Breakdown707 (talk | contribs) m (→Lift Upper) |
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|hp=925 | |hp=925 | ||
|stun=925 | |stun=925 | ||
|vt1= | |vt1=2 Bars | ||
|vt2= | |vt2=2 Bars | ||
|movef=0.05 | |movef=0.05 | ||
|moveb=0.04 | |moveb=0.04 | ||
Line 47: | Line 47: | ||
|description= | |description= | ||
* Chains into st.LP / cr.LP / cr.LK | * Chains into st.LP / cr.LP / cr.LK | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Cammy/normal/Stand%20LP}} | |||
}} | }} | ||
}} | }} | ||
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|description= | |description= | ||
* Cammy's go-to combo and frametrap tool | * Cammy's go-to combo and frametrap tool | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Cammy/normal/Stand%20MP}} | |||
}} | }} | ||
}} | }} | ||
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* Hit Confirm notes: *VT1/VT2 2nd use, **VT2 1st use | * Hit Confirm notes: *VT1/VT2 2nd use, **VT2 1st use | ||
* Whiff Punish™ | * Whiff Punish™ | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Cammy/normal/Stand%20HP}} | |||
}} | }} | ||
}} | }} | ||
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* Chains into st.LP / cr.LP / cr.LK | * Chains into st.LP / cr.LP / cr.LK | ||
* Has minimal pushback on hit and block at all ranges, ghetto infinite blockstring | * Has minimal pushback on hit and block at all ranges, ghetto infinite blockstring | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Cammy/normal/Stand%20LK}} | |||
}} | }} | ||
}} | }} | ||
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* The God | * The God | ||
* And then Capcom said; 'Let there be neutral' | * And then Capcom said; 'Let there be neutral' | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Cammy/normal/Stand%20MK}} | |||
}} | }} | ||
}} | }} | ||
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* 3 extra recovery frames on whiff (20F) | * 3 extra recovery frames on whiff (20F) | ||
* Active frames 2-4 have Juggle Limit: 1 | * Active frames 2-4 have Juggle Limit: 1 | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Cammy/normal/Stand%20HK}} | |||
}} | }} | ||
}} | }} | ||
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|description= | |description= | ||
* Chains into st.LP / cr.LP / cr.LK | * Chains into st.LP / cr.LP / cr.LK | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Cammy/normal/Crouch%20LP}} | |||
}} | }} | ||
}} | }} | ||
Line 220: | Line 227: | ||
|description= | |description= | ||
* 2 extra recovery frames on whiff (12F) | * 2 extra recovery frames on whiff (12F) | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Cammy/normal/Crouch%20MP}} | |||
}} | }} | ||
}} | }} | ||
Line 244: | Line 252: | ||
|description= | |description= | ||
* Hit Confirm notes: *CA only | * Hit Confirm notes: *CA only | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Cammy/normal/Crouch%20HP}} | |||
}} | }} | ||
}} | }} | ||
Line 268: | Line 277: | ||
|description= | |description= | ||
* Chains into st.LP / cr.LP / cr.LK | * Chains into st.LP / cr.LP / cr.LK | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Cammy/normal/Crouch%20LK}} | |||
}} | }} | ||
}} | }} | ||
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|confirm=<nowiki>15 / 15 / -</nowiki> | |confirm=<nowiki>15 / 15 / -</nowiki> | ||
|description= | |description= | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Cammy/normal/Crouch%20MK}} | |||
}} | }} | ||
}} | }} | ||
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|description= | |description= | ||
* 6 less KDA (+72/23/38) when canceling into V-Trigger 2 Dash post-activation | * 6 less KDA (+72/23/38) when canceling into V-Trigger 2 Dash post-activation | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Cammy/normal/Crouch%20HK}} | |||
}} | }} | ||
}} | }} | ||
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|image=SFV_Cammy_jLP.jpg | |image=SFV_Cammy_jLP.jpg | ||
|name=Jump LP | |name=Jump LP | ||
|input= | |input=8LP | ||
|data= | |data= | ||
{{AttackData-SFV | {{AttackData-SFV | ||
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|confirm=<nowiki>- / - / -</nowiki> | |confirm=<nowiki>- / - / -</nowiki> | ||
|description= | |description= | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Cammy/normal/Jump%20LP}} | |||
}} | }} | ||
}} | }} | ||
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|image=SFV_Cammy_jMP.jpg | |image=SFV_Cammy_jMP.jpg | ||
|name=Jump MP | |name=Jump MP | ||
|input= | |input=8MP | ||
|data= | |data= | ||
{{AttackData-SFV | {{AttackData-SFV | ||
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|confirm=<nowiki>- / - / -</nowiki> | |confirm=<nowiki>- / - / -</nowiki> | ||
|description= | |description= | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Cammy/normal/Jump%20MP}} | |||
}} | }} | ||
}} | }} | ||
Line 368: | Line 382: | ||
|image=SFV_Cammy_jHP.jpg | |image=SFV_Cammy_jHP.jpg | ||
|name=Jump HP | |name=Jump HP | ||
|input= | |input=8HP | ||
|data= | |data= | ||
{{AttackData-SFV | {{AttackData-SFV | ||
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|confirm=<nowiki>- / - / -</nowiki> | |confirm=<nowiki>- / - / -</nowiki> | ||
|description= | |description= | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Cammy/normal/Jump%20HP}} | |||
}} | }} | ||
}} | }} | ||
Line 391: | Line 406: | ||
|image=SFV_Cammy_jLK.jpg | |image=SFV_Cammy_jLK.jpg | ||
|name=Jump LK | |name=Jump LK | ||
|input= | |input=8LK | ||
|data= | |data= | ||
{{AttackData-SFV | {{AttackData-SFV | ||
Line 408: | Line 423: | ||
|description= | |description= | ||
* Can Cross-up | * Can Cross-up | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Cammy/normal/Jump%20LK}} | |||
}} | }} | ||
}} | }} | ||
Line 415: | Line 431: | ||
|image=SFV_Cammy_jMK.jpg | |image=SFV_Cammy_jMK.jpg | ||
|name=Jump MK | |name=Jump MK | ||
|input= | |input=8MK | ||
|data= | |data= | ||
{{AttackData-SFV | {{AttackData-SFV | ||
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|confirm=<nowiki>- / - / -</nowiki> | |confirm=<nowiki>- / - / -</nowiki> | ||
|description= | |description= | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Cammy/normal/Jump%20MK}} | |||
}} | }} | ||
}} | }} | ||
Line 438: | Line 455: | ||
|image=SFV_Cammy_jHK.jpg | |image=SFV_Cammy_jHK.jpg | ||
|name=Jump HK | |name=Jump HK | ||
|input= | |input=8HK | ||
|data= | |data= | ||
{{AttackData-SFV | {{AttackData-SFV | ||
Line 454: | Line 471: | ||
|confirm=<nowiki>- / - / -</nowiki> | |confirm=<nowiki>- / - / -</nowiki> | ||
|description= | |description= | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Cammy/normal/Jump%20HK}} | |||
}} | }} | ||
}} | }} | ||
Line 483: | Line 501: | ||
* CH bonus applies to both hits | * CH bonus applies to both hits | ||
* Juggle Limit / Increase / Start: 0*0 / 0*4 / 0*1 | * Juggle Limit / Increase / Start: 0*0 / 0*4 / 0*1 | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Cammy/normal/Knee%20Bullet}} | |||
}} | }} | ||
}} | }} | ||
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* Cannot hit cross-up (behind Cammy) | * Cannot hit cross-up (behind Cammy) | ||
* If canceled into V-Trigger 1, will have 11F recovery instead of 8F like other medium attacks | * If canceled into V-Trigger 1, will have 11F recovery instead of 8F like other medium attacks | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Cammy/normal/Knee%20Bullet}} | |||
}} | }} | ||
}} | }} | ||
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* Launches opponent into a limited juggle state (Juggle Start: 1) | * Launches opponent into a limited juggle state (Juggle Start: 1) | ||
* Can be canceled into a special version of EX Hooligan that has an improved EX Divekick follow-up that allows for further juggles (Juggle Limit: 1) than normally possible from regular EX Hooligan Divekick (Juggle Limit: 0) | * Can be canceled into a special version of EX Hooligan that has an improved EX Divekick follow-up that allows for further juggles (Juggle Limit: 1) than normally possible from regular EX Hooligan Divekick (Juggle Limit: 0) | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Cammy/normal/Lift%20Combination}} | |||
}} | }} | ||
}} | }} | ||
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|confirm=<nowiki>- / - / -</nowiki> | |confirm=<nowiki>- / - / -</nowiki> | ||
|description= | |description= | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Cammy/normal/Gyro%20Clipper}} | |||
}} | }} | ||
}} | }} | ||
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|confirm=<nowiki>- / - / -</nowiki> | |confirm=<nowiki>- / - / -</nowiki> | ||
|description= | |description= | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Cammy/normal/Delta%20Through}} | |||
}} | }} | ||
}} | }} | ||
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* Active frames 1-2: Juggle Limit / Increase / Start: 2 / 2 / 1 | * Active frames 1-2: Juggle Limit / Increase / Start: 2 / 2 / 1 | ||
* Active frames 3-11: Juggle Limit / Increase / Start: 2 / 5 / 1 | * Active frames 3-11: Juggle Limit / Increase / Start: 2 / 5 / 1 | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Cammy/normal/LK%20Spiral%20Arrow}} | |||
}} | }} | ||
{{AttackData-SFV | {{AttackData-SFV | ||
|version= | |version=VT1 | ||
|startup=<nowiki>7</nowiki> | |startup=<nowiki>7</nowiki> | ||
|active=<nowiki>12</nowiki> | |active=<nowiki>12</nowiki> | ||
Line 672: | Line 696: | ||
* Active frames 1-2: Juggle Limit / Increase / Start: 2 / 2 / 1 | * Active frames 1-2: Juggle Limit / Increase / Start: 2 / 2 / 1 | ||
* Active frames 3-11: Juggle Limit / Increase / Start: 5 / 99 / 1 | * Active frames 3-11: Juggle Limit / Increase / Start: 5 / 99 / 1 | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Cammy/normal/MK%20Spiral%20Arrow}} | |||
}} | }} | ||
{{AttackData-SFV | {{AttackData-SFV | ||
|version= | |version=VT1 | ||
|startup=<nowiki>7</nowiki> | |startup=<nowiki>7</nowiki> | ||
|active=<nowiki>12</nowiki> | |active=<nowiki>12</nowiki> | ||
Line 723: | Line 748: | ||
* Airborne on frames 6-27 | * Airborne on frames 6-27 | ||
* Juggle Limit / Increase / Start: 2*5 / 1*99 / 0*1 | * Juggle Limit / Increase / Start: 2*5 / 1*99 / 0*1 | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Cammy/normal/HK%20Spiral%20Arrow}} | |||
}} | }} | ||
{{AttackData-SFV | {{AttackData-SFV | ||
|version= | |version=VT1 | ||
|startup=<nowiki>7</nowiki> | |startup=<nowiki>7</nowiki> | ||
|active=<nowiki>12</nowiki> | |active=<nowiki>12</nowiki> | ||
Line 773: | Line 799: | ||
* Cancelable into V-Trigger activations on first 2 active frames (only possible up close) | * Cancelable into V-Trigger activations on first 2 active frames (only possible up close) | ||
* Juggle Limit / Increase / Start: 2*3 / 1*1 / 0*1 | * Juggle Limit / Increase / Start: 2*3 / 1*1 / 0*1 | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Cammy/normal/EX%20Spiral%20Arrow}} | |||
}} | }} | ||
}} | }} | ||
Line 805: | Line 832: | ||
* Juggle Limit / Increase / Start: 1 / 1 / 9 (Only +1 Juggle Start after first 2 active frames) | * Juggle Limit / Increase / Start: 1 / 1 / 9 (Only +1 Juggle Start after first 2 active frames) | ||
* Cammy is in counterhit state during entire move duration | * Cammy is in counterhit state during entire move duration | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Cammy/normal/LK%20Cannon%20Spike}} | |||
}} | }} | ||
{{AttackData-SFV | {{AttackData-SFV | ||
|version= | |version=VT1 | ||
|startup=<nowiki>3</nowiki> | |startup=<nowiki>3</nowiki> | ||
|active=<nowiki>6(3)3(3)3</nowiki> | |active=<nowiki>6(3)3(3)3</nowiki> | ||
Line 859: | Line 887: | ||
* Juggle Limit / Increase / Start: 1 / 1 / 9 (Only +1 Juggle Start after first 2 active frames) | * Juggle Limit / Increase / Start: 1 / 1 / 9 (Only +1 Juggle Start after first 2 active frames) | ||
* Cammy is in counterhit state during entire move duration | * Cammy is in counterhit state during entire move duration | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Cammy/normal/MK%20Cannon%20Spike}} | |||
}} | }} | ||
{{AttackData-SFV | {{AttackData-SFV | ||
|version= | |version=VT1 | ||
|startup=<nowiki>3</nowiki> | |startup=<nowiki>3</nowiki> | ||
|active=<nowiki>6(3)3(3)3</nowiki> | |active=<nowiki>6(3)3(3)3</nowiki> | ||
Line 913: | Line 942: | ||
* Juggle Limit / Increase / Start: 1 / 1 / 1 | * Juggle Limit / Increase / Start: 1 / 1 / 1 | ||
* Cammy is in counterhit state during entire move duration | * Cammy is in counterhit state during entire move duration | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Cammy/normal/HK%20Cannon%20Spike}} | |||
}} | }} | ||
{{AttackData-SFV | {{AttackData-SFV | ||
|version= | |version=VT1 | ||
|startup=<nowiki>3</nowiki> | |startup=<nowiki>3</nowiki> | ||
|active=<nowiki>6(3)3(3)3</nowiki> | |active=<nowiki>6(3)3(3)3</nowiki> | ||
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* Cammy is in counterhit state during entire move duration and takes 20% additional damage from the first hit (total of 144%) | * Cammy is in counterhit state during entire move duration and takes 20% additional damage from the first hit (total of 144%) | ||
* Juggle Limit: 8 | * Juggle Limit: 8 | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Cammy/normal/EX%20Cannon%20Spike}} | |||
}} | }} | ||
}} | }} | ||
Line 991: | Line 1,022: | ||
|description= | |description= | ||
* Can be done at earliest 10 frames into forward jump | * Can be done at earliest 10 frames into forward jump | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Cammy/normal/LK%20Cannon%20Strike}} | |||
}} | }} | ||
{{AttackData-SFV | {{AttackData-SFV | ||
|version= | |version=VT1 | ||
|startup=<nowiki>13</nowiki> | |startup=<nowiki>13</nowiki> | ||
|active=<nowiki>11</nowiki> | |active=<nowiki>11</nowiki> | ||
Line 1,039: | Line 1,071: | ||
|description= | |description= | ||
* Can be done at earliest 10 frames into forward jump | * Can be done at earliest 10 frames into forward jump | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Cammy/normal/MK%20Cannon%20Strike}} | |||
}} | }} | ||
{{AttackData-SFV | {{AttackData-SFV | ||
|version= | |version=VT1 | ||
|startup=<nowiki>13</nowiki> | |startup=<nowiki>13</nowiki> | ||
|active=<nowiki>11</nowiki> | |active=<nowiki>11</nowiki> | ||
Line 1,087: | Line 1,120: | ||
|description= | |description= | ||
* Can be done at earliest 10 frames into forward jump | * Can be done at earliest 10 frames into forward jump | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Cammy/normal/HK%20Cannon%20Strike}} | |||
}} | }} | ||
{{AttackData-SFV | {{AttackData-SFV | ||
|version= | |version=VT1 | ||
|startup=<nowiki>13</nowiki> | |startup=<nowiki>13</nowiki> | ||
|active=<nowiki>11</nowiki> | |active=<nowiki>11</nowiki> | ||
Line 1,131: | Line 1,165: | ||
|description= | |description= | ||
* Can be done at earliest 7 frames into forward jump | * Can be done at earliest 7 frames into forward jump | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Cammy/normal/EX%20Cannon%20Strike}} | |||
}} | }} | ||
}} | }} | ||
Line 1,156: | Line 1,191: | ||
* Puts opponent into a limited juggle state on hit | * Puts opponent into a limited juggle state on hit | ||
* Can juggle into Cannon Spike in corner | * Can juggle into Cannon Spike in corner | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Cammy/normal/Hooligan%20Combination%20%3E%20Razor%20Edge%20Slicer}} | |||
}} | }} | ||
}} | }} | ||
Line 1,182: | Line 1,218: | ||
* Puts opponent into a free juggle state on hit | * Puts opponent into a free juggle state on hit | ||
* Can juggle into HK Cannon Spike anywhere | * Can juggle into HK Cannon Spike anywhere | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Cammy/normal/EX%20Hooligan%20Combination%20%3E%20Razor%20Edge%20Slicer}} | |||
}} | }} | ||
}} | }} | ||
Line 1,206: | Line 1,243: | ||
|description= | |description= | ||
* Can only throw standing or airborne opponents (cannot throw crouching opponents) | * Can only throw standing or airborne opponents (cannot throw crouching opponents) | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Cammy/normal/Hooligan%20Combination%20%3E%20Fatal%20Leg%20Twister}} | |||
}} | }} | ||
}} | }} | ||
Line 1,231: | Line 1,269: | ||
* Projectile and Throw invincible on first 13 frames of the EX Hooligan part | * Projectile and Throw invincible on first 13 frames of the EX Hooligan part | ||
* Can only throw standing or airborne opponents (cannot throw crouching opponents) | * Can only throw standing or airborne opponents (cannot throw crouching opponents) | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Cammy/normal/EX%20Hooligan%20Combination%20%3E%20Fatal%20Leg%20Twister}} | |||
}} | }} | ||
}} | }} | ||
Line 1,236: | Line 1,275: | ||
=====<font style="visibility:hidden; float:right">Hooligan Combination > Cross Scissors Pressure</font>===== | =====<font style="visibility:hidden; float:right">Hooligan Combination > Cross Scissors Pressure</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Cammy_41236P | |image=SFV_Cammy_41236P LPLK (air).png | ||
|name=Hooligan Combination > Cross Scissors Pressure | |name=Hooligan Combination > Cross Scissors Pressure | ||
|input=41236P > | |input=41236P > LPLK (air) | ||
|data= | |data= | ||
{{AttackData-SFV | {{AttackData-SFV | ||
Line 1,255: | Line 1,294: | ||
|description= | |description= | ||
* Can only throw standing or airborne opponents (cannot throw crouching opponents) | * Can only throw standing or airborne opponents (cannot throw crouching opponents) | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Cammy/normal/Hooligan%20Combination%20%3E%20Cross%20Scissors%20Pressure}} | |||
}} | }} | ||
}} | }} | ||
Line 1,260: | Line 1,300: | ||
=====<font style="visibility:hidden; float:right">EX Hooligan Combination > Cross Scissors Pressure</font>===== | =====<font style="visibility:hidden; float:right">EX Hooligan Combination > Cross Scissors Pressure</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Cammy_41236PP | |image=SFV_Cammy_41236PP LPLK (air).png | ||
|name=EX Hooligan Combination > Cross Scissors Pressure | |name=EX Hooligan Combination > Cross Scissors Pressure | ||
|input=41236PP > | |input=41236PP > LPLK (air) | ||
|data= | |data= | ||
{{AttackData-SFV | {{AttackData-SFV | ||
Line 1,280: | Line 1,320: | ||
* Projectile and Throw invincible on first 13 frames of the EX Hooligan part | * Projectile and Throw invincible on first 13 frames of the EX Hooligan part | ||
* Can only throw standing or airborne opponents (cannot throw crouching opponents) | * Can only throw standing or airborne opponents (cannot throw crouching opponents) | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Cammy/normal/EX%20Hooligan%20Combination%20%3E%20Cross%20Scissors%20Pressure}} | |||
}} | }} | ||
}} | }} | ||
Line 1,308: | Line 1,349: | ||
|description= | |description= | ||
* Hooligan divekicks are more advantageous than regular jump divekicks | * Hooligan divekicks are more advantageous than regular jump divekicks | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Cammy/normal/Hooligan%20Combination%20%3E%20Cannon%20Strike}} | |||
}} | }} | ||
{{AttackData-SFV | {{AttackData-SFV | ||
|version= | |version=VT1 | ||
|startup=<nowiki>24+13</nowiki> | |startup=<nowiki>24+13</nowiki> | ||
|active=<nowiki>11</nowiki> | |active=<nowiki>11</nowiki> | ||
Line 1,355: | Line 1,397: | ||
|description= | |description= | ||
* Projectile and Throw invincible on first 13 frames of the EX Hooligan part | * Projectile and Throw invincible on first 13 frames of the EX Hooligan part | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Cammy/normal/EX%20Hooligan%20Combination%20%3E%20Cannon%20Strike}} | |||
}} | }} | ||
{{AttackData-SFV | {{AttackData-SFV | ||
|version= | |version=VT1 | ||
|startup=<nowiki>14+13</nowiki> | |startup=<nowiki>14+13</nowiki> | ||
|active=<nowiki>11</nowiki> | |active=<nowiki>11</nowiki> | ||
Line 1,378: | Line 1,421: | ||
}} | }} | ||
== Critical | == Critical Art == | ||
=====<font style="visibility:hidden; float:right">Cross Stinger Assault</font>===== | =====<font style="visibility:hidden; float:right">Cross Stinger Assault</font>===== | ||
Line 1,403: | Line 1,446: | ||
* Frames 3-11 are projectile invincible | * Frames 3-11 are projectile invincible | ||
* Although this is a 3-frame startup, it's not able to punish most -3 moves due to the distance traveled | * Although this is a 3-frame startup, it's not able to punish most -3 moves due to the distance traveled | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Cammy/normal/Cross%20Stinger%20Assault}} | |||
}} | }} | ||
}} | }} | ||
Line 1,428: | Line 1,472: | ||
|confirm=<nowiki>- / - / -</nowiki> | |confirm=<nowiki>- / - / -</nowiki> | ||
|description= | |description= | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Cammy/normal/Taunt}} | |||
}} | }} | ||
}} | }} | ||
Line 1,459: | Line 1,504: | ||
* Will cross-up opponent if close enough (1-frame slower startup when it crosses up) | * Will cross-up opponent if close enough (1-frame slower startup when it crosses up) | ||
* Pulls back Cammy's hurtboxes slightly on frames 4-8 | * Pulls back Cammy's hurtboxes slightly on frames 4-8 | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Cammy/normal/Axel%20Spin%20Knuckle}} | |||
}} | }} | ||
}} | }} | ||
Line 1,489: | Line 1,535: | ||
* V-Gauge on Hit / Block: 50 / 25 (Builds 120 V-Gauge on a Crush Counter) | * V-Gauge on Hit / Block: 50 / 25 (Builds 120 V-Gauge on a Crush Counter) | ||
* Juggle Limit / Increase / Start: 1 / 1 / 1 (Free Juggle state on Crush Counter) | * Juggle Limit / Increase / Start: 1 / 1 / 1 (Free Juggle state on Crush Counter) | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Cammy/normal/Spinning%20Attack}} | |||
}} | }} | ||
}} | }} | ||
Line 1,517: | Line 1,564: | ||
* Duration of 3000 frames (50 seconds) | * Duration of 3000 frames (50 seconds) | ||
* Powers up some of Cammy's special moves (Spiral Arrow / Cannon Spike / Cannon Strike) | * Powers up some of Cammy's special moves (Spiral Arrow / Cannon Spike / Cannon Strike) | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Cammy/normal/Delta%20Drive}} | |||
}} | }} | ||
}} | }} | ||
Line 1,545: | Line 1,593: | ||
* Duration of 3000 frames (50 seconds) | * Duration of 3000 frames (50 seconds) | ||
* Dash activation itself has a duration of 14 frames total | * Dash activation itself has a duration of 14 frames total | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Cammy/normal/Delta%20Step}} | |||
}} | }} | ||
}} | }} | ||
Line 1,576: | Line 1,625: | ||
* 10 recovery frames on landing if no follow-ups are input | * 10 recovery frames on landing if no follow-ups are input | ||
* Startup framedata refers to when Cammy can start the follow-up moves | * Startup framedata refers to when Cammy can start the follow-up moves | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Cammy/normal/Delta%20Ambush}} | |||
}} | }} | ||
}} | }} | ||
Line 1,601: | Line 1,651: | ||
* Throw attack (but doesn't really throw the opponent on hit) | * Throw attack (but doesn't really throw the opponent on hit) | ||
* 9 landing recovery frames on whiff | * 9 landing recovery frames on whiff | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Cammy/vtTwo/Delta%20Twist}} | |||
}} | }} | ||
}} | }} | ||
Line 1,628: | Line 1,679: | ||
* 5th active frame can't hit crouched opponents | * 5th active frame can't hit crouched opponents | ||
* Can juggle into specials and super if canceled from target combo | * Can juggle into specials and super if canceled from target combo | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Cammy/vtTwo/Reverse%20Edge}} | |||
}} | }} | ||
}} | }} | ||
Line 1,653: | Line 1,705: | ||
* Duration of 19 frames total | * Duration of 19 frames total | ||
* Spends 1500 V-Timer (50% of V-Timer) | * Spends 1500 V-Timer (50% of V-Timer) | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Cammy/vtTwo/Delta%20Step%20(secondary)}} | |||
}} | }} | ||
}} | }} | ||
Line 1,680: | Line 1,733: | ||
* Cancels into follow-ups on frames 24-33 | * Cancels into follow-ups on frames 24-33 | ||
* Spends all of the remaining V-Timer | * Spends all of the remaining V-Timer | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Cammy/vtTwo/Delta%20Ambush%20(secondary)}} | |||
}} | }} | ||
}} | }} | ||
Line 1,705: | Line 1,759: | ||
* Throw attack (but doesn't really throw the opponent on hit) | * Throw attack (but doesn't really throw the opponent on hit) | ||
* 13F landing recovery frames on whiff | * 13F landing recovery frames on whiff | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Cammy/vtTwo/Delta%20Twist%20(secondary)}} | |||
}} | }} | ||
}} | }} | ||
Line 1,731: | Line 1,786: | ||
* 5th active frame can't hit grounded opponents | * 5th active frame can't hit grounded opponents | ||
* Juggle Limit / Increase / Start: 1*1 / 0*1 / 0*0 | * Juggle Limit / Increase / Start: 1*1 / 0*1 / 0*0 | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Cammy/vtTwo/Reverse%20Edge%20(secondary)}} | |||
}} | }} | ||
}} | }} | ||
Line 1,738: | Line 1,794: | ||
=====<font style="visibility:hidden; float:right">V-Shift</font>===== | =====<font style="visibility:hidden; float:right">V-Shift</font>===== | ||
{{MoveData | {{MoveData | ||
|image= | |image=SFV_Cammy_5MKHP.png | ||
|name=V-Shift | |name=V-Shift | ||
|input= | |input=5MKHP | ||
|data= | |data= | ||
{{AttackData-SFV | {{AttackData-SFV | ||
Line 1,764: | Line 1,820: | ||
* Costs 300 V-Gauge (1 bar) to use and refunds 150 V-Gauge back (1/2 bar) on a successful V-Shift if the slow-mo is triggered | * Costs 300 V-Gauge (1 bar) to use and refunds 150 V-Gauge back (1/2 bar) on a successful V-Shift if the slow-mo is triggered | ||
* If the V-Shift is successful you can cancel it into a follow-up attack (see V-Shift Break) that's fully invincible and knocks the opponent down on hit | * If the V-Shift is successful you can cancel it into a follow-up attack (see V-Shift Break) that's fully invincible and knocks the opponent down on hit | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Cammy/normal/V-Shift}} | |||
}} | }} | ||
}} | }} | ||
Line 1,771: | Line 1,828: | ||
=====<font style="visibility:hidden; float:right">Counter Spike</font>===== | =====<font style="visibility:hidden; float:right">Counter Spike</font>===== | ||
{{MoveData | {{MoveData | ||
|image= | |image=SFV_Cammy_5MKHP_break.png | ||
|name=Counter Spike | |name=Counter Spike | ||
|input= | |input=5MKHP | ||
|data= | |data= | ||
{{AttackData-SFV | {{AttackData-SFV | ||
Line 1,790: | Line 1,847: | ||
|description= | |description= | ||
* Fully invincible during startup and active frames | * Fully invincible during startup and active frames | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Cammy/normal/Counter%20Spike}} | |||
}} | }} | ||
}} | }} | ||
Line 1,818: | Line 1,876: | ||
* Airborne on frames 6-31 | * Airborne on frames 6-31 | ||
* 11 grounded recovery frames | * 11 grounded recovery frames | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Cammy/normal/Strike%20Back}} | |||
}} | }} | ||
}} | }} |
Revision as of 17:27, 13 April 2021
Introduction
About Cammy
A former Bison Doll, she was saved by Dhalsim and later joined Delta Red to help defeat Shadaloo and save the other dolls like her. After the defeat of Shadaloo and breaking Bison's influence on them, Cammy rescued the remaining Dolls and is helping them re-integrate with society as free people.
Cammy is a rushdown, pressure heavy character in it's purest form. She doesn't have an overhead, but her frame data and tick throws are threatening enough to make anyone scared of her. Her great walk speed, dash speed, midscreen oki, and her signature dive kick make her hard to keep out, and even harder to get out if she's already found her way in. If you like overwhelming your opponent with great normals, a fast dive kick, and an obnoxious tick throw with amazing walk speed to compliment it, try Cammy out.
Strengths | Weaknesses |
---|---|
|
|
Final Patch
Players to Watch
- CJ Truth
- Hurricane
- Kazunoko
- Youshikibi
Cammy | |
---|---|
Vitals | |
Life Points | 925 |
Stun Points | 925 |
V-Gauge Points | |
V-Trigger 1 | 2 Bars |
V-Trigger 2 | 2 Bars |
Ground Movement | |
Forward Walk Speed | 0.05 |
Backward Walk Speed | 0.04 |
Forward Dash Speed | 16 |
Backward Dash Speed | 21 |
Forward Dash Distance | 1.386 |
Backward Dash Distance | 1.182 |
Backdash CH Frames | 3-16 |
Jumping | |
Back Jump Speed | 47 (4+39+4) |
Neutral Jump Speed | 47 (4+39+4) |
Forward Jump Speed | 46 (3+39+4) |
Forward Jump Distance | 1.95 |
Backward Jump Distance | 1.95 |
Throws | |
Throw Hurtbox | 0.25 |
Throw Range | 0.8 |
![]() |
Frame Data & Descriptions are provided by FATOnline.
|
SFV Frame Data Glossary | |
---|---|
Active |
How many frames a move remains active (can hurt opponents) for. |
Attack |
Attack level is L for low attacks (must be blocked crouching), H is for High attacks (which can be blocked high or low) and M for overhead (must be blocked standing). T is for throw attacks (which cannot be blocked). |
Cancel options |
Available cancel options.
|
Confirm windows |
Hit confirm windows written as Specials & CAs/Target Combos/V-Trigger. Notation may denote V-Skill only cancel windows in Specials.
|
Crush Counter |
Crush Counter hit advantage written as opponent state, frame advantage, and v-gauge gain on hit. |
Damage |
Attack damage on hit. Notation may denote multi-hit or "sweet spot" damage values on certain frames. |
Hit/Block |
These are frame advantage values when the attack hits or is blocked. If the number is positive, then the move will end before the defender can act again. If the number is negative, the defender will be able to act before the attacker and maybe even punish. KD refers to knockdown on hit.
|
Knockdown |
Knockdown advantage against Normal, Quick Rise and Back Rise wake up options. |
Recovery |
How many frames it takes for a move to finish after it's been active. |
Startup |
How many frames it takes before the move becomes 'active' or have a hit box. The last startup frame and the first active frame are the same frame, meaning all values are written as Startup + 1. |
Stun |
Amount of stun added to the opponent's stun bar on hit. |
Normals
Stand LP
Stand MP
Stand HP
Stand LK
Stand MK
Stand HK
Crouch LP
Crouch MP
Crouch HP
Crouch LK
Crouch MK
Crouch HK
Jump LP
Jump MP
Jump HP
Jump LK
Jump MK
Jump HK
Command Normals
Knee Bullet
Lift Upper
Target Combos
Lift Combination
Throws
Gyro Clipper
Delta Through
Special Moves
LK Spiral Arrow
MK Spiral Arrow
HK Spiral Arrow
EX Spiral Arrow
LK Cannon Spike
MK Cannon Spike
HK Cannon Spike
EX Cannon Spike
LK Cannon Strike
MK Cannon Strike
HK Cannon Strike
EX Cannon Strike
Hooligan Combination > Razor Edge Slicer
EX Hooligan Combination > Razor Edge Slicer
Hooligan Combination > Fatal Leg Twister
EX Hooligan Combination > Fatal Leg Twister
Hooligan Combination > Cross Scissors Pressure
EX Hooligan Combination > Cross Scissors Pressure
Hooligan Combination > Cannon Strike
EX Hooligan Combination > Cannon Strike
Critical Art
Cross Stinger Assault
Taunts
Taunt
V-System
V-Skill 1
Axel Spin Knuckle
V-Skill 2
Spinning Attack
V-Trigger 1
Delta Drive
V-Trigger 2
Delta Step
Delta Ambush
Delta Twist
Reverse Edge
Delta Step (secondary)
Delta Ambush (secondary)
Delta Twist (secondary)
Reverse Edge (secondary)
V-Shift
V-Shift
V-Shift Break
Counter Spike
V-Reversal
Strike Back