No edit summary |
No edit summary |
||
Line 5: | Line 5: | ||
|hp=1025 | |hp=1025 | ||
|stun=975 | |stun=975 | ||
|vt1= | |vt1=2 Bars | ||
|vt2= | |vt2=2 Bars | ||
|movef=0.055 | |movef=0.055 | ||
|moveb=0.045 | |moveb=0.045 | ||
Line 48: | Line 48: | ||
* Can not hit crouching opponents | * Can not hit crouching opponents | ||
* Chains into st.LP / cr.LP / cr.LK | * Chains into st.LP / cr.LP / cr.LK | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Vega/normal/Stand%20LP%20(no%20claw)}} | |||
}} | }} | ||
}} | }} | ||
Line 72: | Line 73: | ||
|description= | |description= | ||
* Frame advantage changes to +1 on hit and -2 on block if canceled into switch claw, or +0 on hit and -3 on block if canceled during broken claw state | * Frame advantage changes to +1 on hit and -2 on block if canceled into switch claw, or +0 on hit and -3 on block if canceled during broken claw state | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Vega/normal/Stand%20MP%20(no%20claw)}} | |||
}} | }} | ||
}} | }} | ||
Line 96: | Line 98: | ||
|description= | |description= | ||
* Frame advantage changes to +6 on hit and +1 on block if canceled into switch claw, or +5 on hit and +0 on block if canceled during broken claw state | * Frame advantage changes to +6 on hit and +1 on block if canceled into switch claw, or +5 on hit and +0 on block if canceled during broken claw state | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Vega/normal/Stand%20HP%20(no%20claw)}} | |||
}} | }} | ||
}} | }} | ||
Line 121: | Line 124: | ||
* Can not hit crouching opponents | * Can not hit crouching opponents | ||
* Can cancel to switch claw, -7 on hit and -11 on block | * Can cancel to switch claw, -7 on hit and -11 on block | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Vega/normal/Stand%20LP%20(claw)}} | |||
}} | }} | ||
}} | }} | ||
Line 146: | Line 150: | ||
* Hit Confirm notes: *Claw Switch | * Hit Confirm notes: *Claw Switch | ||
* Can cancel to switch claw, -1 on hit and -5 on block | * Can cancel to switch claw, -1 on hit and -5 on block | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Vega/normal/Stand%20MP%20(claw)}} | |||
}} | }} | ||
}} | }} | ||
Line 172: | Line 177: | ||
* Frame advantage is identical if canceled into switch claw, +7 on hit and -2 on block | * Frame advantage is identical if canceled into switch claw, +7 on hit and -2 on block | ||
* No hurtbox extension during start-up | * No hurtbox extension during start-up | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Vega/normal/Stand%20HP%20(claw)}} | |||
}} | }} | ||
}} | }} | ||
Line 195: | Line 201: | ||
|confirm=<nowiki>- / - / -</nowiki> | |confirm=<nowiki>- / - / -</nowiki> | ||
|description= | |description= | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Vega/normal/Stand%20LK}} | |||
}} | }} | ||
}} | }} | ||
Line 219: | Line 226: | ||
|description= | |description= | ||
* Hurtbox hovers above the floor, allowing it to counter most low attacks given proper spacing | * Hurtbox hovers above the floor, allowing it to counter most low attacks given proper spacing | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Vega/normal/Stand%20MK}} | |||
}} | }} | ||
}} | }} | ||
Line 244: | Line 252: | ||
* Cannot hit crouching opponents | * Cannot hit crouching opponents | ||
* Always -1 on block even if it hits meaty on later active frames | * Always -1 on block even if it hits meaty on later active frames | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Vega/normal/Stand%20HK}} | |||
}} | }} | ||
}} | }} | ||
Line 268: | Line 277: | ||
|description= | |description= | ||
* Chains into st.LP / cr.LP / cr.LK | * Chains into st.LP / cr.LP / cr.LK | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Vega/normal/Crouch%20LP%20(no%20claw)}} | |||
}} | }} | ||
}} | }} | ||
Line 292: | Line 302: | ||
|description= | |description= | ||
* Frame advantage changes to -2 on hit and -4 on block if canceled into switch claw, or -3 on hit and -5 on block if canceled during broken claw state | * Frame advantage changes to -2 on hit and -4 on block if canceled into switch claw, or -3 on hit and -5 on block if canceled during broken claw state | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Vega/normal/Crouch%20MP%20(no%20claw)}} | |||
}} | }} | ||
}} | }} | ||
Line 317: | Line 328: | ||
* Forces opponent into standing state on hit | * Forces opponent into standing state on hit | ||
* Frame advantage changes to +4 on hit and +2 on block if canceled into switch claw, even during broken claw state | * Frame advantage changes to +4 on hit and +2 on block if canceled into switch claw, even during broken claw state | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Vega/normal/Crouch%20HP%20(no%20claw)}} | |||
}} | }} | ||
}} | }} | ||
Line 341: | Line 353: | ||
|description= | |description= | ||
* Can cancel to claw switch; -9 on hit and -12 on block | * Can cancel to claw switch; -9 on hit and -12 on block | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Vega/normal/Crouch%20LP%20(claw)}} | |||
}} | }} | ||
}} | }} | ||
Line 366: | Line 379: | ||
* Hit Confirm notes: *Claw Switch | * Hit Confirm notes: *Claw Switch | ||
* Can cancel to claw switch; -3 on hit and -5 on block | * Can cancel to claw switch; -3 on hit and -5 on block | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Vega/normal/Crouch%20MP%20(claw)}} | |||
}} | }} | ||
}} | }} | ||
Line 392: | Line 406: | ||
* Forces opponent into standing state on hit | * Forces opponent into standing state on hit | ||
* Can cancel into claw switch; +3 on hit and +1 on block | * Can cancel into claw switch; +3 on hit and +1 on block | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Vega/normal/Crouch%20HP%20(claw)}} | |||
}} | }} | ||
}} | }} | ||
Line 416: | Line 431: | ||
|description= | |description= | ||
* Can be chained into from st.LP / cr.LP (no claw) but cannot itself chain into other chains | * Can be chained into from st.LP / cr.LP (no claw) but cannot itself chain into other chains | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Vega/normal/Crouch%20LK}} | |||
}} | }} | ||
}} | }} | ||
Line 439: | Line 455: | ||
|confirm=<nowiki>- / 13 / -</nowiki> | |confirm=<nowiki>- / 13 / -</nowiki> | ||
|description= | |description= | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Vega/normal/Crouch%20MK}} | |||
}} | }} | ||
}} | }} | ||
Line 466: | Line 483: | ||
* -5 oB on last active frame | * -5 oB on last active frame | ||
* The Online Claw experience | * The Online Claw experience | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Vega/normal/Crouch%20HK}} | |||
}} | }} | ||
}} | }} | ||
Line 471: | Line 489: | ||
=====<font style="visibility:hidden; float:right">Jump LP (no claw)</font>===== | =====<font style="visibility:hidden; float:right">Jump LP (no claw)</font>===== | ||
{{MoveData | {{MoveData | ||
|image= | |image=SFV_Vega_8LP (no claw).png | ||
|name=Jump LP (no claw) | |name=Jump LP (no claw) | ||
|input= | |input=8LP (no claw) | ||
|data= | |data= | ||
{{AttackData-SFV | {{AttackData-SFV | ||
Line 489: | Line 507: | ||
|confirm=<nowiki>- / - / -</nowiki> | |confirm=<nowiki>- / - / -</nowiki> | ||
|description= | |description= | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Vega/normal/Jump%20LP%20(no%20claw)}} | |||
}} | }} | ||
}} | }} | ||
Line 494: | Line 513: | ||
=====<font style="visibility:hidden; float:right">Jump MP (no claw)</font>===== | =====<font style="visibility:hidden; float:right">Jump MP (no claw)</font>===== | ||
{{MoveData | {{MoveData | ||
|image= | |image=SFV_Vega_8MP (no claw).png | ||
|name=Jump MP (no claw) | |name=Jump MP (no claw) | ||
|input= | |input=8MP (no claw) | ||
|data= | |data= | ||
{{AttackData-SFV | {{AttackData-SFV | ||
Line 513: | Line 532: | ||
|description= | |description= | ||
* Reduces lower body hurtbox and shifts position forward during frames 4-23 | * Reduces lower body hurtbox and shifts position forward during frames 4-23 | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Vega/normal/Jump%20MP%20(no%20claw)}} | |||
}} | }} | ||
}} | }} | ||
Line 518: | Line 538: | ||
=====<font style="visibility:hidden; float:right">Jump HP (no claw)</font>===== | =====<font style="visibility:hidden; float:right">Jump HP (no claw)</font>===== | ||
{{MoveData | {{MoveData | ||
|image= | |image=SFV_Vega_8HP (no claw).png | ||
|name=Jump HP (no claw) | |name=Jump HP (no claw) | ||
|input= | |input=8HP (no claw) | ||
|data= | |data= | ||
{{AttackData-SFV | {{AttackData-SFV | ||
Line 536: | Line 556: | ||
|confirm=<nowiki>- / - / -</nowiki> | |confirm=<nowiki>- / - / -</nowiki> | ||
|description= | |description= | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Vega/normal/Jump%20HP%20(no%20claw)}} | |||
}} | }} | ||
}} | }} | ||
Line 541: | Line 562: | ||
=====<font style="visibility:hidden; float:right">Jump LP (claw)</font>===== | =====<font style="visibility:hidden; float:right">Jump LP (claw)</font>===== | ||
{{MoveData | {{MoveData | ||
|image= | |image=SFV_Vega_8LP (claw).png | ||
|name=Jump LP (claw) | |name=Jump LP (claw) | ||
|input= | |input=8LP (claw) | ||
|data= | |data= | ||
{{AttackData-SFV | {{AttackData-SFV | ||
Line 559: | Line 580: | ||
|confirm=<nowiki>- / - / -</nowiki> | |confirm=<nowiki>- / - / -</nowiki> | ||
|description= | |description= | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Vega/normal/Jump%20LP%20(claw)}} | |||
}} | }} | ||
}} | }} | ||
Line 564: | Line 586: | ||
=====<font style="visibility:hidden; float:right">Jump MP (claw)</font>===== | =====<font style="visibility:hidden; float:right">Jump MP (claw)</font>===== | ||
{{MoveData | {{MoveData | ||
|image= | |image=SFV_Vega_8MP (claw).png | ||
|name=Jump MP (claw) | |name=Jump MP (claw) | ||
|input= | |input=8MP (claw) | ||
|data= | |data= | ||
{{AttackData-SFV | {{AttackData-SFV | ||
Line 584: | Line 606: | ||
* Reduces lower body hurtbox and shifts position forward during frames 4-23 | * Reduces lower body hurtbox and shifts position forward during frames 4-23 | ||
* Juggle Limit: 1 (Can juggle after EX Crimson Terror, its followup into air VT1, and HP Aurora Spin Edge) | * Juggle Limit: 1 (Can juggle after EX Crimson Terror, its followup into air VT1, and HP Aurora Spin Edge) | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Vega/normal/Jump%20MP%20(claw)}} | |||
}} | }} | ||
}} | }} | ||
Line 589: | Line 612: | ||
=====<font style="visibility:hidden; float:right">Jump HP (claw)</font>===== | =====<font style="visibility:hidden; float:right">Jump HP (claw)</font>===== | ||
{{MoveData | {{MoveData | ||
|image= | |image=SFV_Vega_8HP (claw).png | ||
|name=Jump HP (claw) | |name=Jump HP (claw) | ||
|input= | |input=8HP (claw) | ||
|data= | |data= | ||
{{AttackData-SFV | {{AttackData-SFV | ||
Line 607: | Line 630: | ||
|confirm=<nowiki>- / - / -</nowiki> | |confirm=<nowiki>- / - / -</nowiki> | ||
|description= | |description= | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Vega/normal/Jump%20HP%20(claw)}} | |||
}} | }} | ||
}} | }} | ||
Line 612: | Line 636: | ||
=====<font style="visibility:hidden; float:right">Jump LK</font>===== | =====<font style="visibility:hidden; float:right">Jump LK</font>===== | ||
{{MoveData | {{MoveData | ||
|image= | |image=SFV_Vega_8LK.png | ||
|name=Jump LK | |name=Jump LK | ||
|input= | |input=8LK | ||
|data= | |data= | ||
{{AttackData-SFV | {{AttackData-SFV | ||
Line 632: | Line 656: | ||
* Cross-up | * Cross-up | ||
* Juggle Limit: 1 (Can juggle after EX Crimson Terror, its followup into VT1, raw air VT1, and HP Aurora Spin Edge) | * Juggle Limit: 1 (Can juggle after EX Crimson Terror, its followup into VT1, raw air VT1, and HP Aurora Spin Edge) | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Vega/normal/Jump%20LK}} | |||
}} | }} | ||
}} | }} | ||
Line 637: | Line 662: | ||
=====<font style="visibility:hidden; float:right">Jump MK</font>===== | =====<font style="visibility:hidden; float:right">Jump MK</font>===== | ||
{{MoveData | {{MoveData | ||
|image= | |image=SFV_Vega_8MK.png | ||
|name=Jump MK | |name=Jump MK | ||
|input= | |input=8MK | ||
|data= | |data= | ||
{{AttackData-SFV | {{AttackData-SFV | ||
Line 655: | Line 680: | ||
|confirm=<nowiki>- / - / -</nowiki> | |confirm=<nowiki>- / - / -</nowiki> | ||
|description= | |description= | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Vega/normal/Jump%20MK}} | |||
}} | }} | ||
}} | }} | ||
Line 660: | Line 686: | ||
=====<font style="visibility:hidden; float:right">Jump HK</font>===== | =====<font style="visibility:hidden; float:right">Jump HK</font>===== | ||
{{MoveData | {{MoveData | ||
|image= | |image=SFV_Vega_8HK.png | ||
|name=Jump HK | |name=Jump HK | ||
|input= | |input=8HK | ||
|data= | |data= | ||
{{AttackData-SFV | {{AttackData-SFV | ||
Line 678: | Line 704: | ||
|confirm=<nowiki>- / - / -</nowiki> | |confirm=<nowiki>- / - / -</nowiki> | ||
|description= | |description= | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Vega/normal/Jump%20HK}} | |||
}} | }} | ||
}} | }} | ||
Line 685: | Line 712: | ||
=====<font style="visibility:hidden; float:right">Mercury Shard</font>===== | =====<font style="visibility:hidden; float:right">Mercury Shard</font>===== | ||
{{MoveData | {{MoveData | ||
|image= | |image=SFV_Vega_8MK.png | ||
|name=Mercury Shard | |name=Mercury Shard | ||
|input= | |input=8MK | ||
|data= | |data= | ||
{{AttackData-SFV | {{AttackData-SFV | ||
Line 704: | Line 731: | ||
|description= | |description= | ||
* Throw-invincible during frames 13-19 | * Throw-invincible during frames 13-19 | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Vega/normal/Mercury%20Shard}} | |||
}} | }} | ||
}} | }} | ||
Line 729: | Line 757: | ||
* Hit Confirm notes: *VT2 Activation (not the attack) | * Hit Confirm notes: *VT2 Activation (not the attack) | ||
* V-Trigger 2 cancel window is 4 frames later than V-Trigger 1 upon connecting | * V-Trigger 2 cancel window is 4 frames later than V-Trigger 1 upon connecting | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Vega/normal/Mercury%20Shard}} | |||
}} | }} | ||
}} | }} | ||
Line 756: | Line 785: | ||
* Knocks down opponent into a limited juggle state (Juggle Start: +1) | * Knocks down opponent into a limited juggle state (Juggle Start: +1) | ||
* Not cancelable into anything but V-Trigger on block | * Not cancelable into anything but V-Trigger on block | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Vega/normal/Reverse%20Claw%20(claw)}} | |||
}} | }} | ||
}} | }} | ||
Line 782: | Line 812: | ||
* This V-Skill follow-up cannot be canceled into if the initial 2 hits are blocked | * This V-Skill follow-up cannot be canceled into if the initial 2 hits are blocked | ||
* +1 extra KDA (+78/19/24) on this target combo if finished with an empty V-Skill instead of V-Skill attack | * +1 extra KDA (+78/19/24) on this target combo if finished with an empty V-Skill instead of V-Skill attack | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Vega/normal/Matador%20Flash%20(claw)}} | |||
}} | }} | ||
}} | }} | ||
Line 808: | Line 839: | ||
* 2nd hit (HK) cannot hit crouching (leaving Vega at -11 on block after the MP) | * 2nd hit (HK) cannot hit crouching (leaving Vega at -11 on block after the MP) | ||
* Not cancelable into anything but V-Skill 1 on block | * Not cancelable into anything but V-Skill 1 on block | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Vega/normal/Matador%20Blitz%20(no%20claw)}} | |||
}} | }} | ||
}} | }} | ||
Line 834: | Line 866: | ||
* KDA on this target combo is the same whether or not it is finished with V-Skill 1 dodge or V-Skill 1 attack | * KDA on this target combo is the same whether or not it is finished with V-Skill 1 dodge or V-Skill 1 attack | ||
* Input window to press HK for this target combo is longer than for special attacks canceled from MP | * Input window to press HK for this target combo is longer than for special attacks canceled from MP | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Vega/normal/Matador%20Blitz%202nd%20(no%20claw)}} | |||
}} | }} | ||
}} | }} | ||
Line 860: | Line 893: | ||
|confirm=<nowiki>- / - / -</nowiki> | |confirm=<nowiki>- / - / -</nowiki> | ||
|description= | |description= | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Vega/normal/Rainbow%20Suplex}} | |||
}} | }} | ||
}} | }} | ||
Line 884: | Line 918: | ||
|confirm=<nowiki>- / - / -</nowiki> | |confirm=<nowiki>- / - / -</nowiki> | ||
|description= | |description= | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Vega/normal/Crescent%20Line}} | |||
}} | }} | ||
}} | }} | ||
Line 910: | Line 945: | ||
|description= | |description= | ||
* Vega is suspect to special counter-hits during the entire duration of his wall jump (also any follow-ups done from the wall jump) by any medium / heavy / command normal, this special counter-hit state puts Vega into a free juggle state | * Vega is suspect to special counter-hits during the entire duration of his wall jump (also any follow-ups done from the wall jump) by any medium / heavy / command normal, this special counter-hit state puts Vega into a free juggle state | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Vega/normal/Wall%20Jump}} | |||
}} | }} | ||
}} | }} | ||
Line 938: | Line 974: | ||
* EX Barcelona follow-ups that occur after the wall climb do not cost another EX bar | * EX Barcelona follow-ups that occur after the wall climb do not cost another EX bar | ||
* Can not control the movement of the wall climb or timing of the follow-up leap | * Can not control the movement of the wall climb or timing of the follow-up leap | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Vega/normal/Bloody%20Garden}} | |||
}} | }} | ||
}} | }} | ||
Line 963: | Line 1,000: | ||
* Cannot be input with simple inputs (Forward, Down, Forward), must be input as Forward, Down, Down-Forward | * Cannot be input with simple inputs (Forward, Down, Forward), must be input as Forward, Down, Down-Forward | ||
* Airborne on frame 8 | * Airborne on frame 8 | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Vega/normal/LK%20Flying%20Barcelona%20Movement}} | |||
}} | }} | ||
}} | }} | ||
Line 988: | Line 1,026: | ||
* Cannot be input with simple inputs (Forward, Down, Forward), must be input as Forward, Down, Down-Forward | * Cannot be input with simple inputs (Forward, Down, Forward), must be input as Forward, Down, Down-Forward | ||
* Airborne on frame 8 | * Airborne on frame 8 | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Vega/normal/MK%20Flying%20Barcelona%20Movement}} | |||
}} | }} | ||
}} | }} | ||
Line 1,013: | Line 1,052: | ||
* Cannot be input with simple inputs (Forward, Down, Forward), must be input as Forward, Down, Down-Forward | * Cannot be input with simple inputs (Forward, Down, Forward), must be input as Forward, Down, Down-Forward | ||
* Airborne on frame 8 | * Airborne on frame 8 | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Vega/normal/HK%20Flying%20Barcelona%20Movement}} | |||
}} | }} | ||
}} | }} | ||
Line 1,043: | Line 1,083: | ||
* Counts as its own hit for combo scaling purposes (10% damage penalty) | * Counts as its own hit for combo scaling purposes (10% damage penalty) | ||
* Juggle Limit / Increase / Start: 1 / 0 / 0 | * Juggle Limit / Increase / Start: 1 / 0 / 0 | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Vega/normal/EX%20Flying%20Barcelona%20Movement}} | |||
}} | }} | ||
}} | }} | ||
Line 1,069: | Line 1,110: | ||
* Has reduced recovery frames (9) upon landing if the attack connected on hit or block (has 31 recovery frames on whiff) | * Has reduced recovery frames (9) upon landing if the attack connected on hit or block (has 31 recovery frames on whiff) | ||
* Juggle Limit / Increase / Start: 3 / 2 / 2 | * Juggle Limit / Increase / Start: 3 / 2 / 2 | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Vega/normal/Flying%20Barcelona%20Attack%20(no%20claw)}} | |||
}} | }} | ||
}} | }} | ||
Line 1,096: | Line 1,138: | ||
* Has reduced recovery frames (9) upon landing if the attack connected on hit or block (has 31 recovery frames on whiff) | * Has reduced recovery frames (9) upon landing if the attack connected on hit or block (has 31 recovery frames on whiff) | ||
* Juggle Limit / Increase / Start: 3 / 0 / 0 | * Juggle Limit / Increase / Start: 3 / 0 / 0 | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Vega/normal/Flying%20Barcelona%20Attack%20(claw)}} | |||
}} | }} | ||
}} | }} | ||
Line 1,124: | Line 1,167: | ||
* If performed close to the ground, will complete full attack before landing | * If performed close to the ground, will complete full attack before landing | ||
* Juggle Limit / Increase / Start: 3*3*3 / 0*0*3 / 1*1*3 | * Juggle Limit / Increase / Start: 3*3*3 / 0*0*3 / 1*1*3 | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Vega/normal/EX%20Flying%20Barcelona%20Attack%20(no%20claw)}} | |||
}} | }} | ||
}} | }} | ||
Line 1,152: | Line 1,196: | ||
* If performed close to the ground, will complete full attack before landing | * If performed close to the ground, will complete full attack before landing | ||
* Juggle Limit / Increase / Start: 3*3*3 / 0*0*3 / 1*1*3 | * Juggle Limit / Increase / Start: 3*3*3 / 0*0*3 / 1*1*3 | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Vega/normal/EX%20Flying%20Barcelona%20Attack%20(claw)}} | |||
}} | }} | ||
}} | }} | ||
Line 1,179: | Line 1,224: | ||
* Throw, negates ability to perform back-recovery on successful grab | * Throw, negates ability to perform back-recovery on successful grab | ||
* Will increase total recovery of the Barcelona dive the higher the Izuna Drop is performed (right before landing: -1F, at head grabbing range on Ryu: -2F, at head grabbing range for Abigail: -3F) | * Will increase total recovery of the Barcelona dive the higher the Izuna Drop is performed (right before landing: -1F, at head grabbing range on Ryu: -2F, at head grabbing range for Abigail: -3F) | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Vega/normal/Izuna%20Drop}} | |||
}} | }} | ||
}} | }} | ||
Line 1,206: | Line 1,252: | ||
* Juggle Limit: 10 | * Juggle Limit: 10 | ||
* Will increase total recovery of the Barcelona dive the higher the Izuna Drop is performed (right before landing: -1F, at head grabbing range on Ryu: -2F, at head grabbing range for Abigail: -3F) | * Will increase total recovery of the Barcelona dive the higher the Izuna Drop is performed (right before landing: -1F, at head grabbing range on Ryu: -2F, at head grabbing range for Abigail: -3F) | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Vega/normal/EX%20Izuna%20Drop}} | |||
}} | }} | ||
}} | }} | ||
Line 1,230: | Line 1,277: | ||
|description= | |description= | ||
* Command grab; negates ability to perform back-recovery on successful grab | * Command grab; negates ability to perform back-recovery on successful grab | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Vega/normal/LP%20Grand%20Izuna%20Drop}} | |||
}} | }} | ||
}} | }} | ||
Line 1,254: | Line 1,302: | ||
|description= | |description= | ||
* Command grab; negates ability to perform back-recovery on successful grab | * Command grab; negates ability to perform back-recovery on successful grab | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Vega/normal/MP%20Grand%20Izuna%20Drop}} | |||
}} | }} | ||
}} | }} | ||
Line 1,278: | Line 1,327: | ||
|description= | |description= | ||
* Command grab; negates ability to perform back-recovery on successful grab | * Command grab; negates ability to perform back-recovery on successful grab | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Vega/normal/HP%20Grand%20Izuna%20Drop}} | |||
}} | }} | ||
}} | }} | ||
Line 1,303: | Line 1,353: | ||
* Command grab; negates ability to perform back-recovery on successful grab | * Command grab; negates ability to perform back-recovery on successful grab | ||
* Has more knockdown advantage than other variants | * Has more knockdown advantage than other variants | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Vega/normal/EX%20Grand%20Izuna%20Drop}} | |||
}} | }} | ||
}} | }} | ||
Line 1,332: | Line 1,383: | ||
* First hit (frames 8-9) have pretty strong anti-air hitboxes (but this is not easy to utilize properly due to spacing and timing needed) | * First hit (frames 8-9) have pretty strong anti-air hitboxes (but this is not easy to utilize properly due to spacing and timing needed) | ||
* Juggle Limit / Increase / Start: 0*1 / 1*1 / 1*1 | * Juggle Limit / Increase / Start: 0*1 / 1*1 / 1*1 | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Vega/normal/LK%20Crimson%20Terror}} | |||
}} | }} | ||
}} | }} | ||
Line 1,360: | Line 1,412: | ||
* Cancelable into Bloody Kiss: Azul (air VT1) on final hit only | * Cancelable into Bloody Kiss: Azul (air VT1) on final hit only | ||
* Juggle Limit / Increase / Start: 0*0*1 / 1*1*1 / 1*1*1 | * Juggle Limit / Increase / Start: 0*0*1 / 1*1*1 / 1*1*1 | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Vega/normal/MK%20Crimson%20Terror}} | |||
}} | }} | ||
}} | }} | ||
Line 1,388: | Line 1,441: | ||
* Cancelable into Bloody Kiss: Azul (air VT1) on final hit only and has higher juggle count than any other version (2 instead of 1), making EX Flying Barcelona followup impossible | * Cancelable into Bloody Kiss: Azul (air VT1) on final hit only and has higher juggle count than any other version (2 instead of 1), making EX Flying Barcelona followup impossible | ||
* Juggle Limit / Increase / Start: 0*0*0*1 / 1*1*1*1 / 1*1*1*2 | * Juggle Limit / Increase / Start: 0*0*0*1 / 1*1*1*1 / 1*1*1*2 | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Vega/normal/HK%20Crimson%20Terror}} | |||
}} | }} | ||
}} | }} | ||
Line 1,417: | Line 1,471: | ||
* The active / recovery frames shown refer to the whiff / block version (not including extra follow-up launcher attack that only activates on hit) | * The active / recovery frames shown refer to the whiff / block version (not including extra follow-up launcher attack that only activates on hit) | ||
* Juggle Limit / Increase / Start: 0*1 / 0*1 / 0*1 | * Juggle Limit / Increase / Start: 0*1 / 0*1 / 0*1 | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Vega/normal/EX%20Crimson%20Terror}} | |||
}} | }} | ||
}} | }} | ||
Line 1,443: | Line 1,498: | ||
* Does not gain meter on whiff | * Does not gain meter on whiff | ||
* Juggle Limit / Increase / Start: 2 / 1 / 1 | * Juggle Limit / Increase / Start: 2 / 1 / 1 | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Vega/normal/LP%20Aurora%20Spin%20Edge}} | |||
}} | }} | ||
}} | }} | ||
Line 1,468: | Line 1,524: | ||
* Does not gain meter on whiff | * Does not gain meter on whiff | ||
* Juggle Limit / Increase / Start: 2 / 2 / 1 | * Juggle Limit / Increase / Start: 2 / 2 / 1 | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Vega/normal/MP%20Aurora%20Spin%20Edge}} | |||
}} | }} | ||
}} | }} | ||
Line 1,498: | Line 1,555: | ||
* Can hit cross-up | * Can hit cross-up | ||
* Juggle Limit / Increase / Start: 0 / 1 / 1 | * Juggle Limit / Increase / Start: 0 / 1 / 1 | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Vega/normal/HP%20Aurora%20Spin%20Edge}} | |||
}} | }} | ||
}} | }} | ||
Line 1,526: | Line 1,584: | ||
* High juggle potential | * High juggle potential | ||
* Juggle Limit / Increase / Start: 5*6 / 1*1 / 1*1 | * Juggle Limit / Increase / Start: 5*6 / 1*1 / 1*1 | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Vega/normal/EX%20Aurora%20Spin%20Edge}} | |||
}} | }} | ||
}} | }} | ||
Line 1,563: | Line 1,622: | ||
* Can cancel immediately into air VT1 with no projectile vulnerable gap (if not canceled into VT immediately upon connecting, the cancel will delay for 13F) | * Can cancel immediately into air VT1 with no projectile vulnerable gap (if not canceled into VT immediately upon connecting, the cancel will delay for 13F) | ||
* Has slightly less hitbox range, 20 less damage and stun in barehand mode | * Has slightly less hitbox range, 20 less damage and stun in barehand mode | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Vega/normal/Sky%20High%20Claw}} | |||
}} | }} | ||
}} | }} | ||
Line 1,598: | Line 1,658: | ||
* Can cancel immediately into air VT1 with no projectile vulnerable gap (if not canceled into VT immediately upon connecting, the cancel will delay for 13F) | * Can cancel immediately into air VT1 with no projectile vulnerable gap (if not canceled into VT immediately upon connecting, the cancel will delay for 13F) | ||
* Has slightly less hitbox range, 20 less damage and 50 less stun in barehand mode | * Has slightly less hitbox range, 20 less damage and 50 less stun in barehand mode | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Vega/normal/EX%20Sky%20High%20Claw}} | |||
}} | }} | ||
}} | }} | ||
Line 1,626: | Line 1,687: | ||
* Switching with a broken claw results in a 1 frame penalty for canceled attacks on both hit and block, except barehand crouching HP (no penalty) | * Switching with a broken claw results in a 1 frame penalty for canceled attacks on both hit and block, except barehand crouching HP (no penalty) | ||
* Canceling an attack that hit meaty on later frames will not confer additional advantage during switch | * Canceling an attack that hit meaty on later frames will not confer additional advantage during switch | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Vega/normal/Switch%20Claw}} | |||
}} | }} | ||
}} | }} | ||
== Critical | == Critical Art == | ||
=====<font style="visibility:hidden; float:right">Bloody Rain</font>===== | =====<font style="visibility:hidden; float:right">Bloody Rain</font>===== | ||
Line 1,657: | Line 1,719: | ||
* If first hit is successful; remains fully invincible until active frames of second hit expire | * If first hit is successful; remains fully invincible until active frames of second hit expire | ||
* Juggle Limit: 10 | * Juggle Limit: 10 | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Vega/normal/Bloody%20Rain}} | |||
}} | }} | ||
}} | }} | ||
Line 1,682: | Line 1,745: | ||
|confirm=<nowiki>- / - / -</nowiki> | |confirm=<nowiki>- / - / -</nowiki> | ||
|description= | |description= | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Vega/normal/Taunt}} | |||
}} | }} | ||
}} | }} | ||
Line 1,716: | Line 1,780: | ||
* V-Gauge gain on Hit / Block: 100 / 50 | * V-Gauge gain on Hit / Block: 100 / 50 | ||
* Juggle Limit / Increase / Start: 3 / 1 / 1 | * Juggle Limit / Increase / Start: 3 / 1 / 1 | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Vega/normal/Matador%20Turn%20(attack)}} | |||
}} | }} | ||
}} | }} | ||
Line 1,742: | Line 1,807: | ||
* Projectile invincible on frames 6-30 | * Projectile invincible on frames 6-30 | ||
* Subject to counter-hits for the entire duration | * Subject to counter-hits for the entire duration | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Vega/normal/Matador%20Turn}} | |||
}} | }} | ||
}} | }} | ||
Line 1,771: | Line 1,837: | ||
* Can cancel into Cosmic Smart from frames 25-32 | * Can cancel into Cosmic Smart from frames 25-32 | ||
* Claw is in a Counter-Hit state for the entire duration | * Claw is in a Counter-Hit state for the entire duration | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Vega/normal/Matador%20Flip}} | |||
}} | }} | ||
}} | }} | ||
Line 1,799: | Line 1,866: | ||
* Builds 80/40 V-Gauge on Hit / Block | * Builds 80/40 V-Gauge on Hit / Block | ||
* Juggle Limit / Increase / Start: 0 / 1 / 2 | * Juggle Limit / Increase / Start: 0 / 1 / 2 | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Vega/normal/Cosmic%20Smart}} | |||
}} | }} | ||
}} | }} | ||
Line 1,830: | Line 1,898: | ||
* Launches the opponent into a free juggle state (if this was the hit that initiated the juggle state) | * Launches the opponent into a free juggle state (if this was the hit that initiated the juggle state) | ||
* Juggle Limit / Increase / Start: 10 / 0 / 0 | * Juggle Limit / Increase / Start: 10 / 0 / 0 | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Vega/normal/Bloody%20Kiss%20-%20Torero}} | |||
}} | }} | ||
}} | }} | ||
Line 1,860: | Line 1,929: | ||
* Crouch-sized hurtboxes on whiff recovery frames (but not actually considered a crouching state) | * Crouch-sized hurtboxes on whiff recovery frames (but not actually considered a crouching state) | ||
* Juggle Limit / Increase / Start: 10 / 1*1*1 / 0*1*1 | * Juggle Limit / Increase / Start: 10 / 1*1*1 / 0*1*1 | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Vega/normal/Bloody%20Kiss%20-%20Rojo}} | |||
}} | }} | ||
}} | }} | ||
Line 1,892: | Line 1,962: | ||
* On grounded hit: Juggle Limit / Increase / Start: 10 / 0 / 1 | * On grounded hit: Juggle Limit / Increase / Start: 10 / 0 / 1 | ||
* Free juggle state on aerial hit; Juggle Limit / Increase / Start: 10 / 0 / 0 | * Free juggle state on aerial hit; Juggle Limit / Increase / Start: 10 / 0 / 0 | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Vega/normal/Bloody%20Kiss%20-%20Azul}} | |||
}} | }} | ||
}} | }} | ||
Line 1,921: | Line 1,992: | ||
* Gives access to Flash Arch series | * Gives access to Flash Arch series | ||
* 6F total duration when performed by itself, but 12F total duration when canceled from an attack, making it vulnerable to 12F startup V-Reversals | * 6F total duration when performed by itself, but 12F total duration when canceled from an attack, making it vulnerable to 12F startup V-Reversals | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Vega/normal/Alegrias}} | |||
}} | }} | ||
}} | }} | ||
Line 1,950: | Line 2,022: | ||
* Spends 1000 V-Timer (50% V-Timer) on each parry attempt | * Spends 1000 V-Timer (50% V-Timer) on each parry attempt | ||
* Counter-Hit state during recovery frames | * Counter-Hit state during recovery frames | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Vega/vtTwo/Flash%20Arch%20-%20Rossa%20(stance)}} | |||
}} | }} | ||
}} | }} | ||
Line 1,977: | Line 2,050: | ||
* Spends the remaining V-Trigger timer upon activation | * Spends the remaining V-Trigger timer upon activation | ||
* Juggle Limit: 10 | * Juggle Limit: 10 | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Vega/vtTwo/Flash%20Arch%20-%20Rossa%20(attack)}} | |||
}} | }} | ||
}} | }} | ||
Line 2,006: | Line 2,080: | ||
* Must be performed with a strict forward motion; down-forward and up-forward are invalid inputs and will result in a parry stance instead | * Must be performed with a strict forward motion; down-forward and up-forward are invalid inputs and will result in a parry stance instead | ||
* Juggle Limit: 10 | * Juggle Limit: 10 | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Vega/vtTwo/Flash%20Arch%20-%20Granate}} | |||
}} | }} | ||
}} | }} | ||
Line 2,013: | Line 2,088: | ||
=====<font style="visibility:hidden; float:right">V-Shift</font>===== | =====<font style="visibility:hidden; float:right">V-Shift</font>===== | ||
{{MoveData | {{MoveData | ||
|image= | |image=SFV_Vega_5MKHP.png | ||
|name=V-Shift | |name=V-Shift | ||
|input= | |input=5MKHP | ||
|data= | |data= | ||
{{AttackData-SFV | {{AttackData-SFV | ||
Line 2,039: | Line 2,114: | ||
* Costs 300 V-Gauge (1 bar) to use and refunds 150 V-Gauge back (1/2 bar) on a successful V-Shift if the slow-mo is triggered | * Costs 300 V-Gauge (1 bar) to use and refunds 150 V-Gauge back (1/2 bar) on a successful V-Shift if the slow-mo is triggered | ||
* If the V-Shift is successful you can cancel it into a follow-up attack (see V-Shift Break) that's fully invincible and knocks the opponent down on hit | * If the V-Shift is successful you can cancel it into a follow-up attack (see V-Shift Break) that's fully invincible and knocks the opponent down on hit | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Vega/normal/V-Shift}} | |||
}} | }} | ||
}} | }} | ||
Line 2,046: | Line 2,122: | ||
=====<font style="visibility:hidden; float:right">Beautiful Severance</font>===== | =====<font style="visibility:hidden; float:right">Beautiful Severance</font>===== | ||
{{MoveData | {{MoveData | ||
|image= | |image=SFV_Vega_5MKHP_break.png | ||
|name=Beautiful Severance | |name=Beautiful Severance | ||
|input= | |input=5MKHP | ||
|data= | |data= | ||
{{AttackData-SFV | {{AttackData-SFV | ||
Line 2,057: | Line 2,133: | ||
|crush=<nowiki>- / - / -</nowiki> | |crush=<nowiki>- / - / -</nowiki> | ||
|block=<nowiki>-2</nowiki> | |block=<nowiki>-2</nowiki> | ||
|knockdown=<nowiki> | |knockdown=<nowiki>74 / 15 / 20</nowiki> | ||
|damage=<nowiki>60</nowiki> | |damage=<nowiki>60</nowiki> | ||
|stun=<nowiki>0</nowiki> | |stun=<nowiki>0</nowiki> | ||
Line 2,065: | Line 2,141: | ||
|description= | |description= | ||
* Fully invincible during startup and active frames | * Fully invincible during startup and active frames | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Vega/normal/Beautiful%20Severance}} | |||
}} | }} | ||
}} | }} | ||
Line 2,091: | Line 2,168: | ||
|description= | |description= | ||
* Fully invincible on frames 1-40; last frame punishable | * Fully invincible on frames 1-40; last frame punishable | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Vega/normal/Backslash}} | |||
}} | }} | ||
}} | }} | ||
Line 2,115: | Line 2,193: | ||
|description= | |description= | ||
* Fully invincible on frames 1-30; last frame punishable | * Fully invincible on frames 1-30; last frame punishable | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Vega/normal/Short%20Backslash}} | |||
}} | }} | ||
}} | }} |
Revision as of 18:35, 13 April 2021
Introduction
About Vega
Unique Mechanics
By inputting 236P, Vega will switch stances putting his claw away or vice versa. While in no claw, Vega has access to different punch normals and different special moves losing Aurora Spin edge but gaining a command grab. The properties of his Flying Barcelona Attack also changes; with the claw on it causes a knockdown however without it it leaves the opponent standing for a combo. Also if Vega takes enough damage while his claw is out, he will lose his claw and be in no claw stance for the rest of the round. He can also lose his mask shortly after that. Note that this does not have to be direct HP damage; blocking attacks with it out causes a small amount of damage to the claw and mask as well.
Final Patch
Players to Watch
- Doomsnake
- Tourniquet
Vega | |
---|---|
Vitals | |
Life Points | 1025 |
Stun Points | 975 |
V-Gauge Points | |
V-Trigger 1 | 2 Bars |
V-Trigger 2 | 2 Bars |
Ground Movement | |
Forward Walk Speed | 0.055 |
Backward Walk Speed | 0.045 |
Forward Dash Speed | 17 |
Backward Dash Speed | 21 |
Forward Dash Distance | 1.537 |
Backward Dash Distance | 1.225 |
Backdash CH Frames | 3-10 |
Jumping | |
Back Jump Speed | 47 (4+39+4) |
Neutral Jump Speed | 47 (4+39+4) |
Forward Jump Speed | 46 (3+39+4) |
Forward Jump Distance | 1.95 |
Backward Jump Distance | 1.872 |
Throws | |
Throw Hurtbox | 0.4087 |
Throw Range | 0.8557 |
![]() |
Frame Data & Descriptions are provided by FATOnline.
|
SFV Frame Data Glossary | |
---|---|
Active |
How many frames a move remains active (can hurt opponents) for. |
Attack |
Attack level is L for low attacks (must be blocked crouching), H is for High attacks (which can be blocked high or low) and M for overhead (must be blocked standing). T is for throw attacks (which cannot be blocked). |
Cancel options |
Available cancel options.
|
Confirm windows |
Hit confirm windows written as Specials & CAs/Target Combos/V-Trigger. Notation may denote V-Skill only cancel windows in Specials.
|
Crush Counter |
Crush Counter hit advantage written as opponent state, frame advantage, and v-gauge gain on hit. |
Damage |
Attack damage on hit. Notation may denote multi-hit or "sweet spot" damage values on certain frames. |
Hit/Block |
These are frame advantage values when the attack hits or is blocked. If the number is positive, then the move will end before the defender can act again. If the number is negative, the defender will be able to act before the attacker and maybe even punish. KD refers to knockdown on hit.
|
Knockdown |
Knockdown advantage against Normal, Quick Rise and Back Rise wake up options. |
Recovery |
How many frames it takes for a move to finish after it's been active. |
Startup |
How many frames it takes before the move becomes 'active' or have a hit box. The last startup frame and the first active frame are the same frame, meaning all values are written as Startup + 1. |
Stun |
Amount of stun added to the opponent's stun bar on hit. |
Normals
Stand LP (no claw)
Stand MP (no claw)
Stand HP (no claw)
Stand LP (claw)
Stand MP (claw)
Stand HP (claw)
Stand LK
Stand MK
Stand HK
Crouch LP (no claw)
Crouch MP (no claw)
Crouch HP (no claw)
Crouch LP (claw)
Crouch MP (claw)
Crouch HP (claw)
Crouch LK
Crouch MK
Crouch HK
Jump LP (no claw)
Jump MP (no claw)
Jump HP (no claw)
Jump LP (claw)
Jump MP (claw)
Jump HP (claw)
Jump LK
Jump MK
Jump HK
Command Normals
Mercury Shard
Buster Claw (claw)
Target Combos
Reverse Claw (claw)
Matador Flash (claw)
Matador Blitz (no claw)
Matador Blitz 2nd (no claw)
Throws
Rainbow Suplex
Crescent Line
Special Moves
Wall Jump
Bloody Garden
LK Flying Barcelona Movement
MK Flying Barcelona Movement
HK Flying Barcelona Movement
EX Flying Barcelona Movement
Flying Barcelona Attack (no claw)
Flying Barcelona Attack (claw)
EX Flying Barcelona Attack (no claw)
EX Flying Barcelona Attack (claw)
Izuna Drop
EX Izuna Drop
LP Grand Izuna Drop
MP Grand Izuna Drop
HP Grand Izuna Drop
EX Grand Izuna Drop
LK Crimson Terror
MK Crimson Terror
HK Crimson Terror
EX Crimson Terror
LP Aurora Spin Edge
MP Aurora Spin Edge
HP Aurora Spin Edge
EX Aurora Spin Edge
Sky High Claw
EX Sky High Claw
Switch Claw
Critical Art
Bloody Rain
Taunts
Taunt
V-System
V-Skill 1
Matador Turn (attack)
Matador Turn
V-Skill 2
Matador Flip
Cosmic Smart
V-Trigger 1
Bloody Kiss - Torero
Bloody Kiss - Rojo
Bloody Kiss - Azul
V-Trigger 2
Alegrias
Flash Arch - Rossa (stance)
Flash Arch - Rossa (attack)
Flash Arch - Granate
V-Shift
V-Shift
V-Shift Break
Beautiful Severance
V-Reversal
Backslash
Short Backslash