Street Fighter V/Dhalsim: Difference between revisions

From SuperCombo Wiki
No edit summary
No edit summary
Line 37: Line 37:
|recovery=<nowiki>8</nowiki>
|recovery=<nowiki>8</nowiki>
|hit=<nowiki>5</nowiki>
|hit=<nowiki>5</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>3</nowiki>
|block=<nowiki>3</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>30</nowiki>
|damage=<nowiki>30</nowiki>
|stun=<nowiki>70</nowiki>
|stun=<nowiki>70</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>sp su vt1 vt2</nowiki>
|cancel=<nowiki>sp su vt1 vt2</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
|description=
* First active frame only hits airborne targets (so technically a 4-frame startup vs grounded opponents)
:First active frame only hits airborne targets (so technically a 4-frame startup vs grounded opponents)
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Dhalsim/normal/Stand%20LP}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Dhalsim/normal/Stand%20LP}}
}}
}}
Line 62: Line 59:
|recovery=<nowiki>17(15)</nowiki>
|recovery=<nowiki>17(15)</nowiki>
|hit=<nowiki>4</nowiki>
|hit=<nowiki>4</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-4</nowiki>
|block=<nowiki>-4</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>60</nowiki>
|damage=<nowiki>60</nowiki>
|stun=<nowiki>100</nowiki>
|stun=<nowiki>100</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>su vt1 vt2</nowiki>
|cancel=<nowiki>su vt1 vt2</nowiki>
|confirm=<nowiki>*14 / 13 / -</nowiki>
|hcWinSpCa=<nowiki>*14</nowiki>
|hcWinVt=<nowiki>13</nowiki>
|hcWinNotes=<nowiki>*CA only</nowiki>
|description=
|description=
* Hit Confirm notes: *CA only
:2F less (15F) recovery frames on hit
* 2F less (15F) recovery frames on hit
:Juggle Limit: 1
* Juggle Limit: 1
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Dhalsim/normal/Stand%20MP}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Dhalsim/normal/Stand%20MP}}
}}
}}
Line 89: Line 85:
|recovery=<nowiki>22</nowiki>
|recovery=<nowiki>22</nowiki>
|hit=<nowiki>-3</nowiki>
|hit=<nowiki>-3</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-6</nowiki>
|block=<nowiki>-6</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>90</nowiki>
|damage=<nowiki>90</nowiki>
|stun=<nowiki>150</nowiki>
|stun=<nowiki>150</nowiki>
|attack=<nowiki>L</nowiki>
|attack=<nowiki>L</nowiki>
|cancel=<nowiki>su vt1 vt2</nowiki>
|cancel=<nowiki>su vt1 vt2</nowiki>
|confirm=<nowiki>*20 / 19 / -</nowiki>
|hcWinSpCa=<nowiki>*20</nowiki>
|hcWinVt=<nowiki>19</nowiki>
|hcWinNotes=<nowiki>*CA only</nowiki>
|description=
|description=
* Hit Confirm notes: *CA only
:Low profiles slightly on frames 14-38
* Low profiles slightly on frames 14-38
:Considered crouching on frames 12-38
* Considered crouching on frames 12-38
:Upper part projectile invincible on frames 15-35
* Upper part projectile invincible on frames 15-35
:Does not hit air opponents
* Does not hit air opponents
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Dhalsim/normal/Stand%20HP}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Dhalsim/normal/Stand%20HP}}
}}
}}
Line 118: Line 113:
|recovery=<nowiki>7</nowiki>
|recovery=<nowiki>7</nowiki>
|hit=<nowiki>3</nowiki>
|hit=<nowiki>3</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>2</nowiki>
|block=<nowiki>2</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>40</nowiki>
|damage=<nowiki>40</nowiki>
|stun=<nowiki>70</nowiki>
|stun=<nowiki>70</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>sp su vt1 vt2</nowiki>
|cancel=<nowiki>sp su vt1 vt2</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
|description=
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Dhalsim/normal/Stand%20LK}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Dhalsim/normal/Stand%20LK}}
Line 142: Line 134:
|recovery=<nowiki>15</nowiki>
|recovery=<nowiki>15</nowiki>
|hit=<nowiki>2</nowiki>
|hit=<nowiki>2</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-4</nowiki>
|block=<nowiki>-4</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>50</nowiki>
|damage=<nowiki>50</nowiki>
|stun=<nowiki>100</nowiki>
|stun=<nowiki>100</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>su vt1 vt2</nowiki>
|cancel=<nowiki>su vt1 vt2</nowiki>
|confirm=<nowiki>*14 / - / -</nowiki>
|hcWinSpCa=<nowiki>*14</nowiki>
|hcWinNotes=<nowiki>*CA only</nowiki>
|description=
|description=
* Hit Confirm notes: *CA only
:Juggle Limit: 1
* Juggle Limit: 1
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Dhalsim/normal/Stand%20MK}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Dhalsim/normal/Stand%20MK}}
}}
}}
Line 168: Line 158:
|recovery=<nowiki>21</nowiki>
|recovery=<nowiki>21</nowiki>
|hit=<nowiki>4</nowiki>
|hit=<nowiki>4</nowiki>
|crush=<nowiki>Stagger / 22 / +150</nowiki>
|block=<nowiki>-4</nowiki>
|block=<nowiki>-4</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>90</nowiki>
|damage=<nowiki>90</nowiki>
|stun=<nowiki>150</nowiki>
|stun=<nowiki>150</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>su vt1 vt2</nowiki>
|cancel=<nowiki>su vt1 vt2</nowiki>
|confirm=<nowiki>*16 / 16 / -</nowiki>
|ccst=<nowiki>Stagger</nowiki>
|ccadv=<nowiki>22</nowiki>
|ccvg=<nowiki>+150</nowiki>
|hcWinSpCa=<nowiki>*16</nowiki>
|hcWinVt=<nowiki>16</nowiki>
|hcWinNotes=<nowiki>*CA only</nowiki>
|description=
|description=
* Hit Confirm notes: *CA only
:Can reliably trade with projectiles due to lack of projectile-vulnerable hurtbox extension before active frames
* Can reliably trade with projectiles due to lack of projectile-vulnerable hurtbox extension before active frames
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Dhalsim/normal/Stand%20HK}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Dhalsim/normal/Stand%20HK}}
}}
}}
Line 194: Line 186:
|recovery=<nowiki>7</nowiki>
|recovery=<nowiki>7</nowiki>
|hit=<nowiki>4</nowiki>
|hit=<nowiki>4</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>1</nowiki>
|block=<nowiki>1</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>30</nowiki>
|damage=<nowiki>30</nowiki>
|stun=<nowiki>70</nowiki>
|stun=<nowiki>70</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>ch sp su vt1 vt2</nowiki>
|cancel=<nowiki>ch sp su vt1 vt2</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
|description=
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Dhalsim/normal/Crouch%20LP}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Dhalsim/normal/Crouch%20LP}}
Line 218: Line 207:
|recovery=<nowiki>20</nowiki>
|recovery=<nowiki>20</nowiki>
|hit=<nowiki>-1</nowiki>
|hit=<nowiki>-1</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-3</nowiki>
|block=<nowiki>-3</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>70</nowiki>
|damage=<nowiki>70</nowiki>
|stun=<nowiki>100</nowiki>
|stun=<nowiki>100</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>sp su vs1 vs2 vt1 vt2</nowiki>
|cancel=<nowiki>sp su vs1 vs2 vt1 vt2</nowiki>
|confirm=<nowiki>15 / 15 / -</nowiki>
|hcWinSpCa=<nowiki>15</nowiki>
|hcWinVt=<nowiki>15</nowiki>
|description=
|description=
* Cannot hit crouching
:Cannot hit crouching
* Can hit cross-up (behind Dhalsim)
:Can hit cross-up (behind Dhalsim)
* Cancelable into V-Skill 1/2 on Hit/Block
:Cancelable into V-Skill 1/2 on Hit/Block
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Dhalsim/normal/Crouch%20MP}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Dhalsim/normal/Crouch%20MP}}
}}
}}
Line 245: Line 233:
|recovery=<nowiki>13</nowiki>
|recovery=<nowiki>13</nowiki>
|hit=<nowiki>7</nowiki>
|hit=<nowiki>7</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>3</nowiki>
|block=<nowiki>3</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>90</nowiki>
|damage=<nowiki>90</nowiki>
|stun=<nowiki>150</nowiki>
|stun=<nowiki>150</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>sp su vt1 vt2</nowiki>
|cancel=<nowiki>sp su vt1 vt2</nowiki>
|confirm=<nowiki>20 / 17 / -</nowiki>
|hcWinSpCa=<nowiki>20</nowiki>
|hcWinVt=<nowiki>17</nowiki>
|description=
|description=
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Dhalsim/normal/Crouch%20HP}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Dhalsim/normal/Crouch%20HP}}
Line 269: Line 256:
|recovery=<nowiki>14</nowiki>
|recovery=<nowiki>14</nowiki>
|hit=<nowiki>-3</nowiki>
|hit=<nowiki>-3</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-6</nowiki>
|block=<nowiki>-6</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>30</nowiki>
|damage=<nowiki>30</nowiki>
|stun=<nowiki>70</nowiki>
|stun=<nowiki>70</nowiki>
|attack=<nowiki>L</nowiki>
|attack=<nowiki>L</nowiki>
|cancel=<nowiki>vt1 vt2</nowiki>
|cancel=<nowiki>vt1 vt2</nowiki>
|confirm=<nowiki>- / 13 / -</nowiki>
|hcWinVt=<nowiki>13</nowiki>
|description=
|description=
* Low profile and top of hurtbox projectile invincible on frames 5-16
:Low profile and top of hurtbox projectile invincible on frames 5-16
* +2 oH / -1 oB on last active frame
:+2 oH / -1 oB on last active frame
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Dhalsim/normal/Crouch%20LK}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Dhalsim/normal/Crouch%20LK}}
}}
}}
Line 295: Line 280:
|recovery=<nowiki>12</nowiki>
|recovery=<nowiki>12</nowiki>
|hit=<nowiki>-2</nowiki>
|hit=<nowiki>-2</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-7</nowiki>
|block=<nowiki>-7</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>60</nowiki>
|damage=<nowiki>60</nowiki>
|stun=<nowiki>100</nowiki>
|stun=<nowiki>100</nowiki>
|attack=<nowiki>L</nowiki>
|attack=<nowiki>L</nowiki>
|cancel=<nowiki>vt1 vt2</nowiki>
|cancel=<nowiki>vt1 vt2</nowiki>
|confirm=<nowiki>- / 22 / -</nowiki>
|hcWinVt=<nowiki>22</nowiki>
|description=
|description=
* Low profile and top of hurtbox projectile invincible on frames 4-20
:Low profile and top of hurtbox projectile invincible on frames 4-20
* +8 oH / +3 oB on last active frame
:+8 oH / +3 oB on last active frame
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Dhalsim/normal/Crouch%20MK}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Dhalsim/normal/Crouch%20MK}}
}}
}}
Line 321: Line 304:
|recovery=<nowiki>19</nowiki>
|recovery=<nowiki>19</nowiki>
|hit=<nowiki>KD</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>Hard Knockdown / KD / +150</nowiki>
|block=<nowiki>-20</nowiki>
|block=<nowiki>-20</nowiki>
|knockdown=<nowiki>58 / 9 / 14</nowiki>
|damage=<nowiki>90</nowiki>
|damage=<nowiki>90</nowiki>
|stun=<nowiki>150</nowiki>
|stun=<nowiki>150</nowiki>
|attack=<nowiki>L</nowiki>
|attack=<nowiki>L</nowiki>
|cancel=<nowiki>vt1 vt2</nowiki>
|cancel=<nowiki>vt1 vt2</nowiki>
|confirm=<nowiki>- / 26 / -</nowiki>
|ccst=<nowiki>Hard Knockdown</nowiki>
|ccadv=<nowiki>KD</nowiki>
|ccvg=<nowiki>+150</nowiki>
|kd=<nowiki>58</nowiki>
|kdr=<nowiki>9</nowiki>
|kdrb=<nowiki>14</nowiki>
|hcWinVt=<nowiki>26</nowiki>
|description=
|description=
* Low profile and goes under projectiles on frames 5-33
:Low profile and goes under projectiles on frames 5-33
* -6 oB on last active frame
:-6 oB on last active frame
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Dhalsim/normal/Crouch%20HK}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Dhalsim/normal/Crouch%20HK}}
}}
}}
Line 345: Line 332:
|startup=<nowiki>5</nowiki>
|startup=<nowiki>5</nowiki>
|active=<nowiki>5</nowiki>
|active=<nowiki>5</nowiki>
|recovery=<nowiki>-</nowiki>
|hit=<nowiki>-</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>40</nowiki>
|damage=<nowiki>40</nowiki>
|stun=<nowiki>70</nowiki>
|stun=<nowiki>70</nowiki>
|attack=<nowiki>M</nowiki>
|attack=<nowiki>M</nowiki>
|cancel=<nowiki>vt2</nowiki>
|cancel=<nowiki>vt2</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
|description=
:Can instantly overhead crouching opponents (AKA Yoga Sniper)
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Dhalsim/normal/Jump%20LP}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Dhalsim/normal/Jump%20LP}}
}}
}}
Line 369: Line 351:
|startup=<nowiki>6</nowiki>
|startup=<nowiki>6</nowiki>
|active=<nowiki>4</nowiki>
|active=<nowiki>4</nowiki>
|recovery=<nowiki>-</nowiki>
|hit=<nowiki>-</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>70</nowiki>
|damage=<nowiki>70</nowiki>
|stun=<nowiki>100</nowiki>
|stun=<nowiki>100</nowiki>
|attack=<nowiki>M</nowiki>
|attack=<nowiki>M</nowiki>
|cancel=<nowiki>vs1 vs2 vt2</nowiki>
|cancel=<nowiki>vs1 vs2 vt2</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
|description=
* Cannot hit grounded opponents
:Cannot hit grounded opponents
* Cancelable into V-Skill on hit / block
:Cancelable into V-Skill on hit / block
* Dhalsim has no hurtbox on his legs during this move
:Dhalsim has no hurtbox on his legs during this move
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Dhalsim/normal/Jump%20MP}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Dhalsim/normal/Jump%20MP}}
}}
}}
Line 396: Line 372:
|startup=<nowiki>9</nowiki>
|startup=<nowiki>9</nowiki>
|active=<nowiki>4</nowiki>
|active=<nowiki>4</nowiki>
|recovery=<nowiki>-</nowiki>
|hit=<nowiki>-</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>60</nowiki>
|damage=<nowiki>60</nowiki>
|stun=<nowiki>150</nowiki>
|stun=<nowiki>150</nowiki>
|attack=<nowiki>M</nowiki>
|attack=<nowiki>M</nowiki>
|cancel=<nowiki>vt2</nowiki>
|cancel=<nowiki>vt2</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
|description=
* Can juggle after some attacks
:Can juggle after some attacks
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Dhalsim/normal/Jump%20HP}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Dhalsim/normal/Jump%20HP}}
}}
}}
Line 421: Line 391:
|startup=<nowiki>4</nowiki>
|startup=<nowiki>4</nowiki>
|active=<nowiki>5</nowiki>
|active=<nowiki>5</nowiki>
|recovery=<nowiki>-</nowiki>
|hit=<nowiki>-</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>40</nowiki>
|damage=<nowiki>40</nowiki>
|stun=<nowiki>70</nowiki>
|stun=<nowiki>70</nowiki>
|attack=<nowiki>M</nowiki>
|attack=<nowiki>M</nowiki>
|cancel=<nowiki>vt2</nowiki>
|cancel=<nowiki>vt2</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
|description=
* Can Cross-up
:Can Cross-up
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Dhalsim/normal/Jump%20LK}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Dhalsim/normal/Jump%20LK}}
}}
}}
Line 446: Line 410:
|startup=<nowiki>6</nowiki>
|startup=<nowiki>6</nowiki>
|active=<nowiki>6</nowiki>
|active=<nowiki>6</nowiki>
|recovery=<nowiki>-</nowiki>
|hit=<nowiki>-</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>70</nowiki>
|damage=<nowiki>70</nowiki>
|stun=<nowiki>100</nowiki>
|stun=<nowiki>100</nowiki>
|attack=<nowiki>M</nowiki>
|attack=<nowiki>M</nowiki>
|cancel=<nowiki>vt2</nowiki>
|cancel=<nowiki>vt2</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
|description=
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Dhalsim/normal/Jump%20MK}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Dhalsim/normal/Jump%20MK}}
Line 470: Line 428:
|startup=<nowiki>12</nowiki>
|startup=<nowiki>12</nowiki>
|active=<nowiki>6</nowiki>
|active=<nowiki>6</nowiki>
|recovery=<nowiki>-</nowiki>
|hit=<nowiki>-</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>90</nowiki>
|damage=<nowiki>90</nowiki>
|stun=<nowiki>150</nowiki>
|stun=<nowiki>150</nowiki>
|attack=<nowiki>M</nowiki>
|attack=<nowiki>M</nowiki>
|cancel=<nowiki>vt2</nowiki>
|cancel=<nowiki>vt2</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
|description=
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Dhalsim/normal/Jump%20HK}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Dhalsim/normal/Jump%20HK}}
Line 495: Line 447:
{{AttackData-SFV
{{AttackData-SFV
|startup=<nowiki>12</nowiki>
|startup=<nowiki>12</nowiki>
|active=<nowiki>-</nowiki>
|recovery=<nowiki>7</nowiki>
|recovery=<nowiki>7</nowiki>
|hit=<nowiki>9</nowiki>
|hit=<nowiki>9</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>6</nowiki>
|block=<nowiki>6</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>60</nowiki>
|damage=<nowiki>60</nowiki>
|stun=<nowiki>70</nowiki>
|stun=<nowiki>70</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
|description=
* Cannot hit Cross-up
:Cannot hit Cross-up
* Frame advantage stated oH/oB are best case scenario
:Frame advantage stated oH/oB are best case scenario
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Dhalsim/normal/LK%20Drill%20Kick}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Dhalsim/normal/LK%20Drill%20Kick}}
}}
}}
Line 521: Line 468:
{{AttackData-SFV
{{AttackData-SFV
|startup=<nowiki>12</nowiki>
|startup=<nowiki>12</nowiki>
|active=<nowiki>-</nowiki>
|recovery=<nowiki>7</nowiki>
|recovery=<nowiki>7</nowiki>
|hit=<nowiki>10</nowiki>
|hit=<nowiki>10</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>7</nowiki>
|block=<nowiki>7</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>60</nowiki>
|damage=<nowiki>60</nowiki>
|stun=<nowiki>70</nowiki>
|stun=<nowiki>70</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
|description=
* Cannot hit Cross-up
:Cannot hit Cross-up
* Frame advantage stated oH/oB are best case scenario
:Frame advantage stated oH/oB are best case scenario
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Dhalsim/normal/LK%20Drill%20Kick}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Dhalsim/normal/LK%20Drill%20Kick}}
}}
}}
Line 547: Line 489:
{{AttackData-SFV
{{AttackData-SFV
|startup=<nowiki>12</nowiki>
|startup=<nowiki>12</nowiki>
|active=<nowiki>-</nowiki>
|recovery=<nowiki>7</nowiki>
|recovery=<nowiki>7</nowiki>
|hit=<nowiki>11</nowiki>
|hit=<nowiki>11</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>8</nowiki>
|block=<nowiki>8</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>60</nowiki>
|damage=<nowiki>60</nowiki>
|stun=<nowiki>70</nowiki>
|stun=<nowiki>70</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
|description=
* Cannot hit Cross-up
:Cannot hit Cross-up
* Frame advantage stated oH/oB are best case scenario
:Frame advantage stated oH/oB are best case scenario
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Dhalsim/normal/LK%20Drill%20Kick}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Dhalsim/normal/LK%20Drill%20Kick}}
}}
}}
Line 576: Line 513:
|recovery=<nowiki>24</nowiki>
|recovery=<nowiki>24</nowiki>
|hit=<nowiki>-3</nowiki>
|hit=<nowiki>-3</nowiki>
|crush=<nowiki>Spinning Knockdown / KD / +150</nowiki>
|block=<nowiki>-8</nowiki>
|block=<nowiki>-8</nowiki>
|knockdown=<nowiki>95 / 36 / 41</nowiki>
|damage=<nowiki>90</nowiki>
|damage=<nowiki>90</nowiki>
|stun=<nowiki>150</nowiki>
|stun=<nowiki>150</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>sp su vs1 vs2 vt1 vt2</nowiki>
|cancel=<nowiki>sp su vs1 vs2 vt1 vt2</nowiki>
|confirm=<nowiki>20 / 20 / -</nowiki>
|ccst=<nowiki>Spinning Knockdown</nowiki>
|ccadv=<nowiki>KD</nowiki>
|ccvg=<nowiki>+150</nowiki>
|kd=<nowiki>95</nowiki>
|kdr=<nowiki>36</nowiki>
|kdrb=<nowiki>41</nowiki>
|hcWinSpCa=<nowiki>20</nowiki>
|hcWinVt=<nowiki>20</nowiki>
|description=
|description=
* Strong long-range anti-air on first active frame
:Strong long-range anti-air on first active frame
* Can hit cross-up (behind Dhalsim)
:Can hit cross-up (behind Dhalsim)
* Cancelable into V-Skill 1/2 on Hit/Block
:Cancelable into V-Skill 1/2 on Hit/Block
* Juggle Limit / Increase / Start: 0 / 1 / 0 (Free Juggle on Crush Counter)
:Juggle Limit / Increase / Start: 0 / 1 / 0 (Free Juggle on Crush Counter)
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Dhalsim/normal/LK%20Drill%20Kick}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Dhalsim/normal/LK%20Drill%20Kick}}
}}
}}
Line 604: Line 546:
|recovery=<nowiki>16</nowiki>
|recovery=<nowiki>16</nowiki>
|hit=<nowiki>4</nowiki>
|hit=<nowiki>4</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>1</nowiki>
|block=<nowiki>1</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>60</nowiki>
|damage=<nowiki>60</nowiki>
|stun=<nowiki>100</nowiki>
|stun=<nowiki>100</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>sp su vt1 vt2</nowiki>
|cancel=<nowiki>sp su vt1 vt2</nowiki>
|confirm=<nowiki>18 / 20 / -</nowiki>
|hcWinSpCa=<nowiki>18</nowiki>
|hcWinVt=<nowiki>20</nowiki>
|description=
|description=
* Forces standing state on hit
:Forces standing state on hit
* Can hit cross-up (behind Dhalsim)
:Can hit cross-up (behind Dhalsim)
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Dhalsim/normal/LK%20Drill%20Kick}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Dhalsim/normal/LK%20Drill%20Kick}}
}}
}}
Line 630: Line 571:
|recovery=<nowiki>15</nowiki>
|recovery=<nowiki>15</nowiki>
|hit=<nowiki>3</nowiki>
|hit=<nowiki>3</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>1</nowiki>
|block=<nowiki>1</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>60</nowiki>
|damage=<nowiki>60</nowiki>
|stun=<nowiki>100</nowiki>
|stun=<nowiki>100</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>sp su vt1 vt2</nowiki>
|cancel=<nowiki>sp su vt1 vt2</nowiki>
|confirm=<nowiki>17 / 16 / -</nowiki>
|hcWinSpCa=<nowiki>17</nowiki>
|hcWinVt=<nowiki>16</nowiki>
|description=
|description=
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Dhalsim/normal/LK%20Drill%20Kick}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Dhalsim/normal/LK%20Drill%20Kick}}
Line 654: Line 594:
|recovery=<nowiki>15</nowiki>
|recovery=<nowiki>15</nowiki>
|hit=<nowiki>2</nowiki>
|hit=<nowiki>2</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-1</nowiki>
|block=<nowiki>-1</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>50</nowiki>
|damage=<nowiki>50</nowiki>
|stun=<nowiki>100</nowiki>
|stun=<nowiki>100</nowiki>
|attack=<nowiki>L</nowiki>
|attack=<nowiki>L</nowiki>
|cancel=<nowiki>sp su vt1 vt2</nowiki>
|cancel=<nowiki>sp su vt1 vt2</nowiki>
|confirm=<nowiki>15 / 15 / -</nowiki>
|hcWinSpCa=<nowiki>15</nowiki>
|hcWinVt=<nowiki>15</nowiki>
|description=
|description=
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Dhalsim/normal/LK%20Drill%20Kick}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Dhalsim/normal/LK%20Drill%20Kick}}
Line 681: Line 620:
|recovery=<nowiki>17</nowiki>
|recovery=<nowiki>17</nowiki>
|hit=<nowiki>KD</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-</nowiki>
|knockdown=<nowiki>70 / 21 / 21</nowiki>
|damage=<nowiki>120</nowiki>
|damage=<nowiki>120</nowiki>
|stun=<nowiki>120</nowiki>
|stun=<nowiki>120</nowiki>
|attack=<nowiki>T</nowiki>
|attack=<nowiki>T</nowiki>
|cancel=<nowiki>-</nowiki>
|kd=<nowiki>70</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|kdr=<nowiki>21</nowiki>
|kdrb=<nowiki>21</nowiki>
|description=
|description=
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Dhalsim/normal/Yoga%20Rocket}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Dhalsim/normal/Yoga%20Rocket}}
Line 706: Line 643:
|recovery=<nowiki>17</nowiki>
|recovery=<nowiki>17</nowiki>
|hit=<nowiki>KD</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-</nowiki>
|knockdown=<nowiki>77 / 18 / 18</nowiki>
|damage=<nowiki>130</nowiki>
|damage=<nowiki>130</nowiki>
|stun=<nowiki>200</nowiki>
|stun=<nowiki>200</nowiki>
|attack=<nowiki>T</nowiki>
|attack=<nowiki>T</nowiki>
|cancel=<nowiki>-</nowiki>
|kd=<nowiki>77</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|kdr=<nowiki>18</nowiki>
|kdrb=<nowiki>18</nowiki>
|description=
|description=
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Dhalsim/normal/Yoga%20Hoop}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Dhalsim/normal/Yoga%20Hoop}}
Line 729: Line 664:
{{AttackData-SFV
{{AttackData-SFV
|startup=<nowiki>15</nowiki>
|startup=<nowiki>15</nowiki>
|active=<nowiki>-</nowiki>
|recovery=<nowiki>33</nowiki>
|recovery=<nowiki>33</nowiki>
|hit=<nowiki>-3</nowiki>
|hit=<nowiki>-3</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-5</nowiki>
|block=<nowiki>-5</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>50</nowiki>
|damage=<nowiki>50</nowiki>
|stun=<nowiki>100</nowiki>
|stun=<nowiki>100</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>su</nowiki>
|cancel=<nowiki>su</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
|description=
* 1-hit projectile that travels in an arc in the air
:1-hit projectile that travels in an arc in the air
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Dhalsim/normal/LP%20Yoga%20Fire}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Dhalsim/normal/LP%20Yoga%20Fire}}
}}
}}
Line 754: Line 685:
{{AttackData-SFV
{{AttackData-SFV
|startup=<nowiki>15</nowiki>
|startup=<nowiki>15</nowiki>
|active=<nowiki>-</nowiki>
|recovery=<nowiki>33</nowiki>
|recovery=<nowiki>33</nowiki>
|hit=<nowiki>-3</nowiki>
|hit=<nowiki>-3</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-5</nowiki>
|block=<nowiki>-5</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>50</nowiki>
|damage=<nowiki>50</nowiki>
|stun=<nowiki>100</nowiki>
|stun=<nowiki>100</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>su</nowiki>
|cancel=<nowiki>su</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
|description=
* 1-hit projectile that travels in an arc in the air
:1-hit projectile that travels in an arc in the air
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Dhalsim/normal/MP%20Yoga%20Fire}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Dhalsim/normal/MP%20Yoga%20Fire}}
}}
}}
Line 779: Line 706:
{{AttackData-SFV
{{AttackData-SFV
|startup=<nowiki>15</nowiki>
|startup=<nowiki>15</nowiki>
|active=<nowiki>-</nowiki>
|recovery=<nowiki>33</nowiki>
|recovery=<nowiki>33</nowiki>
|hit=<nowiki>-3</nowiki>
|hit=<nowiki>-3</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-5</nowiki>
|block=<nowiki>-5</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>50</nowiki>
|damage=<nowiki>50</nowiki>
|stun=<nowiki>100</nowiki>
|stun=<nowiki>100</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>su</nowiki>
|cancel=<nowiki>su</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
|description=
* 1-hit projectile that travels in an arc in the air
:1-hit projectile that travels in an arc in the air
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Dhalsim/normal/HP%20Yoga%20Fire}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Dhalsim/normal/HP%20Yoga%20Fire}}
}}
}}
Line 804: Line 727:
{{AttackData-SFV
{{AttackData-SFV
|startup=<nowiki>14</nowiki>
|startup=<nowiki>14</nowiki>
|active=<nowiki>-</nowiki>
|recovery=<nowiki>28</nowiki>
|recovery=<nowiki>28</nowiki>
|hit=<nowiki>5</nowiki>
|hit=<nowiki>5</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>3</nowiki>
|block=<nowiki>3</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>40*60 (100)</nowiki>
|damage=<nowiki>40*60 (100)</nowiki>
|stun=<nowiki>40*60 (100)</nowiki>
|stun=<nowiki>40*60 (100)</nowiki>
|attack=<nowiki>H*H</nowiki>
|attack=<nowiki>H*H</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
|description=
* 3-hit projectile that travels on ground
:3-hit projectile that travels on ground
* Projectile speed varies based on button combination (LP+MP: 0.3 / LP+HP: 0.38 / MP+HP: 0.46)
:Projectile speed varies based on button combination (LP+MP: 0.03 / LP+HP: 0.038 / MP+HP: 0.046)
* Juggle Limit / Increase / Start: 2*3 / 1*1 / 3*3
:Juggle Limit / Increase / Start: 2*3 / 1*1 / 3*3
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Dhalsim/normal/EX%20Yoga%20Fire}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Dhalsim/normal/EX%20Yoga%20Fire}}
}}
}}
Line 834: Line 752:
|recovery=<nowiki>21</nowiki>
|recovery=<nowiki>21</nowiki>
|hit=<nowiki>KD</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-3</nowiki>
|block=<nowiki>-3</nowiki>
|knockdown=<nowiki>99 / 40 / 45</nowiki>
|damage=<nowiki>60</nowiki>
|damage=<nowiki>60</nowiki>
|stun=<nowiki>150</nowiki>
|stun=<nowiki>150</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>su vt2</nowiki>
|cancel=<nowiki>su vt2</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|kd=<nowiki>99</nowiki>
|kdr=<nowiki>40</nowiki>
|kdrb=<nowiki>45</nowiki>
|description=
|description=
* Projectile Hitbox
:Projectile Hitbox
* Spawns a secondary hitbox that activates / alters the trajectory of the V-Trigger 2 projectile
:Spawns a secondary hitbox that activates / alters the trajectory of the V-Trigger 2 projectile
* Can be canceled into VT2 on hit or block
:Can be canceled into VT2 on hit or block
* Juggle Limit / Increase / Start: 0 / 3 / 4
:Juggle Limit / Increase / Start: 0 / 3 / 4
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Dhalsim/normal/LP%20Yoga%20Flame}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Dhalsim/normal/LP%20Yoga%20Flame}}
}}
}}
Line 862: Line 780:
|recovery=<nowiki>14</nowiki>
|recovery=<nowiki>14</nowiki>
|hit=<nowiki>KD</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-2</nowiki>
|block=<nowiki>-2</nowiki>
|knockdown=<nowiki>102 / 43 / 48</nowiki>
|damage=<nowiki>70</nowiki>
|damage=<nowiki>70</nowiki>
|stun=<nowiki>150</nowiki>
|stun=<nowiki>150</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>su vt2</nowiki>
|cancel=<nowiki>su vt2</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|kd=<nowiki>102</nowiki>
|kdr=<nowiki>43</nowiki>
|kdrb=<nowiki>48</nowiki>
|description=
|description=
* Projectile Hitbox
:Projectile Hitbox
* Spawns a secondary hitbox that activates / alters the trajectory of the V-Trigger 2 projectile
:Spawns a secondary hitbox that activates / alters the trajectory of the V-Trigger 2 projectile
* Can be canceled into VT2 on hit or block
:Can be canceled into VT2 on hit or block
* Juggle Limit / Increase / Start: 0 / 7 / 7
:Juggle Limit / Increase / Start: 0 / 7 / 7
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Dhalsim/normal/MP%20Yoga%20Flame}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Dhalsim/normal/MP%20Yoga%20Flame}}
}}
}}
Line 890: Line 808:
|recovery=<nowiki>18</nowiki>
|recovery=<nowiki>18</nowiki>
|hit=<nowiki>KD</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>3</nowiki>
|block=<nowiki>3</nowiki>
|knockdown=<nowiki>106 / 47 / 52</nowiki>
|damage=<nowiki>90</nowiki>
|damage=<nowiki>90</nowiki>
|stun=<nowiki>200</nowiki>
|stun=<nowiki>200</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>su vt2</nowiki>
|cancel=<nowiki>su vt2</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|kd=<nowiki>106</nowiki>
|kdr=<nowiki>47</nowiki>
|kdrb=<nowiki>52</nowiki>
|description=
|description=
* Launches grounded opponents into a free juggle state
:Launches grounded opponents into a free juggle state
* Projectile Hitbox
:Projectile Hitbox
* Spawns a secondary hitbox that activates / alters the trajectory of the V-Trigger 2 projectile
:Spawns a secondary hitbox that activates / alters the trajectory of the V-Trigger 2 projectile
* Can be canceled into VT2 on hit or block
:Can be canceled into VT2 on hit or block
* Juggle Limit / Increase / Start: 0 / 1 / 0
:Juggle Limit / Increase / Start: 0 / 1 / 0
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Dhalsim/normal/HP%20Yoga%20Flame}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Dhalsim/normal/HP%20Yoga%20Flame}}
}}
}}
Line 919: Line 837:
|recovery=<nowiki>23</nowiki>
|recovery=<nowiki>23</nowiki>
|hit=<nowiki>KD</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-8</nowiki>
|block=<nowiki>-8</nowiki>
|knockdown=<nowiki>116 / 57 / 62</nowiki>
|damage=<nowiki>40*20x2*40 (120)</nowiki>
|damage=<nowiki>40*20x2*40 (120)</nowiki>
|stun=<nowiki>30x2*40*50 (150)</nowiki>
|stun=<nowiki>30x2*40*50 (150)</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>vt2</nowiki>
|cancel=<nowiki>vt2</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|kd=<nowiki>116</nowiki>
|kdr=<nowiki>57</nowiki>
|kdrb=<nowiki>62</nowiki>
|description=
|description=
* 4-hit Projectile Hitboxes
:4-hit Projectile Hitboxes
* Launches opponent into a limited juggle state
:Launches opponent into a limited juggle state
* Spawns secondary hitboxes that activate / alter the trajectory of the V-Trigger 2 projectile
:Spawns secondary hitboxes that activate / alter the trajectory of the V-Trigger 2 projectile
* Can be canceled into VT2 on hit or block
:Can be canceled into VT2 on hit or block
* Juggle Limit / Increase / Start: 6 / 8 / 1 (3rd hit starts juggle: +1 and then 4th hit adds +8 Juggle Increase)
:Juggle Limit / Increase / Start: 6 / 8 / 1 (3rd hit starts juggle: +1 and then 4th hit adds +8 Juggle Increase)
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Dhalsim/normal/EX%20Yoga%20Flame}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Dhalsim/normal/EX%20Yoga%20Flame}}
}}
}}
Line 948: Line 866:
|recovery=<nowiki>23</nowiki>
|recovery=<nowiki>23</nowiki>
|hit=<nowiki>KD</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>2</nowiki>
|block=<nowiki>2</nowiki>
|knockdown=<nowiki>100 / 41 / 46</nowiki>
|damage=<nowiki>80</nowiki>
|damage=<nowiki>80</nowiki>
|stun=<nowiki>200</nowiki>
|stun=<nowiki>200</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>su</nowiki>
|cancel=<nowiki>su</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|kd=<nowiki>100</nowiki>
|kdr=<nowiki>41</nowiki>
|kdrb=<nowiki>46</nowiki>
|description=
|description=
* Projectile Hitbox
:Projectile Hitbox
* Spawns a secondary hitbox that activates / alters the trajectory of the V-Trigger 2 projectile
:Spawns a secondary hitbox that activates / alters the trajectory of the V-Trigger 2 projectile
* Framedata refers to forward jump version (1 frame slower startup when initiated from a neutral or back jump due to pre-jump frames)
:Framedata refers to forward jump version (1 frame slower startup when initiated from a neutral or back jump due to pre-jump frames)
* 4 frames of landing recovery
:4 frames of landing recovery
* Juggle Limit / Increase / Start: 5 / 5 / 2
:Juggle Limit / Increase / Start: 5 / 5 / 2
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Dhalsim/normal/LP%20Yoga%20Gale}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Dhalsim/normal/LP%20Yoga%20Gale}}
}}
}}
Line 977: Line 895:
|recovery=<nowiki>25</nowiki>
|recovery=<nowiki>25</nowiki>
|hit=<nowiki>KD</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>0</nowiki>
|block=<nowiki>0</nowiki>
|knockdown=<nowiki>96 / 37 / 42</nowiki>
|damage=<nowiki>90</nowiki>
|damage=<nowiki>90</nowiki>
|stun=<nowiki>200</nowiki>
|stun=<nowiki>200</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>su</nowiki>
|cancel=<nowiki>su</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|kd=<nowiki>96</nowiki>
|kdr=<nowiki>37</nowiki>
|kdrb=<nowiki>42</nowiki>
|description=
|description=
* Projectile Hitbox
:Projectile Hitbox
* Spawns a secondary hitbox that activates / alters the trajectory of the V-Trigger 2 projectile
:Spawns a secondary hitbox that activates / alters the trajectory of the V-Trigger 2 projectile
* Framedata refers to forward jump version (1 frame slower startup when initiated from a neutral or back jump due to pre-jump frames)
:Framedata refers to forward jump version (1 frame slower startup when initiated from a neutral or back jump due to pre-jump frames)
* 4 frames of landing recovery
:4 frames of landing recovery
* Juggle Limit / Increase / Start: 5 / 5 / 2
:Juggle Limit / Increase / Start: 5 / 5 / 2
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Dhalsim/normal/MP%20Yoga%20Gale}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Dhalsim/normal/MP%20Yoga%20Gale}}
}}
}}
Line 1,006: Line 924:
|recovery=<nowiki>25</nowiki>
|recovery=<nowiki>25</nowiki>
|hit=<nowiki>KD</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-2</nowiki>
|block=<nowiki>-2</nowiki>
|knockdown=<nowiki>94 / 35 / 40</nowiki>
|damage=<nowiki>100</nowiki>
|damage=<nowiki>100</nowiki>
|stun=<nowiki>200</nowiki>
|stun=<nowiki>200</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>su</nowiki>
|cancel=<nowiki>su</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|kd=<nowiki>94</nowiki>
|kdr=<nowiki>35</nowiki>
|kdrb=<nowiki>40</nowiki>
|description=
|description=
* Projectile Hitbox
:Projectile Hitbox
* Spawns a secondary hitbox that activates / alters the trajectory of the V-Trigger 2 projectile
:Spawns a secondary hitbox that activates / alters the trajectory of the V-Trigger 2 projectile
* Framedata refers to forward jump version (1 frame slower startup when initiated from a neutral or back jump due to pre-jump frames)
:Framedata refers to forward jump version (1 frame slower startup when initiated from a neutral or back jump due to pre-jump frames)
* 4 frames of landing recovery
:4 frames of landing recovery
* Juggle Limit / Increase / Start: 5 / 5 / 2
:Juggle Limit / Increase / Start: 5 / 5 / 2
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Dhalsim/normal/HP%20Yoga%20Gale}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Dhalsim/normal/HP%20Yoga%20Gale}}
}}
}}
Line 1,035: Line 953:
|recovery=<nowiki>33</nowiki>
|recovery=<nowiki>33</nowiki>
|hit=<nowiki>KD</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-12</nowiki>
|block=<nowiki>-12</nowiki>
|knockdown=<nowiki>80 / 21 / 26</nowiki>
|damage=<nowiki>50*50*50 (150)</nowiki>
|damage=<nowiki>50*50*50 (150)</nowiki>
|stun=<nowiki>70*70*60 (200)</nowiki>
|stun=<nowiki>70*70*60 (200)</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>vs1 vs2</nowiki>
|cancel=<nowiki>vs1 vs2</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|kd=<nowiki>80</nowiki>
|kdr=<nowiki>21</nowiki>
|kdrb=<nowiki>26</nowiki>
|description=
|description=
* Spawns 3 separate 1-hit projectile hitboxes that overlap with each other
:Spawns 3 separate 1-hit projectile hitboxes that overlap with each other
* Spawns a secondary hitbox that activates / alters the trajectory of the V-Trigger 2 projectile
:Spawns a secondary hitbox that activates / alters the trajectory of the V-Trigger 2 projectile
* Framedata refers to forward jump version (1 frame slower startup when initiated from a neutral or back jump due to pre-jump frames)
:Framedata refers to forward jump version (1 frame slower startup when initiated from a neutral or back jump due to pre-jump frames)
* 4 frames of landing recovery
:4 frames of landing recovery
* Cancelable into V-Skill 1/2 on Hit/Block/Whiff
:Cancelable into V-Skill 1/2 on Hit/Block/Whiff
* Juggle Limit / Increase / Start: 10*10*10 / 0*0*10 / 1*1*1
:Juggle Limit / Increase / Start: 10*10*10 / 0*0*10 / 1*1*1
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Dhalsim/normal/EX%20Yoga%20Gale}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Dhalsim/normal/EX%20Yoga%20Gale}}
}}
}}
Line 1,062: Line 980:
{{AttackData-SFV
{{AttackData-SFV
|startup=<nowiki>1</nowiki>
|startup=<nowiki>1</nowiki>
|active=<nowiki>-</nowiki>
|recovery=<nowiki>38</nowiki>
|recovery=<nowiki>38</nowiki>
|hit=<nowiki>-</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>-</nowiki>
|stun=<nowiki>-</nowiki>
|attack=<nowiki>-</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
|description=
* Strike & Projectile invincible on frames 1-28
:Strike & Projectile invincible on frames 1-28
* Throw invincible on frames 5-28
:Throw invincible on frames 5-28
* Graphic appears on frame 9 but does not teleport until frame 16
:Graphic appears on frame 9 but does not teleport until frame 16
* Dhalsim's hurtboxes re-appear on frame 29
:Dhalsim's hurtboxes re-appear on frame 29
* After re-appearing there are 25 recovery frames, the last 14 of them being grounded
:After re-appearing there are 25 recovery frames, the last 14 of them being grounded
* Back + Kicks teleport adds 5 extra recovery frames for unknown reasons
:Back + Kicks teleport adds 5 extra recovery frames for unknown reasons
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Dhalsim/normal/Yoga%20Teleport}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Dhalsim/normal/Yoga%20Teleport}}
}}
}}
Line 1,092: Line 1,000:
{{AttackData-SFV
{{AttackData-SFV
|startup=<nowiki>1</nowiki>
|startup=<nowiki>1</nowiki>
|active=<nowiki>-</nowiki>
|recovery=<nowiki>-</nowiki>
|hit=<nowiki>-</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>-</nowiki>
|stun=<nowiki>-</nowiki>
|attack=<nowiki>-</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
|description=
* No form of invincibility during teleport startup
:No form of invincibility during teleport startup
* Dhalsim initiates the teleport on frame 9 like grounded versions
:Dhalsim initiates the teleport on frame 9 like grounded versions
* Dhalsim's hurtboxes re-appear on frame 23
:Dhalsim's hurtboxes re-appear on frame 23
* Can follow-up with moves on frame 29
:Can follow-up with moves on frame 29
* 4 frames of landing recovery
:4 frames of landing recovery
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Dhalsim/normal/Yoga%20Teleport%20(Air)}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Dhalsim/normal/Yoga%20Teleport%20(Air)}}
}}
}}
Line 1,126: Line 1,023:
|recovery=<nowiki>41</nowiki>
|recovery=<nowiki>41</nowiki>
|hit=<nowiki>KD</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>9</nowiki>
|block=<nowiki>9</nowiki>
|knockdown=<nowiki>108 / 49 / 54</nowiki>
|damage=<nowiki>50x4*100 (300)</nowiki>
|damage=<nowiki>300</nowiki>
|stun=<nowiki>0</nowiki>
|stun=<nowiki>0</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>-</nowiki>
|kd=<nowiki>108</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|kdr=<nowiki>49</nowiki>
|kdrb=<nowiki>54</nowiki>
|description=
|description=
* Throw invincible on frames 1-4
:Throw invincible on frames 1-4
* Strike and Projectile invincible on frames 1-9
:Strike and Projectile invincible on frames 1-9
* Button strength determines arc
:Button strength determines arc
* Hold the button for a more powerful version
:Hold the button for a more powerful version
* Projectile onscreen for 117 frames
:Projectile onscreen for 117 frames
* Puts the opponent into a free juggle state
:Puts the opponent into a free juggle state
* Cannot hit crouching up close
:Cannot hit crouching up close
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Dhalsim/normal/Yoga%20Sunburst%20lvl%201}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Dhalsim/normal/Yoga%20Sunburst%20lvl%201}}
}}
}}
Line 1,157: Line 1,053:
|recovery=<nowiki>43</nowiki>
|recovery=<nowiki>43</nowiki>
|hit=<nowiki>KD</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>21</nowiki>
|block=<nowiki>21</nowiki>
|knockdown=<nowiki>108 / 49 / 54</nowiki>
|damage=<nowiki>40x6*120 (360)</nowiki>
|damage=<nowiki>360</nowiki>
|stun=<nowiki>0</nowiki>
|stun=<nowiki>0</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>-</nowiki>
|kd=<nowiki>108</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|kdr=<nowiki>49</nowiki>
|kdrb=<nowiki>54</nowiki>
|description=
|description=
* Throw invincible on frames 1-4
:Throw invincible on frames 1-4
* Strike and Projectile invincible on frames 1-9
:Strike and Projectile invincible on frames 1-9
* Button strength determines arc
:Button strength determines arc
* Hold button at least 40 frames to produce lvl 2 Yoga Sunburst
:Hold button at least 40 frames to produce lvl 2 Yoga Sunburst
* Sunburst starts as active projectile building power above Dhalsim and is thrown when button is released
:Sunburst starts as active projectile building power above Dhalsim and is thrown when button is released
* Projectile travels onscreen 117 frames after release
:Projectile travels onscreen 117 frames after release
* Puts the opponent into a free juggle state
:Puts the opponent into a free juggle state
* Cannot hit crouching up close
:Cannot hit crouching up close
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Dhalsim/normal/Yoga%20Sunburst%20lvl%202}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Dhalsim/normal/Yoga%20Sunburst%20lvl%202}}
}}
}}
Line 1,189: Line 1,084:
|recovery=<nowiki>42</nowiki>
|recovery=<nowiki>42</nowiki>
|hit=<nowiki>KD</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>39</nowiki>
|block=<nowiki>39</nowiki>
|knockdown=<nowiki>108 / 49 / 54</nowiki>
|damage=<nowiki>30x9*130 (400)</nowiki>
|damage=<nowiki>400</nowiki>
|stun=<nowiki>0</nowiki>
|stun=<nowiki>0</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>-</nowiki>
|kd=<nowiki>108</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|kdr=<nowiki>49</nowiki>
|kdrb=<nowiki>54</nowiki>
|description=
|description=
* Throw invincible on frames 1-4
:Throw invincible on frames 1-4
* Strike and Projectile invincible on frames 1-9
:Strike and Projectile invincible on frames 1-9
* Button strength determines arc
:Button strength determines arc
* Hold button at least 69 frames to produce lvl 3 Yoga Sunburst
:Hold button at least 69 frames to produce lvl 3 Yoga Sunburst
* Sunburst starts as active projectile building power above Dhalsim and is thrown when button is released
:Sunburst starts as active projectile building power above Dhalsim and is thrown when button is released
* Projectile travels onscreen 131 frames after release
:Projectile travels onscreen 131 frames after release
* Puts the opponent into a free juggle state
:Puts the opponent into a free juggle state
* Cannot hit crouching up close
:Cannot hit crouching up close
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Dhalsim/normal/Yoga%20Sunburst%20lvl%203}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Dhalsim/normal/Yoga%20Sunburst%20lvl%203}}
}}
}}
Line 1,221: Line 1,115:
|recovery=<nowiki>4</nowiki>
|recovery=<nowiki>4</nowiki>
|hit=<nowiki>KD</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|damage=<nowiki>50x4*100 (300)</nowiki>
|block=<nowiki>-</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>300</nowiki>
|stun=<nowiki>0</nowiki>
|stun=<nowiki>0</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
|description=
* Throw invincible on frames 1-4
:Throw invincible on frames 1-4
* Strike and Projectile invincible on frames 1-9
:Strike and Projectile invincible on frames 1-9
* Button strength determines arc
:Button strength determines arc
* Hold the button for a more powerful version
:Hold the button for a more powerful version
* Projectile onscreen for ~170 frames
:Projectile onscreen for ~170 frames
* Puts the opponent into a free juggle state
:Puts the opponent into a free juggle state
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Dhalsim/normal/Air%20Yoga%20Sunburst%20lvl%201}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Dhalsim/normal/Air%20Yoga%20Sunburst%20lvl%201}}
}}
}}
Line 1,251: Line 1,140:
|recovery=<nowiki>4</nowiki>
|recovery=<nowiki>4</nowiki>
|hit=<nowiki>KD</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|damage=<nowiki>40x6*120 (360)</nowiki>
|block=<nowiki>-</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>360</nowiki>
|stun=<nowiki>0</nowiki>
|stun=<nowiki>0</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
|description=
* Throw invincible on frames 1-4
:Throw invincible on frames 1-4
* Strike and Projectile invincible on frames 1-9
:Strike and Projectile invincible on frames 1-9
* Button strength determines arc
:Button strength determines arc
* Hold the button for a more powerful version
:Hold the button for a more powerful version
* Projectile onscreen for ~170 frames
:Projectile onscreen for ~170 frames
* Puts the opponent into a free juggle state
:Puts the opponent into a free juggle state
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Dhalsim/normal/Air%20Yoga%20Sunburst%20lvl%202}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Dhalsim/normal/Air%20Yoga%20Sunburst%20lvl%202}}
}}
}}
Line 1,281: Line 1,165:
|recovery=<nowiki>4</nowiki>
|recovery=<nowiki>4</nowiki>
|hit=<nowiki>KD</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|damage=<nowiki>30x9*130 (400)</nowiki>
|block=<nowiki>-</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>400</nowiki>
|stun=<nowiki>0</nowiki>
|stun=<nowiki>0</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
|description=
* Throw invincible on frames 1-4
:Throw invincible on frames 1-4
* Strike and Projectile invincible on frames 1-9
:Strike and Projectile invincible on frames 1-9
* Button strength determines arc
:Button strength determines arc
* Hold the button for a more powerful version
:Hold the button for a more powerful version
* Projectile onscreen for ~170 frames
:Projectile onscreen for ~170 frames
* Puts the opponent into a free juggle state
:Puts the opponent into a free juggle state
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Dhalsim/normal/Air%20Yoga%20Sunburst%20lvl%203}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Dhalsim/normal/Air%20Yoga%20Sunburst%20lvl%203}}
}}
}}
Line 1,309: Line 1,188:
|data=
|data=
{{AttackData-SFV
{{AttackData-SFV
|startup=<nowiki>-</nowiki>
|active=<nowiki>-</nowiki>
|recovery=<nowiki>61</nowiki>
|recovery=<nowiki>61</nowiki>
|hit=<nowiki>-</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>-</nowiki>
|stun=<nowiki>-</nowiki>
|attack=<nowiki>-</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
|description=
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Dhalsim/normal/Taunt}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Dhalsim/normal/Taunt}}
Line 1,337: Line 1,205:
|data=
|data=
{{AttackData-SFV
{{AttackData-SFV
|startup=<nowiki>-</nowiki>
|active=<nowiki>-</nowiki>
|recovery=<nowiki>-</nowiki>
|hit=<nowiki>-</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>-</nowiki>
|stun=<nowiki>-</nowiki>
|attack=<nowiki>-</nowiki>
|cancel=<nowiki>su</nowiki>
|cancel=<nowiki>su</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
|description=
* Dhalsim is in a counter-hit state from frame 1 and until landing
:Dhalsim is in a counter-hit state from frame 1 and until landing
* Dhalsim is suspect to special counter-hits beyond frame 6 of this float (also any follow-ups done from the float) by any medium / heavy / command normal, this special counter-hit state puts Dhalsim into a free juggle state
:Dhalsim is susceptible to special counter-hits beyond frame 6 of this float (also any follow-ups done from the float) by any medium / heavy / command normal, this special counter-hit state puts Dhalsim into a free juggle state
* Airborne starting on frame 6
:Airborne starting on frame 6
* 28 frames until floating state, starts falling after 75 frames of float
:28 frames until floating state, starts falling after 75 frames of float
* All air normals from Float build 80 (~1/4th) V-Gauge on Hit and 40 (1/8th) on guard
:All air normals from Float build 80 (~1/4th) V-Gauge on Hit and 40 (1/8th) on guard
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Dhalsim/normal/Yoga%20Float}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Dhalsim/normal/Yoga%20Float}}
}}
}}
Line 1,366: Line 1,223:
|data=
|data=
{{AttackData-SFV
{{AttackData-SFV
|startup=<nowiki>-</nowiki>
|active=<nowiki>-</nowiki>
|recovery=<nowiki>-</nowiki>
|hit=<nowiki>-</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>-</nowiki>
|stun=<nowiki>-</nowiki>
|attack=<nowiki>-</nowiki>
|cancel=<nowiki>su</nowiki>
|cancel=<nowiki>su</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
|description=
* Dhalsim is suspect to special counter-hits for the entire duration of this air float (also any follow-ups done from the air float) by any medium / heavy / command normal, this special counter-hit state puts Dhalsim into a free juggle state
:Dhalsim is susceptible to special counter-hits for the entire duration of this air float (also any follow-ups done from the air float) by any medium / heavy / command normal, this special counter-hit state puts Dhalsim into a free juggle state
* Cannot be performed until 11 frames into a jump
:Cannot be performed until 11 frames into a jump
* 16 frames until floating state, starts falling at 75 frames
:16 frames until floating state, starts falling at 75 frames
* All air normals from Float build 80 (~1/4th) V-Gauge on Hit and 40 (1/8th) on guard
:All air normals from Float build 80 (~1/4th) V-Gauge on Hit and 40 (1/8th) on guard
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Dhalsim/normal/Yoga%20Float%20(airborne)}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Dhalsim/normal/Yoga%20Float%20(airborne)}}
}}
}}
Line 1,396: Line 1,242:
|data=
|data=
{{AttackData-SFV
{{AttackData-SFV
|startup=<nowiki>-</nowiki>
|active=<nowiki>-</nowiki>
|recovery=<nowiki>50</nowiki>
|recovery=<nowiki>50</nowiki>
|hit=<nowiki>-</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>-</nowiki>
|stun=<nowiki>-</nowiki>
|attack=<nowiki>-</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
|description=
* Next Yoga Fire gets increased properties (1 extra hit / improved damage and stun / better frame advantage)
:Next Yoga Fire gets increased properties (1 extra hit / improved damage and stun / better frame advantage)
* LP and MP Yoga Fire bounce one time
:LP and MP Yoga Fire bounce one time
* HP Yoga Fire bounces backwards
:HP Yoga Fire bounces backwards
* Dhalsim is NOT in a counter-hit state during this power-up
:Dhalsim is NOT in a counter-hit state during this power-up
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Dhalsim/normal/Yoga%20Deep%20Breath}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Dhalsim/normal/Yoga%20Deep%20Breath}}
}}
}}
Line 1,424: Line 1,259:
|data=
|data=
{{AttackData-SFV
{{AttackData-SFV
|startup=<nowiki>-</nowiki>
|active=<nowiki>-</nowiki>
|recovery=<nowiki>76</nowiki>
|recovery=<nowiki>76</nowiki>
|hit=<nowiki>-</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>-</nowiki>
|stun=<nowiki>-</nowiki>
|attack=<nowiki>-</nowiki>
|cancel=<nowiki>su vt2</nowiki>
|cancel=<nowiki>su vt2</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
|description=
* Cannot be performed until 9 frames into a jump
:Cannot be performed until 9 frames into a jump
* Cancelable into air normals / specials on frame 56 until landing
:Cancelable into air normals / specials on frame 56 until landing
* 4 landing recovery frames
:4 landing recovery frames
* Next Yoga Fire gets increased properties (1 extra hit / improved damage and stun / better frame advantage)
:Next Yoga Fire gets increased properties (1 extra hit / improved damage and stun / better frame advantage)
* LP and MP Yoga Fire bounce one time
:LP and MP Yoga Fire bounce one time
* HP Yoga Fire bounces backwards
:HP Yoga Fire bounces backwards
* Dhalsim is NOT in a counter-hit state during this power-up
:Dhalsim is NOT in a counter-hit state during this power-up
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Dhalsim/normal/Yoga%20Deep%20Breath%20(airborne)}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Dhalsim/normal/Yoga%20Deep%20Breath%20(airborne)}}
}}
}}
Line 1,456: Line 1,281:
{{AttackData-SFV
{{AttackData-SFV
|startup=<nowiki>15</nowiki>
|startup=<nowiki>15</nowiki>
|active=<nowiki>-</nowiki>
|recovery=<nowiki>28</nowiki>
|recovery=<nowiki>28</nowiki>
|hit=<nowiki>4</nowiki>
|hit=<nowiki>4</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>2</nowiki>
|block=<nowiki>2</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>35*35 (70)</nowiki>
|damage=<nowiki>35*35 (70)</nowiki>
|stun=<nowiki>60*60 (120)</nowiki>
|stun=<nowiki>60*60 (120)</nowiki>
|attack=<nowiki>H*H</nowiki>
|attack=<nowiki>H*H</nowiki>
|cancel=<nowiki>su</nowiki>
|cancel=<nowiki>su</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
|description=
* 2-hit projectile that travels in an arc in the air
:2-hit projectile that travels in an arc in the air
* Trajectory can be altered by hitting the Yoga Fire with Yoga Flame or Yoga Gale
:Trajectory can be altered by hitting the Yoga Fire with Yoga Flame or Yoga Gale
* Bounces one time if it hits the ground
:Bounces one time if it hits the ground
* Builds 60/30 V-Gauge on Hit/Block
:Builds 60/30 V-Gauge on Hit/Block
* Juggle Limit / Increase / Start: 1*1 / 1*1 / 1*1
:Juggle Limit / Increase / Start: 1*1 / 1*1 / 1*1
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Dhalsim/normal/LP%20Yoga%20Fire%20(V-Skill%202)}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Dhalsim/normal/LP%20Yoga%20Fire%20(V-Skill%202)}}
}}
}}
Line 1,485: Line 1,306:
{{AttackData-SFV
{{AttackData-SFV
|startup=<nowiki>15</nowiki>
|startup=<nowiki>15</nowiki>
|active=<nowiki>-</nowiki>
|recovery=<nowiki>28</nowiki>
|recovery=<nowiki>28</nowiki>
|hit=<nowiki>4</nowiki>
|hit=<nowiki>4</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>2</nowiki>
|block=<nowiki>2</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>35*35 (70)</nowiki>
|damage=<nowiki>35*35 (70)</nowiki>
|stun=<nowiki>60*60 (120)</nowiki>
|stun=<nowiki>60*60 (120)</nowiki>
|attack=<nowiki>H*H</nowiki>
|attack=<nowiki>H*H</nowiki>
|cancel=<nowiki>su</nowiki>
|cancel=<nowiki>su</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
|description=
* 2-hit projectile that travels in an arc in the air
:2-hit projectile that travels in an arc in the air
* Trajectory can be altered by hitting the Yoga Fire with Yoga Flame or Yoga Gale
:Trajectory can be altered by hitting the Yoga Fire with Yoga Flame or Yoga Gale
* Bounces one time if it hits the ground
:Bounces one time if it hits the ground
* Builds 60/30 V-Gauge on Hit/Block
:Builds 60/30 V-Gauge on Hit/Block
* Juggle Limit / Increase / Start: 1*1 / 1*1 / 1*1
:Juggle Limit / Increase / Start: 1*1 / 1*1 / 1*1
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Dhalsim/normal/MP%20Yoga%20Fire%20(V-Skill%202)}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Dhalsim/normal/MP%20Yoga%20Fire%20(V-Skill%202)}}
}}
}}
Line 1,514: Line 1,331:
{{AttackData-SFV
{{AttackData-SFV
|startup=<nowiki>15</nowiki>
|startup=<nowiki>15</nowiki>
|active=<nowiki>-</nowiki>
|recovery=<nowiki>28</nowiki>
|recovery=<nowiki>28</nowiki>
|hit=<nowiki>4</nowiki>
|hit=<nowiki>4</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>2</nowiki>
|block=<nowiki>2</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>35*35 (70)</nowiki>
|damage=<nowiki>35*35 (70)</nowiki>
|stun=<nowiki>60*60 (120)</nowiki>
|stun=<nowiki>60*60 (120)</nowiki>
|attack=<nowiki>H*H</nowiki>
|attack=<nowiki>H*H</nowiki>
|cancel=<nowiki>su</nowiki>
|cancel=<nowiki>su</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
|description=
* 2-hit projectile that travels in an arc in the air
:2-hit projectile that travels in an arc in the air
* Trajectory can be altered by hitting the Yoga Fire with Yoga Flame or Yoga Gale
:Trajectory can be altered by hitting the Yoga Fire with Yoga Flame or Yoga Gale
* Bounces backwards if it hits the ground (even if offscreen)
:Bounces backwards if it hits the ground (even if offscreen)
* Builds 60/30 V-Gauge on Hit/Block
:Builds 60/30 V-Gauge on Hit/Block
* Juggle Limit / Increase / Start: 1*1 / 1*1 / 1*1
:Juggle Limit / Increase / Start: 1*1 / 1*1 / 1*1
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Dhalsim/normal/HP%20Yoga%20Fire%20(V-Skill%202)}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Dhalsim/normal/HP%20Yoga%20Fire%20(V-Skill%202)}}
}}
}}
Line 1,543: Line 1,356:
{{AttackData-SFV
{{AttackData-SFV
|startup=<nowiki>14</nowiki>
|startup=<nowiki>14</nowiki>
|active=<nowiki>-</nowiki>
|recovery=<nowiki>25</nowiki>
|recovery=<nowiki>25</nowiki>
|hit=<nowiki>15</nowiki>
|hit=<nowiki>15</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>16</nowiki>
|block=<nowiki>16</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>30*30*60 (120)</nowiki>
|damage=<nowiki>30*30*60 (120)</nowiki>
|stun=<nowiki>30*30*60 (120)</nowiki>
|stun=<nowiki>30*30*60 (120)</nowiki>
|attack=<nowiki>H*H*H</nowiki>
|attack=<nowiki>H*H*H</nowiki>
|cancel=<nowiki>vs1 vs2</nowiki>
|cancel=<nowiki>vs1 vs2</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
|description=
* Cancelable into V-Skill 2 on Hit/Block
:Cancelable into V-Skill 2 on Hit/Block
* 3-hit projectile that travels on ground
:3-hit projectile that travels on ground
* Projectile speed varies based on button combination (LP+MP: 0.3 / LP+HP: 0.38 / MP+HP: 0.46)
:Projectile speed varies based on button combination (LP+MP: 0.03 / LP+HP: 0.038 / MP+HP: 0.046)
* Trajectory can be altered by hitting the Yoga Fire with Yoga Flame or Yoga Gale
:Trajectory can be altered by hitting the Yoga Fire with Yoga Flame or Yoga Gale
* Builds 60/30 V-Gauge on Hit/Block
:Builds 60/30 V-Gauge on Hit/Block
* Juggle Limit / Increase / Start: 2*2*3 / 0*0*1 / 3*3*3
:Juggle Limit / Increase / Start: 2*2*3 / 0*0*1 / 3*3*3
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Dhalsim/normal/EX%20Yoga%20Fire%20(V-Skill%202)}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Dhalsim/normal/EX%20Yoga%20Fire%20(V-Skill%202)}}
}}
}}
Line 1,578: Line 1,387:
|recovery=<nowiki>24</nowiki>
|recovery=<nowiki>24</nowiki>
|hit=<nowiki>KD</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>4</nowiki>
|block=<nowiki>4</nowiki>
|knockdown=<nowiki>102 / 43 / 48</nowiki>
|damage=<nowiki>120</nowiki>
|damage=<nowiki>120</nowiki>
|stun=<nowiki>150</nowiki>
|stun=<nowiki>150</nowiki>
|attack=<nowiki>-</nowiki>
|kd=<nowiki>102</nowiki>
|cancel=<nowiki>-</nowiki>
|kdr=<nowiki>43</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|kdrb=<nowiki>48</nowiki>
|description=
|description=
* 2 bar V-Trigger
:2 bar V-Trigger
* Fire carpet appears on frame 14, lasts 360 frames (6 seconds) and deals up to 200 white damage
:Fire carpet appears on frame 14, lasts 360 frames (6 seconds) and deals up to 200 white damage
* Frames 14-16 is an active quarter-screen-length projectile hitbox knockdown that puts opponent into a limited juggle state (JC: 1)
:Frames 14-16 is an active quarter-screen-length projectile hitbox knockdown that puts opponent into a limited juggle state (JC: 1)
* Hitting opponent with this V-Trigger attack / Yoga Flame / Yoga Gale increases the juggle counter too much for the downed opponent to be burned
:Hitting opponent with this V-Trigger attack / Yoga Flame / Yoga Gale increases the juggle counter too much for the downed opponent to be burned
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Dhalsim/normal/Yoga%20Burner}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Dhalsim/normal/Yoga%20Burner}}
}}
}}
Line 1,605: Line 1,412:
{{AttackData-SFV
{{AttackData-SFV
|startup=<nowiki>5(30)</nowiki>
|startup=<nowiki>5(30)</nowiki>
|active=<nowiki>-</nowiki>
|recovery=<nowiki>36(37)</nowiki>
|recovery=<nowiki>36(37)</nowiki>
|hit=<nowiki>KD</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>50(100)</nowiki>
|damage=<nowiki>50(100)</nowiki>
|stun=<nowiki>100(150)</nowiki>
|stun=<nowiki>100(150)</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>sp vs1 vs2</nowiki>
|cancel=<nowiki>sp vs1 vs2</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
|description=
* 2 bar V-Trigger
:2 bar V-Trigger
* The V-Trigger 2 timer itself has a duration of 3000 frames (50 seconds)
:The V-Trigger 2 timer itself has a duration of 3000 frames (50 seconds)
* Secondary activation spends all the remaining V-Timer
:Secondary activation spends all the remaining V-Timer
* Spawns a 5-hit projectile (can absorb up to 5 hits of projectiles) that floats in place for 200 frames (3.33 seconds)
:Spawns a 5-hit projectile (can absorb up to 5 hits of projectiles) that floats in place for 200 frames (3.33 seconds)
* The initial stationary flame can be transformed into a stronger mobile version if it is touched by either a Yoga Flame or Yoga Gale
:The initial stationary flame can be transformed into a stronger mobile version if it is touched by either a Yoga Flame or Yoga Gale
* Once transformed, the fireball gains more damage and stun, improved juggle properties on hit (free juggle state), grows in size and starts moving forward (trajectories of its movement depend on which move it was modified by)
:Once transformed, the fireball gains more damage and stun, improved juggle properties on hit (free juggle state), grows in size and starts moving forward (trajectories of its movement depend on which move it was modified by)
* The transformed fireball also regains its 5-hit projectile status (and can absorb up to 5 hits of projectils again) and gains infinite active frames until it either gets destroyed or floats off screen
:The transformed fireball also regains its 5-hit projectile status (and can absorb up to 5 hits of projectils again) and gains infinite active frames until it either gets destroyed or floats off screen
* Framedata in the parentheses refers to the secondary post-activation version
:Framedata in the parentheses refers to the secondary post-activation version
* KDA and frame advantage varies greatly depending on if it's the initial V-Trigger hit or a modified fireball hit (as well as their height and angle at time of collision)
:KDA and frame advantage varies greatly depending on if it's the initial V-Trigger hit or a modified fireball hit (as well as their height and angle at time of collision)
* Cancelable on frames 18-40 (44-66 on secondary version) into grounded specials or V-Skill on hit/block/whiff
:Cancelable on frames 18-40 (44-66 on secondary version) into grounded specials or V-Skill on hit/block/whiff
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Dhalsim/normal/Yoga%20Sansara}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Dhalsim/normal/Yoga%20Sansara}}
}}
}}
Line 1,639: Line 1,441:
{{AttackData-SFV
{{AttackData-SFV
|startup=<nowiki>5(30)</nowiki>
|startup=<nowiki>5(30)</nowiki>
|active=<nowiki>-</nowiki>
|recovery=<nowiki>-</nowiki>
|hit=<nowiki>KD</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>50(100)</nowiki>
|damage=<nowiki>50(100)</nowiki>
|stun=<nowiki>100(150)</nowiki>
|stun=<nowiki>100(150)</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>sp vs1 vs2</nowiki>
|cancel=<nowiki>sp vs1 vs2</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
|description=
* 2 bar V-Trigger
:2 bar V-Trigger
* The V-Trigger 2 timer itself has a duration of 3000 frames (50 seconds)
:The V-Trigger 2 timer itself has a duration of 3000 frames (50 seconds)
* Secondary activation spends all the remaining V-Timer
:Secondary activation spends all the remaining V-Timer
* Spawns a 5-hit projectile (can absorb up to 5 hits of projectiles) that floats in place for 200 frames (3,33 seconds)
:Spawns a 5-hit projectile (can absorb up to 5 hits of projectiles) that floats in place for 200 frames (3,33 seconds)
* The initial stationary flame can be transformed into a stronger mobile version if it is touched by either a Yoga Flame or Yoga Gale
:The initial stationary flame can be transformed into a stronger mobile version if it is touched by either a Yoga Flame or Yoga Gale
* Once transformed, the fireball gains more damage and stun, improved juggle properties on hit (free juggle state), grows in size and starts moving forward (trajectories of its movement depend on which move it was modified by)
:Once transformed, the fireball gains more damage and stun, improved juggle properties on hit (free juggle state), grows in size and starts moving forward (trajectories of its movement depend on which move it was modified by)
* The transformed fireball also regains its 5-hit projectile status (and can absorb up to 5 hits of projectils again) and gains infinite active frames until it either gets destroyed or floats off screen
:The transformed fireball also regains its 5-hit projectile status (and can absorb up to 5 hits of projectils again) and gains infinite active frames until it either gets destroyed or floats off screen
* Framedata in the parentheses refers to the secondary post-activation version
:Framedata in the parentheses refers to the secondary post-activation version
* KDA and frame advantage varies greatly depending on if it's the initial V-Trigger hit or a modified fireball hit (as well as their height and angle at time of collision)
:KDA and frame advantage varies greatly depending on if it's the initial V-Trigger hit or a modified fireball hit (as well as their height and angle at time of collision)
* Cancelable on frames 18-40 (44-66 on secondary version) into airborne specials or V-Skill on hit/block/whiff
:Cancelable on frames 18-40 (44-66 on secondary version) into airborne specials or V-Skill on hit/block/whiff
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Dhalsim/normal/Yoga%20Sansara%20(air)}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Dhalsim/normal/Yoga%20Sansara%20(air)}}
}}
}}
Line 1,677: Line 1,473:
|active=<nowiki>9</nowiki>
|active=<nowiki>9</nowiki>
|recovery=<nowiki>22</nowiki>
|recovery=<nowiki>22</nowiki>
|hit=<nowiki>-</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>-</nowiki>
|stun=<nowiki>-</nowiki>
|attack=<nowiki>-</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
|description=
* Shifts back 0.82 range
:Shifts back 0.82 range
* Fully invincible on frames 1-9 during which time any strike or projectile evaded will trigger a slow-motion effect on frame 11 for both players
:Fully invincible on frames 1-9 during which time any strike or projectile evaded will trigger a slow-motion effect on frame 11 for both players
* Immediately gains full invincibility for the full duration of V-Shift if you successfully evade a strike or projectile on start-up frames 1-9
:Immediately gains full invincibility for the full duration of V-Shift if you successfully evade a strike or projectile on start-up frames 1-9
* Throw invincible on frames 1-16 on an empty / raw V-Shift
:Throw invincible on frames 1-16 on an empty / raw V-Shift
* Counter-Hit state on frames 10-31 on an empty / raw V-Shift
:Counter-Hit state on frames 10-31 on an empty / raw V-Shift
* Opponent can still cancel the attack that was V-Shifted as if it had connected (this allows for a lot of shenanigans)
:Opponent can still cancel the attack that was V-Shifted as if it had connected (this allows for a lot of shenanigans)
* Costs 300 V-Gauge (1 bar) to use and refunds 150 V-Gauge back (1/2 bar) on a successful V-Shift if the slow-mo is triggered
:Costs 300 V-Gauge (1 bar) to use and refunds 150 V-Gauge back (1/2 bar) on a successful V-Shift if the slow-mo is triggered
* If the V-Shift is successful you can cancel it into a follow-up attack (see V-Shift Break) that's fully invincible and knocks the opponent down on hit
:If the V-Shift is successful you can cancel it into a follow-up attack (see V-Shift Break) that's fully invincible and knocks the opponent down on hit
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Dhalsim/normal/V-Shift}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Dhalsim/normal/V-Shift}}
}}
}}
Line 1,712: Line 1,499:
|recovery=<nowiki>?</nowiki>
|recovery=<nowiki>?</nowiki>
|hit=<nowiki>KD</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-2</nowiki>
|block=<nowiki>-2</nowiki>
|knockdown=<nowiki>79 / 20 / 25</nowiki>
|damage=<nowiki>60</nowiki>
|damage=<nowiki>60</nowiki>
|stun=<nowiki>0</nowiki>
|stun=<nowiki>0</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>-</nowiki>
|kd=<nowiki>78</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|kdr=<nowiki>19</nowiki>
|kdrb=<nowiki>24</nowiki>
|description=
|description=
* Fully invincible during startup and active frames
:Fully invincible during startup and active frames
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Dhalsim/normal/Yoga%20Bazooka}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Dhalsim/normal/Yoga%20Bazooka}}
}}
}}
Line 1,739: Line 1,525:
|recovery=<nowiki>23</nowiki>
|recovery=<nowiki>23</nowiki>
|hit=<nowiki>KD</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-2</nowiki>
|block=<nowiki>-2</nowiki>
|knockdown=<nowiki>80 / 21 / 26</nowiki>
|damage=<nowiki>60</nowiki>
|damage=<nowiki>60</nowiki>
|stun=<nowiki>0</nowiki>
|stun=<nowiki>0</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>-</nowiki>
|kd=<nowiki>80</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|kdr=<nowiki>21</nowiki>
|kdrb=<nowiki>26</nowiki>
|description=
|description=
* Strike and Projectile invincible on frames 1-30
:Strike and Projectile invincible on frames 1-30
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Dhalsim/normal/Yoga%20Mala}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Dhalsim/normal/Yoga%20Mala}}
}}
}}

Revision as of 16:33, 4 May 2021

Introduction

About Dhalsim

A yoga master seeking to help those understand the power of yoga, he fights only when it is required.

Final Patch

Players to Watch

  • Commander Jesse
  • FChamp
  • Mister Crimson
  • Sabin
  • YHC-Mochi
Dhalsim
SFV-Dhalsim Portrait.jpg
Vitals
Life Points 950
Stun Points 950
V-Gauge Points
V-Trigger 1 2 Bars
V-Trigger 2 2 Bars
Ground Movement
Forward Walk Speed 0.022
Backward Walk Speed 0.02
Forward Dash Speed 21
Backward Dash Speed 25
Forward Dash Distance 1.196
Backward Dash Distance 0.825
Backdash CH Frames 3-10
Jumping
Back Jump Speed 72(4+64+4)
Neutral Jump Speed 72(4+64+4)
Forward Jump Speed 71(3+64+4)
Forward Jump Distance 2.24
Backward Jump Distance 1.92
Throws
Throw Hurtbox 0.25
Throw Range 0.85
SFV Frame Data Glossary
Active

How many frames a move remains active (can hurt opponents) for.

Attack

Attack level is L for low attacks (must be blocked crouching), H is for High attacks (which can be blocked high or low) and M for overhead (must be blocked standing). T is for throw attacks (which cannot be blocked).

Cancel options

Available cancel options.

  • "ch": Chain cancel, refer to description for options.
  • "sp": Special move.
  • "su": Critical art.
  • "vs[1/2]": V-Skill 1 or 2.
  • "vt[1/2]": V-Trigger 1 or 2 activation.
Confirm windows

Hit confirm windows written as Specials & CAs/Target Combos/V-Trigger. Notation may denote V-Skill only cancel windows in Specials.

  • Refers to the amount of time (in frames) you have to cancel into another move from the moment the attack connects with the opponent.
Crush Counter

Crush Counter hit advantage written as opponent state, frame advantage, and v-gauge gain on hit.

Damage

Attack damage on hit. Notation may denote multi-hit or "sweet spot" damage values on certain frames.

Hit/Block

These are frame advantage values when the attack hits or is blocked. If the number is positive, then the move will end before the defender can act again. If the number is negative, the defender will be able to act before the attacker and maybe even punish. KD refers to knockdown on hit.

  • Note that generally, normal counter hits add an additional +2 to hit advantage in SFV.
Knockdown

Knockdown advantage against Normal, Quick Rise and Back Rise wake up options.

Recovery

How many frames it takes for a move to finish after it's been active.

Startup

How many frames it takes before the move becomes 'active' or have a hit box. The last startup frame and the first active frame are the same frame, meaning all values are written as Startup + 1.

Stun

Amount of stun added to the opponent's stun bar on hit.

Normals

Stand LP
Stand LP
5LP
SFV Dhalsim 5LP.png
Startup Active Recovery Hit
3(4) 3 8 5
Damage Stun Attack Block
30 70 H 3
  • Cancel options: sp su vt1 vt2
First active frame only hits airborne targets (so technically a 4-frame startup vs grounded opponents)
FATonline.png
Stand MP
Stand MP
5MP
SFV Dhalsim 5MP.png
Startup Active Recovery Hit
12 2 17(15) 4
Damage Stun Attack Block
60 100 H -4
  • Confirm windows:
    • Specials & CA: *14
    • V-Trigger: 13
    • Notes: *CA only
  • Cancel options: su vt1 vt2
2F less (15F) recovery frames on hit
Juggle Limit: 1
FATonline.png
Stand HP
Stand HP
5HP
SFV Dhalsim 5HP.png
Startup Active Recovery Hit
16 5 22 -3
Damage Stun Attack Block
90 150 L -6
  • Confirm windows:
    • Specials & CA: *20
    • V-Trigger: 19
    • Notes: *CA only
  • Cancel options: su vt1 vt2
Low profiles slightly on frames 14-38
Considered crouching on frames 12-38
Upper part projectile invincible on frames 15-35
Does not hit air opponents
FATonline.png
Stand LK
Stand LK
5LK
SFV Dhalsim 5LK.png
Startup Active Recovery Hit
4 3 7 3
Damage Stun Attack Block
40 70 H 2
  • Cancel options: sp su vt1 vt2
FATonline.png
Stand MK
Stand MK
5MK
SFV Dhalsim 5MK.png
Startup Active Recovery Hit
10 2 15 2
Damage Stun Attack Block
50 100 H -4
  • Confirm windows:
    • Specials & CA: *14
    • Notes: *CA only
  • Cancel options: su vt1 vt2
Juggle Limit: 1
FATonline.png
Stand HK
Stand HK
5HK
SFV Dhalsim 5HK.png
Startup Active Recovery Hit
15 2 21 4
Damage Stun Attack Block
90 150 H -4
  • Crush Counter: Stagger, 22 Adv, +150 V-Gauge.
  • Confirm windows:
    • Specials & CA: *16
    • V-Trigger: 16
    • Notes: *CA only
  • Cancel options: su vt1 vt2
Can reliably trade with projectiles due to lack of projectile-vulnerable hurtbox extension before active frames
FATonline.png
Crouch LP
Crouch LP
2LP
SFV Dhalsim 2LP.png
Startup Active Recovery Hit
4 3 7 4
Damage Stun Attack Block
30 70 H 1
  • Cancel options: ch sp su vt1 vt2
FATonline.png
Crouch MP
Crouch MP
2MP
SFV Dhalsim 2MP.png
Startup Active Recovery Hit
9 4 20 -1
Damage Stun Attack Block
70 100 H -3
  • Confirm windows:
    • Specials & CA: 15
    • V-Trigger: 15
  • Cancel options: sp su vs1 vs2 vt1 vt2
Cannot hit crouching
Can hit cross-up (behind Dhalsim)
Cancelable into V-Skill 1/2 on Hit/Block
FATonline.png
Crouch HP
Crouch HP
2HP
SFV Dhalsim 2HP.png
Startup Active Recovery Hit
9 3 13 7
Damage Stun Attack Block
90 150 H 3
  • Confirm windows:
    • Specials & CA: 20
    • V-Trigger: 17
  • Cancel options: sp su vt1 vt2
FATonline.png
Crouch LK
Crouch LK
2LK
SFV Dhalsim 2LK.png
Startup Active Recovery Hit
4 6 14 -3
Damage Stun Attack Block
30 70 L -6
  • Confirm windows:
    • V-Trigger: 13
  • Cancel options: vt1 vt2
Low profile and top of hurtbox projectile invincible on frames 5-16
+2 oH / -1 oB on last active frame
FATonline.png
Crouch MK
Crouch MK
2MK
SFV Dhalsim 2MK.png
Startup Active Recovery Hit
7 11 12 -2
Damage Stun Attack Block
60 100 L -7
  • Confirm windows:
    • V-Trigger: 22
  • Cancel options: vt1 vt2
Low profile and top of hurtbox projectile invincible on frames 4-20
+8 oH / +3 oB on last active frame
FATonline.png
Crouch HK
Crouch HK
2HK
SFV Dhalsim 2HK.png
Startup Active Recovery Hit
12 16 19 KD
Damage Stun Attack Block
90 150 L -20
  • Crush Counter: Hard Knockdown, KD Adv, +150 V-Gauge.
  • Knockdown: 58 KD Adv, 9 Quick Rise Adv, 14 Back Rise Adv.
  • Confirm windows:
    • V-Trigger: 26
  • Cancel options: vt1 vt2
Low profile and goes under projectiles on frames 5-33
-6 oB on last active frame
FATonline.png
Jump LP
Jump LP
8LP
SFV Dhalsim 8LP.png
Startup Active Recovery Hit
5 5 - -
Damage Stun Attack Block
40 70 M -
  • Cancel options: vt2
Can instantly overhead crouching opponents (AKA Yoga Sniper)
FATonline.png
Jump MP
Jump MP
8MP
SFV Dhalsim 8MP.png
Startup Active Recovery Hit
6 4 - -
Damage Stun Attack Block
70 100 M -
  • Cancel options: vs1 vs2 vt2
Cannot hit grounded opponents
Cancelable into V-Skill on hit / block
Dhalsim has no hurtbox on his legs during this move
FATonline.png
Jump HP
Jump HP
8HP
SFV Dhalsim 8HP.png
Startup Active Recovery Hit
9 4 - -
Damage Stun Attack Block
60 150 M -
  • Cancel options: vt2
Can juggle after some attacks
FATonline.png
Jump LK
Jump LK
8LK
SFV Dhalsim 8LK.png
Startup Active Recovery Hit
4 5 - -
Damage Stun Attack Block
40 70 M -
  • Cancel options: vt2
Can Cross-up
FATonline.png
Jump MK
Jump MK
8MK
SFV Dhalsim 8MK.png
Startup Active Recovery Hit
6 6 - -
Damage Stun Attack Block
70 100 M -
  • Cancel options: vt2
FATonline.png
Jump HK
Jump HK
8HK
SFV Dhalsim 8HK.png
Startup Active Recovery Hit
12 6 - -
Damage Stun Attack Block
90 150 M -
  • Cancel options: vt2
FATonline.png

Command Normals

LK Drill Kick
LK Drill Kick
1 or 2 or 3LK (air)
SFV Dhalsim 1 or 2 or 3LK (air).png
Startup Active Recovery Hit
12 - 7 9
Damage Stun Attack Block
60 70 H 6
Cannot hit Cross-up
Frame advantage stated oH/oB are best case scenario
FATonline.png
MK Drill Kick
MK Drill Kick
2 or 2 or 3LK (air)
SFV Dhalsim 2 or 2 or 3LK (air).png
Startup Active Recovery Hit
12 - 7 10
Damage Stun Attack Block
60 70 H 7
Cannot hit Cross-up
Frame advantage stated oH/oB are best case scenario
FATonline.png
HK Drill Kick
HK Drill Kick
1 or 2 or 3LK (air)
SFV Dhalsim 1 or 2 or 3LK (air).png
Startup Active Recovery Hit
12 - 7 11
Damage Stun Attack Block
60 70 H 8
Cannot hit Cross-up
Frame advantage stated oH/oB are best case scenario
FATonline.png
Yoga Anvil
Yoga Anvil
4HP
SFV Dhalsim 4HP.png
Startup Active Recovery Hit
12 6 24 -3
Damage Stun Attack Block
90 150 H -8
  • Crush Counter: Spinning Knockdown, KD Adv, +150 V-Gauge.
  • Knockdown: 95 KD Adv, 36 Quick Rise Adv, 41 Back Rise Adv.
  • Confirm windows:
    • Specials & CA: 20
    • V-Trigger: 20
  • Cancel options: sp su vs1 vs2 vt1 vt2
Strong long-range anti-air on first active frame
Can hit cross-up (behind Dhalsim)
Cancelable into V-Skill 1/2 on Hit/Block
Juggle Limit / Increase / Start: 0 / 1 / 0 (Free Juggle on Crush Counter)
FATonline.png
Yoga Upper
Yoga Upper
4MP
SFV Dhalsim 4MP.png
Startup Active Recovery Hit
8 4 16 4
Damage Stun Attack Block
60 100 H 1
  • Confirm windows:
    • Specials & CA: 18
    • V-Trigger: 20
  • Cancel options: sp su vt1 vt2
Forces standing state on hit
Can hit cross-up (behind Dhalsim)
FATonline.png
Divine Kick
Divine Kick
4MK
SFV Dhalsim 4MK.png
Startup Active Recovery Hit
6 3 15 3
Damage Stun Attack Block
60 100 H 1
  • Confirm windows:
    • Specials & CA: 17
    • V-Trigger: 16
  • Cancel options: sp su vt1 vt2
FATonline.png
Thrust Kick
Thrust Kick
1MK
SFV Dhalsim 1MK.png
Startup Active Recovery Hit
7 3 15 2
Damage Stun Attack Block
50 100 L -1
  • Confirm windows:
    • Specials & CA: 15
    • V-Trigger: 15
  • Cancel options: sp su vt1 vt2
FATonline.png

Throws

Yoga Rocket
Yoga Rocket
Throw
LPLK
SFV Dhalsim LPLK.png
Startup Active Recovery Hit
5 3 17 KD
Damage Stun Attack Block
120 120 T -
  • Knockdown: 70 KD Adv, 21 Quick Rise Adv, 21 Back Rise Adv.
FATonline.png
Yoga Hoop
Yoga Hoop
Back Throw
4LPLK
SFV Dhalsim 4LPLK.png
Startup Active Recovery Hit
5 3 17 KD
Damage Stun Attack Block
130 200 T -
  • Knockdown: 77 KD Adv, 18 Quick Rise Adv, 18 Back Rise Adv.
FATonline.png

Special Moves

LP Yoga Fire
LP Yoga Fire
236LP
SFV Dhalsim 236LP.png
Startup Active Recovery Hit
15 - 33 -3
Damage Stun Attack Block
50 100 H -5
  • Cancel options: su
1-hit projectile that travels in an arc in the air
FATonline.png
MP Yoga Fire
MP Yoga Fire
236MP
SFV Dhalsim 236MP.png
Startup Active Recovery Hit
15 - 33 -3
Damage Stun Attack Block
50 100 H -5
  • Cancel options: su
1-hit projectile that travels in an arc in the air
FATonline.png
HP Yoga Fire
HP Yoga Fire
236HP
SFV Dhalsim 236HP.png
Startup Active Recovery Hit
15 - 33 -3
Damage Stun Attack Block
50 100 H -5
  • Cancel options: su
1-hit projectile that travels in an arc in the air
FATonline.png
EX Yoga Fire
EX Yoga Fire
236PP
SFV Dhalsim 236PP.png
Startup Active Recovery Hit
14 - 28 5
Damage Stun Attack Block
40*60 (100) 40*60 (100) H*H 3
3-hit projectile that travels on ground
Projectile speed varies based on button combination (LP+MP: 0.03 / LP+HP: 0.038 / MP+HP: 0.046)
Juggle Limit / Increase / Start: 2*3 / 1*1 / 3*3
FATonline.png
LP Yoga Flame
LP Yoga Flame
63214LP
Startup Active Recovery Hit
13 23 21 KD
Damage Stun Attack Block
60 150 H -3
  • Knockdown: 99 KD Adv, 40 Quick Rise Adv, 45 Back Rise Adv.
  • Cancel options: su vt2
Projectile Hitbox
Spawns a secondary hitbox that activates / alters the trajectory of the V-Trigger 2 projectile
Can be canceled into VT2 on hit or block
Juggle Limit / Increase / Start: 0 / 3 / 4
FATonline.png
MP Yoga Flame
MP Yoga Flame
63214MP
Startup Active Recovery Hit
18 27 14 KD
Damage Stun Attack Block
70 150 H -2
  • Knockdown: 102 KD Adv, 43 Quick Rise Adv, 48 Back Rise Adv.
  • Cancel options: su vt2
Projectile Hitbox
Spawns a secondary hitbox that activates / alters the trajectory of the V-Trigger 2 projectile
Can be canceled into VT2 on hit or block
Juggle Limit / Increase / Start: 0 / 7 / 7
FATonline.png
HP Yoga Flame
HP Yoga Flame
63214HP
Startup Active Recovery Hit
25 32 18 KD
Damage Stun Attack Block
90 200 H 3
  • Knockdown: 106 KD Adv, 47 Quick Rise Adv, 52 Back Rise Adv.
  • Cancel options: su vt2
Launches grounded opponents into a free juggle state
Projectile Hitbox
Spawns a secondary hitbox that activates / alters the trajectory of the V-Trigger 2 projectile
Can be canceled into VT2 on hit or block
Juggle Limit / Increase / Start: 0 / 1 / 0
FATonline.png
EX Yoga Flame
EX Yoga Flame
63214PP
SFV Dhalsim 63214PP.png
Startup Active Recovery Hit
12 10*7*6*9 23 KD
Damage Stun Attack Block
40*20x2*40 (120) 30x2*40*50 (150) H -8
  • Knockdown: 116 KD Adv, 57 Quick Rise Adv, 62 Back Rise Adv.
  • Cancel options: vt2
4-hit Projectile Hitboxes
Launches opponent into a limited juggle state
Spawns secondary hitboxes that activate / alter the trajectory of the V-Trigger 2 projectile
Can be canceled into VT2 on hit or block
Juggle Limit / Increase / Start: 6 / 8 / 1 (3rd hit starts juggle: +1 and then 4th hit adds +8 Juggle Increase)
FATonline.png
LP Yoga Gale
LP Yoga Gale
63214LP (air)
Startup Active Recovery Hit
4+13 14 23 KD
Damage Stun Attack Block
80 200 H 2
  • Knockdown: 100 KD Adv, 41 Quick Rise Adv, 46 Back Rise Adv.
  • Cancel options: su
Projectile Hitbox
Spawns a secondary hitbox that activates / alters the trajectory of the V-Trigger 2 projectile
Framedata refers to forward jump version (1 frame slower startup when initiated from a neutral or back jump due to pre-jump frames)
4 frames of landing recovery
Juggle Limit / Increase / Start: 5 / 5 / 2
FATonline.png
MP Yoga Gale
MP Yoga Gale
63214MP (air)
Startup Active Recovery Hit
4+15 16 25 KD
Damage Stun Attack Block
90 200 H 0
  • Knockdown: 96 KD Adv, 37 Quick Rise Adv, 42 Back Rise Adv.
  • Cancel options: su
Projectile Hitbox
Spawns a secondary hitbox that activates / alters the trajectory of the V-Trigger 2 projectile
Framedata refers to forward jump version (1 frame slower startup when initiated from a neutral or back jump due to pre-jump frames)
4 frames of landing recovery
Juggle Limit / Increase / Start: 5 / 5 / 2
FATonline.png
HP Yoga Gale
HP Yoga Gale
63214HP (air)
Startup Active Recovery Hit
4+17 18 25 KD
Damage Stun Attack Block
100 200 H -2
  • Knockdown: 94 KD Adv, 35 Quick Rise Adv, 40 Back Rise Adv.
  • Cancel options: su
Projectile Hitbox
Spawns a secondary hitbox that activates / alters the trajectory of the V-Trigger 2 projectile
Framedata refers to forward jump version (1 frame slower startup when initiated from a neutral or back jump due to pre-jump frames)
4 frames of landing recovery
Juggle Limit / Increase / Start: 5 / 5 / 2
FATonline.png
EX Yoga Gale
EX Yoga Gale
63214PP (air)
SFV Dhalsim 63214PP (air).png
Startup Active Recovery Hit
10+10 18 33 KD
Damage Stun Attack Block
50*50*50 (150) 70*70*60 (200) H -12
  • Knockdown: 80 KD Adv, 21 Quick Rise Adv, 26 Back Rise Adv.
  • Cancel options: vs1 vs2
Spawns 3 separate 1-hit projectile hitboxes that overlap with each other
Spawns a secondary hitbox that activates / alters the trajectory of the V-Trigger 2 projectile
Framedata refers to forward jump version (1 frame slower startup when initiated from a neutral or back jump due to pre-jump frames)
4 frames of landing recovery
Cancelable into V-Skill 1/2 on Hit/Block/Whiff
Juggle Limit / Increase / Start: 10*10*10 / 0*0*10 / 1*1*1
FATonline.png
Yoga Teleport
Yoga Teleport
623PPP or KKK, or 421PPP
SFV Dhalsim 623PPP or KKK or 421PPP.png
Startup Active Recovery Hit
1 - 38 -
Damage Stun Attack Block
- - - -
Strike & Projectile invincible on frames 1-28
Throw invincible on frames 5-28
Graphic appears on frame 9 but does not teleport until frame 16
Dhalsim's hurtboxes re-appear on frame 29
After re-appearing there are 25 recovery frames, the last 14 of them being grounded
Back + Kicks teleport adds 5 extra recovery frames for unknown reasons
FATonline.png
Yoga Teleport (Air)
Yoga Teleport (Air)
623 or 421+PPP or KKK (air)
SFV Dhalsim 623 or 421+PPP or KKK (air).png
Startup Active Recovery Hit
1 - - -
Damage Stun Attack Block
- - - -
No form of invincibility during teleport startup
Dhalsim initiates the teleport on frame 9 like grounded versions
Dhalsim's hurtboxes re-appear on frame 23
Can follow-up with moves on frame 29
4 frames of landing recovery
FATonline.png

Critical Art

Yoga Sunburst lvl 1
Yoga Sunburst lvl 1
236236P (can hold)
Startup Active Recovery Hit
10 117 41 KD
Damage Stun Attack Block
50x4*100 (300) 0 H 9
  • Knockdown: 108 KD Adv, 49 Quick Rise Adv, 54 Back Rise Adv.
Throw invincible on frames 1-4
Strike and Projectile invincible on frames 1-9
Button strength determines arc
Hold the button for a more powerful version
Projectile onscreen for 117 frames
Puts the opponent into a free juggle state
Cannot hit crouching up close
FATonline.png
Yoga Sunburst lvl 2
Yoga Sunburst lvl 2
236236P (can hold)
Startup Active Recovery Hit
40 117 43 KD
Damage Stun Attack Block
40x6*120 (360) 0 H 21
  • Knockdown: 108 KD Adv, 49 Quick Rise Adv, 54 Back Rise Adv.
Throw invincible on frames 1-4
Strike and Projectile invincible on frames 1-9
Button strength determines arc
Hold button at least 40 frames to produce lvl 2 Yoga Sunburst
Sunburst starts as active projectile building power above Dhalsim and is thrown when button is released
Projectile travels onscreen 117 frames after release
Puts the opponent into a free juggle state
Cannot hit crouching up close
FATonline.png
Yoga Sunburst lvl 3
Yoga Sunburst lvl 3
236236P (can hold)
Startup Active Recovery Hit
69 131 42 KD
Damage Stun Attack Block
30x9*130 (400) 0 H 39
  • Knockdown: 108 KD Adv, 49 Quick Rise Adv, 54 Back Rise Adv.
Throw invincible on frames 1-4
Strike and Projectile invincible on frames 1-9
Button strength determines arc
Hold button at least 69 frames to produce lvl 3 Yoga Sunburst
Sunburst starts as active projectile building power above Dhalsim and is thrown when button is released
Projectile travels onscreen 131 frames after release
Puts the opponent into a free juggle state
Cannot hit crouching up close
FATonline.png
Air Yoga Sunburst lvl 1
Air Yoga Sunburst lvl 1
236236P (can hold) (air)
Startup Active Recovery Hit
10 170 4 KD
Damage Stun Attack Block
50x4*100 (300) 0 H -
Throw invincible on frames 1-4
Strike and Projectile invincible on frames 1-9
Button strength determines arc
Hold the button for a more powerful version
Projectile onscreen for ~170 frames
Puts the opponent into a free juggle state
FATonline.png
Air Yoga Sunburst lvl 2
Air Yoga Sunburst lvl 2
236236P (can hold) (air)
Startup Active Recovery Hit
40 170 4 KD
Damage Stun Attack Block
40x6*120 (360) 0 H -
Throw invincible on frames 1-4
Strike and Projectile invincible on frames 1-9
Button strength determines arc
Hold the button for a more powerful version
Projectile onscreen for ~170 frames
Puts the opponent into a free juggle state
FATonline.png
Air Yoga Sunburst lvl 3
Air Yoga Sunburst lvl 3
236236P (can hold) (air)
Startup Active Recovery Hit
70 170 4 KD
Damage Stun Attack Block
30x9*130 (400) 0 H -
Throw invincible on frames 1-4
Strike and Projectile invincible on frames 1-9
Button strength determines arc
Hold the button for a more powerful version
Projectile onscreen for ~170 frames
Puts the opponent into a free juggle state
FATonline.png

Taunts

Taunt
Taunt
5PPPKKK
SFV Dhalsim 5PPPKKK.png
Startup Active Recovery Hit
- - 61 -
Damage Stun Attack Block
- - - -
FATonline.png

V-System

V-Skill 1

Yoga Float
Yoga Float
MPMK (VS1) or 6MPMK (VS1)
Startup Active Recovery Hit
- - - -
Damage Stun Attack Block
- - - -
  • Cancel options: su
Dhalsim is in a counter-hit state from frame 1 and until landing
Dhalsim is susceptible to special counter-hits beyond frame 6 of this float (also any follow-ups done from the float) by any medium / heavy / command normal, this special counter-hit state puts Dhalsim into a free juggle state
Airborne starting on frame 6
28 frames until floating state, starts falling after 75 frames of float
All air normals from Float build 80 (~1/4th) V-Gauge on Hit and 40 (1/8th) on guard
FATonline.png
Yoga Float (airborne)
Yoga Float (airborne)
MPMK (VS1) (air)
Startup Active Recovery Hit
- - - -
Damage Stun Attack Block
- - - -
  • Cancel options: su
Dhalsim is susceptible to special counter-hits for the entire duration of this air float (also any follow-ups done from the air float) by any medium / heavy / command normal, this special counter-hit state puts Dhalsim into a free juggle state
Cannot be performed until 11 frames into a jump
16 frames until floating state, starts falling at 75 frames
All air normals from Float build 80 (~1/4th) V-Gauge on Hit and 40 (1/8th) on guard
FATonline.png

V-Skill 2

Yoga Deep Breath
Yoga Deep Breath
MPMK (VS2)
SFV Dhalsim MPMK (VS2).png
Startup Active Recovery Hit
- - 50 -
Damage Stun Attack Block
- - - -
Next Yoga Fire gets increased properties (1 extra hit / improved damage and stun / better frame advantage)
LP and MP Yoga Fire bounce one time
HP Yoga Fire bounces backwards
Dhalsim is NOT in a counter-hit state during this power-up
FATonline.png
Yoga Deep Breath (airborne)
Yoga Deep Breath (airborne)
MPMK (VS2)
SFV Dhalsim MPMK (VS2).png
Startup Active Recovery Hit
- - 76 -
Damage Stun Attack Block
- - - -
  • Cancel options: su vt2
Cannot be performed until 9 frames into a jump
Cancelable into air normals / specials on frame 56 until landing
4 landing recovery frames
Next Yoga Fire gets increased properties (1 extra hit / improved damage and stun / better frame advantage)
LP and MP Yoga Fire bounce one time
HP Yoga Fire bounces backwards
Dhalsim is NOT in a counter-hit state during this power-up
FATonline.png
LP Yoga Fire (V-Skill 2)
LP Yoga Fire (V-Skill 2)
236LP (VS2)
SFV Dhalsim 236LP (VS2).png
Startup Active Recovery Hit
15 - 28 4
Damage Stun Attack Block
35*35 (70) 60*60 (120) H*H 2
  • Cancel options: su
2-hit projectile that travels in an arc in the air
Trajectory can be altered by hitting the Yoga Fire with Yoga Flame or Yoga Gale
Bounces one time if it hits the ground
Builds 60/30 V-Gauge on Hit/Block
Juggle Limit / Increase / Start: 1*1 / 1*1 / 1*1
FATonline.png
MP Yoga Fire (V-Skill 2)
MP Yoga Fire (V-Skill 2)
236MP (VS2)
SFV Dhalsim 236MP (VS2).png
Startup Active Recovery Hit
15 - 28 4
Damage Stun Attack Block
35*35 (70) 60*60 (120) H*H 2
  • Cancel options: su
2-hit projectile that travels in an arc in the air
Trajectory can be altered by hitting the Yoga Fire with Yoga Flame or Yoga Gale
Bounces one time if it hits the ground
Builds 60/30 V-Gauge on Hit/Block
Juggle Limit / Increase / Start: 1*1 / 1*1 / 1*1
FATonline.png
HP Yoga Fire (V-Skill 2)
HP Yoga Fire (V-Skill 2)
236HP (VS2)
SFV Dhalsim 236HP (VS2).png
Startup Active Recovery Hit
15 - 28 4
Damage Stun Attack Block
35*35 (70) 60*60 (120) H*H 2
  • Cancel options: su
2-hit projectile that travels in an arc in the air
Trajectory can be altered by hitting the Yoga Fire with Yoga Flame or Yoga Gale
Bounces backwards if it hits the ground (even if offscreen)
Builds 60/30 V-Gauge on Hit/Block
Juggle Limit / Increase / Start: 1*1 / 1*1 / 1*1
FATonline.png
EX Yoga Fire (V-Skill 2)
EX Yoga Fire (V-Skill 2)
236PP (VS2)
SFV Dhalsim 236PP (VS2).png
Startup Active Recovery Hit
14 - 25 15
Damage Stun Attack Block
30*30*60 (120) 30*30*60 (120) H*H*H 16
  • Cancel options: vs1 vs2
Cancelable into V-Skill 2 on Hit/Block
3-hit projectile that travels on ground
Projectile speed varies based on button combination (LP+MP: 0.03 / LP+HP: 0.038 / MP+HP: 0.046)
Trajectory can be altered by hitting the Yoga Fire with Yoga Flame or Yoga Gale
Builds 60/30 V-Gauge on Hit/Block
Juggle Limit / Increase / Start: 2*2*3 / 0*0*1 / 3*3*3
FATonline.png

V-Trigger 1

Yoga Burner
Yoga Burner
HPHK (VT1)
SFV Dhalsim HPHK (VT1).png
Startup Active Recovery Hit
14 3 24 KD
Damage Stun Attack Block
120 150 - 4
  • Knockdown: 102 KD Adv, 43 Quick Rise Adv, 48 Back Rise Adv.
2 bar V-Trigger
Fire carpet appears on frame 14, lasts 360 frames (6 seconds) and deals up to 200 white damage
Frames 14-16 is an active quarter-screen-length projectile hitbox knockdown that puts opponent into a limited juggle state (JC: 1)
Hitting opponent with this V-Trigger attack / Yoga Flame / Yoga Gale increases the juggle counter too much for the downed opponent to be burned
FATonline.png

V-Trigger 2

Yoga Sansara
Yoga Sansara
HPHK (VT2)
SFV Dhalsim HPHK (VT2).png
Startup Active Recovery Hit
5(30) - 36(37) KD
Damage Stun Attack Block
50(100) 100(150) H -
  • Cancel options: sp vs1 vs2
2 bar V-Trigger
The V-Trigger 2 timer itself has a duration of 3000 frames (50 seconds)
Secondary activation spends all the remaining V-Timer
Spawns a 5-hit projectile (can absorb up to 5 hits of projectiles) that floats in place for 200 frames (3.33 seconds)
The initial stationary flame can be transformed into a stronger mobile version if it is touched by either a Yoga Flame or Yoga Gale
Once transformed, the fireball gains more damage and stun, improved juggle properties on hit (free juggle state), grows in size and starts moving forward (trajectories of its movement depend on which move it was modified by)
The transformed fireball also regains its 5-hit projectile status (and can absorb up to 5 hits of projectils again) and gains infinite active frames until it either gets destroyed or floats off screen
Framedata in the parentheses refers to the secondary post-activation version
KDA and frame advantage varies greatly depending on if it's the initial V-Trigger hit or a modified fireball hit (as well as their height and angle at time of collision)
Cancelable on frames 18-40 (44-66 on secondary version) into grounded specials or V-Skill on hit/block/whiff
FATonline.png
Yoga Sansara (air)
Yoga Sansara (air)
HPHK (VT2 air)
Startup Active Recovery Hit
5(30) - - KD
Damage Stun Attack Block
50(100) 100(150) H -
  • Cancel options: sp vs1 vs2
2 bar V-Trigger
The V-Trigger 2 timer itself has a duration of 3000 frames (50 seconds)
Secondary activation spends all the remaining V-Timer
Spawns a 5-hit projectile (can absorb up to 5 hits of projectiles) that floats in place for 200 frames (3,33 seconds)
The initial stationary flame can be transformed into a stronger mobile version if it is touched by either a Yoga Flame or Yoga Gale
Once transformed, the fireball gains more damage and stun, improved juggle properties on hit (free juggle state), grows in size and starts moving forward (trajectories of its movement depend on which move it was modified by)
The transformed fireball also regains its 5-hit projectile status (and can absorb up to 5 hits of projectils again) and gains infinite active frames until it either gets destroyed or floats off screen
Framedata in the parentheses refers to the secondary post-activation version
KDA and frame advantage varies greatly depending on if it's the initial V-Trigger hit or a modified fireball hit (as well as their height and angle at time of collision)
Cancelable on frames 18-40 (44-66 on secondary version) into airborne specials or V-Skill on hit/block/whiff
FATonline.png

V-Shift

V-Shift
V-Shift
5MKHP
SFV Dhalsim 5MKHP.png
Startup Active Recovery Hit
1 9 22 -
Damage Stun Attack Block
- - - -
Shifts back 0.82 range
Fully invincible on frames 1-9 during which time any strike or projectile evaded will trigger a slow-motion effect on frame 11 for both players
Immediately gains full invincibility for the full duration of V-Shift if you successfully evade a strike or projectile on start-up frames 1-9
Throw invincible on frames 1-16 on an empty / raw V-Shift
Counter-Hit state on frames 10-31 on an empty / raw V-Shift
Opponent can still cancel the attack that was V-Shifted as if it had connected (this allows for a lot of shenanigans)
Costs 300 V-Gauge (1 bar) to use and refunds 150 V-Gauge back (1/2 bar) on a successful V-Shift if the slow-mo is triggered
If the V-Shift is successful you can cancel it into a follow-up attack (see V-Shift Break) that's fully invincible and knocks the opponent down on hit
FATonline.png

V-Shift Break

Yoga Bazooka
Yoga Bazooka
5MKHP
SFV Dhalsim 5MKHP break.png
Startup Active Recovery Hit
? 3 ? KD
Damage Stun Attack Block
60 0 H -2
  • Knockdown: 78 KD Adv, 19 Quick Rise Adv, 24 Back Rise Adv.
Fully invincible during startup and active frames
FATonline.png

V-Reversal

Yoga Mala
Yoga Mala
6PPP
SFV Dhalsim 6PPP.png
Startup Active Recovery Hit
17 2 23 KD
Damage Stun Attack Block
60 0 H -2
  • Knockdown: 80 KD Adv, 21 Quick Rise Adv, 26 Back Rise Adv.
Strike and Projectile invincible on frames 1-30
FATonline.png


SFV Navigation

General
FAQ
Controls
HUD
Glossary
Movement
Offense
Defense
Combos
V-System
Advanced
Game Data
Changelist
Links
Characters
Abigail
Akira
Akuma
Alex
Balrog
Birdie
Blanka
Cammy
Chun-Li
Cody
Dan
Dhalsim
Ed
E.Honda
Falke
F.A.N.G
G
Gill
Guile
Ibuki
Juri
Kage
Karin
Ken
Kolin
Laura
Lucia
Luke
M.Bison
Menat
Nash
Necalli
Oro
Poison
Rashid
Rose
R.Mika
Ryu
Sagat
Sakura
Seth
Urien
Vega
Zangief
Zeku (Old)
Zeku (Young)
Eleven