No edit summary |
No edit summary |
||
Line 5: | Line 5: | ||
|hp=925 | |hp=925 | ||
|stun=950 | |stun=950 | ||
|vt1= | |vt1=2 Bars | ||
|vt2= | |vt2=3 Bars | ||
|movef=0.052 | |movef=0.052 | ||
|moveb=0.035 | |moveb=0.035 | ||
Line 48: | Line 48: | ||
* Chains into st.LP / cr.LP | * Chains into st.LP / cr.LP | ||
* Decent range for a jab and good frame advantage makes this a good pressure tool up close | * Decent range for a jab and good frame advantage makes this a good pressure tool up close | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Kage/normal/Stand%20LP}} | |||
}} | }} | ||
}} | }} | ||
Line 72: | Line 73: | ||
|description= | |description= | ||
* Decent buffer tool in neutral | * Decent buffer tool in neutral | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Kage/normal/Stand%20MP}} | |||
}} | }} | ||
}} | }} | ||
Line 96: | Line 98: | ||
|description= | |description= | ||
* Fast startup for a heavy button and can be used as a whiff punish tool in some scenarios (think like Ryu's cr.HP can be used) | * Fast startup for a heavy button and can be used as a whiff punish tool in some scenarios (think like Ryu's cr.HP can be used) | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Kage/normal/Stand%20HP}} | |||
}} | }} | ||
}} | }} | ||
Line 121: | Line 124: | ||
* Longest range of all his light buttons | * Longest range of all his light buttons | ||
* Kage is in throw range after this is blocked up close | * Kage is in throw range after this is blocked up close | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Kage/normal/Stand%20LK}} | |||
}} | }} | ||
}} | }} | ||
Line 147: | Line 151: | ||
* Hurtbox width reduced on his standing leg during frames 8-17 (helps with kicking over low hitting attacks) | * Hurtbox width reduced on his standing leg during frames 8-17 (helps with kicking over low hitting attacks) | ||
* Moves forward a tiny bit on frame 1 so can be used as a kara tool (but a very miniscule one) | * Moves forward a tiny bit on frame 1 so can be used as a kara tool (but a very miniscule one) | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Kage/normal/Stand%20MK}} | |||
}} | }} | ||
}} | }} | ||
Line 173: | Line 178: | ||
* Not a great anti-air despite how it might look | * Not a great anti-air despite how it might look | ||
* Can dash up and full combo on a grounded Crush Counter | * Can dash up and full combo on a grounded Crush Counter | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Kage/normal/Stand%20HK}} | |||
}} | }} | ||
}} | }} | ||
Line 198: | Line 204: | ||
* Chains into st.LP / cr.LP | * Chains into st.LP / cr.LP | ||
* Kage is in throw range after this is blocked up close | * Kage is in throw range after this is blocked up close | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Kage/normal/Crouch%20LP}} | |||
}} | }} | ||
}} | }} | ||
Line 223: | Line 230: | ||
* +3 recovery frames (15) on whiff | * +3 recovery frames (15) on whiff | ||
* Kage's main combo / frametrap / meaty tool | * Kage's main combo / frametrap / meaty tool | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Kage/normal/Crouch%20MP}} | |||
}} | }} | ||
}} | }} | ||
Line 251: | Line 259: | ||
* Kage's only special cancelable normal that naturally combos into HK Stomp | * Kage's only special cancelable normal that naturally combos into HK Stomp | ||
* Can be used as a meaty oki tool with very big combo potential if it hits | * Can be used as a meaty oki tool with very big combo potential if it hits | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Kage/normal/Crouch%20HP}} | |||
}} | }} | ||
}} | }} | ||
Line 275: | Line 284: | ||
|description= | |description= | ||
* Chains into st.LP / cr.LP / cr.LK | * Chains into st.LP / cr.LP / cr.LK | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Kage/normal/Crouch%20LK}} | |||
}} | }} | ||
}} | }} | ||
Line 298: | Line 308: | ||
|confirm=<nowiki>16 / 16 / -</nowiki> | |confirm=<nowiki>16 / 16 / -</nowiki> | ||
|description= | |description= | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Kage/normal/Crouch%20MK}} | |||
}} | }} | ||
}} | }} | ||
Line 323: | Line 334: | ||
* Hit Confirm notes: *Misogi cancel | * Hit Confirm notes: *Misogi cancel | ||
* Can combo into V-Trigger 2 attack if canceled | * Can combo into V-Trigger 2 attack if canceled | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Kage/normal/Crouch%20HK}} | |||
}} | }} | ||
}} | }} | ||
Line 328: | Line 340: | ||
=====<font style="visibility:hidden; float:right">Jump LP</font>===== | =====<font style="visibility:hidden; float:right">Jump LP</font>===== | ||
{{MoveData | {{MoveData | ||
|image= | |image=SFV_Kage_8LP.png | ||
|name=Jump LP | |name=Jump LP | ||
|input= | |input=8LP | ||
|data= | |data= | ||
{{AttackData-SFV | {{AttackData-SFV | ||
Line 346: | Line 358: | ||
|confirm=<nowiki>- / - / -</nowiki> | |confirm=<nowiki>- / - / -</nowiki> | ||
|description= | |description= | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Kage/normal/Jump%20LP}} | |||
}} | }} | ||
}} | }} | ||
Line 351: | Line 364: | ||
=====<font style="visibility:hidden; float:right">Jump MP</font>===== | =====<font style="visibility:hidden; float:right">Jump MP</font>===== | ||
{{MoveData | {{MoveData | ||
|image= | |image=SFV_Kage_8MP.png | ||
|name=Jump MP | |name=Jump MP | ||
|input= | |input=8MP | ||
|data= | |data= | ||
{{AttackData-SFV | {{AttackData-SFV | ||
Line 372: | Line 385: | ||
* Cancelable into air specials (Air Fireball / Air Tatsu) | * Cancelable into air specials (Air Fireball / Air Tatsu) | ||
* Juggle Limit / Increase / Start: 1 / 1 / 2 | * Juggle Limit / Increase / Start: 1 / 1 / 2 | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Kage/normal/Jump%20MP}} | |||
}} | }} | ||
}} | }} | ||
Line 377: | Line 391: | ||
=====<font style="visibility:hidden; float:right">Jump HP</font>===== | =====<font style="visibility:hidden; float:right">Jump HP</font>===== | ||
{{MoveData | {{MoveData | ||
|image= | |image=SFV_Kage_8HP.png | ||
|name=Jump HP | |name=Jump HP | ||
|input= | |input=8HP | ||
|data= | |data= | ||
{{AttackData-SFV | {{AttackData-SFV | ||
Line 397: | Line 411: | ||
* Slightly pulls up Kage's air hurtboxes during startup and active frames (can be used to help pass over fireballs or specific anti-air scenarios) | * Slightly pulls up Kage's air hurtboxes during startup and active frames (can be used to help pass over fireballs or specific anti-air scenarios) | ||
* Kage's best hitbox priority jump-in (similar to Ryu's j.HP) | * Kage's best hitbox priority jump-in (similar to Ryu's j.HP) | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Kage/normal/Jump%20HP}} | |||
}} | }} | ||
}} | }} | ||
Line 402: | Line 417: | ||
=====<font style="visibility:hidden; float:right">Jump LK</font>===== | =====<font style="visibility:hidden; float:right">Jump LK</font>===== | ||
{{MoveData | {{MoveData | ||
|image= | |image=SFV_Kage_8LK.png | ||
|name=Jump LK | |name=Jump LK | ||
|input= | |input=8LK | ||
|data= | |data= | ||
{{AttackData-SFV | {{AttackData-SFV | ||
Line 421: | Line 436: | ||
|description= | |description= | ||
* Decent air-to-air button | * Decent air-to-air button | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Kage/normal/Jump%20LK}} | |||
}} | }} | ||
}} | }} | ||
Line 426: | Line 442: | ||
=====<font style="visibility:hidden; float:right">Jump MK</font>===== | =====<font style="visibility:hidden; float:right">Jump MK</font>===== | ||
{{MoveData | {{MoveData | ||
|image= | |image=SFV_Kage_8MK.png | ||
|name=Jump MK | |name=Jump MK | ||
|input= | |input=8MK | ||
|data= | |data= | ||
{{AttackData-SFV | {{AttackData-SFV | ||
Line 445: | Line 461: | ||
|description= | |description= | ||
* Can Cross-up | * Can Cross-up | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Kage/normal/Jump%20MK}} | |||
}} | }} | ||
}} | }} | ||
Line 450: | Line 467: | ||
=====<font style="visibility:hidden; float:right">Jump HK</font>===== | =====<font style="visibility:hidden; float:right">Jump HK</font>===== | ||
{{MoveData | {{MoveData | ||
|image= | |image=SFV_Kage_8HK.png | ||
|name=Jump HK | |name=Jump HK | ||
|input= | |input=8HK | ||
|data= | |data= | ||
{{AttackData-SFV | {{AttackData-SFV | ||
Line 470: | Line 487: | ||
* Projectile invincible on extended legs during entire duration | * Projectile invincible on extended legs during entire duration | ||
* Worse hitbox priority than j.HP but reaches further down vertically | * Worse hitbox priority than j.HP but reaches further down vertically | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Kage/normal/Jump%20HK}} | |||
}} | }} | ||
}} | }} | ||
Line 477: | Line 495: | ||
=====<font style="visibility:hidden; float:right">Tenmakujinkyaku</font>===== | =====<font style="visibility:hidden; float:right">Tenmakujinkyaku</font>===== | ||
{{MoveData | {{MoveData | ||
|image= | |image=SFV_Kage_9 2MK (air).png | ||
|name=Tenmakujinkyaku | |name=Tenmakujinkyaku | ||
|input= | |input=9 > 2MK (air) | ||
|data= | |data= | ||
{{AttackData-SFV | {{AttackData-SFV | ||
Line 495: | Line 513: | ||
|confirm=<nowiki>- / - / -</nowiki> | |confirm=<nowiki>- / - / -</nowiki> | ||
|description= | |description= | ||
* Can only be performed form a forward jump | |||
* Cannot Cross-up | * Cannot Cross-up | ||
* Can be canceled into from V-Trigger 1 Air Teleport, which gains higher juggle properties | * Can be canceled into from V-Trigger 1 Air Teleport, which gains higher juggle properties | ||
* Framedata advantages shown with the parentheses format; x(y) - refers to worst(x) to best(y) frame advantage possible depending on how high / low to the opponent the divekick connects (can be slightly more disadvantageous against taller characters) | * Framedata advantages shown with the parentheses format; x(y) - refers to worst(x) to best(y) frame advantage possible depending on how high / low to the opponent the divekick connects (can be slightly more disadvantageous against taller characters) | ||
* Juggle Limit / Increase / Start: 0 / 1 / 1 | * Juggle Limit / Increase / Start: 0 / 1 / 1 | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Kage/normal/Tenmakujinkyaku}} | |||
}} | }} | ||
}} | }} | ||
Line 526: | Line 546: | ||
* Not kara cancelable on whiff into V-Trigger 2 Super (Demon) unlike most normals | * Not kara cancelable on whiff into V-Trigger 2 Super (Demon) unlike most normals | ||
* Juggle Limit: 10 | * Juggle Limit: 10 | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Kage/normal/Tenmakujinkyaku}} | |||
}} | }} | ||
}} | }} | ||
Line 552: | Line 573: | ||
* Not kara cancelable on whiff into V-Trigger 2 Super (Raging Demon) unlike most normals (but is still cancelable on hit / block) | * Not kara cancelable on whiff into V-Trigger 2 Super (Raging Demon) unlike most normals (but is still cancelable on hit / block) | ||
* Forces stand on hit | * Forces stand on hit | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Kage/normal/Tenmakujinkyaku}} | |||
}} | }} | ||
}} | }} | ||
Line 580: | Line 602: | ||
* V-Skill 1 can only be canceled into when in V-Trigger 1 | * V-Skill 1 can only be canceled into when in V-Trigger 1 | ||
* The KDA data shown in parentheses refers to if the initial f+HP Crush Counters on a grounded opponent (+7 extra KDA than without Crush Counter) | * The KDA data shown in parentheses refers to if the initial f+HP Crush Counters on a grounded opponent (+7 extra KDA than without Crush Counter) | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Kage/normal/Kikokuretsuzan}} | |||
}} | }} | ||
}} | }} | ||
Line 612: | Line 635: | ||
* Can cancel into V-Trigger activation but cannot cancel into their respective V-Trigger special attacks if already activated | * Can cancel into V-Trigger activation but cannot cancel into their respective V-Trigger special attacks if already activated | ||
* V-Gauge gains on Hit: 60 | * V-Gauge gains on Hit: 60 | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Kage/normal/Sekiei%20Gozanken}} | |||
}} | }} | ||
{{AttackData-SFV | {{AttackData-SFV | ||
|version= | |version=VT1 | ||
|startup=<nowiki>24</nowiki> | |startup=<nowiki>24</nowiki> | ||
|active=<nowiki>6</nowiki> | |active=<nowiki>6</nowiki> | ||
Line 658: | Line 682: | ||
|description= | |description= | ||
* Leaves Kage pretty close to the opponent for some basic oki through meaty normals | * Leaves Kage pretty close to the opponent for some basic oki through meaty normals | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Kage/normal/Shoulder%20Throw}} | |||
}} | }} | ||
}} | }} | ||
Line 683: | Line 708: | ||
|description= | |description= | ||
* Leaves Kage at about the same distance as start of round when used mid-screen | * Leaves Kage at about the same distance as start of round when used mid-screen | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Kage/normal/Somersault%20Throw}} | |||
}} | }} | ||
}} | }} | ||
Line 711: | Line 737: | ||
* Not cancelable into V-Trigger 1 | * Not cancelable into V-Trigger 1 | ||
* Juggle Limit / Increase / Start: 12 / 1 / 1 | * Juggle Limit / Increase / Start: 12 / 1 / 1 | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Kage/normal/Hadoken}} | |||
}} | }} | ||
}} | }} | ||
Line 739: | Line 766: | ||
* 4f faster recovery on block (from 36F to 32F) | * 4f faster recovery on block (from 36F to 32F) | ||
* Juggle Limit / Increase / Start: 6 / 1 / 0 | * Juggle Limit / Increase / Start: 6 / 1 / 0 | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Kage/normal/EX%20Hadoken}} | |||
}} | }} | ||
}} | }} | ||
Line 767: | Line 795: | ||
* Frame Advantage shown refers to when hitting a grounded opponent (works against taller opponents) | * Frame Advantage shown refers to when hitting a grounded opponent (works against taller opponents) | ||
* Juggle Limit / Increase / Start: 10 / 4 / 1 | * Juggle Limit / Increase / Start: 10 / 4 / 1 | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Kage/normal/Airborne%20Hadoken}} | |||
}} | }} | ||
}} | }} | ||
Line 799: | Line 828: | ||
* Frame Advantage shown refers to when hitting a grounded opponent (works against taller opponents) | * Frame Advantage shown refers to when hitting a grounded opponent (works against taller opponents) | ||
* Juggle Limit / Increase / Start: 6*6 / 0*3 / 1*4 | * Juggle Limit / Increase / Start: 6*6 / 0*3 / 1*4 | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Kage/normal/EX%20Airborne%20Hadoken}} | |||
}} | }} | ||
{{AttackData-SFV | {{AttackData-SFV | ||
|version= | |version=VT1 | ||
|startup=<nowiki>9</nowiki> | |startup=<nowiki>9</nowiki> | ||
|active=<nowiki>-</nowiki> | |active=<nowiki>-</nowiki> | ||
Line 848: | Line 878: | ||
* Variable Teleport KDA and framedata based on range | * Variable Teleport KDA and framedata based on range | ||
* Juggle Limit / Increase / Start: 8 / 8 / 1 | * Juggle Limit / Increase / Start: 8 / 8 / 1 | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Kage/normal/LP%20Shakunetsu%20Hadoken}} | |||
}} | }} | ||
}} | }} | ||
Line 876: | Line 907: | ||
* Variable Teleport KDA and framedata based on range | * Variable Teleport KDA and framedata based on range | ||
* Juggle Limit / Increase / Start: 8*8 / 0*4 / 1*1 | * Juggle Limit / Increase / Start: 8*8 / 0*4 / 1*1 | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Kage/normal/MP%20Shakunetsu%20Hadoken}} | |||
}} | }} | ||
}} | }} | ||
Line 904: | Line 936: | ||
* Variable Teleport KDA and framedata based on range | * Variable Teleport KDA and framedata based on range | ||
* Juggle Limit / Increase / Start: 8*8*8 / 0*0*4 / 1*1*1 | * Juggle Limit / Increase / Start: 8*8*8 / 0*0*4 / 1*1*1 | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Kage/normal/HP%20Shakunetsu%20Hadoken}} | |||
}} | }} | ||
}} | }} | ||
Line 931: | Line 964: | ||
* Variable Teleport KDA and framedata based on range | * Variable Teleport KDA and framedata based on range | ||
* Juggle Limit / Increase / Start: 10*10*10*10 / 0*0*0*5 / 1*1*1*1 | * Juggle Limit / Increase / Start: 10*10*10*10 / 0*0*0*5 / 1*1*1*1 | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Kage/normal/EX%20Shakunetsu%20Hadoken}} | |||
}} | }} | ||
}} | }} | ||
Line 962: | Line 996: | ||
* Active frames 1-2: Juggle Limit / Increase / Start: 5 / 70 / 5 | * Active frames 1-2: Juggle Limit / Increase / Start: 5 / 70 / 5 | ||
* Active frames 3-12: Juggle Limit / Increase / Start: 5 / 70 / 99 | * Active frames 3-12: Juggle Limit / Increase / Start: 5 / 70 / 99 | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Kage/normal/LP%20Shoryuken}} | |||
}} | }} | ||
}} | }} | ||
Line 993: | Line 1,028: | ||
* Active frames 1-2 (1st hit): Juggle Limit / Increase / Start: 5 / 0 / 1 | * Active frames 1-2 (1st hit): Juggle Limit / Increase / Start: 5 / 0 / 1 | ||
* Active frames 3-12: Juggle Limit / Increase / Start: 5 / 70 / 99 | * Active frames 3-12: Juggle Limit / Increase / Start: 5 / 70 / 99 | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Kage/normal/MP%20Shoryuken}} | |||
}} | }} | ||
}} | }} | ||
Line 1,025: | Line 1,061: | ||
* Active frames 1-4 (first 2 hits): Juggle Limit / Increase / Start: 6*6 / 0*0 / 1*1 | * Active frames 1-4 (first 2 hits): Juggle Limit / Increase / Start: 6*6 / 0*0 / 1*1 | ||
* Active frames 6-13 (3rd hit): Juggle Limit / Increase / Start: 6 / 70 / 99 | * Active frames 6-13 (3rd hit): Juggle Limit / Increase / Start: 6 / 70 / 99 | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Kage/normal/HP%20Shoryuken}} | |||
}} | }} | ||
}} | }} | ||
Line 1,056: | Line 1,093: | ||
* 1st hit ALSO does not increase current juggle state on an already juggled opponent if canceled into V-Trigger 2 (example: Crush Counter HK > EX DP xx VT2 = Free Juggle State) | * 1st hit ALSO does not increase current juggle state on an already juggled opponent if canceled into V-Trigger 2 (example: Crush Counter HK > EX DP xx VT2 = Free Juggle State) | ||
* Juggle Limit: 20 | * Juggle Limit: 20 | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Kage/normal/EX%20Shoryuken}} | |||
}} | }} | ||
}} | }} | ||
Line 1,085: | Line 1,123: | ||
* Recovery frames are listed as airborne and grounded, seperately | * Recovery frames are listed as airborne and grounded, seperately | ||
* Juggle Limit / Increase / Start: 4 / 4 / 4 | * Juggle Limit / Increase / Start: 4 / 4 / 4 | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Kage/normal/LK%20Kurekijin}} | |||
}} | }} | ||
}} | }} | ||
Line 1,114: | Line 1,153: | ||
* Recovery frames are listed as airborne and grounded, seperately | * Recovery frames are listed as airborne and grounded, seperately | ||
* Juggle Limit / Increase / Start: 4 / 4 / 4 | * Juggle Limit / Increase / Start: 4 / 4 / 4 | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Kage/normal/MK%20Kurekijin}} | |||
}} | }} | ||
}} | }} | ||
Line 1,143: | Line 1,183: | ||
* Recovery frames are listed as airborne and grounded, seperately | * Recovery frames are listed as airborne and grounded, seperately | ||
* Juggle Limit / Increase / Start: 5 / 1 / 4 | * Juggle Limit / Increase / Start: 5 / 1 / 4 | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Kage/normal/HK%20Kurekijin}} | |||
}} | }} | ||
}} | }} | ||
Line 1,175: | Line 1,216: | ||
* Recovery frames are listed as airborne and grounded, seperately | * Recovery frames are listed as airborne and grounded, seperately | ||
* Juggle Limit / Increase / Start: 2 / 2 / 6 | * Juggle Limit / Increase / Start: 2 / 2 / 6 | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Kage/normal/EX%20Kurekijin}} | |||
}} | }} | ||
{{AttackData-SFV | {{AttackData-SFV | ||
|version= | |version=VT1 | ||
|startup=<nowiki>16</nowiki> | |startup=<nowiki>16</nowiki> | ||
|active=<nowiki>2</nowiki> | |active=<nowiki>2</nowiki> | ||
Line 1,228: | Line 1,270: | ||
* Can be canceled into during forward jump at earliest on frame 4 | * Can be canceled into during forward jump at earliest on frame 4 | ||
* Juggle Limit / Increase / Start: 10*6 / 1*1 / 4*5 | * Juggle Limit / Increase / Start: 10*6 / 1*1 / 4*5 | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Kage/normal/Airborne%20Kurekijin}} | |||
}} | }} | ||
}} | }} | ||
Line 1,266: | Line 1,309: | ||
* Can be canceled into during forward jump at earliest on frame 4 (please refer to the (instant) version of this move for the different framedata and properties that version has) | * Can be canceled into during forward jump at earliest on frame 4 (please refer to the (instant) version of this move for the different framedata and properties that version has) | ||
* Juggle Limit / Increase / Start: 6*6 / 2*2 / 5*5 | * Juggle Limit / Increase / Start: 6*6 / 2*2 / 5*5 | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Kage/normal/EX%20Airborne%20Kurekijin}} | |||
}} | }} | ||
{{AttackData-SFV | {{AttackData-SFV | ||
|version= | |version=VT1 | ||
|startup=<nowiki>12</nowiki> | |startup=<nowiki>12</nowiki> | ||
|active=<nowiki>2(4)2</nowiki> | |active=<nowiki>2(4)2</nowiki> | ||
Line 1,298: | Line 1,342: | ||
=====<font style="visibility:hidden; float:right">EX Airborne Kurekijin (instant)</font>===== | =====<font style="visibility:hidden; float:right">EX Airborne Kurekijin (instant)</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Kage_214KK (air)(instant).png | |image=SFV_Kage_214KK (air) (instant).png | ||
|name=EX Airborne Kurekijin (instant) | |name=EX Airborne Kurekijin (instant) | ||
|input=214KK (air)(instant) | |input=214KK (air) (instant) | ||
|data= | |data= | ||
{{AttackData-SFV | {{AttackData-SFV | ||
Line 1,321: | Line 1,365: | ||
* The Wall Bounce KDA shown with the parentheses format; x(y) - refers to worst(x) to best(y) KDA possible depending on how close to the wall the opponent is (more KDA the further away the wall is) | * The Wall Bounce KDA shown with the parentheses format; x(y) - refers to worst(x) to best(y) KDA possible depending on how close to the wall the opponent is (more KDA the further away the wall is) | ||
* Please refer to the regular version of this move for more info on all the other properties this move has | * Please refer to the regular version of this move for more info on all the other properties this move has | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Kage/normal/EX%20Airborne%20Kurekijin%20(instant)}} | |||
}} | }} | ||
}} | }} | ||
Line 1,347: | Line 1,392: | ||
* Causes spiked knockdown on airborne opponents | * Causes spiked knockdown on airborne opponents | ||
* Juggle Limit / Increase / Start: 15 / 1 / 1 | * Juggle Limit / Increase / Start: 15 / 1 / 1 | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Kage/normal/LK%20Ryusokyaku}} | |||
}} | }} | ||
}} | }} | ||
Line 1,374: | Line 1,420: | ||
* Causes spiked knockdown on airborne opponents | * Causes spiked knockdown on airborne opponents | ||
* Juggle Limit / Increase / Start: 15 / 1 / 1 | * Juggle Limit / Increase / Start: 15 / 1 / 1 | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Kage/normal/MK%20Ryusokyaku}} | |||
}} | }} | ||
}} | }} | ||
Line 1,401: | Line 1,448: | ||
* Great combo extension and frametrap tool | * Great combo extension and frametrap tool | ||
* Juggle Limit / Increase / Start: 15 / 1 / 1 | * Juggle Limit / Increase / Start: 15 / 1 / 1 | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Kage/normal/HK%20Ryusokyaku}} | |||
}} | }} | ||
}} | }} | ||
Line 1,430: | Line 1,478: | ||
* Can combo into V-Trigger 2 attack if canceled (Delayed wake-up only) | * Can combo into V-Trigger 2 attack if canceled (Delayed wake-up only) | ||
* Juggle Limit / Increase / Start: 10 / 1 / 1 | * Juggle Limit / Increase / Start: 10 / 1 / 1 | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Kage/normal/EX%20Ryusokyaku}} | |||
}} | }} | ||
}} | }} | ||
== Critical | == Critical Art == | ||
=====<font style="visibility:hidden; float:right">Metsu Shoryuken</font>===== | =====<font style="visibility:hidden; float:right">Metsu Shoryuken</font>===== | ||
Line 1,462: | Line 1,511: | ||
* Only 2F startup if canceled into from HP DP (this allows for the full CA animation version to land for maxiumum damage) | * Only 2F startup if canceled into from HP DP (this allows for the full CA animation version to land for maxiumum damage) | ||
* Pretty short horizontal range for a Super | * Pretty short horizontal range for a Super | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Kage/normal/Metsu%20Shoryuken}} | |||
}} | }} | ||
}} | }} | ||
Line 1,487: | Line 1,537: | ||
|confirm=<nowiki>- / - / -</nowiki> | |confirm=<nowiki>- / - / -</nowiki> | ||
|description= | |description= | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Kage/normal/Taunt}} | |||
}} | }} | ||
}} | }} | ||
Line 1,524: | Line 1,575: | ||
* V-Gauge gains on Hit / Counter-Hit / Block: 60 / 100 / 30 | * V-Gauge gains on Hit / Counter-Hit / Block: 60 / 100 / 30 | ||
* Juggle Limit / Increase / Start: 5 / 1 / 1 (+2 Juggle Start on a Crush Counter) | * Juggle Limit / Increase / Start: 5 / 1 / 1 (+2 Juggle Start on a Crush Counter) | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Kage/normal/Senha%20Kassatsu}} | |||
}} | }} | ||
{{AttackData-SFV | {{AttackData-SFV | ||
|version= | |version=VT1 | ||
|startup=<nowiki>9+9</nowiki> | |startup=<nowiki>9+9</nowiki> | ||
|active=<nowiki>3</nowiki> | |active=<nowiki>3</nowiki> | ||
Line 1,582: | Line 1,634: | ||
* V-Gauge gains on Hit / Counter-Hit / Block: 80 / 120 / 40 | * V-Gauge gains on Hit / Counter-Hit / Block: 80 / 120 / 40 | ||
* Juggle Limit / Increase / Start: 5 / 1 / 5 | * Juggle Limit / Increase / Start: 5 / 1 / 5 | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Kage/normal/Senha%20Kassatsu%20(hold)}} | |||
}} | }} | ||
{{AttackData-SFV | {{AttackData-SFV | ||
|version= | |version=VT1 | ||
|startup=<nowiki>39</nowiki> | |startup=<nowiki>39</nowiki> | ||
|active=<nowiki>3</nowiki> | |active=<nowiki>3</nowiki> | ||
Line 1,639: | Line 1,692: | ||
* Airborne from frames 12-31 | * Airborne from frames 12-31 | ||
* Builds 60 / 30 V-Gauge on Hit / Block | * Builds 60 / 30 V-Gauge on Hit / Block | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Kage/normal/Sekieiken}} | |||
}} | }} | ||
{{AttackData-SFV | {{AttackData-SFV | ||
|version= | |version=VT1 | ||
|startup=<nowiki>27</nowiki> | |startup=<nowiki>27</nowiki> | ||
|active=<nowiki>2</nowiki> | |active=<nowiki>2</nowiki> | ||
Line 1,689: | Line 1,743: | ||
* The only special move that can cancel into V-Trigger 1 activation is EX Fireball (unlike V-Trigger 2 which can cancel from a lot of other specials) | * The only special move that can cancel into V-Trigger 1 activation is EX Fireball (unlike V-Trigger 2 which can cancel from a lot of other specials) | ||
* Allows all normals / command normals (other than f+MP Overhead) to cancel into V-Skill even if they are not normally special cancelable | * Allows all normals / command normals (other than f+MP Overhead) to cancel into V-Skill even if they are not normally special cancelable | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Kage/normal/Taigyaku%20Mudo}} | |||
}} | }} | ||
}} | }} | ||
Line 1,715: | Line 1,770: | ||
* First hit launches opponent into a limited juggle state | * First hit launches opponent into a limited juggle state | ||
* Second hit can also launch; if it is the only hit (through careful spacing or a meaty setup) then results in a free juggle state instead (Juggle Limit / Start / Increase: 15*15 / 1*0 / 0*0) | * Second hit can also launch; if it is the only hit (through careful spacing or a meaty setup) then results in a free juggle state instead (Juggle Limit / Start / Increase: 15*15 / 1*0 / 0*0) | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Kage/vtOne/Sekieiken%20(Airborne)}} | |||
}} | }} | ||
}} | }} | ||
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* No collision boxes on frames 1-24 | * No collision boxes on frames 1-24 | ||
* Spends 500 V-Meter (1/6th of V-Timer) if used by itself and 1200 V-Meter (40% of V-Timer) if canceled into | * Spends 500 V-Meter (1/6th of V-Timer) if used by itself and 1200 V-Meter (40% of V-Timer) if canceled into | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Kage/vtOne/Ashura%20Senku%20(Forward)}} | |||
}} | }} | ||
}} | }} | ||
Line 1,769: | Line 1,826: | ||
* No collision boxes on frames 1-24 | * No collision boxes on frames 1-24 | ||
* Spends 500 V-Meter (1/6th of V-Timer) if used by itself and 1200 V-Meter (40% of V-Timer) if canceled into | * Spends 500 V-Meter (1/6th of V-Timer) if used by itself and 1200 V-Meter (40% of V-Timer) if canceled into | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Kage/vtOne/Ashura%20Senku%20(Back)}} | |||
}} | }} | ||
}} | }} | ||
Line 1,799: | Line 1,857: | ||
* Follows the same rules as a jump when it comes to landing recovery | * Follows the same rules as a jump when it comes to landing recovery | ||
* Spends 500 V-Meter (1/6th of V-Timer) if used by itself and 1200 V-Meter (40% of V-Timer) if canceled into | * Spends 500 V-Meter (1/6th of V-Timer) if used by itself and 1200 V-Meter (40% of V-Timer) if canceled into | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Kage/vtOne/Airborne%20Ashura%20Senku%20(Forward)}} | |||
}} | }} | ||
}} | }} | ||
Line 1,829: | Line 1,888: | ||
* Follows the same rules as a jump when it comes to landing recovery | * Follows the same rules as a jump when it comes to landing recovery | ||
* Spends 500 V-Meter (1/6th of V-Timer) if used by itself and 1200 V-Meter (40% of V-Timer) if canceled into | * Spends 500 V-Meter (1/6th of V-Timer) if used by itself and 1200 V-Meter (40% of V-Timer) if canceled into | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Kage/vtOne/Airborne%20Ashura%20Senku%20(Back)}} | |||
}} | }} | ||
}} | }} | ||
Line 1,855: | Line 1,915: | ||
* Framedata advantages shown with the parentheses format; x(y) - refers to worst(x) to best(y) frame advantage possible depending on how high / low to the opponent the divekick connects (can be slightly more disadvantageous against taller characters) | * Framedata advantages shown with the parentheses format; x(y) - refers to worst(x) to best(y) frame advantage possible depending on how high / low to the opponent the divekick connects (can be slightly more disadvantageous against taller characters) | ||
* Juggle Limit / Increase / Start: 10 / 4 / 1 | * Juggle Limit / Increase / Start: 10 / 4 / 1 | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Kage/vtOne/Airborne%20Ashura%20Senku%20(F%20or%20B%20)%3E%20Divekick}} | |||
}} | }} | ||
}} | }} | ||
Line 1,884: | Line 1,945: | ||
* Gives access to a new move; 'Misogi' (Teleport Slam) and a new super; 'Shun Goku Satsu' (Raging Demon) | * Gives access to a new move; 'Misogi' (Teleport Slam) and a new super; 'Shun Goku Satsu' (Raging Demon) | ||
* Can cancel into V-Trigger 2 activation from most specials (unlike V-Trigger 1 which can only be canceled from EX Fireball) | * Can cancel into V-Trigger 2 activation from most specials (unlike V-Trigger 1 which can only be canceled from EX Fireball) | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Kage/normal/Rikudo%20Osatsu}} | |||
}} | }} | ||
}} | }} | ||
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* Incredibly fast startup when canceled into allows this to combo even from jabs | * Incredibly fast startup when canceled into allows this to combo even from jabs | ||
* Juggle Limit: 100 | * Juggle Limit: 100 | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Kage/vtTwo/Misogi}} | |||
}} | }} | ||
}} | }} | ||
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=====<font style="visibility:hidden; float:right">Shun Goku Satsu</font>===== | =====<font style="visibility:hidden; float:right">Shun Goku Satsu</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Kage_LP | |image=SFV_Kage_LP LP 6 LK HP.png | ||
|name=Shun Goku Satsu | |name=Shun Goku Satsu | ||
|input=LP, LP, 6, LK, HP | |input=LP, LP, 6, LK, HP | ||
Line 1,943: | Line 2,006: | ||
* Cannot hit airborne | * Cannot hit airborne | ||
* Can be canceled into at any point during all of Kage's grounded moves (except for f+MP Overhead) on hit/block/whiff (only his normals are cancelable on whiff) | * Can be canceled into at any point during all of Kage's grounded moves (except for f+MP Overhead) on hit/block/whiff (only his normals are cancelable on whiff) | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Kage/vtTwo/Shun%20Goku%20Satsu}} | |||
}} | }} | ||
}} | }} | ||
Line 1,950: | Line 2,014: | ||
=====<font style="visibility:hidden; float:right">V-Shift</font>===== | =====<font style="visibility:hidden; float:right">V-Shift</font>===== | ||
{{MoveData | {{MoveData | ||
|image= | |image=SFV_Kage_5MKHP.png | ||
|name=V-Shift | |name=V-Shift | ||
|input= | |input=5MKHP | ||
|data= | |data= | ||
{{AttackData-SFV | {{AttackData-SFV | ||
Line 1,976: | Line 2,040: | ||
* Costs 300 V-Gauge (1 bar) to use and refunds 150 V-Gauge back (1/2 bar) on a successful V-Shift if the slow-mo is triggered | * Costs 300 V-Gauge (1 bar) to use and refunds 150 V-Gauge back (1/2 bar) on a successful V-Shift if the slow-mo is triggered | ||
* If the V-Shift is successful you can cancel it into a follow-up attack (see V-Shift Break) that's fully invincible and knocks the opponent down on hit | * If the V-Shift is successful you can cancel it into a follow-up attack (see V-Shift Break) that's fully invincible and knocks the opponent down on hit | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Kage/normal/V-Shift}} | |||
}} | }} | ||
}} | }} | ||
Line 1,983: | Line 2,048: | ||
=====<font style="visibility:hidden; float:right">Yashazuki</font>===== | =====<font style="visibility:hidden; float:right">Yashazuki</font>===== | ||
{{MoveData | {{MoveData | ||
|image= | |image=SFV_Kage_5MKHP_break.png | ||
|name=Yashazuki | |name=Yashazuki | ||
|input= | |input=5MKHP | ||
|data= | |data= | ||
{{AttackData-SFV | {{AttackData-SFV | ||
Line 2,002: | Line 2,067: | ||
|description= | |description= | ||
* Fully invincible during startup and active frames | * Fully invincible during startup and active frames | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Kage/normal/Yashazuki}} | |||
}} | }} | ||
}} | }} | ||
Line 2,030: | Line 2,096: | ||
* Has a bit lower hurtbox (hunched over) during the first 11 recovery frames (frames 15-25) | * Has a bit lower hurtbox (hunched over) during the first 11 recovery frames (frames 15-25) | ||
* Does not reward extra frame advantage on counter-hit | * Does not reward extra frame advantage on counter-hit | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Kage/normal/Senbugeki}} | |||
}} | }} | ||
}} | }} |
Revision as of 18:02, 13 April 2021
Introduction
About Kage
The embodiment of the Satsui No Hado haunting Ryu, Kage seeks to persuade Ryu to give into his dark desires.
Kage is a low-health short-range brawling character with powerful combos. His poking options are lacking compared to most characters, with short normals and fairly slow startup on his fireball, but he makes up for it with raw damage output and a huge capability to style on opponents. His unique air fireball and surprisingly good divekick give him above average air approach, and his EX air specials give him punishing air-to-air damage output. One of his most notable attributes is his advantage after his forward throw, as he's +9 within poking range; compared to many other characters, Kage is much better at continuing offensive pressure after throwing the opponent. Add his powerful V-Triggers to the mix and what you're left with is an explosive character capable of quickly taking hold of the momentum of a match, even if he might struggle against opponents with more range.
V-System
V-Trigger 1: Taigyaku Mudo
Gives Kage access to a teleport and greatly enhances his V-Skills, opening up devastating extended combo routes that deal heavy damage and can carry the opponent a great distance to the corner. Cancels into teleport can be used as an approach option with regular or EX red fireball, and from close range an EX red fireball teleport cancel can be used as a corner escape that maintains frame advantage. It can also be used for some almost unblockable cross up setups where Kage hits cross up then lands in front. One of its most notable abilities is cancelling his EX reversal to teleport back with a specific timing that only cancels on block, leaving him at a range most character's can't punish. This effectively means that Kage has the best defensive V-Trigger in the game.
V-Trigger 2: Rikudo Osatsu
Gives Kage access to Raging Demon, a highly damaging command grab super, and Misogi, an extremely versatile hard knockdown combo ender. Misogi freezes the screen, allowing it to combo from virtually anything except an air reset; this makes Kage's whiff punishment dangerous since he can buffer low-risk moves in neutral that will convert to dangerous mixups if they connect. Additionally, it enhances Kage's HP Hadoken and HK Ryusokyaku (stomp). In VT2, HP hadoken is a mostly normal fireball, traveling about 80% of the screen before dissipating. His HK Stomp gains +1 advantage on hit or block (+6/+4 total), allowing for new combos and stronger pressure.
V-Skill 1: Senha Kassatsu
An unsafe attack with armor vs mids and overheads that can be made safe via charging. Both versions of the move crush counter, the uncharged version giving a limited juggle state and the charged version giving a grounded combo. The charged version can be dash cancelled, making it unsafe on block but giving better knockdown advantage on the non-CC version.
In VT1, VS1 becomes armored much earlier, has much greater horizontal range, is safe on block, and cancels to CA. The charged version has even more gigantic range, crumples the opponent, and gives an absurd +6 on block. It also grants extremely relaxed juggle states and can be canceled to from abnormal starters. Less useful for extended combos than VS2, but has great neutral application and can punish V-Reversal and V-Break.
V-Skill 2: Sekieiken
A safe leaping attack that works as an ender for his target combo and can go over the opponent's ground pokes. Has a close and far version. Good as an activation point for V-trigger combos.
In VT1, VS2 is faster, hits twice, launches the opponent for a juggle, and can be cancelled into from his EX moves and heavy normals. In addition, it can be used in the air after either air EX move, gaining many hits and dragging the opponent to the ground for devastating air-to-air damage. Doesn't combo from medium normals, unlike VS1, but gives higher returns. Can also punish V-Reversal, but it's much worse at doing so than VS1.
Final Patch
Players to Watch
Kage | |
---|---|
Vitals | |
Life Points | 925 |
Stun Points | 950 |
V-Gauge Points | |
V-Trigger 1 | 2 Bars |
V-Trigger 2 | 3 Bars |
Ground Movement | |
Forward Walk Speed | 0.052 |
Backward Walk Speed | 0.035 |
Forward Dash Speed | 16 |
Backward Dash Speed | 21 |
Forward Dash Distance | 1.241 |
Backward Dash Distance | 0.824 |
Backdash CH Frames | 3-10 |
Jumping | |
Back Jump Speed | 46 (4+38+4) |
Neutral Jump Speed | 46 (4+38+4) |
Forward Jump Speed | 45 (3+38+4) |
Forward Jump Distance | 2.072 |
Backward Jump Distance | 1.776 |
Throws | |
Throw Hurtbox | 0.25 |
Throw Range | 0.8 |
![]() |
Frame Data & Descriptions are provided by FATOnline.
|
SFV Frame Data Glossary | |
---|---|
Active |
How many frames a move remains active (can hurt opponents) for. |
Attack |
Attack level is L for low attacks (must be blocked crouching), H is for High attacks (which can be blocked high or low) and M for overhead (must be blocked standing). T is for throw attacks (which cannot be blocked). |
Cancel options |
Available cancel options.
|
Confirm windows |
Hit confirm windows written as Specials & CAs/Target Combos/V-Trigger. Notation may denote V-Skill only cancel windows in Specials.
|
Crush Counter |
Crush Counter hit advantage written as opponent state, frame advantage, and v-gauge gain on hit. |
Damage |
Attack damage on hit. Notation may denote multi-hit or "sweet spot" damage values on certain frames. |
Hit/Block |
These are frame advantage values when the attack hits or is blocked. If the number is positive, then the move will end before the defender can act again. If the number is negative, the defender will be able to act before the attacker and maybe even punish. KD refers to knockdown on hit.
|
Knockdown |
Knockdown advantage against Normal, Quick Rise and Back Rise wake up options. |
Recovery |
How many frames it takes for a move to finish after it's been active. |
Startup |
How many frames it takes before the move becomes 'active' or have a hit box. The last startup frame and the first active frame are the same frame, meaning all values are written as Startup + 1. |
Stun |
Amount of stun added to the opponent's stun bar on hit. |
Normals
Stand LP
Stand MP
Stand HP
Stand LK
Stand MK
Stand HK
Crouch LP
Crouch MP
Crouch HP
Crouch LK
Crouch MK
Crouch HK
Jump LP
Jump MP
Jump HP
Jump LK
Jump MK
Jump HK
Command Normals
Tenmakujinkyaku
Zugaihasatsu
Kikokuduki
Target Combos
Kikokuretsuzan
Sekiei Gozanken
Throws
Shoulder Throw
Somersault Throw
Special Moves
Hadoken
EX Hadoken
Airborne Hadoken
EX Airborne Hadoken
LP Shakunetsu Hadoken
MP Shakunetsu Hadoken
HP Shakunetsu Hadoken
EX Shakunetsu Hadoken
LP Shoryuken
MP Shoryuken
HP Shoryuken
EX Shoryuken
LK Kurekijin
MK Kurekijin
HK Kurekijin
EX Kurekijin
Airborne Kurekijin
EX Airborne Kurekijin
EX Airborne Kurekijin (instant)
LK Ryusokyaku
MK Ryusokyaku
HK Ryusokyaku
EX Ryusokyaku
Critical Art
Metsu Shoryuken
Taunts
Taunt
V-System
V-Skill 1
Senha Kassatsu
Senha Kassatsu (hold)
V-Skill 2
Sekieiken
V-Trigger 1
Taigyaku Mudo
Sekieiken (Airborne)
Ashura Senku (Forward)
Ashura Senku (Back)
Airborne Ashura Senku (Forward)
Airborne Ashura Senku (Back)
Airborne Ashura Senku (F or B )> Divekick
V-Trigger 2
Rikudo Osatsu
Misogi
Shun Goku Satsu
V-Shift
V-Shift
V-Shift Break
Yashazuki
V-Reversal
Senbugeki