No edit summary |
No edit summary |
||
Line 26: | Line 26: | ||
== Normals == | == Normals == | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">5LP</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Akuma_5LP.png | |image=SFV_Akuma_5LP.png | ||
Line 49: | Line 49: | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">5MP</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Akuma_5MP.png | |image=SFV_Akuma_5MP.png | ||
Line 73: | Line 73: | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">5HP</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Akuma_5HP.png | |image=SFV_Akuma_5HP.png | ||
Line 109: | Line 109: | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">5LK</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Akuma_5LK.png | |image=SFV_Akuma_5LK.png | ||
Line 131: | Line 131: | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">5MK</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Akuma_5MK.png | |image=SFV_Akuma_5MK.png | ||
Line 157: | Line 157: | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">5HK</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Akuma_5HK.png | |image=SFV_Akuma_5HK.png | ||
Line 188: | Line 188: | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">2LP</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Akuma_2LP.png | |image=SFV_Akuma_2LP.png | ||
Line 211: | Line 211: | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">2MP</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Akuma_2MP.png | |image=SFV_Akuma_2MP.png | ||
Line 236: | Line 236: | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">2HP</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Akuma_2HP.png | |image=SFV_Akuma_2HP.png | ||
Line 271: | Line 271: | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">2LK</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Akuma_2LK.png | |image=SFV_Akuma_2LK.png | ||
Line 294: | Line 294: | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">2MK</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Akuma_2MK.png | |image=SFV_Akuma_2MK.png | ||
Line 319: | Line 319: | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">2HK</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Akuma_2HK.png | |image=SFV_Akuma_2HK.png | ||
Line 356: | Line 356: | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">8LP</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Akuma_8LP.png | |image=SFV_Akuma_8LP.png | ||
Line 374: | Line 374: | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">8MP</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Akuma_8MP.png | |image=SFV_Akuma_8MP.png | ||
Line 395: | Line 395: | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">8HP</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Akuma_8HP.png | |image=SFV_Akuma_8HP.png | ||
Line 412: | Line 412: | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">8LK</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Akuma_8LK.png | |image=SFV_Akuma_8LK.png | ||
Line 430: | Line 430: | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">8MK</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Akuma_8MK.png | |image=SFV_Akuma_8MK.png | ||
Line 448: | Line 448: | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">8HK</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Akuma_8HK.png | |image=SFV_Akuma_8HK.png | ||
Line 467: | Line 467: | ||
== Command Normals == | == Command Normals == | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">9 > 2MK</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Akuma_9 2MK.png | |image=SFV_Akuma_9 2MK.png | ||
Line 489: | Line 489: | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">6MP</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Akuma_6MP.png | |image=SFV_Akuma_6MP.png | ||
Line 510: | Line 510: | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">6HP</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Akuma_6HP.png | |image=SFV_Akuma_6HP.png | ||
Line 537: | Line 537: | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">4HP</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Akuma_4HP.png | |image=SFV_Akuma_4HP.png | ||
Line 568: | Line 568: | ||
== Target Combos == | == Target Combos == | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">5HK > 5HK</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Akuma_5HK 5HK.png | |image=SFV_Akuma_5HK 5HK.png | ||
Line 593: | Line 593: | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">5HP > 5HP</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Akuma_5HP 5HP.png | |image=SFV_Akuma_5HP 5HP.png | ||
Line 608: | Line 608: | ||
|stun=<nowiki>150*72 (222)</nowiki> | |stun=<nowiki>150*72 (222)</nowiki> | ||
|attack=<nowiki>H</nowiki> | |attack=<nowiki>H</nowiki> | ||
|cancel=<nowiki>vt1 vt2</nowiki> | |cancel=<nowiki>vs2 vt1 vt2</nowiki> | ||
|kd=<nowiki>92</nowiki> | |kd=<nowiki>92</nowiki> | ||
|kdr=<nowiki>33</nowiki> | |kdr=<nowiki>33</nowiki> | ||
Line 618: | Line 618: | ||
:+2 extra KDA on Crush Counter | :+2 extra KDA on Crush Counter | ||
:Can hit cross-up (behind Akuma) | :Can hit cross-up (behind Akuma) | ||
:Can be canceled into V-Skill 2 on HIT only | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Akuma/normal/Kongoken}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Akuma/normal/Kongoken}} | ||
}} | }} | ||
Line 624: | Line 625: | ||
== Throws == | == Throws == | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">LPLK</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Akuma_LPLK.png | |image=SFV_Akuma_LPLK.png | ||
Line 648: | Line 649: | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">4LPLK</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Akuma_4LPLK.png | |image=SFV_Akuma_4LPLK.png | ||
Line 674: | Line 675: | ||
== Special Moves == | == Special Moves == | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">5</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Akuma_5.png | |image=SFV_Akuma_5.png | ||
Line 697: | Line 698: | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">236LP</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Akuma_236LP.png | |image=SFV_Akuma_236LP.png | ||
Line 749: | Line 750: | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">236MP</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Akuma_236MP.png | |image=SFV_Akuma_236MP.png | ||
Line 801: | Line 802: | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">236HP</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Akuma_236HP.png | |image=SFV_Akuma_236HP.png | ||
Line 853: | Line 854: | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">236PP</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Akuma_236PP.png | |image=SFV_Akuma_236PP.png | ||
Line 882: | Line 883: | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">236LP (air)</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Akuma_236LP (air).png | |image=SFV_Akuma_236LP (air).png | ||
Line 917: | Line 918: | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">236MP (air)</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Akuma_236MP (air).png | |image=SFV_Akuma_236MP (air).png | ||
Line 952: | Line 953: | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">236HP (air)</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Akuma_236HP (air).png | |image=SFV_Akuma_236HP (air).png | ||
Line 987: | Line 988: | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">236PP (air)</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Akuma_236PP (air).png | |image=SFV_Akuma_236PP (air).png | ||
Line 1,009: | Line 1,010: | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">236PP (air)</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Akuma_236PP (air).png | |image=SFV_Akuma_236PP (air).png | ||
Line 1,030: | Line 1,031: | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">63214LP</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Akuma_63214LP.png | |image=SFV_Akuma_63214LP.png | ||
Line 1,056: | Line 1,057: | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">63214MP</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Akuma_63214MP.png | |image=SFV_Akuma_63214MP.png | ||
Line 1,082: | Line 1,083: | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">63214HP</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Akuma_63214HP.png | |image=SFV_Akuma_63214HP.png | ||
Line 1,108: | Line 1,109: | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">63214PP</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Akuma_63214PP.png | |image=SFV_Akuma_63214PP.png | ||
Line 1,135: | Line 1,136: | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">623LP</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Akuma_623LP.png | |image=SFV_Akuma_623LP.png | ||
Line 1,188: | Line 1,189: | ||
:Cannot hit crossup | :Cannot hit crossup | ||
:Hard Knockdown | :Hard Knockdown | ||
:Spends 1500 V-Timer (37 | :Spends 1500 V-Timer (37.5% V-Timer) | ||
:Akuma is in counterhit state during move duration and takes 20% additional damage from the first hit (total of 144%) | :Akuma is in counterhit state during move duration and takes 20% additional damage from the first hit (total of 144%) | ||
}} | }} | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">623MP</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Akuma_623MP.png | |image=SFV_Akuma_623MP.png | ||
Line 1,245: | Line 1,246: | ||
:Cannot hit crossup | :Cannot hit crossup | ||
:Hard Knockdown | :Hard Knockdown | ||
:Spends 1500 V-Timer (37 | :Spends 1500 V-Timer (37.5% V-Timer) | ||
:Akuma is in counterhit state during move duration and takes 20% additional damage from the first hit (total of 144%) | :Akuma is in counterhit state during move duration and takes 20% additional damage from the first hit (total of 144%) | ||
}} | }} | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">623HP</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Akuma_623HP.png | |image=SFV_Akuma_623HP.png | ||
Line 1,304: | Line 1,305: | ||
:Cannot hit crossup | :Cannot hit crossup | ||
:Hard Knockdown | :Hard Knockdown | ||
:Spends 1500 V-Timer (37 | :Spends 1500 V-Timer (37.5% V-Timer) | ||
:Akuma is in counterhit state during move duration and takes 20% additional damage from the first hit (total of 144%) | :Akuma is in counterhit state during move duration and takes 20% additional damage from the first hit (total of 144%) | ||
}} | }} | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">623PP</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Akuma_623PP.png | |image=SFV_Akuma_623PP.png | ||
Line 1,341: | Line 1,342: | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">214LK</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Akuma_214LK.png | |image=SFV_Akuma_214LK.png | ||
Line 1,370: | Line 1,371: | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">214MK</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Akuma_214MK.png | |image=SFV_Akuma_214MK.png | ||
Line 1,400: | Line 1,401: | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">214HK</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Akuma_214HK.png | |image=SFV_Akuma_214HK.png | ||
Line 1,429: | Line 1,430: | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">214KK</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Akuma_214KK.png | |image=SFV_Akuma_214KK.png | ||
Line 1,458: | Line 1,459: | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">214LK (air)</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Akuma_214LK (air).png | |image=SFV_Akuma_214LK (air).png | ||
Line 1,485: | Line 1,486: | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">214MK (air)</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Akuma_214MK (air).png | |image=SFV_Akuma_214MK (air).png | ||
Line 1,512: | Line 1,513: | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">214HK (air)</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Akuma_214HK (air).png | |image=SFV_Akuma_214HK (air).png | ||
Line 1,539: | Line 1,540: | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">214KK (air)</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Akuma_214KK (air).png | |image=SFV_Akuma_214KK (air).png | ||
Line 1,562: | Line 1,563: | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">41236K > 5</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Akuma_41236K 5.png | |image=SFV_Akuma_41236K 5.png | ||
Line 1,589: | Line 1,590: | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">41236KK > 5</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Akuma_41236KK 5.png | |image=SFV_Akuma_41236KK 5.png | ||
Line 1,615: | Line 1,616: | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">41236K > P</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Akuma_41236K P.png | |image=SFV_Akuma_41236K P.png | ||
Line 1,642: | Line 1,643: | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">41236KK > P</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Akuma_41236KK P.png | |image=SFV_Akuma_41236KK P.png | ||
Line 1,670: | Line 1,671: | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">41236K > K</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Akuma_41236K K.png | |image=SFV_Akuma_41236K K.png | ||
Line 1,691: | Line 1,692: | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">41236KK > K</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Akuma_41236KK K.png | |image=SFV_Akuma_41236KK K.png | ||
Line 1,717: | Line 1,718: | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">41236K > LPLK</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Akuma_41236K LPLK.png | |image=SFV_Akuma_41236K LPLK.png | ||
Line 1,742: | Line 1,743: | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">412362KK> LPLK</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Akuma_412362KK LPLK.png | |image=SFV_Akuma_412362KK LPLK.png | ||
Line 1,768: | Line 1,769: | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">41236K > 236PP</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Akuma_41236K 236PP.png | |image=SFV_Akuma_41236K 236PP.png | ||
Line 1,790: | Line 1,791: | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">41236KK > 236P</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Akuma_41236KK 236P.png | |image=SFV_Akuma_41236KK 236P.png | ||
Line 1,813: | Line 1,814: | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">41236KK > 412KK</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Akuma_41236KK 412KK.png | |image=SFV_Akuma_41236KK 412KK.png | ||
Line 1,834: | Line 1,835: | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">41236KK > 412K</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Akuma_41236KK 412K.png | |image=SFV_Akuma_41236KK 412K.png | ||
Line 1,856: | Line 1,857: | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">623KKK</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Akuma_623KKK.png | |image=SFV_Akuma_623KKK.png | ||
Line 1,884: | Line 1,885: | ||
:Strike and Projectile invincible on frames 1-50 | :Strike and Projectile invincible on frames 1-50 | ||
:Active frames refer to the invincibility period (and recovery frames refer to the vulnerable recovery frames) | :Active frames refer to the invincibility period (and recovery frames refer to the vulnerable recovery frames) | ||
:Consumes 1000 | :Consumes 1000 V-Meter (33% V-Timer) if V-Canceled into | ||
}} | }} | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">421KKK</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Akuma_421KKK.png | |image=SFV_Akuma_421KKK.png | ||
Line 1,916: | Line 1,917: | ||
:Strike and Projectile invincible on frames 1-50 | :Strike and Projectile invincible on frames 1-50 | ||
:Active frames refer to the invincibility period (and recovery frames refer to the vulnerable recovery frames) | :Active frames refer to the invincibility period (and recovery frames refer to the vulnerable recovery frames) | ||
:Consumes 1000 | :Consumes 1000 V-Meter (33% V-Timer) if V-Canceled into | ||
}} | }} | ||
}} | }} | ||
Line 1,922: | Line 1,923: | ||
== Critical Art == | == Critical Art == | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">236236P</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Akuma_236236P.png | |image=SFV_Akuma_236236P.png | ||
Line 1,949: | Line 1,950: | ||
== Taunts == | == Taunts == | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">5PPPKKK</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Akuma_5PPPKKK.png | |image=SFV_Akuma_5PPPKKK.png | ||
Line 1,979: | Line 1,980: | ||
=== V-Skill 1 === | === V-Skill 1 === | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">MPMK</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Akuma_MPMK.png | |image=SFV_Akuma_MPMK.png | ||
Line 2,000: | Line 2,001: | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">MPMK (VS1) > P</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Akuma_MPMK (VS1) P.png | |image=SFV_Akuma_MPMK (VS1) P.png | ||
Line 2,032: | Line 2,033: | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">MPMK (VS1) > K</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Akuma_MPMK (VS1) K.png | |image=SFV_Akuma_MPMK (VS1) K.png | ||
Line 2,068: | Line 2,069: | ||
=== V-Skill 2 === | === V-Skill 2 === | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">MPMK (VS2)</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Akuma_MPMK (VS2).png | |image=SFV_Akuma_MPMK (VS2).png | ||
Line 2,092: | Line 2,093: | ||
:Launches opponent into a limited juggle state | :Launches opponent into a limited juggle state | ||
:Increased damage and stun on last 2 active frames for airborne opponents (80 / 80) | :Increased damage and stun on last 2 active frames for airborne opponents (80 / 80) | ||
:Can be canceled into | :Can be canceled into V-Skill 2 versions of normal and EX Red Fireball frames 28-212 | ||
:Can be held to increase V-Gauge up to a maximum of 300 | :Can be held to increase V-Gauge up to a maximum of 300 | ||
:Increases V-Gauge by 1 every frame from frames 43-132 | :Increases V-Gauge by 1 every frame from frames 43-132 | ||
Line 2,103: | Line 2,103: | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">MPMK (VS2) > hcb+P</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Akuma_MPMK (VS2) hcb+P.png | |image=SFV_Akuma_MPMK (VS2) hcb+P.png | ||
|name=Sekia Goshoha (V-Skill 2) | |name=Sekia Goshoha (V-Skill 2) | ||
|input=MPMK (VS2) > hcb+P | |input=MPMK (VS2) > hcb+P | ||
|data= | |data= | ||
{{AttackData-SFV | {{AttackData-SFV | ||
Line 2,187: | Line 2,129: | ||
:Can only cancel into V-Trigger activation up close on hit/block | :Can only cancel into V-Trigger activation up close on hit/block | ||
:Builds 40 / 20 V-Gauge on Hit / Block | :Builds 40 / 20 V-Gauge on Hit / Block | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Akuma/normal/Sekia%20Goshoha | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Akuma/normal/Sekia%20Goshoha%20(V-Skill%202)}} | ||
}} | }} | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">MPMK (VS2) > hcb+PP</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Akuma_MPMK (VS2) hcb+PP.png | |image=SFV_Akuma_MPMK (VS2) hcb+PP.png | ||
|name=Sekia Goshoha EX | |name=Sekia Goshoha EX (V-Skill 2) | ||
|input=MPMK (VS2) > hcb+PP | |input=MPMK (VS2) > hcb+PP | ||
|data= | |data= | ||
Line 2,217: | Line 2,159: | ||
:Can only cancel into V-Trigger activation up close on hit/block | :Can only cancel into V-Trigger activation up close on hit/block | ||
:Builds 60 / 30 V-Gauge on Hit / Block | :Builds 60 / 30 V-Gauge on Hit / Block | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Akuma/normal/Sekia%20Goshoha%20EX | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Akuma/normal/Sekia%20Goshoha%20EX%20(V-Skill%202)}} | ||
}} | }} | ||
}} | }} | ||
Line 2,223: | Line 2,165: | ||
=== V-Trigger 1 === | === V-Trigger 1 === | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">HPHK (VT1)</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Akuma_HPHK (VT1).png | |image=SFV_Akuma_HPHK (VT1).png | ||
Line 2,235: | Line 2,177: | ||
:3 bar V-Trigger | :3 bar V-Trigger | ||
:Duration of 4000 frames (~67 seconds) | :Duration of 4000 frames (~67 seconds) | ||
:Powers up Akuma's fireballs and | :Powers up Akuma's fireballs and DP | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Akuma/normal/Dohatsu%20Shoten}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Akuma/normal/Dohatsu%20Shoten}} | ||
}} | }} | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">LP, LP, 6, LK, HP</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Akuma_LP LP 6 LK HP.png | |image=SFV_Akuma_LP LP 6 LK HP.png | ||
Line 2,269: | Line 2,211: | ||
=== V-Trigger 2 === | === V-Trigger 2 === | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">HPHK (VT2)</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Akuma_HPHK (VT2).png | |image=SFV_Akuma_HPHK (VT2).png | ||
Line 2,281: | Line 2,223: | ||
:2 bar V-Trigger | :2 bar V-Trigger | ||
:Duration of 3000 frames (50 seconds) | :Duration of 3000 frames (50 seconds) | ||
:Gives Akuma | :Gives Akuma the ability to cancel specials into V-Trigger 2 versions of EX specials that spend V-meter as a resource instead of EX meter | ||
:Some moves that aren't normally special cancelable are cancelable into these V-Trigger 2 enhanced EX moves | :Some moves that aren't normally special cancelable are cancelable into these V-Trigger 2 enhanced EX moves | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Akuma/normal/Shiretsu%20Hasshi}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Akuma/normal/Shiretsu%20Hasshi}} | ||
Line 2,287: | Line 2,229: | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">236PP</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Akuma_236PP.png | |image=SFV_Akuma_236PP.png | ||
Line 2,309: | Line 2,251: | ||
:Projectile duration does not run out like the non-EX versions | :Projectile duration does not run out like the non-EX versions | ||
:Framedata in the parentheses refers to the worst-case scenario of the longer range version (fireball works differently at further range) | :Framedata in the parentheses refers to the worst-case scenario of the longer range version (fireball works differently at further range) | ||
:Consumes 1300 | :Consumes 1300 V-Meter (43% V-Timer) if V-Canceled into | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Akuma/vtTwo/EX%20V-Gohadoken}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Akuma/vtTwo/EX%20V-Gohadoken}} | ||
}} | }} | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">63214PP</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Akuma_63214PP.png | |image=SFV_Akuma_63214PP.png | ||
Line 2,340: | Line 2,282: | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">236PP (air)</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Akuma_236PP (air).png | |image=SFV_Akuma_236PP (air).png | ||
Line 2,356: | Line 2,298: | ||
:Frame advantage and KDA varies greatly depending on height & angle | :Frame advantage and KDA varies greatly depending on height & angle | ||
:Has a 2-hit projectile box on frames 5-34 that nullifies projectiles before launching the 5-hit fireball | :Has a 2-hit projectile box on frames 5-34 that nullifies projectiles before launching the 5-hit fireball | ||
:Consumes 1300 | :Consumes 1300 V-Meter (43% V-Timer) if V-Canceled into | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Akuma/vtTwo/EX%20V-Zanku%20Hadoken}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Akuma/vtTwo/EX%20V-Zanku%20Hadoken}} | ||
}} | }} | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">623PP</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Akuma_623PP.png | |image=SFV_Akuma_623PP.png | ||
Line 2,382: | Line 2,324: | ||
:This V-Trigger 2 version of EX DP is cancelable on hit into some other V-Trigger 2 enhanced specials; EX Air Fireball / EX Air Tatsu | :This V-Trigger 2 version of EX DP is cancelable on hit into some other V-Trigger 2 enhanced specials; EX Air Fireball / EX Air Tatsu | ||
:Completely invincible on frames 1-15 | :Completely invincible on frames 1-15 | ||
:Consumes 1300 | :Consumes 1300 V-Meter (43% V-Timer) if V-Canceled into | ||
:Akuma is in counterhit state during move duration and takes 20% additional damage from the first hit (total of 144%) | :Akuma is in counterhit state during move duration and takes 20% additional damage from the first hit (total of 144%) | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Akuma/vtTwo/EX%20V-Goshoryuken}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Akuma/vtTwo/EX%20V-Goshoryuken}} | ||
Line 2,388: | Line 2,330: | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">214KK</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Akuma_214KK.png | |image=SFV_Akuma_214KK.png | ||
Line 2,411: | Line 2,353: | ||
:First hit cannot hit cross-up (behind Akuma) | :First hit cannot hit cross-up (behind Akuma) | ||
:Cancels into some V-Trigger 2 enhanced specials on hit; Air EX Fireball / Air EX Tatsu | :Cancels into some V-Trigger 2 enhanced specials on hit; Air EX Fireball / Air EX Tatsu | ||
:Consumes 1300 | :Consumes 1300 V-Meter (43% V-Timer) if V-Canceled into | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Akuma/vtTwo/EX%20V-Tatsumaki%20Zankukyaku}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Akuma/vtTwo/EX%20V-Tatsumaki%20Zankukyaku}} | ||
}} | }} | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">214KK (air)</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Akuma_214KK (air).png | |image=SFV_Akuma_214KK (air).png | ||
Line 2,433: | Line 2,375: | ||
:9 frames on landing recovery | :9 frames on landing recovery | ||
:Cancels into some V-Trigger 2 enhanced specials on hit; Air EX Fireball | :Cancels into some V-Trigger 2 enhanced specials on hit; Air EX Fireball | ||
:Consumes 1300 | :Consumes 1300 V-Meter (43% V-Timer) if V-Canceled into | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Akuma/vtTwo/EX%20V-Air%20Tatsumaki%20Zankukyaku}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Akuma/vtTwo/EX%20V-Air%20Tatsumaki%20Zankukyaku}} | ||
}} | }} | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">41236KK > 5</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Akuma_41236KK 5.png | |image=SFV_Akuma_41236KK 5.png | ||
Line 2,459: | Line 2,401: | ||
:Airborne and Projectile invincible on frames 4-38 | :Airborne and Projectile invincible on frames 4-38 | ||
:Can be steered | :Can be steered | ||
:Consumes 1300 | :Consumes 1300 V-Meter (43% V-Timer) if V-Canceled into | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Akuma/vtTwo/EX%20V-Hyakki%20Gozan}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Akuma/vtTwo/EX%20V-Hyakki%20Gozan}} | ||
}} | }} | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">41236KK > P</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Akuma_41236KK P.png | |image=SFV_Akuma_41236KK P.png | ||
Line 2,488: | Line 2,430: | ||
:KDA numbers stated are for latest possible palm hit | :KDA numbers stated are for latest possible palm hit | ||
:Frame Advantage and KDA varies greatly depending on height | :Frame Advantage and KDA varies greatly depending on height | ||
:Consumes 1300 | :Consumes 1300 V-Meter (43% V-Timer) upon Hyakkishu activation if V-Canceled into | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Akuma/vtTwo/EX%20V-Hyakkishu%20%3E%20Hyakki%20Gosho}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Akuma/vtTwo/EX%20V-Hyakkishu%20%3E%20Hyakki%20Gosho}} | ||
}} | }} | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">41236KK > K</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Akuma_41236KK K.png | |image=SFV_Akuma_41236KK K.png | ||
Line 2,516: | Line 2,458: | ||
:Projectile invincible on frames 4 and until the follow-up move is initiated | :Projectile invincible on frames 4 and until the follow-up move is initiated | ||
:Frame Advantage varies depending on height | :Frame Advantage varies depending on height | ||
:Consumes 1300 | :Consumes 1300 V-Meter (43% V-Timer) upon Hyakkishu activation if V-Canceled into | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Akuma/vtTwo/EX%20V-Hyakkishu%20%3E%20Hyakki%20Gojin}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Akuma/vtTwo/EX%20V-Hyakkishu%20%3E%20Hyakki%20Gojin}} | ||
}} | }} | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">412362KK> LPLK</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Akuma_412362KK LPLK.png | |image=SFV_Akuma_412362KK LPLK.png | ||
Line 2,544: | Line 2,486: | ||
:Projectile invincible on frames 4 and until the follow-up move is initiated | :Projectile invincible on frames 4 and until the follow-up move is initiated | ||
:16 landing recovery frames | :16 landing recovery frames | ||
:Consumes 1300 | :Consumes 1300 V-Meter (43% V-Timer) upon Hyakkishu activation if V-Canceled into | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Akuma/vtTwo/EX%20V-Hyakkishu%20%3E%20Hyakki%20Gosai}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Akuma/vtTwo/EX%20V-Hyakkishu%20%3E%20Hyakki%20Gosai}} | ||
}} | }} | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">41236KK > 236P</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Akuma_41236KK 236P.png | |image=SFV_Akuma_41236KK 236P.png | ||
Line 2,570: | Line 2,512: | ||
:4 landing recovery frames | :4 landing recovery frames | ||
:This EX air fireball follow-up functions the same way as the regular EX Air Fireball (see notes on it) | :This EX air fireball follow-up functions the same way as the regular EX Air Fireball (see notes on it) | ||
:Consumes 1300 | :Consumes 1300 V-Meter (43% V-Timer) upon Hyakkishu activation if V-Canceled into | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Akuma/vtTwo/EX%20V-Hyakkishu%20%3E%20Hyakki%20Gozanku}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Akuma/vtTwo/EX%20V-Hyakkishu%20%3E%20Hyakki%20Gozanku}} | ||
}} | }} | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">41236KK > 421K</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Akuma_41236KK 421K.png | |image=SFV_Akuma_41236KK 421K.png | ||
Line 2,594: | Line 2,536: | ||
:Projectile invincible on frames 4 and until the follow-up move is initiated | :Projectile invincible on frames 4 and until the follow-up move is initiated | ||
:Cancels into some V-Trigger 2 enhanced specials on hit; Air EX Fireball | :Cancels into some V-Trigger 2 enhanced specials on hit; Air EX Fireball | ||
:Consumes 1300 | :Consumes 1300 V-Meter (43% V-Timer) upon Hyakkishu activation if V-Canceled into | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Akuma/vtTwo/EX%20V-Hyakkishu%20%3E%20Hyakki%20Gorasen}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Akuma/vtTwo/EX%20V-Hyakkishu%20%3E%20Hyakki%20Gorasen}} | ||
}} | }} | ||
Line 2,601: | Line 2,543: | ||
=== V-Shift === | === V-Shift === | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">5MKHP</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Akuma_5MKHP.png | |image=SFV_Akuma_5MKHP.png | ||
Line 2,626: | Line 2,568: | ||
=== V-Shift Break === | === V-Shift Break === | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">5MKHP</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Akuma_5MKHP_break.png | |image=SFV_Akuma_5MKHP_break.png | ||
Line 2,652: | Line 2,594: | ||
=== V-Reversal === | === V-Reversal === | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">6KKK</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Akuma_6KKK.png | |image=SFV_Akuma_6KKK.png |
Revision as of 02:03, 25 May 2021
Introduction
About Akuma
Having embraced the Satsui No Hado, Akuma seeks only to improve his ability by fighting the strongest opponents.
Akuma is possibly the most versatile character in the game, a flexible shoto-style character with fast walkspeed and a variety of tools to effectively approach, keep opponents out, mix up opponents on offense, and make comebacks with powerful V-triggers. The price he pays for this versatility is frighteningly low health and stun, as well as somewhat short range on some of his normals. His fireball knocks down at close range, leading to a much stronger offensive situation than other shoto projectiles if it intercepts the extended hurtbox of an attacking opponent, and his red fireballs always knock down and can hit 1 to 3 times. His combination of divekick, air fireball, EX air fireball, and his variety of demon flip attacks make it very difficult to stifle his airborne approaches for all but the most judicious defenders. Of course, on top of all this he has one of the best 3f normals in the game, fantastic for abare or intercepting an opponent's forward dash and a defensive complement to his invincible reversal. Overall, he's a character who can easily command the flow of a round right from the start, but can also see that control slip away quickly with just a few bad guesses against characters with high stun output.
Strengths | Weaknesses |
---|---|
|
|
V-system
V-Trigger 1: Dohatsu Shoten
Enhances Akuma's ground and air fireballs, his DP, and grants him access to Raging Demon, a command grab super. His air fireball becomes an extremely safe tool for neutral and offense, while his DP is a great combo tool that leads to a hard knockdown. A fantastic comeback trigger, but one that's easy to quickly burn through, and demands conservative use of meter to reap the full benefits of using it.
V-Trigger 2: Shiretsu Hasshi
Gives Akuma access to meterless versions of his EX moves, which he can cancel into from his other specials or his heavy normals. Leads to huge damage combos, certain powerful conversions VT1 doesn't have access to, easy corner escapes on block, and devastating corner chip sequences. However, the high timer costs of its moves make it difficult to consistently get full value out of this trigger.
V-Skill 1: Rakan
Akuma takes an armored stance, which leads to a launching followup used for starting combos and anti-air, or a knockdown followup used for ending combos and ranged punishes. Can punish V-reversals or certain neutral tools like divekicks and fireballs, and allows a corner escape without the use of VT2.
V-Skill 2: Kiai
Stomps the ground, launching the opponent and allowing a followup red fireball. Greatly increases Akuma's damage on many conversions, especially his Kongoken target combo which can cancel into it. Has some options if used on block, but it's mainly a combo tool.
Final Patch
Players to watch
- Samurai
- Tokido
Akuma | |
---|---|
Vitals | |
Life Points | 900 |
Stun Points | 900 |
V-Gauge Points | |
V-Trigger 1 | 3 Bars |
V-Trigger 2 | 2 Bars |
Ground Movement | |
Forward Walk Speed | 0.052 |
Backward Walk Speed | 0.036 |
Forward Dash Speed | 16 |
Backward Dash Speed | 21 |
Forward Dash Distance | 1.234 |
Backward Dash Distance | 1.096 |
Backdash CH Frames | 3-10 |
Jumping | |
Back Jump Speed | 46(4+38+4) |
Neutral Jump Speed | 46(4+38+4) |
Forward Jump Speed | 45(3+38+4) |
Forward Jump Distance | 2.128 |
Backward Jump Distance | 1.824 |
Throws | |
Throw Hurtbox | 0.25 |
Throw Range | 0.8 |
![]() |
Frame Data & Descriptions are provided by FATOnline.
|
SFV Frame Data Glossary | |
---|---|
Active |
How many frames a move remains active (can hurt opponents) for. |
Attack |
Attack level is L for low attacks (must be blocked crouching), H is for High attacks (which can be blocked high or low) and M for overhead (must be blocked standing). T is for throw attacks (which cannot be blocked). |
Cancel options |
Available cancel options.
|
Confirm windows |
Hit confirm windows written as Specials & CAs/Target Combos/V-Trigger. Notation may denote V-Skill only cancel windows in Specials.
|
Crush Counter |
Crush Counter hit advantage written as opponent state, frame advantage, and v-gauge gain on hit. |
Damage |
Attack damage on hit. Notation may denote multi-hit or "sweet spot" damage values on certain frames. |
Hit/Block |
These are frame advantage values when the attack hits or is blocked. If the number is positive, then the move will end before the defender can act again. If the number is negative, the defender will be able to act before the attacker and maybe even punish. KD refers to knockdown on hit.
|
Knockdown |
Knockdown advantage against Normal, Quick Rise and Back Rise wake up options. |
Recovery |
How many frames it takes for a move to finish after it's been active. |
Startup |
How many frames it takes before the move becomes 'active' or have a hit box. The last startup frame and the first active frame are the same frame, meaning all values are written as Startup + 1. |
Stun |
Amount of stun added to the opponent's stun bar on hit. |
Normals
5LP
5MP
5HP
5LK
5MK
5HK
2LP
2MP
2HP
2LK
2MK
2HK
8LP
8MP
8HP
8LK
8MK
8HK
Command Normals
9 > 2MK
6MP
6HP
4HP
Target Combos
5HK > 5HK
5HP > 5HP
Throws
LPLK
4LPLK
Special Moves
5
236LP
236MP
236HP
236PP
236LP (air)
236MP (air)
236HP (air)
236PP (air)
236PP (air)
63214LP
63214MP
63214HP
63214PP
623LP
623MP
623HP
623PP
214LK
214MK
214HK
214KK
214LK (air)
214MK (air)
214HK (air)
214KK (air)
41236K > 5
41236KK > 5
41236K > P
41236KK > P
41236K > K
41236KK > K
41236K > LPLK
412362KK> LPLK
41236K > 236PP
41236KK > 236P
41236KK > 412KK
41236KK > 412K
623KKK
421KKK
Critical Art
236236P
Taunts
5PPPKKK
V-System
V-Skill 1
MPMK
MPMK (VS1) > P
MPMK (VS1) > K
V-Skill 2
MPMK (VS2)
MPMK (VS2) > hcb+P
MPMK (VS2) > hcb+PP
V-Trigger 1
HPHK (VT1)
LP, LP, 6, LK, HP
V-Trigger 2
HPHK (VT2)
236PP
63214PP
236PP (air)
623PP
214KK
214KK (air)
41236KK > 5
41236KK > P
41236KK > K
412362KK> LPLK
41236KK > 236P
41236KK > 421K
V-Shift
5MKHP
V-Shift Break
5MKHP
V-Reversal
6KKK