No edit summary |
No edit summary |
||
Line 5: | Line 5: | ||
|hp=1025 | |hp=1025 | ||
|stun=1050 | |stun=1050 | ||
|vt1= | |vt1=3 Bars | ||
|vt2= | |vt2=2 Bars | ||
|movef=0.0377 | |movef=0.0377 | ||
|moveb=0.03 | |moveb=0.03 | ||
Line 47: | Line 47: | ||
|description= | |description= | ||
* G's only +3 on block light button | * G's only +3 on block light button | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/G/normal/Stand%20LP}} | |||
}} | }} | ||
}} | }} | ||
Line 71: | Line 72: | ||
|description= | |description= | ||
* The go-to frametrap and combo starter | * The go-to frametrap and combo starter | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/G/normal/Stand%20MP}} | |||
}} | }} | ||
}} | }} | ||
Line 97: | Line 99: | ||
* Slightly smaller hurtbox vertically on frames 9-30 (since G ducks down slightly during the animation) | * Slightly smaller hurtbox vertically on frames 9-30 (since G ducks down slightly during the animation) | ||
* Can be used to cover both wake-ups but the last active frame has very short range hitbox so G would need to be up close | * Can be used to cover both wake-ups but the last active frame has very short range hitbox so G would need to be up close | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/G/normal/Stand%20HP}} | |||
}} | }} | ||
}} | }} | ||
Line 120: | Line 123: | ||
|confirm=<nowiki>- / - / -</nowiki> | |confirm=<nowiki>- / - / -</nowiki> | ||
|description= | |description= | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/G/normal/Stand%20LK}} | |||
}} | }} | ||
}} | }} | ||
Line 146: | Line 150: | ||
* Very good frame advantage on V-Trigger cancel (can convert to big combos from far away) | * Very good frame advantage on V-Trigger cancel (can convert to big combos from far away) | ||
* Das BOOT! | * Das BOOT! | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/G/normal/Stand%20MK}} | |||
}} | }} | ||
}} | }} | ||
Line 180: | Line 185: | ||
* Juggle Limit / Increase / Start: 6*17 / 1*1 / 1*1 | * Juggle Limit / Increase / Start: 6*17 / 1*1 / 1*1 | ||
* Hatson's favorite move in the game | * Hatson's favorite move in the game | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/G/normal/Stand%20HK}} | |||
}} | }} | ||
}} | }} | ||
Line 203: | Line 209: | ||
|confirm=<nowiki>- / - / -</nowiki> | |confirm=<nowiki>- / - / -</nowiki> | ||
|description= | |description= | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/G/normal/Crouch%20LP}} | |||
}} | }} | ||
}} | }} | ||
Line 226: | Line 233: | ||
|confirm=<nowiki>16 / 16 / -</nowiki> | |confirm=<nowiki>16 / 16 / -</nowiki> | ||
|description= | |description= | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/G/normal/Crouch%20MP}} | |||
}} | }} | ||
}} | }} | ||
Line 253: | Line 261: | ||
* Solid anti-air on frames 9-11 | * Solid anti-air on frames 9-11 | ||
* Last active frame can hit cross-up | * Last active frame can hit cross-up | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/G/normal/Crouch%20HP}} | |||
}} | }} | ||
}} | }} | ||
Line 276: | Line 285: | ||
|confirm=<nowiki>- / - / -</nowiki> | |confirm=<nowiki>- / - / -</nowiki> | ||
|description= | |description= | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/G/normal/Crouch%20LK}} | |||
}} | }} | ||
}} | }} | ||
Line 300: | Line 310: | ||
|description= | |description= | ||
* Minimal hurtbox extensions before active frames makes this a decent poke tool | * Minimal hurtbox extensions before active frames makes this a decent poke tool | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/G/normal/Crouch%20MK}} | |||
}} | }} | ||
}} | }} | ||
Line 325: | Line 336: | ||
* Hit Confirm notes: *Speech/Level Up Only | * Hit Confirm notes: *Speech/Level Up Only | ||
* Cancelable into G Charge (PP), Message to the People (KK), or G Protection (V-Skill 2) on hit or block (even though this move isn't special cancelable) | * Cancelable into G Charge (PP), Message to the People (KK), or G Protection (V-Skill 2) on hit or block (even though this move isn't special cancelable) | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/G/normal/Crouch%20HK}} | |||
}} | }} | ||
}} | }} | ||
Line 330: | Line 342: | ||
=====<font style="visibility:hidden; float:right">Jump LP</font>===== | =====<font style="visibility:hidden; float:right">Jump LP</font>===== | ||
{{MoveData | {{MoveData | ||
|image= | |image=SFV_G_8LP.png | ||
|name=Jump LP | |name=Jump LP | ||
|input= | |input=8LP | ||
|data= | |data= | ||
{{AttackData-SFV | {{AttackData-SFV | ||
Line 348: | Line 360: | ||
|confirm=<nowiki>- / - / -</nowiki> | |confirm=<nowiki>- / - / -</nowiki> | ||
|description= | |description= | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/G/normal/Jump%20LP}} | |||
}} | }} | ||
}} | }} | ||
Line 353: | Line 366: | ||
=====<font style="visibility:hidden; float:right">Jump MP</font>===== | =====<font style="visibility:hidden; float:right">Jump MP</font>===== | ||
{{MoveData | {{MoveData | ||
|image= | |image=SFV_G_8MP.png | ||
|name=Jump MP | |name=Jump MP | ||
|input= | |input=8MP | ||
|data= | |data= | ||
{{AttackData-SFV | {{AttackData-SFV | ||
Line 372: | Line 385: | ||
|description= | |description= | ||
* Causes a spiked knockdown on airborne opponents | * Causes a spiked knockdown on airborne opponents | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/G/normal/Jump%20MP}} | |||
}} | }} | ||
}} | }} | ||
Line 377: | Line 391: | ||
=====<font style="visibility:hidden; float:right">Jump HP</font>===== | =====<font style="visibility:hidden; float:right">Jump HP</font>===== | ||
{{MoveData | {{MoveData | ||
|image= | |image=SFV_G_8HP.png | ||
|name=Jump HP | |name=Jump HP | ||
|input= | |input=8HP | ||
|data= | |data= | ||
{{AttackData-SFV | {{AttackData-SFV | ||
Line 395: | Line 409: | ||
|confirm=<nowiki>- / - / -</nowiki> | |confirm=<nowiki>- / - / -</nowiki> | ||
|description= | |description= | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/G/normal/Jump%20HP}} | |||
}} | }} | ||
}} | }} | ||
Line 400: | Line 415: | ||
=====<font style="visibility:hidden; float:right">Jump LK</font>===== | =====<font style="visibility:hidden; float:right">Jump LK</font>===== | ||
{{MoveData | {{MoveData | ||
|image= | |image=SFV_G_8LK.png | ||
|name=Jump LK | |name=Jump LK | ||
|input= | |input=8LK | ||
|data= | |data= | ||
{{AttackData-SFV | {{AttackData-SFV | ||
Line 420: | Line 435: | ||
* Cancels into airborne V-Skill 1 on hit or block | * Cancels into airborne V-Skill 1 on hit or block | ||
* Instant Overhead into V-Skill 1 is -3 on Block | * Instant Overhead into V-Skill 1 is -3 on Block | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/G/normal/Jump%20LK}} | |||
}} | }} | ||
}} | }} | ||
Line 425: | Line 441: | ||
=====<font style="visibility:hidden; float:right">Jump MK</font>===== | =====<font style="visibility:hidden; float:right">Jump MK</font>===== | ||
{{MoveData | {{MoveData | ||
|image= | |image=SFV_G_8MK.png | ||
|name=Jump MK | |name=Jump MK | ||
|input= | |input=8MK | ||
|data= | |data= | ||
{{AttackData-SFV | {{AttackData-SFV | ||
Line 444: | Line 460: | ||
|description= | |description= | ||
* Flaming Hot Cheetos Kick! | * Flaming Hot Cheetos Kick! | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/G/normal/Jump%20MK}} | |||
}} | }} | ||
}} | }} | ||
Line 449: | Line 466: | ||
=====<font style="visibility:hidden; float:right">Jump HK</font>===== | =====<font style="visibility:hidden; float:right">Jump HK</font>===== | ||
{{MoveData | {{MoveData | ||
|image= | |image=SFV_G_8HK.png | ||
|name=Jump HK | |name=Jump HK | ||
|input= | |input=8HK | ||
|data= | |data= | ||
{{AttackData-SFV | {{AttackData-SFV | ||
Line 467: | Line 484: | ||
|confirm=<nowiki>- / - / -</nowiki> | |confirm=<nowiki>- / - / -</nowiki> | ||
|description= | |description= | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/G/normal/Jump%20HK}} | |||
}} | }} | ||
}} | }} | ||
Line 493: | Line 511: | ||
|description= | |description= | ||
* Can Cross-up | * Can Cross-up | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/G/normal/Flying%20President}} | |||
}} | }} | ||
}} | }} | ||
Line 520: | Line 539: | ||
* Slightly smaller hurtbox vertically on frames 1-22 (since G ducks down slightly during the animation) | * Slightly smaller hurtbox vertically on frames 1-22 (since G ducks down slightly during the animation) | ||
* Juggle Limit / Increase / Start: 5 / 2 / 1 | * Juggle Limit / Increase / Start: 5 / 2 / 1 | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/G/normal/Flying%20President}} | |||
}} | }} | ||
}} | }} | ||
Line 550: | Line 570: | ||
* Quite lenient cancel window into specials (can be delayed up to 3F past active frames) | * Quite lenient cancel window into specials (can be delayed up to 3F past active frames) | ||
* Juggle Limit / Increase / Start: 0*4 / 4*4 / 2*1 | * Juggle Limit / Increase / Start: 0*4 / 4*4 / 2*1 | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/G/normal/Flying%20President}} | |||
}} | }} | ||
}} | }} | ||
Line 575: | Line 596: | ||
* Overhead | * Overhead | ||
* Juggle Limit / Increase / Start: 5 / 1 / 1 | * Juggle Limit / Increase / Start: 5 / 1 / 1 | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/G/normal/Flying%20President}} | |||
}} | }} | ||
}} | }} | ||
Line 601: | Line 623: | ||
|confirm=<nowiki>- / - / -</nowiki> | |confirm=<nowiki>- / - / -</nowiki> | ||
|description= | |description= | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/G/normal/Violence%20President}} | |||
}} | }} | ||
}} | }} | ||
Line 625: | Line 648: | ||
|confirm=<nowiki>- / - / -</nowiki> | |confirm=<nowiki>- / - / -</nowiki> | ||
|description= | |description= | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/G/normal/Destroy%20President}} | |||
}} | }} | ||
}} | }} | ||
Line 661: | Line 685: | ||
* 1280F: +100 EX Gauge | * 1280F: +100 EX Gauge | ||
* 1460F: +300 EX Gauge | * 1460F: +300 EX Gauge | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/G/normal/Message%20To%20The%20People%20(Speech%201)}} | |||
}} | }} | ||
}} | }} | ||
Line 695: | Line 720: | ||
* 1280F: +100 EX Gauge | * 1280F: +100 EX Gauge | ||
* 1555F: +300 EX Gauge | * 1555F: +300 EX Gauge | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/G/normal/Message%20To%20The%20People%20(Speech%202)}} | |||
}} | }} | ||
}} | }} | ||
Line 729: | Line 755: | ||
* 1280F: +100 EX Gauge | * 1280F: +100 EX Gauge | ||
* 1525F: +300 EX Gauge | * 1525F: +300 EX Gauge | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/G/normal/Message%20To%20The%20People%20(Speech%203)}} | |||
}} | }} | ||
}} | }} | ||
Line 757: | Line 784: | ||
* Puts opponent into a free juggle state on counter-hit | * Puts opponent into a free juggle state on counter-hit | ||
* Deals 125 white life in damage on block | * Deals 125 white life in damage on block | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/G/normal/Neutral%20Attack}} | |||
}} | }} | ||
}} | }} | ||
Line 784: | Line 812: | ||
* Launches opponent into a limited juggle state on hit | * Launches opponent into a limited juggle state on hit | ||
* Juggle Limit / Increase / Start: 3 / 1 / 10 | * Juggle Limit / Increase / Start: 3 / 1 / 10 | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/G/normal/LP%20G%20Smash%20Over%20(Level%201)}} | |||
}} | }} | ||
}} | }} | ||
Line 811: | Line 840: | ||
* Launches opponent into a limited juggle state on hit | * Launches opponent into a limited juggle state on hit | ||
* Juggle Limit / Increase / Start: 2 / 1 / 10 | * Juggle Limit / Increase / Start: 2 / 1 / 10 | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/G/normal/MP%20G%20Smash%20Over%20(Level%201)}} | |||
}} | }} | ||
}} | }} | ||
Line 839: | Line 869: | ||
* Launches opponent into a limited juggle state on hit | * Launches opponent into a limited juggle state on hit | ||
* Juggle Limit / Increase / Start: 2 / 1 / 10 | * Juggle Limit / Increase / Start: 2 / 1 / 10 | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/G/normal/HP%20G%20Smash%20Over%20(Level%201)}} | |||
}} | }} | ||
}} | }} | ||
Line 866: | Line 897: | ||
* Launches opponent into a limited juggle state on hit | * Launches opponent into a limited juggle state on hit | ||
* Juggle Limit / Increase / Start: 5 / 6 / 10 | * Juggle Limit / Increase / Start: 5 / 6 / 10 | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/G/normal/LP%20G%20Smash%20Over%20(Level%202)}} | |||
}} | }} | ||
}} | }} | ||
Line 893: | Line 925: | ||
* Launches opponent into a limited juggle state on hit | * Launches opponent into a limited juggle state on hit | ||
* Juggle Limit / Increase / Start: 5 / 6 / 8 | * Juggle Limit / Increase / Start: 5 / 6 / 8 | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/G/normal/MP%20G%20Smash%20Over%20(Level%202)}} | |||
}} | }} | ||
}} | }} | ||
Line 921: | Line 954: | ||
* Launches opponent into a limited juggle state on hit | * Launches opponent into a limited juggle state on hit | ||
* Juggle Limit / Increase / Start: 5 / 6 / 8 | * Juggle Limit / Increase / Start: 5 / 6 / 8 | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/G/normal/HP%20G%20Smash%20Over%20(Level%202)}} | |||
}} | }} | ||
}} | }} | ||
Line 954: | Line 988: | ||
* The KDA data inside the parantheses (x~y) refers to the varying KDA data depending on how close / far away the wall is (less KDA the closer the wall is) | * The KDA data inside the parantheses (x~y) refers to the varying KDA data depending on how close / far away the wall is (less KDA the closer the wall is) | ||
* NOTE: The variable KDA when canceling into G Charge (PP) or Message to the People (KK) is NOT shown (use the amount of variables as seen on regular KDA data) | * NOTE: The variable KDA when canceling into G Charge (PP) or Message to the People (KK) is NOT shown (use the amount of variables as seen on regular KDA data) | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/G/normal/G%20Smash%20Over%20(Level%203)}} | |||
}} | }} | ||
}} | }} | ||
Line 986: | Line 1,021: | ||
* The KDA data inside the parantheses (x~y) refers to the varying KDA data depending on how close / far away the wall is (less KDA the closer the wall is) | * The KDA data inside the parantheses (x~y) refers to the varying KDA data depending on how close / far away the wall is (less KDA the closer the wall is) | ||
* NOTE: The variable KDA when canceling into G Charge (PP) or Message to the People (KK) is NOT shown (use the amount of variables as seen on regular KDA data) | * NOTE: The variable KDA when canceling into G Charge (PP) or Message to the People (KK) is NOT shown (use the amount of variables as seen on regular KDA data) | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/G/normal/EX%20G%20Smash%20Over}} | |||
}} | }} | ||
}} | }} | ||
Line 1,014: | Line 1,050: | ||
* Launches into free juggle state on counter-hit (but how would you juggle afterwards?) | * Launches into free juggle state on counter-hit (but how would you juggle afterwards?) | ||
* Juggle Limit / Increase / Start: 1 / 1 / 1 | * Juggle Limit / Increase / Start: 1 / 1 / 1 | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/G/normal/LK%20G%20Smash%20Under%20(Level%201)}} | |||
}} | }} | ||
}} | }} | ||
Line 1,043: | Line 1,080: | ||
* Juggle Limit / Increase / Start: 1 / 1 / 1 | * Juggle Limit / Increase / Start: 1 / 1 / 1 | ||
* 1 extra KDA when canceling into G Charge (PP) or Message to the People (KK) than all other level 1 or 2 versions (even Level 2 MK version doesn't have the same KDA as this Level 1 MK version) | * 1 extra KDA when canceling into G Charge (PP) or Message to the People (KK) than all other level 1 or 2 versions (even Level 2 MK version doesn't have the same KDA as this Level 1 MK version) | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/G/normal/MK%20G%20Smash%20Under%20(Level%201)}} | |||
}} | }} | ||
}} | }} | ||
Line 1,072: | Line 1,110: | ||
* Launches into free juggle state on counter-hit (but how would you juggle afterwards?) | * Launches into free juggle state on counter-hit (but how would you juggle afterwards?) | ||
* Juggle Limit / Increase / Start: 1 / 1 / 1 | * Juggle Limit / Increase / Start: 1 / 1 / 1 | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/G/normal/HK%20G%20Smash%20Under%20(Level%201)}} | |||
}} | }} | ||
}} | }} | ||
Line 1,100: | Line 1,139: | ||
* Launches into free juggle state on counter-hit (but how would you juggle afterwards?) | * Launches into free juggle state on counter-hit (but how would you juggle afterwards?) | ||
* Juggle Limit / Increase / Start: 1 / 5 / 1 | * Juggle Limit / Increase / Start: 1 / 5 / 1 | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/G/normal/LK%20G%20Smash%20Under%20(Level%202)}} | |||
}} | }} | ||
}} | }} | ||
Line 1,129: | Line 1,169: | ||
* Launches into free juggle state on counter-hit (but how would you juggle afterwards?) | * Launches into free juggle state on counter-hit (but how would you juggle afterwards?) | ||
* Juggle Limit / Increase / Start: 1 / 7 / 1 | * Juggle Limit / Increase / Start: 1 / 7 / 1 | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/G/normal/MK%20G%20Smash%20Under%20(Level%202)}} | |||
}} | }} | ||
}} | }} | ||
Line 1,159: | Line 1,200: | ||
* Launches into free juggle state on counter-hit (but how would you juggle afterwards?) | * Launches into free juggle state on counter-hit (but how would you juggle afterwards?) | ||
* Juggle Limit / Increase / Start: 1 / 7 / 1 | * Juggle Limit / Increase / Start: 1 / 7 / 1 | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/G/normal/HK%20G%20Smash%20Under%20(Level%202)}} | |||
}} | }} | ||
}} | }} | ||
Line 1,189: | Line 1,231: | ||
* Only 2nd hit is special cancelable into V-Trigger 2 post-activation on hit or block | * Only 2nd hit is special cancelable into V-Trigger 2 post-activation on hit or block | ||
* Juggle Limit / Increase / Start: 7*12 / 1*1 / 1*1 | * Juggle Limit / Increase / Start: 7*12 / 1*1 / 1*1 | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/G/normal/G%20Smash%20Under%20(Level%203)}} | |||
}} | }} | ||
}} | }} | ||
Line 1,218: | Line 1,261: | ||
* Only 2nd hit is special cancelable into V-Trigger 2 post-activation on hit or block | * Only 2nd hit is special cancelable into V-Trigger 2 post-activation on hit or block | ||
* Juggle Limit / Increase / Start: 11*12 / 1*1 / 1*1 | * Juggle Limit / Increase / Start: 11*12 / 1*1 / 1*1 | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/G/normal/EX%20G%20Smash%20Under}} | |||
}} | }} | ||
}} | }} | ||
Line 1,244: | Line 1,288: | ||
* Special cancelable into V-Trigger 2 post-activation on hit or block | * Special cancelable into V-Trigger 2 post-activation on hit or block | ||
* 1-hit projectile hitbox | * 1-hit projectile hitbox | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/G/normal/LP%20G%20Burst%20(Level%201)}} | |||
}} | }} | ||
}} | }} | ||
Line 1,270: | Line 1,315: | ||
* Special cancelable into V-Trigger 2 post-activation on hit or block | * Special cancelable into V-Trigger 2 post-activation on hit or block | ||
* 1-hit projectile hitbox | * 1-hit projectile hitbox | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/G/normal/MP%20G%20Burst%20(Level%201)}} | |||
}} | }} | ||
}} | }} | ||
Line 1,296: | Line 1,342: | ||
* Special cancelable into V-Trigger 2 post-activation on hit or block | * Special cancelable into V-Trigger 2 post-activation on hit or block | ||
* 1-hit projectile hitbox | * 1-hit projectile hitbox | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/G/normal/HP%20G%20Burst%20(Level%201)}} | |||
}} | }} | ||
}} | }} | ||
Line 1,322: | Line 1,369: | ||
* Special cancelable into V-Trigger 2 post-activation on hit or block | * Special cancelable into V-Trigger 2 post-activation on hit or block | ||
* 2-hit projectile hitbox (can easily nullify 2-hit projectiles) | * 2-hit projectile hitbox (can easily nullify 2-hit projectiles) | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/G/normal/LP%20G%20Burst%20(Level%202)}} | |||
}} | }} | ||
}} | }} | ||
Line 1,348: | Line 1,396: | ||
* Special cancelable into V-Trigger 2 post-activation on hit or block | * Special cancelable into V-Trigger 2 post-activation on hit or block | ||
* 2-hit projectile hitbox (can easily nullify 2-hit projectiles) | * 2-hit projectile hitbox (can easily nullify 2-hit projectiles) | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/G/normal/MP%20G%20Burst%20(Level%202)}} | |||
}} | }} | ||
}} | }} | ||
Line 1,374: | Line 1,423: | ||
* Special cancelable into V-Trigger 2 post-activation on hit or block | * Special cancelable into V-Trigger 2 post-activation on hit or block | ||
* 2-hit projectile hitbox (can easily nullify 2-hit projectiles) | * 2-hit projectile hitbox (can easily nullify 2-hit projectiles) | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/G/normal/HP%20G%20Burst%20(Level%202)}} | |||
}} | }} | ||
}} | }} | ||
Line 1,404: | Line 1,454: | ||
* Second hit knocks down opponent | * Second hit knocks down opponent | ||
* Only first hit is V-Trigger cancelable | * Only first hit is V-Trigger cancelable | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/G/normal/G%20Burst%20(Level%203)}} | |||
}} | }} | ||
}} | }} | ||
Line 1,433: | Line 1,484: | ||
* Second hit knocks down opponent | * Second hit knocks down opponent | ||
* Only first hit is V-Trigger cancelable | * Only first hit is V-Trigger cancelable | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/G/normal/EX%20G%20Burst}} | |||
}} | }} | ||
}} | }} | ||
Line 1,462: | Line 1,514: | ||
* Projectile invincible on extended attacking leg on frames 23-27 | * Projectile invincible on extended attacking leg on frames 23-27 | ||
* First 5 active frames cannot hit grounded (doesn't connect on grounded opponents until frame 25) | * First 5 active frames cannot hit grounded (doesn't connect on grounded opponents until frame 25) | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/G/normal/LK%20G%20Spin%20Kick%20(Level%201)}} | |||
}} | }} | ||
}} | }} | ||
Line 1,491: | Line 1,544: | ||
* Projectile invincible on extended attacking leg on frames 27-32 | * Projectile invincible on extended attacking leg on frames 27-32 | ||
* First 5 active frames cannot hit grounded (doesn't connect on grounded opponents until frame 30) | * First 5 active frames cannot hit grounded (doesn't connect on grounded opponents until frame 30) | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/G/normal/MK%20G%20Spin%20Kick%20(Level%201)}} | |||
}} | }} | ||
}} | }} | ||
Line 1,520: | Line 1,574: | ||
* Projectile invincible on extended attacking leg on frames 30-35 | * Projectile invincible on extended attacking leg on frames 30-35 | ||
* First 5 active frames cannot hit grounded (doesn't connect on grounded opponents until frame 33) | * First 5 active frames cannot hit grounded (doesn't connect on grounded opponents until frame 33) | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/G/normal/HK%20G%20Spin%20Kick%20(Level%201)}} | |||
}} | }} | ||
}} | }} | ||
Line 1,549: | Line 1,604: | ||
* Projectile invincible on extended attacking leg on frames 22-27 | * Projectile invincible on extended attacking leg on frames 22-27 | ||
* 1st hit and first 5 active frames of the 2nd hit cannot hit grounded (doesn't connect on grounded opponents until frame 25) | * 1st hit and first 5 active frames of the 2nd hit cannot hit grounded (doesn't connect on grounded opponents until frame 25) | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/G/normal/LK%20G%20Spin%20Kick%20(Level%202)}} | |||
}} | }} | ||
}} | }} | ||
Line 1,578: | Line 1,634: | ||
* Projectile invincible on extended attacking leg on frames 27-32 | * Projectile invincible on extended attacking leg on frames 27-32 | ||
* 1st hit and first 5 active frames of the 2nd hit cannot hit grounded (doesn't connect on grounded opponents until frame 25) | * 1st hit and first 5 active frames of the 2nd hit cannot hit grounded (doesn't connect on grounded opponents until frame 25) | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/G/normal/MK%20G%20Spin%20Kick%20(Level%202)}} | |||
}} | }} | ||
}} | }} | ||
Line 1,607: | Line 1,664: | ||
* Projectile invincible on extended attacking leg on frames 30-35 | * Projectile invincible on extended attacking leg on frames 30-35 | ||
* 1st hit and first 5 active frames of the 2nd hit cannot hit grounded (doesn't connect on grounded opponents until frame 25) | * 1st hit and first 5 active frames of the 2nd hit cannot hit grounded (doesn't connect on grounded opponents until frame 25) | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/G/normal/HK%20G%20Spin%20Kick%20(Level%202)}} | |||
}} | }} | ||
}} | }} | ||
Line 1,635: | Line 1,693: | ||
* Airborne on frames 16-30 | * Airborne on frames 16-30 | ||
* 1st hit and first 5 active frames of the 2nd hit cannot hit grounded (doesn't connect on grounded opponents until frame 25) | * 1st hit and first 5 active frames of the 2nd hit cannot hit grounded (doesn't connect on grounded opponents until frame 25) | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/G/normal/G%20Spin%20Kick%20(Level%203)}} | |||
}} | }} | ||
}} | }} | ||
Line 1,662: | Line 1,721: | ||
* Airborne on frames 16-30 | * Airborne on frames 16-30 | ||
* 1st hit and first 5 active frames of the 2nd hit cannot hit grounded (doesn't connect on grounded opponents until frame 25) | * 1st hit and first 5 active frames of the 2nd hit cannot hit grounded (doesn't connect on grounded opponents until frame 25) | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/G/normal/EX%20G%20Spin%20Kick}} | |||
}} | }} | ||
}} | }} | ||
Line 1,687: | Line 1,747: | ||
* 7F startup (instead of 12F) when canceling into this from other moves | * 7F startup (instead of 12F) when canceling into this from other moves | ||
* Launches opponent into a limited juggle state on hit | * Launches opponent into a limited juggle state on hit | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/G/normal/G%20Impact%20(Level%201)}} | |||
}} | }} | ||
}} | }} | ||
Line 1,717: | Line 1,778: | ||
* Can be canceled into G Charge on hit (but has to be input with 22PP (down-down-2 punches) since the regular PP (2 punches) shortcut version is not possible to cancel into) | * Can be canceled into G Charge on hit (but has to be input with 22PP (down-down-2 punches) since the regular PP (2 punches) shortcut version is not possible to cancel into) | ||
* More KDA on this Level 2 version than all the other versions of this move | * More KDA on this Level 2 version than all the other versions of this move | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/G/normal/G%20Impact%20(Level%202)}} | |||
}} | }} | ||
}} | }} | ||
Line 1,745: | Line 1,807: | ||
* Cannot be canceled into Message to the People (KK) on hit | * Cannot be canceled into Message to the People (KK) on hit | ||
* Can be canceled into G Charge on hit (but has to be input with 22PP (down-down-2 punches) since the regular PP (2 punches) shortcut version is not possible to cancel into) | * Can be canceled into G Charge on hit (but has to be input with 22PP (down-down-2 punches) since the regular PP (2 punches) shortcut version is not possible to cancel into) | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/G/normal/G%20Impact%20(Level%203)}} | |||
}} | }} | ||
}} | }} | ||
Line 1,773: | Line 1,836: | ||
* Cannot be canceled into Message to the People (KK) on hit | * Cannot be canceled into Message to the People (KK) on hit | ||
* Can be canceled into G Charge on hit (but has to be input with 22PP (down-down-2 punches) since the regular PP (2 punches) shortcut version is not possible to cancel into) | * Can be canceled into G Charge on hit (but has to be input with 22PP (down-down-2 punches) since the regular PP (2 punches) shortcut version is not possible to cancel into) | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/G/normal/EX%20G%20Impact}} | |||
}} | }} | ||
}} | }} | ||
Line 1,801: | Line 1,865: | ||
* Has 5 extra recovery frames (69 frames total) when canceled into (see G Charge (Cancel) data) | * Has 5 extra recovery frames (69 frames total) when canceled into (see G Charge (Cancel) data) | ||
* Cancelable into from all specials / v-skill / special cancelable normals (and f+HP as well) | * Cancelable into from all specials / v-skill / special cancelable normals (and f+HP as well) | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/G/normal/G%20Charge}} | |||
}} | }} | ||
}} | }} | ||
Line 1,828: | Line 1,893: | ||
* Crouch sized hurtboxes (but not actual crouch status) on frames 15-105 | * Crouch sized hurtboxes (but not actual crouch status) on frames 15-105 | ||
* Cancelable into from all specials / v-skill / special cancelable normals (and f+HP as well) | * Cancelable into from all specials / v-skill / special cancelable normals (and f+HP as well) | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/G/normal/G%20Charge%20(Hold)}} | |||
}} | }} | ||
}} | }} | ||
Line 1,856: | Line 1,922: | ||
* Has 5 extra recovery frames (69 frames total) more the non-cancel version of this move | * Has 5 extra recovery frames (69 frames total) more the non-cancel version of this move | ||
* Cancelable into from all specials / v-skill / special cancelable normals (and f+HP as well) | * Cancelable into from all specials / v-skill / special cancelable normals (and f+HP as well) | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/G/normal/G%20Charge%20(Cancel)}} | |||
}} | }} | ||
}} | }} | ||
== Critical | == Critical Art == | ||
=====<font style="visibility:hidden; float:right">Pangaea Burst</font>===== | =====<font style="visibility:hidden; float:right">Pangaea Burst</font>===== | ||
Line 1,888: | Line 1,955: | ||
* Frame disadvantage on block depends on how many explosions were blocked by the opponent, the fewer explosions connect on block the more disadvantageous G is on block (but if all 3 are blocked then G is only -24 on block) | * Frame disadvantage on block depends on how many explosions were blocked by the opponent, the fewer explosions connect on block the more disadvantageous G is on block (but if all 3 are blocked then G is only -24 on block) | ||
* KDA data shown in the parentheses refers to if only the last hit connects (instead of all 3 hits resulting in the regular KDA) | * KDA data shown in the parentheses refers to if only the last hit connects (instead of all 3 hits resulting in the regular KDA) | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/G/normal/Pangaea%20Burst}} | |||
}} | }} | ||
}} | }} | ||
Line 1,895: | Line 1,963: | ||
=====<font style="visibility:hidden; float:right">Taunt</font>===== | =====<font style="visibility:hidden; float:right">Taunt</font>===== | ||
{{MoveData | {{MoveData | ||
|image= | |image=SFV_G_5PPPKKK.png | ||
|name=Taunt | |name=Taunt | ||
|input= | |input=5PPPKKK | ||
|data= | |data= | ||
{{AttackData-SFV | {{AttackData-SFV | ||
Line 1,914: | Line 1,982: | ||
|description= | |description= | ||
* It's a presidential code of conduct to shake hands with other presidents at the start of the game | * It's a presidential code of conduct to shake hands with other presidents at the start of the game | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/G/normal/Taunt}} | |||
}} | }} | ||
}} | }} | ||
Line 1,955: | Line 2,024: | ||
* Forward extending arm and leg are projectile invincible on frames 9-25 | * Forward extending arm and leg are projectile invincible on frames 9-25 | ||
* Juggle Limit / Increase / Start: 8 / 10 / 5 | * Juggle Limit / Increase / Start: 8 / 10 / 5 | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/G/normal/G%20Barrier}} | |||
}} | }} | ||
{{AttackData-SFV | {{AttackData-SFV | ||
|version= | |version=VT1 | ||
|startup=<nowiki>13*32(9)</nowiki> | |startup=<nowiki>13*32(9)</nowiki> | ||
|active=<nowiki>26(30)</nowiki> | |active=<nowiki>26(30)</nowiki> | ||
Line 2,015: | Line 2,085: | ||
* Secondary hurtbox extension during active frames (frames 13-34) are projectile invincible (but the initial hurtbox behind it is not projectile invincible) | * Secondary hurtbox extension during active frames (frames 13-34) are projectile invincible (but the initial hurtbox behind it is not projectile invincible) | ||
* Juggle Limit / Increase / Start: 1 / 1 / 2 | * Juggle Limit / Increase / Start: 1 / 1 / 2 | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/G/normal/Airborne%20G%20Barrier}} | |||
}} | }} | ||
{{AttackData-SFV | {{AttackData-SFV | ||
|version= | |version=VT1 | ||
|startup=<nowiki>13*31(9)</nowiki> | |startup=<nowiki>13*31(9)</nowiki> | ||
|active=<nowiki>24(28)</nowiki> | |active=<nowiki>24(28)</nowiki> | ||
Line 2,073: | Line 2,144: | ||
* Decreases amount of damage/stun taken by 10% until G gets knocked down, this effect can be stacked up to 3 times | * Decreases amount of damage/stun taken by 10% until G gets knocked down, this effect can be stacked up to 3 times | ||
* 5 less recovery frames when canceled into | * 5 less recovery frames when canceled into | ||
* Builds 20 V-Meter | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/G/normal/G%20Protection}} | |||
}} | }} | ||
{{AttackData-SFV | {{AttackData-SFV | ||
|version= | |version=VT1 | ||
|startup=<nowiki>31</nowiki> | |startup=<nowiki>31</nowiki> | ||
|active=<nowiki>-</nowiki> | |active=<nowiki>-</nowiki> | ||
Line 2,128: | Line 2,201: | ||
* G reverts back to his prior Presidential Power (Level) status that he had before activating V-Trigger after the V-Timer runs out | * G reverts back to his prior Presidential Power (Level) status that he had before activating V-Trigger after the V-Timer runs out | ||
* If G canceled into this from a Level 3 or EX Smash attack, the recovery increases from 4f to 9f (10f total duration) but the first five frames are invulnerable. | * If G canceled into this from a Level 3 or EX Smash attack, the recovery increases from 4f to 9f (10f total duration) but the first five frames are invulnerable. | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/G/normal/Maximum%20President}} | |||
}} | }} | ||
}} | }} | ||
Line 2,160: | Line 2,234: | ||
* NOTE: The variable KDA when canceling into Message to the People (KK) is NOT shown (use the amount of variables as seen on regular KDA data) | * NOTE: The variable KDA when canceling into Message to the People (KK) is NOT shown (use the amount of variables as seen on regular KDA data) | ||
* Spends 300 V-Timer (10% of V-Timer) | * Spends 300 V-Timer (10% of V-Timer) | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/G/vtOne/G%20Smash%20Over%20(V-Trigger%201)}} | |||
}} | }} | ||
}} | }} | ||
Line 2,189: | Line 2,264: | ||
* Juggle Limit / Increase / Start: 7*12 / 2*7 / 1*3 | * Juggle Limit / Increase / Start: 7*12 / 2*7 / 1*3 | ||
* Spends 300 V-Timer (10% of V-Timer) | * Spends 300 V-Timer (10% of V-Timer) | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/G/vtOne/G%20Smash%20Under%20(V-Trigger%201)}} | |||
}} | }} | ||
}} | }} | ||
Line 2,217: | Line 2,293: | ||
* Second hit knocks down opponent | * Second hit knocks down opponent | ||
* Spends 300 V-Timer (10% of V-Timer) | * Spends 300 V-Timer (10% of V-Timer) | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/G/vtOne/G%20Burst%20(V-Trigger%201)}} | |||
}} | }} | ||
}} | }} | ||
Line 2,246: | Line 2,323: | ||
* 1st hit and first 5 active frames of the 2nd hit cannot hit grounded (doesn't connect on grounded opponents until frame 25) | * 1st hit and first 5 active frames of the 2nd hit cannot hit grounded (doesn't connect on grounded opponents until frame 25) | ||
* Spends 300 V-Timer (10% of V-Timer) | * Spends 300 V-Timer (10% of V-Timer) | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/G/vtOne/G%20Spin%20Kick%20(V-Trigger%201)}} | |||
}} | }} | ||
}} | }} | ||
Line 2,276: | Line 2,354: | ||
* Can be canceled into G Charge on hit (but has to be input with 22PP (down-down-2 punches) since the regular PP (2 punches) shortcut version is not possible to cancel into) | * Can be canceled into G Charge on hit (but has to be input with 22PP (down-down-2 punches) since the regular PP (2 punches) shortcut version is not possible to cancel into) | ||
* Spends 300 V-Timer (10% of V-Timer) | * Spends 300 V-Timer (10% of V-Timer) | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/G/vtOne/G%20Impact%20(V-Trigger%201)}} | |||
}} | }} | ||
}} | }} | ||
Line 2,304: | Line 2,383: | ||
* Duration of 3000 frames (~50 seconds) | * Duration of 3000 frames (~50 seconds) | ||
* Gives G access to new special moves; G Explosion (explosive combo extension) and G Rage (armored command grab) | * Gives G access to new special moves; G Explosion (explosive combo extension) and G Rage (armored command grab) | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/G/normal/Dangerous%20President}} | |||
}} | }} | ||
}} | }} | ||
Line 2,331: | Line 2,411: | ||
* Launches opponent on hit into a limited juggle state (only Super can combo afterwards) | * Launches opponent on hit into a limited juggle state (only Super can combo afterwards) | ||
* Spends 1500 V-Timer (50% V-Timer) on activation | * Spends 1500 V-Timer (50% V-Timer) on activation | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/G/vtTwo/G%20Explosion}} | |||
}} | }} | ||
}} | }} | ||
Line 2,358: | Line 2,439: | ||
* 1 hit of armor on frames 3-22 (frames 3-27 if canceled into from other normals) | * 1 hit of armor on frames 3-22 (frames 3-27 if canceled into from other normals) | ||
* Spends 1200 V-Timer (40% V-Timer) on activation and another 300 V-Timer (10% V-Timer) again if it connects on hit | * Spends 1200 V-Timer (40% V-Timer) on activation and another 300 V-Timer (10% V-Timer) again if it connects on hit | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/G/vtTwo/G%20Rage}} | |||
}} | }} | ||
}} | }} | ||
Line 2,365: | Line 2,447: | ||
=====<font style="visibility:hidden; float:right">V-Shift</font>===== | =====<font style="visibility:hidden; float:right">V-Shift</font>===== | ||
{{MoveData | {{MoveData | ||
|image= | |image=SFV_G_5MKHP.png | ||
|name=V-Shift | |name=V-Shift | ||
|input= | |input=5MKHP | ||
|data= | |data= | ||
{{AttackData-SFV | {{AttackData-SFV | ||
Line 2,391: | Line 2,473: | ||
* Costs 300 V-Gauge (1 bar) to use and refunds 150 V-Gauge back (1/2 bar) on a successful V-Shift if the slow-mo is triggered | * Costs 300 V-Gauge (1 bar) to use and refunds 150 V-Gauge back (1/2 bar) on a successful V-Shift if the slow-mo is triggered | ||
* If the V-Shift is successful you can cancel it into a follow-up attack (see V-Shift Break) that's fully invincible and knocks the opponent down on hit | * If the V-Shift is successful you can cancel it into a follow-up attack (see V-Shift Break) that's fully invincible and knocks the opponent down on hit | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/G/normal/V-Shift}} | |||
}} | }} | ||
}} | }} | ||
Line 2,398: | Line 2,481: | ||
=====<font style="visibility:hidden; float:right">G Elimination</font>===== | =====<font style="visibility:hidden; float:right">G Elimination</font>===== | ||
{{MoveData | {{MoveData | ||
|image= | |image=SFV_G_5MKHP_break.png | ||
|name=G Elimination | |name=G Elimination | ||
|input= | |input=5MKHP | ||
|data= | |data= | ||
{{AttackData-SFV | {{AttackData-SFV | ||
Line 2,409: | Line 2,492: | ||
|crush=<nowiki>- / - / -</nowiki> | |crush=<nowiki>- / - / -</nowiki> | ||
|block=<nowiki>-2</nowiki> | |block=<nowiki>-2</nowiki> | ||
|knockdown=<nowiki> | |knockdown=<nowiki>76 / 17 / 22</nowiki> | ||
|damage=<nowiki>60</nowiki> | |damage=<nowiki>60</nowiki> | ||
|stun=<nowiki>0</nowiki> | |stun=<nowiki>0</nowiki> | ||
Line 2,417: | Line 2,500: | ||
|description= | |description= | ||
* Fully invincible during startup and active frames | * Fully invincible during startup and active frames | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/G/normal/G%20Elimination}} | |||
}} | }} | ||
}} | }} | ||
Line 2,443: | Line 2,527: | ||
|description= | |description= | ||
* Strike and Projectile invincible on frames 1-32 | * Strike and Projectile invincible on frames 1-32 | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/G/normal/G%20Revenge}} | |||
}} | }} | ||
}} | }} |
Revision as of 17:41, 13 April 2021
Introduction
About G
Appearing seemingly out of nowhere, this mysterious fighter claims to be the "President of the World." He has a strong sense of unity and power, but the mystery still remains: who exactly is he? Is he related to Q, the mysterious fighter from Street Fighter 3? Was he a project made by the Illuminati? Does he have some sort of relation with Gill? We may never know.
G is a momentum-based, rushdown fighter with an oppressive ground game and excels at opening up opponents with good frame traps and normals, while also always threatening with a command grab. Being very momentum-based, it can result in G being a volatile character capable of rolling through the opponent's health bar once he gets a knockdown and is free to stack his levels/V-meter. Although he lacks in the defensive department, G makes it up as a solid character for those who want an aggressive playstyle with a simple game plan and versatile combos for micromanaging trading Presidentiality levels for Oki, or vice versa.
Strengths | Weaknesses |
---|---|
|
|
Unique Mechanics
G's unique mechanic is Presidentiality, a level system that allows him to buff his special moves to emphasize his snowballing play style. G starts every round at Level 1 and can rank up to Level 3. His level is always indicated by the Globe icon next to the V-Gauge.
Level up by inputting G Charge (22PP). Anytime G is knocked down he loses 1 level (unless V-Skill 2 has been applied). G Charge can be used to cancel certain normals and specials, but with some rules:
- G Charge can be held to increase the charge time and level up to 3 at once.
- G Charge can be canceled into from 4HP, 6HP, 2HK, V-Skill 1 and special moves (excluding G Impact) however you cannot hold the input for any effect.
- Standing LP, HP, LK, and all crouching punches can cancel into held G Charge.
- V-Trigger 1 will force G to Level 3 presidentiality while it is active among other effects.
See the Strategy page for more information.
Final Patch
Players to Watch
- Nemo
- NuckleDu
- Smug
- 801 Strider
G | |
---|---|
Vitals | |
Life Points | 1025 |
Stun Points | 1050 |
V-Gauge Points | |
V-Trigger 1 | 3 Bars |
V-Trigger 2 | 2 Bars |
Ground Movement | |
Forward Walk Speed | 0.0377 |
Backward Walk Speed | 0.03 |
Forward Dash Speed | 19 |
Backward Dash Speed | 25 |
Forward Dash Distance | 1.567 |
Backward Dash Distance | 1.052 |
Backdash CH Frames | 3-10 |
Jumping | |
Back Jump Speed | 46 (4+38+4) |
Neutral Jump Speed | 46 (4+38+4) |
Forward Jump Speed | 45 (3+38+4) |
Forward Jump Distance | 1.9 |
Backward Jump Distance | 1.71 |
Throws | |
Throw Hurtbox | 0.25 |
Throw Range | 0.85 |
![]() |
Frame Data & Descriptions are provided by FATOnline.
|
SFV Frame Data Glossary | |
---|---|
Active |
How many frames a move remains active (can hurt opponents) for. |
Attack |
Attack level is L for low attacks (must be blocked crouching), H is for High attacks (which can be blocked high or low) and M for overhead (must be blocked standing). T is for throw attacks (which cannot be blocked). |
Cancel options |
Available cancel options.
|
Confirm windows |
Hit confirm windows written as Specials & CAs/Target Combos/V-Trigger. Notation may denote V-Skill only cancel windows in Specials.
|
Crush Counter |
Crush Counter hit advantage written as opponent state, frame advantage, and v-gauge gain on hit. |
Damage |
Attack damage on hit. Notation may denote multi-hit or "sweet spot" damage values on certain frames. |
Hit/Block |
These are frame advantage values when the attack hits or is blocked. If the number is positive, then the move will end before the defender can act again. If the number is negative, the defender will be able to act before the attacker and maybe even punish. KD refers to knockdown on hit.
|
Knockdown |
Knockdown advantage against Normal, Quick Rise and Back Rise wake up options. |
Recovery |
How many frames it takes for a move to finish after it's been active. |
Startup |
How many frames it takes before the move becomes 'active' or have a hit box. The last startup frame and the first active frame are the same frame, meaning all values are written as Startup + 1. |
Stun |
Amount of stun added to the opponent's stun bar on hit. |
Normals
Stand LP
Stand MP
Stand HP
Stand LK
Stand MK
Stand HK
Crouch LP
Crouch MP
Crouch HP
Crouch LK
Crouch MK
Crouch HK
Jump LP
Jump MP
Jump HP
Jump LK
Jump MK
Jump HK
Command Normals
Flying President
Wild President
Strong President
Crash President
Throws
Violence President
Destroy President
Special Moves
Message To The People (Speech 1)
Message To The People (Speech 2)
Message To The People (Speech 3)
Neutral Attack
LP G Smash Over (Level 1)
MP G Smash Over (Level 1)
HP G Smash Over (Level 1)
LP G Smash Over (Level 2)
MP G Smash Over (Level 2)
HP G Smash Over (Level 2)
G Smash Over (Level 3)
EX G Smash Over
LK G Smash Under (Level 1)
MK G Smash Under (Level 1)
HK G Smash Under (Level 1)
LK G Smash Under (Level 2)
MK G Smash Under (Level 2)
HK G Smash Under (Level 2)
G Smash Under (Level 3)
EX G Smash Under
LP G Burst (Level 1)
MP G Burst (Level 1)
HP G Burst (Level 1)
LP G Burst (Level 2)
MP G Burst (Level 2)
HP G Burst (Level 2)
G Burst (Level 3)
EX G Burst
LK G Spin Kick (Level 1)
MK G Spin Kick (Level 1)
HK G Spin Kick (Level 1)
LK G Spin Kick (Level 2)
MK G Spin Kick (Level 2)
HK G Spin Kick (Level 2)
G Spin Kick (Level 3)
EX G Spin Kick
G Impact (Level 1)
G Impact (Level 2)
G Impact (Level 3)
EX G Impact
G Charge
G Charge (Hold)
G Charge (Cancel)
Critical Art
Pangaea Burst
Taunts
Taunt
V-System
V-Skill 1
G Barrier
Airborne G Barrier
V-Skill 2
G Protection
V-Trigger 1
Maximum President
G Smash Over (V-Trigger 1)
G Smash Under (V-Trigger 1)
G Burst (V-Trigger 1)
G Spin Kick (V-Trigger 1)
G Impact (V-Trigger 1)
V-Trigger 2
Dangerous President
G Explosion
G Rage
V-Shift
V-Shift
V-Shift Break
G Elimination
V-Reversal
G Revenge