No edit summary |
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Line 5: | Line 5: | ||
|hp=975 | |hp=975 | ||
|stun=1000 | |stun=1000 | ||
|vt1= | |vt1=2 Bars | ||
|vt2= | |vt2=3 Bars | ||
|movef=0.027 | |movef=0.027 | ||
|moveb=0.027 | |moveb=0.027 | ||
|dashf=18 | |dashf=18 | ||
|dashb=24 | |dashb=24 | ||
|dashfd= | |dashfd=1.75 | ||
|dashbd=1.1 | |dashbd=1.1 | ||
|dashch=3-10 | |dashch=3-10 | ||
Line 48: | Line 48: | ||
* Chains into any of the other light buttons | * Chains into any of the other light buttons | ||
* Good tick throw | * Good tick throw | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Nash/normal/Stand%20LP}} | |||
}} | }} | ||
}} | }} | ||
Line 72: | Line 73: | ||
|description= | |description= | ||
* Footsies buffer / Combo filler tool | * Footsies buffer / Combo filler tool | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Nash/normal/Stand%20MP}} | |||
}} | }} | ||
}} | }} | ||
Line 96: | Line 98: | ||
|description= | |description= | ||
* Juggle Limit: 1 | * Juggle Limit: 1 | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Nash/normal/Stand%20HP}} | |||
}} | }} | ||
}} | }} | ||
Line 122: | Line 125: | ||
* Can chain into this from st.LP or cr.LP. | * Can chain into this from st.LP or cr.LP. | ||
* Can be used to tick throw 4F characters | * Can be used to tick throw 4F characters | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Nash/normal/Stand%20LK}} | |||
}} | }} | ||
}} | }} | ||
Line 151: | Line 155: | ||
* Isn't normally cancelable, but has a 1-frame cancel window on BLOCK ONLY into specials / super / V-trigger | * Isn't normally cancelable, but has a 1-frame cancel window on BLOCK ONLY into specials / super / V-trigger | ||
* Has the least block pushback of any normal in SFV (as far as I know of at least) | * Has the least block pushback of any normal in SFV (as far as I know of at least) | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Nash/normal/Stand%20MK}} | |||
}} | }} | ||
}} | }} | ||
Line 177: | Line 182: | ||
* Doesn't hit most crouchers (normal height characters) until 3rd active frame; resulting in +4/+0 | * Doesn't hit most crouchers (normal height characters) until 3rd active frame; resulting in +4/+0 | ||
* Has a lot of forward shifting collision box on frame 1 (can still be used as a Counter-Hit pushback tool) | * Has a lot of forward shifting collision box on frame 1 (can still be used as a Counter-Hit pushback tool) | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Nash/normal/Stand%20HK}} | |||
}} | }} | ||
}} | }} | ||
Line 203: | Line 209: | ||
* Chains into any of the other light buttons | * Chains into any of the other light buttons | ||
* Good tick throw | * Good tick throw | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Nash/normal/Crouch%20LP}} | |||
}} | }} | ||
}} | }} | ||
Line 227: | Line 234: | ||
|description= | |description= | ||
* Good anti-air and frametrap / combo tool | * Good anti-air and frametrap / combo tool | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Nash/normal/Crouch%20MP}} | |||
}} | }} | ||
}} | }} | ||
Line 253: | Line 261: | ||
* Forces stand on hit | * Forces stand on hit | ||
* Good frametrap / combo tool | * Good frametrap / combo tool | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Nash/normal/Crouch%20HP}} | |||
}} | }} | ||
}} | }} | ||
Line 278: | Line 287: | ||
* Can chain into this from st.LP or cr.LP. | * Can chain into this from st.LP or cr.LP. | ||
* Can be used to tick throw 4F characters | * Can be used to tick throw 4F characters | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Nash/normal/Crouch%20LK}} | |||
}} | }} | ||
}} | }} | ||
Line 301: | Line 311: | ||
|confirm=<nowiki>- / 13 / -</nowiki> | |confirm=<nowiki>- / 13 / -</nowiki> | ||
|description= | |description= | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Nash/normal/Crouch%20MK}} | |||
}} | }} | ||
}} | }} | ||
Line 325: | Line 336: | ||
|description= | |description= | ||
* Juggle Limit: 1 | * Juggle Limit: 1 | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Nash/normal/Crouch%20HK}} | |||
}} | }} | ||
}} | }} | ||
Line 330: | Line 342: | ||
=====<font style="visibility:hidden; float:right">Jump LP</font>===== | =====<font style="visibility:hidden; float:right">Jump LP</font>===== | ||
{{MoveData | {{MoveData | ||
|image= | |image=SFV_Nash_8LP.png | ||
|name=Jump LP | |name=Jump LP | ||
|input= | |input=8LP | ||
|data= | |data= | ||
{{AttackData-SFV | {{AttackData-SFV | ||
Line 350: | Line 362: | ||
* Nash's only 3F normal | * Nash's only 3F normal | ||
* Shifts Nash's hurtbox forward a little bit in the air from frame 1 | * Shifts Nash's hurtbox forward a little bit in the air from frame 1 | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Nash/normal/Jump%20LP}} | |||
}} | }} | ||
}} | }} | ||
Line 355: | Line 368: | ||
=====<font style="visibility:hidden; float:right">Jump MP</font>===== | =====<font style="visibility:hidden; float:right">Jump MP</font>===== | ||
{{MoveData | {{MoveData | ||
|image= | |image=SFV_Nash_8MP.png | ||
|name=Jump MP | |name=Jump MP | ||
|input= | |input=8MP | ||
|data= | |data= | ||
{{AttackData-SFV | {{AttackData-SFV | ||
Line 375: | Line 388: | ||
* Good hitbox above Nash | * Good hitbox above Nash | ||
* Shifts Nash's hurtbox forward a little bit in the air from frame 1 | * Shifts Nash's hurtbox forward a little bit in the air from frame 1 | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Nash/normal/Jump%20MP}} | |||
}} | }} | ||
}} | }} | ||
Line 380: | Line 394: | ||
=====<font style="visibility:hidden; float:right">Jump HP</font>===== | =====<font style="visibility:hidden; float:right">Jump HP</font>===== | ||
{{MoveData | {{MoveData | ||
|image= | |image=SFV_Nash_8HP.png | ||
|name=Jump HP | |name=Jump HP | ||
|input= | |input=8HP | ||
|data= | |data= | ||
{{AttackData-SFV | {{AttackData-SFV | ||
Line 401: | Line 415: | ||
* Shifts Nash's hurtbox forward and downwards a little bit on frame 9 and until landing | * Shifts Nash's hurtbox forward and downwards a little bit on frame 9 and until landing | ||
* The hitbox has its best horizontal range on active frame 2 (decreases in range on the remaining active frames) | * The hitbox has its best horizontal range on active frame 2 (decreases in range on the remaining active frames) | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Nash/normal/Jump%20HP}} | |||
}} | }} | ||
}} | }} | ||
Line 406: | Line 421: | ||
=====<font style="visibility:hidden; float:right">Jump LK</font>===== | =====<font style="visibility:hidden; float:right">Jump LK</font>===== | ||
{{MoveData | {{MoveData | ||
|image= | |image=SFV_Nash_8LK.png | ||
|name=Jump LK | |name=Jump LK | ||
|input= | |input=8LK | ||
|data= | |data= | ||
{{AttackData-SFV | {{AttackData-SFV | ||
Line 425: | Line 440: | ||
|description= | |description= | ||
* Amazing air-to-air hitboxes | * Amazing air-to-air hitboxes | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Nash/normal/Jump%20LK}} | |||
}} | }} | ||
}} | }} | ||
Line 430: | Line 446: | ||
=====<font style="visibility:hidden; float:right">Jump MK</font>===== | =====<font style="visibility:hidden; float:right">Jump MK</font>===== | ||
{{MoveData | {{MoveData | ||
|image= | |image=SFV_Nash_8MK.png | ||
|name=Jump MK | |name=Jump MK | ||
|input= | |input=8MK | ||
|data= | |data= | ||
{{AttackData-SFV | {{AttackData-SFV | ||
Line 449: | Line 465: | ||
|description= | |description= | ||
* Can cross-up | * Can cross-up | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Nash/normal/Jump%20MK}} | |||
}} | }} | ||
}} | }} | ||
Line 454: | Line 471: | ||
=====<font style="visibility:hidden; float:right">Jump HK</font>===== | =====<font style="visibility:hidden; float:right">Jump HK</font>===== | ||
{{MoveData | {{MoveData | ||
|image= | |image=SFV_Nash_7 or 9HK.png | ||
|name=Jump HK | |name=Jump HK | ||
|input= | |input=7 or 9HK | ||
|data= | |data= | ||
{{AttackData-SFV | {{AttackData-SFV | ||
Line 474: | Line 491: | ||
* Nash's best horizontal jump-in option | * Nash's best horizontal jump-in option | ||
* Pulls Nash's hurtbox up for the entire duration (helps with jumping over projectiles and such) | * Pulls Nash's hurtbox up for the entire duration (helps with jumping over projectiles and such) | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Nash/normal/Jump%20HK}} | |||
}} | }} | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">Neutral Jump HK</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Nash_8HK.png | |image=SFV_Nash_8HK.png | ||
|name= | |name=Neutral Jump HK | ||
|input=8HK | |input=8HK | ||
|data= | |data= | ||
Line 500: | Line 518: | ||
* Last 3 active frames can cross-up | * Last 3 active frames can cross-up | ||
* Juggle Limit / Increase / Start: 1 / 1 / 1 | * Juggle Limit / Increase / Start: 1 / 1 / 1 | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Nash/normal/Neutral%20Jump%20HK}} | |||
}} | }} | ||
}} | }} | ||
Line 528: | Line 547: | ||
* Not airborne | * Not airborne | ||
* Juggle Limit: 3 | * Juggle Limit: 3 | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Nash/normal/Knee%20Bazooka}} | |||
}} | }} | ||
}} | }} | ||
Line 554: | Line 574: | ||
* Throw Invincible on frames 10-19 | * Throw Invincible on frames 10-19 | ||
* Not airborne | * Not airborne | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Nash/normal/Knee%20Bazooka}} | |||
}} | }} | ||
}} | }} | ||
Line 580: | Line 601: | ||
* Not actually airborne | * Not actually airborne | ||
* Juggle Limit: 1 | * Juggle Limit: 1 | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Nash/normal/Knee%20Bazooka}} | |||
}} | }} | ||
}} | }} | ||
Line 605: | Line 627: | ||
* +2 extra recovery frames on whiff (17F) | * +2 extra recovery frames on whiff (17F) | ||
* Strong horizontal hitbox priority | * Strong horizontal hitbox priority | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Nash/normal/Knee%20Bazooka}} | |||
}} | }} | ||
}} | }} | ||
Line 631: | Line 654: | ||
* A very slow and dramatic pimp slap | * A very slow and dramatic pimp slap | ||
* This is really bad on whiff bro | * This is really bad on whiff bro | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Nash/normal/Knee%20Bazooka}} | |||
}} | }} | ||
}} | }} | ||
Line 656: | Line 680: | ||
* Forces stand on hit | * Forces stand on hit | ||
* Good frametrap / combo tool | * Good frametrap / combo tool | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Nash/normal/Knee%20Bazooka}} | |||
}} | }} | ||
}} | }} | ||
Line 681: | Line 706: | ||
|confirm=<nowiki>14 / 14 / 10</nowiki> | |confirm=<nowiki>14 / 14 / 10</nowiki> | ||
|description= | |description= | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Nash/normal/Rapid%20Punch}} | |||
}} | }} | ||
}} | }} | ||
Line 705: | Line 731: | ||
|description= | |description= | ||
* Can make for some decent combo conversions from the 3F stand LK if V-Trigger canceled | * Can make for some decent combo conversions from the 3F stand LK if V-Trigger canceled | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Nash/normal/Rapid%20Kick}} | |||
}} | }} | ||
}} | }} | ||
Line 729: | Line 756: | ||
|description= | |description= | ||
* Leaves Nash up close to the opponent with a +2 mix-up on hit | * Leaves Nash up close to the opponent with a +2 mix-up on hit | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Nash/normal/Wind%20Shear%201st}} | |||
}} | }} | ||
}} | }} | ||
Line 752: | Line 780: | ||
|confirm=<nowiki>- / - / 16</nowiki> | |confirm=<nowiki>- / - / 16</nowiki> | ||
|description= | |description= | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Nash/normal/Wind%20Shear%202nd}} | |||
}} | }} | ||
}} | }} | ||
Line 778: | Line 807: | ||
* Tight frametrap that can link into stand LK combo conversions on counter-hit | * Tight frametrap that can link into stand LK combo conversions on counter-hit | ||
* Juggle Limit: 1 | * Juggle Limit: 1 | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Nash/normal/Down%20Burst}} | |||
}} | }} | ||
}} | }} | ||
Line 805: | Line 835: | ||
* Further target combo follow-ups after the second hit (HK) are only possible on hit | * Further target combo follow-ups after the second hit (HK) are only possible on hit | ||
* Juggle Limit: 1 | * Juggle Limit: 1 | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Nash/normal/Raptor%20Combination%201st}} | |||
}} | }} | ||
}} | }} | ||
Line 829: | Line 860: | ||
|description= | |description= | ||
* This last Sobat (MK) part of the Target Combo can only be performed on-hit | * This last Sobat (MK) part of the Target Combo can only be performed on-hit | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Nash/normal/Raptor%20Combination%202nd}} | |||
}} | }} | ||
}} | }} | ||
Line 856: | Line 888: | ||
* Last hit builds 80 V-Gauge on Hit (~27% V-bar) | * Last hit builds 80 V-Gauge on Hit (~27% V-bar) | ||
* Juggle Limit: 5 | * Juggle Limit: 5 | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Nash/normal/Bullet%20Combination}} | |||
}} | }} | ||
}} | }} | ||
Line 882: | Line 915: | ||
|confirm=<nowiki>- / - / -</nowiki> | |confirm=<nowiki>- / - / -</nowiki> | ||
|description= | |description= | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Nash/normal/Dragon%20Suplex}} | |||
}} | }} | ||
}} | }} | ||
Line 906: | Line 940: | ||
|confirm=<nowiki>- / - / -</nowiki> | |confirm=<nowiki>- / - / -</nowiki> | ||
|description= | |description= | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Nash/normal/Target%20Down}} | |||
}} | }} | ||
}} | }} | ||
Line 936: | Line 971: | ||
* Cancelable into V-Trigger 2 on whiff as well | * Cancelable into V-Trigger 2 on whiff as well | ||
* Juggle Limit / Increase / Start: 3 / 4 / 1 | * Juggle Limit / Increase / Start: 3 / 4 / 1 | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Nash/normal/LP%20Sonic%20Boom}} | |||
}} | }} | ||
}} | }} | ||
Line 964: | Line 1,000: | ||
* Cancelable into V-Trigger 2 on whiff as well | * Cancelable into V-Trigger 2 on whiff as well | ||
* Juggle Limit / Increase / Start: 3 / 4 / 1 | * Juggle Limit / Increase / Start: 3 / 4 / 1 | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Nash/normal/MP%20Sonic%20Boom}} | |||
}} | }} | ||
}} | }} | ||
Line 992: | Line 1,029: | ||
* Cancelable into V-Trigger 2 on whiff as well | * Cancelable into V-Trigger 2 on whiff as well | ||
* Juggle Limit / Increase / Start: 3 / 4 / 1 | * Juggle Limit / Increase / Start: 3 / 4 / 1 | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Nash/normal/HP%20Sonic%20Boom}} | |||
}} | }} | ||
}} | }} | ||
Line 1,021: | Line 1,059: | ||
* Cancelable into V-Trigger 2 on whiff as well | * Cancelable into V-Trigger 2 on whiff as well | ||
* Juggle Limit / Increase / Start: 3 / 4 / 1 | * Juggle Limit / Increase / Start: 3 / 4 / 1 | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Nash/normal/EX%20Sonic%20Boom%201}} | |||
}} | }} | ||
}} | }} | ||
Line 1,049: | Line 1,088: | ||
* Cancelable into V-Trigger 2 on whiff as well | * Cancelable into V-Trigger 2 on whiff as well | ||
* Juggle Limit / Increase / Start: 3 / 4 / 1 | * Juggle Limit / Increase / Start: 3 / 4 / 1 | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Nash/normal/EX%20Sonic%20Boom%202}} | |||
}} | }} | ||
}} | }} | ||
Line 1,073: | Line 1,113: | ||
|description= | |description= | ||
* Juggle Limit / Increase / Start: 3 / 1 / 1 | * Juggle Limit / Increase / Start: 3 / 1 / 1 | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Nash/normal/LK%20Sonic%20Scythe}} | |||
}} | }} | ||
}} | }} | ||
Line 1,099: | Line 1,140: | ||
* Shifts Nash far forward on frame 1 (can mess-up meaties and even travel through some moves under specific circumstances) | * Shifts Nash far forward on frame 1 (can mess-up meaties and even travel through some moves under specific circumstances) | ||
* Juggle Limit / Increase / Start: 3 / 1 / 1 | * Juggle Limit / Increase / Start: 3 / 1 / 1 | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Nash/normal/MK%20Sonic%20Scythe}} | |||
}} | }} | ||
}} | }} | ||
Line 1,128: | Line 1,170: | ||
* Can only VT cancel the first hit | * Can only VT cancel the first hit | ||
* Juggle Limit / Increase / Start: 0*3 / 1*5 / 1*1 | * Juggle Limit / Increase / Start: 0*3 / 1*5 / 1*1 | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Nash/normal/HK%20Sonic%20Scythe}} | |||
}} | }} | ||
}} | }} | ||
Line 1,157: | Line 1,200: | ||
* 15 less KDA if V-Trigger canceled after the 1st hit | * 15 less KDA if V-Trigger canceled after the 1st hit | ||
* Juggle Limit: 3-5 | * Juggle Limit: 3-5 | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Nash/normal/EX%20Sonic%20Scythe}} | |||
}} | }} | ||
}} | }} | ||
Line 1,183: | Line 1,227: | ||
* +2 extra frame advantage (+6/+3) on Hit / Block vs crouching | * +2 extra frame advantage (+6/+3) on Hit / Block vs crouching | ||
* Reaches about half-screen length | * Reaches about half-screen length | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Nash/normal/LK%20Moonsault%20Slash}} | |||
}} | }} | ||
}} | }} | ||
Line 1,209: | Line 1,254: | ||
* +2 extra frame advantage (+6/+4) on Hit / Block vs crouching | * +2 extra frame advantage (+6/+4) on Hit / Block vs crouching | ||
* Reaches about 75% screen length | * Reaches about 75% screen length | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Nash/normal/MK%20Moonsault%20Slash}} | |||
}} | }} | ||
}} | }} | ||
Line 1,235: | Line 1,281: | ||
* +2 extra frame advantage (+6/+5) on Hit / Block vs crouching | * +2 extra frame advantage (+6/+5) on Hit / Block vs crouching | ||
* Reaches about 95% screen length | * Reaches about 95% screen length | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Nash/normal/HK%20Moonsault%20Slash}} | |||
}} | }} | ||
}} | }} | ||
Line 1,260: | Line 1,307: | ||
* Airborne on frames 11-75 | * Airborne on frames 11-75 | ||
* Reaches about 95% screen length but otherwise tries to lock onto the opponent's position during start-up | * Reaches about 95% screen length but otherwise tries to lock onto the opponent's position during start-up | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Nash/normal/EX%20Moonsault%20Slash}} | |||
}} | }} | ||
}} | }} | ||
Line 1,289: | Line 1,337: | ||
* Juggle Limit: 0 | * Juggle Limit: 0 | ||
* Causes opponent to consider the pointless and fragile nature of life | * Causes opponent to consider the pointless and fragile nature of life | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Nash/normal/LP%20Tragedy%20Assault}} | |||
}} | }} | ||
}} | }} | ||
Line 1,319: | Line 1,368: | ||
* Juggle Limit: 3 | * Juggle Limit: 3 | ||
* Causes opponent to consider the pointless and fragile nature of life | * Causes opponent to consider the pointless and fragile nature of life | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Nash/normal/MP%20Tragedy%20Assault}} | |||
}} | }} | ||
}} | }} | ||
Line 1,349: | Line 1,399: | ||
* Juggle Limit: 1 | * Juggle Limit: 1 | ||
* Causes opponent to consider the pointless and fragile nature of life | * Causes opponent to consider the pointless and fragile nature of life | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Nash/normal/HP%20Tragedy%20Assault}} | |||
}} | }} | ||
}} | }} | ||
Line 1,376: | Line 1,427: | ||
* Juggle Limit: 1*10 | * Juggle Limit: 1*10 | ||
* Opponent will begin writing hopeless poetry directly after the match | * Opponent will begin writing hopeless poetry directly after the match | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Nash/normal/EX%20Tragedy%20Assault}} | |||
}} | }} | ||
}} | }} | ||
== Critical | == Critical Art == | ||
=====<font style="visibility:hidden; float:right">Judgement Saber</font>===== | =====<font style="visibility:hidden; float:right">Judgement Saber</font>===== | ||
Line 1,406: | Line 1,458: | ||
* Hitbox reaches further up if canceled into from Sonic Scythe | * Hitbox reaches further up if canceled into from Sonic Scythe | ||
* Juggle Limit: 99 | * Juggle Limit: 99 | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Nash/normal/Judgement%20Saber}} | |||
}} | }} | ||
}} | }} | ||
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|confirm=<nowiki>- / - / -</nowiki> | |confirm=<nowiki>- / - / -</nowiki> | ||
|description= | |description= | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Nash/normal/Taunt}} | |||
}} | }} | ||
}} | }} | ||
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* Builds 100 V-Gauge on Hit (1/3rd V-bar) | * Builds 100 V-Gauge on Hit (1/3rd V-bar) | ||
* Builds 30 V-Gauge on Block (1/10th V-bar) | * Builds 30 V-Gauge on Block (1/10th V-bar) | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Nash/normal/Bullet%20Clear}} | |||
}} | }} | ||
}} | }} | ||
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* This power-up does not build V-Gauge by itself (but rather through the improved Sonic Scythes) | * This power-up does not build V-Gauge by itself (but rather through the improved Sonic Scythes) | ||
* Nash is NOT in a Counter-Hit state during the V-Skill 2 power-up | * Nash is NOT in a Counter-Hit state during the V-Skill 2 power-up | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Nash/normal/Silent%20Sharpness}} | |||
}} | }} | ||
}} | }} | ||
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|description= | |description= | ||
* Spawns a 6F active 1-hit projectile hitbox on frame 12 that acts as a secondary hit | * Spawns a 6F active 1-hit projectile hitbox on frame 12 that acts as a secondary hit | ||
* | * Effective block string ender that actually alows to continue pressure afterwards | ||
* Juggle Limit: 3*5 | * Juggle Limit: 3*5 | ||
* Builds 20 V-Gauge on activation and then an extra 50 / 25 on Hit / Block (Total: 70 on hit / 45 on block) | * Builds 20 V-Gauge on activation and then an extra 50 / 25 on Hit / Block (Total: 70 on hit / 45 on block) | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Nash/normal/LK%20Sonic%20Scythe%20(V-Skill%202)}} | |||
}} | }} | ||
}} | }} | ||
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* Juggle Limit / Increase / Start: 3*4 / 1*0 / 1*1 | * Juggle Limit / Increase / Start: 3*4 / 1*0 / 1*1 | ||
* Builds 20 V-Gauge on activation and then an extra 50 / 25 on Hit / Block (Total: 70 on hit / 45 on block) | * Builds 20 V-Gauge on activation and then an extra 50 / 25 on Hit / Block (Total: 70 on hit / 45 on block) | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Nash/normal/MK%20Sonic%20Scythe%20(V-Skill%202)}} | |||
}} | }} | ||
}} | }} | ||
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* Airborne on frames 15-29 | * Airborne on frames 15-29 | ||
* Has a third hit that only comes out on hit or block | * Has a third hit that only comes out on hit or block | ||
* | * Launches and allows for following up with MK Scythe on hit, without cancelling into VT | ||
* Can be kara-canceled on frame 1 into EX Scythe (V-Skill 2 version) for a small range boost (MK Scythe is the better kara option for this) | * Can be kara-canceled on frame 1 into EX Scythe (V-Skill 2 version) for a small range boost (MK Scythe is the better kara option for this) | ||
* Shifts Nash forward on frame 1 (can mess-up meaties and even travel through some moves under specific circumstances) | * Shifts Nash forward on frame 1 (can mess-up meaties and even travel through some moves under specific circumstances) | ||
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* Juggle Limit / Increase / Start: 0*3*3 / 1*0*0 / 1*1*1 | * Juggle Limit / Increase / Start: 0*3*3 / 1*0*0 / 1*1*1 | ||
* Builds 20 V-Gauge on activation and then an extra 50 / 25 on Hit / Block (Total: 70 on hit / 45 on block) | * Builds 20 V-Gauge on activation and then an extra 50 / 25 on Hit / Block (Total: 70 on hit / 45 on block) | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Nash/normal/HK%20Sonic%20Scythe%20(V-Skill%202)}} | |||
}} | }} | ||
}} | }} | ||
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* Juggle Limit: 3-5 | * Juggle Limit: 3-5 | ||
* Builds 20 V-Gauge on activation and then an extra 80 / 24 on Hit / Block (Total: 100 on hit / 44 on block) | * Builds 20 V-Gauge on activation and then an extra 80 / 24 on Hit / Block (Total: 100 on hit / 44 on block) | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Nash/normal/EX%20Sonic%20Scythe%20(V-Skill%202)}} | |||
}} | }} | ||
}} | }} | ||
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|description= | |description= | ||
* 2 bar V-Trigger | * 2 bar V-Trigger | ||
* Adds 10% combo scaling when performed as a cancel | * Adds 10% (instead of the universal 20%) combo scaling when performed as a cancel | ||
* Frames 1-3; Throw and Projectile invincible | * Frames 1-3; Throw and Projectile invincible | ||
* Frames 4-24; Fully invincible | * Frames 4-24; Fully invincible | ||
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* Throw invincible for first 2 recovery frames (frames 25-26) | * Throw invincible for first 2 recovery frames (frames 25-26) | ||
* Nash's hurtbox is still inside of opponent for a few frames after he re-appears (might be able to be hit by some odd hitboxes) | * Nash's hurtbox is still inside of opponent for a few frames after he re-appears (might be able to be hit by some odd hitboxes) | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Nash/normal/Sonic%20Move%20-%20Hide}} | |||
}} | }} | ||
}} | }} | ||
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|description= | |description= | ||
* 2 bar V-Trigger | * 2 bar V-Trigger | ||
* Adds 10% (instead of the universal 20%) combo scaling when performed as a cancel | |||
* Frames 4 and onward fully invincible until Nash re-appears | * Frames 4 and onward fully invincible until Nash re-appears | ||
* 8 airborne recovery frames after appearing where Nash can't input anything yet | * 8 airborne recovery frames after appearing where Nash can't input anything yet | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Nash/normal/Sonic%20Move%20-%20Blitz%20Air}} | |||
}} | }} | ||
}} | }} | ||
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* 2 bar V-Trigger | * 2 bar V-Trigger | ||
* Frames 4 and onward fully invincible until Nash re-appears | * Frames 4 and onward fully invincible until Nash re-appears | ||
* Adds 10% (instead of the universal 20%) combo scaling when performed as a cancel | |||
* 8 airborne recovery frames after appearing where Nash can't input anything yet | * 8 airborne recovery frames after appearing where Nash can't input anything yet | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Nash/normal/Sonic%20Move%20-%20Steel%20Air}} | |||
}} | }} | ||
}} | }} | ||
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* Can perform up to 3 reps of Stealth Dash with 3 different follow-ups | * Can perform up to 3 reps of Stealth Dash with 3 different follow-ups | ||
* Each Stealth Dash activation after initial activation spends 1000 V-Timer on use (25% of V-Timer) | * Each Stealth Dash activation after initial activation spends 1000 V-Timer on use (25% of V-Timer) | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Nash/normal/Stealth%20Dash}} | |||
}} | }} | ||
}} | }} | ||
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* Framedata shown is minimum startup (if follow-ups are canceled into ASAP) | * Framedata shown is minimum startup (if follow-ups are canceled into ASAP) | ||
* We're not factoring in the freeze frames if initial VT2 activation for the framedata or invincibility notes here | * We're not factoring in the freeze frames if initial VT2 activation for the framedata or invincibility notes here | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Nash/vtTwo/Stealth%20Dash%20%3E%20Stop}} | |||
}} | }} | ||
}} | }} | ||
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* We're not factoring in the freeze frames if initial VT2 activation for the framedata or invincibility notes here | * We're not factoring in the freeze frames if initial VT2 activation for the framedata or invincibility notes here | ||
* Juggle Limit: 10*10 | * Juggle Limit: 10*10 | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Nash/vtTwo/Stealth%20Dash%20%3E%20Justice%20Corridor}} | |||
}} | }} | ||
}} | }} | ||
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* We're not factoring in the freeze frames if initial VT2 activation for the framedata or invincibility notes here | * We're not factoring in the freeze frames if initial VT2 activation for the framedata or invincibility notes here | ||
* Juggle Limit: 1*2 | * Juggle Limit: 1*2 | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Nash/vtTwo/Stealth%20Dash%20%3E%20Justice%20Shell}} | |||
}} | }} | ||
}} | }} | ||
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=====<font style="visibility:hidden; float:right">V-Shift</font>===== | =====<font style="visibility:hidden; float:right">V-Shift</font>===== | ||
{{MoveData | {{MoveData | ||
|image= | |image=SFV_Nash_5MKHP.png | ||
|name=V-Shift | |name=V-Shift | ||
|input= | |input=5MKHP | ||
|data= | |data= | ||
{{AttackData-SFV | {{AttackData-SFV | ||
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* Costs 300 V-Gauge (1 bar) to use and refunds 150 V-Gauge back (1/2 bar) on a successful V-Shift if the slow-mo is triggered | * Costs 300 V-Gauge (1 bar) to use and refunds 150 V-Gauge back (1/2 bar) on a successful V-Shift if the slow-mo is triggered | ||
* If the V-Shift is successful you can cancel it into a follow-up attack (see V-Shift Break) that's fully invincible and knocks the opponent down on hit | * If the V-Shift is successful you can cancel it into a follow-up attack (see V-Shift Break) that's fully invincible and knocks the opponent down on hit | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Nash/normal/V-Shift}} | |||
}} | }} | ||
}} | }} | ||
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=====<font style="visibility:hidden; float:right">Vengeful Bullet</font>===== | =====<font style="visibility:hidden; float:right">Vengeful Bullet</font>===== | ||
{{MoveData | {{MoveData | ||
|image= | |image=SFV_Nash_5MKHP_break.png | ||
|name=Vengeful Bullet | |name=Vengeful Bullet | ||
|input= | |input=5MKHP | ||
|data= | |data= | ||
{{AttackData-SFV | {{AttackData-SFV | ||
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|crush=<nowiki>- / - / -</nowiki> | |crush=<nowiki>- / - / -</nowiki> | ||
|block=<nowiki>-2</nowiki> | |block=<nowiki>-2</nowiki> | ||
|knockdown=<nowiki> | |knockdown=<nowiki>75 / 16 / 21</nowiki> | ||
|damage=<nowiki>60</nowiki> | |damage=<nowiki>60</nowiki> | ||
|stun=<nowiki>0</nowiki> | |stun=<nowiki>0</nowiki> | ||
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|description= | |description= | ||
* Fully invincible during startup and active frames | * Fully invincible during startup and active frames | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Nash/normal/Vengeful%20Bullet}} | |||
}} | }} | ||
}} | }} | ||
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* Nash can be thrown during the first 15 frames of startup before he teleports behind the opponent (after which he is throw invincible on frames 16-41) | * Nash can be thrown during the first 15 frames of startup before he teleports behind the opponent (after which he is throw invincible on frames 16-41) | ||
* Vulnerable to projectiles and throws on last 3 frames of recovery (frames 42-44) | * Vulnerable to projectiles and throws on last 3 frames of recovery (frames 42-44) | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Nash/normal/Sonic%20Move%20-%20Avoid}} | |||
}} | }} | ||
}} | }} |
Revision as of 18:13, 13 April 2021
Introduction
About Nash
A former air force pilot and Guile's mentor, after being killed by M Bison he is resurrected by Kolin with the sole purpose of eliminating M Bison and Shadaloo.
Nash is a slow pace, space control based character. He has a slow walk, but fast dash, and relies a lot on keeping the opponent at the perfect distance so he can pester them with booms, scythes, and pokes. Despite having bad walk speed, he can get around somewhat easily, thanks to his movement based V-Triggers, fast dashes and tricky movement options like his moonsaults. However, nash doesn't shine when played offensively: you want to build your v-meter and super meter safely through using his great v-skills, throwing sonic booms, poking and anti airing thoughtfully in neutral. Nash is all about being in the right spacing, for all purposes - spacing his long range pokes properly, spacing his v-skill activation position, spacing his anti airs properly, spacing his sonic boom throwing and offensive followups, etc. Nash also has suffiecient offensive options when needed, such as solid frame traps, a safe ender, great oki and corner carry. Nash is, however, naturally flawed, and what makes him different is that his flaws are few, but significant. His slow walk speed means he cripples vs. footsies characters. He has 2 somewhat underwhelming v-triggers, limiting his comeback ability, and not much use to his EX moves other than adding damage to his combos (with a few situational exceptions). While having long pokes, the range at which he can convert into a combo seamlessly is actually quite limited, meaning he can struggle vs characters with exceptional mobility.
Strengths | Weaknesses |
---|---|
|
|
Final Patch
Players to Watch
- Bonchan
Nash | |
---|---|
Vitals | |
Life Points | 975 |
Stun Points | 1000 |
V-Gauge Points | |
V-Trigger 1 | 2 Bars |
V-Trigger 2 | 3 Bars |
Ground Movement | |
Forward Walk Speed | 0.027 |
Backward Walk Speed | 0.027 |
Forward Dash Speed | 18 |
Backward Dash Speed | 24 |
Forward Dash Distance | 1.75 |
Backward Dash Distance | 1.1 |
Backdash CH Frames | 3-10 |
Jumping | |
Back Jump Speed | 46 (4+38+4) |
Neutral Jump Speed | 46 (4+38+4) |
Forward Jump Speed | 45 (3+38+4) |
Forward Jump Distance | 2.052 |
Backward Jump Distance | 1.986 |
Throws | |
Throw Hurtbox | 0.25 |
Throw Range | 0.85 |
![]() |
Frame Data & Descriptions are provided by FATOnline.
|
SFV Frame Data Glossary | |
---|---|
Active |
How many frames a move remains active (can hurt opponents) for. |
Attack |
Attack level is L for low attacks (must be blocked crouching), H is for High attacks (which can be blocked high or low) and M for overhead (must be blocked standing). T is for throw attacks (which cannot be blocked). |
Cancel options |
Available cancel options.
|
Confirm windows |
Hit confirm windows written as Specials & CAs/Target Combos/V-Trigger. Notation may denote V-Skill only cancel windows in Specials.
|
Crush Counter |
Crush Counter hit advantage written as opponent state, frame advantage, and v-gauge gain on hit. |
Damage |
Attack damage on hit. Notation may denote multi-hit or "sweet spot" damage values on certain frames. |
Hit/Block |
These are frame advantage values when the attack hits or is blocked. If the number is positive, then the move will end before the defender can act again. If the number is negative, the defender will be able to act before the attacker and maybe even punish. KD refers to knockdown on hit.
|
Knockdown |
Knockdown advantage against Normal, Quick Rise and Back Rise wake up options. |
Recovery |
How many frames it takes for a move to finish after it's been active. |
Startup |
How many frames it takes before the move becomes 'active' or have a hit box. The last startup frame and the first active frame are the same frame, meaning all values are written as Startup + 1. |
Stun |
Amount of stun added to the opponent's stun bar on hit. |
Normals
Stand LP
Stand MP
Stand HP
Stand LK
Stand MK
Stand HK
Crouch LP
Crouch MP
Crouch HP
Crouch LK
Crouch MK
Crouch HK
Jump LP
Jump MP
Jump HP
Jump LK
Jump MK
Jump HK
Neutral Jump HK
Command Normals
Knee Bazooka
Jumping Sobat
Chopping Assault
Step Kick
Spinning Back Knuckle
Side Knee Attack
Target Combos
Rapid Punch
Rapid Kick
Wind Shear 1st
Wind Shear 2nd
Down Burst
Raptor Combination 1st
Raptor Combination 2nd
Bullet Combination
Throws
Dragon Suplex
Target Down
Special Moves
LP Sonic Boom
MP Sonic Boom
HP Sonic Boom
EX Sonic Boom 1
EX Sonic Boom 2
LK Sonic Scythe
MK Sonic Scythe
HK Sonic Scythe
EX Sonic Scythe
LK Moonsault Slash
MK Moonsault Slash
HK Moonsault Slash
EX Moonsault Slash
LP Tragedy Assault
MP Tragedy Assault
HP Tragedy Assault
EX Tragedy Assault
Critical Art
Judgement Saber
Taunts
Taunt
V-System
V-Skill 1
Bullet Clear
V-Skill 2
Silent Sharpness
LK Sonic Scythe (V-Skill 2)
MK Sonic Scythe (V-Skill 2)
HK Sonic Scythe (V-Skill 2)
EX Sonic Scythe (V-Skill 2)
V-Trigger 1
Sonic Move - Hide
Sonic Move - Blitz Air
Sonic Move - Steel Air
V-Trigger 2
Stealth Dash
Stealth Dash > Stop
Stealth Dash > Justice Corridor
Stealth Dash > Justice Shell
V-Shift
V-Shift
V-Shift Break
Vengeful Bullet
V-Reversal
Sonic Move - Avoid