowiki>14</nowiki>
|startup=<nowiki>14</nowiki>
|active=<nowiki>3(7)3</nowiki>
|active=<nowiki>2(3)2(3)2(3)2(3)2(3)2</nowiki>
|recovery=<nowiki>10+15</nowiki>
|recovery=<nowiki>22</nowiki>
|hit=<nowiki>KD</nowiki>
|hit=<nowiki>KD</nowiki>
|block=<nowiki>-18</nowiki>
|block=<nowiki>-12</nowiki>
|damage=<nowiki>80</nowiki>
|damage=<nowiki>15x5*35 (110)</nowiki>
|stun=<nowiki>70</nowiki>
|stun=<nowiki>20x6 (120)</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|kd=<nowiki>75</nowiki>
|cancel=<nowiki>su</nowiki>
|kdr=<nowiki>16</nowiki>
|kd=<nowiki>83</nowiki>
|kdrb=<nowiki>21</nowiki>
|kdr=<nowiki>24</nowiki>
|kdrb=<nowiki>29</nowiki>
|description=
|description=
:Fully invincible on frames 3-26
:6 hits
:Airborne on frames 7-36
:Has a much higher Juggle Limit than LK/MK versions
:Upper-body invincible (crouch sized hurtbox but not considered in a crouching state) on the first 2 vulnerable startup frames
:Juggle Limit / Increase / Start: 7*8*9*10*11*12 / 1 / 1
:Hits once on both sides (first front and then behind)
:Causes 40 grey health damage to Cody upon use which also builds 100 / 75 / 50 V-Meter on Hit / Block / Whiff
:Cody is in counterhit state during move duration
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Cody/normal/Double%20Kick}}
}}
}}
}}
}}


=== V-Skill 2 ===
=====<font style="visibility:hidden; float:right">236KK</font>=====
 
=====<font style="visibility:hidden; float:right">MPMK (VS2)</font>=====
{{MoveData
{{MoveData
|image=SFV_Cody_MPMK (VS2).png
|image=SFV_Chun-Li_236KK.png
|name=Crime Sway (High)
|caption=Normal
|input=MPMK (VS2)
|image2=SFV_Chun-Li_236KK_vt1.png
|caption2=V-Trigger 1
|name=EX Hyakuretsukyaku
|input=236KK
|data=
|data=
{{AttackData-SFV
{{AttackData-SFV
|recovery=<nowiki>36</nowiki>
|version=Normal
|startup=<nowiki>5</nowiki>
|active=<nowiki>2(3)2(3)2(3)2(3)2(3)2(11)2(3)2(3)2(3)2</nowiki>
|recovery=<nowiki>19</nowiki>
|hit=<nowiki>KD</nowiki>
|block=<nowiki>-2</nowiki>
|damage=<nowiki>10x9*50 (140)</nowiki>
|stun=<nowiki>200</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>vt1 vt2</nowiki>
|kd=<nowiki>91</nowiki>
|kdr=<nowiki>32</nowiki>
|kdrb=<nowiki>37</nowiki>
|description=
|description=
:Invincible to standing and airborne strikes and projectiles on frames 2-25
:Cancels into V-Trigger 1 activation after 6th kick (first burst)
:Follow-up (Wrench Fist) cancels begin on 12th frame
:First burst of kicks MUST connect for V-Trigger 1 cancel to occur
:Follow-up (Wrench Fist) can be delayed up to 14 frames
:Cancels into V-Trigger 2 after 10th hit (second burst)
:Counterhit state during move duration
:Second burst of kicks MUST connect for V-Trigger 2 cancel to occur
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Cody/normal/Crime%20Sway%20(High)}}
:Very fast startup and good range makes this a really good punish / whiff punish tool
:Juggle Limit / Increase / Start: 5 / 0x9*5 / 1 (only the last 10th hit increases the current juggle state by +5)
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Chun-Li/normal/EX%20Hyakuretsukyaku}}
}}
}}
}}
=====<font style="visibility:hidden; float:right">2MPMK (VS2)</font>=====
{{MoveData
|image=SFV_Cody_2MPMK (VS2).png
|name=Crime Sway (Low)
|input=2MPMK (VS2)
|data=
{{AttackData-SFV
{{AttackData-SFV
|recovery=<nowiki>36</nowiki>
|version=VT1
|description=
|startup=<nowiki>5</nowiki>
:Invincible to crouching strikes and projectiles on frames 2-25
|active=<nowiki>2(3)2(3)2(3)2(3)2(3)2(11)2(3)2(3)2(3)2</nowiki>
:Follow-up (Lumber Sweep) cancels begin on 14th frame
|recovery=<nowiki>19</nowiki>
:Follow-up (Lumber Sweep) can be delayed up to 12 frames
:Counterhit state during move duration
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Cody/normal/Crime%20Sway%20(Low)}}
}}
}}
 
=====<font style="visibility:hidden; float:right">MPMK (VS2) > P</font>=====
{{MoveData
|image=SFV_Cody_MPMK (VS2) P.png
|name=Wrench Fist
|input=MPMK (VS2) > P
|data=
{{AttackData-SFV
|startup=<nowiki>12+9</nowiki>
|active=<nowiki>2</nowiki>
|recovery=<nowiki>23</nowiki>
|hit=<nowiki>KD</nowiki>
|hit=<nowiki>KD</nowiki>
|block=<nowiki>-7</nowiki>
|block=<nowiki>-2</nowiki>
|damage=<nowiki>80</nowiki>
|damage=<nowiki>10x9*60 (150)</nowiki>
|stun=<nowiki>150</nowiki>
|stun=<nowiki>200</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>sp su vt1 vt2</nowiki>
|kd=<nowiki>91</nowiki>
|kd=<nowiki>88</nowiki>
|kdr=<nowiki>32</nowiki>
|kdr=<nowiki>29</nowiki>
|kdrb=<nowiki>37</nowiki>
|kdrb=<nowiki>34</nowiki>
|description=
|description=
:Projectile invincible on frames 1-8 (frames 1-20 overall if canceled into from Crime Sway (V-Skill 2) asap)
:Very fast startup and good range makes this a really good punish / whiff punish tool
:Builds 80 / 40 V-Gauge on Hit / Block
:Juggle Limit / Increase / Start: 5 / 0x9*5 / 1 (only the last 10th hit increases the current juggle state by +5)
:Cannot cancel into specials, super, or V-Trigger 1 specials on block
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Cody/normal/Wrench%20Fist}}
}}
}}
}}
}}


=====<font style="visibility:hidden; float:right">2MPMK (VS2) > K</font>=====
=====<font style="visibility:hidden; float:right">236LK(air)</font>=====
{{MoveData
{{MoveData
|image=SFV_Cody_2MPMK (VS2) K.png
|image=SFV_Chun-Li_236LK(air).png
|name=Lumber Sweep
|caption=Normal
|input=2MPMK (VS2) > K
|image2=SFV_Chun-Li_236LK(air)_vt1.png
|caption2=V-Trigger 1
|name=LK Air Hyakuretsukyaku
|input=236LK(air)
|data=
|data=
{{AttackData-SFV
{{AttackData-SFV
|startup=<nowiki>14+11</nowiki>
|version=Normal
|active=<nowiki>2</nowiki>
|startup=<nowiki>8</nowiki>
|recovery=<nowiki>22</nowiki>
|active=<nowiki>2(5)2(3)2(5)2</nowiki>
|hit=<nowiki>KD</nowiki>
|recovery=<nowiki>12</nowiki>
|block=<nowiki>-6</nowiki>
|hit=<nowiki>0(4)</nowiki>
|damage=<nowiki>80</nowiki>
|block=<nowiki>-5(-2)</nowiki>
|stun=<nowiki>150</nowiki>
|damage=<nowiki>16x4 (64)</nowiki>
|attack=<nowiki>L</nowiki>
|stun=<nowiki>20x4 (80)</nowiki>
|cancel=<nowiki>vt1 vt2</nowiki>
|attack=<nowiki>H</nowiki>
|kd=<nowiki>90</nowiki>
|kdr=<nowiki>31</nowiki>
|kdrb=<nowiki>36</nowiki>
|description=
|description=
:Projectile invincible on frames 1-10 (frames 1-24 overall if canceled into from Crime Sway (V-Skill 2) asap)
:Usually won't be able to land all the hits for full damage/stun due to height restriction
:Builds 80 / 40 V-Gauge on Hit / Block
:Frame advantage varies depending on angle / height and how many hits connect
:Cannot cancel into V-Trigger 1 specials on block
:Juggle Limit / Increase / Start: 4*5*7*8 / 1*1*1*6 / 1
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Cody/normal/Lumber%20Sweep}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Chun-Li/normal/LK%20Air%20Hyakuretsukyaku}}
}}
}}
}}
=== V-Trigger 1 ===
=====<font style="visibility:hidden; float:right">HPHK (VT1)</font>=====
{{MoveData
|image=SFV_Cody_HPHK (VT1).png
|name=Side Arm
|input=HPHK (VT1)
|data=
{{AttackData-SFV
{{AttackData-SFV
|startup=<nowiki>1</nowiki>
|version=VT1
|recovery=<nowiki>4</nowiki>
|startup=<nowiki>8</nowiki>
|active=<nowiki>2(5)2(3)2(5)2</nowiki>
|recovery=<nowiki>12</nowiki>
|hit=<nowiki>0(3)</nowiki>
|block=<nowiki>-5(-2)</nowiki>
|damage=<nowiki>17*29*17x2 (80)</nowiki>
|stun=<nowiki>20x4 (80)</nowiki>
|attack=<nowiki>H</nowiki>
|description=
|description=
:2 bar V-Trigger
:Usually won't be able to land all the hits for full damage/stun due to height restriction
:Duration of 2000 frames (~33 seconds)
:Frame advantage varies depending on angle / height and how many hits connect
:Changes all punch normals (except Overhead) to a Knife version
:Juggle Limit / Increase / Start: 20 / 1*1*1*6 / 1
:Gains access to new Knife specials but also loses the use of Tornado Sweep (Fireball) while Knife is currently in-hand
:Cannot activate V-Trigger 1 from Knife st. MP or cr. MP
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Cody/normal/Side%20Arm}}
}}
}}
}}
}}


=====<font style="visibility:hidden; float:right">5MP > 5HP</font>=====
=====<font style="visibility:hidden; float:right">236MK(air)</font>=====
{{MoveData
{{MoveData
|image=SFV_Cody_5MP  5HP.png
|image=SFV_Chun-Li_236MK(air).png
|name=Burst Shot
|caption=Normal
|input=5MP > 5HP
|image2=SFV_Chun-Li_236MK(air)_vt1.png
|caption2=V-Trigger 1
|name=MK Air Hyakuretsukyaku
|input=236MK(air)
|data=
|data=
{{AttackData-SFV
{{AttackData-SFV
|startup=<nowiki>10+13</nowiki>
|version=Normal
|active=<nowiki>4</nowiki>
|startup=<nowiki>10</nowiki>
|recovery=<nowiki>27</nowiki>
|active=<nowiki>2(2)2(4)2(4)2(2)2</nowiki>
|hit=<nowiki>-3</nowiki>
|recovery=<nowiki>12</nowiki>
|block=<nowiki>-14</nowiki>
|hit=<nowiki>1(4)</nowiki>
|damage=<nowiki>60*72</nowiki>
|block=<nowiki>-4(-2)</nowiki>
|stun=<nowiki>100*108</nowiki>
|damage=<nowiki>16x5 (80)</nowiki>
|stun=<nowiki>20x5 (100)</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>sp su</nowiki>
|hcWinSpCa=<nowiki>15</nowiki>
|hcWinTc=<nowiki>14</nowiki>
|description=
|description=
:Follow-up HP still combos from max range st.MP
:Usually won't be able to land all the hits for full damage/stun due to height restriction
:Usually Cody can't special cancel from st.MP (Knife) but can with this Target Combo follow-up
:Frame advantage varies depending on angle / height and how many hits connect
:Consumes 300 / 150 V-Meter on Hit / Block
:Juggle Limit / Increase / Start: 4*5*8*9*11 / 1*1*1*1*6 / 1
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Cody/vtOne/Burst%20Shot}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Chun-Li/normal/MK%20Air%20Hyakuretsukyaku}}
}}
}}
}}
=====<font style="visibility:hidden; float:right">5HPHK</font>=====
{{MoveData
|image=SFV_Cody_5HPHK.png
|name=Snipe Shot
|input=5HPHK
|data=
{{AttackData-SFV
{{AttackData-SFV
|startup=<nowiki>14</nowiki>
|version=VT1
|recovery=<nowiki>22</nowiki>
|startup=<nowiki>10</nowiki>
|hit=<nowiki>KD</nowiki>
|active=<nowiki>2(2)2(4)2(4)2(2)2</nowiki>
|block=<nowiki>3</nowiki>
|recovery=<nowiki>12</nowiki>
|damage=<nowiki>60</nowiki>
|hit=<nowiki>1(3)</nowiki>
|stun=<nowiki>100</nowiki>
|block=<nowiki>-4(-2)</nowiki>
|damage=<nowiki>16*26*16x3 (90)</nowiki>
|stun=<nowiki>20x5 (100)</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>su</nowiki>
|kd=<nowiki>112</nowiki>
|kdr=<nowiki>53</nowiki>
|kdrb=<nowiki>58</nowiki>
|description=
|description=
:Strike hitbox but also nullifies 1 hit of projectiles
:Usually won't be able to land all the hits for full damage/stun due to height restriction
:Launches opponent into a limited juggle state
:Frame advantage varies depending on angle / height and how many hits connect
:Knife has a hurtbox and 1 point of durability on it (can be swatted out of the air with a strike attack)
:Juggle Limit / Increase / Start: 20 / 1*1*1*1*6 / 1
:Frame advantage when canceling this into Knife Reload differs wildly depending on timing
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Cody/vtOne/Snipe%20Shot}}
}}
}}
}}
}}


=====<font style="visibility:hidden; float:right">2HPHK</font>=====
=====<font style="visibility:hidden; float:right">236HK(air)</font>=====
{{MoveData
{{MoveData
|image=SFV_Cody_2HPHK.png
|image=SFV_Chun-Li_236HK(air).png
|name=Anti-Air Snipe Shot
|caption=Normal
|input=2HPHK
|image2=SFV_Chun-Li_236HK(air)_vt1.png
|caption2=V-Trigger 1
|name=HK Air Hyakuretsukyaku
|input=236HK(air)
|data=
|data=
{{AttackData-SFV
{{AttackData-SFV
|startup=<nowiki>14</nowiki>
|version=Normal
|recovery=<nowiki>21</nowiki>
|startup=<nowiki>12</nowiki>
|hit=<nowiki>KD</nowiki>
|active=<nowiki>2(4)2(3)2(4)2(2)2(2)2</nowiki>
|block=<nowiki>0</nowiki>
|recovery=<nowiki>12</nowiki>
|damage=<nowiki>60</nowiki>
|hit=<nowiki>-4(-1)</nowiki>
|stun=<nowiki>100</nowiki>
|block=<nowiki>-6(-4)</nowiki>
|damage=<nowiki>16x5 (80)</nowiki>
|stun=<nowiki>20x5 (100)</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>su</nowiki>
|kd=<nowiki>111</nowiki>
|kdr=<nowiki>52</nowiki>
|kdrb=<nowiki>57</nowiki>
|description=
|description=
:Strike hitbox but also nullifies 1 hit of projectiles
:Usually won't be able to land all the hits for full damage/stun due to height restriction
:Launches opponent into a limited juggle state
:Frame advantage varies depending on angle / height and how many hits connect
:Knife has a hurtbox and 1 point of durability on it (can be swatted out of the air with a strike attack)
:Juggle Limit / Increase / Start: 4*5*8*9*10*11 / 1*1*1*1*1*6 / 1
:Frame advantage when canceling this into Knife Reload differs wildly depending on timing
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Chun-Li/normal/HK%20Air%20Hyakuretsukyaku}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Cody/vtOne/Anti-Air%20Snipe%20Shot}}
}}
}}
}}
=====<font style="visibility:hidden; float:right">5HPHK</font>=====
{{MoveData
|image=SFV_Cody_5HPHK.png
|name=Reload
|input=5HPHK
|data=
{{AttackData-SFV
{{AttackData-SFV
|recovery=<nowiki>29</nowiki>
|version=VT1
|startup=<nowiki>12</nowiki>
|active=<nowiki>2(4)2(3)2(4)2(2)2(2)2</nowiki>
|recovery=<nowiki>12</nowiki>
|hit=<nowiki>-4(-1)</nowiki>
|block=<nowiki>-6(-4)</nowiki>
|damage=<nowiki>16x5 (80)</nowiki>
|stun=<nowiki>20x5 (100)</nowiki>
|attack=<nowiki>H</nowiki>
|description=
|description=
:Pulling out more knives to shank baddies
:Usually won't be able to land all the hits for full damage/stun due to height restriction
:Spends 300 V-Meter  (15% of V-Timer)
:Frame advantage varies depending on angle / height and how many hits connect
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Cody/vtOne/Reload}}
:Juggle Limit / Increase / Start: 20 / 1*1*1*1*1*6 / 1
}}
}}
}}
}}


=====<font style="visibility:hidden; float:right">214P</font>=====
=====<font style="visibility:hidden; float:right">236KK(air)</font>=====
{{MoveData
{{MoveData
|image=SFV_Cody_214P.png
|image=SFV_Chun-Li_236KK(air).png
|name=Rapid Fire
|caption=Normal
|input=214P
|image2=SFV_Chun-Li_236KK(air)_vt1.png
|caption2=V-Trigger 1
|name=EX Air Hyakuretsukyaku
|input=236KK(air)
|data=
|data=
{{AttackData-SFV
{{AttackData-SFV
|startup=<nowiki>13</nowiki>
|version=Normal
|active=<nowiki>2</nowiki>
|startup=<nowiki>6</nowiki>
|recovery=<nowiki>20</nowiki>
|active=<nowiki>2(1)2(2)2(3)2(1)2(2)2(3)2</nowiki>
|recovery=<nowiki>12</nowiki>
|hit=<nowiki>KD</nowiki>
|hit=<nowiki>KD</nowiki>
|block=<nowiki>3</nowiki>
|block=<nowiki>-13</nowiki>
|damage=<nowiki>10x6*80 (140)</nowiki>
|damage=<nowiki>23x6*22 (160)</nowiki>
|stun=<nowiki>180</nowiki>
|stun=<nowiki>30x7 (210)</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>su</nowiki>
|kd=<nowiki>74</nowiki>
|kdr=<nowiki>25</nowiki>
|kdrb=<nowiki>30</nowiki>
|description=
|description=
:Has a different animation if using it depletes the rest of the V-Timer
:Knockdow advantage varies depending on angle / height and how many hits connect
:Spends 600 V-Meter (30% of V-Timer)
:7 hits
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Cody/vtOne/Rapid%20Fire}}
:Juggle Limit / Increase / Start: 20*21*22*23*24*25*26 / 1*1*1*1*1*1*6 / 1
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Chun-Li/normal/EX%20Air%20Hyakuretsukyaku}}
}}
}}
}}
=== V-Trigger 2 ===
=====<font style="visibility:hidden; float:right">HPHK (VT2)</font>=====
{{MoveData
|image=SFV_Cody_HPHK (VT2).png
|name=Dirty Coach
|input=HPHK (VT2)
|data=
{{AttackData-SFV
{{AttackData-SFV
|startup=<nowiki>1</nowiki>
|version=VT1
|recovery=<nowiki>7</nowiki>
|startup=<nowiki>6</nowiki>
|active=<nowiki>2(1)2(2)2(3)2(1)2(2)2(3)2</nowiki>
|recovery=<nowiki>12</nowiki>
|hit=<nowiki>KD</nowiki>
|block=<nowiki>-13</nowiki>
|damage=<nowiki>25*20*25x5 (170)</nowiki>
|stun=<nowiki>30x7 (210)</nowiki>
|attack=<nowiki>H</nowiki>
|description=
|description=
:2 bar V-Trigger
:Usually won't be able to land all the hits for full damage/stun due to height restriction
:Duration of 3000 frames (50 seconds)
:Frame advantage varies depending on angle / height and how many hits connect
:Changes all HP punch normals (including Overhead) to a Pipe version
:Juggle Limit / Increase / Start: 20 / 1*1*1*1*1*1*6 / 1
:Gains access to new Pipe special moves but also loses the use of Tornado Sweep (Fireball) while the Pipe is currently in-hand
:Cannot activate V-Trigger 2 if the Pipe is currently in-hand
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Cody/normal/Dirty%20Coach}}
}}
}}
}}
}}


=====<font style="visibility:hidden; float:right">HPHK</font>=====
=====<font style="visibility:hidden; float:right">28LK</font>=====
{{MoveData
{{MoveData
|image=SFV_Cody_HPHK.png
|image=SFV_Chun-Li_28LK.png
|name=Gentle Swing
|caption=Normal
|input=HPHK
|image2=SFV_Chun-Li_28LK_vt1.png
|caption2=V-Trigger 1
|name=LK Spinning Bird Kick
|input=28LK
|data=
|data=
{{AttackData-SFV
{{AttackData-SFV
|startup=<nowiki>16</nowiki>
|version=Normal
|active=<nowiki>3</nowiki>
|startup=<nowiki>9</nowiki>
|recovery=<nowiki>25</nowiki>
|active=<nowiki>2(1)2(4)2(5)2(3)2</nowiki>
|recovery=<nowiki>24</nowiki>
|hit=<nowiki>KD</nowiki>
|hit=<nowiki>KD</nowiki>
|block=<nowiki>-2</nowiki>
|block=<nowiki>-6</nowiki>
|damage=<nowiki>100</nowiki>
|damage=<nowiki>25*15x3*40 (110)</nowiki>
|stun=<nowiki>150</nowiki>
|stun=<nowiki>20*25x3*105 (200)</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>su</nowiki>
|kd=<nowiki>91</nowiki>
|kd=<nowiki>85</nowiki>
|kdr=<nowiki>32</nowiki>
|kdr=<nowiki>26</nowiki>
|kdrb=<nowiki>37</nowiki>
|kdrb=<nowiki>31</nowiki>
|description=
|description=
:Reflects projectiles (including: multi-hit fireballs / EX fireballs / V-Triggers)
:Takes 40 frames to charge
:Can be canceled into from all normals and specials (specials only cancel on hit)
:Airborne on frame 9
:Can be canceled into Bean Ball (rock toss) on hit
:5 hits
:Spends about 25% V-Timer if the pipe swing hitbox connects with the opponent on hit/block (does not spend V-Timer on whiff or when batting the rocks)
:Juggle Limit / Increase / Start: 1 / 10 / 1
:Knockdown advantage and other properties change drastically when canceled into from Bean Ball (see: Present Delivery (High/Mid/Low) / Bad Stone (High/Just Frame/Low) data)
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Chun-Li/normal/LK%20Spinning%20Bird%20Kick}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Cody/vtTwo/Gentle%20Swing}}
}}
}}
}}
=====<font style="visibility:hidden; float:right">2HPHK</font>=====
{{MoveData
|image=SFV_Cody_2HPHK.png
|name=Gentle Upper Swing
|input=2HPHK
|data=
{{AttackData-SFV
{{AttackData-SFV
|startup=<nowiki>12</nowiki>
|version=VT1
|active=<nowiki>3</nowiki>
|startup=<nowiki>9</nowiki>
|recovery=<nowiki>28</nowiki>
|active=<nowiki>2(1)2(4)2(5)2(3)2</nowiki>
|recovery=<nowiki>24</nowiki>
|hit=<nowiki>KD</nowiki>
|hit=<nowiki>KD</nowiki>
|block=<nowiki>-6</nowiki>
|block=<nowiki>-6</nowiki>
|damage=<nowiki>100</nowiki>
|damage=<nowiki>25*15x3*50 (120)</nowiki>
|stun=<nowiki>150</nowiki>
|stun=<nowiki>20*25x3*105 (200)</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>su vt2</nowiki>
|kd=<nowiki>91</nowiki>
|kd=<nowiki>91</nowiki>
|kdr=<nowiki>32</nowiki>
|kdr=<nowiki>32</nowiki>
|kdrb=<nowiki>37</nowiki>
|kdrb=<nowiki>37</nowiki>
|description=
|description=
:Reflects projectiles (including: multi-hit fireballs / EX fireballs / V-Triggers)
:Takes 40 frames to charge
:Can be canceled into from all normals and specials (specials only cancel on hit)
:Airborne on frame 9
:Can be canceled into Bean Ball (rock toss) or Gentle Swing on hit
:5 hits
:Launches the opponent into a free juggle state if this move started the juggle state
:Juggle Limit / Increase / Start: 1 / 10 / 1
:Spends about 25% V-Timer if the pipe swing hitbox connects with the opponent on hit/block (does not spend V-Timer on whiff or when batting the rocks)
:Knockdown, cancel and block advantage properties change drastically when canceled into from Bean Ball (see: Unluck Gift / Bad Stone (Air) data)
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Cody/vtTwo/Gentle%20Upper%20Swing}}
}}
}}
}}
}}


=====<font style="visibility:hidden; float:right">HPHK > 214P</font>=====
=====<font style="visibility:hidden; float:right">28MK</font>=====
{{MoveData
{{MoveData
|image=SFV_Cody_HPHK  214P.png
|image=SFV_Chun-Li_28MK.png
|name=Gentle Swing > Bean Ball
|caption=Normal
|input=HPHK > 214P
|image2=SFV_Chun-Li_28MK_vt1.png
|caption2=V-Trigger 1
|name=MK Spinning Bird Kick
|input=28MK
|data=
|data=
{{AttackData-SFV
{{AttackData-SFV
|startup=<nowiki>16+19</nowiki>
|version=Normal
|active=<nowiki>2(~)</nowiki>
|startup=<nowiki>15</nowiki>
|recovery=<nowiki>30</nowiki>
|active=<nowiki>2(1)2(4)2(4)2(3)2(6)2(5)2</nowiki>
|recovery=<nowiki>24</nowiki>
|hit=<nowiki>KD</nowiki>
|hit=<nowiki>KD</nowiki>
|block=<nowiki>-26</nowiki>
|block=<nowiki>-8</nowiki>
|damage=<nowiki>100(40)</nowiki>
|damage=<nowiki>35*11x5*40 (130)</nowiki>
|stun=<nowiki>150(50)</nowiki>
|stun=<nowiki>30*20x5*70 (200)</nowiki>
|attack=<nowiki>H*H</nowiki>
|attack=<nowiki>H</nowiki>
|kd=<nowiki>62</nowiki>
|kd=<nowiki>91</nowiki>
|kdr=<nowiki>3</nowiki>
|kdr=<nowiki>32</nowiki>
|kdrb=<nowiki>8</nowiki>
|kdrb=<nowiki>37</nowiki>
|description=
|description=
:The follow-up Bean Ball (rock toss) has all the same properties as it normally does (see: Bean Ball / Bad Stone (empty) data)
:Takes 40 frames to charge
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Cody/vtTwo/Gentle%20Swing%20%3E%20Bean%20Ball}}
:Airborne on frame 15
:7 hits
:Juggle Limit / Increase / Start: 1 / 10 / 1
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Chun-Li/normal/MK%20Spinning%20Bird%20Kick}}
}}
}}
}}
=====<font style="visibility:hidden; float:right">2HPHK > 214P</font>=====
{{MoveData
|image=SFV_Cody_2HPHK  214P.png
|name=Gentle Upper Swing > Bean Ball
|input=2HPHK > 214P
|data=
{{AttackData-SFV
{{AttackData-SFV
|startup=<nowiki>15+19</nowiki>
|version=VT1
|active=<nowiki>3(~)</nowiki>
|startup=<nowiki>15</nowiki>
|recovery=<nowiki>30</nowiki>
|active=<nowiki>2(1)2(4)2(4)2(3)2(6)2(5)2</nowiki>
|recovery=<nowiki>24</nowiki>
|hit=<nowiki>KD</nowiki>
|hit=<nowiki>KD</nowiki>
|block=<nowiki>-25</nowiki>
|block=<nowiki>-8</nowiki>
|damage=<nowiki>100(40)</nowiki>
|damage=<nowiki>35*11x5*50 (140)</nowiki>
|stun=<nowiki>150(50)</nowiki>
|stun=<nowiki>30*20x5*70 (200)</nowiki>
|attack=<nowiki>H*H</nowiki>
|attack=<nowiki>H</nowiki>
|kd=<nowiki>72(102)</nowiki>
|kd=<nowiki>91</nowiki>
|kdr=<nowiki>13(43)</nowiki>
|kdr=<nowiki>32</nowiki>
|kdrb=<nowiki>18(48)</nowiki>
|kdrb=<nowiki>37</nowiki>
|description=
|description=
:The follow-up Bean Ball (rock toss) has all the same properties as it normally does (see: Bean Ball / Bad Stone (empty) data)
:Takes 40 frames to charge
:Increased KDA (as shown on the KDA data inside the parenthesess) if the Bean Ball hits them on the way-up after canceling into it from Gentle Upper Swing
:Airborne on frame 15
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Cody/vtTwo/Gentle%20Upper%20Swing%20%3E%20Bean%20Ball}}
:7 hits
:Juggle Limit / Increase / Start: 1 / 10 / 1
}}
}}
}}
}}


=====<font style="visibility:hidden; float:right">214P</font>=====
=====<font style="visibility:hidden; float:right">28HK</font>=====
{{MoveData
{{MoveData
|image=SFV_Cody_214P.png
|image=SFV_Chun-Li_28HK.png
|name=Bean Ball
|caption=Normal
|input=214P
|image2=SFV_Chun-Li_28HK_vt1.png
|caption2=V-Trigger 1
|name=HK Spinning Bird Kick
|input=28HK
|data=
|data=
{{AttackData-SFV
{{AttackData-SFV
|version=Normal
|startup=<nowiki>19</nowiki>
|startup=<nowiki>19</nowiki>
|recovery=<nowiki>30</nowiki>
|active=<nowiki>2(1)2(4)2(4)2(4)2(5)2(4)2(5)2(5)2</nowiki>
|hit=<nowiki>-8(~)</nowiki>
|recovery=<nowiki>24</nowiki>
|block=<nowiki>-11(~)</nowiki>
|hit=<nowiki>KD</nowiki>
|damage=<nowiki>40</nowiki>
|block=<nowiki>-8</nowiki>
|stun=<nowiki>50</nowiki>
|damage=<nowiki>21*12x7*45 (150)</nowiki>
|stun=<nowiki>20x8*40 (200)</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|kd=<nowiki>91</nowiki>
|kdr=<nowiki>32</nowiki>
|kdrb=<nowiki>37</nowiki>
|description=
|description=
:1-hit projectile that travels vertically upwards and down again
:Takes 40 frames to charge
:Different button strengths result in slightly different trajectories of the rock
:Airborne on frame 22
:Recovery frames can be canceled into follow-up pipe swings (HP+HK ** d+HP+HK) which dramatically changes properties of the rock and the pipe swings themselves depending on versions used
:9 hits
:Cancel frames 4-34 result in High follow-up (see: Present Delivery (High) data)
:Juggle Limit / Increase / Start: 1 / 10 / 1
:Cancel frames 35-37 result in Just-Frame follow-up (see: Present Delivery (Mid) data)
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Chun-Li/normal/HK%20Spinning%20Bird%20Kick}}
:Cancel frames 38-47 result in Low follow-up (see: Present Delivery (Low) data) - although the pipe swing won't connect for the Low follow-up unless canceled into on frames 38-39 (Which is an even tighter window than the Just-Frame version)
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Cody/vtTwo/Bean%20Ball}}
}}
}}
}}
=====<font style="visibility:hidden; float:right">214P > HPHK</font>=====
{{MoveData
|image=SFV_Cody_214P  HPHK.png
|name=Present Delivery (High)
|input=214P > HPHK
|data=
{{AttackData-SFV
{{AttackData-SFV
|startup=<nowiki>19+34</nowiki>
|version=VT1
|active=<nowiki>2(~)</nowiki>
|startup=<nowiki>19</nowiki>
|recovery=<nowiki>25</nowiki>
|active=<nowiki>2(1)2(4)2(4)2(4)2(5)2(4)2(5)2(5)2</nowiki>
|hit=<nowiki>~(KD)</nowiki>
|recovery=<nowiki>24</nowiki>
|block=<nowiki>~(-3)</nowiki>
|hit=<nowiki>KD</nowiki>
|damage=<nowiki>100(100)</nowiki>
|block=<nowiki>-8</nowiki>
|stun=<nowiki>120(150)</nowiki>
|damage=<nowiki>21*12x7*55 (160)</nowiki>
|stun=<nowiki>20x8*40 (200)</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|kd=<nowiki>85(~)</nowiki>
|kd=<nowiki>91</nowiki>
|kdr=<nowiki>26(~)</nowiki>
|kdr=<nowiki>32</nowiki>
|kdrb=<nowiki>31(~)</nowiki>
|kdrb=<nowiki>37</nowiki>
|description=
|description=
:High version results in a 1-hit projectile that travels full-screen in an upwards slope
:Takes 40 frames to charge
:Puts airborne opponents into a limited juggle state
:Airborne on frame 22
:If the follow-up pipe swing hits the opponent and the rock at the same time (even if the rock hits them later in the air after the pipe launches them) it results in combined damage / stun (200 damage / 270 stun) which only counts as a single move for the purpose of damage scaling
:9 hits
:The frame advantage varies greatly on the rock launched (usually very + on hit / block) - but if the pipe swing and rock are blocked by the opponent at the same time in close range then it becomes very punishable on block (up to -15 on block)
:Juggle Limit / Increase / Start: 1 / 10 / 1
:The -3 on block advantage refers to if the rock whiffs and only the pipe swing is blocked
:KDA data shown refers to if the rock whiffs and only the follow-up pipe swing connects (if the rock juggles after the pipe swing then the KDA is more advantageous but very variable)
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Cody/vtTwo/Present%20Delivery%20(High)}}
}}
}}
}}
}}


=====<font style="visibility:hidden; float:right">214P > HPHK</font>=====
=====<font style="visibility:hidden; float:right">28KK</font>=====
{{MoveData
{{MoveData
|image=SFV_Cody_214P  HPHK.png
|image=SFV_Chun-Li_28KK.png
|name=Present Delivery (Mid)
|caption=Normal
|input=214P > HPHK
|image2=SFV_Chun-Li_28KK_vt1.png
|caption2=V-Trigger 1
|name=EX Spinning Bird Kick
|input=28KK
|data=
|data=
{{AttackData-SFV
{{AttackData-SFV
|startup=<nowiki>19+36</nowiki>
|version=Normal
|active=<nowiki>2(~)</nowiki>
|startup=<nowiki>5</nowiki>
|recovery=<nowiki>25</nowiki>
|active=<nowiki>7(1)4(1)4(1)2</nowiki>
|recovery=<nowiki>35</nowiki>
|hit=<nowiki>KD</nowiki>
|hit=<nowiki>KD</nowiki>
|block=<nowiki>~(-3)</nowiki>
|block=<nowiki>-20</nowiki>
|damage=<nowiki>150(100)</nowiki>
|damage=<nowiki>25x4*50 (150)</nowiki>
|stun=<nowiki>150(150)</nowiki>
|stun=<nowiki>30x4*80 (200)</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|kd=<nowiki>89(123)</nowiki>
|kd=<nowiki>72</nowiki>
|kdr=<nowiki>30(64)</nowiki>
|kdr=<nowiki>13</nowiki>
|kdrb=<nowiki>35(69)</nowiki>
|kdrb=<nowiki>18</nowiki>
|description=
|description=
:Just Frame version results in 3-hit projectile that travels full-screen very fast and cannot be reflected or absorbed
:Fully invincible on frames 1-8
:Both the pipe and rock can hit the opponent on the same frame up close resulting combined damage / stun (250 damage / 300 stun) which only counts as a single move for the purpose of damage scaling
:Projectile invincible on frames 9-33
:+3 on block if the rock and and pipe swing are used in close range (-3 on block if only the pipe swing is blocked)
:Takes 45 frames to charge
:KDA data shown goes from worst to best; close range -> (full-screen) - close range refers to if the pipe swing hits up close (the KDA shown in the parantheses refers to when the Just Frame rock hits from full-screen away)
:Airborne on frame 5
:Try using visual cues to help with the Just Frame timing (like when Cody moves his hand that just tossed the rock in front of his face)
:Can hit cross-up (behind Chun-Li) from frame 8
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Cody/vtTwo/Present%20Delivery%20(Mid)}}
:5 hits
:Chun-Li is in counterhit state during move duration and takes 20% additional damage from the first hit (total of 144%)
:Juggle Limit / Increase / Start: 5*6*7*8*9 / 1 / 1
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Chun-Li/normal/EX%20Spinning%20Bird%20Kick}}
}}
}}
}}
=====<font style="visibility:hidden; float:right">214P > HPHK</font>=====
{{MoveData
|image=SFV_Cody_214P  HPHK.png
|name=Present Delivery (Low)
|input=214P > HPHK
|data=
{{AttackData-SFV
{{AttackData-SFV
|startup=<nowiki>19+39</nowiki>
|version=VT1
|active=<nowiki>2(~)</nowiki>
|startup=<nowiki>5</nowiki>
|recovery=<nowiki>25</nowiki>
|active=<nowiki>7(1)4(1)4(1)2</nowiki>
|hit=<nowiki>~(KD)</nowiki>
|recovery=<nowiki>35</nowiki>
|block=<nowiki>~(-3)</nowiki>
|hit=<nowiki>KD</nowiki>
|damage=<nowiki>80(100)</nowiki>
|block=<nowiki>-20</nowiki>
|stun=<nowiki>100(150)</nowiki>
|damage=<nowiki>25x4*60 (160)</nowiki>
|stun=<nowiki>30x4*80 (200)</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|kd=<nowiki>85(~)</nowiki>
|kd=<nowiki>72</nowiki>
|kdr=<nowiki>26(~)</nowiki>
|kdr=<nowiki>13</nowiki>
|kdrb=<nowiki>31(~)</nowiki>
|kdrb=<nowiki>18</nowiki>
|description=
|description=
:Low version results in a 1-hit projectile that travels full-screen across the ground
:Fully invincible on frames 1-8
:Does NOT actually hit Low as the name would indicate
:Projectile invincible on frames 9-33
:Both the pipe and rock can hit the opponent on the same frame up close resulting in combined damage / stun (180 damage / 250 stun) which only counts as a single move for the purpose of damage scaling
:Takes 45 frames to charge
:The frame advantage varies greatly on the rock launched (usually very + on hit / block) - but if the pipe swing and rock are blocked by the opponent at the same time in close range then it becomes very punishable on block (up to -15 on block)
:Airborne on frame 5
:The -3 on block advantage refers to if the rock whiffs and only the pipe swing is blocked
:Can hit cross-up (behind Chun-Li) from frame 8
:KDA data shown refers to if the rock whiffs and only the follow-up pipe swing connects (slightly higher KDA if the rock and pipe hit a the same time (+1-3 extra KDA depending on spacing / timing)
:5 hits
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Cody/vtTwo/Present%20Delivery%20(Low)}}
:Chun-Li is in counterhit state during move duration and takes 20% additional damage from the first hit (total of 144%)
:Juggle Limit / Increase / Start: 5*6*7*8*9 / 1 / 1
}}
}}
}}
}}


=====<font style="visibility:hidden; float:right">214P > 2HPHK</font>=====
== Critical Art ==
{{MoveData
|image=SFV_Cody_214P  2HPHK.png
|name=Unluck Gift
|input=214P > 2HPHK
|data=
{{AttackData-SFV
|startup=<nowiki>19+33</nowiki>
|active=<nowiki>3(~)</nowiki>
|recovery=<nowiki>13</nowiki>
|hit=<nowiki>~(KD)</nowiki>
|block=<nowiki>~(9)</nowiki>
|damage=<nowiki>80(100)</nowiki>
|stun=<nowiki>150(150)</nowiki>
|attack=<nowiki>H</nowiki>
|kd=<nowiki>106(90)</nowiki>
|kdr=<nowiki>47(31)</nowiki>
|kdrb=<nowiki>52(36)</nowiki>
|description=
:The follow-up pipe swing is a lot more advantageous on block (+9 instead of the regular -6) if it connects to the opponent after the rock is blocked
:KDA data shown referst to if the follow-up upper pipe swing connects without any other move messing with the juggle
:If the initial Bean Ball lands on the opponent just after the Pipe Swing hits them, it will result in worse KDA (+90/+31/+36)
:Launches the opponent into a free juggle state if this move started the juggle state
:The off-screen rock does 80 damage / 150 stun if it falls on-top of the opponent (60 damage / 100 stun if the bounces off the ground into the opponent)
:The rock projectile is active the whole time (even while off-screen) and can thus clash off-screen with opposing rock projectiles
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Cody/vtTwo/Unluck%20Gift}}
}}
}}


=====<font style="visibility:hidden; float:right">63214K > P</font>=====
=====<font style="visibility:hidden; float:right">236236K</font>=====
{{MoveData
{{MoveData
|image=SFV_Cody_63214K  P.png
|image=SFV_Chun-Li_236236K.png
|name=Toss & Smash
|name=Hoyokusen
|input=63214K > P
|input=236236K
|data=
|data=
{{AttackData-SFV
{{AttackData-SFV
|startup=<nowiki>5</nowiki>
|startup=<nowiki>5</nowiki>
|active=<nowiki>3</nowiki>
|recovery=<nowiki>35</nowiki>
|recovery=<nowiki>60</nowiki>
|hit=<nowiki>KD</nowiki>
|hit=<nowiki>KD</nowiki>
|damage=<nowiki>150 (160)</nowiki>
|block=<nowiki>-20</nowiki>
|stun=<nowiki>150</nowiki>
|damage=<nowiki>30*20*34x5*110 (330)</nowiki>
|attack=<nowiki>T</nowiki>
|stun=<nowiki>0</nowiki>
|kd=<nowiki>61(67)</nowiki>
|attack=<nowiki>H</nowiki>
|kdr=<nowiki>2(8)</nowiki>
|kd=<nowiki>99</nowiki>
|kdrb=<nowiki>2(8)</nowiki>
|kdr=<nowiki>40</nowiki>
|kdrb=<nowiki>40</nowiki>
|description=
|description=
:Denies back-roll on wake-up
:Fully invincible on frames 1-6
:Cancelable into Bean Ball after the follow-up hits
:Juggle Limit: 50
:The follow-up smash depends on timing of a following punch button
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Chun-Li/normal/Hoyokusen}}
:This move covers 2 of the 3 versions of the follow-ups (the improperly ones)
:Damage differs between 150 or 160 depending on how close the timing is to the Just Frame (properly timed) version
:KDA varies depending on timing of the follow-up pipe swing (+2 on QR/BR being the worst and only happens if no follow-up punch button is pressed)
:Recovery frames listed refer to the version on whiff (less recovery on hit)
:Spends 700 V-Meter (23% of V-Timer)
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Cody/vtTwo/Toss%20&%20Smash}}
}}
}}
}}
}}


=====<font style="visibility:hidden; float:right">63214K > P (Just Frame)</font>=====
== Taunts ==
 
=====<font style="visibility:hidden; float:right">5PPPKKK</font>=====
{{MoveData
{{MoveData
|image=SFV_Cody_63214K  P (Just Frame).png
|image=SFV_Chun-Li_5PPPKKK.png
|name=Toss & Smash (Just Frame)
|name=Taunt
|input=63214K > P (Just Frame)
|input=5PPPKKK
|data=
|data=
{{AttackData-SFV
{{AttackData-SFV
|startup=<nowiki>5</nowiki>
|recovery=<nowiki>61</nowiki>
|active=<nowiki>3</nowiki>
|recovery=<nowiki>60</nowiki>
|hit=<nowiki>KD</nowiki>
|damage=<nowiki>230</nowiki>
|stun=<nowiki>300</nowiki>
|attack=<nowiki>T</nowiki>
|kd=<nowiki>88(82~86)</nowiki>
|kdr=<nowiki>29(23~32)</nowiki>
|kdrb=<nowiki>29(23~32)</nowiki>
|description=
|description=
:Denies back-roll on wake-up
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Chun-Li/normal/Taunt}}
:Cancelable into Bean Ball after the follow-up hits
:This Just Frame follow-up requires the player to press the punch button follow-up during a 3-frame cancel window which results in this improved version of the move
:Try using visual cues to help with the Just Frame timing (like when Cody lifts up the front leg and bends his knee)
:The KDA data outside the parantheses refers to when using the move when mid-screen
:The KDA data inside the parantheses (x~y) refers to the varying KDA data depending on how close / far away the wall is (less KDA the closer the wall is)
:Recovery frames listed refer to the version on whiff (much less recovery on hit)
:Spends 700 V-Meter (23% of V-Timer)
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Cody/vtTwo/Toss%20&%20Smash%20(Just%20Frame)}}
}}
}}
}}
}}


=====<font style="visibility:hidden; float:right">63214K > 214P</font>=====
== V-System ==
 
=== V-Skill 1 ===
 
=====<font style="visibility:hidden; float:right">MPMK (VS1)</font>=====
{{MoveData
{{MoveData
|image=SFV_Cody_63214K  214P.png
|image=SFV_Chun-Li_MPMK (VS1).png
|name=Toss & Smash > Bean Ball
|caption=Normal
|input=63214K > 214P
|image2=SFV_Chun-Li_MPMK (VS1)_vt1.png
|caption2=V-Trigger 1
|name=Rankyaku
|input=MPMK (VS1)
|data=
|data=
{{AttackData-SFV
{{AttackData-SFV
|startup=<nowiki>5+19</nowiki>
|version=Normal
|recovery=<nowiki>30</nowiki>
|startup=<nowiki>11</nowiki>
|active=<nowiki>6</nowiki>
|recovery=<nowiki>36+6</nowiki>
|hit=<nowiki>KD</nowiki>
|hit=<nowiki>KD</nowiki>
|damage=<nowiki>140(150)</nowiki>
|block=<nowiki>-24</nowiki>
|stun=<nowiki>150</nowiki>
|damage=<nowiki>40</nowiki>
|attack=<nowiki>T*H</nowiki>
|stun=<nowiki>50</nowiki>
|kd=<nowiki>64(70)</nowiki>
|attack=<nowiki>H</nowiki>
|kdr=<nowiki>5(11)</nowiki>
|kd=<nowiki>71</nowiki>
|kdrb=<nowiki>5(11)</nowiki>
|kdr=<nowiki>12</nowiki>
|kdrb=<nowiki>17</nowiki>
|description=
|description=
:Denies back-roll on wake-up
:Airborne on frames 11-52
:This version of the move covers the KDA data for: Toss & Smash (improperly timed) > Bean Ball
:Puts opponent into a limited juggle state
:This move covers 2 of the 3 versions of the follow-ups (the improperly ones)
:Cancelable into from special cancelable grounded normals
:Damage differs between 140 or 150 depending on how close the timing is to the Just Frame (properly timed) version
:Cancels on hit into any air normals / air legs (Air Hyakuretsukyaku) or air throw on frames 13-23 (cancels later on block / whiff on frames 25-39)
:KDA varies depending on timing of the follow-up pipe swing prior to canceling into this Bean Ball version (+5 on QR/BR being the worst and only happens if no follow-up punch button is pressed)
:All air normals from V-Skill build 30 / 15 V-Gauge on Hit / Block (Air Stomp builds 20 / 10)
:Spends 700 V-Meter (23% of V-Timer)
:Can also follow-up with airborne V-Skill Kick (Souseikyaku) on frames 22 and onward
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Cody/vtTwo/Toss%20&%20Smash%20%3E%20Bean%20Ball}}
:Can do wall-jump from V-Skill if colliding with the wall if Chun-Li has not already followed-up with anything else in-air
:6F landing recovery
:V-Gauge on Hit / Block: 80 / 40
:Juggle Limit / Increase / Start: 0 / 1 / 1
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Chun-Li/normal/Rankyaku}}
}}
}}
}}
=====<font style="visibility:hidden; float:right">63214K > P (JF) > 214P</font>=====
{{MoveData
|image=SFV_Cody_63214K  P (JF)  214P.png
|name=Toss & Smash (JF) > Bean Ball
|input=63214K > P (JF) > 214P
|data=
{{AttackData-SFV
{{AttackData-SFV
|startup=<nowiki>5+19</nowiki>
|version=VT1
|recovery=<nowiki>30</nowiki>
|startup=<nowiki>11</nowiki>
|active=<nowiki>6</nowiki>
|recovery=<nowiki>36+6</nowiki>
|hit=<nowiki>KD</nowiki>
|hit=<nowiki>KD</nowiki>
|damage=<nowiki>230</nowiki>
|block=<nowiki>-24</nowiki>
|stun=<nowiki>300</nowiki>
|damage=<nowiki>50</nowiki>
|attack=<nowiki>T*H</nowiki>
|stun=<nowiki>50</nowiki>
|kd=<nowiki>80</nowiki>
|attack=<nowiki>H</nowiki>
|kdr=<nowiki>21(15~24)</nowiki>
|kd=<nowiki>71</nowiki>
|kdrb=<nowiki>21(15~24)</nowiki>
|kdr=<nowiki>12</nowiki>
|kdrb=<nowiki>17</nowiki>
|description=
|description=
:Denies back-roll on wake-up
:Airborne on frames 11-52
:This version of the move covers the KDA data for: Toss & Smash (Just Frame) > Bean Ball
:Puts opponent into a limited juggle state
:This Just Frame follow-up requires the player to press the punch button follow-up during a 3-frame cancel window which results in this improved version of the move
:Cancelable into from special cancelable grounded normals
:Try using visual cues to help with the Just Frame timing (like when Cody lifts up the front leg and bends his knee)
:Cancels on hit into any air normals / air legs (Air Hyakuretsukyaku) or air throw on frames 13-23 (cancels later on block / whiff on frames 25-39)
:The KDA data outside the parantheses refers to when using the move when mid-screen
:Can also follow-up with airborne V-Skill (Souseikyaku) on frames 22 and onward
:The KDA data inside the parantheses (x~y) refers to the varying KDA data depending on how close / far away the wall is (less KDA the closer the wall is)
:Can do wall-jump from V-Skill if colliding with the wall if Chun-Li has not already followed-up with anything else in-air
:Spends 700 V-Meter (23% of V-Timer)
:6F landing recovery
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Cody/vtTwo/Toss%20&%20Smash%20(JF)%20%3E%20Bean%20Ball}}
:Juggle Limit / Increase / Start: 0 / 1 / 1
}}
}}
}}
}}


=====<font style="visibility:hidden; float:right">63214K > P > 214P > HPHK</font>=====
=====<font style="visibility:hidden; float:right">MPMK (VS1) > MPMK</font>=====
{{MoveData
{{MoveData
|image=SFV_Cody_63214K P 214P  HPHK.png
|image=SFV_Chun-Li_MPMK (VS1) MPMK.png
|name=Toss & Smash > Present Delivery (H)
|caption=Normal
|input=63214K > P > 214P > HPHK
|image2=SFV_Chun-Li_MPMK (VS1) MPMK_vt1.png
|caption2=V-Trigger 1
|name=Souseikyaku
|input=MPMK (VS1) > MPMK
|data=
|data=
{{AttackData-SFV
{{AttackData-SFV
|startup=<nowiki>5+19+34</nowiki>
|version=Normal
|recovery=<nowiki>25</nowiki>
|startup=<nowiki>22+12</nowiki>
|hit=<nowiki>KD</nowiki>
|active=<nowiki>6</nowiki>
|damage=<nowiki>140~150(100)</nowiki>
|recovery=<nowiki>4</nowiki>
|stun=<nowiki>150(120)</nowiki>
|damage=<nowiki>100</nowiki>
|attack=<nowiki>T*H</nowiki>
|stun=<nowiki>120</nowiki>
|cancel=<nowiki>su</nowiki>
|attack=<nowiki>H</nowiki>
|kd=<nowiki>34(40)</nowiki>
|kdr=<nowiki>-25(-19)</nowiki>
|kdrb=<nowiki>-25(-19)</nowiki>
|description=
|description=
:Denies back-roll on wake-up
:If the initial V-Skill did not hit; Causes free juggle state upon airborne opponents
:This version of the move covers the KDA data for: Toss & Smash (improperly timed) > Bean Ball > Present Delivery (High)
:Juggle Limit / Increase / Start: 5 / 2 / 1
:Damage / Stun numbers in the parentheses refer to the Bean Ball itself after being swung by the pipe swing follow-up
:V-Gauge on Hit / Block: 50/25
:KDA varies depending on timing of the prior follow-up swing to the Toss & Smash (lower KDA the worse the timing was)
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Chun-Li/normal/Souseikyaku}}
:All properties other than KDA it shares with Present Deliver (High) / Bad Stone (High) - Read those notes for more information
:Spends 700 V-Meter (23% of V-Timer)
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Cody/vtTwo/Toss%20&%20Smash%20%3E%20Present%20Delivery%20(H)}}
}}
}}
}}
=====<font style="visibility:hidden; float:right">63214K > P > 214P > HPHK</font>=====
{{MoveData
|image=SFV_Cody_63214K  P  214P  HPHK.png
|name=Toss & Smash > Present Delivery (M)
|input=63214K > P > 214P > HPHK
|data=
{{AttackData-SFV
{{AttackData-SFV
|startup=<nowiki>5+19+36</nowiki>
|version=VT1
|recovery=<nowiki>25</nowiki>
|startup=<nowiki>22+12</nowiki>
|hit=<nowiki>KD</nowiki>
|active=<nowiki>6</nowiki>
|damage=<nowiki>140~150(100)</nowiki>
|recovery=<nowiki>4</nowiki>
|stun=<nowiki>150(150)</nowiki>
|damage=<nowiki>110</nowiki>
|attack=<nowiki>T*H</nowiki>
|stun=<nowiki>120</nowiki>
|cancel=<nowiki>su</nowiki>
|attack=<nowiki>H</nowiki>
|kd=<nowiki>32(38)</nowiki>
|kdr=<nowiki>-27(-21)</nowiki>
|kdrb=<nowiki>-27(-21)</nowiki>
|description=
|description=
:Denies back-roll on wake-up
:If the initial V-Skill did not hit; Causes free juggle state upon airborne opponents
:This version of the move covers the KDA data for: Toss & Smash (improperly timed) > Bean Ball > Present Delivery (Mid)
:Juggle Limit / Increase / Start: 5 / 2 / 1
:Damage / Stun numbers in the parentheses refer to the Bean Ball itself after being swung by the pipe swing follow-up
:KDA varies depending on timing of the prior follow-up swing to the Toss & Smash (lower KDA the worse the timing was)
:All properties other than KDA it shares with Present Deliver (Mid) / Bad Stone (Just Frame) - Read those notes for more information
:Spends 700 V-Meter (23% of V-Timer)
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Cody/vtTwo/Toss%20&%20Smash%20%3E%20Present%20Delivery%20(M)}}
}}
}}
}}
}}


=====<font style="visibility:hidden; float:right">63214K > P > 214P > HPHK</font>=====
=== V-Skill 2 ===
 
=====<font style="visibility:hidden; float:right">MPMK (VS2)</font>=====
{{MoveData
{{MoveData
|image=SFV_Cody_63214K  P  214P  HPHK.png
|image=SFV_Chun-Li_MPMK (VS2).png
|name=Toss & Smash > Present Delivery (L)
|name=Hazanshu
|input=63214K > P > 214P > HPHK
|input=MPMK (VS2)
|data=
|data=
{{AttackData-SFV
{{AttackData-SFV
|startup=<nowiki>5+19+39</nowiki>
|startup=<nowiki>27</nowiki>
|recovery=<nowiki>25</nowiki>
|active=<nowiki>3</nowiki>
|hit=<nowiki>KD</nowiki>
|recovery=<nowiki>14(20)</nowiki>
|damage=<nowiki>140~150(80)</nowiki>
|hit=<nowiki>4</nowiki>
|stun=<nowiki>150/100)</nowiki>
|block=<nowiki>-4</nowiki>
|attack=<nowiki>T*H</nowiki>
|damage=<nowiki>80</nowiki>
|cancel=<nowiki>su</nowiki>
|stun=<nowiki>120</nowiki>
|kd=<nowiki>29(35)</nowiki>
|attack=<nowiki>H</nowiki>
|kdr=<nowiki>-30(-24)</nowiki>
|cancel=<nowiki>vt1 vt2</nowiki>
|kdrb=<nowiki>-30(-24)</nowiki>
|kd=<nowiki>75</nowiki>
|kdr=<nowiki>16</nowiki>
|kdrb=<nowiki>21</nowiki>
|hcWinVt=<nowiki>14</nowiki>
|description=
|description=
:Denies back-roll on wake-up
:Can hit OTG (On-The-Ground) which forces opponent into a knockdown state (KDA data is for the OTG version)
:This version of the move covers the KDA data for: Toss & Smash (improperly timed) > Bean Ball > Present Delivery (Low)
:Airborne on frames 6-25
:Damage / Stun numbers in the parentheses refer to the Bean Ball itself after being swung by the pipe swing follow-up
:Projectile invincible hurtbox extends below Chun-Li on frames 6-21
:KDA varies depending on timing of the prior follow-up swing to the Toss & Smash (lower KDA the worse the timing was)
:Cancelable into from special cancelable normals
:All properties other than KDA it shares with Present Deliver (Low) / Bad Stone (Low) - Read those notes for more information
:Cancels into V-Trigger activations / V-Trigger 2 specials on hit / block
:Spends 700 V-Meter (23% of V-Timer)
:Can hold back when doing V-Skill to do a shorter version of Hazanshu
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Cody/vtTwo/Toss%20&%20Smash%20%3E%20Present%20Delivery%20(L)}}
:6 extra recovery frames on block and whiff (20f)
:V-Gauge on Hit / Block: 80 / 40
:Juggle Limit / Increase / Start: 20 / 30 / 4
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Chun-Li/normal/Hazanshu}}
}}
}}
}}
}}


=====<font style="visibility:hidden; float:right">63214K > P > 214P > 2HPHK</font>=====
=== V-Trigger 1 ===
 
=====<font style="visibility:hidden; float:right">HPHK (VT1)</font>=====
{{MoveData
{{MoveData
|image=SFV_Cody_63214K  P  214P  2HPHK.png
|image=SFV_Chun-Li_HPHK (VT1).png
|name=Toss & Smash > Unluck Gift
|name=Renkiko
|input=63214K > P > 214P > 2HPHK
|input=HPHK (VT1)
|data=
|data=
{{AttackData-SFV
{{AttackData-SFV
|startup=<nowiki>5+19+33</nowiki>
|startup=<nowiki>1</nowiki>
|recovery=<nowiki>13</nowiki>
|recovery=<nowiki>4</nowiki>
|hit=<nowiki>KD</nowiki>
|damage=<nowiki>140~150(80)</nowiki>
|stun=<nowiki>150(150)</nowiki>
|attack=<nowiki>T*H</nowiki>
|cancel=<nowiki>su</nowiki>
|kd=<nowiki>46(52)</nowiki>
|kdr=<nowiki>-13(-7)</nowiki>
|kdrb=<nowiki>-13(-7)</nowiki>
|description=
|description=
:Denies back-roll on wake-up
:2 bar V-Trigger
:This version of the move covers the KDA data for: Toss & Smash (improperly timed) > Bean Ball > Unluck Gift (Upper Pipe Swing)
:Improves the framedata, damage, and juggle properties of almost all moves for 800 frames (~13 seconds)
:Damage / Stun numbers in the parentheses refer to the Bean Ball itself after being swung by the pipe swing follow-up
:Enables 3rd Strike stun juggle combos
:KDA varies depending on timing of the prior follow-up swing to the Toss & Smash (lower KDA the worse the timing was)
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Chun-Li/normal/Renkiko}}
:All properties other than KDA it shares with Unluck Gift / Bad Stone (Air) - Read those notes for more information
:Spends 700 V-Meter (23% of V-Timer)
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Cody/vtTwo/Toss%20&%20Smash%20%3E%20Unluck%20Gift}}
}}
}}
}}
}}


=====<font style="visibility:hidden; float:right">63214K > P (JF) > 214P > HPHK</font>=====
=== V-Trigger 2 ===
{{MoveData
|image=SFV_Cody_63214K  P (JF)  214P  HPHK.png
|name=Toss & Smash (JF) > Present Delivery (H)
|input=63214K > P (JF) > 214P > HPHK
|data=
{{AttackData-SFV
|startup=<nowiki>5+19+34</nowiki>
|recovery=<nowiki>25</nowiki>
|hit=<nowiki>KD</nowiki>
|damage=<nowiki>230(100)</nowiki>
|stun=<nowiki>300(120)</nowiki>
|attack=<nowiki>T*H</nowiki>
|cancel=<nowiki>su</nowiki>
|kd=<nowiki>50(44~53)</nowiki>
|kdr=<nowiki>-9(-15~-6)</nowiki>
|kdrb=<nowiki>-9(-15~-6)</nowiki>
|description=
:Denies back-roll on wake-up
:This version of the move covers the KDA for: Toss & Smash (Just Frame) > Bean Ball > Present Delivery (High)
:Damage / Stun numbers in the parentheses refer to the Bean Ball itself after being swung by the pipe swing follow-up
:This Just Frame follow-up requires the player to press the punch button follow-up during a 3-frame cancel window which results in this improved version of the move
:Try using visual cues to help with the Just Frame timing (like when Cody lifts up the front leg and bends his knee)
:The KDA data outside the parantheses refers to when using the move when mid-screen
:The KDA data inside the parantheses (x~y) refers to the varying KDA data depending on how close / far away the wall is (less KDA the closer the wall is)
:Spends 700 V-Meter (23% of V-Timer)
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Cody/vtTwo/Toss%20&%20Smash%20(JF)%20%3E%20Present%20Delivery%20(H)}}
}}
}}


=====<font style="visibility:hidden; float:right">63214K > P (JF) > 214P > HPHK</font>=====
=====<font style="visibility:hidden; float:right">HPHK (VT2)</font>=====
{{MoveData
{{MoveData
|image=SFV_Cody_63214K  P (JF) 214P  HPHK.png
|image=SFV_Chun-Li_HPHK (VT2).png
|name=Toss & Smash (JF) > Present Delivery (M)
|name=Kikosho
|input=63214K > P (JF) > 214P > HPHK
|input=HPHK (VT2)
|data=
|data=
{{AttackData-SFV
{{AttackData-SFV
|startup=<nowiki>5+19+36</nowiki>
|startup=<nowiki>7</nowiki>
|recovery=<nowiki>25</nowiki>
|active=<nowiki>24</nowiki>
|recovery=<nowiki>7</nowiki>
|hit=<nowiki>KD</nowiki>
|hit=<nowiki>KD</nowiki>
|damage=<nowiki>230(150)</nowiki>
|block=<nowiki>2</nowiki>
|stun=<nowiki>300(150)</nowiki>
|damage=<nowiki>20x4*40 (120)</nowiki>
|attack=<nowiki>T*H</nowiki>
|stun=<nowiki>150</nowiki>
|cancel=<nowiki>su</nowiki>
|attack=<nowiki>H</nowiki>
|kd=<nowiki>48(42~51)</nowiki>
|kd=<nowiki>109</nowiki>
|kdr=<nowiki>-11(-17~-8)</nowiki>
|kdr=<nowiki>50</nowiki>
|kdrb=<nowiki>-11(-17~-8)</nowiki>
|kdrb=<nowiki>55</nowiki>
|description=
|description=
:Denies back-roll on wake-up
:3 bar V-Trigger
:This version of the move covers the KDA for: Toss & Smash (Just Frame) > Bean Ball > Present Delivery (Mid)
:Duration of 3000 frames (50 seconds)
:Damage / Stun numbers in the parentheses refer to the Bean Ball itself after being swung by the pipe swing follow-up
:Gives access to a few more reps of the same special (Kikosho)
:This Just Frame follow-up requires the player to press the punch button follow-up during a 3-frame cancel window which results in this improved version of the move
:5-hit projectile hitbox
:Try using visual cues to help with the Just Frame timing (like when Cody lifts up the front leg and bends his knee)
:Nullifies 1 hit of projectile
:The KDA data outside the parantheses refers to when using the move when mid-screen
:Launches opponent into a free juggle state (and does not increase juggle state on already juggled opponents)
:The KDA data inside the parantheses (x~y) refers to the varying KDA data depending on how close / far away the wall is (less KDA the closer the wall is)
:Behaves a bit differently while in V-Trigger 2 (post activation)
:Spends 700 V-Meter (23% of V-Timer)
:See V-Trigger 2 versions notes for more info on how they work
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Cody/vtTwo/Toss%20&%20Smash%20(JF)%20%3E%20Present%20Delivery%20(M)}}
:Juggle Limit / Increase / Start: 20 / 0 / 0
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Chun-Li/normal/Kikosho}}
}}
}}
}}
}}


=====<font style="visibility:hidden; float:right">63214K > P (JF) > 214P > HPHK</font>=====
=====<font style="visibility:hidden; float:right">HPHK (release)</font>=====
{{MoveData
{{MoveData
|image=SFV_Cody_63214K  P (JF) 214P  HPHK.png
|image=SFV_Chun-Li_HPHK (release).png
|name=Toss & Smash (JF) > Present Delivery (L)
|name=Kikosho (release)
|input=63214K > P (JF) > 214P > HPHK
|input=HPHK (release)
|data=
|data=
{{AttackData-SFV
{{AttackData-SFV
|startup=<nowiki>5+19+39</nowiki>
|startup=<nowiki>16</nowiki>
|recovery=<nowiki>25</nowiki>
|active=<nowiki>12</nowiki>
|recovery=<nowiki>16</nowiki>
|hit=<nowiki>KD</nowiki>
|hit=<nowiki>KD</nowiki>
|damage=<nowiki>230(80)</nowiki>
|block=<nowiki>-2</nowiki>
|stun=<nowiki>300(100)</nowiki>
|damage=<nowiki>20x2*40 (80)</nowiki>
|attack=<nowiki>T*H</nowiki>
|stun=<nowiki>100</nowiki>
|cancel=<nowiki>su</nowiki>
|attack=<nowiki>H</nowiki>
|kd=<nowiki>45(39~48)</nowiki>
|kd=<nowiki>100</nowiki>
|kdr=<nowiki>-14(-20~-11)</nowiki>
|kdr=<nowiki>41</nowiki>
|kdrb=<nowiki>-14(-20~-11)</nowiki>
|kdrb=<nowiki>46</nowiki>
|description=
|description=
:Denies back-roll on wake-up
:3-hit projectile hitbox
:This version of the move covers the KDA for: Toss & Smash (Just Frame) > Bean Ball > Present Delivery (Low)
:Nullifies 1 hit of projectile
:Damage / Stun numbers in the parentheses refer to the Bean Ball itself after being swung by the pipe swing follow-up
:Cancelable into from most of Chun-Li's normals and specials
:This Just Frame follow-up requires the player to press the punch button follow-up during a 3-frame cancel window which results in this improved version of the move
:Launches opponent into a free juggle state (and does not increase juggle state on already juggled opponents)
:Try using visual cues to help with the Just Frame timing (like when Cody lifts up the front leg and bends his knee)
:Juggle Limit / Increase / Start: 20 / 0 / 0
:The KDA data outside the parantheses refers to when using the move when mid-screen
:Spends 1000 V-Timer (~33% V-Timer)
:The KDA data inside the parantheses (x~y) refers to the varying KDA data depending on how close / far away the wall is (less KDA the closer the wall is)
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Chun-Li/vtTwo/Kikosho%20(release)}}
:Spends 700 V-Meter (23% of V-Timer)
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Cody/vtTwo/Toss%20&%20Smash%20(JF)%20%3E%20Present%20Delivery%20(L)}}
}}
}}
}}
}}


=====<font style="visibility:hidden; float:right">63214K > P (JF) > 214P > 2HPHK</font>=====
=====<font style="visibility:hidden; float:right">HPHK (hold)</font>=====
{{MoveData
{{MoveData
|image=SFV_Cody_63214K  P (JF) 214P  2HPHK.png
|image=SFV_Chun-Li_HPHK (hold).png
|name=Toss & Smash (JF) > Unluck Gift
|name=Kikosho (hold)
|input=63214K > P (JF) > 214P > 2HPHK
|input=HPHK (hold)
|data=
|data=
{{AttackData-SFV
{{AttackData-SFV
|startup=<nowiki>5+19+33</nowiki>
|startup=<nowiki>49</nowiki>
|recovery=<nowiki>13</nowiki>
|active=<nowiki>24</nowiki>
|recovery=<nowiki>7</nowiki>
|hit=<nowiki>KD</nowiki>
|hit=<nowiki>KD</nowiki>
|damage=<nowiki>230(80)</nowiki>
|block=<nowiki>18(GB)</nowiki>
|stun=<nowiki>300(150)</nowiki>
|damage=<nowiki>20x4*40 (120)</nowiki>
|attack=<nowiki>T*H</nowiki>
|stun=<nowiki>150</nowiki>
|cancel=<nowiki>su</nowiki>
|attack=<nowiki>H</nowiki>
|kd=<nowiki>62(56~65)</nowiki>
|kd=<nowiki>109</nowiki>
|kdr=<nowiki>3(-3~6)</nowiki>
|kdr=<nowiki>50</nowiki>
|kdrb=<nowiki>3(-3~6)</nowiki>
|kdrb=<nowiki>55</nowiki>
|description=
|description=
:Denies back-roll on wake-up
:Causes guard break on block for +18 frame advantage
:This version of the move covers the KDA data for: Toss & Smash (Just Frame) > Bean Ball > Unluck Gift (Upper Pipe Swing)
:5-hit projectile hitbox
:Damage / Stun numbers in the parentheses refer to the Bean Ball itself after being swung by the pipe swing follow-up
:Nullifies 1 hit of projectile
:This Just Frame follow-up requires the player to press the punch button follow-up during a 3-frame cancel window which results in this improved version of the move
:Cancelable into from most of Chun-Li's normals and specials
:Try using visual cues to help with the Just Frame timing (like when Cody lifts up the front leg and bends his knee)
:Launches opponent into a free juggle state (and does not increase juggle state on already juggled opponents)
:The KDA data outside the parantheses refers to when using the move when mid-screen
:Juggle Limit / Increase / Start: 20 / 0 / 0
:The KDA data inside the parantheses (x~y) refers to the varying KDA data depending on how close / far away the wall is (less KDA the closer the wall is)
:Spends 1000 V-Timer (~33% V-Timer)
:Spends 700 V-Meter (23% of V-Timer)
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Chun-Li/vtTwo/Kikosho%20(hold)}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Cody/vtTwo/Toss%20&%20Smash%20(JF)%20%3E%20Unluck%20Gift}}
}}
}}
}}
}}
Line 2,298: Line 2,264:
=====<font style="visibility:hidden; float:right">5MKHP</font>=====
=====<font style="visibility:hidden; float:right">5MKHP</font>=====
{{MoveData
{{MoveData
|image=SFV_Cody_5MKHP.png
|image=SFV_Chun-Li_5MKHP.png
|name=V-Shift
|name=V-Shift
|input=5MKHP
|input=5MKHP
Line 2,307: Line 2,273:
|recovery=<nowiki>22</nowiki>
|recovery=<nowiki>22</nowiki>
|description=
|description=
:Shifts back 1.21 range
:Shifts back 1.084 range
:Fully invincible on frames 1-9 during which time any strike or projectile evaded will trigger a slow-motion effect on frame 11 for both players
:Fully invincible on frames 1-9 during which time any strike or projectile evaded will trigger a slow-motion effect on frame 11 for both players
:Immediately gains full invincibility for the full duration of V-Shift if you successfully evade a strike or projectile on start-up frames 1-9
:Immediately gains full invincibility for the full duration of V-Shift if you successfully evade a strike or projectile on start-up frames 1-9
Line 2,315: Line 2,281:
:Costs 300 V-Gauge (1 bar) to use and refunds 150 V-Gauge back (1/2 bar) on a successful V-Shift if the slow-mo is triggered
:Costs 300 V-Gauge (1 bar) to use and refunds 150 V-Gauge back (1/2 bar) on a successful V-Shift if the slow-mo is triggered
:If the V-Shift is successful you can cancel it into a follow-up attack (see V-Shift Break) that's fully invincible and knocks the opponent down on hit
:If the V-Shift is successful you can cancel it into a follow-up attack (see V-Shift Break) that's fully invincible and knocks the opponent down on hit
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Cody/normal/V-Shift}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Chun-Li/normal/V-Shift}}
}}
}}
}}
}}
Line 2,323: Line 2,289:
=====<font style="visibility:hidden; float:right">5MKHP</font>=====
=====<font style="visibility:hidden; float:right">5MKHP</font>=====
{{MoveData
{{MoveData
|image=SFV_Cody_5MKHP_break.png
|image=SFV_Chun-Li_5MKHP_break.png
|name=Payback
|name=Ensenbu
|input=5MKHP
|input=5MKHP
|data=
|data=
Line 2,336: Line 2,302:
|stun=<nowiki>0</nowiki>
|stun=<nowiki>0</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|kd=<nowiki>74</nowiki>
|kd=<nowiki>72</nowiki>
|kdr=<nowiki>15</nowiki>
|kdr=<nowiki>13</nowiki>
|kdrb=<nowiki>20</nowiki>
|kdrb=<nowiki>18</nowiki>
|description=
|description=
:Fully invincible during startup and active frames
:Fully invincible during startup and active frames
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Cody/normal/Payback}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Chun-Li/normal/Ensenbu}}
}}
}}
}}
}}
Line 2,347: Line 2,313:
=== V-Reversal ===
=== V-Reversal ===


=====<font style="visibility:hidden; float:right">6KKK</font>=====
=====<font style="visibility:hidden; float:right">6PPP</font>=====
{{MoveData
{{MoveData
|image=SFV_Cody_6KKK.png
|image=SFV_Chun-Li_6PPP.png
|name=Prison Breaker
|name=Sohakkei
|input=6KKK
|input=6PPP
|data=
|data=
{{AttackData-SFV
{{AttackData-SFV
|startup=<nowiki>17</nowiki>
|startup=<nowiki>12</nowiki>
|active=<nowiki>2</nowiki>
|active=<nowiki>2</nowiki>
|recovery=<nowiki>23(13)</nowiki>
|recovery=<nowiki>24</nowiki>
|hit=<nowiki>KD</nowiki>
|hit=<nowiki>2</nowiki>
|block=<nowiki>-2</nowiki>
|block=<nowiki>-2</nowiki>
|damage=<nowiki>60</nowiki>
|damage=<nowiki>40</nowiki>
|stun=<nowiki>0</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|kd=<nowiki>74</nowiki>
|kdr=<nowiki>15</nowiki>
|kdrb=<nowiki>20</nowiki>
|description=
|description=
:Strike and Projectile invincible on frames 1-31
:Strike and Projectile invincible on frames 1-25
:10 frames less recovery on hit
:Does not reward extra frame advantage on counter-hit
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Cody/normal/Prison%20Breaker}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Chun-Li/normal/Sohakkei}}
}}
}}
}}
}}

Revision as of 03:29, 25 May 2021

Introduction

About Cody

First appearing in Final Fight, Cody Travers was once a hero of Metro City. But after he saved the day, his life took a dark turn, as he started getting in street fights just for fun. He was eventually arrested for his crimes, but would regularly break out to have some fun. In SFV, Mike Haggar exonerates Cody of his crimes, which leads to him becoming the new mayor of Metro City. Although he has a big responsibility to take care of, he always finds time to relive the glory days and get in some much more casual street brawls.

On surface level, Cody is a basic brawler with a decent projectile, anti air options, and setups. However, going beyond the surface reveals the dirty tricks behind this otherwise honest fighter. Cody has his fair share of weaknesses, as he struggles against projectiles, doesn't have great defense, and doesn't have amazing pressure, but Cody makes up for this by utilizing sneaky tactics like in days of old. Utilizing moves like EX Tornado Sweep and Zonk Knuckle to get in, two versatile V-Skills to keep your opponent guessing, and huge robbery factor with one of the strongest V-Triggers in the game, Cody has little trouble closing the gap between him and his target, and once he does, he dishes out damage and stun with great meaties and VT2 setups to take the round in a moment's notice. If you're ok with a character who lacks a bit in neutral and defense but can dish out damage and rob the game in the blink of an eye, give Cody a try.

Strengths Weaknesses
  • Some of the highest damage and stun output in the game
  • Forward advancing specials allow him to get in easily and offer great corner carry
  • Great use of meter thanks to his incredible EX moves
  • A plethora of strong normals that provide Cody strong pokes, frame traps, and combos
  • V-Skill 2 works as a combo extender and allows Cody to bypass fireballs in neutral as well as many frame traps, which can turn a matchup on it's head
  • V-Trigger 2 turns Cody into a scarier grappler than the actual grapplers in this game
  • Terrible back walk speed makes it difficult to shimmy and walk out of pressure
  • Lacking reliable defensive options with no 3 frame or reversal
  • No reliable low confirms from a range
  • Anti-air deadzone behind his dead makes it difficult for him to avoid cross-ups
  • Although his normals have great frame data on hit or block, they often have noticeable more recovery on whiff than others

Final Patch

Players to Watch

  • Frost
  • Hoji
  • Kiske
  • O.Crippler
  • Packz
  • Poifuru
  • Rumours
  • Shazyy
  • Soundboi
  • Shine
  • Momochi
Chun-Li
SFV-Chun-Li Portrait.jpg
Vitals
Life Points 975
Stun Points 1000
V-Gauge Points
V-Trigger 1 2 Bars
V-Trigger 2 3 Bars
Ground Movement
Forward Walk Speed 0.0535
Backward Walk Speed 0.034
Forward Dash Speed 15
Backward Dash Speed 21
Forward Dash Distance 1.424
Backward Dash Distance 1.235
Backdash CH Frames 3-10
Jumping
Back Jump Speed 49 (4+41+4)
Neutral Jump Speed 49 (4+41+4)
Forward Jump Speed 48 (3+41+4)
Forward Jump Distance 2.05
Backward Jump Distance 1.845
Throws
Throw Hurtbox 0.3511
Throw Range 0.8461
SFV Frame Data Glossary
Active

How many frames a move remains active (can hurt opponents) for.

Attack

Attack level is L for low attacks (must be blocked crouching), H is for High attacks (which can be blocked high or low) and M for overhead (must be blocked standing). T is for throw attacks (which cannot be blocked).

Cancel options

Available cancel options.

  • "ch": Chain cancel, refer to description for options.
  • "sp": Special move.
  • "su": Critical art.
  • "vs[1/2]": V-Skill 1 or 2.
  • "vt[1/2]": V-Trigger 1 or 2 activation.
Confirm windows

Hit confirm windows written as Specials & CAs/Target Combos/V-Trigger. Notation may denote V-Skill only cancel windows in Specials.

  • Refers to the amount of time (in frames) you have to cancel into another move from the moment the attack connects with the opponent.
Crush Counter

Crush Counter hit advantage written as opponent state, frame advantage, and v-gauge gain on hit.

Damage

Attack damage on hit. Notation may denote multi-hit or "sweet spot" damage values on certain frames.

Hit/Block

These are frame advantage values when the attack hits or is blocked. If the number is positive, then the move will end before the defender can act again. If the number is negative, the defender will be able to act before the attacker and maybe even punish. KD refers to knockdown on hit.

  • Note that generally, normal counter hits add an additional +2 to hit advantage in SFV.
Knockdown

Knockdown advantage against Normal, Quick Rise and Back Rise wake up options.

Recovery

How many frames it takes for a move to finish after it's been active.

Startup

How many frames it takes before the move becomes 'active' or have a hit box. The last startup frame and the first active frame are the same frame, meaning all values are written as Startup + 1.

Stun

Amount of stun added to the opponent's stun bar on hit.

Normals

5LP
Stand LP
5LP
SFV Chun-Li 5LP.png
Normal
SFV Chun-Li 5LP vt1.png
V-Trigger 1
Normal Startup Active Recovery Hit
4 2 8 5
Damage Stun Attack Block
30 70 H 2
  • Cancel options: ch sp su vs1 vs2 vt1 vt2
Chains into st.LP / cr.LP / cr.LK
FATonline.png
VT1 Startup Active Recovery Hit
4 5 5 6
Damage Stun Attack Block
40 70 H 2
  • Cancel options: ch sp su vs1 vs2
Chains into st.LP / cr.LP / cr.LK
Tons of active frames and very advantageous on hit makes this a fantastic combo and oki tool
5MP
Stand MP
5MP
SFV Chun-Li 5MP.png
Normal
SFV Chun-Li 5MP vt1.png
V-Trigger 1
Normal Startup Active Recovery Hit
5 3 9 6
Damage Stun Attack Block
60 100 H 3
  • Confirm windows:
    • Specials & CA: 14
    • V-Trigger: 14
  • Cancel options: sp su vs1 vs2 vt1 vt2
Combo / Frametrap tool
FATonline.png
VT1 Startup Active Recovery Hit
5 3 9 8
Damage Stun Attack Block
60*5 (70) 100 H 3
  • Confirm windows:
    • Specials & CA: 14
  • Cancel options: sp su vs1 vs2
Combo / Frametrap tool
Puts airborne opponents into a limited juggle state
2 hits
Juggle Limit / Increase / Start: 2*3 / 2*3 / 1*1
5HP
Stand HP
5HP
SFV Chun-Li 5HP.png
Normal
SFV Chun-Li 5HP vt1.png
V-Trigger 1
Normal Startup Active Recovery Hit
11 2 18 0
Damage Stun Attack Block
80 150 H -4
  • Confirm windows:
    • Specials & CA: *17/**19
    • V-Trigger: 21
    • Notes: *CA only, **VT2 Secondary Activation
  • Cancel options: su vt1 vt2
Winning neutral since 1991
Good luck whiff punishing this
FATonline.png
VT1 Startup Active Recovery Hit
11 4 18 2
Damage Stun Attack Block
80*10 (90) 150 H -5
  • Confirm windows:
    • Specials & CA: *19
    • Notes: *CA only
Winning neutral since 1991
Good luck whiff punishing this
Puts airborne opponents into a limited juggle state
3 hits
Juggle Limit / Increase / Start: 5*8*8 / 1*2*2 / 1*1*1
5LK
Stand LK
5LK
SFV Chun-Li 5LK.png
Normal
SFV Chun-Li 5LK vt1.png
V-Trigger 1
Normal Startup Active Recovery Hit
5 3 7 1
Damage Stun Attack Block
40 70 H -3
  • Cancel options: sp su vs1 vs2 vt1 vt2
Whiffs on most crouching characters
FATonline.png
VT1 Startup Active Recovery Hit
5 4 6 1
Damage Stun Attack Block
50 70 H -3
  • Cancel options: sp su vs1 vs2
Whiffs on most crouching character
5MK
Stand MK
5MK
SFV Chun-Li 5MK.png
Normal
SFV Chun-Li 5MK vt1.png
V-Trigger 1
Normal Startup Active Recovery Hit
8 3 15 2
Damage Stun Attack Block
70 100 H -2
  • Confirm windows:
    • V-Trigger: 16
  • Cancel options: vt1 vt2
No leg hurtbox extension during startup frames and great hitbox priority makes this a very strong poke tool in neutral
Slightly less wide standing leg hurtbox on frames 7-10 (helps going over low attacks)
FATonline.png
VT1 Startup Active Recovery Hit
8 4 14 4
Damage Stun Attack Block
75*5 (80) 100 H -2
No leg hurtbox extension during startup frames and great hitbox priority makes this a very strong poke tool in neutral
Slightly less wide standing leg hurtbox on frames 7-10 (helps going over low attacks)
Puts airborne opponents into a limited juggle state
2 hits
Juggle Limit / Increase / Start: 2*3 / 2*3 / 1*1
5HK
Stand HK
5HK
SFV Chun-Li 5HK.png
Normal
SFV Chun-Li 5HK vt1.png
V-Trigger 1
Normal Startup Active Recovery Hit
12 3 16 1
Damage Stun Attack Block
90 150 H -2
  • Crush Counter: Stagger, 21 Adv, +150 V-Gauge.
  • Confirm windows:
    • Specials & CA: *19
    • V-Trigger: 24
    • Notes: *VT2 Secondary Activation
  • Cancel options: vt1 vt2
Can't hit crouching
Very far range anti-air / poke
Good luck whiff punishing this
FATonline.png
VT1 Startup Active Recovery Hit
12 3 16 1
Damage Stun Attack Block
90*5*5 (100) 150 H -2
  • Crush Counter: Spinning Knockdown, KD Adv, +150 V-Gauge.
  • Knockdown: 114 KD Adv, 55 Quick Rise Adv, 60 Back Rise Adv.
Crush Counter; Launches into free juggle state
Puts airborne opponents into a limited juggle state (but does not increase juggle state on already juggled opponents)
3 hits
Juggle Limit / Increase / Start: 5*8*8 / 0*0*0 / 1*1*1
Good luck whiff punishing this
2LP
Crouch LP
2LP
SFV Chun-Li 2LP.png
Normal
SFV Chun-Li 2LP vt1.png
V-Trigger 1
Normal Startup Active Recovery Hit
4 3 5 5
Damage Stun Attack Block
30 70 H 2
  • Cancel options: ch sp su vs1 vs2 vt1 vt2
Chains into st.LP / cr.LP / cr.LK
FATonline.png
VT1 Startup Active Recovery Hit
4 4 4 6
Damage Stun Attack Block
40 70 H 2
  • Cancel options: ch sp su vs1 vs2
Chains into st.LP / cr.LP / cr.LK
Lots of active frames and very advantageous on hit makes this a fantastic combo and oki tool
2MP
Crouch MP
2MP
SFV Chun-Li 2MP.png
Normal
SFV Chun-Li 2MP vt1.png
V-Trigger 1
Normal Startup Active Recovery Hit
10 9 18 -3
Damage Stun Attack Block
60 100 L -8
  • Confirm windows:
    • V-Trigger: 22
  • Cancel options: vt1 vt2
Low profile on frames 6-30
Upper body projectile invincible during the slide on frames 6-18
+5/0 on last active frame
BUG: Chun-Li's torso hurtbox disappears on frame 18 alone (last active frame)
FATonline.png
VT1 Startup Active Recovery Hit
10 9 18 -2
Damage Stun Attack Block
65*5 (70) 100 L -8
Low profile on frames 6-30
Upper body projectile invincible during the slide on frames 6-18
Puts airborne opponents into a limited juggle state
2 hits
Juggle Limit / Increase / Start: 2*3 / 2*3 / 1*1
+5/0 on last active frame
BUG: Chun-Li's torso hurtbox disappears on frame 18 alone (last active frame)
2HP
Crouch HP
2HP
SFV Chun-Li 2HP.png
Normal
SFV Chun-Li 2HP vt1.png
V-Trigger 1
Normal Startup Active Recovery Hit
7 2(10)2 17 2
Damage Stun Attack Block
60*40 (100) 100*50 (150) H*H -5
  • Confirm windows:
    • Specials & CA: *17
    • V-Trigger: *16
    • Notes: *1st hit only
  • Cancel options: sp su vs1 vs2 vt1 vt2
2nd hit is not cancelable
FATonline.png
VT1 Startup Active Recovery Hit
7 2(10)2 14 2
Damage Stun Attack Block
55*5*5*35*5*5 (110) 100*50 (150) H*H -2
  • Confirm windows:
    • Specials & CA: *17
  • Cancel options: sp su vs1 vs2
6 hits (split into 3)
Only first 3 hits are cancelable
1st hit Juggle Limit / Increase / Start: 5*8*8 / 1*1*1 / 1*1*1 (same juggle values for the 2ndary 3-hits)
Has increased juggle start (+2 instead of +1) on counter-hit for some strange reason
2LK
Crouch LK
2LK
SFV Chun-Li 2LK.png
Normal
SFV Chun-Li 2LK vt1.png
V-Trigger 1
Normal Startup Active Recovery Hit
3 2 8 2
Damage Stun Attack Block
20 70 L -1
  • Cancel options: ch sp vt1 vt2
Chains into st.LP / cr.LP / cr.LK
Only special cancelable into lightning legs
FATonline.png
VT1 Startup Active Recovery Hit
3 3 7 4
Damage Stun Attack Block
30 70 L -1
  • Cancel options: ch sp
Chains into st.LP / cr.LP / cr.LK
Only special cancelable into legs
2MK
Crouch MK
2MK
SFV Chun-Li 2MK.png
Normal
SFV Chun-Li 2MK vt1.png
V-Trigger 1
Normal Startup Active Recovery Hit
6 2 16 2
Damage Stun Attack Block
50 100 L -2
  • Confirm windows:
    • Specials & CA: 17
    • V-Trigger: 17
  • Cancel options: sp su vs1 vs2 vt1 vt2
Quite a lenient cancel window
FATonline.png
VT1 Startup Active Recovery Hit
6 2 14 4
Damage Stun Attack Block
55*5 (60) 100 L -2
  • Confirm windows:
    • Specials & CA: 17
  • Cancel options: sp su vs1 vs2
Very lenient cancel window
Puts airborne opponents into a limited juggle state
2 hits
Juggle Limit / Increase / Start: 2*3 / 3*3 / 1*1
2HK
Crouch HK
2HK
SFV Chun-Li 2HK.png
Normal
SFV Chun-Li 2HK vt1.png
V-Trigger 1
Normal Startup Active Recovery Hit
8 3 24 KD
Damage Stun Attack Block
90 150 L -12
  • Crush Counter: Hard Knockdown, KD Adv, +120 V-Gauge.
  • Knockdown: 65 KD Adv, 16 Quick Rise Adv, 21 Back Rise Adv.
  • Confirm windows:
    • V-Trigger: 18
  • Cancel options: vt1 vt2
Counter Hit advantage is +67 KDA instead of +65 like regular delayed wake-up timing
FATonline.png
VT1 Startup Active Recovery Hit
8 4 23 KD
Damage Stun Attack Block
90*5*5 (100) 150 L -12
  • Crush Counter: Hard Knockdown, KD Adv, +120 V-Gauge.
  • Knockdown: 82 KD Adv, 23 Quick Rise Adv, 28 Back Rise Adv.
3 hits
Juggle Limit / Increase / Start: 5*8*8 / 1*2*2 / 1*1*1
8LP
Jump LP
8LP
SFV Chun-Li 8LP.png
Normal
SFV Chun-Li 8LP vt1.png
V-Trigger 1
Normal Startup Active Recovery Hit
3 5 - -
Damage Stun Attack Block
40 70 M -
FATonline.png
VT1 Startup Active Recovery Hit
3 5 - -
Damage Stun Attack Block
50 70 M -
8MP
Jump MP
8MP
SFV Chun-Li 8MP.png
Normal
SFV Chun-Li 8MP vt1.png
V-Trigger 1
Normal Startup Active Recovery Hit
6 4 - -
Damage Stun Attack Block
60 100 M -
  • Cancel options: sp
Puts airborne opponents into a limited juggle state
Cancelable into Air Hyakuretsukyaku (Air Legs)
Juggle Limit / Increase / Start: 0 / 1 / 3 (Gets +1 Juggle Limit if used from V-Skill)
FATonline.png
VT1 Startup Active Recovery Hit
6 4 - -
Damage Stun Attack Block
65*5 (70) 100 M -
Puts airborne opponents into a limited juggle state
2 hits
8HP
Jump HP
8HP
SFV Chun-Li 8HP.png
Normal
SFV Chun-Li 8HP vt1.png
V-Trigger 1
Normal Startup Active Recovery Hit
6 4(2)4 - -
Damage Stun Attack Block
50*50 (100) 100*50 (150) M*M -
1st hit puts airborne opponents into a limited juggle state (2nd hit air resets)
Juggle Limit / Increase / Start: 0*1 / 1*3 / 1*1 (Gets +1 Juggle Limit on both hits (1*2) if used from V-Skill)
Has worse hitboxes when used from V-Skill jump (Capcom forgot to buff the hitboxes on the V-Skill version as well when they buffed the hitboxes on jump HP is Season 3 patch)
FATonline.png
VT1 Startup Active Recovery Hit
6 4(2)4 - -
Damage Stun Attack Block
45*5*5*45*5*5 (110) 100*50 M*M -
Juggles opponent when it hits air to air
Can cancel into Air Legs
Has worse hitboxes when used from V-Skill jump (Capcom forgot to buff the hitboxes on the V-Skill version as well when they buffed the hitboxes on jump HP is Season 3 patch)
8LK
Jump LK
8LK
SFV Chun-Li 8LK.png
Normal
SFV Chun-Li 8LK vt1.png
V-Trigger 1
Normal Startup Active Recovery Hit
4 7 - -
Damage Stun Attack Block
40 70 M -
Good air-to-air hitbox
FATonline.png
VT1 Startup Active Recovery Hit
4 7 - -
Damage Stun Attack Block
50 70 M -
Good air-to-air hitbox
8MK
Jump MK
8MK
SFV Chun-Li 8MK.png
Normal
SFV Chun-Li 8MK vt1.png
V-Trigger 1
Normal Startup Active Recovery Hit
6 5 - -
Damage Stun Attack Block
60 100 M -
Cross-up
FATonline.png
VT1 Startup Active Recovery Hit
6 5 - -
Damage Stun Attack Block
65*5 (70) 100 M -
Cross-up
2 hits
7 or 9HK
Jump HK
7 or 9HK
SFV Chun-Li 7 or 9HK.png
Normal
SFV Chun-Li 7 or 9HK vt1.png
V-Trigger 1
Normal Startup Active Recovery Hit
7 6 - -
Damage Stun Attack Block
90 150 M -
FATonline.png
VT1 Startup Active Recovery Hit
7 6 - -
Damage Stun Attack Block
90*5*5 (100) 150 M -
3 hits
8HK
Neutral Jump HK
8HK
SFV Chun-Li 8HK.png
Normal
SFV Chun-Li 8HK vt1.png
V-Trigger 1
Normal Startup Active Recovery Hit
7 5 - -
Damage Stun Attack Block
90 150 M -
Hits on both sides of Chun-Li
Can hit Cross-up
Hitbox behind Chun-Li (Cross-up part) has Juggle Limit: 9 for some reason
FATonline.png
VT1 Startup Active Recovery Hit
7 5 - -
Damage Stun Attack Block
90*5*5 (100) 150 M -
Hits on both sides of Chun-Li
Can hit Cross-up
3 hits
Hitbox behind Chun-Li (Cross-up part) has Juggle Limit: 9 for some reason

Command Normals

4 or 6MP
Tsuitotsuken
4 or 6MP
SFV Chun-Li 4 or 6MP.png
Normal
SFV Chun-Li 4 or 6MP vt1.png
V-Trigger 1
Normal Startup Active Recovery Hit
7 2 12 3
Damage Stun Attack Block
65 100 H 0
  • Confirm windows:
    • V-Trigger: 14
  • Cancel options: vt1 vt2
Slightly lower hurtbox on frames 5-15
Juggle Limit / Increase / Start: 0 / 1 / 1
FATonline.png
VT1 Startup Active Recovery Hit
7 3 11 4
Damage Stun Attack Block
70*5 (75) 100 H 0
Slightly lower hurtbox on frames 5-15
2 hits
Juggle Limit / Increase / Start: 2*3 / 2*3 / 1*1
4HP
Hakkei
4HP
SFV Chun-Li 4HP.png
Normal
SFV Chun-Li 4HP vt1.png
V-Trigger 1
Normal Startup Active Recovery Hit
7 5 13(18) 3
Damage Stun Attack Block
90 150 H 2
  • Crush Counter: Spinning Knockdown, KD Adv, +150 V-Gauge.
  • Knockdown: 97 KD Adv, 38 Quick Rise Adv, 43 Back Rise Adv.
  • Confirm windows:
    • Specials & CA: 21
    • V-Trigger: 21
  • Cancel options: sp su vs1 vs2 vt1 vt2
Good counter-poke and oki tool
5 extra recovery frames on whiff (18f)
Juggle Limit / Increase / Start: 0 / 1 / 1
FATonline.png
VT1 Startup Active Recovery Hit
7 7 11 6
Damage Stun Attack Block
90*5*5 (100) 150 H 2
  • Crush Counter: Spinning Knockdown, KD Adv, +150 V-Gauge.
  • Knockdown: 99 KD Adv, 40 Quick Rise Adv, 45 Back Rise Adv.
  • Confirm windows:
    • Specials & CA: 21
  • Cancel options: sp su vs1 vs2
Nullifies 1-hit of projectile
3 hits
Good counter-poke and oki tool
Juggle Limit / Increase / Start: 5*8*8 / 2*2*2 / 1*1*1
3MK
Senenshu
3MK
SFV Chun-Li 3MK.png
Normal
SFV Chun-Li 3MK vt1.png
V-Trigger 1
Normal Startup Active Recovery Hit
26 2 16 2
Damage Stun Attack Block
70 100 M -2
Overhead
Low profiles on frames 26-34
Juggle Limit / Increase / Start: 0 / 1 / 1
FATonline.png
VT1 Startup Active Recovery Hit
26 2 16 4
Damage Stun Attack Block
75*5 (80) 100 M -2
Overhead
Low profiles on frames 26-34
2 hits
Juggle Limit / Increase / Start: 2*3 / 2*3 / 1*1
4HK
Tenkukyaku
4HK
SFV Chun-Li 4HK.png
Normal
SFV Chun-Li 4HK vt1.png
V-Trigger 1
Normal Startup Active Recovery Hit
8 5 13 2
Damage Stun Attack Block
80 150 H 0
  • Confirm windows:
    • V-Trigger: 19
  • Cancel options: vt1 vt2
Forces standing state on hit
Puts airborne opponents into a limited juggle state
Retains standing hurtbox during whole animation (but still has very good anti-air hitboxes)
Has 2 seperate hitboxes with different juggle increase (the higher reaching hitbox increase the current juggle state by more than the lower down hitbox)
Juggle Limit / Increase / Start: 1 / 1(2) / 1
Has increased juggle start (+3 instead of +1) on counter-hit for some strange reason
FATonline.png
VT1 Startup Active Recovery Hit
8 5 13 2
Damage Stun Attack Block
80*5*5 (90) 150 H 0
Forces standing state on hit
Retains standing hurtbox during whole animation (but still has very good anti-air hitboxes)
3 hits
Juggle Limit / Increase / Start: 5*8*8 / 1*1*1 / 3*3*3
6HK
Yokusenkyaku
6HK
SFV Chun-Li 6HK.png
Normal
SFV Chun-Li 6HK vt1.png
V-Trigger 1
Normal Startup Active Recovery Hit
18 5 13(18) 2
Damage Stun Attack Block
80 150 H -2
  • Crush Counter: Stagger, 18 Adv, +100 V-Gauge.
Airborne on frames 11-21
Hurtbox slightly above ground on frames 10-21
5 extra recovery frames on whiff (18)
Juggle Limit / Increase / Start: 0 / 1 / 1
FATonline.png
VT1 Startup Active Recovery Hit
18 5 13(18) 4
Damage Stun Attack Block
80*5*5 (90) 150 H -2
  • Crush Counter: Stagger, 18 Adv, +100 V-Gauge.
Airborne on frames 11-21
Hurtbox slightly above ground on frames 10-21
5 extra recovery frames on whiff (18)
3 hits
Juggle Limit / Increase / Start: 5*8*8 / 1*2*2 / 1*1*1
3HK
Kakurakukyaku
3HK
SFV Chun-Li 3HK.png
Normal
SFV Chun-Li 3HK vt1.png
V-Trigger 1
Normal Startup Active Recovery Hit
34 7 6 6(10)
Damage Stun Attack Block
80 150 M 2(6)
Airborne from frames 10-43
Crosses up
On tall-sized target; standing +6/+2 and crouching +9/+5
On normal-sized target: standing +8/ +4 and crouching +10/+6
Juggle Limit / Increase / Start: 0 / 1 / 1
FATonline.png
VT1 Startup Active Recovery Hit
34 7 6 7
Damage Stun Attack Block
80*5*5 (90) 150 M 3
Jumps forward and attacks in a cross-up attempt
Airborne from frame 10
3 hits
Juggle Limit / Increase / Start: 5*8*8 / 1*2*2 / 1*1*1
2MK (air)
Yosokyaku
2MK (air)
SFV Chun-Li 2MK (air).png
Normal
SFV Chun-Li 2MK (air) vt1.png
V-Trigger 1
Normal Startup Active Recovery Hit
5+4+5 4 4 -
Damage Stun Attack Block
40*45*48 (133) 60*54*48 (162) M -
Can be used from all jump directions
Every stomp can hit Cross-up and puts airborne opponents into a limited juggle state
The last 3rd stomp is cancelable into air legs and launches grounded opponents into a limited juggle state
All stomps can be canceled into subsequent air stomps (up to 3 max) as well as into other air normals and air legs (Air Hyakuretsukyaku)
Each stomp counts as a seperate hit in terms of adding to the damage scaling
Removes Chun-Li's leg hurtboxes during startup and in between stomps until landing
Juggle Limit / Increase / Start: 3*6*9 / 1*1*9 / 1*1*1
FATonline.png
VT1 Startup Active Recovery Hit
5+4+5 4 4 -
Damage Stun Attack Block
45*5*50*5*52*4 (161) 60*54*48 (162) M -
Each air stomp does 2-hits and 10 more damage in V-Trigger 1
Can be used from all jump directions
Every stomp can hit Cross-up and puts airborne opponents into a limited juggle state
The last 3rd stomp is cancelable into air legs and launches grounded opponents into a limited juggle state
All stomps can be canceled into subsequent air stomps (up to 3 max) as well as into other air normals and air legs (Air Hyakuretsukyaku)
Each stomp counts as a seperate hit in terms of adding to the damage scaling
Removes Chun-Li's leg hurtboxes during startup and in between stomps until landing
Juggle Limit / Increase / Start: 3*5*6 / 1*1*1 / 1*1*1

Throws

LPLK
Koshuto
Throw
LPLK
SFV Chun-Li LPLK.png
Startup Active Recovery Hit
5 3 17 KD
Damage Stun Attack Block
120 150 T KD
  • Knockdown: 62 KD Adv, 13 Quick Rise Adv, 13 Back Rise Adv.
FATonline.png
4LPLK
Tenshin Shushu
Back Throw
4LPLK
SFV Chun-Li 4LPLK.png
Startup Active Recovery Hit
5 3 17 KD
Damage Stun Attack Block
140 200 T KD
  • Knockdown: 72 KD Adv, 23 Quick Rise Adv, 23 Back Rise Adv.
FATonline.png

Special Moves

9 during jump near wall
Sankaku Tobi
9 during jump near wall
SFV Chun-Li 9 during jump near wall.png
Startup Active Recovery Hit
- - - -
Damage Stun Attack Block
- - - -
Chun-Li is susceptible to special counter-hits during the entire duration of her wall jump (also any follow-ups done from her wall jump) by any medium / heavy / command normal, this special counter-hit state puts Chun-Li into a free juggle state
FATonline.png
46LP
LP Kikoken
46LP
SFV Chun-Li 46LP.png
Normal
SFV Chun-Li 46LP vt1.png
V-Trigger 1
Normal Startup Active Recovery Hit
13 - 33 0
Damage Stun Attack Block
60 100 H -6
  • Cancel options: su vt1 vt2
1-hit projectile
Projectile Speed: 0.048
Projectile lasts for 70 frames (reaches almost full-screen)
Takes 50 frames to charge
Juggle Limit / Increase / Start: 6 / 4 / 2
FATonline.png
VT1 Startup Active Recovery Hit
13 - 33 0
Damage Stun Attack Block
60 100 H -6
  • Cancel options: su
1-hit projectile
Projectile Speed: 0.48
Projectile lasts for 140 frames (double the duration and range outside V-Trigger 1)
Takes 50 frames to charge
Juggle Limit / Increase / Start: 6 / 4 / 2
46MP
Normal Startup Active Recovery Hit
11 - 34 -1
Damage Stun Attack Block
60 100 H -5
  • Cancel options: su vt1 vt2
1-hit projectile
Projectile Speed: 0.055
Projectile lasts for 50 frames (reaches about 80% screen length)
Takes 50 frames to charge
Juggle Limit / Increase / Start: 6 / 4 / 2
FATonline.png
VT1 Startup Active Recovery Hit
11 - 34 -1
Damage Stun Attack Block
60 100 H -5
  • Cancel options: su
1-hit projectile
Projectile Speed: 0.55
Projectile lasts for 100 frames (double the duration and range outside V-Trigger 1)
Takes 50 frames to charge
Juggle Limit / Increase / Start: 6 / 4 / 2
46HP
Normal Startup Active Recovery Hit
9 - 35 -1
Damage Stun Attack Block
60 100 H -4
  • Cancel options: su vt1 vt2
1-hit projectile
Projectile Speed: 0.065
Projectile lasts for 30 frames (reaches about 60% screen length)
Takes 50 frames to charge
Juggle Limit / Increase / Start: 6 / 4 / 2
FATonline.png
VT1 Startup Active Recovery Hit
9 - 35 -1
Damage Stun Attack Block
60 100 H -4
  • Cancel options: su
1-hit projectile
Projectile Speed: 0.65
Projectile lasts for 60 frames (double the duration and range outside V-Trigger 1)
Takes 50 frames to charge
Juggle Limit / Increase / Start: 6 / 4 / 2
46PP
EX Kikoken
46PP
SFV Chun-Li 46PP.png
Normal
SFV Chun-Li 46PP vt1.png
V-Trigger 1
Normal Startup Active Recovery Hit
11 - 27 4
Damage Stun Attack Block
40*60 (100) 0*100 (100) H*H 1
  • Cancel options: vt1 vt2
2-hit projectile
Projectile Speed: 0.06
No limited duration like on the non-EX versions
Takes 50 frames to charge
Juggle Limit / Increase / Start: 6*7 / 4*4 / 0*4
FATonline.png
VT1 Startup Active Recovery Hit
11 - 27 4
Damage Stun Attack Block
50*70 (120) 0*100 H*H 1
2-hit projectile
Projectile Speed: 0.60
No limited duration like on the non-EX versions
Takes 50 frames to charge
Juggle Limit / Increase / Start: 6*7 / 4*4 / 0*4
236LK
LK Hyakuretsukyaku
236LK
SFV Chun-Li 236LK.png
Normal
SFV Chun-Li 236LK vt1.png
V-Trigger 1
Normal Startup Active Recovery Hit
5 2(5)2(6)2(6)2 20 4
Damage Stun Attack Block
15x4 (60) 20x4 (80) H -8
  • Cancel options: su vt1 vt2
4 hits
Cancels into Super / V-Trigger activations on 3rd hit
Juggle Limit / Increase / Start: 1*0*0*0 / 1 / 1
FATonline.png
VT1 Startup Active Recovery Hit
5 2(5)2(6)2(6)2 20 4
Damage Stun Attack Block
15x3*25 (70) 20x4 (80) H -8
  • Cancel options: su
4 hits
Juggle Limit / Increase / Start: 1*0*0*0 / 1 / 1
236MK
MK Hyakuretsukyaku
236MK
SFV Chun-Li 236MK.png
Normal
SFV Chun-Li 236MK vt1.png
V-Trigger 1
Normal Startup Active Recovery Hit
11 2(4)2(4)2(4)2(4)2 20 3
Damage Stun Attack Block
16x5 (80) 25x4*20 (120) H -9
  • Cancel options: su vt1 vt2
5 hits
Cancels into Super / V-Trigger activations on 4th hit
Slightly increased knockback on Hit / Counter-Hit if canceled from stand MP
Juggle Limit / Increase / Start: 1*1*1*1*0 / 1 / 1
FATonline.png
VT1 Startup Active Recovery Hit
11 2(4)2(4)2(4)2(4)2 20 3
Damage Stun Attack Block
16x4*26 (90) 25x4*20 (120) H -9
  • Cancel options: su
5 hits
Juggle Limit / Increase / Start: 1*1*1*1*0 / 1 / 1
236HK
HK Hyakuretsukyaku
236HK
SFV Chun-Li 236HK.png
Normal
SFV Chun-Li 236HK vt1.png
V-Trigger 1
Normal Startup Active Recovery Hit
14 2(3)2(3)2(3)2(3)2(3)2 22 KD
Damage Stun Attack Block
15x5*25 (100) 20x6 (120) H -12
  • Knockdown: 83 KD Adv, 24 Quick Rise Adv, 29 Back Rise Adv.
  • Cancel options: su vt1 vt2
6 hits
Cancels into Super / V-Trigger activations on 5th hit
Puts airborne opponents into a free juggle state (and does not increase juggle state on already juggled opponents)
Has a higher Juggle Limit than LK/MK versions
Juggle Limit / Increase / Start: 3*3*3*4*5*6 / 0 / 0
FATonline.png
VT1 Startup Active Recovery Hit
14 2(3)2(3)2(3)2(3)2(3)2 22 KD
Damage Stun Attack Block
15x5*35 (110) 20x6 (120) H -12
  • Knockdown: 83 KD Adv, 24 Quick Rise Adv, 29 Back Rise Adv.
  • Cancel options: su
6 hits
Has a much higher Juggle Limit than LK/MK versions
Juggle Limit / Increase / Start: 7*8*9*10*11*12 / 1 / 1
236KK
EX Hyakuretsukyaku
236KK
SFV Chun-Li 236KK.png
Normal
SFV Chun-Li 236KK vt1.png
V-Trigger 1
Normal Startup Active Recovery Hit
5 2(3)2(3)2(3)2(3)2(3)2(11)2(3)2(3)2(3)2 19 KD
Damage Stun Attack Block
10x9*50 (140) 200 H -2
  • Knockdown: 91 KD Adv, 32 Quick Rise Adv, 37 Back Rise Adv.
  • Cancel options: vt1 vt2
Cancels into V-Trigger 1 activation after 6th kick (first burst)
First burst of kicks MUST connect for V-Trigger 1 cancel to occur
Cancels into V-Trigger 2 after 10th hit (second burst)
Second burst of kicks MUST connect for V-Trigger 2 cancel to occur
Very fast startup and good range makes this a really good punish / whiff punish tool
Juggle Limit / Increase / Start: 5 / 0x9*5 / 1 (only the last 10th hit increases the current juggle state by +5)
FATonline.png
VT1 Startup Active Recovery Hit
5 2(3)2(3)2(3)2(3)2(3)2(11)2(3)2(3)2(3)2 19 KD
Damage Stun Attack Block
10x9*60 (150) 200 H -2
  • Knockdown: 91 KD Adv, 32 Quick Rise Adv, 37 Back Rise Adv.
Very fast startup and good range makes this a really good punish / whiff punish tool
Juggle Limit / Increase / Start: 5 / 0x9*5 / 1 (only the last 10th hit increases the current juggle state by +5)
236LK(air)
LK Air Hyakuretsukyaku
236LK(air)
SFV Chun-Li 236LK(air).png
Normal
SFV Chun-Li 236LK(air) vt1.png
V-Trigger 1
Normal Startup Active Recovery Hit
8 2(5)2(3)2(5)2 12 0(4)
Damage Stun Attack Block
16x4 (64) 20x4 (80) H -5(-2)
Usually won't be able to land all the hits for full damage/stun due to height restriction
Frame advantage varies depending on angle / height and how many hits connect
Juggle Limit / Increase / Start: 4*5*7*8 / 1*1*1*6 / 1
FATonline.png
VT1 Startup Active Recovery Hit
8 2(5)2(3)2(5)2 12 0(3)
Damage Stun Attack Block
17*29*17x2 (80) 20x4 (80) H -5(-2)
Usually won't be able to land all the hits for full damage/stun due to height restriction
Frame advantage varies depending on angle / height and how many hits connect
Juggle Limit / Increase / Start: 20 / 1*1*1*6 / 1
236MK(air)
MK Air Hyakuretsukyaku
236MK(air)
Normal Startup Active Recovery Hit
10 2(2)2(4)2(4)2(2)2 12 1(4)
Damage Stun Attack Block
16x5 (80) 20x5 (100) H -4(-2)
Usually won't be able to land all the hits for full damage/stun due to height restriction
Frame advantage varies depending on angle / height and how many hits connect
Juggle Limit / Increase / Start: 4*5*8*9*11 / 1*1*1*1*6 / 1
FATonline.png
VT1 Startup Active Recovery Hit
10 2(2)2(4)2(4)2(2)2 12 1(3)
Damage Stun Attack Block
16*26*16x3 (90) 20x5 (100) H -4(-2)
Usually won't be able to land all the hits for full damage/stun due to height restriction
Frame advantage varies depending on angle / height and how many hits connect
Juggle Limit / Increase / Start: 20 / 1*1*1*1*6 / 1
236HK(air)
HK Air Hyakuretsukyaku
236HK(air)
Normal Startup Active Recovery Hit
12 2(4)2(3)2(4)2(2)2(2)2 12 -4(-1)
Damage Stun Attack Block
16x5 (80) 20x5 (100) H -6(-4)
Usually won't be able to land all the hits for full damage/stun due to height restriction
Frame advantage varies depending on angle / height and how many hits connect
Juggle Limit / Increase / Start: 4*5*8*9*10*11 / 1*1*1*1*1*6 / 1
FATonline.png
VT1 Startup Active Recovery Hit
12 2(4)2(3)2(4)2(2)2(2)2 12 -4(-1)
Damage Stun Attack Block
16x5 (80) 20x5 (100) H -6(-4)
Usually won't be able to land all the hits for full damage/stun due to height restriction
Frame advantage varies depending on angle / height and how many hits connect
Juggle Limit / Increase / Start: 20 / 1*1*1*1*1*6 / 1
236KK(air)
EX Air Hyakuretsukyaku
236KK(air)
SFV Chun-Li 236KK(air).png
Normal
SFV Chun-Li 236KK(air) vt1.png
V-Trigger 1
Normal Startup Active Recovery Hit
6 2(1)2(2)2(3)2(1)2(2)2(3)2 12 KD
Damage Stun Attack Block
23x6*22 (160) 30x7 (210) H -13
Knockdow advantage varies depending on angle / height and how many hits connect
7 hits
Juggle Limit / Increase / Start: 20*21*22*23*24*25*26 / 1*1*1*1*1*1*6 / 1
FATonline.png
VT1 Startup Active Recovery Hit
6 2(1)2(2)2(3)2(1)2(2)2(3)2 12 KD
Damage Stun Attack Block
25*20*25x5 (170) 30x7 (210) H -13
Usually won't be able to land all the hits for full damage/stun due to height restriction
Frame advantage varies depending on angle / height and how many hits connect
Juggle Limit / Increase / Start: 20 / 1*1*1*1*1*1*6 / 1
28LK
LK Spinning Bird Kick
28LK
SFV Chun-Li 28LK.png
Normal
SFV Chun-Li 28LK vt1.png
V-Trigger 1
Normal Startup Active Recovery Hit
9 2(1)2(4)2(5)2(3)2 24 KD
Damage Stun Attack Block
25*15x3*40 (110) 20*25x3*105 (200) H -6
  • Knockdown: 91 KD Adv, 32 Quick Rise Adv, 37 Back Rise Adv.
Takes 40 frames to charge
Airborne on frame 9
5 hits
Juggle Limit / Increase / Start: 1 / 10 / 1
FATonline.png
VT1 Startup Active Recovery Hit
9 2(1)2(4)2(5)2(3)2 24 KD
Damage Stun Attack Block
25*15x3*50 (120) 20*25x3*105 (200) H -6
  • Knockdown: 91 KD Adv, 32 Quick Rise Adv, 37 Back Rise Adv.
Takes 40 frames to charge
Airborne on frame 9
5 hits
Juggle Limit / Increase / Start: 1 / 10 / 1
28MK
MK Spinning Bird Kick
28MK
Normal Startup Active Recovery Hit
15 2(1)2(4)2(4)2(3)2(6)2(5)2 24 KD
Damage Stun Attack Block
35*11x5*40 (130) 30*20x5*70 (200) H -8
  • Knockdown: 91 KD Adv, 32 Quick Rise Adv, 37 Back Rise Adv.
Takes 40 frames to charge
Airborne on frame 15
7 hits
Juggle Limit / Increase / Start: 1 / 10 / 1
FATonline.png
VT1 Startup Active Recovery Hit
15 2(1)2(4)2(4)2(3)2(6)2(5)2 24 KD
Damage Stun Attack Block
35*11x5*50 (140) 30*20x5*70 (200) H -8
  • Knockdown: 91 KD Adv, 32 Quick Rise Adv, 37 Back Rise Adv.
Takes 40 frames to charge
Airborne on frame 15
7 hits
Juggle Limit / Increase / Start: 1 / 10 / 1
28HK
HK Spinning Bird Kick
28HK
Normal Startup Active Recovery Hit
19 2(1)2(4)2(4)2(4)2(5)2(4)2(5)2(5)2 24 KD
Damage Stun Attack Block
21*12x7*45 (150) 20x8*40 (200) H -8
  • Knockdown: 91 KD Adv, 32 Quick Rise Adv, 37 Back Rise Adv.
Takes 40 frames to charge
Airborne on frame 22
9 hits
Juggle Limit / Increase / Start: 1 / 10 / 1
FATonline.png
VT1 Startup Active Recovery Hit
19 2(1)2(4)2(4)2(4)2(5)2(4)2(5)2(5)2 24 KD
Damage Stun Attack Block
21*12x7*55 (160) 20x8*40 (200) H -8
  • Knockdown: 91 KD Adv, 32 Quick Rise Adv, 37 Back Rise Adv.
Takes 40 frames to charge
Airborne on frame 22
9 hits
Juggle Limit / Increase / Start: 1 / 10 / 1
28KK
EX Spinning Bird Kick
28KK
SFV Chun-Li 28KK.png
Normal
SFV Chun-Li 28KK vt1.png
V-Trigger 1
Normal Startup Active Recovery Hit
5 7(1)4(1)4(1)2 35 KD
Damage Stun Attack Block
25x4*50 (150) 30x4*80 (200) H -20
  • Knockdown: 72 KD Adv, 13 Quick Rise Adv, 18 Back Rise Adv.
Fully invincible on frames 1-8
Projectile invincible on frames 9-33
Takes 45 frames to charge
Airborne on frame 5
Can hit cross-up (behind Chun-Li) from frame 8
5 hits
Chun-Li is in counterhit state during move duration and takes 20% additional damage from the first hit (total of 144%)
Juggle Limit / Increase / Start: 5*6*7*8*9 / 1 / 1
FATonline.png
VT1 Startup Active Recovery Hit
5 7(1)4(1)4(1)2 35 KD
Damage Stun Attack Block
25x4*60 (160) 30x4*80 (200) H -20
  • Knockdown: 72 KD Adv, 13 Quick Rise Adv, 18 Back Rise Adv.
Fully invincible on frames 1-8
Projectile invincible on frames 9-33
Takes 45 frames to charge
Airborne on frame 5
Can hit cross-up (behind Chun-Li) from frame 8
5 hits
Chun-Li is in counterhit state during move duration and takes 20% additional damage from the first hit (total of 144%)
Juggle Limit / Increase / Start: 5*6*7*8*9 / 1 / 1

Critical Art

236236K
Hoyokusen
236236K
SFV Chun-Li 236236K.png
Startup Active Recovery Hit
5 - 35 KD
Damage Stun Attack Block
30*20*34x5*110 (330) 0 H -20
  • Knockdown: 99 KD Adv, 40 Quick Rise Adv, 40 Back Rise Adv.
Fully invincible on frames 1-6
Juggle Limit: 50
FATonline.png

Taunts

5PPPKKK
Taunt
5PPPKKK
SFV Chun-Li 5PPPKKK.png
Startup Active Recovery Hit
- - 61 -
Damage Stun Attack Block
- - - -
FATonline.png

V-System

V-Skill 1

MPMK (VS1)
Rankyaku
MPMK (VS1)
SFV Chun-Li MPMK (VS1).png
Normal
SFV Chun-Li MPMK (VS1) vt1.png
V-Trigger 1
Normal Startup Active Recovery Hit
11 6 36+6 KD
Damage Stun Attack Block
40 50 H -24
  • Knockdown: 71 KD Adv, 12 Quick Rise Adv, 17 Back Rise Adv.
Airborne on frames 11-52
Puts opponent into a limited juggle state
Cancelable into from special cancelable grounded normals
Cancels on hit into any air normals / air legs (Air Hyakuretsukyaku) or air throw on frames 13-23 (cancels later on block / whiff on frames 25-39)
All air normals from V-Skill build 30 / 15 V-Gauge on Hit / Block (Air Stomp builds 20 / 10)
Can also follow-up with airborne V-Skill Kick (Souseikyaku) on frames 22 and onward
Can do wall-jump from V-Skill if colliding with the wall if Chun-Li has not already followed-up with anything else in-air
6F landing recovery
V-Gauge on Hit / Block: 80 / 40
Juggle Limit / Increase / Start: 0 / 1 / 1
FATonline.png
VT1 Startup Active Recovery Hit
11 6 36+6 KD
Damage Stun Attack Block
50 50 H -24
  • Knockdown: 71 KD Adv, 12 Quick Rise Adv, 17 Back Rise Adv.
Airborne on frames 11-52
Puts opponent into a limited juggle state
Cancelable into from special cancelable grounded normals
Cancels on hit into any air normals / air legs (Air Hyakuretsukyaku) or air throw on frames 13-23 (cancels later on block / whiff on frames 25-39)
Can also follow-up with airborne V-Skill (Souseikyaku) on frames 22 and onward
Can do wall-jump from V-Skill if colliding with the wall if Chun-Li has not already followed-up with anything else in-air
6F landing recovery
Juggle Limit / Increase / Start: 0 / 1 / 1
MPMK (VS1) > MPMK
Souseikyaku
MPMK (VS1) > MPMK
SFV Chun-Li MPMK (VS1) MPMK.png
Normal
SFV Chun-Li MPMK (VS1) MPMK vt1.png
V-Trigger 1
Normal Startup Active Recovery Hit
22+12 6 4 -
Damage Stun Attack Block
100 120 H -
If the initial V-Skill did not hit; Causes free juggle state upon airborne opponents
Juggle Limit / Increase / Start: 5 / 2 / 1
V-Gauge on Hit / Block: 50/25
FATonline.png
VT1 Startup Active Recovery Hit
22+12 6 4 -
Damage Stun Attack Block
110 120 H -
If the initial V-Skill did not hit; Causes free juggle state upon airborne opponents
Juggle Limit / Increase / Start: 5 / 2 / 1

V-Skill 2

MPMK (VS2)
Hazanshu
MPMK (VS2)
SFV Chun-Li MPMK (VS2).png
Startup Active Recovery Hit
27 3 14(20) 4
Damage Stun Attack Block
80 120 H -4
  • Knockdown: 75 KD Adv, 16 Quick Rise Adv, 21 Back Rise Adv.
  • Confirm windows:
    • V-Trigger: 14
  • Cancel options: vt1 vt2
Can hit OTG (On-The-Ground) which forces opponent into a knockdown state (KDA data is for the OTG version)
Airborne on frames 6-25
Projectile invincible hurtbox extends below Chun-Li on frames 6-21
Cancelable into from special cancelable normals
Cancels into V-Trigger activations / V-Trigger 2 specials on hit / block
Can hold back when doing V-Skill to do a shorter version of Hazanshu
6 extra recovery frames on block and whiff (20f)
V-Gauge on Hit / Block: 80 / 40
Juggle Limit / Increase / Start: 20 / 30 / 4
FATonline.png

V-Trigger 1

HPHK (VT1)
Renkiko
HPHK (VT1)
SFV Chun-Li HPHK (VT1).png
Startup Active Recovery Hit
1 - 4 -
Damage Stun Attack Block
- - - -
2 bar V-Trigger
Improves the framedata, damage, and juggle properties of almost all moves for 800 frames (~13 seconds)
Enables 3rd Strike stun juggle combos
FATonline.png

V-Trigger 2

HPHK (VT2)
Kikosho
HPHK (VT2)
SFV Chun-Li HPHK (VT2).png
Startup Active Recovery Hit
7 24 7 KD
Damage Stun Attack Block
20x4*40 (120) 150 H 2
  • Knockdown: 109 KD Adv, 50 Quick Rise Adv, 55 Back Rise Adv.
3 bar V-Trigger
Duration of 3000 frames (50 seconds)
Gives access to a few more reps of the same special (Kikosho)
5-hit projectile hitbox
Nullifies 1 hit of projectile
Launches opponent into a free juggle state (and does not increase juggle state on already juggled opponents)
Behaves a bit differently while in V-Trigger 2 (post activation)
See V-Trigger 2 versions notes for more info on how they work
Juggle Limit / Increase / Start: 20 / 0 / 0
FATonline.png
HPHK (release)
Kikosho (release)
HPHK (release)
SFV Chun-Li HPHK (release).png
Startup Active Recovery Hit
16 12 16 KD
Damage Stun Attack Block
20x2*40 (80) 100 H -2
  • Knockdown: 100 KD Adv, 41 Quick Rise Adv, 46 Back Rise Adv.
3-hit projectile hitbox
Nullifies 1 hit of projectile
Cancelable into from most of Chun-Li's normals and specials
Launches opponent into a free juggle state (and does not increase juggle state on already juggled opponents)
Juggle Limit / Increase / Start: 20 / 0 / 0
Spends 1000 V-Timer (~33% V-Timer)
FATonline.png
HPHK (hold)
Kikosho (hold)
HPHK (hold)
SFV Chun-Li HPHK (hold).png
Startup Active Recovery Hit
49 24 7 KD
Damage Stun Attack Block
20x4*40 (120) 150 H 18(GB)
  • Knockdown: 109 KD Adv, 50 Quick Rise Adv, 55 Back Rise Adv.
Causes guard break on block for +18 frame advantage
5-hit projectile hitbox
Nullifies 1 hit of projectile
Cancelable into from most of Chun-Li's normals and specials
Launches opponent into a free juggle state (and does not increase juggle state on already juggled opponents)
Juggle Limit / Increase / Start: 20 / 0 / 0
Spends 1000 V-Timer (~33% V-Timer)
FATonline.png

V-Shift

5MKHP
V-Shift
5MKHP
SFV Chun-Li 5MKHP.png
Startup Active Recovery Hit
1 9 22 -
Damage Stun Attack Block
- - - -
Shifts back 1.084 range
Fully invincible on frames 1-9 during which time any strike or projectile evaded will trigger a slow-motion effect on frame 11 for both players
Immediately gains full invincibility for the full duration of V-Shift if you successfully evade a strike or projectile on start-up frames 1-9
Throw invincible on frames 1-16 on an empty / raw V-Shift
Counter-Hit state on frames 10-31 on an empty / raw V-Shift
Opponent can still cancel the attack that was V-Shifted as if it had connected (this allows for a lot of shenanigans)
Costs 300 V-Gauge (1 bar) to use and refunds 150 V-Gauge back (1/2 bar) on a successful V-Shift if the slow-mo is triggered
If the V-Shift is successful you can cancel it into a follow-up attack (see V-Shift Break) that's fully invincible and knocks the opponent down on hit
FATonline.png

V-Shift Break

5MKHP
Ensenbu
5MKHP
SFV Chun-Li 5MKHP break.png
Startup Active Recovery Hit
? 3 ? KD
Damage Stun Attack Block
60 0 H -2
  • Knockdown: 72 KD Adv, 13 Quick Rise Adv, 18 Back Rise Adv.
Fully invincible during startup and active frames
FATonline.png

V-Reversal

6PPP
Sohakkei
6PPP
SFV Chun-Li 6PPP.png
Startup Active Recovery Hit
12 2 24 2
Damage Stun Attack Block
40 0 H -2
Strike and Projectile invincible on frames 1-25
Does not reward extra frame advantage on counter-hit
FATonline.png


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