Street Fighter V/Necalli: Difference between revisions

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Line 5: Line 5:
|hp=1025
|hp=1025
|stun=1050
|stun=1050
|vt1=900
|vt1=2 Bars
|vt2=900
|vt2=3 Bars
|movef=0.047
|movef=0.047
|moveb=0.032
|moveb=0.032
Line 52: Line 52:
|confirm=<nowiki>- / - / -</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
|description=
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Necalli/normal/Stand%20LP}}
}}
}}
{{AttackData-SFV
{{AttackData-SFV
|version=V-Trigger 1
|version=VT1
|startup=<nowiki>3</nowiki>
|startup=<nowiki>3</nowiki>
|active=<nowiki>2</nowiki>
|active=<nowiki>2</nowiki>
Line 70: Line 71:
}}
}}
{{AttackData-SFV
{{AttackData-SFV
|version=V-Trigger 2
|version=VT2
|startup=<nowiki>3</nowiki>
|startup=<nowiki>3</nowiki>
|active=<nowiki>2</nowiki>
|active=<nowiki>2</nowiki>
Line 114: Line 115:
|description=
|description=
* +1 bonus frame advantage on hit (+6), 1 extra active frame (3), 1 less recovery (13), and decreased arm hurtbox during V-Trigger 1/2
* +1 bonus frame advantage on hit (+6), 1 extra active frame (3), 1 less recovery (13), and decreased arm hurtbox during V-Trigger 1/2
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Necalli/normal/Stand%20MP}}
}}
}}
{{AttackData-SFV
{{AttackData-SFV
|version=V-Trigger 1
|version=VT1
|startup=<nowiki>6</nowiki>
|startup=<nowiki>6</nowiki>
|active=<nowiki>3</nowiki>
|active=<nowiki>3</nowiki>
Line 133: Line 135:
}}
}}
{{AttackData-SFV
{{AttackData-SFV
|version=V-Trigger 2
|version=VT2
|startup=<nowiki>6</nowiki>
|startup=<nowiki>6</nowiki>
|active=<nowiki>3</nowiki>
|active=<nowiki>3</nowiki>
Line 178: Line 180:
|description=
|description=
* +1 bonus frame advantage on hit (+2), 1 extra active frame (5), 1 less recovery (18), and decreased arm hurtbox during V-Trigger 1/2
* +1 bonus frame advantage on hit (+2), 1 extra active frame (5), 1 less recovery (18), and decreased arm hurtbox during V-Trigger 1/2
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Necalli/normal/Stand%20HP}}
}}
}}
{{AttackData-SFV
{{AttackData-SFV
|version=V-Trigger 1
|version=VT1
|startup=<nowiki>9</nowiki>
|startup=<nowiki>9</nowiki>
|active=<nowiki>5</nowiki>
|active=<nowiki>5</nowiki>
Line 197: Line 200:
}}
}}
{{AttackData-SFV
{{AttackData-SFV
|version=V-Trigger 2
|version=VT2
|startup=<nowiki>9</nowiki>
|startup=<nowiki>9</nowiki>
|active=<nowiki>5</nowiki>
|active=<nowiki>5</nowiki>
Line 241: Line 244:
|confirm=<nowiki>- / - / -</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
|description=
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Necalli/normal/Stand%20LK}}
}}
}}
{{AttackData-SFV
{{AttackData-SFV
|version=V-Trigger 1
|version=VT1
|startup=<nowiki>4</nowiki>
|startup=<nowiki>4</nowiki>
|active=<nowiki>4</nowiki>
|active=<nowiki>4</nowiki>
Line 259: Line 263:
}}
}}
{{AttackData-SFV
{{AttackData-SFV
|version=V-Trigger 2
|version=VT2
|startup=<nowiki>4</nowiki>
|startup=<nowiki>4</nowiki>
|active=<nowiki>4</nowiki>
|active=<nowiki>4</nowiki>
Line 303: Line 307:
|description=
|description=
* Forces standing state on hit
* Forces standing state on hit
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Necalli/normal/Stand%20MK}}
}}
}}
{{AttackData-SFV
{{AttackData-SFV
|version=V-Trigger 1
|version=VT1
|startup=<nowiki>5</nowiki>
|startup=<nowiki>5</nowiki>
|active=<nowiki>3</nowiki>
|active=<nowiki>3</nowiki>
Line 322: Line 327:
}}
}}
{{AttackData-SFV
{{AttackData-SFV
|version=V-Trigger 2
|version=VT2
|startup=<nowiki>5</nowiki>
|startup=<nowiki>5</nowiki>
|active=<nowiki>3</nowiki>
|active=<nowiki>3</nowiki>
Line 368: Line 373:
* Necalli stands on one leg and shrinks his leg hurtboxes on frames 7-16
* Necalli stands on one leg and shrinks his leg hurtboxes on frames 7-16
* 4 active frames and good priority hitbox makes this a decent tool in neutral
* 4 active frames and good priority hitbox makes this a decent tool in neutral
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Necalli/normal/Stand%20HK}}
}}
}}
{{AttackData-SFV
{{AttackData-SFV
|version=V-Trigger 1
|version=VT1
|startup=<nowiki>12</nowiki>
|startup=<nowiki>12</nowiki>
|active=<nowiki>4</nowiki>
|active=<nowiki>4</nowiki>
Line 388: Line 394:
}}
}}
{{AttackData-SFV
{{AttackData-SFV
|version=V-Trigger 2
|version=VT2
|startup=<nowiki>12</nowiki>
|startup=<nowiki>12</nowiki>
|active=<nowiki>4</nowiki>
|active=<nowiki>4</nowiki>
Line 434: Line 440:
|description=
|description=
* Chains into cr.LP
* Chains into cr.LP
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Necalli/normal/Crouch%20LP}}
}}
}}
{{AttackData-SFV
{{AttackData-SFV
|version=V-Trigger 1
|version=VT1
|startup=<nowiki>3</nowiki>
|startup=<nowiki>3</nowiki>
|active=<nowiki>3</nowiki>
|active=<nowiki>3</nowiki>
Line 453: Line 460:
}}
}}
{{AttackData-SFV
{{AttackData-SFV
|version=V-Trigger 2
|version=VT2
|startup=<nowiki>3</nowiki>
|startup=<nowiki>3</nowiki>
|active=<nowiki>3</nowiki>
|active=<nowiki>3</nowiki>
Line 498: Line 505:
|description=
|description=
* +1 bonus frame advantage on hit (+5) and 1 less recovery (12) during V-Trigger 1/2
* +1 bonus frame advantage on hit (+5) and 1 less recovery (12) during V-Trigger 1/2
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Necalli/normal/Crouch%20MP}}
}}
}}
{{AttackData-SFV
{{AttackData-SFV
|version=V-Trigger 1
|version=VT1
|startup=<nowiki>5</nowiki>
|startup=<nowiki>5</nowiki>
|active=<nowiki>2</nowiki>
|active=<nowiki>2</nowiki>
Line 517: Line 525:
}}
}}
{{AttackData-SFV
{{AttackData-SFV
|version=V-Trigger 2
|version=VT2
|startup=<nowiki>5</nowiki>
|startup=<nowiki>5</nowiki>
|active=<nowiki>2</nowiki>
|active=<nowiki>2</nowiki>
Line 562: Line 570:
|description=
|description=
* Faster startup (7f) and slightly farther horizontal reach during V-Trigger 1/2
* Faster startup (7f) and slightly farther horizontal reach during V-Trigger 1/2
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Necalli/normal/Crouch%20HP}}
}}
}}
{{AttackData-SFV
{{AttackData-SFV
|version=V-Trigger 1
|version=VT1
|startup=<nowiki>7</nowiki>
|startup=<nowiki>7</nowiki>
|active=<nowiki>3</nowiki>
|active=<nowiki>3</nowiki>
Line 581: Line 590:
}}
}}
{{AttackData-SFV
{{AttackData-SFV
|version=V-Trigger 2
|version=VT2
|startup=<nowiki>7</nowiki>
|startup=<nowiki>7</nowiki>
|active=<nowiki>3</nowiki>
|active=<nowiki>3</nowiki>
Line 625: Line 634:
|confirm=<nowiki>- / - / -</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
|description=
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Necalli/normal/Crouch%20LK}}
}}
}}
{{AttackData-SFV
{{AttackData-SFV
|version=V-Trigger 1
|version=VT1
|startup=<nowiki>4</nowiki>
|startup=<nowiki>4</nowiki>
|active=<nowiki>2</nowiki>
|active=<nowiki>2</nowiki>
Line 643: Line 653:
}}
}}
{{AttackData-SFV
{{AttackData-SFV
|version=V-Trigger 2
|version=VT2
|startup=<nowiki>4</nowiki>
|startup=<nowiki>4</nowiki>
|active=<nowiki>2</nowiki>
|active=<nowiki>2</nowiki>
Line 687: Line 697:
|description=
|description=
* Necalli shifts his hurtboxes far forwarding during startup (suspectible to counter pokes during startup)
* Necalli shifts his hurtboxes far forwarding during startup (suspectible to counter pokes during startup)
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Necalli/normal/Crouch%20MK}}
}}
}}
{{AttackData-SFV
{{AttackData-SFV
|version=V-Trigger 1
|version=VT1
|startup=<nowiki>8</nowiki>
|startup=<nowiki>8</nowiki>
|active=<nowiki>3</nowiki>
|active=<nowiki>3</nowiki>
Line 706: Line 717:
}}
}}
{{AttackData-SFV
{{AttackData-SFV
|version=V-Trigger 2
|version=VT2
|startup=<nowiki>8</nowiki>
|startup=<nowiki>8</nowiki>
|active=<nowiki>3</nowiki>
|active=<nowiki>3</nowiki>
Line 751: Line 762:
|description=
|description=
* Fast startup and good hitbox priority for a SFV sweep
* Fast startup and good hitbox priority for a SFV sweep
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Necalli/normal/Crouch%20HK}}
}}
}}
{{AttackData-SFV
{{AttackData-SFV
|version=V-Trigger 1
|version=VT1
|startup=<nowiki>7</nowiki>
|startup=<nowiki>7</nowiki>
|active=<nowiki>4</nowiki>
|active=<nowiki>4</nowiki>
Line 770: Line 782:
}}
}}
{{AttackData-SFV
{{AttackData-SFV
|version=V-Trigger 2
|version=VT2
|startup=<nowiki>7</nowiki>
|startup=<nowiki>7</nowiki>
|active=<nowiki>4</nowiki>
|active=<nowiki>4</nowiki>
Line 790: Line 802:
=====<font style="visibility:hidden; float:right">Jump LP</font>=====
=====<font style="visibility:hidden; float:right">Jump LP</font>=====
{{MoveData
{{MoveData
|image=SFV_Necalli_j.LP.png
|image=SFV_Necalli_8LP.png
|caption=Normal
|caption=Normal
|image2=SFV_Necalli_j.LP_vt1.png
|image2=SFV_Necalli_8LP_vt1.png
|caption2=V-Trigger 1
|caption2=V-Trigger 1
|image3=SFV_Necalli_j.LP_vt2.png
|image3=SFV_Necalli_8LP_vt2.png
|caption3=V-Trigger 2
|caption3=V-Trigger 2
|name=Jump LP
|name=Jump LP
|input=j.LP
|input=8LP
|data=
|data=
{{AttackData-SFV
{{AttackData-SFV
Line 814: Line 826:
|confirm=<nowiki>- / - / -</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
|description=
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Necalli/normal/Jump%20LP}}
}}
}}
{{AttackData-SFV
{{AttackData-SFV
|version=V-Trigger 1
|version=VT1
|startup=<nowiki>3</nowiki>
|startup=<nowiki>3</nowiki>
|active=<nowiki>6</nowiki>
|active=<nowiki>6</nowiki>
Line 832: Line 845:
}}
}}
{{AttackData-SFV
{{AttackData-SFV
|version=V-Trigger 2
|version=VT2
|startup=<nowiki>3</nowiki>
|startup=<nowiki>3</nowiki>
|active=<nowiki>6</nowiki>
|active=<nowiki>6</nowiki>
Line 851: Line 864:
=====<font style="visibility:hidden; float:right">Jump MP</font>=====
=====<font style="visibility:hidden; float:right">Jump MP</font>=====
{{MoveData
{{MoveData
|image=SFV_Necalli_j.MP.png
|image=SFV_Necalli_8MP.png
|caption=Normal
|caption=Normal
|image2=SFV_Necalli_j.MP_vt1.png
|image2=SFV_Necalli_8MP_vt1.png
|caption2=V-Trigger 1
|caption2=V-Trigger 1
|image3=SFV_Necalli_j.MP_vt2.png
|image3=SFV_Necalli_8MP_vt2.png
|caption3=V-Trigger 2
|caption3=V-Trigger 2
|name=Jump MP
|name=Jump MP
|input=j.MP
|input=8MP
|data=
|data=
{{AttackData-SFV
{{AttackData-SFV
Line 875: Line 888:
|confirm=<nowiki>- / - / -</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
|description=
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Necalli/normal/Jump%20MP}}
}}
}}
{{AttackData-SFV
{{AttackData-SFV
|version=V-Trigger 1
|version=VT1
|startup=<nowiki>7</nowiki>
|startup=<nowiki>7</nowiki>
|active=<nowiki>4</nowiki>
|active=<nowiki>4</nowiki>
Line 893: Line 907:
}}
}}
{{AttackData-SFV
{{AttackData-SFV
|version=V-Trigger 2
|version=VT2
|startup=<nowiki>7</nowiki>
|startup=<nowiki>7</nowiki>
|active=<nowiki>4</nowiki>
|active=<nowiki>4</nowiki>
Line 912: Line 926:
=====<font style="visibility:hidden; float:right">Jump HP</font>=====
=====<font style="visibility:hidden; float:right">Jump HP</font>=====
{{MoveData
{{MoveData
|image=SFV_Necalli_j.HP.png
|image=SFV_Necalli_8HP.png
|caption=Normal
|caption=Normal
|image2=SFV_Necalli_j.HP_vt1.png
|image2=SFV_Necalli_8HP_vt1.png
|caption2=V-Trigger 1
|caption2=V-Trigger 1
|image3=SFV_Necalli_j.HP_vt2.png
|image3=SFV_Necalli_8HP_vt2.png
|caption3=V-Trigger 2
|caption3=V-Trigger 2
|name=Jump HP
|name=Jump HP
|input=j.HP
|input=8HP
|data=
|data=
{{AttackData-SFV
{{AttackData-SFV
Line 936: Line 950:
|confirm=<nowiki>- / - / -</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
|description=
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Necalli/normal/Jump%20HP}}
}}
}}
{{AttackData-SFV
{{AttackData-SFV
|version=V-Trigger 1
|version=VT1
|startup=<nowiki>9</nowiki>
|startup=<nowiki>9</nowiki>
|active=<nowiki>5</nowiki>
|active=<nowiki>5</nowiki>
Line 954: Line 969:
}}
}}
{{AttackData-SFV
{{AttackData-SFV
|version=V-Trigger 2
|version=VT2
|startup=<nowiki>9</nowiki>
|startup=<nowiki>9</nowiki>
|active=<nowiki>5</nowiki>
|active=<nowiki>5</nowiki>
Line 973: Line 988:
=====<font style="visibility:hidden; float:right">Jump LK</font>=====
=====<font style="visibility:hidden; float:right">Jump LK</font>=====
{{MoveData
{{MoveData
|image=SFV_Necalli_j.LK.png
|image=SFV_Necalli_8LK.png
|caption=Normal
|caption=Normal
|image2=SFV_Necalli_j.LK_vt1.png
|image2=SFV_Necalli_8LK_vt1.png
|caption2=V-Trigger 1
|caption2=V-Trigger 1
|image3=SFV_Necalli_j.LK_vt2.png
|image3=SFV_Necalli_8LK_vt2.png
|caption3=V-Trigger 2
|caption3=V-Trigger 2
|name=Jump LK
|name=Jump LK
|input=j.LK
|input=8LK
|data=
|data=
{{AttackData-SFV
{{AttackData-SFV
Line 997: Line 1,012:
|confirm=<nowiki>- / - / -</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
|description=
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Necalli/normal/Jump%20LK}}
}}
}}
{{AttackData-SFV
{{AttackData-SFV
|version=V-Trigger 1
|version=VT1
|startup=<nowiki>4</nowiki>
|startup=<nowiki>4</nowiki>
|active=<nowiki>6</nowiki>
|active=<nowiki>6</nowiki>
Line 1,015: Line 1,031:
}}
}}
{{AttackData-SFV
{{AttackData-SFV
|version=V-Trigger 2
|version=VT2
|startup=<nowiki>4</nowiki>
|startup=<nowiki>4</nowiki>
|active=<nowiki>6</nowiki>
|active=<nowiki>6</nowiki>
Line 1,034: Line 1,050:
=====<font style="visibility:hidden; float:right">Jump MK</font>=====
=====<font style="visibility:hidden; float:right">Jump MK</font>=====
{{MoveData
{{MoveData
|image=SFV_Necalli_j.MK.png
|image=SFV_Necalli_8MK.png
|caption=Normal
|caption=Normal
|image2=SFV_Necalli_j.MK_vt1.png
|image2=SFV_Necalli_8MK_vt1.png
|caption2=V-Trigger 1
|caption2=V-Trigger 1
|image3=SFV_Necalli_j.MK_vt2.png
|image3=SFV_Necalli_8MK_vt2.png
|caption3=V-Trigger 2
|caption3=V-Trigger 2
|name=Jump MK
|name=Jump MK
|input=j.MK
|input=8MK
|data=
|data=
{{AttackData-SFV
{{AttackData-SFV
Line 1,059: Line 1,075:
|description=
|description=
* Can cross up
* Can cross up
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Necalli/normal/Jump%20MK}}
}}
}}
{{AttackData-SFV
{{AttackData-SFV
|version=V-Trigger 1
|version=VT1
|startup=<nowiki>6</nowiki>
|startup=<nowiki>6</nowiki>
|active=<nowiki>5</nowiki>
|active=<nowiki>5</nowiki>
Line 1,078: Line 1,095:
}}
}}
{{AttackData-SFV
{{AttackData-SFV
|version=V-Trigger 2
|version=VT2
|startup=<nowiki>6</nowiki>
|startup=<nowiki>6</nowiki>
|active=<nowiki>5</nowiki>
|active=<nowiki>5</nowiki>
Line 1,098: Line 1,115:
=====<font style="visibility:hidden; float:right">Jump HK</font>=====
=====<font style="visibility:hidden; float:right">Jump HK</font>=====
{{MoveData
{{MoveData
|image=SFV_Necalli_j.HK.png
|image=SFV_Necalli_8HK.png
|caption=Normal
|caption=Normal
|image2=SFV_Necalli_j.HK_vt1.png
|image2=SFV_Necalli_8HK_vt1.png
|caption2=V-Trigger 1
|caption2=V-Trigger 1
|image3=SFV_Necalli_j.HK_vt2.png
|image3=SFV_Necalli_8HK_vt2.png
|caption3=V-Trigger 2
|caption3=V-Trigger 2
|name=Jump HK
|name=Jump HK
|input=j.HK
|input=8HK
|data=
|data=
{{AttackData-SFV
{{AttackData-SFV
Line 1,122: Line 1,139:
|confirm=<nowiki>- / - / -</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
|description=
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Necalli/normal/Jump%20HK}}
}}
}}
{{AttackData-SFV
{{AttackData-SFV
|version=V-Trigger 1
|version=VT1
|startup=<nowiki>7</nowiki>
|startup=<nowiki>7</nowiki>
|active=<nowiki>6</nowiki>
|active=<nowiki>6</nowiki>
Line 1,140: Line 1,158:
}}
}}
{{AttackData-SFV
{{AttackData-SFV
|version=V-Trigger 2
|version=VT2
|startup=<nowiki>7</nowiki>
|startup=<nowiki>7</nowiki>
|active=<nowiki>6</nowiki>
|active=<nowiki>6</nowiki>
Line 1,189: Line 1,207:
* Can hold down button for a charged version during V-Trigger
* Can hold down button for a charged version during V-Trigger
* Builds 200 V-Meter on a Counter-Hit (a lot more than regular Crush Counters)
* Builds 200 V-Meter on a Counter-Hit (a lot more than regular Crush Counters)
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Necalli/normal/Opening%20Dagger}}
}}
}}
{{AttackData-SFV
{{AttackData-SFV
|version=V-Trigger 1
|version=VT1
|startup=<nowiki>23</nowiki>
|startup=<nowiki>23</nowiki>
|active=<nowiki>3</nowiki>
|active=<nowiki>3</nowiki>
Line 1,210: Line 1,229:
}}
}}
{{AttackData-SFV
{{AttackData-SFV
|version=V-Trigger 2
|version=VT2
|startup=<nowiki>23</nowiki>
|startup=<nowiki>23</nowiki>
|active=<nowiki>3</nowiki>
|active=<nowiki>3</nowiki>
Line 1,259: Line 1,278:
* On Hit: +3 -> +9
* On Hit: +3 -> +9
* On Block: -2 -> +4
* On Block: -2 -> +4
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Necalli/normal/Opening%20Dagger}}
}}
}}
{{AttackData-SFV
{{AttackData-SFV
|version=V-Trigger 1
|version=VT1
|startup=<nowiki>14</nowiki>
|startup=<nowiki>14</nowiki>
|active=<nowiki>12</nowiki>
|active=<nowiki>12</nowiki>
Line 1,280: Line 1,300:
}}
}}
{{AttackData-SFV
{{AttackData-SFV
|version=V-Trigger 2
|version=VT2
|startup=<nowiki>14</nowiki>
|startup=<nowiki>14</nowiki>
|active=<nowiki>12</nowiki>
|active=<nowiki>12</nowiki>
Line 1,328: Line 1,348:
* Launches opponent into a free juggle state
* Launches opponent into a free juggle state
* Can cancel into V-Skill as the follow-up move to this and continue the free juggle state
* Can cancel into V-Skill as the follow-up move to this and continue the free juggle state
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Necalli/normal/Opening%20Dagger}}
}}
}}
{{AttackData-SFV
{{AttackData-SFV
|version=V-Trigger 1
|version=VT1
|startup=<nowiki>5+11</nowiki>
|startup=<nowiki>5+11</nowiki>
|active=<nowiki>4</nowiki>
|active=<nowiki>4</nowiki>
Line 1,348: Line 1,369:
}}
}}
{{AttackData-SFV
{{AttackData-SFV
|version=V-Trigger 2
|version=VT2
|startup=<nowiki>5+11</nowiki>
|startup=<nowiki>5+11</nowiki>
|active=<nowiki>4</nowiki>
|active=<nowiki>4</nowiki>
Line 1,397: Line 1,418:
* Launches opponent into a free juggle state
* Launches opponent into a free juggle state
* Builds 100/63 V-Gauge on hit / block
* Builds 100/63 V-Gauge on hit / block
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Necalli/normal/Opening%20Dagger}}
}}
}}
{{AttackData-SFV
{{AttackData-SFV
|version=V-Trigger 1
|version=VT1
|startup=<nowiki>5+11+20</nowiki>
|startup=<nowiki>5+11+20</nowiki>
|active=<nowiki>4</nowiki>
|active=<nowiki>4</nowiki>
Line 1,418: Line 1,440:
}}
}}
{{AttackData-SFV
{{AttackData-SFV
|version=V-Trigger 2
|version=VT2
|startup=<nowiki>5+11+20</nowiki>
|startup=<nowiki>5+11+20</nowiki>
|active=<nowiki>4</nowiki>
|active=<nowiki>4</nowiki>
Line 1,467: Line 1,489:
* Launches opponent into a limited juggle state
* Launches opponent into a limited juggle state
* Builds 120/75 V-Gauge on Hit/Block
* Builds 120/75 V-Gauge on Hit/Block
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Necalli/normal/Opening%20Dagger}}
}}
}}
{{AttackData-SFV
{{AttackData-SFV
|version=V-Trigger 1
|version=VT1
|startup=<nowiki>5+11+24</nowiki>
|startup=<nowiki>5+11+24</nowiki>
|active=<nowiki>180</nowiki>
|active=<nowiki>180</nowiki>
Line 1,487: Line 1,510:
}}
}}
{{AttackData-SFV
{{AttackData-SFV
|version=V-Trigger 2
|version=VT2
|startup=<nowiki>5+11+24</nowiki>
|startup=<nowiki>5+11+24</nowiki>
|active=<nowiki>180</nowiki>
|active=<nowiki>180</nowiki>
Line 1,535: Line 1,558:
|confirm=<nowiki>- / - / -</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
|description=
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Necalli/normal/Soul%20Sealer}}
}}
}}
{{AttackData-SFV
{{AttackData-SFV
|version=V-Trigger 1
|version=VT1
|startup=<nowiki>5</nowiki>
|startup=<nowiki>5</nowiki>
|active=<nowiki>3</nowiki>
|active=<nowiki>3</nowiki>
Line 1,553: Line 1,577:
}}
}}
{{AttackData-SFV
{{AttackData-SFV
|version=V-Trigger 2
|version=VT2
|startup=<nowiki>5</nowiki>
|startup=<nowiki>5</nowiki>
|active=<nowiki>3</nowiki>
|active=<nowiki>3</nowiki>
Line 1,597: Line 1,621:
|confirm=<nowiki>- / - / -</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
|description=
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Necalli/normal/Soul%20Discriminator}}
}}
}}
{{AttackData-SFV
{{AttackData-SFV
|version=V-Trigger 1
|version=VT1
|startup=<nowiki>5</nowiki>
|startup=<nowiki>5</nowiki>
|active=<nowiki>3</nowiki>
|active=<nowiki>3</nowiki>
Line 1,616: Line 1,641:
}}
}}
{{AttackData-SFV
{{AttackData-SFV
|version=V-Trigger 2
|version=VT2
|startup=<nowiki>5</nowiki>
|startup=<nowiki>5</nowiki>
|active=<nowiki>3</nowiki>
|active=<nowiki>3</nowiki>
Line 1,666: Line 1,691:
* Has 1 projectile durability on frames 6-20
* Has 1 projectile durability on frames 6-20
* Juggle Limit / Increase / Start: 0 / 1 / 1
* Juggle Limit / Increase / Start: 0 / 1 / 1
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Necalli/normal/LP%20The%20Disc's%20Guidance}}
}}
}}
{{AttackData-SFV
{{AttackData-SFV
|version=V-Trigger 1
|version=VT1
|startup=<nowiki>15</nowiki>
|startup=<nowiki>15</nowiki>
|active=<nowiki>2(1)3</nowiki>
|active=<nowiki>2(1)3</nowiki>
Line 1,688: Line 1,714:
}}
}}
{{AttackData-SFV
{{AttackData-SFV
|version=V-Trigger 2
|version=VT2
|startup=<nowiki>15</nowiki>
|startup=<nowiki>15</nowiki>
|active=<nowiki>2(1)3</nowiki>
|active=<nowiki>2(1)3</nowiki>
Line 1,739: Line 1,765:
* Has 1 projectile durability on frames 6-23
* Has 1 projectile durability on frames 6-23
* Juggle Limit / Increase / Start: 0 / 1 / 1
* Juggle Limit / Increase / Start: 0 / 1 / 1
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Necalli/normal/MP%20The%20Disc's%20Guidance}}
}}
}}
{{AttackData-SFV
{{AttackData-SFV
|version=V-Trigger 1
|version=VT1
|startup=<nowiki>17</nowiki>
|startup=<nowiki>17</nowiki>
|active=<nowiki>2(2)3</nowiki>
|active=<nowiki>2(2)3</nowiki>
Line 1,761: Line 1,788:
}}
}}
{{AttackData-SFV
{{AttackData-SFV
|version=V-Trigger 2
|version=VT2
|startup=<nowiki>17</nowiki>
|startup=<nowiki>17</nowiki>
|active=<nowiki>2(2)3</nowiki>
|active=<nowiki>2(2)3</nowiki>
Line 1,812: Line 1,839:
* Has 1 projectile durability on frames 6-26
* Has 1 projectile durability on frames 6-26
* Juggle Limit / Increase / Start: 0 / 1 / 1
* Juggle Limit / Increase / Start: 0 / 1 / 1
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Necalli/normal/HP%20The%20Disc's%20Guidance}}
}}
}}
{{AttackData-SFV
{{AttackData-SFV
|version=V-Trigger 1
|version=VT1
|startup=<nowiki>21</nowiki>
|startup=<nowiki>21</nowiki>
|active=<nowiki>2(1)3</nowiki>
|active=<nowiki>2(1)3</nowiki>
Line 1,834: Line 1,862:
}}
}}
{{AttackData-SFV
{{AttackData-SFV
|version=V-Trigger 2
|version=VT2
|startup=<nowiki>21</nowiki>
|startup=<nowiki>21</nowiki>
|active=<nowiki>2(1)3</nowiki>
|active=<nowiki>2(1)3</nowiki>
Line 1,885: Line 1,913:
* Has 1 projectile durability on frames 5-47
* Has 1 projectile durability on frames 5-47
* Juggle Limit / Increase / Start: 0*1*2 / 1*1*1 / 1*1*1
* Juggle Limit / Increase / Start: 0*1*2 / 1*1*1 / 1*1*1
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Necalli/normal/EX%20The%20Disc's%20Guidance}}
}}
}}
{{AttackData-SFV
{{AttackData-SFV
|version=V-Trigger 1
|version=VT1
|startup=<nowiki>17</nowiki>
|startup=<nowiki>17</nowiki>
|active=<nowiki>2(12)2(9)2(1)3</nowiki>
|active=<nowiki>2(12)2(9)2(1)3</nowiki>
Line 1,907: Line 1,936:
}}
}}
{{AttackData-SFV
{{AttackData-SFV
|version=V-Trigger 2
|version=VT2
|startup=<nowiki>17</nowiki>
|startup=<nowiki>17</nowiki>
|active=<nowiki>2(12)2(9)2(1)3</nowiki>
|active=<nowiki>2(12)2(9)2(1)3</nowiki>
Line 1,958: Line 1,987:
* Necalli is in counterhit state during move duration
* Necalli is in counterhit state during move duration
* Juggle Limit / Increase / Start: 0 / 1 / 4
* Juggle Limit / Increase / Start: 0 / 1 / 4
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Necalli/normal/LP%20Raging%20Light}}
}}
}}
{{AttackData-SFV
{{AttackData-SFV
|version=V-Trigger 1
|version=VT1
|startup=<nowiki>3</nowiki>
|startup=<nowiki>3</nowiki>
|active=<nowiki>2(3)2</nowiki>
|active=<nowiki>2(3)2</nowiki>
Line 1,981: Line 2,011:
}}
}}
{{AttackData-SFV
{{AttackData-SFV
|version=V-Trigger 2
|version=VT2
|startup=<nowiki>3</nowiki>
|startup=<nowiki>3</nowiki>
|active=<nowiki>2(3)2</nowiki>
|active=<nowiki>2(3)2</nowiki>
Line 2,033: Line 2,063:
* Necalli is in counterhit state during move duration
* Necalli is in counterhit state during move duration
* Juggle Limit / Increase / Start: 3*4 / 1*10 / 1*10
* Juggle Limit / Increase / Start: 3*4 / 1*10 / 1*10
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Necalli/normal/MP%20Raging%20Light}}
}}
}}
{{AttackData-SFV
{{AttackData-SFV
|version=V-Trigger 1
|version=VT1
|startup=<nowiki>5</nowiki>
|startup=<nowiki>5</nowiki>
|active=<nowiki>3*2(1)3</nowiki>
|active=<nowiki>3*2(1)3</nowiki>
Line 2,055: Line 2,086:
}}
}}
{{AttackData-SFV
{{AttackData-SFV
|version=V-Trigger 2
|version=VT2
|startup=<nowiki>5</nowiki>
|startup=<nowiki>5</nowiki>
|active=<nowiki>3*2(1)3</nowiki>
|active=<nowiki>3*2(1)3</nowiki>
Line 2,106: Line 2,137:
* Necalli is in counterhit state during move duration
* Necalli is in counterhit state during move duration
* Juggle Limit / Increase / Start: 0*2*3 / 1*1*30 / 1*1*1
* Juggle Limit / Increase / Start: 0*2*3 / 1*1*30 / 1*1*1
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Necalli/normal/HP%20Raging%20Light}}
}}
}}
{{AttackData-SFV
{{AttackData-SFV
|version=V-Trigger 1
|version=VT1
|startup=<nowiki>7</nowiki>
|startup=<nowiki>7</nowiki>
|active=<nowiki>2*2*2*2</nowiki>
|active=<nowiki>2*2*2*2</nowiki>
Line 2,128: Line 2,160:
}}
}}
{{AttackData-SFV
{{AttackData-SFV
|version=V-Trigger 2
|version=VT2
|startup=<nowiki>7</nowiki>
|startup=<nowiki>7</nowiki>
|active=<nowiki>2*2*2*2</nowiki>
|active=<nowiki>2*2*2*2</nowiki>
Line 2,181: Line 2,213:
* Necalli is in counterhit state during move duration and takes 20% additional damage from the first hit (total of 144%)
* Necalli is in counterhit state during move duration and takes 20% additional damage from the first hit (total of 144%)
* Juggle Limit / Increase / Start: 3*3*4*5*6 / 1*1*1*1*30 / 1*1*1*1*1
* Juggle Limit / Increase / Start: 3*3*4*5*6 / 1*1*1*1*30 / 1*1*1*1*1
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Necalli/normal/EX%20Raging%20Light}}
}}
}}
{{AttackData-SFV
{{AttackData-SFV
|version=V-Trigger 1
|version=VT1
|startup=<nowiki>3</nowiki>
|startup=<nowiki>3</nowiki>
|active=<nowiki>2*2*2*2*2(1)3</nowiki>
|active=<nowiki>2*2*2*2*2(1)3</nowiki>
Line 2,205: Line 2,238:
}}
}}
{{AttackData-SFV
{{AttackData-SFV
|version=V-Trigger 2
|version=VT2
|startup=<nowiki>3</nowiki>
|startup=<nowiki>3</nowiki>
|active=<nowiki>2*2*2*2*2(1)3</nowiki>
|active=<nowiki>2*2*2*2*2(1)3</nowiki>
Line 2,255: Line 2,288:
|description=
|description=
* Denies back-roll option for opponent (Throw)
* Denies back-roll option for opponent (Throw)
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Necalli/normal/LK%20Mask%20of%20Tlalli}}
}}
}}
{{AttackData-SFV
{{AttackData-SFV
|version=V-Trigger 1
|version=VT1
|startup=<nowiki>8</nowiki>
|startup=<nowiki>8</nowiki>
|active=<nowiki>2</nowiki>
|active=<nowiki>2</nowiki>
Line 2,274: Line 2,308:
}}
}}
{{AttackData-SFV
{{AttackData-SFV
|version=V-Trigger 2
|version=VT2
|startup=<nowiki>8</nowiki>
|startup=<nowiki>8</nowiki>
|active=<nowiki>2</nowiki>
|active=<nowiki>2</nowiki>
Line 2,319: Line 2,353:
|description=
|description=
* Denies back-roll option for opponent (Throw)
* Denies back-roll option for opponent (Throw)
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Necalli/normal/MK%20Mask%20of%20Tlalli}}
}}
}}
{{AttackData-SFV
{{AttackData-SFV
|version=V-Trigger 1
|version=VT1
|startup=<nowiki>8</nowiki>
|startup=<nowiki>8</nowiki>
|active=<nowiki>2</nowiki>
|active=<nowiki>2</nowiki>
Line 2,338: Line 2,373:
}}
}}
{{AttackData-SFV
{{AttackData-SFV
|version=V-Trigger 2
|version=VT2
|startup=<nowiki>8</nowiki>
|startup=<nowiki>8</nowiki>
|active=<nowiki>2</nowiki>
|active=<nowiki>2</nowiki>
Line 2,383: Line 2,418:
|description=
|description=
* Denies back-roll option for opponent (Throw)
* Denies back-roll option for opponent (Throw)
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Necalli/normal/HK%20Mask%20of%20Tlalli}}
}}
}}
{{AttackData-SFV
{{AttackData-SFV
|version=V-Trigger 1
|version=VT1
|startup=<nowiki>8</nowiki>
|startup=<nowiki>8</nowiki>
|active=<nowiki>2</nowiki>
|active=<nowiki>2</nowiki>
Line 2,402: Line 2,438:
}}
}}
{{AttackData-SFV
{{AttackData-SFV
|version=V-Trigger 2
|version=VT2
|startup=<nowiki>8</nowiki>
|startup=<nowiki>8</nowiki>
|active=<nowiki>2</nowiki>
|active=<nowiki>2</nowiki>
Line 2,448: Line 2,484:
* Wall bounces opponent into a free juggle state
* Wall bounces opponent into a free juggle state
* Denies back-roll option for opponent (Throw)
* Denies back-roll option for opponent (Throw)
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Necalli/normal/EX%20Mask%20of%20Tlalli}}
}}
}}
{{AttackData-SFV
{{AttackData-SFV
|version=V-Trigger 1
|version=VT1
|startup=<nowiki>8</nowiki>
|startup=<nowiki>8</nowiki>
|active=<nowiki>2</nowiki>
|active=<nowiki>2</nowiki>
Line 2,468: Line 2,505:
}}
}}
{{AttackData-SFV
{{AttackData-SFV
|version=V-Trigger 2
|version=VT2
|startup=<nowiki>8</nowiki>
|startup=<nowiki>8</nowiki>
|active=<nowiki>2</nowiki>
|active=<nowiki>2</nowiki>
Line 2,518: Line 2,555:
* The extended leg for the stomp is projectile invincible
* The extended leg for the stomp is projectile invincible
* Juggle Limit / Increase / Start: 1 / 1 /1
* Juggle Limit / Increase / Start: 1 / 1 /1
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Necalli/normal/LK%20Valiant%20Rebellion}}
}}
}}
{{AttackData-SFV
{{AttackData-SFV
|version=V-Trigger 1
|version=VT1
|startup=<nowiki>14</nowiki>
|startup=<nowiki>14</nowiki>
|active=<nowiki>4</nowiki>
|active=<nowiki>4</nowiki>
Line 2,542: Line 2,580:
}}
}}
{{AttackData-SFV
{{AttackData-SFV
|version=V-Trigger 2
|version=VT2
|startup=<nowiki>14</nowiki>
|startup=<nowiki>14</nowiki>
|active=<nowiki>4</nowiki>
|active=<nowiki>4</nowiki>
Line 2,595: Line 2,633:
* The extended leg for the stomp is projectile invincible
* The extended leg for the stomp is projectile invincible
* Juggle Limit / Increase / Start: 1 / 1 /1
* Juggle Limit / Increase / Start: 1 / 1 /1
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Necalli/normal/MK%20Valiant%20Rebellion}}
}}
}}
{{AttackData-SFV
{{AttackData-SFV
|version=V-Trigger 1
|version=VT1
|startup=<nowiki>19</nowiki>
|startup=<nowiki>19</nowiki>
|active=<nowiki>5</nowiki>
|active=<nowiki>5</nowiki>
Line 2,619: Line 2,658:
}}
}}
{{AttackData-SFV
{{AttackData-SFV
|version=V-Trigger 2
|version=VT2
|startup=<nowiki>19</nowiki>
|startup=<nowiki>19</nowiki>
|active=<nowiki>5</nowiki>
|active=<nowiki>5</nowiki>
Line 2,672: Line 2,711:
* The extended leg for the stomp is projectile invincible
* The extended leg for the stomp is projectile invincible
* Juggle Limit / Increase / Start: 1 / 1 /1
* Juggle Limit / Increase / Start: 1 / 1 /1
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Necalli/normal/HK%20Valiant%20Rebellion}}
}}
}}
{{AttackData-SFV
{{AttackData-SFV
|version=V-Trigger 1
|version=VT1
|startup=<nowiki>23</nowiki>
|startup=<nowiki>23</nowiki>
|active=<nowiki>6</nowiki>
|active=<nowiki>6</nowiki>
Line 2,696: Line 2,736:
}}
}}
{{AttackData-SFV
{{AttackData-SFV
|version=V-Trigger 2
|version=VT2
|startup=<nowiki>23</nowiki>
|startup=<nowiki>23</nowiki>
|active=<nowiki>6</nowiki>
|active=<nowiki>6</nowiki>
Line 2,748: Line 2,788:
* Cancelable into V-Trigger 1/2 on the 1st hit only
* Cancelable into V-Trigger 1/2 on the 1st hit only
* Juggle Limit / Increase / Start: 1*2 / 1 /1
* Juggle Limit / Increase / Start: 1*2 / 1 /1
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Necalli/normal/EX%20Valiant%20Rebellion}}
}}
}}
{{AttackData-SFV
{{AttackData-SFV
|version=V-Trigger 1
|version=VT1
|startup=<nowiki>10</nowiki>
|startup=<nowiki>10</nowiki>
|active=<nowiki>3(23)3</nowiki>
|active=<nowiki>3(23)3</nowiki>
Line 2,770: Line 2,811:
}}
}}
{{AttackData-SFV
{{AttackData-SFV
|version=V-Trigger 2
|version=VT2
|startup=<nowiki>10</nowiki>
|startup=<nowiki>10</nowiki>
|active=<nowiki>3(23)3</nowiki>
|active=<nowiki>3(23)3</nowiki>
Line 2,791: Line 2,832:
}}
}}


== Critical Arts ==
== Critical Art ==


=====<font style="visibility:hidden; float:right">Ceremony of Honor</font>=====
=====<font style="visibility:hidden; float:right">Ceremony of Honor</font>=====
Line 2,815: Line 2,856:
* Fully invincible on frames 1-8
* Fully invincible on frames 1-8
* Juggle Limit: 10
* Juggle Limit: 10
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Necalli/normal/Ceremony%20of%20Honor}}
}}
}}
}}
}}
Line 2,840: Line 2,882:
|confirm=<nowiki>- / - / -</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
|description=
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Necalli/normal/Taunt}}
}}
}}
}}
}}
Line 2,878: Line 2,921:
* Builds 100/50 V-Gauge on hit / block
* Builds 100/50 V-Gauge on hit / block
* Juggle Limit / Increase / Start: 2 / 1 / 1
* Juggle Limit / Increase / Start: 2 / 1 / 1
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Necalli/normal/Culminated%20Power}}
}}
}}
{{AttackData-SFV
{{AttackData-SFV
|version=V-Trigger 1
|version=VT1
|startup=<nowiki>20</nowiki>
|startup=<nowiki>20</nowiki>
|active=<nowiki>3</nowiki>
|active=<nowiki>3</nowiki>
Line 2,901: Line 2,945:
}}
}}
{{AttackData-SFV
{{AttackData-SFV
|version=V-Trigger 2
|version=VT2
|startup=<nowiki>20</nowiki>
|startup=<nowiki>20</nowiki>
|active=<nowiki>3</nowiki>
|active=<nowiki>3</nowiki>
Line 2,958: Line 3,002:
* The projectile reacts to the proximity of hurtboxes and then bursts into a bigger hitbox (1F startup / 3F active) on the next frame (it is possible to trigger the burst but still avoid the hit in specific cases)
* The projectile reacts to the proximity of hurtboxes and then bursts into a bigger hitbox (1F startup / 3F active) on the next frame (it is possible to trigger the burst but still avoid the hit in specific cases)
* Builds 150/75 V-Gauge on Hit/Block
* Builds 150/75 V-Gauge on Hit/Block
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Necalli/normal/Crawling%20Beast}}
}}
}}
{{AttackData-SFV
{{AttackData-SFV
|version=V-Trigger 1
|version=VT1
|startup=<nowiki>24(1)</nowiki>
|startup=<nowiki>24(1)</nowiki>
|active=<nowiki>190(3)</nowiki>
|active=<nowiki>190(3)</nowiki>
Line 2,981: Line 3,026:
}}
}}
{{AttackData-SFV
{{AttackData-SFV
|version=V-Trigger 2
|version=VT2
|startup=<nowiki>24(1)</nowiki>
|startup=<nowiki>24(1)</nowiki>
|active=<nowiki>190(3)</nowiki>
|active=<nowiki>190(3)</nowiki>
Line 3,033: Line 3,078:
* Activates Rave Mode
* Activates Rave Mode
* And this.. is to go EVEN FURTHER BEYOND!
* And this.. is to go EVEN FURTHER BEYOND!
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Necalli/normal/Torrent%20of%20Power}}
}}
}}
}}
}}
Line 3,059: Line 3,105:
* Throw invincible (not actually airborne) on frames 23-35
* Throw invincible (not actually airborne) on frames 23-35
* Slightly more range than normal Overhead version
* Slightly more range than normal Overhead version
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Necalli/vtOne/Opening%20Dagger%20(Charged)}}
}}
}}
}}
}}
Line 3,088: Line 3,135:
* Can be canceled into from Non-EX Valiant Rebellion, special cancelable normals, and V-Skill 1
* Can be canceled into from Non-EX Valiant Rebellion, special cancelable normals, and V-Skill 1
* Juggle Limit / Juggle Increase / Start: 1*1*2 / 0*1*0 / 0*1*1
* Juggle Limit / Juggle Increase / Start: 1*1*2 / 0*1*0 / 0*1*1
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Necalli/vtOne/Clouded%20Mirror}}
}}
}}
}}
}}
Line 3,117: Line 3,165:
* Can be canceled into from Non-EX Valiant Rebellion, special cancelable normals, and V-Skill 1
* Can be canceled into from Non-EX Valiant Rebellion, special cancelable normals, and V-Skill 1
* Has a lot of active frames for some oki potential
* Has a lot of active frames for some oki potential
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Necalli/vtOne/Clouded%20Mirror%20(hold)}}
}}
}}
}}
}}
Line 3,142: Line 3,191:
* Fully invincible on frames 1-8
* Fully invincible on frames 1-8
* Juggle Limit: 10
* Juggle Limit: 10
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Necalli/vtOne/Soul%20Offering}}
}}
}}
}}
}}
Line 3,175: Line 3,225:
* Activates Rave Mode
* Activates Rave Mode
* And this.. is to go EVEN FURTHER BEYOND!
* And this.. is to go EVEN FURTHER BEYOND!
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Necalli/normal/Eruption%20of%20Power}}
}}
}}
}}
}}
Line 3,201: Line 3,252:
* Functions similar to Laura's fireballs
* Functions similar to Laura's fireballs
* Only has access to this move after activating V-Trigger 2
* Only has access to this move after activating V-Trigger 2
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Necalli/vtTwo/Heart%20of%20Gold}}
}}
}}
}}
}}
Line 3,208: Line 3,260:
=====<font style="visibility:hidden; float:right">V-Shift</font>=====
=====<font style="visibility:hidden; float:right">V-Shift</font>=====
{{MoveData
{{MoveData
|image=SFV_Necalli_MKHP.png
|image=SFV_Necalli_5MKHP.png
|name=V-Shift
|name=V-Shift
|input=MKHP
|input=5MKHP
|data=
|data=
{{AttackData-SFV
{{AttackData-SFV
Line 3,234: Line 3,286:
* Costs 300 V-Gauge (1 bar) to use and refunds 150 V-Gauge back (1/2 bar) on a successful V-Shift if the slow-mo is triggered
* Costs 300 V-Gauge (1 bar) to use and refunds 150 V-Gauge back (1/2 bar) on a successful V-Shift if the slow-mo is triggered
* If the V-Shift is successful you can cancel it into a follow-up attack (see V-Shift Break) that's fully invincible and knocks the opponent down on hit
* If the V-Shift is successful you can cancel it into a follow-up attack (see V-Shift Break) that's fully invincible and knocks the opponent down on hit
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Necalli/normal/V-Shift}}
}}
}}
}}
}}
Line 3,241: Line 3,294:
=====<font style="visibility:hidden; float:right">Midnight Howl</font>=====
=====<font style="visibility:hidden; float:right">Midnight Howl</font>=====
{{MoveData
{{MoveData
|image=SFV_Necalli_MKHP_break.png
|image=SFV_Necalli_5MKHP_break.png
|name=Midnight Howl
|name=Midnight Howl
|input=MKHP
|input=5MKHP
|data=
|data=
{{AttackData-SFV
{{AttackData-SFV
Line 3,252: Line 3,305:
|crush=<nowiki>- / - / -</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-2</nowiki>
|block=<nowiki>-2</nowiki>
|knockdown=<nowiki>73 / 14 / 19</nowiki>
|knockdown=<nowiki>74 / 15 / 20</nowiki>
|damage=<nowiki>60</nowiki>
|damage=<nowiki>60</nowiki>
|stun=<nowiki>0</nowiki>
|stun=<nowiki>0</nowiki>
Line 3,260: Line 3,313:
|description=
|description=
* Fully invincible during startup and active frames
* Fully invincible during startup and active frames
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Necalli/normal/Midnight%20Howl}}
}}
}}
}}
}}
Line 3,286: Line 3,340:
|description=
|description=
* Strike and Projectile invincible on frames 1-30
* Strike and Projectile invincible on frames 1-30
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Necalli/normal/The%20Calling}}
}}
}}
}}
}}

Revision as of 18:14, 13 April 2021

Introduction

About Necalli

Final Patch

Players to Watch

  • Haitani
  • Machabo
  • Phenom
Necalli
SFV-Necalli Portrait.jpg
Vitals
Life Points 1025
Stun Points 1050
V-Gauge Points
V-Trigger 1 2 Bars
V-Trigger 2 3 Bars
Ground Movement
Forward Walk Speed 0.047
Backward Walk Speed 0.032
Forward Dash Speed 17
Backward Dash Speed 22
Forward Dash Distance 1.458
Backward Dash Distance 1.105
Backdash CH Frames 3-11
Jumping
Back Jump Speed 47 (4+39+4)
Neutral Jump Speed 47 (4+39+4)
Forward Jump Speed 46 (3+39+4)
Forward Jump Distance 2.145
Backward Jump Distance 1.872
Throws
Throw Hurtbox 0.324
Throw Range 0.814
SFV Frame Data Glossary
Active

How many frames a move remains active (can hurt opponents) for.

Attack

Attack level is L for low attacks (must be blocked crouching), H is for High attacks (which can be blocked high or low) and M for overhead (must be blocked standing). T is for throw attacks (which cannot be blocked).

Cancel options

Available cancel options.

  • "ch": Chain cancel, refer to description for options.
  • "sp": Special move.
  • "su": Critical art.
  • "vs[1/2]": V-Skill 1 or 2.
  • "vt[1/2]": V-Trigger 1 or 2 activation.
Confirm windows

Hit confirm windows written as Specials & CAs/Target Combos/V-Trigger. Notation may denote V-Skill only cancel windows in Specials.

  • Refers to the amount of time (in frames) you have to cancel into another move from the moment the attack connects with the opponent.
Crush Counter

Crush Counter hit advantage written as opponent state, frame advantage, and v-gauge gain on hit.

Damage

Attack damage on hit. Notation may denote multi-hit or "sweet spot" damage values on certain frames.

Hit/Block

These are frame advantage values when the attack hits or is blocked. If the number is positive, then the move will end before the defender can act again. If the number is negative, the defender will be able to act before the attacker and maybe even punish. KD refers to knockdown on hit.

  • Note that generally, normal counter hits add an additional +2 to hit advantage in SFV.
Knockdown

Knockdown advantage against Normal, Quick Rise and Back Rise wake up options.

Recovery

How many frames it takes for a move to finish after it's been active.

Startup

How many frames it takes before the move becomes 'active' or have a hit box. The last startup frame and the first active frame are the same frame, meaning all values are written as Startup + 1.

Stun

Amount of stun added to the opponent's stun bar on hit.

Normals

Stand LP
Stand LP
5LP
Normal Startup Active Recovery Hit
3 2 9 3
Damage Stun Attack Block
30 70 H 1
  • Cancel options: sp su vt1 vt2
FATonline.png
VT1 Startup Active Recovery Hit
3 2 9 3
Damage Stun Attack Block
40 70 H 1
VT2 Startup Active Recovery Hit
3 2 9 3
Damage Stun Attack Block
40 70 H 1
Stand MP
Stand MP
5MP
Normal Startup Active Recovery Hit
6 2 14 5
Damage Stun Attack Block
60 100 H 0
  • Cancel options: sp su vt1 vt2
  • +1 bonus frame advantage on hit (+6), 1 extra active frame (3), 1 less recovery (13), and decreased arm hurtbox during V-Trigger 1/2
FATonline.png
VT1 Startup Active Recovery Hit
6 3 13 6
Damage Stun Attack Block
70 100 H 0
  • Cancel options: sp su
  • +1 bonus frame advantage on hit (+6), 1 extra active frame (3), 1 less recovery (13), and decreased arm hurtbox during V-Trigger 1/2
VT2 Startup Active Recovery Hit
6 3 13 6
Damage Stun Attack Block
70 100 H 0
  • Cancel options: sp su
  • +1 bonus frame advantage on hit (+6), 1 extra active frame (3), 1 less recovery (13), and decreased arm hurtbox during V-Trigger 1/2
Stand HP
Stand HP
5HP
Normal Startup Active Recovery Hit
9 4 19 1
Damage Stun Attack Block
80 150 H -2
  • Cancel options: sp su vt1 vt2
  • +1 bonus frame advantage on hit (+2), 1 extra active frame (5), 1 less recovery (18), and decreased arm hurtbox during V-Trigger 1/2
FATonline.png
VT1 Startup Active Recovery Hit
9 5 18 2
Damage Stun Attack Block
90 150 H -2
  • Cancel options: sp su
  • +1 bonus frame advantage on hit (+2), 1 extra active frame (5), 1 less recovery (18), and decreased arm hurtbox during V-Trigger 1/2
VT2 Startup Active Recovery Hit
9 5 18 2
Damage Stun Attack Block
90 150 H -2
  • Cancel options: sp su
  • +1 bonus frame advantage on hit (+2), 1 extra active frame (5), 1 less recovery (18), and decreased arm hurtbox during V-Trigger 1/2
Stand LK
Stand LK
5LK
Normal Startup Active Recovery Hit
4 4 8 4
Damage Stun Attack Block
40 70 H 2
  • Cancel options: vt1 vt2
FATonline.png
VT1 Startup Active Recovery Hit
4 4 8 4
Damage Stun Attack Block
40 70 H 2
VT2 Startup Active Recovery Hit
4 4 8 4
Damage Stun Attack Block
40 70 H 2
Stand MK
Stand MK
5MK
Normal Startup Active Recovery Hit
5 3 13 6
Damage Stun Attack Block
60 100 H 2
  • Cancel options: sp su vt1 vt2
  • Forces standing state on hit
FATonline.png
VT1 Startup Active Recovery Hit
5 3 13 6
Damage Stun Attack Block
60 100 H 2
  • Cancel options: sp su
  • Forces standing state on hit
VT2 Startup Active Recovery Hit
5 3 13 6
Damage Stun Attack Block
60 100 H 2
  • Cancel options: sp su
  • Forces standing state on hit
Stand HK
Stand HK
5HK
Normal Startup Active Recovery Hit
12 4 21 3
Damage Stun Attack Block
90 150 H -4
  • Cancel options: vt1 vt2
  • Necalli stands on one leg and shrinks his leg hurtboxes on frames 7-16
  • 4 active frames and good priority hitbox makes this a decent tool in neutral
FATonline.png
VT1 Startup Active Recovery Hit
12 4 21 3
Damage Stun Attack Block
90 150 H -4
  • Cancel options: -
  • Necalli stands on one leg and shrinks his leg hurtboxes on frames 7-16
  • 4 active frames and good priority hitbox makes this a decent tool in neutral
VT2 Startup Active Recovery Hit
12 4 21 3
Damage Stun Attack Block
90 150 H -4
  • Cancel options: -
  • Necalli stands on one leg and shrinks his leg hurtboxes on frames 7-16
  • 4 active frames and good priority hitbox makes this a decent tool in neutral
Crouch LP
Crouch LP
2LP
Normal Startup Active Recovery Hit
3 3 7 3
Damage Stun Attack Block
20 70 H 1
  • Cancel options: ch sp su vt1 vt2
  • Chains into cr.LP
FATonline.png
VT1 Startup Active Recovery Hit
3 3 7 3
Damage Stun Attack Block
30 70 H 1
  • Cancel options: ch sp su
  • Chains into cr.LP
VT2 Startup Active Recovery Hit
3 3 7 3
Damage Stun Attack Block
30 70 H 1
  • Cancel options: ch sp su
  • Chains into cr.LP
Crouch MP
Crouch MP
2MP
Normal Startup Active Recovery Hit
5 2 13 4
Damage Stun Attack Block
60 100 H 2
  • Cancel options: sp su vt1 vt2
  • +1 bonus frame advantage on hit (+5) and 1 less recovery (12) during V-Trigger 1/2
FATonline.png
VT1 Startup Active Recovery Hit
5 2 12 5
Damage Stun Attack Block
70 100 H 2
  • Cancel options: sp su
  • +1 bonus frame advantage on hit (+5) and 1 less recovery (12) during V-Trigger 1/2
VT2 Startup Active Recovery Hit
5 2 12 5
Damage Stun Attack Block
70 100 H 2
  • Cancel options: sp su
  • +1 bonus frame advantage on hit (+5) and 1 less recovery (12) during V-Trigger 1/2
Crouch HP
Crouch HP
2HP
Normal Startup Active Recovery Hit
9 3 21 1
Damage Stun Attack Block
80 150 H -4
  • Cancel options: sp su vt1 vt2
  • Faster startup (7f) and slightly farther horizontal reach during V-Trigger 1/2
FATonline.png
VT1 Startup Active Recovery Hit
7 3 21 1
Damage Stun Attack Block
90 150 H -4
  • Cancel options: sp su
  • Faster startup (7f) and slightly farther horizontal reach during V-Trigger 1/2
VT2 Startup Active Recovery Hit
7 3 21 1
Damage Stun Attack Block
90 150 H -4
  • Cancel options: sp su
  • Faster startup (7f) and slightly farther horizontal reach during V-Trigger 1/2
Crouch LK
Crouch LK
2LK
Normal Startup Active Recovery Hit
4 2 9 3
Damage Stun Attack Block
20 70 L 1
  • Cancel options: vt1 vt2
FATonline.png
VT1 Startup Active Recovery Hit
4 2 9 3
Damage Stun Attack Block
20 70 L 1
VT2 Startup Active Recovery Hit
4 2 9 3
Damage Stun Attack Block
20 70 L 1
Crouch MK
Crouch MK
2MK
Normal Startup Active Recovery Hit
8 3 15 0
Damage Stun Attack Block
50 100 L -4
  • Cancel options: sp su vt1 vt2
  • Necalli shifts his hurtboxes far forwarding during startup (suspectible to counter pokes during startup)
FATonline.png
VT1 Startup Active Recovery Hit
8 3 15 0
Damage Stun Attack Block
50 100 L -4
  • Cancel options: sp su
  • Necalli shifts his hurtboxes far forwarding during startup (suspectible to counter pokes during startup)
VT2 Startup Active Recovery Hit
8 3 15 0
Damage Stun Attack Block
50 100 L -4
  • Cancel options: sp su
  • Necalli shifts his hurtboxes far forwarding during startup (suspectible to counter pokes during startup)
Crouch HK
Crouch HK
2HK
Normal Startup Active Recovery Hit
7 4 21 KD
Damage Stun Attack Block
90 150 L -10
  • Cancel options: vt1 vt2
  • Fast startup and good hitbox priority for a SFV sweep
FATonline.png
VT1 Startup Active Recovery Hit
7 4 21 KD
Damage Stun Attack Block
90 150 L -10
  • Cancel options: -
  • Fast startup and good hitbox priority for a SFV sweep
VT2 Startup Active Recovery Hit
7 4 21 KD
Damage Stun Attack Block
90 150 L -10
  • Cancel options: -
  • Fast startup and good hitbox priority for a SFV sweep
Jump LP
Jump LP
8LP
Normal Startup Active Recovery Hit
3 6 - -
Damage Stun Attack Block
40 70 M -
  • Cancel options: -
FATonline.png
VT1 Startup Active Recovery Hit
3 6 - -
Damage Stun Attack Block
50 70 M -
VT2 Startup Active Recovery Hit
3 6 - -
Damage Stun Attack Block
50 70 M -
Jump MP
Jump MP
8MP
Normal Startup Active Recovery Hit
7 4 - -
Damage Stun Attack Block
60 100 M -
  • Cancel options: -
FATonline.png
VT1 Startup Active Recovery Hit
7 4 - -
Damage Stun Attack Block
70 100 M -
VT2 Startup Active Recovery Hit
7 4 - -
Damage Stun Attack Block
70 100 M -
Jump HP
Jump HP
8HP
Normal Startup Active Recovery Hit
9 5 - -
Damage Stun Attack Block
90 150 M -
  • Cancel options: -
FATonline.png
VT1 Startup Active Recovery Hit
9 5 - -
Damage Stun Attack Block
100 150 M -
VT2 Startup Active Recovery Hit
9 5 - -
Damage Stun Attack Block
100 150 M -
Jump LK
Jump LK
8LK
Normal Startup Active Recovery Hit
4 6 - -
Damage Stun Attack Block
40 70 M -
  • Cancel options: -
FATonline.png
VT1 Startup Active Recovery Hit
4 6 - -
Damage Stun Attack Block
40 70 M -
VT2 Startup Active Recovery Hit
4 6 - -
Damage Stun Attack Block
40 70 M -
Jump MK
Jump MK
8MK
Normal Startup Active Recovery Hit
6 5 - -
Damage Stun Attack Block
60 100 M -
  • Cancel options: -
  • Can cross up
FATonline.png
VT1 Startup Active Recovery Hit
6 5 - -
Damage Stun Attack Block
70 100 M -
  • Cancel options: -
  • Can cross up
VT2 Startup Active Recovery Hit
6 5 - -
Damage Stun Attack Block
70 100 M -
  • Cancel options: -
  • Can cross up
Jump HK
Jump HK
8HK
Normal Startup Active Recovery Hit
7 6 - -
Damage Stun Attack Block
90 150 M -
  • Cancel options: -
FATonline.png
VT1 Startup Active Recovery Hit
7 6 - -
Damage Stun Attack Block
90 150 M -
VT2 Startup Active Recovery Hit
7 6 - -
Damage Stun Attack Block
90 150 M -

Command Normals

Opening Dagger
Opening Dagger
3HP
Normal Startup Active Recovery Hit
23 3 24 1
Damage Stun Attack Block
80 100 M -7
  • Cancel options: -
  • Overhead
  • Throw invincible on frames 12-19 (not actually airborne)
  • Can hold down button for a charged version during V-Trigger
  • Builds 200 V-Meter on a Counter-Hit (a lot more than regular Crush Counters)
FATonline.png
VT1 Startup Active Recovery Hit
23 3 24 1
Damage Stun Attack Block
90 150 M -7
  • Cancel options: -
  • Overhead
  • Throw invincible on frames 12-19 (not actually airborne)
  • Can hold down button for a charged version during V-Trigger
VT2 Startup Active Recovery Hit
23 3 24 1
Damage Stun Attack Block
90 150 M -6
  • Cancel options: -
  • Overhead
  • Throw invincible on frames 12-19 (not actually airborne)
  • Can hold down button for a charged version during V-Trigger
Road of the Sun (air)
Road of the Sun (air)
9 > 2HK
Normal Startup Active Recovery Hit
14 12 11 3(9)
Damage Stun Attack Block
80 100 H -2(4)
  • Cancel options: -
  • Frame Advantage varies of height and angle
  • On Hit: +3 -> +9
  • On Block: -2 -> +4
FATonline.png
VT1 Startup Active Recovery Hit
14 12 11 -
Damage Stun Attack Block
80 100 H -
  • Cancel options: -
  • Frame Advantage varies of height and angle
  • On Hit: +3 -> +9
  • On Block: -2 -> +4
VT2 Startup Active Recovery Hit
14 12 11 -
Damage Stun Attack Block
80 100 H -
  • Cancel options: -
  • Frame Advantage varies of height and angle
  • On Hit: +3 -> +9
  • On Block: -2 -> +4
Sacrificial Altar
Normal Startup Active Recovery Hit
5+11 4 21 KD
Damage Stun Attack Block
60*54 (114) 100*90 (190) H -8
  • Cancel options: vs1 vs2
  • Launches opponent into a free juggle state
  • Can cancel into V-Skill as the follow-up move to this and continue the free juggle state
FATonline.png
VT1 Startup Active Recovery Hit
5+11 4 21 KD
Damage Stun Attack Block
60*54 (114) 100*90 (190) H -8
  • Cancel options: vs1 vs2
  • Launches opponent into a free juggle state
  • Can cancel into V-Skill as the follow-up move to this and continue the free juggle state
VT2 Startup Active Recovery Hit
5+11 4 21 KD
Damage Stun Attack Block
60*54 (114) 100*90 (190) H*H -8
  • Cancel options: vs1 vs2
  • Launches opponent into a free juggle state
  • Can cancel into V-Skill as the follow-up move to this and continue the free juggle state
Sacrificial Altar Follow-Up
Sacrificial Altar Follow-Up
5MK > 5HK > MPMK (VS1)
Normal Startup Active Recovery Hit
5+11+20 4 33 KD
Damage Stun Attack Block
60*54*32 (146) 100*90*40 (230) H -9
  • Cancel options: su vt1 vt2
  • Hit Confirm notes: *CA only
  • Projectile hitbox
  • Launches opponent into a free juggle state
  • Builds 100/63 V-Gauge on hit / block
FATonline.png
VT1 Startup Active Recovery Hit
5+11+20 4 33 KD
Damage Stun Attack Block
60*54*48 (162) 100*90*64 (254) H -9
  • Cancel options: su
  • Hit Confirm notes: *CA only, **VT1 Attack (Clouded Mirror)
  • Projectile hitbox
  • Launches opponent into a free juggle state
VT2 Startup Active Recovery Hit
5+11+20 4 33 KD
Damage Stun Attack Block
60*54*48 (162) 100*90*64 (254) H*H*H -9
  • Cancel options: su
  • Hit Confirm notes: *CA only
  • Projectile hitbox
  • Launches opponent into a free juggle state
Messenger of Chaos
Messenger of Chaos
5MK > 5HK > MPMK (VS2)
Normal Startup Active Recovery Hit
5+11+24 180 31 KD
Damage Stun Attack Block
60*54*48 (162) 100*90*64 (254) H -5
  • Cancel options: vt1 vt2
  • Projectile Hitbox
  • Launches opponent into a limited juggle state
  • Builds 120/75 V-Gauge on Hit/Block
FATonline.png
VT1 Startup Active Recovery Hit
5+11+24 180 31 KD
Damage Stun Attack Block
60*54*48 (162) 100*90*64 (254) H -5
  • Cancel options: -
  • Projectile Hitbox
  • Launches opponent into a limited juggle state
VT2 Startup Active Recovery Hit
5+11+24 180 31 KD
Damage Stun Attack Block
60*54*48 (162) 100*90*64 (254) H -5
  • Cancel options: -
  • Projectile Hitbox
  • Launches opponent into a limited juggle state

Throws

Soul Sealer
Soul Sealer
Throw
LPLK
Normal Startup Active Recovery Hit
5 3 17 KD
Damage Stun Attack Block
120 120 T KD
  • Cancel options: -
FATonline.png
VT1 Startup Active Recovery Hit
5 3 17 KD
Damage Stun Attack Block
130 150 T KD
VT2 Startup Active Recovery Hit
5 3 17 KD
Damage Stun Attack Block
120 150 T KD
Soul Discriminator
Soul Discriminator
Back Throw
4LPLK
Normal Startup Active Recovery Hit
5 3 17 KD
Damage Stun Attack Block
110 120 T KD
  • Cancel options: -
FATonline.png
VT1 Startup Active Recovery Hit
5 3 17 KD
Damage Stun Attack Block
120 150 T KD
  • Cancel options: -
  • Can still throw loop with: Dash forward > st./cr.LP > back throw
VT2 Startup Active Recovery Hit
5 3 17 KD
Damage Stun Attack Block
110 150 T KD
  • Cancel options: -
  • Can still throw loop with: Dash forward > st./cr.LP > back throw

Special Moves

LP The Disc's Guidance
LP The Disc's Guidance
46LP
Normal Startup Active Recovery Hit
18 3 11+14 KD
Damage Stun Attack Block
80 150 H -6
  • Cancel options: -
  • Takes 30 frames to charge
  • Airborne on frames 16-31
  • Has 1 projectile durability on frames 6-20
  • Juggle Limit / Increase / Start: 0 / 1 / 1
FATonline.png
VT1 Startup Active Recovery Hit
15 2(1)3 11+14 KD
Damage Stun Attack Block
20*80 (100) 0*150 (150) H -6
  • Cancel options: -
  • Takes 30 frames to charge (but can be canceled into without requiring any charge)
  • Airborne on frames 15-31
  • Has 2 projectile durability on frames 6-20
  • Juggle Limit / Increase / Start: 1*0 / 1*1 / 1*1
VT2 Startup Active Recovery Hit
15 2(1)3 11+14 KD
Damage Stun Attack Block
20*80 (100) 0*150 (150) H -6
  • Cancel options: -
  • Takes 30 frames to charge (but can be canceled into without requiring any charge)
  • Airborne on frames 15-31
  • Has 2 projectile durability on frames 6-20
  • Juggle Limit / Increase / Start: 1*0 / 1*1 / 1*1
MP The Disc's Guidance
MP The Disc's Guidance
46MP
Normal Startup Active Recovery Hit
21 3 13+13 KD
Damage Stun Attack Block
100 150 H -6
  • Cancel options: -
  • Takes 30 frames to charge
  • Airborne on frames 17-36
  • Has 1 projectile durability on frames 6-23
  • Juggle Limit / Increase / Start: 0 / 1 / 1
FATonline.png
VT1 Startup Active Recovery Hit
17 2(2)3 13+13 KD
Damage Stun Attack Block
20*100 (120) 0*150 (150) H -6
  • Cancel options: -
  • Takes 30 frames to charge (but can be canceled into without requiring any charge)
  • Airborne on frames 17-36
  • Has 2 projectile durability on frames 6-23
  • Juggle Limit / Increase / Start: 0*1 / 1*1 / 1*1
VT2 Startup Active Recovery Hit
17 2(2)3 13+13 KD
Damage Stun Attack Block
20*100 (120) 0*150 (150) H -6
  • Cancel options: -
  • Takes 30 frames to charge (but can be canceled into without requiring any charge)
  • Airborne on frames 17-36
  • Has 2 projectile durability on frames 6-23
  • Juggle Limit / Increase / Start: 0*1 / 1*1 / 1*1
HP The Disc's Guidance
HP The Disc's Guidance
46HP
Normal Startup Active Recovery Hit
24 3 12+14 KD
Damage Stun Attack Block
120 150 H -6
  • Cancel options: -
  • Takes 30 frames to charge
  • Airborne on frames 20-38
  • Has 1 projectile durability on frames 6-26
  • Juggle Limit / Increase / Start: 0 / 1 / 1
FATonline.png
VT1 Startup Active Recovery Hit
21 2(1)3 12+14 KD
Damage Stun Attack Block
20*120 (140) 0*150 (150) H -6
  • Cancel options: -
  • Takes 30 frames to charge (but can be canceled into without requiring any charge)
  • Airborne on frames 21-38
  • Has 2 projectile durability on frames 6-26
  • Juggle Limit / Increase / Start: 0*1 / 1*1 / 1*1
VT2 Startup Active Recovery Hit
21 2(1)3 12+14 KD
Damage Stun Attack Block
20*120 (140) 0*150 (150) H -6
  • Cancel options: -
  • Takes 30 frames to charge (but can be canceled into without requiring any charge)
  • Airborne on frames 21-38
  • Has 2 projectile durability on frames 6-26
  • Juggle Limit / Increase / Start: 0*1 / 1*1 / 1*1
EX The Disc's Guidance
EX The Disc's Guidance
46PP
Normal Startup Active Recovery Hit
17 2(12)2(12)3 11+20 KD
Damage Stun Attack Block
40*40*70 (150) 50*50*100 (200) H -13
  • Cancel options: -
  • Takes 30 frames to charge
  • Airborne on frames 43-58
  • Has 1 projectile durability on frames 5-47
  • Juggle Limit / Increase / Start: 0*1*2 / 1*1*1 / 1*1*1
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VT1 Startup Active Recovery Hit
17 2(12)2(9)2(1)3 11+20 KD
Damage Stun Attack Block
35*35*20*80 (170) 25*25*0*150 (200) H -13
  • Cancel options: -
  • Takes 30 frames to charge (but can be canceled into without requiring any charge)
  • Airborne on frames 43-58
  • Has 2 projectile durability on frames 5-47
  • Juggle Limit / Increase / Start: 1*1*1*1 / 0*0*0*0 / 1*1*1*1
VT2 Startup Active Recovery Hit
17 2(12)2(9)2(1)3 11+20 KD
Damage Stun Attack Block
35*35*20*80 (170) 25*25*0*150 (200) H -13
  • Cancel options: -
  • Takes 30 frames to charge (but can be canceled into without requiring any charge)
  • Airborne on frames 43-58
  • Has 2 projectile durability on frames 5-47
  • Juggle Limit / Increase / Start: 1*1*1*1 / 0*0*0*0 / 1*1*1*1
LP Raging Light
Normal Startup Active Recovery Hit
3 2(3)2 19+16 KD
Damage Stun Attack Block
100 150 H -24
  • Cancel options: -
  • Throw invincible on frames 1-3
  • Airborne on frames 4-28
  • Necalli is in counterhit state during move duration
  • Juggle Limit / Increase / Start: 0 / 1 / 4
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VT1 Startup Active Recovery Hit
3 2(3)2 19+16 KD
Damage Stun Attack Block
30*90 (120) 40*110 (150) H -24
  • Cancel options: -
  • Throw invincible on frames 1-3
  • Airborne on frames 4-28
  • Necalli is in counterhit state during move duration
  • Juggle Limit / Increase / Start: 0(1) / 1 / 4
  • Juggle Limit increases from 0->1 on last 2 active frames
VT2 Startup Active Recovery Hit
3 2(3)2 19+16 KD
Damage Stun Attack Block
30*90 (120) 40*110 (150) H -24
  • Cancel options: -
  • Throw invincible on frames 1-3
  • Airborne on frames 4-28
  • Necalli is in counterhit state during move duration
  • Juggle Limit / Increase / Start: 0(1) / 1 / 4
  • Juggle Limit increases from 0->1 on last 2 active frames
MP Raging Light
Normal Startup Active Recovery Hit
5 3(3)3 21+16 KD
Damage Stun Attack Block
110 30*120 (150) H -28
  • Cancel options: -
  • Lower body invincible on frames 1-7
  • Airborne on frames 6-34
  • Necalli is in counterhit state during move duration
  • Juggle Limit / Increase / Start: 3*4 / 1*10 / 1*10
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VT1 Startup Active Recovery Hit
5 3*2(1)3 25+16 KD
Damage Stun Attack Block
30*30*70 (130) 40*40*70 (150) H -29
  • Cancel options: -
  • Lower body invincible on frames 1-7
  • Airborne on frames 6-38
  • Necalli is in counterhit state during move duration
  • Juggle Limit / Increase / Start: 3*3*4 / 1*1*1 / 1*1*1
VT2 Startup Active Recovery Hit
5 3*2(1)3 25+16 KD
Damage Stun Attack Block
30*30*70 (130) 40*40*70 (150) H -29
  • Cancel options: -
  • Lower body invincible on frames 1-7
  • Airborne on frames 6-38
  • Necalli is in counterhit state during move duration
  • Juggle Limit / Increase / Start: 3*3*4 / 1*1*1 / 1*1*1
HP Raging Light
Normal Startup Active Recovery Hit
7 2*2(2)3 26+19 KD
Damage Stun Attack Block
30*30*60 (120) 30*30*90 (150) H -33
  • Cancel options: -
  • Strike and projectile invincible on frames 3-8
  • Airborne on frames 8-40
  • Necalli is in counterhit state during move duration
  • Juggle Limit / Increase / Start: 0*2*3 / 1*1*30 / 1*1*1
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VT1 Startup Active Recovery Hit
7 2*2*2*2 30+16 KD
Damage Stun Attack Block
30x3*50 (140) 40x3*30 (150) H -34
  • Cancel options: -
  • Strike and projectile invincible on frames 3-8
  • Airborne on frames 8-44
  • Necalli is in counterhit state during move duration
  • Juggle Limit / Increase / Start: 0*2*2*3 / 1*1*1*30 / 1*1*1*1
VT2 Startup Active Recovery Hit
7 2*2*2*2 30+16 KD
Damage Stun Attack Block
30x3*50 (140) 40x3*30 (150) H -34
  • Cancel options: -
  • Strike and projectile invincible on frames 3-8
  • Airborne on frames 8-44
  • Necalli is in counterhit state during move duration
  • Juggle Limit / Increase / Start: 0*2*2*3 / 1*1*1*30 / 1*1*1*1
EX Raging Light
EX Raging Light
623PP
Normal Startup Active Recovery Hit
3 2*3*3*2(1)3 23+19 KD
Damage Stun Attack Block
20x4*70 (150) 20x4*120 (200) H -38
  • Cancel options: -
  • Fully invincible on frames 1-7
  • Airborne on frames 4-39
  • Can hit cross-up (behind Necalli) from frame 5 (2nd hit) onwards
  • -36 on block against taller characters when stand blocking
  • Necalli is in counterhit state during move duration and takes 20% additional damage from the first hit (total of 144%)
  • Juggle Limit / Increase / Start: 3*3*4*5*6 / 1*1*1*1*30 / 1*1*1*1*1
FATonline.png
VT1 Startup Active Recovery Hit
3 2*2*2*2*2(1)3 23+19 KD
Damage Stun Attack Block
20x5*70 (170) 20x5*120 (220) H -38
  • Cancel options: -
  • Fully invincible on frames 1-7
  • Airborne on frames 4-39
  • Can hit cross-up (behind Necalli) from frame 5 (2nd hit) onwards
  • -36 on block against taller characters when stand blocking
  • Necalli is in counterhit state during move duration and takes 20% additional damage from the first hit (total of 144%)
  • Juggle Limit / Increase / Start: 3*3*3*4*5*6 / 1*1*1*1*1*30 / 1*1*1*1*1*1
VT2 Startup Active Recovery Hit
3 2*2*2*2*2(1)3 23+19 KD
Damage Stun Attack Block
20x5*70 (170) 20x5*120 (220) H -38
  • Cancel options: -
  • Fully invincible on frames 1-7
  • Airborne on frames 4-39
  • Can hit cross-up (behind Necalli) from frame 5 (2nd hit) onwards
  • -36 on block against taller characters when stand blocking
  • Necalli is in counterhit state during move duration and takes 20% additional damage from the first hit (total of 144%)
  • Juggle Limit / Increase / Start: 3*3*3*4*5*6 / 1*1*1*1*1*30 / 1*1*1*1*1*1
LK Mask of Tlalli
Normal Startup Active Recovery Hit
8 2 60 KD
Damage Stun Attack Block
140 200 T -
  • Cancel options: -
  • Denies back-roll option for opponent (Throw)
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VT1 Startup Active Recovery Hit
8 2 60 KD
Damage Stun Attack Block
160 200 T -
  • Cancel options: -
  • Denies back-roll option for opponent (like a throw)
VT2 Startup Active Recovery Hit
8 2 60 KD
Damage Stun Attack Block
160 200 T -
  • Cancel options: -
  • Denies back-roll option for opponent (like a throw)
MK Mask of Tlalli
Normal Startup Active Recovery Hit
8 2 60 KD
Damage Stun Attack Block
150 200 T -
  • Cancel options: -
  • Denies back-roll option for opponent (Throw)
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VT1 Startup Active Recovery Hit
8 2 60 KD
Damage Stun Attack Block
170 200 T -
  • Cancel options: -
  • Denies back-roll option for opponent (like a throw)
VT2 Startup Active Recovery Hit
8 2 60 KD
Damage Stun Attack Block
170 200 T -
  • Cancel options: -
  • Denies back-roll option for opponent (like a throw)
HK Mask of Tlalli
Normal Startup Active Recovery Hit
8 2 60 KD
Damage Stun Attack Block
160 200 T -
  • Cancel options: -
  • Denies back-roll option for opponent (Throw)
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VT1 Startup Active Recovery Hit
8 2 60 KD
Damage Stun Attack Block
180 200 T -
  • Cancel options: -
  • Denies back-roll option for opponent (like a throw)
VT2 Startup Active Recovery Hit
8 2 60 KD
Damage Stun Attack Block
180 200 T -
  • Cancel options: -
  • Denies back-roll option for opponent (like a throw)
EX Mask of Tlalli
EX Mask of Tlalli
63214KK
Normal Startup Active Recovery Hit
8 2 60 KD
Damage Stun Attack Block
80 70 T -
  • Cancel options: -
  • Wall bounces opponent into a free juggle state
  • Denies back-roll option for opponent (Throw)
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VT1 Startup Active Recovery Hit
8 2 60 KD
Damage Stun Attack Block
100 70 T -
  • Cancel options: -
  • Wall bounces opponent into a free juggle state
  • Denies back-roll option for opponent (like a throw)
VT2 Startup Active Recovery Hit
8 2 60 KD
Damage Stun Attack Block
100 70 T -
  • Cancel options: -
  • Wall bounces opponent into a limited juggle state
  • Denies back-roll option for opponent (like a throw)
LK Valiant Rebellion
LK Valiant Rebellion
236LK
Normal Startup Active Recovery Hit
14 3 20 2
Damage Stun Attack Block
50 100 H -4
  • Cancel options: su
  • Force standing state on hit
  • Has 1-hit projectile durability during active frames
  • Necalli leans back his hurtboxes during startup on frames 5-11 (can be used to avoid some hits / grabs)
  • The extended leg for the stomp is projectile invincible
  • Juggle Limit / Increase / Start: 1 / 1 /1
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VT1 Startup Active Recovery Hit
14 4 19 2
Damage Stun Attack Block
70 100 H -3
  • Cancel options: su
  • Force standing state on hit
  • Has 1-hit projectile durability during active frames
  • Necalli leans back his hurtboxes during startup on frames 5-11 (can be used to avoid some hits / grabs)
  • The extended leg for the stomp is projectile invincible
  • Can be canceled into Clouded Mirror on hit or block
  • Juggle Limit / Increase / Start: 1 / 1 /1
VT2 Startup Active Recovery Hit
14 4 19 2
Damage Stun Attack Block
70 100 H -3
  • Cancel options: su
  • Force standing state on hit
  • Has 1-hit projectile durability during active frames
  • Necalli leans back his hurtboxes during startup on frames 5-11 (can be used to avoid some hits / grabs)
  • The extended leg for the stomp is projectile invincible
  • Juggle Limit / Increase / Start: 1 / 1 /1
MK Valiant Rebellion
MK Valiant Rebellion
236MK
Normal Startup Active Recovery Hit
19 3 20 5
Damage Stun Attack Block
60 100 H -2
  • Cancel options: su
  • Force standing state on hit
  • Has 1 projectile durability during active frames
  • Necalli leans back his hurtboxes during startup on frames 5-16 (can be used to avoid some hits / grabs)
  • The extended leg for the stomp is projectile invincible
  • Juggle Limit / Increase / Start: 1 / 1 /1
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VT1 Startup Active Recovery Hit
19 5 18 5
Damage Stun Attack Block
80 100 H -1
  • Cancel options: su
  • Force standing state on hit
  • Has 1 projectile durability during active frames
  • Necalli leans back his hurtboxes during startup on frames 5-16 (can be used to avoid some hits / grabs)
  • The extended leg for the stomp is projectile invincible
  • Can be canceled into Clouded Mirror on hit or block
  • Juggle Limit / Increase / Start: 1 / 1 /1
VT2 Startup Active Recovery Hit
19 5 18 5
Damage Stun Attack Block
80 100 H -1
  • Cancel options: su
  • Force standing state on hit
  • Has 1 projectile durability during active frames
  • Necalli leans back his hurtboxes during startup on frames 5-16 (can be used to avoid some hits / grabs)
  • The extended leg for the stomp is projectile invincible
  • Juggle Limit / Increase / Start: 1 / 1 /1
HK Valiant Rebellion
HK Valiant Rebellion
236HK
Normal Startup Active Recovery Hit
23 3 16 KD
Damage Stun Attack Block
80 150 H 0
  • Cancel options: -
  • Force standing state on hit
  • Has 1 projectile durability during active frames
  • Necalli leans back his hurtboxes during startup on frames 5-20 (can be used to avoid some hits / grabs)
  • The extended leg for the stomp is projectile invincible
  • Juggle Limit / Increase / Start: 1 / 1 /1
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VT1 Startup Active Recovery Hit
23 6 13 KD
Damage Stun Attack Block
100 150 H 2
  • Cancel options: -
  • Force standing state on hit
  • Has 1 projectile durability during active frames
  • Necalli leans back his hurtboxes during startup on frames 5-20 (can be used to avoid some hits / grabs)
  • The extended leg for the stomp is projectile invincible
  • Can be canceled into Clouded Mirror on hit or block
  • Juggle Limit / Increase / Start: 1 / 1 /1
VT2 Startup Active Recovery Hit
23 6 13 KD
Damage Stun Attack Block
100 150 H 2
  • Cancel options: -
  • Force standing state on hit
  • Has 1 projectile durability during active frames
  • Necalli leans back his hurtboxes during startup on frames 5-20 (can be used to avoid some hits / grabs)
  • The extended leg for the stomp is projectile invincible
  • Juggle Limit / Increase / Start: 1 / 1 /1
EX Valiant Rebellion
EX Valiant Rebellion
236KK
Normal Startup Active Recovery Hit
10 2(24)2 21 2
Damage Stun Attack Block
50*70 100*100 H 2
  • Cancel options: -
  • Has 1 projectile durability per stomp
  • The extended legs during the stomps are projectile invincible
  • Cancelable into V-Trigger 1/2 on the 1st hit only
  • Juggle Limit / Increase / Start: 1*2 / 1 /1
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VT1 Startup Active Recovery Hit
10 3(23)3 20 2
Damage Stun Attack Block
60*80 (140) 100*100 (200) H 2
  • Cancel options: -
  • Has 1 projectile durability per stomp
  • The extended legs during the stomps are projectile invincible
  • Cancelable into V-Trigger 1/2 on the 1st hit only
  • Juggle Limit / Increase / Start: 1*2 / 1 /1
VT2 Startup Active Recovery Hit
10 3(23)3 23 2
Damage Stun Attack Block
60*80 (140) 100*100 (200) H 2
  • Cancel options: -
  • Has 1 projectile durability per stomp
  • The extended legs during the stomps are projectile invincible
  • Cancelable into V-Trigger 1/2 on the 1st hit only
  • Juggle Limit / Increase / Start: 1*2 / 1 /1

Critical Art

Ceremony of Honor
Ceremony of Honor
236236P
Startup Active Recovery Hit
7 2 45 KD
Damage Stun Attack Block
330 0 H -25
  • Cancel options: -
  • Fully invincible on frames 1-8
  • Juggle Limit: 10
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Taunts

Taunt
Taunt
5PPPKKK
SFV Necalli 5PPPKKK.png
Startup Active Recovery Hit
- - 61 -
Damage Stun Attack Block
- - - -
  • Cancel options: -
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V-System

V-Skill 1

Culminated Power
Normal Startup Active Recovery Hit
25 3 29 KD
Damage Stun Attack Block
50 100 H -1
  • Cancel options: vt1 vt2
  • Projectile hitbox
  • Has 3 different variations all differing in range
  • Only hits grounded opponents
  • Builds 100/50 V-Gauge on hit / block
  • Juggle Limit / Increase / Start: 2 / 1 / 1
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VT1 Startup Active Recovery Hit
20 3 34 KD
Damage Stun Attack Block
50 100 H -1
  • Cancel options: -
  • Projectile hitbox
  • Has 3 different variations all differing in range
  • Only hits grounded opponents
  • Cancels into Clouded Mirror (V-Trigger 1 leap attack) on hit or block
  • Juggle Limit / Increase / Start: 2 / 1 / 1
VT2 Startup Active Recovery Hit
20 3 34 KD
Damage Stun Attack Block
50 100 H -1
  • Cancel options: -
  • Projectile hitbox
  • Has 3 different variations all differing in range
  • Only hits grounded opponents
  • Cancels into Clouded Mirror (V-Trigger 1 leap attack) on hit or block
  • Juggle Limit / Increase / Start: 2 / 1 / 1

V-Skill 2

Crawling Beast
Crawling Beast
MPMK (VS2)
Normal Startup Active Recovery Hit
24(1) 180(3) 31 KD
Damage Stun Attack Block
60 80 H -5
  • Cancel options: vt1 vt2
  • Low profiles most projectiles from frames 7-48
  • Projectile Hitbox
  • Causes crumple on hit (denies back-roll)
  • Necalli has +11 frame advantage (+26 if canceled into V-Trigger activation) on hit before opponent goes airborne during their crumple animation
  • Projectile lasts for 180 frames (190 frames during V-Trigger 1/2) and moves forward at a slow pace
  • The projectile reacts to the proximity of hurtboxes and then bursts into a bigger hitbox (1F startup / 3F active) on the next frame (it is possible to trigger the burst but still avoid the hit in specific cases)
  • Builds 150/75 V-Gauge on Hit/Block
FATonline.png
VT1 Startup Active Recovery Hit
24(1) 190(3) 31 KD
Damage Stun Attack Block
60 80 H -5
  • Cancel options: -
  • Projectile Hitbox
  • Causes crumple on hit (denies back-roll)
  • Necalli has +11 frame advantage (+26 if canceled into V-Trigger activation) on hit before opponent goes airborne during their crumple animation
  • Projectile lasts for 180 frames (190 frames during V-Trigger 1/2) and moves forward at a slow pace
  • The projectile reacts to the proximity of hurtboxes and then bursts into a bigger hitbox (1F startup / 3F active) on the next frame (it is possible to trigger the burst but still avoid the hit in specific cases)
VT2 Startup Active Recovery Hit
24(1) 190(3) 31 KD
Damage Stun Attack Block
60 80 H -5
  • Cancel options: -
  • Projectile Hitbox
  • Causes crumple on hit (denies back-roll)
  • Necalli has +11 frame advantage (+26 if canceled into V-Trigger activation) on hit before opponent goes airborne during their crumple animation
  • Projectile lasts for 180 frames (190 frames during V-Trigger 1/2) and moves forward at a slow pace
  • The projectile reacts to the proximity of hurtboxes and then bursts into a bigger hitbox (1F startup / 3F active) on the next frame (it is possible to trigger the burst but still avoid the hit in specific cases)

V-Trigger 1

Torrent of Power
Torrent of Power
HPHK (VT1)
SFV Necalli HPHK (VT1).png
Startup Active Recovery Hit
1 - 5 -
Damage Stun Attack Block
- - - -
  • Cancel options: -
  • 2 bar V-Trigger
  • Duration of 1000 frames (~17 seconds)
  • Enhances walk speeds by 10%, dash distance by 30%, and overall damage
  • Gives access to a new move (Clouded Mirror)
  • Necalli no longer requires to charge when canceling into The Disc's Guidance special while in V-Trigger
  • Walking forward or backwards during V-Trigger lowers Necalli's hurtbox to the same height as his crouching hurtbox (but he's still considered as standing)
  • Activates Rave Mode
  • And this.. is to go EVEN FURTHER BEYOND!
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Opening Dagger (Charged)
Opening Dagger (Charged)
3HP (hold)
Startup Active Recovery Hit
38 3 17 7
Damage Stun Attack Block
100 150 M 2
  • Cancel options: -
  • Overhead
  • Throw invincible (not actually airborne) on frames 23-35
  • Slightly more range than normal Overhead version
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Clouded Mirror
Clouded Mirror
HPHK
Startup Active Recovery Hit
18 4(21)2(1)2 23 KD
Damage Stun Attack Block
20*20*30 (70) 0*50*50 (100) H -2
  • Cancel options: -
  • First hit hits air only
  • Deals (40+30) damage when the 1st attack whiffs
  • Projectile invincible on frames 16-47 (until the end of active frames)
  • Airborne on frames 17-44 (until after the first hit in air)
  • Can be canceled into from Non-EX Valiant Rebellion, special cancelable normals, and V-Skill 1
  • Juggle Limit / Juggle Increase / Start: 1*1*2 / 0*1*0 / 0*1*1
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Clouded Mirror (hold)
Clouded Mirror (hold)
HPHK (hold)
Startup Active Recovery Hit
57 1(1)7 24 KD
Damage Stun Attack Block
30*20*50 (100) 0*0*120 (120) H 2
  • Cancel options: -
  • Crumple state on hit (5F follow-up window a grounded combo)
  • Second hit can OTG (but only launches into a limited juggle state if hit OTG)
  • Projectile invincible on frames 25-63 (until the end of active frames)
  • Airborne on frames 31-57 (until after the first hit in air)
  • Can be canceled into from Non-EX Valiant Rebellion, special cancelable normals, and V-Skill 1
  • Has a lot of active frames for some oki potential
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Soul Offering
Soul Offering
236236P
Startup Active Recovery Hit
7 2 45 KD
Damage Stun Attack Block
370 0 H -25
  • Cancel options: -
  • Fully invincible on frames 1-8
  • Juggle Limit: 10
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V-Trigger 2

Eruption of Power
Eruption of Power
HPHK (VT2)
SFV Necalli HPHK (VT2).png
Startup Active Recovery Hit
1 - 5 -
Damage Stun Attack Block
- - - -
  • Cancel options: -
  • 3 bar V-Trigger
  • Lasts until the end of the round
  • Enhances walk speeds by 10%, dash distance by 30%, enhances overall damage
  • Gives access to a new move (Heart of Gold)
  • Necalli no longer requires to charge when canceling into The Disc's Guidance special while in V-Trigger
  • Walking forward or backwards during V-Trigger lowers Necalli's hurtbox to the same height as his crouching hurtbox (but he's still considered as standing)
  • Activates Rave Mode
  • And this.. is to go EVEN FURTHER BEYOND!
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Heart of Gold
Heart of Gold
HPHK
Startup Active Recovery Hit
28 50 43 6
Damage Stun Attack Block
5x10 (50) 0x4*70 (70) H 1
  • Cancel options: -
  • 5 hit projectile hitbox (but only nullifies 2-hits of projectiles)
  • Functions similar to Laura's fireballs
  • Only has access to this move after activating V-Trigger 2
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V-Shift

V-Shift
V-Shift
5MKHP
SFV Necalli 5MKHP.png
Startup Active Recovery Hit
1 9 22 -
Damage Stun Attack Block
- - - -
  • Cancel options: -
  • Shifts back 1.21 range
  • Fully invincible on frames 1-9 during which time any strike or projectile evaded will trigger a slow-motion effect on frame 11 for both players
  • Immediately gains full invincibility for the full duration of V-Shift if you successfully evade a strike or projectile on start-up frames 1-9
  • Throw invincible on frames 1-16 on an empty / raw V-Shift
  • Counter-Hit state on frames 10-31 on an empty / raw V-Shift
  • Opponent can still cancel the attack that was V-Shifted as if it had connected (this allows for a lot of shenanigans)
  • Costs 300 V-Gauge (1 bar) to use and refunds 150 V-Gauge back (1/2 bar) on a successful V-Shift if the slow-mo is triggered
  • If the V-Shift is successful you can cancel it into a follow-up attack (see V-Shift Break) that's fully invincible and knocks the opponent down on hit
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V-Shift Break

Midnight Howl
Midnight Howl
5MKHP
SFV Necalli 5MKHP break.png
Startup Active Recovery Hit
? 3 ? KD
Damage Stun Attack Block
60 0 H -2
  • Cancel options: -
  • Fully invincible during startup and active frames
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V-Reversal

The Calling
The Calling
6PPP
SFV Necalli 6PPP.png
Startup Active Recovery Hit
17 2 24 KD
Damage Stun Attack Block
60 0 H -2
  • Cancel options: -
  • Strike and Projectile invincible on frames 1-30
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