Street Fighter V/Seth: Difference between revisions

From SuperCombo Wiki
No edit summary
No edit summary
Line 5: Line 5:
|hp=900
|hp=900
|stun=900
|stun=900
|vt1=600
|vt1=3 Bars
|vt2=600
|vt2=2 Bars
|movef=0.047
|movef=0.047
|moveb=0.032
|moveb=0.032
Line 46: Line 46:
|confirm=<nowiki>- / - / -</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
|description=
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Seth/normal/Stand%20LP}}
}}
}}
}}
}}
Line 72: Line 73:
* +3 extra frames of recovery on whiff
* +3 extra frames of recovery on whiff
* Slightly less range than crouch MP
* Slightly less range than crouch MP
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Seth/normal/Stand%20MP}}
}}
}}
}}
}}
Line 96: Line 98:
|description=
|description=
* 3 less frames of recovery on block
* 3 less frames of recovery on block
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Seth/normal/Stand%20HP}}
}}
}}
}}
}}
Line 120: Line 123:
|description=
|description=
* Good frametrap tool and combos into slower cancels than Seth's other light buttons
* Good frametrap tool and combos into slower cancels than Seth's other light buttons
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Seth/normal/Stand%20LK}}
}}
}}
}}
}}
Line 145: Line 149:
* Hit Confirm notes: *VS1 specials only
* Hit Confirm notes: *VS1 specials only
* Cannot hit crouching from further away
* Cannot hit crouching from further away
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Seth/normal/Stand%20MK}}
}}
}}
}}
}}
Line 177: Line 182:
* Puts opponent into a limited juggle state
* Puts opponent into a limited juggle state
* Juggle Limit / Increase / Start: 0*1 / 1*1 / 1*1
* Juggle Limit / Increase / Start: 0*1 / 1*1 / 1*1
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Seth/normal/Stand%20HK}}
}}
}}
}}
}}
Line 201: Line 207:
|description=
|description=
* Seth's only 3F move
* Seth's only 3F move
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Seth/normal/Crouch%20LP}}
}}
}}
}}
}}
Line 226: Line 233:
* Combo starter / frametrap tool
* Combo starter / frametrap tool
* Slightly more range than stand MP
* Slightly more range than stand MP
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Seth/normal/Crouch%20MP}}
}}
}}
}}
}}
Line 252: Line 260:
* Low profiles and is Projectile invincible on upper body during frames 8-40
* Low profiles and is Projectile invincible on upper body during frames 8-40
* -6 oB on last active frame
* -6 oB on last active frame
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Seth/normal/Crouch%20HP}}
}}
}}
}}
}}
Line 276: Line 285:
|description=
|description=
* Furthest range of Seth's light attacks
* Furthest range of Seth's light attacks
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Seth/normal/Crouch%20LK}}
}}
}}
}}
}}
Line 301: Line 311:
* Great poke tool with very strong conversions
* Great poke tool with very strong conversions
* Good range and minimal hurtbox extension before active
* Good range and minimal hurtbox extension before active
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Seth/normal/Crouch%20MK}}
}}
}}
}}
}}
Line 326: Line 337:
* Hit Confirm notes: *CA and VS1 specials
* Hit Confirm notes: *CA and VS1 specials
* Slightly low profiles on frames 5-32
* Slightly low profiles on frames 5-32
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Seth/normal/Crouch%20HK}}
}}
}}
}}
}}
Line 331: Line 343:
=====<font style="visibility:hidden; float:right">Jump LP</font>=====
=====<font style="visibility:hidden; float:right">Jump LP</font>=====
{{MoveData
{{MoveData
|image=SFV_Seth_j.LP.png
|image=SFV_Seth_8LP.png
|name=Jump LP
|name=Jump LP
|input=j.LP
|input=8LP
|data=
|data=
{{AttackData-SFV
{{AttackData-SFV
Line 349: Line 361:
|confirm=<nowiki>- / - / -</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
|description=
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Seth/normal/Jump%20LP}}
}}
}}
}}
}}
Line 354: Line 367:
=====<font style="visibility:hidden; float:right">Jump MP</font>=====
=====<font style="visibility:hidden; float:right">Jump MP</font>=====
{{MoveData
{{MoveData
|image=SFV_Seth_j.MP.png
|image=SFV_Seth_8MP.png
|name=Jump MP
|name=Jump MP
|input=j.MP
|input=8MP
|data=
|data=
{{AttackData-SFV
{{AttackData-SFV
Line 375: Line 388:
* Puts opponent into a limited juggle state
* Puts opponent into a limited juggle state
* Juggle Limit / Increase / Start: 0*1 / 1*1 / 1*1
* Juggle Limit / Increase / Start: 0*1 / 1*1 / 1*1
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Seth/normal/Jump%20MP}}
}}
}}
}}
}}
Line 380: Line 394:
=====<font style="visibility:hidden; float:right">Jump HP</font>=====
=====<font style="visibility:hidden; float:right">Jump HP</font>=====
{{MoveData
{{MoveData
|image=SFV_Seth_j.HP.png
|image=SFV_Seth_8HP.png
|name=Jump HP
|name=Jump HP
|input=j.HP
|input=8HP
|data=
|data=
{{AttackData-SFV
{{AttackData-SFV
Line 398: Line 412:
|confirm=<nowiki>- / - / -</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
|description=
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Seth/normal/Jump%20HP}}
}}
}}
}}
}}
Line 403: Line 418:
=====<font style="visibility:hidden; float:right">Jump LK</font>=====
=====<font style="visibility:hidden; float:right">Jump LK</font>=====
{{MoveData
{{MoveData
|image=SFV_Seth_j.LK.png
|image=SFV_Seth_8LK.png
|name=Jump LK
|name=Jump LK
|input=j.LK
|input=8LK
|data=
|data=
{{AttackData-SFV
{{AttackData-SFV
Line 423: Line 438:
* Cross-up
* Cross-up
* Mid-air dab attack!
* Mid-air dab attack!
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Seth/normal/Jump%20LK}}
}}
}}
}}
}}
Line 428: Line 444:
=====<font style="visibility:hidden; float:right">Jump MK</font>=====
=====<font style="visibility:hidden; float:right">Jump MK</font>=====
{{MoveData
{{MoveData
|image=SFV_Seth_j.MK.png
|image=SFV_Seth_8MK.png
|name=Jump MK
|name=Jump MK
|input=j.MK
|input=8MK
|data=
|data=
{{AttackData-SFV
{{AttackData-SFV
Line 446: Line 462:
|confirm=<nowiki>- / - / -</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
|description=
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Seth/normal/Jump%20MK}}
}}
}}
}}
}}
Line 451: Line 468:
=====<font style="visibility:hidden; float:right">Jump HK</font>=====
=====<font style="visibility:hidden; float:right">Jump HK</font>=====
{{MoveData
{{MoveData
|image=SFV_Seth_j.HK.png
|image=SFV_Seth_8HK.png
|name=Jump HK
|name=Jump HK
|input=j.HK
|input=8HK
|data=
|data=
{{AttackData-SFV
{{AttackData-SFV
Line 471: Line 488:
* Pulls up Seth's bottom hurtbox from frame 1 until landing
* Pulls up Seth's bottom hurtbox from frame 1 until landing
* Seth's best horizontal jump-in
* Seth's best horizontal jump-in
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Seth/normal/Jump%20HK}}
}}
}}
}}
}}
Line 498: Line 516:
* Hit Confirm notes: **VS1 Menat orb recall only
* Hit Confirm notes: **VS1 Menat orb recall only
* Cancelable into Install Art: Menat Orb Recall
* Cancelable into Install Art: Menat Orb Recall
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Seth/normal/Step%20Shoot}}
}}
}}
}}
}}
Line 523: Line 542:
* Hit Confirm notes: *CA and **VS1 Menat orb recall
* Hit Confirm notes: *CA and **VS1 Menat orb recall
* Cancelable into Install Art: Menat Orb Recall
* Cancelable into Install Art: Menat Orb Recall
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Seth/normal/Step%20Shoot}}
}}
}}
}}
}}
Line 549: Line 569:
* Overhead
* Overhead
* Cancelable into Install Art: Menat Orb Recall
* Cancelable into Install Art: Menat Orb Recall
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Seth/normal/Step%20Shoot}}
}}
}}
}}
}}
Line 575: Line 596:
* Hits Low
* Hits Low
* Cancelable into Install Art: Menat Orb Recall
* Cancelable into Install Art: Menat Orb Recall
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Seth/normal/Step%20Shoot}}
}}
}}
}}
}}
Line 603: Line 625:
* Second hit forces stand on hit
* Second hit forces stand on hit
* Cannot cancel into V-Skill 1 followup, V-Skill 2, Install Arts, or specials on block
* Cannot cancel into V-Skill 1 followup, V-Skill 2, Install Arts, or specials on block
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Seth/normal/Twin%20Claw}}
}}
}}
}}
}}
Line 628: Line 651:
* The on hit advantage listed is for V-Skill 1
* The on hit advantage listed is for V-Skill 1
* This followup is only possible on hit
* This followup is only possible on hit
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Seth/normal/Tanden%20Combination}}
}}
}}
}}
}}
Line 655: Line 679:
* +3 extra recovery on block (24F)
* +3 extra recovery on block (24F)
* +5 extra recovery frames on whiff (26F) if that somehow happens
* +5 extra recovery frames on whiff (26F) if that somehow happens
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Seth/normal/Shoot%20Slicer}}
}}
}}
}}
}}
Line 680: Line 705:
* Hit Confirm notes: **VS1 Menat orb recall only
* Hit Confirm notes: **VS1 Menat orb recall only
* Cancelable into Install Art: Menat Orb Recall
* Cancelable into Install Art: Menat Orb Recall
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Seth/normal/Fatal%20Rush}}
}}
}}
}}
}}
Line 706: Line 732:
|confirm=<nowiki>- / - / -</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
|description=
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Seth/normal/Death%20Throw%20(fwd)}}
}}
}}
}}
}}
Line 730: Line 757:
|confirm=<nowiki>- / - / -</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
|description=
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Seth/normal/Death%20Throw%20(back)}}
}}
}}
}}
}}
Line 760: Line 788:
* Puts airborne opponents into a limited juggle state
* Puts airborne opponents into a limited juggle state
* Juggle Limit / Increase / Start: 15 / 0*0*0*4 / 1
* Juggle Limit / Increase / Start: 15 / 0*0*0*4 / 1
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Seth/normal/LP%20Hecatoncheires}}
}}
}}
}}
}}
Line 788: Line 817:
* Puts airborne opponents into a limited juggle state
* Puts airborne opponents into a limited juggle state
* Juggle Limit / Increase / Start: 15-19 / 0*0*0*0*0*7 / 1
* Juggle Limit / Increase / Start: 15-19 / 0*0*0*0*0*7 / 1
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Seth/normal/MP%20Hecatoncheires}}
}}
}}
}}
}}
Line 816: Line 846:
* Puts airborne opponents into a limited juggle state
* Puts airborne opponents into a limited juggle state
* Juggle Limit / Increase / Start: 15-19 / 0*0*0*0*0*0*0*11 / 1
* Juggle Limit / Increase / Start: 15-19 / 0*0*0*0*0*0*0*11 / 1
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Seth/normal/HP%20Hecatoncheires}}
}}
}}
}}
}}
Line 845: Line 876:
* Puts airborne opponents into a limited juggle state
* Puts airborne opponents into a limited juggle state
* Juggle Limit / Increase / Start: 15-19 / 0*0*0*0*0*0*0*2*1 / 1
* Juggle Limit / Increase / Start: 15-19 / 0*0*0*0*0*0*0*2*1 / 1
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Seth/normal/EX%20Hecatoncheires}}
}}
}}
}}
}}
Line 874: Line 906:
* 30 less dmg after first 2 active frames
* 30 less dmg after first 2 active frames
* Seth is in a Counter-Hit state for the entire duration
* Seth is in a Counter-Hit state for the entire duration
* Juggle Limit / Increase / Start: 0 / 5 / 5 (+30 Juggle Start on airborne on first 2 active frames | +35 Juggle Increase / Juggle Start after first 2 active frames)
* Juggle Limit / Increase / Start: 0 / 5 / 5 (+30 Juggle Start on airborne on first 2 active frames ** +35 Juggle Increase / Juggle Start after first 2 active frames)
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Seth/normal/LP%20Mad%20Cradle}}
}}
}}
}}
}}
Line 887: Line 920:
|startup=<nowiki>5</nowiki>
|startup=<nowiki>5</nowiki>
|active=<nowiki>10</nowiki>
|active=<nowiki>10</nowiki>
|recovery=<nowiki>28+13</nowiki>
|recovery=<nowiki>2813</nowiki>
|hit=<nowiki>KD</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|crush=<nowiki>- / - / -</nowiki>
Line 904: Line 937:
* 50 less dmg after first 2 active frames
* 50 less dmg after first 2 active frames
* Seth is in a Counter-Hit state for the entire duration
* Seth is in a Counter-Hit state for the entire duration
* Juggle Limit / Increase / Start: 1 / 5 / 5 (+30 Juggle Start on airborne on first 2 active frames | +35 Juggle Increase / Juggle Start after first 2 active frames)
* Juggle Limit / Increase / Start: 1 / 5 / 5 (+30 Juggle Start on airborne on first 2 active frames ** +35 Juggle Increase / Juggle Start after first 2 active frames)
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Seth/normal/MP%20Mad%20Cradle}}
}}
}}
}}
}}
Line 935: Line 969:
* 60 less dmg after first 2 active frames
* 60 less dmg after first 2 active frames
* Seth is in a Counter-Hit state for the entire duration
* Seth is in a Counter-Hit state for the entire duration
* Juggle Limit / Increase / Start: 1 / 5 / 5 (+30 Juggle Start on airborne on first 2 active frames | +35 Juggle Increase / Juggle Start after first 2 active frames)
* Juggle Limit / Increase / Start: 1 / 5 / 5 (+30 Juggle Start on airborne on first 2 active frames ** +35 Juggle Increase / Juggle Start after first 2 active frames)
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Seth/normal/HP%20Mad%20Cradle}}
}}
}}
}}
}}
Line 966: Line 1,001:
* Seth is in a Counter-Hit state for the entire duration
* Seth is in a Counter-Hit state for the entire duration
* Juggle Limit: 15-25
* Juggle Limit: 15-25
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Seth/normal/EX%20Mad%20Cradle}}
}}
}}
}}
}}
Line 993: Line 1,029:
* Cancelable into Cyclone Disaster (Teleport Spin Kick)
* Cancelable into Cyclone Disaster (Teleport Spin Kick)
* Juggle Limit / Increase / Start: 1 / 1 / 1
* Juggle Limit / Increase / Start: 1 / 1 / 1
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Seth/normal/LK%20Cruel%20Disaster}}
}}
}}
}}
}}
Line 1,021: Line 1,058:
* Cancelable into Cyclone Disaster (Teleport Spin Kick)
* Cancelable into Cyclone Disaster (Teleport Spin Kick)
* Juggle Limit / Increase / Start: 3 / 1 / 1
* Juggle Limit / Increase / Start: 3 / 1 / 1
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Seth/normal/MK%20Cruel%20Disaster}}
}}
}}
}}
}}
Line 1,049: Line 1,087:
* Cancelable into Cyclone Disaster (Teleport Spin Kick)
* Cancelable into Cyclone Disaster (Teleport Spin Kick)
* Juggle Limit / Increase / Start: 15 / 1 / 1
* Juggle Limit / Increase / Start: 15 / 1 / 1
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Seth/normal/HK%20Cruel%20Disaster}}
}}
}}
}}
}}
Line 1,078: Line 1,117:
* Cancelable into Cyclone Disaster (Teleport Spin Kick)
* Cancelable into Cyclone Disaster (Teleport Spin Kick)
* Juggle Limit / Increase / Start: 0*3 / 1*1 / 1*1
* Juggle Limit / Increase / Start: 0*3 / 1*1 / 1*1
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Seth/normal/EX%20Cruel%20Disaster}}
}}
}}
}}
}}
Line 1,102: Line 1,142:
|description=
|description=
* Very variable frame advantage depending on height / angle / opponent (see following notes for a full breakdown)
* Very variable frame advantage depending on height / angle / opponent (see following notes for a full breakdown)
* Instant Axe Kick frame advantage vs Medium Height characters on Hit / Block: 0/-4 (Standing) | +4/0 (Crouching)
* Instant Axe Kick frame advantage vs Medium Height characters on Hit / Block: 0/-4 (Standing) ** +4/0 (Crouching)
* Instant Axe Kick frame advantage vs Tall Height characters (Abigail / Birdie / Zangief): 0/-4 (Standing and Crouching)
* Instant Axe Kick frame advantage vs Tall Height characters (Abigail / Birdie / Zangief): 0/-4 (Standing and Crouching)
* Frame Advantage VS Medium Height characters on Hit / Block: 0(+2) / -2(-4) (Standing) | +1(+4) / -3(0) (Crouching)
* Frame Advantage VS Medium Height characters on Hit / Block: 0(+2) / -2(-4) (Standing) ** +1(+4) / -3(0) (Crouching)
* Frame Advantage vs Tall Height characters (Abigail / Birdie / Zangief) on Hit / Block: +1(+2) / -2(-3) (Standing) | +1(+2) / -2(-3) (Crouching)
* Frame Advantage vs Tall Height characters (Abigail / Birdie / Zangief) on Hit / Block: +1(+2) / -2(-3) (Standing) ** +1(+2) / -2(-3) (Crouching)
* 2 extra recovery frames on whiff (13 instead of 11)
* 2 extra recovery frames on whiff (13 instead of 11)
* Cancelable into Hell's Gate (Teleport Uppercut)
* Cancelable into Hell's Gate (Teleport Uppercut)
* Juggle Limit / Increase / Start: 5/1/1
* Juggle Limit / Increase / Start: 5/1/1
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Seth/normal/LK%20Annihilate%20Sword}}
}}
}}
}}
}}
Line 1,135: Line 1,176:
* Instant Axe Kick frame advantage vs Medium Height characters on Hit / Block: +2/-4 (Standing and Crouching)
* Instant Axe Kick frame advantage vs Medium Height characters on Hit / Block: +2/-4 (Standing and Crouching)
* Instant Axe Kick frame advantage vs Tall Height characters (Abigail / Birdie / Zangief): +2/-4 (Standing and Crouching)
* Instant Axe Kick frame advantage vs Tall Height characters (Abigail / Birdie / Zangief): +2/-4 (Standing and Crouching)
* Frame Advantage VS Medium Height characters on Hit / Block: +2(+3) / -5(-4) (Standing) | +2(+5) / -1(-4) (Crouching)
* Frame Advantage VS Medium Height characters on Hit / Block: +2(+3) / -5(-4) (Standing) ** +2(+5) / -1(-4) (Crouching)
* Frame Advantage vs Tall Height characters (Abigail / Birdie / Zangief) on Hit / Block: -1(+4) / -5(-2) (Standing) | +2(+6) / -2(0) (Crouching)
* Frame Advantage vs Tall Height characters (Abigail / Birdie / Zangief) on Hit / Block: -1(+4) / -5(-2) (Standing) ** +2(+6) / -2(0) (Crouching)
* 4 extra frames of recovery on whiff (13 instead of 9)
* 4 extra frames of recovery on whiff (13 instead of 9)
* Cancelable into Hell's Gate (Teleport Uppercut)
* Cancelable into Hell's Gate (Teleport Uppercut)
* Juggle Limit / Increase / Start: 5/1/1
* Juggle Limit / Increase / Start: 5/1/1
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Seth/normal/MK%20Annihilate%20Sword}}
}}
}}
}}
}}
Line 1,165: Line 1,207:
* Very variable frame advantage depending on height / angle / opponent (see following notes for a full breakdown)
* Very variable frame advantage depending on height / angle / opponent (see following notes for a full breakdown)
* Frame Advantage VS Medium Height characters on Hit / Block: KD (+70/11/16) / -3(2) (Standing and Crouching)
* Frame Advantage VS Medium Height characters on Hit / Block: KD (+70/11/16) / -3(2) (Standing and Crouching)
* Frame Advantage vs Tall Height characters (Abigail / Birdie / Zangief) on Hit / Block: KD (+68/9/14) / -5(2) (Standing) | KD (+70/11/16) / -3(2) (Crouching)
* Frame Advantage vs Tall Height characters (Abigail / Birdie / Zangief) on Hit / Block: KD (+68/9/14) / -5(2) (Standing) ** KD (+70/11/16) / -3(2) (Crouching)
* Instant Axe Kick frame advantage vs Medium Height characters on Hit / Block: KD (+70/11/16) / -3 (Standing) | KD (+73/14/19) / 0 (Crouching)
* Instant Axe Kick frame advantage vs Medium Height characters on Hit / Block: KD (+70/11/16) / -3 (Standing) ** KD (+73/14/19) / 0 (Crouching)
* Instant Axe Kick frame advantage vs Tall Height characters (Abigail / Birdie / Zangief): KD (+70/11/16) / -3 (Standing and Crouching)
* Instant Axe Kick frame advantage vs Tall Height characters (Abigail / Birdie / Zangief): KD (+70/11/16) / -3 (Standing and Crouching)
* 4 extra frames of recovery on whiff (20 instead of 16)
* 4 extra frames of recovery on whiff (20 instead of 16)
* Cancelable into Hell's Gate (Teleport Uppercut)
* Cancelable into Hell's Gate (Teleport Uppercut)
* Juggle Limit / Increase / Start: 10 / 1 / 1
* Juggle Limit / Increase / Start: 10 / 1 / 1
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Seth/normal/HK%20Annihilate%20Sword}}
}}
}}
}}
}}
Line 1,196: Line 1,239:
* Very variable frame advantage depending on height / angle / opponent (see following notes for a full breakdown)
* Very variable frame advantage depending on height / angle / opponent (see following notes for a full breakdown)
* Frame Advantage VS Medium Height characters on Hit / Block: KD (+75/16/21) / -3
* Frame Advantage VS Medium Height characters on Hit / Block: KD (+75/16/21) / -3
* Frame Advantage vs Tall Height characters (Abigail / Birdie / Zangief) on Hit / Block: KD (+71/12/17) / -7(-5) (Standing) | KD (+75/16/21) / -3 (Crouching)
* Frame Advantage vs Tall Height characters (Abigail / Birdie / Zangief) on Hit / Block: KD (+71/12/17) / -7(-5) (Standing) ** KD (+75/16/21) / -3 (Crouching)
* Instant Axe Kick frame advantage vs Medium Height characters on Hit / Block: KDA (+76/17/22) / -2 (Standing) | KD (+77/18/23) / -1 (Crouching)
* Instant Axe Kick frame advantage vs Medium Height characters on Hit / Block: KDA (+76/17/22) / -2 (Standing) ** KD (+77/18/23) / -1 (Crouching)
* Instant Axe Kick frame advantage vs Tall Height characters (Abigail / Birdie / Zangief): KD (+76/17/22) / -2 (Standing and Crouching)
* Instant Axe Kick frame advantage vs Tall Height characters (Abigail / Birdie / Zangief): KD (+76/17/22) / -2 (Standing and Crouching)
* 4 extra frames of recovery on whfif (17 instead of 13)
* 4 extra frames of recovery on whfif (17 instead of 13)
* Cancelable into Hell's Gate (Teleport Uppercut)
* Cancelable into Hell's Gate (Teleport Uppercut)
* Juggle Limit / Increase / Start: 5*8 / 1*4 / 1*1 (First hit as Juggle Start +3 on airborne)
* Juggle Limit / Increase / Start: 5*8 / 1*4 / 1*1 (First hit as Juggle Start +3 on airborne)
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Seth/normal/EX%20Annihilate%20Sword}}
}}
}}
}}
}}
Line 1,229: Line 1,273:
* Can be mashed to increase dmg (+20) and stun (+30) in exchange for slightly worse KDA and keeping opponent closer
* Can be mashed to increase dmg (+20) and stun (+30) in exchange for slightly worse KDA and keeping opponent closer
* Cancelable into Mad Spin (Air Drill) /  V-Trigger 2 / Super (Critical Art)
* Cancelable into Mad Spin (Air Drill) /  V-Trigger 2 / Super (Critical Art)
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Seth/normal/Install%20Art%20|%20[Abigail]%20Abigail%20Punch}}
}}
}}
}}
}}
Line 1,254: Line 1,299:
* 3-hit Projectile
* 3-hit Projectile
* Cancelable into Titanomachy (Teleport Punch) /  V-Trigger 2 / Super (Critical Art)
* Cancelable into Titanomachy (Teleport Punch) /  V-Trigger 2 / Super (Critical Art)
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Seth/normal/Install%20Art%20|%20[Akuma]%20Sekia%20Goshoha}}
}}
}}
}}
}}
Line 1,282: Line 1,328:
* Only canceled version can hit airborne opponents
* Only canceled version can hit airborne opponents
* Cancelable into Mad Spin Special Edition (Teleport Stomp) and V-Trigger 2
* Cancelable into Mad Spin Special Edition (Teleport Stomp) and V-Trigger 2
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Seth/normal/Install%20Art%20|%20[Alex]%20Air%20Stampede}}
}}
}}
}}
}}
Line 1,306: Line 1,353:
|description=
|description=
* Cancelable into Titanomachy (Teleport Punch) /  V-Trigger 2 / Super (Critical Art)
* Cancelable into Titanomachy (Teleport Punch) /  V-Trigger 2 / Super (Critical Art)
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Seth/normal/Install%20Art%20|%20[Birdie]%20Bull%20Head}}
}}
}}
}}
}}
Line 1,333: Line 1,381:
* Hitbox travels full-screen length
* Hitbox travels full-screen length
* Bounces back 10% screen length on block
* Bounces back 10% screen length on block
* Recovery frames listed refers to the whiffed version (36+9 recovery frames on hit | 30+11 recovery frames on block)
* Recovery frames listed refers to the whiffed version (36+9 recovery frames on hit ** 30+11 recovery frames on block)
* Cancelable into Titanomachy (Teleport Punch) at any point / V-Trigger 2 and Super (Critical Art) during first 5 active frames only
* Cancelable into Titanomachy (Teleport Punch) at any point / V-Trigger 2 and Super (Critical Art) during first 5 active frames only
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Seth/normal/Install%20Art%20|%20[Blanka]%20Rolling%20Attack}}
}}
}}
}}
}}
Line 1,362: Line 1,411:
* Strike invincible on upper body on frames 3-18
* Strike invincible on upper body on frames 3-18
* Cancelable into Titanomachy (Teleport Punch) /  V-Trigger 2 / Super (Critical Art)
* Cancelable into Titanomachy (Teleport Punch) /  V-Trigger 2 / Super (Critical Art)
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Seth/normal/Install%20Art%20|%20[Boxer]%20Turn%20Punch}}
}}
}}
}}
}}
Line 1,387: Line 1,437:
* Airborne frames 6-27
* Airborne frames 6-27
* Cancelable into Titanomachy (Teleport Punch) /  V-Trigger 2 / Super (first hit only)
* Cancelable into Titanomachy (Teleport Punch) /  V-Trigger 2 / Super (first hit only)
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Seth/normal/Install%20Art%20|%20[Cammy]%20Spiral%20Arrow}}
}}
}}
}}
}}
Line 1,411: Line 1,462:
|description=
|description=
* Cancelable into Titanomachy (Teleport Punch) /  V-Trigger 2 / Super (Critical Art)
* Cancelable into Titanomachy (Teleport Punch) /  V-Trigger 2 / Super (Critical Art)
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Seth/normal/Install%20Art%20|%20[Chun-Li]%20Hyakuretsukyaku%20}}
}}
}}
}}
}}
Line 1,436: Line 1,488:
* +1 extra recovery frame on whiff
* +1 extra recovery frame on whiff
* Cancelable into Titanomachy (Teleport Punch) /  V-Trigger 2 / Super (Critical Art)
* Cancelable into Titanomachy (Teleport Punch) /  V-Trigger 2 / Super (Critical Art)
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Seth/normal/Install%20Art%20|%20[Cody]%20Zonk%20Knuckle}}
}}
}}
}}
}}
Line 1,464: Line 1,517:
* Puts airborne opponents into a limited juggle state
* Puts airborne opponents into a limited juggle state
* Juggle Limit / Increase / Start: 10*11*12 / 1*1*1 / 1*1*1
* Juggle Limit / Increase / Start: 10*11*12 / 1*1*1 / 1*1*1
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Seth/normal/Install%20Art%20|%20[Dan]%20Dankukyaku}}
}}
}}
}}
}}
Line 1,490: Line 1,544:
* Cancelable into Titanomachy (Teleport Punch) /  V-Trigger 2 / Super (Critical Art)
* Cancelable into Titanomachy (Teleport Punch) /  V-Trigger 2 / Super (Critical Art)
* Juggle Limit / Increase / Start: 15 / 1 / 1
* Juggle Limit / Increase / Start: 15 / 1 / 1
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Seth/normal/Install%20Art%20|%20[Dhalsim]%20Yoga%20Flame}}
}}
}}
}}
}}
Line 1,517: Line 1,572:
* Cancelable into Mad Spin (Air Drill) /  V-Trigger 2 / Super (Critical Art)
* Cancelable into Mad Spin (Air Drill) /  V-Trigger 2 / Super (Critical Art)
* Juggle Limit / Increase / Start: 15 / 1 / 1
* Juggle Limit / Increase / Start: 15 / 1 / 1
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Seth/normal/Install%20Art%20|%20[Ed]%20Psycho%20Upper}}
}}
}}
}}
}}
Line 1,549: Line 1,605:
* Cancelable into Titanomachy (Teleport Punch), V-Trigger 2 and Super
* Cancelable into Titanomachy (Teleport Punch), V-Trigger 2 and Super
* Juggle Limit / Increase / Start: 10 / 1 / 1
* Juggle Limit / Increase / Start: 10 / 1 / 1
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Seth/normal/Install%20Art%20|%20[E.Honda]%20Sumo%20Headbutt}}
}}
}}
}}
}}
Line 1,574: Line 1,631:
* 3 more recovery frames on whiff
* 3 more recovery frames on whiff
* Cancelable into Titanomachy (Teleport Punch), V-Trigger 2, and super
* Cancelable into Titanomachy (Teleport Punch), V-Trigger 2, and super
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Seth/normal/Install%20Art%20|%20[Falke]%20Psycho%20Kugel}}
}}
}}
}}
}}
Line 1,600: Line 1,658:
* Seth's extended hands are projectile invincible during frames 21-27
* Seth's extended hands are projectile invincible during frames 21-27
* Cancelable into Titanomachy (Teleport Punch), V-Trigger 2, and Super
* Cancelable into Titanomachy (Teleport Punch), V-Trigger 2, and Super
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Seth/normal/Install%20Art%20|%20[F.A.N.G]%20Ryobenda}}
}}
}}
}}
}}
Line 1,627: Line 1,686:
* Frame Advantage shown is the hitstun / blockstun of the trap when it connects
* Frame Advantage shown is the hitstun / blockstun of the trap when it connects
* Causes poison effect on hit
* Causes poison effect on hit
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Seth/normal/Install%20Art%20|%20[F.A.N.G]%20Ryobenda%20Trap}}
}}
}}
}}
}}
Line 1,655: Line 1,715:
* First 7 active frames cannot hit grounded (doesn't connect on grounded opponents until frame 25)
* First 7 active frames cannot hit grounded (doesn't connect on grounded opponents until frame 25)
* Cancelable into Hell's Gate (Teleport Uppercut) and V-Trigger 2
* Cancelable into Hell's Gate (Teleport Uppercut) and V-Trigger 2
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Seth/normal/Install%20Art%20|%20[G]%20G%20Spin%20Kick}}
}}
}}
}}
}}
Line 1,682: Line 1,743:
* Recovery shown refers to a minimum (and maximum) depending on how long it takes for Seth to land vs a standing Gill opponent, but always has 10f of landing recovery
* Recovery shown refers to a minimum (and maximum) depending on how long it takes for Seth to land vs a standing Gill opponent, but always has 10f of landing recovery
* Cancelable into Mad Spin (Air Drill)
* Cancelable into Mad Spin (Air Drill)
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Seth/normal/Install%20Art%20|%20[Gill]%20Moonsault%20Knee%20Drop}}
}}
}}
}}
}}
Line 1,708: Line 1,770:
* Cancelable into Titanomachy (Teleport Punch), V-Trigger 2, and super
* Cancelable into Titanomachy (Teleport Punch), V-Trigger 2, and super
* Juggle Limit / Increase / Start: 6 / 1 / 1
* Juggle Limit / Increase / Start: 6 / 1 / 1
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Seth/normal/Install%20Art%20|%20[Guile]%20Sonic%20Boom}}
}}
}}
}}
}}
Line 1,733: Line 1,796:
* Passes through grounded enemies
* Passes through grounded enemies
* Gains 40 V-Meter
* Gains 40 V-Meter
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Seth/normal/Install%20Art%20|%20[Ibuki]%20Kasumigake%20}}
}}
}}
}}
}}
Line 1,758: Line 1,822:
* Airborne and lower body Projectile invincible on frames 4-17
* Airborne and lower body Projectile invincible on frames 4-17
* Cancelable into Cyclone Disaster (Teleport Spin Kick), V-Trigger 2, and super
* Cancelable into Cyclone Disaster (Teleport Spin Kick), V-Trigger 2, and super
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Seth/normal/Install%20Art%20|%20[Juri]%20Ryodansatsu%20}}
}}
}}
}}
}}
Line 1,784: Line 1,849:
* Cancelable into Titanomachy (Teleport Punch), V-Trigger 2, and super
* Cancelable into Titanomachy (Teleport Punch), V-Trigger 2, and super
* Juggle Limit / Increase / Start: 12 / 1 / 1
* Juggle Limit / Increase / Start: 12 / 1 / 1
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Seth/normal/Install%20Art%20|%20[Kage]%20Ryusokyaku%20}}
}}
}}
}}
}}
Line 1,811: Line 1,877:
* Frames 4-14 cancelable into Late Tenko and Orochi
* Frames 4-14 cancelable into Late Tenko and Orochi
* Seth is in Counter-Hit state during the entire dash frames
* Seth is in Counter-Hit state during the entire dash frames
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Seth/normal/Install%20Art%20|%20[Karin]%20Kanzuki-Ryu%20Hokojutsu%20Seppo}}
}}
}}
}}
}}
Line 1,838: Line 1,905:
* Cancelable into Titanomachy (Teleport Punch) and V-Trigger 2
* Cancelable into Titanomachy (Teleport Punch) and V-Trigger 2
* Juggle Limit / Increase / Start: 15(1) / 2(4) / 1(2)
* Juggle Limit / Increase / Start: 15(1) / 2(4) / 1(2)
* Has varying Juggle Limit (15 on airborne | 1 on grounded), Juggle Increase (+4 on airborne | +2 on grounded), and Juggle Start (+2 on airborne | +1 on grounded)
* Has varying Juggle Limit (15 on airborne ** 1 on grounded), Juggle Increase (+4 on airborne ** +2 on grounded), and Juggle Start (+2 on airborne ** +1 on grounded)
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Seth/normal/Install%20Art%20|%20[Karin]%20Just%20Frame%20Tenko}}
}}
}}
}}
}}
Line 1,866: Line 1,934:
* Cancelable into Titanomachy (Teleport Punch) and V-Trigger 2
* Cancelable into Titanomachy (Teleport Punch) and V-Trigger 2
* Juggle Limit / Increase / Start: 15(1) / 2(4) / 1(2)
* Juggle Limit / Increase / Start: 15(1) / 2(4) / 1(2)
* Has varying Juggle Limit (15 on airborne | 1 on grounded), Juggle Increase (+4 on airborne | +2 on grounded), and Juggle Start (+2 on airborne | +1 on grounded)
* Has varying Juggle Limit (15 on airborne ** 1 on grounded), Juggle Increase (+4 on airborne ** +2 on grounded), and Juggle Start (+2 on airborne ** +1 on grounded)
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Seth/normal/Install%20Art%20|%20[Karin]%20Late%20Tenko}}
}}
}}
}}
}}
Line 1,894: Line 1,963:
* Cancelable into Titanomachy (Teleport Punch), V-Trigger 2, and super
* Cancelable into Titanomachy (Teleport Punch), V-Trigger 2, and super
* Juggle Limit / Increase / Start: 15 / 1 / 1
* Juggle Limit / Increase / Start: 15 / 1 / 1
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Seth/normal/Install%20Art%20|%20[Karin]%20Orochi}}
}}
}}
}}
}}
Line 1,922: Line 1,992:
* Cancelable into Mad Spin (Air Drill), V-Trigger 2 and super during first 4 active frames (when Seth is grounded)
* Cancelable into Mad Spin (Air Drill), V-Trigger 2 and super during first 4 active frames (when Seth is grounded)
* Juggle Limit / Increase / Start: 15*17*19 / 1*1*10 / 3*3*3 (1st hit has +5 Juggle Start on airborne)
* Juggle Limit / Increase / Start: 15*17*19 / 1*1*10 / 3*3*3 (1st hit has +5 Juggle Start on airborne)
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Seth/normal/Install%20Art%20|%20[Ken]%20Shoryuken}}
}}
}}
}}
}}
Line 1,947: Line 2,018:
* Strike and projectile invincible on frames 7-14
* Strike and projectile invincible on frames 7-14
* Cancelable into Silver Edge follow-up on frames 23-28
* Cancelable into Silver Edge follow-up on frames 23-28
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Seth/normal/Install%20Art%20|%20[Kolin]%20Vanity%20Step}}
}}
}}
}}
}}
Line 1,973: Line 2,045:
* KDA varies depending on distance / timing / how meaty
* KDA varies depending on distance / timing / how meaty
* Cancelable into Titanomachy (Teleport Punch), V-Trigger 2, and super
* Cancelable into Titanomachy (Teleport Punch), V-Trigger 2, and super
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Seth/normal/Install%20Art%20|%20[Kolin]%20Silver%20Edge}}
}}
}}
}}
}}
Line 2,000: Line 2,073:
* Cancelable into Titanomachy (Teleport Punch), V-Trigger 2, and super
* Cancelable into Titanomachy (Teleport Punch), V-Trigger 2, and super
* Juggle Limit / Increase / Start: 6 / 1 / 3
* Juggle Limit / Increase / Start: 6 / 1 / 3
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Seth/normal/Install%20Art%20|%20[Laura]%20Thunder%20Clap%20lvl%201}}
}}
}}
}}
}}
Line 2,027: Line 2,101:
* Cancelable into Titanomachy (Teleport Punch), V-Trigger 2, and super
* Cancelable into Titanomachy (Teleport Punch), V-Trigger 2, and super
* Juggle Limit / Increase / Start: 6*7 / 0*1 / 0*1
* Juggle Limit / Increase / Start: 6*7 / 0*1 / 0*1
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Seth/normal/Install%20Art%20|%20[Laura]%20Thunder%20Clap%20lvl%202}}
}}
}}
}}
}}
Line 2,054: Line 2,129:
* Cancelable into Titanomachy (Teleport Punch), V-Trigger 2, and super
* Cancelable into Titanomachy (Teleport Punch), V-Trigger 2, and super
* Juggle Limit / Increase / Start: 6*7*8 / 0*0*1 / 0*0*1
* Juggle Limit / Increase / Start: 6*7*8 / 0*0*1 / 0*0*1
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Seth/normal/Install%20Art%20|%20[Laura]%20Thunder%20Clap%20lvl%203}}
}}
}}
}}
}}
Line 2,080: Line 2,156:
* Cancelable into Cyclone Disaster (Teleport Spin Kick) and V-Trigger 2
* Cancelable into Cyclone Disaster (Teleport Spin Kick) and V-Trigger 2
* Juggle Limit / Increase / Start: 7 / 1 / 1
* Juggle Limit / Increase / Start: 7 / 1 / 1
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Seth/normal/Install%20Art%20|%20[Lucia]%20Fire%20Spinner}}
}}
}}
}}
}}
Line 2,106: Line 2,183:
* Cancelable into Cyclone Disaster (Teleport Spin Kick), V-Trigger 2, and super
* Cancelable into Cyclone Disaster (Teleport Spin Kick), V-Trigger 2, and super
* Juggle Limit / Increase / Start: 15*16 / 1*1 / 1*1
* Juggle Limit / Increase / Start: 15*16 / 1*1 / 1*1
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Seth/normal/Install%20Art%20|%20[M.%20Bison]%20Double%20Knee%20Press}}
}}
}}
}}
}}
Line 2,135: Line 2,213:
* The (X) numbers refers to the overall active frames of the fireball
* The (X) numbers refers to the overall active frames of the fireball
* Cancelable into Titanomachy (Teleport Punch), V-Trigger 2, and super
* Cancelable into Titanomachy (Teleport Punch), V-Trigger 2, and super
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Seth/normal/Install%20Art%20|%20[Menat]%20Soul%20Sphere}}
}}
}}
}}
}}
Line 2,167: Line 2,246:
* Frame advantage varies greatly (but is always plus on hit / block)
* Frame advantage varies greatly (but is always plus on hit / block)
* Frame advantage shown is the least amount of advantage possible (if Orb is used while inside their hurtbox)
* Frame advantage shown is the least amount of advantage possible (if Orb is used while inside their hurtbox)
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Seth/normal/Install%20Art%20|%20[Menat]%20Soul%20Sphere:%20Ankh}}
}}
}}
}}
}}
Line 2,192: Line 2,272:
* Juggle Limit / Increase / Start: 7 / 1 / 1
* Juggle Limit / Increase / Start: 7 / 1 / 1
* Cancelable into Cyclone Disaster (Teleport Spin Kick), V-Trigger 2, and super
* Cancelable into Cyclone Disaster (Teleport Spin Kick), V-Trigger 2, and super
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Seth/normal/Install%20Art%20|%20[Nash]%20Sonic%20Scythe}}
}}
}}
}}
}}
Line 2,219: Line 2,300:
* Cancelable into Titanomachy (Teleport Punch) and V-Trigger 2
* Cancelable into Titanomachy (Teleport Punch) and V-Trigger 2
* Juggle Limit / Increase / Start: 15 / 1 / 1
* Juggle Limit / Increase / Start: 15 / 1 / 1
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Seth/normal/Install%20Art%20|%20[Necalli]%20The%20Disc's%20Guidance}}
}}
}}
}}
}}
Line 2,246: Line 2,328:
* Cancelable into Titanomachy (Teleport Punch) and V-Trigger 2
* Cancelable into Titanomachy (Teleport Punch) and V-Trigger 2
* Juggle Limit / Increase / Start: 15*18 / 1*1 / 1*1
* Juggle Limit / Increase / Start: 15*18 / 1*1 / 1*1
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Seth/normal/Install%20Art%20|%20[Necalli]%20The%20Disc's%20Guidance%20(V-Trigger)}}
}}
}}
}}
}}
Line 2,274: Line 2,357:
* Cancelable into Cyclone Disaster (Teleport Spin Kick) and V-Trigger 2
* Cancelable into Cyclone Disaster (Teleport Spin Kick) and V-Trigger 2
* Juggle Limit: 8
* Juggle Limit: 8
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Seth/normal/Install%20Art%20|%20[Poison]%20Love%20Me%20Tender}}
}}
}}
}}
}}
Line 2,301: Line 2,385:
* Recovery frames listed refers to the whiffed version (27+16 recovery frames on hit / block)
* Recovery frames listed refers to the whiffed version (27+16 recovery frames on hit / block)
* Cancelable into Titanomachy (Teleport Punch)
* Cancelable into Titanomachy (Teleport Punch)
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Seth/normal/Install%20Art%20|%20[Rashid]%20Eagle%20Spike}}
}}
}}
}}
}}
Line 2,330: Line 2,415:
* Cancelable into Cyclone Disaster (Teleport Spin Kick), V-Trigger 2, and super
* Cancelable into Cyclone Disaster (Teleport Spin Kick), V-Trigger 2, and super
* Juggle Limit / Increase / Start: 15 / 1 / 1
* Juggle Limit / Increase / Start: 15 / 1 / 1
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Seth/normal/Install%20Art%20|%20[R.Mika]%20Shooting%20Peach}}
}}
}}
}}
}}
Line 2,358: Line 2,444:
* Cancelable into Titanomachy (Teleport Punch), V-Trigger 2, and super
* Cancelable into Titanomachy (Teleport Punch), V-Trigger 2, and super
* Juggle Limit / Increase / Start: 6 / 3 / 3
* Juggle Limit / Increase / Start: 6 / 3 / 3
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Seth/normal/Install%20Art%20|%20[Ryu]%20Hadoken}}
}}
}}
}}
}}
Line 2,388: Line 2,475:
* Cancelable into Cyclone Disaster (Teleport Spin Kick) and V-Trigger 2
* Cancelable into Cyclone Disaster (Teleport Spin Kick) and V-Trigger 2
* Juggle Limit / Increase / Start: 15 / 3 / 1
* Juggle Limit / Increase / Start: 15 / 3 / 1
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Seth/normal/Install%20Art%20|%20[Sagat]%20Tiger%20Knee}}
}}
}}
}}
}}
Line 2,413: Line 2,501:
* Airborne and projectile invincible on lower body and legs on frames 21-56
* Airborne and projectile invincible on lower body and legs on frames 21-56
* Cancelable into Cyclone Disaster (Teleport Spin Kick) and V-Trigger 2
* Cancelable into Cyclone Disaster (Teleport Spin Kick) and V-Trigger 2
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Seth/normal/Install%20Art%20|%20[Sakura]%20Shunpukyaku%20}}
}}
}}
}}
}}
Line 2,440: Line 2,529:
* Cancelable into Titanomachy (Teleport Punch), V-Trigger 2, and super
* Cancelable into Titanomachy (Teleport Punch), V-Trigger 2, and super
* Juggle Limit / Increase / Start: 15 / 1 / 1
* Juggle Limit / Increase / Start: 15 / 1 / 1
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Seth/normal/Install%20Art%20|%20[Seth]%20Brutal%20Impact}}
}}
}}
}}
}}
Line 2,465: Line 2,555:
* Cancelable into Titanomachy (Teleport Punch), V-Trigger 2, and super
* Cancelable into Titanomachy (Teleport Punch), V-Trigger 2, and super
* Juggle Limit / Increase / Start: 15 / 2 / 1
* Juggle Limit / Increase / Start: 15 / 2 / 1
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Seth/normal/Install%20Art%20|%20[Urien]%20Chariot%20Tackle}}
}}
}}
}}
}}
Line 2,493: Line 2,584:
* Cancelable into Cyclone Disaster (Teleport Spin Kick) and V-Trigger 2 on the 2nd hit only
* Cancelable into Cyclone Disaster (Teleport Spin Kick) and V-Trigger 2 on the 2nd hit only
* Juggle Limit / Increase / Start: 15*17 / 1*1 / 1*1
* Juggle Limit / Increase / Start: 15*17 / 1*1 / 1*1
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Seth/normal/Install%20Art%20|%20[Vega]%20Crimson%20Terror}}
}}
}}
}}
}}
Line 2,520: Line 2,612:
* No dash up oki
* No dash up oki
* Does less damage and stun (150/150) if canceled into
* Does less damage and stun (150/150) if canceled into
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Seth/normal/Install%20Art%20|%20[Zangief]%20Screw%20Pile%20Driver}}
}}
}}
}}
}}
Line 2,551: Line 2,644:
* This strike version (if the initial strike hitbox connects on hit/block) is 56F total duration
* This strike version (if the initial strike hitbox connects on hit/block) is 56F total duration
* Cancelable into Mad Spin (Air Drill), V-Trigger 2, and super
* Cancelable into Mad Spin (Air Drill), V-Trigger 2, and super
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Seth/normal/Install%20Art%20|%20[Zeku%20-%20Old]%20Bushin%20Gram%20-%20Teki}}
}}
}}
{{AttackData-SFV
{{AttackData-SFV
Line 2,601: Line 2,695:
* Puts opponent into a juggle state
* Puts opponent into a juggle state
* Cancelable into Titanomachy (Teleport Punch), V-Trigger 2, and super
* Cancelable into Titanomachy (Teleport Punch), V-Trigger 2, and super
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Seth/normal/Install%20Art%20|%20[Zeku%20-%20Young]%20Hozanto}}
}}
}}
}}
}}


== Critical Arts ==
== Critical Art ==


=====<font style="visibility:hidden; float:right">Tanden Destruction</font>=====
=====<font style="visibility:hidden; float:right">Tanden Destruction</font>=====
Line 2,629: Line 2,724:
* Hard Knockdown (+12 KDA)
* Hard Knockdown (+12 KDA)
* Deals +20 extra damage if done during V-Trigger 1
* Deals +20 extra damage if done during V-Trigger 1
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Seth/normal/Tanden%20Destruction}}
}}
}}
}}
}}
Line 2,654: Line 2,750:
|confirm=<nowiki>- / - / -</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
|description=
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Seth/normal/Taunt}}
}}
}}
}}
}}
Line 2,685: Line 2,782:
* The stolen move (Install Art) is performed using V-Skill (MP+MK)
* The stolen move (Install Art) is performed using V-Skill (MP+MK)
* Has fixed frame advantage (always +2/-2)
* Has fixed frame advantage (always +2/-2)
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Seth/normal/Tanden%20Engine}}
}}
}}
}}
}}
Line 2,712: Line 2,810:
* The stolen move (Install Art) is performed using V-Skill (MP+MK)
* The stolen move (Install Art) is performed using V-Skill (MP+MK)
* All Install Arts build 60 / 30 V-Gauge on Hit / Block other than Ibuki Install Art which builds 40 V-Gauge for using it
* All Install Arts build 60 / 30 V-Gauge on Hit / Block other than Ibuki Install Art which builds 40 V-Gauge for using it
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Seth/normal/Tanden%20Install}}
}}
}}
}}
}}
Line 2,739: Line 2,838:
* Counter-Hit state from frames 1-26
* Counter-Hit state from frames 1-26
* Followups possible from frames 12-26
* Followups possible from frames 12-26
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Seth/normal/Tanden%20Booster}}
}}
}}
}}
}}
Line 2,763: Line 2,863:
|description=
|description=
* Cancelable into Titanomachy (Teleport Punch)
* Cancelable into Titanomachy (Teleport Punch)
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Seth/normal/Hecatoncheires%20Glide}}
}}
}}
}}
}}
Line 2,790: Line 2,891:
* Not counterhit state during recovery
* Not counterhit state during recovery
* Cancelable into Mad Spin (Air Drill)
* Cancelable into Mad Spin (Air Drill)
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Seth/normal/Mad%20Spiral}}
}}
}}
}}
}}
Line 2,815: Line 2,917:
* Projectile invincible from frames 4-24
* Projectile invincible from frames 4-24
* Cancelable into Cyclone Disaster (Teleport Spin Kick)
* Cancelable into Cyclone Disaster (Teleport Spin Kick)
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Seth/normal/Spin%20Pendulum}}
}}
}}
}}
}}
Line 2,839: Line 2,942:
|description=
|description=
* Fastest possible V-Skill 2 > Stop is 30 frames total (11+19)
* Fastest possible V-Skill 2 > Stop is 30 frames total (11+19)
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Seth/normal/Tanden%20Booster%20(Stop)}}
}}
}}
}}
}}
Line 2,866: Line 2,970:
* KDA can vary slightly depending on the juggle or if canceling from EX version
* KDA can vary slightly depending on the juggle or if canceling from EX version
* Uses 1000 V-Meter (25% meter)
* Uses 1000 V-Meter (25% meter)
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Seth/vtOne/Titanomachy}}
}}
}}
}}
}}
Line 2,892: Line 2,997:
* Causes knockdowns from most cancels
* Causes knockdowns from most cancels
* +2 on hit if canceled really late on block from some cancels
* +2 on hit if canceled really late on block from some cancels
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Seth/vtOne/Mad%20Spin}}
}}
}}
}}
}}
Line 2,919: Line 3,025:
* Invincible from frames 1-6, after which he teleports in
* Invincible from frames 1-6, after which he teleports in
* Uses 700 V-Meter (16% meter)
* Uses 700 V-Meter (16% meter)
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Seth/vtOne/Mad%20Spin%20Special%20Edition}}
}}
}}
}}
}}
Line 2,945: Line 3,052:
* KDA shown is LK/MK/HK/EX
* KDA shown is LK/MK/HK/EX
* Uses 700 V-Meter (16% meter)
* Uses 700 V-Meter (16% meter)
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Seth/vtOne/Cyclone%20Disaster}}
}}
}}
}}
}}
Line 2,969: Line 3,077:
|description=
|description=
* Uses 700 V-Meter (16% meter)
* Uses 700 V-Meter (16% meter)
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Seth/vtOne/Hell's%20Gate}}
}}
}}
}}
}}
Line 2,996: Line 3,105:
* Deals +20 extra damage if done during V-Trigger 1
* Deals +20 extra damage if done during V-Trigger 1
* Seth is left slightly farther away after VT1 Super, so meaty cr HK whiffs
* Seth is left slightly farther away after VT1 Super, so meaty cr HK whiffs
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Seth/vtOne/Tanden%20Extreme}}
}}
}}
}}
}}
Line 3,030: Line 3,140:
* Orb does not go away if Seth is hit
* Orb does not go away if Seth is hit
* Orb automatically goes away without exploding after sitting in one place for 150 frames
* Orb automatically goes away without exploding after sitting in one place for 150 frames
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Seth/normal/Tanden%20Maneuver}}
}}
}}
}}
}}
Line 3,055: Line 3,166:
* Launches opponent into a limited juggle state
* Launches opponent into a limited juggle state
* KDA shown is when exploded at initial height
* KDA shown is when exploded at initial height
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Seth/normal/Tanden%20Explode}}
}}
}}
}}
}}
Line 3,085: Line 3,197:
* Orb does not go away if Seth is hit
* Orb does not go away if Seth is hit
* Orb automatically goes away without exploding after sitting in one place for 150 frames
* Orb automatically goes away without exploding after sitting in one place for 150 frames
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Seth/vtTwo/Tanden%20Maneuver%20Additional%20Control}}
}}
}}
}}
}}
Line 3,118: Line 3,231:
* Costs 300 V-Gauge (1 bar) to use and refunds 150 V-Gauge back (1/2 bar) on a successful V-Shift if the slow-mo is triggered
* Costs 300 V-Gauge (1 bar) to use and refunds 150 V-Gauge back (1/2 bar) on a successful V-Shift if the slow-mo is triggered
* If the V-Shift is successful you can cancel it into a follow-up attack (see V-Shift Break) that's fully invincible and knocks the opponent down on hit
* If the V-Shift is successful you can cancel it into a follow-up attack (see V-Shift Break) that's fully invincible and knocks the opponent down on hit
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Seth/normal/V-Shift}}
}}
}}
}}
}}
Line 3,144: Line 3,258:
|description=
|description=
* Fully invincible during startup and active frames
* Fully invincible during startup and active frames
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Seth/normal/Hell's%20Punishment}}
}}
}}
}}
}}
Line 3,170: Line 3,285:
|description=
|description=
* Strike and projectile invincible from frames 1-31
* Strike and projectile invincible from frames 1-31
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Seth/normal/Calamity%20Shutter}}
}}
}}
}}
}}

Revision as of 18:34, 13 April 2021

Introduction

About Seth

The king of chaos from the SF4 series makes his return in a stunning new body.

Like his SF4 counterpart, Seth is more of less a jack of all trades. He's obviously been toned down greatly, but still retains some great aspects about him. His mobility is great, frame data and pokes are somewhat standard but not bad, and his damage output is some of the best in the game. One of the shining points about Seth is that once he gets his offense going, its hard to shake him off. Most of his specials are safe, especially when spaced, and he's even got some that are plus and leave him point blank. His dive kick is incredibly hard to deal with and only -2 on block. His VS1 can alter his frame traps and block strings utilizing Install Arts to make the opponent second guess themselves about what to do after, and both of his V-Triggers have great damage output and setups to make Seth even more scary than he already is. Being a glass cannon, Seth is incredibly volatile, but if you think you have the patience to get in and overwhelm the opponent with a vast array of tools, Seth might be just for you.

Final Patch

Players to Watch

  • Momochi
  • Poongko
  • Sakonoko
Seth
SFV-Seth Portrait.jpg
Vitals
Life Points 900
Stun Points 900
V-Gauge Points
V-Trigger 1 3 Bars
V-Trigger 2 2 Bars
Ground Movement
Forward Walk Speed 0.047
Backward Walk Speed 0.032
Forward Dash Speed 16
Backward Dash Speed 23
Forward Dash Distance 1.452
Backward Dash Distance 0.973
Backdash CH Frames 3-10
Jumping
Back Jump Speed 46(4+38+4)
Neutral Jump Speed 46(4+38+4)
Forward Jump Speed 45(3+38+4)
Forward Jump Distance 2.128
Backward Jump Distance 1.824
Throws
Throw Hurtbox 0.25
Throw Range 0.8
SFV Frame Data Glossary
Active

How many frames a move remains active (can hurt opponents) for.

Attack

Attack level is L for low attacks (must be blocked crouching), H is for High attacks (which can be blocked high or low) and M for overhead (must be blocked standing). T is for throw attacks (which cannot be blocked).

Cancel options

Available cancel options.

  • "ch": Chain cancel, refer to description for options.
  • "sp": Special move.
  • "su": Critical art.
  • "vs[1/2]": V-Skill 1 or 2.
  • "vt[1/2]": V-Trigger 1 or 2 activation.
Confirm windows

Hit confirm windows written as Specials & CAs/Target Combos/V-Trigger. Notation may denote V-Skill only cancel windows in Specials.

  • Refers to the amount of time (in frames) you have to cancel into another move from the moment the attack connects with the opponent.
Crush Counter

Crush Counter hit advantage written as opponent state, frame advantage, and v-gauge gain on hit.

Damage

Attack damage on hit. Notation may denote multi-hit or "sweet spot" damage values on certain frames.

Hit/Block

These are frame advantage values when the attack hits or is blocked. If the number is positive, then the move will end before the defender can act again. If the number is negative, the defender will be able to act before the attacker and maybe even punish. KD refers to knockdown on hit.

  • Note that generally, normal counter hits add an additional +2 to hit advantage in SFV.
Knockdown

Knockdown advantage against Normal, Quick Rise and Back Rise wake up options.

Recovery

How many frames it takes for a move to finish after it's been active.

Startup

How many frames it takes before the move becomes 'active' or have a hit box. The last startup frame and the first active frame are the same frame, meaning all values are written as Startup + 1.

Stun

Amount of stun added to the opponent's stun bar on hit.

Normals

Stand LP
Stand LP
5LP
SFV Seth 5LP.png
Startup Active Recovery Hit
4 3 6 4
Damage Stun Attack Block
30 70 H 3
  • Cancel options: sp su vt1 vt2
FATonline.png
Stand MP
Stand MP
5MP
SFV Seth 5MP.png
Startup Active Recovery Hit
5 3 16(19) 2
Damage Stun Attack Block
50 100 H -2
  • Cancel options: ia vt1 vt2
  • Hit Confirm notes: *VS1 specials only (Menat orb recall = 14f)
  • +3 extra frames of recovery on whiff
  • Slightly less range than crouch MP
FATonline.png
Stand HP
Stand HP
5HP
SFV Seth 5HP.png
Startup Active Recovery Hit
7 3 23(20) 2
Damage Stun Attack Block
80 150 H -4
  • Cancel options: sp su vt1 vt2
  • 3 less frames of recovery on block
FATonline.png
Stand LK
Stand LK
5LK
SFV Seth 5LK.png
Startup Active Recovery Hit
4 3 11 4
Damage Stun Attack Block
40 70 H 3
  • Cancel options: sp su vt1 vt2
  • Good frametrap tool and combos into slower cancels than Seth's other light buttons
FATonline.png
Stand MK
Stand MK
5MK
SFV Seth 5MK.png
Startup Active Recovery Hit
7 3 18 1
Damage Stun Attack Block
70 100 H -2
  • Cancel options: ia vt1 vt2
  • Hit Confirm notes: *VS1 specials only
  • Cannot hit crouching from further away
FATonline.png
Stand HK
Stand HK
5HK
SFV Seth 5HK.png
Startup Active Recovery Hit
10 5(3)4 22 KD
Damage Stun Attack Block
40*40 (80) 70*80 (150) H -6(-10)
  • Cancel options: sp su vt1 vt2
  • Hit Confirm notes: *26f for cancel into VS2, 21f for Gill stolen VS1 move, 18f for Ibuki and Menat stolen VS1 moves
  • First hit forces stand
  • Second hit cannot hit crouch
  • -10 on block if the second hit whiffs (like on crouch block)
  • Cannot hit cross-up (behind Seth)
  • Fairly high anti-air
  • Both hits are cancelable (but the cancels don't happen until the second hit window or later)
  • Puts opponent into a limited juggle state
  • Juggle Limit / Increase / Start: 0*1 / 1*1 / 1*1
FATonline.png
Crouch LP
Crouch LP
2LP
SFV Seth 2LP.png
Startup Active Recovery Hit
3 2 8 4
Damage Stun Attack Block
30 70 H 2
  • Cancel options: sp su vt1 vt2
  • Seth's only 3F move
FATonline.png
Crouch MP
Crouch MP
2MP
SFV Seth 2MP.png
Startup Active Recovery Hit
6 3 14 5
Damage Stun Attack Block
60 100 H 2
  • Cancel options: sp su vt1 vt2
  • Combo starter / frametrap tool
  • Slightly more range than stand MP
FATonline.png
Crouch HP
Crouch HP
2HP
SFV Seth 2HP.png
Startup Active Recovery Hit
12 4 26 KD
Damage Stun Attack Block
80 150 L -10
  • Cancel options: ia vt1 vt2
  • Hit Confirm notes: *VS1 specials only
  • Low profiles and is Projectile invincible on upper body during frames 8-40
  • -6 oB on last active frame
FATonline.png
Crouch LK
Crouch LK
2LK
SFV Seth 2LK.png
Startup Active Recovery Hit
4 3 7 3
Damage Stun Attack Block
20 70 L 2
  • Cancel options: ia vt1 vt2
  • Furthest range of Seth's light attacks
FATonline.png
Crouch MK
Crouch MK
2MK
SFV Seth 2MK.png
Startup Active Recovery Hit
7 3 13 2
Damage Stun Attack Block
60 100 L -2
  • Cancel options: sp su vt1 vt2
  • Great poke tool with very strong conversions
  • Good range and minimal hurtbox extension before active
FATonline.png
Crouch HK
Crouch HK
2HK
SFV Seth 2HK.png
Startup Active Recovery Hit
11 4 22 2
Damage Stun Attack Block
90 150 H -4
  • Cancel options: su ia vt1 vt2
  • Hit Confirm notes: *CA and VS1 specials
  • Slightly low profiles on frames 5-32
FATonline.png
Jump LP
Jump LP
8LP
SFV Seth 8LP.png
Startup Active Recovery Hit
4 5 - -
Damage Stun Attack Block
40 70 M -
  • Cancel options: -
FATonline.png
Jump MP
Jump MP
8MP
SFV Seth 8MP.png
Startup Active Recovery Hit
7 2*4 - -
Damage Stun Attack Block
35*35 50*50 M -
  • Cancel options: sp
  • Both hits are special cancelable into Annihilate Sword (Axe Kick)
  • Puts opponent into a limited juggle state
  • Juggle Limit / Increase / Start: 0*1 / 1*1 / 1*1
FATonline.png
Jump HP
Jump HP
8HP
SFV Seth 8HP.png
Startup Active Recovery Hit
9 6 - -
Damage Stun Attack Block
90 150 M -
  • Cancel options: -
FATonline.png
Jump LK
Jump LK
8LK
SFV Seth 8LK.png
Startup Active Recovery Hit
4 6 - -
Damage Stun Attack Block
40 70 M -
  • Cancel options: -
  • Cross-up
  • Mid-air dab attack!
FATonline.png
Jump MK
Jump MK
8MK
SFV Seth 8MK.png
Startup Active Recovery Hit
7 7 - -
Damage Stun Attack Block
60 100 M -
  • Cancel options: -
FATonline.png
Jump HK
Jump HK
8HK
SFV Seth 8HK.png
Startup Active Recovery Hit
10 5 - -
Damage Stun Attack Block
80 150 M -
  • Cancel options: -
  • Pulls up Seth's bottom hurtbox from frame 1 until landing
  • Seth's best horizontal jump-in
FATonline.png

Command Normals

Step Shoot
Step Shoot
6MP
SFV Seth 6MP.png
Startup Active Recovery Hit
9 3 17 2
Damage Stun Attack Block
60 100 H -2
  • Cancel options: vt1 vt2
  • Hit Confirm notes: **VS1 Menat orb recall only
  • Cancelable into Install Art: Menat Orb Recall
FATonline.png
Hazard Blow
Hazard Blow
6HP
SFV Seth 6HP.png
Startup Active Recovery Hit
20 3 23 1
Damage Stun Attack Block
90 150 H -4
  • Cancel options: su vt1 vt2
  • Hit Confirm notes: *CA and **VS1 Menat orb recall
  • Cancelable into Install Art: Menat Orb Recall
FATonline.png
Head Hunter
Head Hunter
6HK
SFV Seth 6HK.png
Startup Active Recovery Hit
23 2 21 1
Damage Stun Attack Block
80 150 M -7
  • Cancel options: -
  • Hit Confirm notes: **VS1 Menat orb recall only
  • Overhead
  • Cancelable into Install Art: Menat Orb Recall
FATonline.png
Turning Slicer
Turning Slicer
3HK
SFV Seth 3HK.png
Startup Active Recovery Hit
23 3 15 4
Damage Stun Attack Block
90 150 L -2
  • Cancel options: vt1 vt2
  • Hit Confirm notes: **VS1 Menat orb recall only
  • Hits Low
  • Cancelable into Install Art: Menat Orb Recall
FATonline.png

Target Combos

Twin Claw
Twin Claw
5MP > 5HP
Startup Active Recovery Hit
5+10 4 28 -5
Damage Stun Attack Block
50*54 (104) 100*90 (190) H*H -12
  • Cancel options: sp ia vs2 vt1 vt2
  • Hit Confirm notes: *specials on hit only; 33f for VS1 cancel on hit
  • Second hit forces stand on hit
  • Cannot cancel into V-Skill 1 followup, V-Skill 2, Install Arts, or specials on block
FATonline.png
Tanden Combination
Tanden Combination
5MP > 5HP > MPMK
SFV Seth 5MP 5HP MPMK.png
Startup Active Recovery Hit
5+10+18 25 19 2
Damage Stun Attack Block
50*54*8*42 (154) 100*90 (190) H*H*H -
  • Cancel options: -
  • The on hit advantage listed is for V-Skill 1
  • This followup is only possible on hit
FATonline.png
Shoot Slicer
Shoot Slicer
6MP > 5HK
Startup Active Recovery Hit
9+11 3 21(24) 2
Damage Stun Attack Block
60*54 (114) 100*72 (172) H*H -8
  • Cancel options: vt1 vt2
  • Hit Confirm notes: **VS1 Menat orb recall only
  • Cancelable into Install Art: Menat Orb Recall
  • +3 extra recovery on block (24F)
  • +5 extra recovery frames on whiff (26F) if that somehow happens
FATonline.png
Fatal Rush
Fatal Rush
6MP > 5HK > 5HP
SFV Seth 6MP 5HK 5HP.png
Startup Active Recovery Hit
9+11+12 3 29 KD
Damage Stun Attack Block
60*54*56 (170) 100*72*80 (252) H*H*H -12
  • Cancel options: vt1 vt2
  • Hit Confirm notes: **VS1 Menat orb recall only
  • Cancelable into Install Art: Menat Orb Recall
FATonline.png

Throws

Death Throw (fwd)
Death Throw (fwd)
Throw
LPLK
SFV Seth LPLK.png
Startup Active Recovery Hit
5 3 17 KD
Damage Stun Attack Block
130 150 T -
  • Cancel options: -
FATonline.png
Death Throw (back)
Death Throw (back)
Back Throw
4LPLK
SFV Seth 4LPLK.png
Startup Active Recovery Hit
5 3 17 KD
Damage Stun Attack Block
130 150 T -
  • Cancel options: -
FATonline.png

Special Moves

LP Hecatoncheires
LP Hecatoncheires
236LP
Startup Active Recovery Hit
11 2(3)2(3)2(3)2 20 2
Damage Stun Attack Block
10x3*50 (80) 20x3*60 (120) H -4
  • Cancel options: su ia vt1
  • ORA ORA ORA!
  • Cancelable into Titanomachy (Teleport Punch)
  • Cancelable into V-Skill 1 Installs on 2nd and 4th (last) hit
  • Puts airborne opponents into a limited juggle state
  • Juggle Limit / Increase / Start: 15 / 0*0*0*4 / 1
FATonline.png
MP Hecatoncheires
MP Hecatoncheires
236MP
Startup Active Recovery Hit
17 2(3)2(3)2(3)2(3)2(3)2 20 2
Damage Stun Attack Block
10x5*40 (90) 10x5*70 (120) H -4
  • Cancel options: su ia vt1
  • ORA ORA ORA!
  • Cancelable into Titanomachy (Teleport Punch)
  • Cancelable into V-Skill 1 Installs on 4th and 6th (last) hit
  • Puts airborne opponents into a limited juggle state
  • Juggle Limit / Increase / Start: 15-19 / 0*0*0*0*0*7 / 1
FATonline.png
HP Hecatoncheires
HP Hecatoncheires
236HP
Startup Active Recovery Hit
25 2(3)2(3)2(3)2(3)2(3)2(3)2(3)2 20 3
Damage Stun Attack Block
10x7*30 (100) 10x7*50 (120) H -2
  • Cancel options: su ia vt1
  • ORA ORA ORA!
  • Cancelable into Titanomachy (Teleport Punch)
  • Cancelable into V-Skill 1 Installs on 6th and 8th (last) hit
  • Puts airborne opponents into a limited juggle state
  • Juggle Limit / Increase / Start: 15-19 / 0*0*0*0*0*0*0*11 / 1
FATonline.png
EX Hecatoncheires
EX Hecatoncheires
236PP
SFV Seth 236PP.png
Startup Active Recovery Hit
10 2(3)2(3)2(3)2(3)2(3)2(3)2(3)2 24 KD
Damage Stun Attack Block
5x6*20*30*40 (120) 150 H -2
  • Cancel options: ia vt1
  • ORA ORA ORA!
  • 8 less V-Trigger cancel KDA if done on final hit
  • Cancelable into Titanomachy (Teleport Punch)
  • Cancelable into V-Skill 1 Installs on last 2 hits
  • Puts airborne opponents into a limited juggle state
  • Juggle Limit / Increase / Start: 15-19 / 0*0*0*0*0*0*0*2*1 / 1
FATonline.png
LP Mad Cradle
LP Mad Cradle
623LP
Startup Active Recovery Hit
4 10 22+11 KD
Damage Stun Attack Block
90(60) 150(100) H -25
  • Cancel options: su vt1
  • Cannot hit crossup
  • Throw invincible from frames 1-3
  • Airborne from frames 4-35
  • Cancelable into Mad Spin (Air Drill)
  • 30 less dmg after first 2 active frames
  • Seth is in a Counter-Hit state for the entire duration
  • Juggle Limit / Increase / Start: 0 / 5 / 5 (+30 Juggle Start on airborne on first 2 active frames ** +35 Juggle Increase / Juggle Start after first 2 active frames)
FATonline.png
MP Mad Cradle
MP Mad Cradle
623MP
Startup Active Recovery Hit
5 10 2813 KD
Damage Stun Attack Block
110(60) 150(100) H -33
  • Cancel options: su vt1
  • Cannot hit crossup
  • Invincible to airborne attacks from frames 1-6
  • Airborne from frames 5-42
  • Cancelable into Mad Spin (Air Drill)
  • 50 less dmg after first 2 active frames
  • Seth is in a Counter-Hit state for the entire duration
  • Juggle Limit / Increase / Start: 1 / 5 / 5 (+30 Juggle Start on airborne on first 2 active frames ** +35 Juggle Increase / Juggle Start after first 2 active frames)
FATonline.png
HP Mad Cradle
HP Mad Cradle
623HP
Startup Active Recovery Hit
10 10 34+15 KD
Damage Stun Attack Block
120(60) 150 H -41
  • Cancel options: su vt1
  • Cannot hit crossup
  • Travels the furthest forward out of all versions
  • Invincible to airborne attacks from frames 1-10
  • Airborne from frames 10-53
  • Cancelable into Mad Spin (Air Drill)
  • 60 less dmg after first 2 active frames
  • Seth is in a Counter-Hit state for the entire duration
  • Juggle Limit / Increase / Start: 1 / 5 / 5 (+30 Juggle Start on airborne on first 2 active frames ** +35 Juggle Increase / Juggle Start after first 2 active frames)
FATonline.png
EX Mad Cradle
EX Mad Cradle
623PP
SFV Seth 623PP.png
Startup Active Recovery Hit
4 16 30+15 KD
Damage Stun Attack Block
60*20x3*30 (150) 150 H -35(-40)
  • Cancel options: vt1
  • Cannot hit crossup
  • Fully invincible on frames 1-9
  • Airborne from frames 4-49
  • -40 on block against crouching opponents
  • Cancelable into Mad Spin (Air Drill)
  • Seth is in a Counter-Hit state for the entire duration
  • Juggle Limit: 15-25
FATonline.png
LK Cruel Disaster
LK Cruel Disaster
214LK
Startup Active Recovery Hit
14 3(8) 26 KD
Damage Stun Attack Block
80 100 H -8
  • Cancel options: su ia vt1
  • Projectile invincible from frames 4-11
  • Active frames in the parentheses (8) refers to the projectile nullification hitbox
  • Cancelable into Cyclone Disaster (Teleport Spin Kick)
  • Juggle Limit / Increase / Start: 1 / 1 / 1
FATonline.png
MK Cruel Disaster
MK Cruel Disaster
214MK
Startup Active Recovery Hit
21 3(8) 28(26) KD
Damage Stun Attack Block
90 120 H -4
  • Cancel options: su ia vt1
  • Projectile invincible from frames 4-18
  • Active frames in the parentheses (8) refers to the projectile nullification hitbox
  • 2 frames less recovery (26f) on block
  • Cancelable into Cyclone Disaster (Teleport Spin Kick)
  • Juggle Limit / Increase / Start: 3 / 1 / 1
FATonline.png
HK Cruel Disaster
HK Cruel Disaster
214HK
Startup Active Recovery Hit
27 3(8) 28(21) KD
Damage Stun Attack Block
100 150 H 2
  • Cancel options: su ia vt1
  • Projectile invincible from frames 4-26
  • Active frames in the parentheses (8) refers to the projectile nullification hitbox
  • 7 frames less recovery (21f) on block
  • Cancelable into Cyclone Disaster (Teleport Spin Kick)
  • Juggle Limit / Increase / Start: 15 / 1 / 1
FATonline.png
EX Cruel Disaster
EX Cruel Disaster
214KK
SFV Seth 214KK.png
Startup Active Recovery Hit
15 3(8) 33 KD
Damage Stun Attack Block
60*40 (100) 150 H -12
  • Cancel options: ia vs2 vt1
  • Projectile invincible from frames 4-12
  • Followup attack does not occur on block
  • Jump cancelable after the second part on hit (canned forward jump; can't pre-jump cancel into other specials or anything like that)
  • Active frames in the parentheses (8) refers to the projectile nullification hitbox
  • Cancelable into Cyclone Disaster (Teleport Spin Kick)
  • Juggle Limit / Increase / Start: 0*3 / 1*1 / 1*1
FATonline.png
LK Annihilate Sword
LK Annihilate Sword
214LK (air)
SFV Seth 214LK (air).png
Startup Active Recovery Hit
14 6 11(13) -2(4)
Damage Stun Attack Block
70 150 H -4(0)
  • Cancel options: vt1
  • Very variable frame advantage depending on height / angle / opponent (see following notes for a full breakdown)
  • Instant Axe Kick frame advantage vs Medium Height characters on Hit / Block: 0/-4 (Standing) ** +4/0 (Crouching)
  • Instant Axe Kick frame advantage vs Tall Height characters (Abigail / Birdie / Zangief): 0/-4 (Standing and Crouching)
  • Frame Advantage VS Medium Height characters on Hit / Block: 0(+2) / -2(-4) (Standing) ** +1(+4) / -3(0) (Crouching)
  • Frame Advantage vs Tall Height characters (Abigail / Birdie / Zangief) on Hit / Block: +1(+2) / -2(-3) (Standing) ** +1(+2) / -2(-3) (Crouching)
  • 2 extra recovery frames on whiff (13 instead of 11)
  • Cancelable into Hell's Gate (Teleport Uppercut)
  • Juggle Limit / Increase / Start: 5/1/1
FATonline.png
MK Annihilate Sword
MK Annihilate Sword
214MK (air)
SFV Seth 214MK (air).png
Startup Active Recovery Hit
23 6 9(13) -1(5)
Damage Stun Attack Block
80 150 H 0(-5)
  • Cancel options: vt1
  • Very variable frame advantage depending on height / angle / opponent (see following notes for a full breakdown)
  • Instant Axe Kick frame advantage vs Medium Height characters on Hit / Block: +2/-4 (Standing and Crouching)
  • Instant Axe Kick frame advantage vs Tall Height characters (Abigail / Birdie / Zangief): +2/-4 (Standing and Crouching)
  • Frame Advantage VS Medium Height characters on Hit / Block: +2(+3) / -5(-4) (Standing) ** +2(+5) / -1(-4) (Crouching)
  • Frame Advantage vs Tall Height characters (Abigail / Birdie / Zangief) on Hit / Block: -1(+4) / -5(-2) (Standing) ** +2(+6) / -2(0) (Crouching)
  • 4 extra frames of recovery on whiff (13 instead of 9)
  • Cancelable into Hell's Gate (Teleport Uppercut)
  • Juggle Limit / Increase / Start: 5/1/1
FATonline.png
HK Annihilate Sword
HK Annihilate Sword
214HK (air)
SFV Seth 214HK (air).png
Startup Active Recovery Hit
27 6 16(20) KD
Damage Stun Attack Block
90 150 H -5(0)
  • Cancel options: vt1
  • Very variable frame advantage depending on height / angle / opponent (see following notes for a full breakdown)
  • Frame Advantage VS Medium Height characters on Hit / Block: KD (+70/11/16) / -3(2) (Standing and Crouching)
  • Frame Advantage vs Tall Height characters (Abigail / Birdie / Zangief) on Hit / Block: KD (+68/9/14) / -5(2) (Standing) ** KD (+70/11/16) / -3(2) (Crouching)
  • Instant Axe Kick frame advantage vs Medium Height characters on Hit / Block: KD (+70/11/16) / -3 (Standing) ** KD (+73/14/19) / 0 (Crouching)
  • Instant Axe Kick frame advantage vs Tall Height characters (Abigail / Birdie / Zangief): KD (+70/11/16) / -3 (Standing and Crouching)
  • 4 extra frames of recovery on whiff (20 instead of 16)
  • Cancelable into Hell's Gate (Teleport Uppercut)
  • Juggle Limit / Increase / Start: 10 / 1 / 1
FATonline.png
EX Annihilate Sword
EX Annihilate Sword
214KK (air)
SFV Seth 214KK (air).png
Startup Active Recovery Hit
10 7(10)5 13(17) KD
Damage Stun Attack Block
50*80 (130) 50*150 (200) H -7(-1)
  • Cancel options: vt1
  • Very variable frame advantage depending on height / angle / opponent (see following notes for a full breakdown)
  • Frame Advantage VS Medium Height characters on Hit / Block: KD (+75/16/21) / -3
  • Frame Advantage vs Tall Height characters (Abigail / Birdie / Zangief) on Hit / Block: KD (+71/12/17) / -7(-5) (Standing) ** KD (+75/16/21) / -3 (Crouching)
  • Instant Axe Kick frame advantage vs Medium Height characters on Hit / Block: KDA (+76/17/22) / -2 (Standing) ** KD (+77/18/23) / -1 (Crouching)
  • Instant Axe Kick frame advantage vs Tall Height characters (Abigail / Birdie / Zangief): KD (+76/17/22) / -2 (Standing and Crouching)
  • 4 extra frames of recovery on whfif (17 instead of 13)
  • Cancelable into Hell's Gate (Teleport Uppercut)
  • Juggle Limit / Increase / Start: 5*8 / 1*4 / 1*1 (First hit as Juggle Start +3 on airborne)
FATonline.png

Install Arts

Install Art | [Abigail] Abigail Punch
Install Art [Abigail] Abigail Punch
MPMK (Abigail)
SFV Seth MPMK (Abigail).png
Startup Active Recovery Hit
16 2 31 KD
Damage Stun Attack Block
120(140) 120(150) H -16
  • Cancel options: su vt1 vt2
  • Can be mashed to increase dmg (+20) and stun (+30) in exchange for slightly worse KDA and keeping opponent closer
  • Cancelable into Mad Spin (Air Drill) / V-Trigger 2 / Super (Critical Art)
FATonline.png
Install Art | [Akuma] Sekia Goshoha
Install Art [Akuma] Sekia Goshoha
MPMK (Akuma)
SFV Seth MPMK (Akuma).png
Startup Active Recovery Hit
25 - 42 KD
Damage Stun Attack Block
30x2*40 (100) 50x3 (150) H -4
  • Cancel options: su vt1 vt2
  • 3-hit Projectile
  • Cancelable into Titanomachy (Teleport Punch) / V-Trigger 2 / Super (Critical Art)
FATonline.png
Install Art | [Alex] Air Stampede
Install Art [Alex] Air Stampede
MPMK (Alex)
SFV Seth MPMK (Alex).png
Startup Active Recovery Hit
26 4 17 KD
Damage Stun Attack Block
120 200 M -5
  • Cancel options: vt1 vt2
  • Equivalent to EX Air Stampede, except less steerable range due to faster startup
  • Hard Knockdown
  • Airborne frames 10-28
  • Only canceled version can hit airborne opponents
  • Cancelable into Mad Spin Special Edition (Teleport Stomp) and V-Trigger 2
FATonline.png
Install Art | [Birdie] Bull Head
Install Art [Birdie] Bull Head
MPMK (Birdie)
SFV Seth MPMK (Birdie).png
Startup Active Recovery Hit
18 3 30 KD
Damage Stun Attack Block
110 150 H -10
  • Cancel options: su vt1 vt2
  • Cancelable into Titanomachy (Teleport Punch) / V-Trigger 2 / Super (Critical Art)
FATonline.png
Install Art | [Blanka] Rolling Attack
Install Art [Blanka] Rolling Attack
MPMK (Blanka)
SFV Seth MPMK (Blanka).png
Startup Active Recovery Hit
9 29 4+23 KD
Damage Stun Attack Block
100 150 H -21
  • Cancel options: su vt1 vt2
  • Airborne on frames 6-41
  • Cannot hit cross-up
  • Hitbox travels full-screen length
  • Bounces back 10% screen length on block
  • Recovery frames listed refers to the whiffed version (36+9 recovery frames on hit ** 30+11 recovery frames on block)
  • Cancelable into Titanomachy (Teleport Punch) at any point / V-Trigger 2 and Super (Critical Art) during first 5 active frames only
FATonline.png
Install Art | [Boxer] Turn Punch
Install Art [Boxer] Turn Punch
MPMK (Boxer)
Startup Active Recovery Hit
26(30) 2 22 KD
Damage Stun Attack Block
100 120 H -2
  • Cancel options: su vt1 vt2
  • Startup frames based on proximity range to target (30F startup if not in range yet)
  • Projectile invincible on frames 3-18
  • Strike invincible on upper body on frames 3-18
  • Cancelable into Titanomachy (Teleport Punch) / V-Trigger 2 / Super (Critical Art)
FATonline.png
Install Art | [Cammy] Spiral Arrow
Install Art [Cammy] Spiral Arrow
MPMK (Cammy)
SFV Seth MPMK (Cammy).png
Startup Active Recovery Hit
7 14 7+19 KD
Damage Stun Attack Block
30*70 (100) 50*100 (150) H -12
  • Cancel options: su vt1 vt2
  • Airborne frames 6-27
  • Cancelable into Titanomachy (Teleport Punch) / V-Trigger 2 / Super (first hit only)
FATonline.png
Install Art | [Chun-Li] Hyakuretsukyaku
Install Art [Chun-Li] Hyakuretsukyaku
MPMK (Chun-Li)
SFV Seth MPMK (Chun-Li).png
Startup Active Recovery Hit
5 2(5)2(6)2(6)2 20 4
Damage Stun Attack Block
15x4 (60) 20x4 (80) H -8
  • Cancel options: su vt1 vt2
  • Cancelable into Titanomachy (Teleport Punch) / V-Trigger 2 / Super (Critical Art)
FATonline.png
Install Art | [Cody] Zonk Knuckle
Install Art [Cody] Zonk Knuckle
MPMK (Cody)
SFV Seth MPMK (Cody).png
Startup Active Recovery Hit
20 3 20(21) 2
Damage Stun Attack Block
80 100 H -2
  • Cancel options: su vt1 vt2
  • +1 extra recovery frame on whiff
  • Cancelable into Titanomachy (Teleport Punch) / V-Trigger 2 / Super (Critical Art)
FATonline.png
Install Art | [Dan] Dankukyaku
Install Art [Dan] Dankukyaku
MPMK (Dan)
SFV Seth MPMK (Dan).png
Startup Active Recovery Hit
16 3(9)3(10)3 12+11 KD
Damage Stun Attack Block
20*30*40 (90) 20*50*50 (120) H -4
  • Cancel options: vt1
  • Airborne on frames 12-55
  • Can corpse hop
  • Cancelable into Cyclone Disaster (Teleport Spin Kick)
  • Puts airborne opponents into a limited juggle state
  • Juggle Limit / Increase / Start: 10*11*12 / 1*1*1 / 1*1*1
FATonline.png
Install Art | [Dhalsim] Yoga Flame
Install Art [Dhalsim] Yoga Flame
MPMK (Dhalsim)
SFV Seth MPMK (Dhalsim).png
Startup Active Recovery Hit
13 23 21 KD
Damage Stun Attack Block
70 150 H -5
  • Cancel options: su vt1 vt2
  • Projectile Hitbox
  • Cancelable into Titanomachy (Teleport Punch) / V-Trigger 2 / Super (Critical Art)
  • Juggle Limit / Increase / Start: 15 / 1 / 1
FATonline.png
Install Art | [Ed] Psycho Upper
Install Art [Ed] Psycho Upper
MPMK (Ed)
SFV Seth MPMK (Ed).png
Startup Active Recovery Hit
16 5 33 KD
Damage Stun Attack Block
100 150 H -16
  • Cancel options: su vt1 vt2
  • Moves hurtbox slightly during initial startup frames
  • Crouch sized hurtbox (but not crouching state) on frames 1-12
  • Cancelable into Mad Spin (Air Drill) / V-Trigger 2 / Super (Critical Art)
  • Juggle Limit / Increase / Start: 15 / 1 / 1
FATonline.png
Install Art | [E.Honda] Sumo Headbutt
Install Art [E.Honda] Sumo Headbutt
MPMK (E.Honda)
SFV Seth MPMK (E.Honda).png
Startup Active Recovery Hit
12(18) 3(25) 11+16(~) KD
Damage Stun Attack Block
120(100) 150(100) H -4
  • Cancel options: su vt1 vt2
  • Airborne on frames 15-53 on whiff
  • Travels full-screen
  • Deals less damage (90) and stun (100) after the first 3 active frames
  • There's a 3F gap in the active frames between Honda's grounded and airborne Sumo Headbutt
  • Startup frames listed refer to the start of the grounded Sumo Headbutt (startup of airborne Sumo Headbutt is shown in the parantheses data)
  • Recovery and Total frames listed refers to the whiffed version (11+20 recovery frames on hit / 11+16 recovery frames on block)
  • Has fixed KDA (KDA does not vary depending on distance traveled)
  • Cancelable into Titanomachy (Teleport Punch), V-Trigger 2 and Super
  • Juggle Limit / Increase / Start: 10 / 1 / 1
FATonline.png
Install Art | [Falke] Psycho Kugel
Install Art [Falke] Psycho Kugel
MPMK (Falke)
SFV Seth MPMK (Falke).png
Startup Active Recovery Hit
16 2(2)2(1)2 20(23) 7
Damage Stun Attack Block
80 120 H 3
  • Cancel options: su vt1 vt2
  • 3 more recovery frames on whiff
  • Cancelable into Titanomachy (Teleport Punch), V-Trigger 2, and super
FATonline.png
Install Art | [F.A.N.G] Ryobenda
Install Art [F.A.N.G] Ryobenda
MPMK (F.A.N.G)
SFV Seth MPMK (F.A.N.G).png
Startup Active Recovery Hit
23 - 29 -1
Damage Stun Attack Block
40 100 H -10
  • Cancel options: su vt1 vt2
  • Spawns Trap which is a 1-hit projectile hitbox that lasts for 120 frames
  • Seth's extended hands are projectile invincible during frames 21-27
  • Cancelable into Titanomachy (Teleport Punch), V-Trigger 2, and Super
FATonline.png
Install Art | [F.A.N.G] Ryobenda Trap
Install Art [F.A.N.G] Ryobenda Trap
MPMK (F.A.N.G) (Trap)
SFV Seth MPMK (F.A.N.G) (Trap).png
Startup Active Recovery Hit
23 120 29 27
Damage Stun Attack Block
40 100 H 10
  • Cancel options: -
  • Trap is left behind if Ryobenda doesn't hit initially
  • Trap is a 1-hit projectile hitbox that lasts for 120 frames
  • Frame Advantage shown is the hitstun / blockstun of the trap when it connects
  • Causes poison effect on hit
FATonline.png
Install Art | [G] G Spin Kick
Install Art [G] G Spin Kick
MPMK (G)
SFV Seth MPMK (G).png
Startup Active Recovery Hit
17 9 3+16 4
Damage Stun Attack Block
100 100 H -5
  • Cancel options: vt1 vt2
  • Airborne on frames 17-29
  • Projectile invincible on lower body on frames 16-29
  • Projectile invincible on extended attacking leg on frames 22-27
  • First 7 active frames cannot hit grounded (doesn't connect on grounded opponents until frame 25)
  • Cancelable into Hell's Gate (Teleport Uppercut) and V-Trigger 2
FATonline.png
Install Art | [Gill] Moonsault Knee Drop
Install Art [Gill] Moonsault Knee Drop
MPMK (Gill)
SFV Seth MPMK (Gill).png
Startup Active Recovery Hit
10 3(13)11 4+10 (0+10) KD
Damage Stun Attack Block
100 120 M -3
  • Cancel options: vt1
  • First hit cannot hit grounded
  • KDA shown refers to a minimum (and maximum) if only the second hit lands and is dependent upon hit location (very variable KDA if used on airborne opponents)
  • Recovery shown refers to a minimum (and maximum) depending on how long it takes for Seth to land vs a standing Gill opponent, but always has 10f of landing recovery
  • Cancelable into Mad Spin (Air Drill)
FATonline.png
Install Art | [Guile] Sonic Boom
Install Art [Guile] Sonic Boom
MPMK (Guile)
SFV Seth MPMK (Guile).png
Startup Active Recovery Hit
10 - 30 4
Damage Stun Attack Block
- - H 2
  • Cancel options: su vt1 vt2
  • 1-hit projectile
  • Cancelable into Titanomachy (Teleport Punch), V-Trigger 2, and super
  • Juggle Limit / Increase / Start: 6 / 1 / 1
FATonline.png
Install Art | [Ibuki] Kasumigake
Install Art [Ibuki] Kasumigake
MPMK (Ibuki)
SFV Seth MPMK (Ibuki).png
Startup Active Recovery Hit
- - 26 -
Damage Stun Attack Block
- - - -
  • Cancel options: -
  • Passes through grounded enemies
  • Gains 40 V-Meter
FATonline.png
Install Art | [Juri] Ryodansatsu
Install Art [Juri] Ryodansatsu
MPMK (Juri)
SFV Seth MPMK (Juri).png
Startup Active Recovery Hit
19 3 24 KD
Damage Stun Attack Block
70 150 H -6
  • Cancel options: su vt1 vt2
  • Airborne and lower body Projectile invincible on frames 4-17
  • Cancelable into Cyclone Disaster (Teleport Spin Kick), V-Trigger 2, and super
FATonline.png
Install Art | [Kage] Ryusokyaku
Install Art [Kage] Ryusokyaku
MPMK (Kage)
SFV Seth MPMK (Kage).png
Startup Active Recovery Hit
22 3 16 4
Damage Stun Attack Block
80 100 H 3
  • Cancel options: su vt1 vt2
  • Causes spiked knockdown on airborne opponents
  • Cancelable into Titanomachy (Teleport Punch), V-Trigger 2, and super
  • Juggle Limit / Increase / Start: 12 / 1 / 1
FATonline.png
Install Art | [Karin] Kanzuki-Ryu Hokojutsu Seppo
Install Art [Karin] Kanzuki-Ryu Hokojutsu Seppo
MPMK (Karin Dash)
SFV Seth MPMK (Karin Dash).png
Startup Active Recovery Hit
- - 26 -
Damage Stun Attack Block
- - - -
  • Cancel options: -
  • Upper-body invincible on frames 3-17
  • First 3 frames cancelable into Just Frame Tenko
  • Frames 4-14 cancelable into Late Tenko and Orochi
  • Seth is in Counter-Hit state during the entire dash frames
FATonline.png
Install Art | [Karin] Just Frame Tenko
Install Art [Karin] Just Frame Tenko
MPMK (Karin Just FrameTenko)
SFV Seth MPMK (Karin Just FrameTenko).png
Startup Active Recovery Hit
1+6 4 20 KD
Damage Stun Attack Block
70 100 H -10
  • Cancel options: vt1 vt2
  • Launches opponent into juggle state
  • Executing this within the first 3 frames of Sappo (command dash) will cause a 'Just Frame' Tenko, which has a smaller hurtbox and launches higher
  • Cancelable into Titanomachy (Teleport Punch) and V-Trigger 2
  • Juggle Limit / Increase / Start: 15(1) / 2(4) / 1(2)
  • Has varying Juggle Limit (15 on airborne ** 1 on grounded), Juggle Increase (+4 on airborne ** +2 on grounded), and Juggle Start (+2 on airborne ** +1 on grounded)
FATonline.png
Install Art | [Karin] Late Tenko
Install Art [Karin] Late Tenko
MPMK (Karin Late Tenko)
SFV Seth MPMK (Karin Late Tenko).png
Startup Active Recovery Hit
4+9 3 21 KD
Damage Stun Attack Block
60 100 H -10
  • Cancel options: vt1 vt2
  • Launches opponent into juggle state
  • Executing this within the first 3 frames of Sappo (command dash) will cause a 'Just Frame' Tenko, which has a smaller hurtbox and launches higher
  • Cancelable into Titanomachy (Teleport Punch) and V-Trigger 2
  • Juggle Limit / Increase / Start: 15(1) / 2(4) / 1(2)
  • Has varying Juggle Limit (15 on airborne ** 1 on grounded), Juggle Increase (+4 on airborne ** +2 on grounded), and Juggle Start (+2 on airborne ** +1 on grounded)
FATonline.png
Install Art | [Karin] Orochi
Install Art [Karin] Orochi
MPMK (Karin Orochi)
SFV Seth MPMK (Karin Orochi).png
Startup Active Recovery Hit
4+11 4 20 2
Damage Stun Attack Block
80 150 H -2
  • Cancel options: su vt1 vt2
  • Low Profiles on frames 1-9
  • Frames 3-14 projectile invincible
  • Cancelable into Titanomachy (Teleport Punch), V-Trigger 2, and super
  • Juggle Limit / Increase / Start: 15 / 1 / 1
FATonline.png
Install Art | [Ken] Shoryuken
Install Art [Ken] Shoryuken
MPMK (Ken)
SFV Seth MPMK (Ken).png
Startup Active Recovery Hit
4 2*2*9 30+13 KD
Damage Stun Attack Block
70*50*20 (140) 50x3 (150) H -34
  • Cancel options: su vt1 vt2
  • Strike and Projectile invincible on frames 3-6
  • Airborne on frames 8-46
  • Seth is in counterhit state during move duration
  • Cancelable into Mad Spin (Air Drill), V-Trigger 2 and super during first 4 active frames (when Seth is grounded)
  • Juggle Limit / Increase / Start: 15*17*19 / 1*1*10 / 3*3*3 (1st hit has +5 Juggle Start on airborne)
FATonline.png
Install Art | [Kolin] Vanity Step
Install Art [Kolin] Vanity Step
MPMK (Kolin Vanity Step)
SFV Seth MPMK (Kolin Vanity Step).png
Startup Active Recovery Hit
23 - 20 -
Damage Stun Attack Block
- - - -
  • Cancel options: -
  • Strike and projectile invincible on frames 7-14
  • Cancelable into Silver Edge follow-up on frames 23-28
FATonline.png
Install Art | [Kolin] Silver Edge
Install Art [Kolin] Silver Edge
MPMK (Kolin Silver Edge)
SFV Seth MPMK (Kolin Silver Edge).png
Startup Active Recovery Hit
23+8 9 23 KD
Damage Stun Attack Block
100 150 H -10
  • Cancel options: su vt1 vt2
  • Projectile invincible on frames 1-11
  • KDA varies depending on distance / timing / how meaty
  • Cancelable into Titanomachy (Teleport Punch), V-Trigger 2, and super
FATonline.png
Install Art | [Laura] Thunder Clap lvl 1
Install Art [Laura] Thunder Clap lvl 1
MPMK (Laura Fireball lvl 1)
Startup Active Recovery Hit
19 40 28 0
Damage Stun Attack Block
60 60 H -5
  • Cancel options: su vt1 vt2
  • 1-hit Projectile (Lvl 1 Thunder Claps)
  • Projectile persists for 40 frames (Lvl 1 Thunder Clap)
  • Cancelable into Titanomachy (Teleport Punch), V-Trigger 2, and super
  • Juggle Limit / Increase / Start: 6 / 1 / 3
FATonline.png
Install Art | [Laura] Thunder Clap lvl 2
Install Art [Laura] Thunder Clap lvl 2
MPMK (Laura Fireball lvl 2)
Startup Active Recovery Hit
41 80 27 9
Damage Stun Attack Block
60*30 (90) 60*30 (90) H 0
  • Cancel options: su vt1 vt2
  • 2-hit Projectile (Lvl 2 Thunder Claps)
  • Projectile persists for 80 frames (Lvl 2 Thunder Claps)
  • Cancelable into Titanomachy (Teleport Punch), V-Trigger 2, and super
  • Juggle Limit / Increase / Start: 6*7 / 0*1 / 0*1
FATonline.png
Install Art | [Laura] Thunder Clap lvl 3
Install Art [Laura] Thunder Clap lvl 3
MPMK (Laura Fireball lvl 3)
Startup Active Recovery Hit
70 100 13 31
Damage Stun Attack Block
60*30*30 (120) 60*30*30 (120) H 18
  • Cancel options: su vt1 vt2
  • 3-hit Projectile (Lvl 3 Thunder Claps)
  • Projectile persists for 100 frames (Lvl 3 Thunder Claps)
  • Cancelable into Titanomachy (Teleport Punch), V-Trigger 2, and super
  • Juggle Limit / Increase / Start: 6*7*8 / 0*0*1 / 0*0*1
FATonline.png
Install Art | [Lucia] Fire Spinner
Install Art [Lucia] Fire Spinner
MPMK (Lucia)
SFV Seth MPMK (Lucia).png
Startup Active Recovery Hit
21 3 8+12 KD
Damage Stun Attack Block
80 100 H -4
  • Cancel options: vt1 vt2
  • Airborne and avoids most lows on frames 11-31
  • Cancelable into Cyclone Disaster (Teleport Spin Kick) and V-Trigger 2
  • Juggle Limit / Increase / Start: 7 / 1 / 1
FATonline.png
Install Art | [M. Bison] Double Knee Press
Install Art [M. Bison] Double Knee Press
MPMK (Dictator)
Startup Active Recovery Hit
19 2(2)3 21 2
Damage Stun Attack Block
50*50 (100) 50*100 (150) H -2
  • Cancel options: su vt1 vt2
  • Airborne on frames 21-25
  • Cancelable into Cyclone Disaster (Teleport Spin Kick), V-Trigger 2, and super
  • Juggle Limit / Increase / Start: 15*16 / 1*1 / 1*1
FATonline.png
Install Art | [Menat] Soul Sphere
Install Art [Menat] Soul Sphere
MPMK (Menat Soul Sphere)
SFV Seth MPMK (Menat Soul Sphere).png
Startup Active Recovery Hit
14 3(26) 24 2
Damage Stun Attack Block
40 70 H -8
  • Cancel options: su vt1 vt2
  • 1-hit Projectile hitbox
  • Cannot hit airborne opponents
  • Places the ball down on the floor at 50% screen range
  • Ball goes away if it collides with another projectile during its active frames
  • The (X) numbers refers to the overall active frames of the fireball
  • Cancelable into Titanomachy (Teleport Punch), V-Trigger 2, and super
FATonline.png
Install Art | [Menat] Soul Sphere: Ankh
Install Art [Menat] Soul Sphere: Ankh
MPMK (Menat Soul Sphere: Ankh)
Startup Active Recovery Hit
5 - 16 14+
Damage Stun Attack Block
40 70 H 1+
  • Cancel options: -
  • 1-hit Projectile hitbox
  • Can collide with another projectile while flying back to Seth
  • Active frames stop prematurely if Seth is hit by anything before the orb collides with anything on the way back
  • Pulls the orb back from different angles depending on where it's currently placed on screen
  • Cannot pull the orb back until the prior fireball has finished its active frames
  • Vacuums in the opponent on hit/block
  • Puts airborne opponents into a juggle state (free juggle if this hit is the start of the juggle)
  • Frame advantage varies greatly (but is always plus on hit / block)
  • Frame advantage shown is the least amount of advantage possible (if Orb is used while inside their hurtbox)
FATonline.png
Install Art | [Nash] Sonic Scythe
Install Art [Nash] Sonic Scythe
MPMK (Nash)
SFV Seth MPMK (Nash).png
Startup Active Recovery Hit
15 3 22 KD
Damage Stun Attack Block
100 100 H -10
  • Cancel options: su vt1 vt2
  • Juggle Limit / Increase / Start: 7 / 1 / 1
  • Cancelable into Cyclone Disaster (Teleport Spin Kick), V-Trigger 2, and super
FATonline.png
Install Art | [Necalli] The Disc's Guidance
Install Art [Necalli] The Disc's Guidance
MPMK (Necalli Lunge)
SFV Seth MPMK (Necalli Lunge).png
Startup Active Recovery Hit
21 3 12+14 KD
Damage Stun Attack Block
120 150 H -6
  • Cancel options: vt1 vt2
  • Airborne on frames 17-35
  • Has 1 projectile durability on frames 6-23
  • Cancelable into Titanomachy (Teleport Punch) and V-Trigger 2
  • Juggle Limit / Increase / Start: 15 / 1 / 1
FATonline.png
Install Art | [Necalli] The Disc's Guidance (V-Trigger)
Install Art [Necalli] The Disc's Guidance (V-Trigger)
MPMK (Necalli Lunge (V-Trigger))
SFV Seth MPMK (Necalli Lunge (V-Trigger)).png
Startup Active Recovery Hit
18 5 12+14 KD
Damage Stun Attack Block
20*120 (140) 150 H -6
  • Cancel options: vt1 vt2
  • Airborne on frames 18-35
  • Has 2 projectile durability on frames 6-23
  • Cancelable into Titanomachy (Teleport Punch) and V-Trigger 2
  • Juggle Limit / Increase / Start: 15*18 / 1*1 / 1*1
FATonline.png
Install Art | [Poison] Love Me Tender
Install Art [Poison] Love Me Tender
MPMK (Poison)
SFV Seth MPMK (Poison).png
Startup Active Recovery Hit
21 3 1+18 2
Damage Stun Attack Block
70 100 H -4
  • Cancel options: vt1 vt2
  • Airborne on frames 7-24
  • Travels high enough to pass over fireballs
  • Will always land on top of opponent and prevent crossunders, even with low profile slides
  • Cancelable into Cyclone Disaster (Teleport Spin Kick) and V-Trigger 2
  • Juggle Limit: 8
FATonline.png
Install Art | [Rashid] Eagle Spike
Install Art [Rashid] Eagle Spike
MPMK (Rashid)
SFV Seth MPMK (Rashid).png
Startup Active Recovery Hit
15(11) 8 5+12 KD
Damage Stun Attack Block
100 150 H -20
  • Cancel options: vt1
  • Startup ranges from 11-15 frames depending on proximity to opponent (the closer the opponent is; the faster the startup is)
  • Airborne on frames 5-27
  • Recovery frames listed refers to the whiffed version (27+16 recovery frames on hit / block)
  • Cancelable into Titanomachy (Teleport Punch)
FATonline.png
Install Art | [R.Mika] Shooting Peach
Install Art [R.Mika] Shooting Peach
MPMK (R.Mika)
SFV Seth MPMK (R.Mika).png
Startup Active Recovery Hit
20 13 3+14 KD
Damage Stun Attack Block
100 150 H -12
  • Cancel options: su vt1 vt2
  • Airborne on frames 15-35
  • Lower body projectile invincible in-air on frames 19-30
  • 14 grounded recovery frames
  • Crouch state on frames 3-13
  • Cancelable into Cyclone Disaster (Teleport Spin Kick), V-Trigger 2, and super
  • Juggle Limit / Increase / Start: 15 / 1 / 1
FATonline.png
Install Art | [Ryu] Hadoken
Install Art [Ryu] Hadoken
MPMK (Ryu)
SFV Seth MPMK (Ryu).png
Startup Active Recovery Hit
14 - 31 -1
Damage Stun Attack Block
60 100 H -6
  • Cancel options: su vt1 vt2
  • 1-hit projectile
  • Projectile Speed: 0.55
  • Not projectile invincible on extended arms or leg during startup
  • Cancelable into Titanomachy (Teleport Punch), V-Trigger 2, and super
  • Juggle Limit / Increase / Start: 6 / 3 / 3
FATonline.png
Install Art | [Sagat] Tiger Knee
Install Art [Sagat] Tiger Knee
MPMK (Sagat)
SFV Seth MPMK (Sagat).png
Startup Active Recovery Hit
20 11 7+10(14) KD
Damage Stun Attack Block
100 150 H -7(3)
  • Cancel options: vt1 vt2
  • Airborne on frames 19-37
  • Can corpse hop
  • Cannot hit cross-up
  • 4 extra landing recovery frames on whiff (as shown in the parentheses data)
  • Block and knockdown advantage with the parentheses format; x(y) - refers to worst(x) to best(y) frame advantage possible depending on how late into active frames it connects
  • Cancelable into Cyclone Disaster (Teleport Spin Kick) and V-Trigger 2
  • Juggle Limit / Increase / Start: 15 / 3 / 1
FATonline.png
Install Art | [Sakura] Shunpukyaku
Install Art [Sakura] Shunpukyaku
MPMK (Sakura)
SFV Seth MPMK (Sakura).png
Startup Active Recovery Hit
24 3(8)2(10)3 7+15 2
Damage Stun Attack Block
30x2*40 (100) 45x2*60 (150) H -2
  • Cancel options: vt1 vt2
  • Airborne and projectile invincible on lower body and legs on frames 21-56
  • Cancelable into Cyclone Disaster (Teleport Spin Kick) and V-Trigger 2
FATonline.png
Install Art | [Seth] Brutal Impact
Install Art [Seth] Brutal Impact
MPMK (Seth)
SFV Seth MPMK (Seth).png
Startup Active Recovery Hit
15 2 33 KD
Damage Stun Attack Block
120 150 H -13
  • Cancel options: su vt1 vt2
  • Giant punch; Screen zooms in on hit
  • Denies back roll
  • Cancelable into Titanomachy (Teleport Punch), V-Trigger 2, and super
  • Juggle Limit / Increase / Start: 15 / 1 / 1
FATonline.png
Install Art | [Urien] Chariot Tackle
Install Art [Urien] Chariot Tackle
MPMK (Urien)
SFV Seth MPMK (Urien).png
Startup Active Recovery Hit
10 6 22 0
Damage Stun Attack Block
70 150 H -5
  • Cancel options: su vt1 vt2
  • Cancelable into Titanomachy (Teleport Punch), V-Trigger 2, and super
  • Juggle Limit / Increase / Start: 15 / 2 / 1
FATonline.png
Install Art | [Vega] Crimson Terror
Install Art [Vega] Crimson Terror
MPMK (Claw)
Startup Active Recovery Hit
8 2(17)5 15 2
Damage Stun Attack Block
20*60 (80) 20*130 (150) H -6
  • Cancel options: su vt1 vt2
  • Crouching on frames 1-19
  • Airborne on frames 20-33
  • Cancelable into super on the 1st hit only
  • Cancelable into Cyclone Disaster (Teleport Spin Kick) and V-Trigger 2 on the 2nd hit only
  • Juggle Limit / Increase / Start: 15*17 / 1*1 / 1*1
FATonline.png
Install Art | [Zangief] Screw Pile Driver
Install Art [Zangief] Screw Pile Driver
MPMK (Zangief)
SFV Seth MPMK (Zangief).png
Startup Active Recovery Hit
5 2 60 KD
Damage Stun Attack Block
200 (150) 200 (150) T -
  • Cancel options: -
  • Heavy SPD range (1.1 distance)
  • Denies back roll
  • No dash up oki
  • Does less damage and stun (150/150) if canceled into
FATonline.png
Install Art | [Zeku - Old] Bushin Gram - Teki
Install Art [Zeku - Old] Bushin Gram - Teki
MPMK (Zeku - Old)
SFV Seth MPMK (Zeku - Old).png
Normal Startup Active Recovery Hit
23 2 37 KD
Damage Stun Attack Block
70 100 H -14
  • Cancel options: su vt1 vt2
  • Whiffs on crouching
  • Launches opponent into a limited juggle state
  • 1-hit strike hitbox up close and 1-hit upwards slanting projectile hitbox further away
  • 2 active frames of a strike hitbox followed by (12) active frames of an upwards slanting projectile hitbox that only spawns if the initial strike whiffs
  • Both the strike hitbox and following projectile hitbox do a knockdown
  • This strike version (if the initial strike hitbox connects on hit/block) is 56F total duration
  • Cancelable into Mad Spin (Air Drill), V-Trigger 2, and super
FATonline.png
(Projectile) Startup Active Recovery Hit
23 2 37 KD
Damage Stun Attack Block
70 100 H -14
  • Cancel options: su vt1 vt2
  • Whiffs on crouching
  • Launches opponent into a limited juggle state
  • 1-hit strike hitbox up close and 1-hit upwards slanting projectile hitbox further away
  • 2 active frames of a strike hitbox followed by (12) active frames of an upwards slanting projectile hitbox that only spawns if the initial strike whiffs
  • Both the strike hitbox and following projectile hitbox do a knockdown
  • This strike version (if the initial strike hitbox connects on hit/block) is 56F total duration
  • Cancelable into Mad Spin (Air Drill), V-Trigger 2, and super
Install Art | [Zeku - Young] Hozanto
Install Art [Zeku - Young] Hozanto
MPMK (Zeku - Young)
SFV Seth MPMK (Zeku - Young).png
Startup Active Recovery Hit
22 6 13 KD
Damage Stun Attack Block
70 150 H -6
  • Cancel options: su vt1 vt2
  • Projectile invincible above legs on frames 8-27
  • Low profiles on frames 8-21 (slightly smaller hurtbox than crouch size hurtbox)
  • Puts opponent into a juggle state
  • Cancelable into Titanomachy (Teleport Punch), V-Trigger 2, and super
FATonline.png

Critical Art

Tanden Destruction
Tanden Destruction
236236P
Startup Active Recovery Hit
6 5 47 KD
Damage Stun Attack Block
330 0 H -30
  • Cancel options: -
  • Fully invincible on frames 1-10
  • Hard Knockdown (+12 KDA)
  • Deals +20 extra damage if done during V-Trigger 1
FATonline.png

Taunts

Taunt
Taunt
5PPPKKK
SFV Seth 5PPPKKK.png
Startup Active Recovery Hit
- - 61 -
Damage Stun Attack Block
- - - -
  • Cancel options: -
FATonline.png

V-System

V-Skill 1

Tanden Engine
Tanden Engine
MPMK (VS1)
SFV Seth MPMK (VS1).png
Startup Active Recovery Hit
20 25 21 2
Damage Stun Attack Block
10 0 H -2
  • Cancel options: -
  • Hit Confirm notes: *into VS1 Steal
  • Punch followup steals a move from the opponent with a one time use
  • The stolen move (Install Art) is performed using V-Skill (MP+MK)
  • Has fixed frame advantage (always +2/-2)
FATonline.png
Tanden Install
Tanden Install
MPMK > P (VS1)
SFV Seth MPMK P (VS1).png
Startup Active Recovery Hit
20+4 5 25 KD
Damage Stun Attack Block
10*54 (64) 0 H -16
  • Cancel options: -
  • Denies back roll
  • Steals a move from the opponent with a one time use
  • The stolen move (Install Art) is performed using V-Skill (MP+MK)
  • All Install Arts build 60 / 30 V-Gauge on Hit / Block other than Ibuki Install Art which builds 40 V-Gauge for using it
FATonline.png

V-Skill 2

Tanden Booster
Tanden Booster
MPMK (VS2)
SFV Seth MPMK (VS2).png
Startup Active Recovery Hit
12 - 37 -
Damage Stun Attack Block
- - - -
  • Cancel options: -
  • Counter-Hit state from frames 1-26
  • Followups possible from frames 12-26
FATonline.png
Hecatoncheires Glide
Hecatoncheires Glide
MPMK (VS2) > 236P
SFV Seth MPMK (VS2) 236P.png
Startup Active Recovery Hit
11+14 2(4)2(4)2(4)2(4)2(4)2(4)2(4)2 22 2
Damage Stun Attack Block
10x7*30 (100) 10x7*50 (120) H -2
  • Cancel options: vt1
  • Cancelable into Titanomachy (Teleport Punch)
FATonline.png
Mad Spiral
Mad Spiral
MPMK (VS2) > 623P
SFV Seth MPMK (VS2) 623P.png
Startup Active Recovery Hit
11+7 18 18+29 KD
Damage Stun Attack Block
20*10x7*30 (120) 0*0x7*150 (150) H -39
  • Cancel options: vt1
  • Projectile invincible from frames 1-24 (until active frames end)
  • Airborne frames 7-42
  • Not counterhit state during recovery
  • Cancelable into Mad Spin (Air Drill)
FATonline.png
Spin Pendulum
Spin Pendulum
MPMK (VS2) > 214K
SFV Seth MPMK (VS2) 214K.png
Startup Active Recovery Hit
11+5 2(2)2(2)2(2)2(2)2(10)3 25 KD
Damage Stun Attack Block
10x5*30 (80) 10x5*70 (120) H -9
  • Cancel options: vt1
  • Projectile invincible from frames 4-24
  • Cancelable into Cyclone Disaster (Teleport Spin Kick)
FATonline.png
Tanden Booster (Stop)
Tanden Booster (Stop)
MPMK (VS2) > MPMK
SFV Seth MPMK (VS2) MPMK.png
Startup Active Recovery Hit
11 - 19 -
Damage Stun Attack Block
- - H -
  • Cancel options: -
  • Fastest possible V-Skill 2 > Stop is 30 frames total (11+19)
FATonline.png

V-Trigger 1

Titanomachy
Titanomachy
236P > HPHK
SFV Seth 236P HPHK.png
Startup Active Recovery Hit
13 5 31 KD
Damage Stun Attack Block
120 100 H 2
  • Cancel options: -
  • KDA can vary slightly depending on the juggle or if canceling from EX version
  • Uses 1000 V-Meter (25% meter)
FATonline.png
Mad Spin
Mad Spin
623P > HPHK
SFV Seth 623P HPHK.png
Startup Active Recovery Hit
7 4x16(64) 21 2/KD
Damage Stun Attack Block
10x16 (160) 20+10x16 (180) H -2
  • Cancel options: -
  • Uses 700 V-Meter (16% meter)
  • Causes knockdowns from most cancels
  • +2 on hit if canceled really late on block from some cancels
FATonline.png
Mad Spin Special Edition
Mad Spin Special Edition
MPMK > HPHK
SFV Seth MPMK HPHK.png
Startup Active Recovery Hit
11 2 75 KD
Damage Stun Attack Block
80 100 H -2
  • Cancel options: -
  • If Install Air Stampede is blocked, this version is used
  • Like Air Stampede, this move has hard knockdown
  • Invincible from frames 1-6, after which he teleports in
  • Uses 700 V-Meter (16% meter)
FATonline.png
Cyclone Disaster
Cyclone Disaster
214K > HPHK
SFV Seth 214K HPHK.png
Startup Active Recovery Hit
8 4(4)3(10)4 21 KD
Damage Stun Attack Block
70 100 H -4
  • Cancel options: -
  • KDA varies based on which version of Spin Kick you cancel from
  • KDA shown is LK/MK/HK/EX
  • Uses 700 V-Meter (16% meter)
FATonline.png
Hell's Gate
Hell's Gate
214K (air) > HPHK
SFV Seth 214K (air) HPHK.png
Startup Active Recovery Hit
5 8 17 KD
Damage Stun Attack Block
90 120 H -4
  • Cancel options: -
  • Uses 700 V-Meter (16% meter)
FATonline.png
Tanden Extreme
Tanden Extreme
236236P
Startup Active Recovery Hit
6 5 47 KD
Damage Stun Attack Block
350 0 H -30
  • Cancel options: -
  • Fully invincible on frames 1-10
  • Hard Knockdown (+12 KDA)
  • Deals +20 extra damage if done during V-Trigger 1
  • Seth is left slightly farther away after VT1 Super, so meaty cr HK whiffs
FATonline.png

V-Trigger 2

Tanden Maneuver
Tanden Maneuver
HPHK (VT2 Activation)
Startup Active Recovery Hit
13 - 32 3
Damage Stun Attack Block
25 30 H -3
  • Cancel options: -
  • 3 bar V-Trigger
  • Spawns an orb that can be moved in any direction (using direction + punch) up to 4 times and manually explode (using HP+HK) it during any travel portion
  • First movement possible from frames 45-71 (can buffer first movement during V-Trigger screen freeze)
  • After initial activation, Seth can move the orb once with direction+HP+HK and manually explode it (see Tanden Maneuver Additional Movement)
  • Counter-hit state from frames 1-12
  • Orb has 1-hit of projectile durability
  • Orb has an active projectile hitbox when sitting in place (On contact; Does trigger a hit but not an explosion)
  • Orb does not go away if Seth is hit
  • Orb automatically goes away without exploding after sitting in one place for 150 frames
FATonline.png
Tanden Explode
Tanden Explode
HPHK (VT2 Explosion)
SFV Seth HPHK (VT2 Explosion).png
Startup Active Recovery Hit
9 12 17 KD
Damage Stun Attack Block
50 50 H 8
  • Cancel options: -
  • Launches opponent into a limited juggle state
  • KDA shown is when exploded at initial height
FATonline.png
Tanden Maneuver Additional Control
Tanden Maneuver Additional Control
HPHK
Startup Active Recovery Hit
7 - 33 -
Damage Stun Attack Block
25 30 H -
  • Cancel options: -
  • This move refers to the additional orb movement Seth can do after initial activation
  • Seth can move the orb up to 4 times during initial activation (Seth can also move it once after the initial activation using direction+HP+HK as well as manually explode it (HP+HK)
  • If a moving orb (whether it's during initial activation or post-activation) hits the opponent, the orb will dissipate without an explosion if Seth doesn't give the orb any further commands (such as moving or explode) - However; If the moving orb doesn't hit the opponent during its travel, it will NOT dissipate shortly afterwards allowing Seth to use it again at a later time
  • A moving orb has 1-hit of projectile durability
  • Orb has an active projectile hitbox when sitting in place (On contact; Does trigger a hit but not an explosion)
  • Orb does not go away if Seth is hit
  • Orb automatically goes away without exploding after sitting in one place for 150 frames
FATonline.png

V-Shift

V-Shift
V-Shift
MKHP
SFV Seth MKHP.png
Startup Active Recovery Hit
1 9 22 -
Damage Stun Attack Block
- - - -
  • Cancel options: -
  • Shifts back 0.95 range
  • Fully invincible on frames 1-9 during which time any strike or projectile evaded will trigger a slow-motion effect on frame 11 for both players
  • Immediately gains full invincibility for the full duration of V-Shift if you successfully evade a strike or projectile on start-up frames 1-9
  • Throw invincible on frames 1-16 on an empty / raw V-Shift
  • Counter-Hit state on frames 10-31 on an empty / raw V-Shift
  • Opponent can still cancel the attack that was V-Shifted as if it had connected (this allows for a lot of shenanigans)
  • Costs 300 V-Gauge (1 bar) to use and refunds 150 V-Gauge back (1/2 bar) on a successful V-Shift if the slow-mo is triggered
  • If the V-Shift is successful you can cancel it into a follow-up attack (see V-Shift Break) that's fully invincible and knocks the opponent down on hit
FATonline.png

V-Shift Break

Hell's Punishment
Hell's Punishment
MKHP
SFV Seth MKHP break.png
Startup Active Recovery Hit
? 3 ? KD
Damage Stun Attack Block
60 0 H -2
  • Cancel options: -
  • Fully invincible during startup and active frames
FATonline.png

V-Reversal

Calamity Shutter
Calamity Shutter
6PPP
SFV Seth 6PPP.png
Startup Active Recovery Hit
17 2 24 KD
Damage Stun Attack Block
60 0 H -2
  • Cancel options: -
  • Strike and projectile invincible from frames 1-31
FATonline.png


SFV Navigation

General
FAQ
Controls
HUD
Glossary
Movement
Offense
Defense
Combos
V-System
Advanced
Game Data
Changelist
Links
Characters
Abigail
Akira
Akuma
Alex
Balrog
Birdie
Blanka
Cammy
Chun-Li
Cody
Dan
Dhalsim
Ed
E.Honda
Falke
F.A.N.G
G
Gill
Guile
Ibuki
Juri
Kage
Karin
Ken
Kolin
Laura
Lucia
Luke
M.Bison
Menat
Nash
Necalli
Oro
Poison
Rashid
Rose
R.Mika
Ryu
Sagat
Sakura
Seth
Urien
Vega
Zangief
Zeku (Old)
Zeku (Young)
Eleven