No edit summary |
No edit summary |
||
Line 5: | Line 5: | ||
|hp=975 | |hp=975 | ||
|stun=1000 | |stun=1000 | ||
|vt1= | |vt1=2 Bars | ||
|vt2= | |vt2=2 Bars | ||
|movef=0.0527 | |movef=0.0527 | ||
|moveb=0.047 | |moveb=0.047 | ||
Line 48: | Line 48: | ||
* Chains into st.LP and cr.LP | * Chains into st.LP and cr.LP | ||
* Combos into EX Tatsu if canceled into it due to 3F start start-up on the EX Tatsu | * Combos into EX Tatsu if canceled into it due to 3F start start-up on the EX Tatsu | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Sakura/normal/Stand%20LP}} | |||
}} | }} | ||
}} | }} | ||
Line 72: | Line 73: | ||
|description= | |description= | ||
* Frametrap tool with short range | * Frametrap tool with short range | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Sakura/normal/Stand%20MP}} | |||
}} | }} | ||
}} | }} | ||
Line 96: | Line 98: | ||
|description= | |description= | ||
* Decent whiff punish tool and combos into any special cancels from max range | * Decent whiff punish tool and combos into any special cancels from max range | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Sakura/normal/Stand%20HP}} | |||
}} | }} | ||
}} | }} | ||
Line 122: | Line 125: | ||
* Amazing whiff punish tool and combos into MP DP from max range | * Amazing whiff punish tool and combos into MP DP from max range | ||
* Furthest range of the special cancelable normals that Sakura has | * Furthest range of the special cancelable normals that Sakura has | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Sakura/normal/Stand%20LK}} | |||
}} | }} | ||
}} | }} | ||
Line 149: | Line 153: | ||
* Combos into st.LK as a counter-hit confirm in midrange | * Combos into st.LK as a counter-hit confirm in midrange | ||
* 2 less recovery frames on whiff | * 2 less recovery frames on whiff | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Sakura/normal/Stand%20MK}} | |||
}} | }} | ||
}} | }} | ||
Line 175: | Line 180: | ||
* +20 advantage on Crush Counter (can dash up into 4F moves for example) | * +20 advantage on Crush Counter (can dash up into 4F moves for example) | ||
* +4 on Crush Counter if canceled into the V-Skill 2 roll | * +4 on Crush Counter if canceled into the V-Skill 2 roll | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Sakura/normal/Stand%20HK}} | |||
}} | }} | ||
}} | }} | ||
Line 200: | Line 206: | ||
* Chains into st.LP and cr.LP | * Chains into st.LP and cr.LP | ||
* Combos into EX Tatsu if canceled into it due to 3F start start-up on the EX Tatsu | * Combos into EX Tatsu if canceled into it due to 3F start start-up on the EX Tatsu | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Sakura/normal/Crouch%20LP}} | |||
}} | }} | ||
}} | }} | ||
Line 224: | Line 231: | ||
|description= | |description= | ||
* Pretty good oki tool with 4 active frames and +5/+1 | * Pretty good oki tool with 4 active frames and +5/+1 | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Sakura/normal/Crouch%20MP}} | |||
}} | }} | ||
}} | }} | ||
Line 248: | Line 256: | ||
|description= | |description= | ||
* Solid anti-air | * Solid anti-air | ||
* Forces stand on hit | |||
* Unlike most cr.HP, this one has the same damage / stun and cancel properties throughout the active frames | * Unlike most cr.HP, this one has the same damage / stun and cancel properties throughout the active frames | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Sakura/normal/Crouch%20HP}} | |||
}} | }} | ||
}} | }} | ||
Line 272: | Line 282: | ||
|confirm=<nowiki>- / - / -</nowiki> | |confirm=<nowiki>- / - / -</nowiki> | ||
|description= | |description= | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Sakura/normal/Crouch%20LK}} | |||
}} | }} | ||
}} | }} | ||
Line 297: | Line 308: | ||
* Decent low poke check and small pushback | * Decent low poke check and small pushback | ||
* Counter-hit combos into st.LK confirms from a decent range | * Counter-hit combos into st.LK confirms from a decent range | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Sakura/normal/Crouch%20MK}} | |||
}} | }} | ||
}} | }} | ||
Line 321: | Line 333: | ||
|description= | |description= | ||
* Decent range for a sweep but very punishable on block | * Decent range for a sweep but very punishable on block | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Sakura/normal/Crouch%20HK}} | |||
}} | }} | ||
}} | }} | ||
Line 326: | Line 339: | ||
=====<font style="visibility:hidden; float:right">Jump LP</font>===== | =====<font style="visibility:hidden; float:right">Jump LP</font>===== | ||
{{MoveData | {{MoveData | ||
|image= | |image=SFV_Sakura_8LP.png | ||
|name=Jump LP | |name=Jump LP | ||
|input= | |input=8LP | ||
|data= | |data= | ||
{{AttackData-SFV | {{AttackData-SFV | ||
Line 344: | Line 357: | ||
|confirm=<nowiki>- / - / -</nowiki> | |confirm=<nowiki>- / - / -</nowiki> | ||
|description= | |description= | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Sakura/normal/Jump%20LP}} | |||
}} | }} | ||
}} | }} | ||
Line 349: | Line 363: | ||
=====<font style="visibility:hidden; float:right">Jump MP</font>===== | =====<font style="visibility:hidden; float:right">Jump MP</font>===== | ||
{{MoveData | {{MoveData | ||
|image= | |image=SFV_Sakura_8MP.png | ||
|name=Jump MP | |name=Jump MP | ||
|input= | |input=8MP | ||
|data= | |data= | ||
{{AttackData-SFV | {{AttackData-SFV | ||
Line 369: | Line 383: | ||
* Special cancelable into air tatsus | * Special cancelable into air tatsus | ||
* Puts airborne opponents into a juggle state | * Puts airborne opponents into a juggle state | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Sakura/normal/Jump%20MP}} | |||
}} | }} | ||
}} | }} | ||
Line 374: | Line 389: | ||
=====<font style="visibility:hidden; float:right">Jump HP</font>===== | =====<font style="visibility:hidden; float:right">Jump HP</font>===== | ||
{{MoveData | {{MoveData | ||
|image= | |image=SFV_Sakura_8HP.png | ||
|name=Jump HP | |name=Jump HP | ||
|input= | |input=8HP | ||
|data= | |data= | ||
{{AttackData-SFV | {{AttackData-SFV | ||
Line 393: | Line 408: | ||
|description= | |description= | ||
* Sakura's best jump-in hitbox wise | * Sakura's best jump-in hitbox wise | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Sakura/normal/Jump%20HP}} | |||
}} | }} | ||
}} | }} | ||
Line 398: | Line 414: | ||
=====<font style="visibility:hidden; float:right">Jump LK</font>===== | =====<font style="visibility:hidden; float:right">Jump LK</font>===== | ||
{{MoveData | {{MoveData | ||
|image= | |image=SFV_Sakura_8LK.png | ||
|name=Jump LK | |name=Jump LK | ||
|input= | |input=8LK | ||
|data= | |data= | ||
{{AttackData-SFV | {{AttackData-SFV | ||
Line 417: | Line 433: | ||
|description= | |description= | ||
* Cross-up | * Cross-up | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Sakura/normal/Jump%20LK}} | |||
}} | }} | ||
}} | }} | ||
Line 422: | Line 439: | ||
=====<font style="visibility:hidden; float:right">Jump MK</font>===== | =====<font style="visibility:hidden; float:right">Jump MK</font>===== | ||
{{MoveData | {{MoveData | ||
|image= | |image=SFV_Sakura_8MK.png | ||
|name=Jump MK | |name=Jump MK | ||
|input= | |input=8MK | ||
|data= | |data= | ||
{{AttackData-SFV | {{AttackData-SFV | ||
Line 441: | Line 458: | ||
|description= | |description= | ||
* Cross-up | * Cross-up | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Sakura/normal/Jump%20MK}} | |||
}} | }} | ||
}} | }} | ||
Line 446: | Line 464: | ||
=====<font style="visibility:hidden; float:right">Jump HK</font>===== | =====<font style="visibility:hidden; float:right">Jump HK</font>===== | ||
{{MoveData | {{MoveData | ||
|image= | |image=SFV_Sakura_8HK.png | ||
|name=Jump HK | |name=Jump HK | ||
|input= | |input=8HK | ||
|data= | |data= | ||
{{AttackData-SFV | {{AttackData-SFV | ||
Line 464: | Line 482: | ||
|confirm=<nowiki>- / - / -</nowiki> | |confirm=<nowiki>- / - / -</nowiki> | ||
|description= | |description= | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Sakura/normal/Jump%20HK}} | |||
}} | }} | ||
}} | }} | ||
Line 491: | Line 510: | ||
* Very good range for an overhead | * Very good range for an overhead | ||
* Sakura's furthest reaching normal (tiny bit further range than st.HK) | * Sakura's furthest reaching normal (tiny bit further range than st.HK) | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Sakura/normal/Flower%20Kick}} | |||
}} | }} | ||
}} | }} | ||
Line 519: | Line 539: | ||
* Last active frame can anti-air (but not easy to time this) | * Last active frame can anti-air (but not easy to time this) | ||
* Combos into HK tastu which means Sakura can consistently combo into a +2 mixup between st.MP or Throw every time she lands b+HP | * Combos into HK tastu which means Sakura can consistently combo into a +2 mixup between st.MP or Throw every time she lands b+HP | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Sakura/normal/Flower%20Kick}} | |||
}} | }} | ||
}} | }} | ||
Line 543: | Line 564: | ||
|description= | |description= | ||
* Counter-hit combo starter / anti-air / meaty setups | * Counter-hit combo starter / anti-air / meaty setups | ||
* Forces stand on hit | |||
* Can hit cross-up (behind Sakura) | * Can hit cross-up (behind Sakura) | ||
* Puts airborne opponents into a limited juggle state | * Puts airborne opponents into a limited juggle state | ||
* Juggle Limit / Increase / Start: 0 / 1 / 1 | * Juggle Limit / Increase / Start: 0 / 1 / 1 | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Sakura/normal/Flower%20Kick}} | |||
}} | }} | ||
}} | }} | ||
Line 572: | Line 595: | ||
|confirm=<nowiki>- / - / -</nowiki> | |confirm=<nowiki>- / - / -</nowiki> | ||
|description= | |description= | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Sakura/normal/Hanakaze}} | |||
}} | }} | ||
}} | }} | ||
Line 596: | Line 620: | ||
|confirm=<nowiki>- / - / -</nowiki> | |confirm=<nowiki>- / - / -</nowiki> | ||
|description= | |description= | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Sakura/normal/Sakura%20Shoulder%20Throw}} | |||
}} | }} | ||
}} | }} | ||
Line 629: | Line 654: | ||
* Projectile persists on screen for 42 frames and travels about 60% screen-length | * Projectile persists on screen for 42 frames and travels about 60% screen-length | ||
* Juggle Limit / Increase / Start: 0 / 4 / 1 | * Juggle Limit / Increase / Start: 0 / 4 / 1 | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Sakura/normal/LP%20Hadoken}} | |||
}} | }} | ||
{{AttackData-SFV | {{AttackData-SFV | ||
|version= | |version=VT1 | ||
|startup=<nowiki>14</nowiki> | |startup=<nowiki>14</nowiki> | ||
|active=<nowiki>-</nowiki> | |active=<nowiki>-</nowiki> | ||
Line 683: | Line 709: | ||
* Projectile persists on screen for 49 frames and travels about 80% screen-length | * Projectile persists on screen for 49 frames and travels about 80% screen-length | ||
* Juggle Limit / Increase / Start: 0 / 4 / 1 | * Juggle Limit / Increase / Start: 0 / 4 / 1 | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Sakura/normal/MP%20Hadoken}} | |||
}} | }} | ||
{{AttackData-SFV | {{AttackData-SFV | ||
|version= | |version=VT1 | ||
|startup=<nowiki>14</nowiki> | |startup=<nowiki>14</nowiki> | ||
|active=<nowiki>-</nowiki> | |active=<nowiki>-</nowiki> | ||
Line 737: | Line 764: | ||
* Projectile persists on screen for 56 frames and travels full-screen (but not beyond full-screen) | * Projectile persists on screen for 56 frames and travels full-screen (but not beyond full-screen) | ||
* Juggle Limit / Increase / Start: 0 / 4 / 1 | * Juggle Limit / Increase / Start: 0 / 4 / 1 | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Sakura/normal/HP%20Hadoken}} | |||
}} | }} | ||
{{AttackData-SFV | {{AttackData-SFV | ||
|version= | |version=VT1 | ||
|startup=<nowiki>14</nowiki> | |startup=<nowiki>14</nowiki> | ||
|active=<nowiki>-</nowiki> | |active=<nowiki>-</nowiki> | ||
Line 795: | Line 823: | ||
* Takes 34 frames to charge up (Sakura cannot fire the regular fireball version after holding down P for 34 frames) | * Takes 34 frames to charge up (Sakura cannot fire the regular fireball version after holding down P for 34 frames) | ||
* Juggle Limit / Increase / Start: 4*4 / 0*0 / 0*0 | * Juggle Limit / Increase / Start: 4*4 / 0*0 / 0*0 | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Sakura/normal/Hadoken%20lvl%202}} | |||
}} | }} | ||
{{AttackData-SFV | {{AttackData-SFV | ||
|version= | |version=VT1 | ||
|startup=<nowiki>33</nowiki> | |startup=<nowiki>33</nowiki> | ||
|active=<nowiki>-</nowiki> | |active=<nowiki>-</nowiki> | ||
Line 848: | Line 877: | ||
* Puts opponent into a limited juggle state on-hit | * Puts opponent into a limited juggle state on-hit | ||
* Juggle Limit / Increase / Start: 4*4 / 0*4 / 1*1 | * Juggle Limit / Increase / Start: 4*4 / 0*4 / 1*1 | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Sakura/normal/EX%20Hadoken}} | |||
}} | }} | ||
}} | }} | ||
Line 881: | Line 911: | ||
* Really good frame advantage on block (can be good for uncrouchable setups during oki) | * Really good frame advantage on block (can be good for uncrouchable setups during oki) | ||
* Juggle Limit / Increase / Start: 0 / 10 / 1 | * Juggle Limit / Increase / Start: 0 / 10 / 1 | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Sakura/normal/Tengyo%20Hadoken}} | |||
}} | }} | ||
{{AttackData-SFV | {{AttackData-SFV | ||
|version= | |version=VT1 | ||
|startup=<nowiki>15</nowiki> | |startup=<nowiki>15</nowiki> | ||
|active=<nowiki>29</nowiki> | |active=<nowiki>29</nowiki> | ||
Line 940: | Line 971: | ||
* Takes 32 frames to charge up (Sakura cannot fire the regular fireball version after holding down P for 32 frames) | * Takes 32 frames to charge up (Sakura cannot fire the regular fireball version after holding down P for 32 frames) | ||
* Juggle Limit / Increase / Start: 4*4 / 0*0 / 0*0 | * Juggle Limit / Increase / Start: 4*4 / 0*0 / 0*0 | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Sakura/normal/Tengyo%20Hadoken%20lvl%202}} | |||
}} | }} | ||
{{AttackData-SFV | {{AttackData-SFV | ||
|version= | |version=VT1 | ||
|startup=<nowiki>31</nowiki> | |startup=<nowiki>31</nowiki> | ||
|active=<nowiki>29</nowiki> | |active=<nowiki>29</nowiki> | ||
Line 993: | Line 1,025: | ||
* Puts opponent into a limited juggle state on-hit | * Puts opponent into a limited juggle state on-hit | ||
* Juggle Limit / Increase / Start: 4*4 / 0*2 / 0*4 | * Juggle Limit / Increase / Start: 4*4 / 0*2 / 0*4 | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Sakura/normal/EX%20Tengyo%20Hadoken}} | |||
}} | }} | ||
}} | }} | ||
Line 1,025: | Line 1,058: | ||
* Cannot hit cross-up (behind Sakura) | * Cannot hit cross-up (behind Sakura) | ||
* Juggle Limit: 10 | * Juggle Limit: 10 | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Sakura/normal/LP%20Shouoken}} | |||
}} | }} | ||
{{AttackData-SFV | {{AttackData-SFV | ||
|version= | |version=VT2 | ||
|startup=<nowiki>4</nowiki> | |startup=<nowiki>4</nowiki> | ||
|active=<nowiki>5(1)3(20)4(1)8(2)2</nowiki> | |active=<nowiki>5(1)3(20)4(1)8(2)2</nowiki> | ||
Line 1,064: | Line 1,098: | ||
|startup=<nowiki>9</nowiki> | |startup=<nowiki>9</nowiki> | ||
|active=<nowiki>3(1)4</nowiki> | |active=<nowiki>3(1)4</nowiki> | ||
|recovery=<nowiki> | |recovery=<nowiki>2818</nowiki> | ||
|hit=<nowiki>KD</nowiki> | |hit=<nowiki>KD</nowiki> | ||
|crush=<nowiki>- / - / -</nowiki> | |crush=<nowiki>- / - / -</nowiki> | ||
Line 1,080: | Line 1,114: | ||
* Cannot hit cross-up (behind Sakura) | * Cannot hit cross-up (behind Sakura) | ||
* Juggle Limit: 11 | * Juggle Limit: 11 | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Sakura/normal/MP%20Shouoken}} | |||
}} | }} | ||
{{AttackData-SFV | {{AttackData-SFV | ||
|version= | |version=VT2 | ||
|startup=<nowiki>4</nowiki> | |startup=<nowiki>4</nowiki> | ||
|active=<nowiki>5(1)3(20)4(1)8(2)2</nowiki> | |active=<nowiki>5(1)3(20)4(1)8(2)2</nowiki> | ||
Line 1,135: | Line 1,170: | ||
* Cannot hit cross-up (behind Sakura) | * Cannot hit cross-up (behind Sakura) | ||
* Juggle Limit: 9 | * Juggle Limit: 9 | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Sakura/normal/HP%20Shouoken}} | |||
}} | }} | ||
{{AttackData-SFV | {{AttackData-SFV | ||
|version= | |version=VT2 | ||
|startup=<nowiki>4</nowiki> | |startup=<nowiki>4</nowiki> | ||
|active=<nowiki>5(1)3(20)4(1)8(2)2</nowiki> | |active=<nowiki>5(1)3(20)4(1)8(2)2</nowiki> | ||
Line 1,190: | Line 1,226: | ||
* Sakura is in counterhit state during move duration and takes 20% additional damage from the first hit (total of 144%) | * Sakura is in counterhit state during move duration and takes 20% additional damage from the first hit (total of 144%) | ||
* Juggle Limit: 20 | * Juggle Limit: 20 | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Sakura/normal/EX%20Shouoken}} | |||
}} | }} | ||
{{AttackData-SFV | {{AttackData-SFV | ||
|version= | |version=VT2 | ||
|startup=<nowiki>4</nowiki> | |startup=<nowiki>4</nowiki> | ||
|active=<nowiki>5(1)3(20)4(1)8(2)2</nowiki> | |active=<nowiki>5(1)3(20)4(1)8(2)2</nowiki> | ||
Line 1,243: | Line 1,280: | ||
* Puts airborne opponents into a free juggle state | * Puts airborne opponents into a free juggle state | ||
* Juggle Limit / Increase / Start: 10 / 1 / 0 | * Juggle Limit / Increase / Start: 10 / 1 / 0 | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Sakura/normal/LK%20Shunpukyaku}} | |||
}} | }} | ||
{{AttackData-SFV | {{AttackData-SFV | ||
|version= | |version=VT2 | ||
|startup=<nowiki>12</nowiki> | |startup=<nowiki>12</nowiki> | ||
|active=<nowiki>2(6)2(7)2</nowiki> | |active=<nowiki>2(6)2(7)2</nowiki> | ||
Line 1,296: | Line 1,334: | ||
* Both hits can put airborne opponents into a free juggle state (but the 2nd hit does increase the juggle count if the prior hit started the juggle) | * Both hits can put airborne opponents into a free juggle state (but the 2nd hit does increase the juggle count if the prior hit started the juggle) | ||
* Juggle Limit / Increase / Start: 15*15 / 0*9 / 0*0 | * Juggle Limit / Increase / Start: 15*15 / 0*9 / 0*0 | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Sakura/normal/MK%20Shunpukyaku}} | |||
}} | }} | ||
{{AttackData-SFV | {{AttackData-SFV | ||
|version= | |version=VT2 | ||
|startup=<nowiki>12</nowiki> | |startup=<nowiki>12</nowiki> | ||
|active=<nowiki>2(6)2(7)2</nowiki> | |active=<nowiki>2(6)2(7)2</nowiki> | ||
Line 1,350: | Line 1,389: | ||
* All three hits can put airborne opponents into a free juggle state (but the 3rd hit does increase the juggle count if the prior hits started the juggle) | * All three hits can put airborne opponents into a free juggle state (but the 3rd hit does increase the juggle count if the prior hits started the juggle) | ||
* Juggle Limit / Increase / Start: 15*15*15 / 0*0*9 / 0*0*0 | * Juggle Limit / Increase / Start: 15*15*15 / 0*0*9 / 0*0*0 | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Sakura/normal/HK%20Shunpukyaku}} | |||
}} | }} | ||
{{AttackData-SFV | {{AttackData-SFV | ||
|version= | |version=VT2 | ||
|startup=<nowiki>12</nowiki> | |startup=<nowiki>12</nowiki> | ||
|active=<nowiki>2(6)2(7)2</nowiki> | |active=<nowiki>2(6)2(7)2</nowiki> | ||
Line 1,405: | Line 1,445: | ||
* Cancels into V-Trigger activations on the 3rd hit (before the knockdown) | * Cancels into V-Trigger activations on the 3rd hit (before the knockdown) | ||
* Juggle Limit / Increase / Start: 15/0/8 | * Juggle Limit / Increase / Start: 15/0/8 | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Sakura/normal/EX%20Shunpukyaku}} | |||
}} | }} | ||
{{AttackData-SFV | {{AttackData-SFV | ||
|version= | |version=VT2 | ||
|startup=<nowiki>12</nowiki> | |startup=<nowiki>12</nowiki> | ||
|active=<nowiki>2(6)2(7)2</nowiki> | |active=<nowiki>2(6)2(7)2</nowiki> | ||
Line 1,456: | Line 1,497: | ||
* Frame Advantage varies depending on angle and height | * Frame Advantage varies depending on angle and height | ||
* Juggle Limit / Increase / Start: 2 / 8 / 99 | * Juggle Limit / Increase / Start: 2 / 8 / 99 | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Sakura/normal/LK%20Airborne%20Shunpukyaku}} | |||
}} | }} | ||
}} | }} | ||
Line 1,484: | Line 1,526: | ||
* Frame Advantage varies depending on angle and height | * Frame Advantage varies depending on angle and height | ||
* Juggle Limit / Increase / Start: 2 / 8 / 99 | * Juggle Limit / Increase / Start: 2 / 8 / 99 | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Sakura/normal/MK%20Airborne%20Shunpukyaku}} | |||
}} | }} | ||
}} | }} | ||
Line 1,512: | Line 1,555: | ||
* Frame Advantage varies depending on angle and height | * Frame Advantage varies depending on angle and height | ||
* Juggle Limit / Increase / Start: 2 / 8 / 99 | * Juggle Limit / Increase / Start: 2 / 8 / 99 | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Sakura/normal/HK%20Airborne%20Shunpukyaku}} | |||
}} | }} | ||
}} | }} | ||
Line 1,540: | Line 1,584: | ||
* Puts opponents into a free juggle state and also doesn't increase juggle state at all if this move hits after juggle state has started | * Puts opponents into a free juggle state and also doesn't increase juggle state at all if this move hits after juggle state has started | ||
* Juggle Limit / Increase / Start: 10 / 0 / 0 | * Juggle Limit / Increase / Start: 10 / 0 / 0 | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Sakura/normal/EX%20Airborne%20Shunpukyaku}} | |||
}} | }} | ||
}} | }} | ||
== Critical | == Critical Art == | ||
=====<font style="visibility:hidden; float:right">Sakura Rain</font>===== | =====<font style="visibility:hidden; float:right">Sakura Rain</font>===== | ||
Line 1,575: | Line 1,620: | ||
* Up close version deals 20 more damage if used during V-Trigger 1 | * Up close version deals 20 more damage if used during V-Trigger 1 | ||
* Further away version deals 30 more damage if used during V-Trigger 1 | * Further away version deals 30 more damage if used during V-Trigger 1 | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Sakura/normal/Sakura%20Rain}} | |||
}} | }} | ||
{{AttackData-SFV | {{AttackData-SFV | ||
|version= | |version=VT1 | ||
|startup=<nowiki>1+5</nowiki> | |startup=<nowiki>1+5</nowiki> | ||
|active=<nowiki>-</nowiki> | |active=<nowiki>-</nowiki> | ||
Line 1,623: | Line 1,669: | ||
|confirm=<nowiki>- / - / -</nowiki> | |confirm=<nowiki>- / - / -</nowiki> | ||
|description= | |description= | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Sakura/normal/Taunt}} | |||
}} | }} | ||
}} | }} | ||
Line 1,654: | Line 1,701: | ||
* Cancels into follow-ups on frames 28-54 (V-Skill lands on frame 55 followed by 15 grounded recovery frames) | * Cancels into follow-ups on frames 28-54 (V-Skill lands on frame 55 followed by 15 grounded recovery frames) | ||
* Can cancel into this V-Skill hop from special cancelable normals / charged fireballs / V-Trigger 1 Fireballs / Hogasho (V-Trigger 1 palm attack) / V-Trigger 2 Tatsus (on hit only) | * Can cancel into this V-Skill hop from special cancelable normals / charged fireballs / V-Trigger 1 Fireballs / Hogasho (V-Trigger 1 palm attack) / V-Trigger 2 Tatsus (on hit only) | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Sakura/normal/Haru%20Kaze}} | |||
}} | }} | ||
}} | }} | ||
Line 1,664: | Line 1,712: | ||
|data= | |data= | ||
{{AttackData-SFV | {{AttackData-SFV | ||
|startup=<nowiki> | |startup=<nowiki>2811</nowiki> | ||
|active=<nowiki>3</nowiki> | |active=<nowiki>3</nowiki> | ||
|recovery=<nowiki>6</nowiki> | |recovery=<nowiki>6</nowiki> | ||
Line 1,684: | Line 1,732: | ||
* The KDA in the parentheses (X) refers to the KDA when the punch is delayed to the last frame so Sakura lands immediately | * The KDA in the parentheses (X) refers to the KDA when the punch is delayed to the last frame so Sakura lands immediately | ||
* Juggle Limit / Increase / Start: 20 / 1 / 1 | * Juggle Limit / Increase / Start: 20 / 1 / 1 | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Sakura/normal/Sakura%20Otoshi}} | |||
}} | }} | ||
}} | }} | ||
Line 1,714: | Line 1,763: | ||
* The KDA in the parentheses (X) refers to the KDA when the punch is delayed to the last frame so Sakura lands immediately | * The KDA in the parentheses (X) refers to the KDA when the punch is delayed to the last frame so Sakura lands immediately | ||
* Juggle Limit / Increase / Start: 20 / 1 / 1 | * Juggle Limit / Increase / Start: 20 / 1 / 1 | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Sakura/normal/Sakura%20Otoshi%202nd}} | |||
}} | }} | ||
}} | }} | ||
Line 1,741: | Line 1,791: | ||
* No juggles possible after the 3rd last punch as the last hit causes a spiked knockdown | * No juggles possible after the 3rd last punch as the last hit causes a spiked knockdown | ||
* Juggle Limit: 20 | * Juggle Limit: 20 | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Sakura/normal/Sakura%20Otoshi%203rd}} | |||
}} | }} | ||
}} | }} | ||
Line 1,751: | Line 1,802: | ||
|data= | |data= | ||
{{AttackData-SFV | {{AttackData-SFV | ||
|startup=<nowiki> | |startup=<nowiki>2818</nowiki> | ||
|active=<nowiki>14</nowiki> | |active=<nowiki>14</nowiki> | ||
|recovery=<nowiki>11</nowiki> | |recovery=<nowiki>11</nowiki> | ||
Line 1,768: | Line 1,819: | ||
* Builds 60/30 V-Gauge on hit/block | * Builds 60/30 V-Gauge on hit/block | ||
* Juggle Limit / Increase / Start: 20 / 1 / 1 | * Juggle Limit / Increase / Start: 20 / 1 / 1 | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Sakura/normal/Oukakyaku}} | |||
}} | }} | ||
}} | }} | ||
Line 1,778: | Line 1,830: | ||
|data= | |data= | ||
{{AttackData-SFV | {{AttackData-SFV | ||
|startup=<nowiki> | |startup=<nowiki>288</nowiki> | ||
|active=<nowiki>3</nowiki> | |active=<nowiki>3</nowiki> | ||
|recovery=<nowiki>13</nowiki> | |recovery=<nowiki>13</nowiki> | ||
Line 1,794: | Line 1,846: | ||
* Denies back roll | * Denies back roll | ||
* Builds 100 V-gauge (1/3rd V-Bar) on a successful throw | * Builds 100 V-gauge (1/3rd V-Bar) on a successful throw | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Sakura/normal/Kashinfu}} | |||
}} | }} | ||
}} | }} | ||
Line 1,822: | Line 1,875: | ||
* Cancels into attack follow-up on the 22nd frame if buttons are held down until then | * Cancels into attack follow-up on the 22nd frame if buttons are held down until then | ||
* Not projectile invincible | * Not projectile invincible | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Sakura/normal/Haru%20Hayate}} | |||
}} | }} | ||
}} | }} | ||
Line 1,849: | Line 1,903: | ||
* Builds 80 / 40 V-Gauge on Hit / Block | * Builds 80 / 40 V-Gauge on Hit / Block | ||
* Juggle Limit / Increase / Start: 10 / 1 / 2 | * Juggle Limit / Increase / Start: 10 / 1 / 2 | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Sakura/normal/Haru%20Hayate%20(attack)}} | |||
}} | }} | ||
}} | }} | ||
Line 1,877: | Line 1,932: | ||
* Duration of 2000 frames (~33 seconds) | * Duration of 2000 frames (~33 seconds) | ||
* Improves Sakura's Fireballs while active (ground and air) and also gives Sakura access to a new special move via the HP+HK input | * Improves Sakura's Fireballs while active (ground and air) and also gives Sakura access to a new special move via the HP+HK input | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Sakura/normal/Haru%20Arashi}} | |||
}} | }} | ||
}} | }} | ||
Line 1,903: | Line 1,959: | ||
* Duration of 3500 frames (~58 seconds) | * Duration of 3500 frames (~58 seconds) | ||
* Greatly improves Sakura's Shouoken (DP) and Shunpukyaku (Tatsu) while active | * Greatly improves Sakura's Shouoken (DP) and Shunpukyaku (Tatsu) while active | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Sakura/normal/Sakura%20Senpu}} | |||
}} | }} | ||
}} | }} | ||
Line 1,935: | Line 1,992: | ||
* Spends 500 V-Meter on use (17% of meter) | * Spends 500 V-Meter on use (17% of meter) | ||
* Juggle Limit / Increase / Start: ? | * Juggle Limit / Increase / Start: ? | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Sakura/vtOne/Hogasho}} | |||
}} | }} | ||
}} | }} | ||
Line 1,970: | Line 2,028: | ||
* Costs 300 V-Gauge (1 bar) to use and refunds 150 V-Gauge back (1/2 bar) on a successful V-Shift if the slow-mo is triggered | * Costs 300 V-Gauge (1 bar) to use and refunds 150 V-Gauge back (1/2 bar) on a successful V-Shift if the slow-mo is triggered | ||
* If the V-Shift is successful you can cancel it into a follow-up attack (see V-Shift Break) that's fully invincible and knocks the opponent down on hit | * If the V-Shift is successful you can cancel it into a follow-up attack (see V-Shift Break) that's fully invincible and knocks the opponent down on hit | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Sakura/normal/V-Shift}} | |||
}} | }} | ||
}} | }} | ||
Line 1,996: | Line 2,055: | ||
|description= | |description= | ||
* Fully invincible during startup and active frames | * Fully invincible during startup and active frames | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Sakura/normal/Floral%20Side-Kick}} | |||
}} | }} | ||
}} | }} | ||
Line 2,022: | Line 2,082: | ||
|description= | |description= | ||
* Strike and projectile invincible on frames 1-30 | * Strike and projectile invincible on frames 1-30 | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Sakura/normal/Floral%20Spin}} | |||
}} | }} | ||
}} | }} |
Revision as of 18:31, 13 April 2021
Introduction
About Sakura
A college student who recently graduated and now has a job, Sakura is Ryu's pupil.
Sakura is a quick, aggressive rushdown character with a lot of safe attacks. With a quick walk-speed and dash, she can "shimmy" well and keep up the pressure and chase her fireballs. Many of her moves are safe on block, as well, allowing you to safely force your opponent to block. To add on, her light moves can easily convert into big damage, allowing her to punish mistakes very well. If you like to play quick, aggressive characters who can get a lot of opportunities on hit or on block, then Sakura is for you.
Strengths | Weaknesses |
---|---|
|
|
Final Patch
Players to Watch
- Alex Myers
- ISA
- Nauman
Sakura | |
---|---|
Vitals | |
Life Points | 975 |
Stun Points | 1000 |
V-Gauge Points | |
V-Trigger 1 | 2 Bars |
V-Trigger 2 | 2 Bars |
Ground Movement | |
Forward Walk Speed | 0.0527 |
Backward Walk Speed | 0.047 |
Forward Dash Speed | 16 |
Backward Dash Speed | 23 |
Forward Dash Distance | 1.643 |
Backward Dash Distance | 0.998 |
Backdash CH Frames | 3-10 |
Jumping | |
Back Jump Speed | 46 (4+38+4) |
Neutral Jump Speed | 46 (4+38+4) |
Forward Jump Speed | 45 (3+38+4) |
Forward Jump Distance | 2.128 |
Backward Jump Distance | 1.824 |
Throws | |
Throw Hurtbox | 0.25 |
Throw Range | 0.8 |
![]() |
Frame Data & Descriptions are provided by FATOnline.
|
SFV Frame Data Glossary | |
---|---|
Active |
How many frames a move remains active (can hurt opponents) for. |
Attack |
Attack level is L for low attacks (must be blocked crouching), H is for High attacks (which can be blocked high or low) and M for overhead (must be blocked standing). T is for throw attacks (which cannot be blocked). |
Cancel options |
Available cancel options.
|
Confirm windows |
Hit confirm windows written as Specials & CAs/Target Combos/V-Trigger. Notation may denote V-Skill only cancel windows in Specials.
|
Crush Counter |
Crush Counter hit advantage written as opponent state, frame advantage, and v-gauge gain on hit. |
Damage |
Attack damage on hit. Notation may denote multi-hit or "sweet spot" damage values on certain frames. |
Hit/Block |
These are frame advantage values when the attack hits or is blocked. If the number is positive, then the move will end before the defender can act again. If the number is negative, the defender will be able to act before the attacker and maybe even punish. KD refers to knockdown on hit.
|
Knockdown |
Knockdown advantage against Normal, Quick Rise and Back Rise wake up options. |
Recovery |
How many frames it takes for a move to finish after it's been active. |
Startup |
How many frames it takes before the move becomes 'active' or have a hit box. The last startup frame and the first active frame are the same frame, meaning all values are written as Startup + 1. |
Stun |
Amount of stun added to the opponent's stun bar on hit. |
Normals
Stand LP
Stand MP
Stand HP
Stand LK
Stand MK
Stand HK
Crouch LP
Crouch MP
Crouch HP
Crouch LK
Crouch MK
Crouch HK
Jump LP
Jump MP
Jump HP
Jump LK
Jump MK
Jump HK
Command Normals
Flower Kick
Furiko Upper
Chin Buster Kick
Throws
Hanakaze
Sakura Shoulder Throw
Special Moves
LP Hadoken
MP Hadoken
HP Hadoken
Hadoken lvl 2
EX Hadoken
Tengyo Hadoken
Tengyo Hadoken lvl 2
EX Tengyo Hadoken
LP Shouoken
MP Shouoken
HP Shouoken
EX Shouoken
LK Shunpukyaku
MK Shunpukyaku
HK Shunpukyaku
EX Shunpukyaku
LK Airborne Shunpukyaku
MK Airborne Shunpukyaku
HK Airborne Shunpukyaku
EX Airborne Shunpukyaku
Critical Art
Sakura Rain
Taunts
Taunt
V-System
V-Skill 1
Haru Kaze
Sakura Otoshi
Sakura Otoshi 2nd
Sakura Otoshi 3rd
Oukakyaku
Kashinfu
V-Skill 2
Haru Hayate
Haru Hayate (attack)
V-Trigger 1
Haru Arashi
Sakura Senpu
Hogasho
V-Trigger 2
V-Shift
V-Shift
V-Shift Break
Floral Side-Kick
V-Reversal
Floral Spin