No edit summary |
No edit summary |
||
Line 7: | Line 7: | ||
|vt1=900 | |vt1=900 | ||
|vt2=600 | |vt2=600 | ||
|movef= | |movef=0.052 | ||
|moveb= | |moveb=0.036 | ||
|dashf=16 | |dashf=16 | ||
|dashb=21 | |dashb=21 | ||
|dashfd= | |dashfd=1.234 | ||
|dashbd= | |dashbd=1.096 | ||
|dashch=3-10 | |dashch=3-10 | ||
|jumpb=46(4+38+4) | |jumpb=46(4+38+4) | ||
|jumpn=46(4+38+4) | |jumpn=46(4+38+4) | ||
|jumpf=45(3+38+4) | |jumpf=45(3+38+4) | ||
|jumpbd= | |jumpbd=1.824 | ||
|jumpfd= | |jumpfd=2.128 | ||
|throwh=0.25 | |throwh=0.25 | ||
|throwr=0.8 | |throwr=0.8 | ||
Line 47: | Line 47: | ||
|description= | |description= | ||
* Chains into st.LP / cr.LP / cr.LK | * Chains into st.LP / cr.LP / cr.LK | ||
* Can hit cross-up (behind Akuma) | |||
}} | }} | ||
}} | }} | ||
Line 70: | Line 71: | ||
|confirm=<nowiki>15 / 18 / -</nowiki> | |confirm=<nowiki>15 / 18 / -</nowiki> | ||
|description= | |description= | ||
* Can hit cross-up (behind Akuma) | |||
}} | }} | ||
}} | }} | ||
Line 82: | Line 84: | ||
|startup=<nowiki>8</nowiki> | |startup=<nowiki>8</nowiki> | ||
|active=<nowiki>3</nowiki> | |active=<nowiki>3</nowiki> | ||
|recovery=<nowiki>19</nowiki> | |recovery=<nowiki>19(24)</nowiki> | ||
|hit=<nowiki>2</nowiki> | |hit=<nowiki>2</nowiki> | ||
|crush=<nowiki>Spinning Knockdown / KD / +100</nowiki> | |crush=<nowiki>Spinning Knockdown / KD / +100</nowiki> | ||
Line 94: | Line 96: | ||
|description= | |description= | ||
* Hit Confirm notes: *VT2 specials only, **CA only, ***On block | * Hit Confirm notes: *VT2 specials only, **CA only, ***On block | ||
* Forces stand on hit | |||
* Can cancel into V-Trigger 2 enhanced specials on hit or block | * Can cancel into V-Trigger 2 enhanced specials on hit or block | ||
* Can hit cross-up (behind Akuma) | |||
* 5 extra recovery frames on block | |||
}} | }} | ||
}} | }} | ||
Line 118: | Line 123: | ||
|confirm=<nowiki>- / - / -</nowiki> | |confirm=<nowiki>- / - / -</nowiki> | ||
|description= | |description= | ||
* Can hit cross-up (behind Akuma) | |||
}} | }} | ||
}} | }} | ||
Line 141: | Line 147: | ||
|confirm=<nowiki>14 / 21 / -</nowiki> | |confirm=<nowiki>14 / 21 / -</nowiki> | ||
|description= | |description= | ||
* Forces | * Forces stand on hit | ||
* 5F gap when canceled into EX Red Fireball (trades with 6F) | * 5F gap when canceled into EX Red Fireball (trades with 6F) | ||
* Can hit cross-up (behind Akuma) | |||
}} | }} | ||
}} | }} | ||
Line 169: | Line 176: | ||
* Whiffs on crouchers | * Whiffs on crouchers | ||
* Can cancels into V-Trigger 2 enhanced specials on hit/block | * Can cancels into V-Trigger 2 enhanced specials on hit/block | ||
* Can hit cross-up (behind Akuma) | |||
}} | }} | ||
}} | }} | ||
Line 193: | Line 201: | ||
|description= | |description= | ||
* Chains into st.LP / cr.LP / cr.LK | * Chains into st.LP / cr.LP / cr.LK | ||
* Can hit cross-up (behind Akuma) | |||
}} | }} | ||
}} | }} | ||
Line 217: | Line 226: | ||
|description= | |description= | ||
* Juggle Limit: 2 (works after LK Tatsu) | * Juggle Limit: 2 (works after LK Tatsu) | ||
* Can hit cross-up (behind Akuma) | |||
}} | }} | ||
}} | }} | ||
Line 245: | Line 255: | ||
* 4 extra recovery frames on whiff (20) | * 4 extra recovery frames on whiff (20) | ||
* Can cancels into V-Trigger 2 enhanced specials on hit/block | * Can cancels into V-Trigger 2 enhanced specials on hit/block | ||
* Can hit cross-up (behind Akuma) | |||
}} | }} | ||
}} | }} | ||
Line 269: | Line 280: | ||
|description= | |description= | ||
* Chains into st.LP / cr.LP / cr.LK | * Chains into st.LP / cr.LP / cr.LK | ||
* Can hit cross-up (behind Akuma) | |||
}} | }} | ||
}} | }} | ||
Line 293: | Line 305: | ||
|description= | |description= | ||
* Decent hitbox priority for a crouch MK | * Decent hitbox priority for a crouch MK | ||
* Can hit cross-up (behind Akuma) | |||
}} | }} | ||
}} | }} | ||
Line 321: | Line 334: | ||
* Can cancels into V-Trigger 2 enhanced specials on hit/block | * Can cancels into V-Trigger 2 enhanced specials on hit/block | ||
* 10 extra recovery frames on block (34) | * 10 extra recovery frames on block (34) | ||
* Cancel window is 8 frames larger on block | |||
* 3 extra recovery frames on whiff (27) | * 3 extra recovery frames on whiff (27) | ||
* Can hit cross-up (behind Akuma) | |||
}} | }} | ||
}} | }} | ||
Line 491: | Line 506: | ||
|confirm=<nowiki>- / - / -</nowiki> | |confirm=<nowiki>- / - / -</nowiki> | ||
|description= | |description= | ||
* Can | * Can be performed on frames 15-23 of forward jump | ||
* Can hit cross-up (behind Akuma) | |||
* Frame advantage varies depending on height / angle | * Frame advantage varies depending on height / angle | ||
}} | }} | ||
Line 540: | Line 556: | ||
|confirm=<nowiki>- / 28 / -</nowiki> | |confirm=<nowiki>- / 28 / -</nowiki> | ||
|description= | |description= | ||
* Can OTG | * Can OTG | ||
* | * Cannot hit airborne | ||
* Airborne on frames 7-27 | |||
* Lower body projectile invincible frames 8-28 | |||
* Considered crouching frames 32-52 | |||
}} | }} | ||
}} | }} | ||
Line 566: | Line 584: | ||
|confirm=<nowiki>15/17 / 34 / -</nowiki> | |confirm=<nowiki>15/17 / 34 / -</nowiki> | ||
|description= | |description= | ||
* | * Second hit launches opponent into a limited juggle state | ||
* Can hit cross-up (behind Akuma) | |||
* Juggle Limit: 0*1 | * Juggle Limit: 0*1 | ||
}} | }} | ||
Line 594: | Line 613: | ||
|description= | |description= | ||
* Hit Confirm notes: *VT2 specials only | * Hit Confirm notes: *VT2 specials only | ||
* Can hit cross-up (behind Akuma) | |||
}} | }} | ||
}} | }} | ||
Line 606: | Line 626: | ||
|startup=<nowiki>8+18</nowiki> | |startup=<nowiki>8+18</nowiki> | ||
|active=<nowiki>8</nowiki> | |active=<nowiki>8</nowiki> | ||
|recovery=<nowiki> | |recovery=<nowiki>22</nowiki> | ||
|hit=<nowiki>KD</nowiki> | |hit=<nowiki>KD</nowiki> | ||
|crush=<nowiki>- / - / -</nowiki> | |crush=<nowiki>- / - / -</nowiki> | ||
Line 619: | Line 639: | ||
* Hit Confirm notes: *On block | * Hit Confirm notes: *On block | ||
* +2 extra KDA on Crush Counter | * +2 extra KDA on Crush Counter | ||
* Can hit cross-up (behind Akuma) | |||
}} | }} | ||
}} | }} | ||
Line 1,376: | Line 1,397: | ||
* Fully invincible on frames 1-15 | * Fully invincible on frames 1-15 | ||
* Airborne on frames 6-30 and again on frames 44-92 | * Airborne on frames 6-30 and again on frames 44-92 | ||
* Can hit | * Can hit cross-up (behind Akuma) from frame 6 onwards | ||
* +1 KDA if VTC on 2nd hit | * +1 KDA if VTC on 2nd hit | ||
* Cancels into some V-Trigger 2 enhanced specials on hit; Air EX Fireball / Air EX Tatsu | * Cancels into some V-Trigger 2 enhanced specials on hit; Air EX Fireball / Air EX Tatsu | ||
Line 2,359: | Line 2,380: | ||
* Launches into a limited juggle state | * Launches into a limited juggle state | ||
* Can only cancel into specials on hit | * Can only cancel into specials on hit | ||
* Cannot hit crouching | |||
* Gains 120 V-Gauge (40% of a V-Bar on a successful parry | * Gains 120 V-Gauge (40% of a V-Bar on a successful parry | ||
* Gains 80 more V-Gauge (~27% of a V-Bar) on follow-up hit and 40 V-Gauge if blocked | * Gains 80 more V-Gauge (~27% of a V-Bar) on follow-up hit and 40 V-Gauge if blocked |
Revision as of 01:27, 14 March 2021
Introduction
About Akuma
Having embraced the Satsui No Hado, Akuma seeks only to improve his ability by fighting the strongest opponents.
Akuma is possibly the most versatile character in the game, a flexible shoto-style character with fast walkspeed and a variety of tools to effectively approach, keep opponents out, mix up opponents on offense, and make comebacks with powerful V-triggers. The price he pays for this versatility is frighteningly low health and stun, as well as somewhat short range on some of his normals. His fireball knocks down at close range, leading to a much stronger offensive situation than other shoto projectiles if it intercepts the extended hurtbox of an attacking opponent, and his red fireballs always knock down and can hit 1 to 3 times. His combination of divekick, air fireball, EX air fireball, and his variety of demon flip attacks make it very difficult to stifle his airborne approaches for all but the most judicious defenders. Of course, on top of all this he has one of the best 3f normals in the game, fantastic for abare or intercepting an opponent's forward dash and a defensive complement to his invincible reversal. Overall, he's a character who can easily command the flow of a round right from the start, but can also see that control slip away quickly with just a few bad guesses against characters with high stun output.
Strengths | Weaknesses |
---|---|
|
|
V-system
V-Trigger 1: Dohatsu Shoten
Enhances Akuma's ground and air fireballs, his DP, and grants him access to Raging Demon, a command grab super. His air fireball becomes an extremely safe tool for neutral and offense, while his DP is a great combo tool that leads to a hard knockdown. A fantastic comeback trigger, but one that's easy to quickly burn through, and demands conservative use of meter to reap the full benefits of using it.
V-Trigger 2: Shiretsu Hasshi
Gives Akuma access to meterless versions of his EX moves, which he can cancel into from his other specials or his heavy normals. Leads to huge damage combos, certain powerful conversions VT1 doesn't have access to, easy corner escapes on block, and devastating corner chip sequences. However, the high timer costs of its moves make it difficult to consistently get full value out of this trigger.
V-Skill 1: Rakan
Akuma takes an armored stance, which leads to a launching followup used for starting combos and anti-air, or a knockdown followup used for ending combos and ranged punishes. Can punish V-reversals or certain neutral tools like divekicks and fireballs, and allows a corner escape without the use of VT2.
V-Skill 2: Kiai
Stomps the ground, launching the opponent and allowing a followup red fireball. Greatly increases Akuma's damage on many conversions, especially his Kongoken target combo which can cancel into it. Has some options if used on block, but it's mainly a combo tool.
Final Patch
Players to watch
- Samurai
- Tokido
Akuma | |
---|---|
Vitals | |
Life Points | 900 |
Stun Points | 900 |
V-Gauge Points | |
V-Trigger 1 | 900 |
V-Trigger 2 | 600 |
Ground Movement | |
Forward Walk Speed | 0.052 |
Backward Walk Speed | 0.036 |
Forward Dash Speed | 16 |
Backward Dash Speed | 21 |
Forward Dash Distance | 1.234 |
Backward Dash Distance | 1.096 |
Backdash CH Frames | 3-10 |
Jumping | |
Back Jump Speed | 46(4+38+4) |
Neutral Jump Speed | 46(4+38+4) |
Forward Jump Speed | 45(3+38+4) |
Forward Jump Distance | 2.128 |
Backward Jump Distance | 1.824 |
Throws | |
Throw Hurtbox | 0.25 |
Throw Range | 0.8 |
![]() |
Frame Data & Descriptions are provided by FATOnline.
|
SFV Frame Data Glossary | |
---|---|
Active |
How many frames a move remains active (can hurt opponents) for. |
Attack |
Attack level is L for low attacks (must be blocked crouching), H is for High attacks (which can be blocked high or low) and M for overhead (must be blocked standing). T is for throw attacks (which cannot be blocked). |
Cancel options |
Available cancel options.
|
Confirm windows |
Hit confirm windows written as Specials & CAs/Target Combos/V-Trigger. Notation may denote V-Skill only cancel windows in Specials.
|
Crush Counter |
Crush Counter hit advantage written as opponent state, frame advantage, and v-gauge gain on hit. |
Damage |
Attack damage on hit. Notation may denote multi-hit or "sweet spot" damage values on certain frames. |
Hit/Block |
These are frame advantage values when the attack hits or is blocked. If the number is positive, then the move will end before the defender can act again. If the number is negative, the defender will be able to act before the attacker and maybe even punish. KD refers to knockdown on hit.
|
Knockdown |
Knockdown advantage against Normal, Quick Rise and Back Rise wake up options. |
Recovery |
How many frames it takes for a move to finish after it's been active. |
Startup |
How many frames it takes before the move becomes 'active' or have a hit box. The last startup frame and the first active frame are the same frame, meaning all values are written as Startup + 1. |
Stun |
Amount of stun added to the opponent's stun bar on hit. |
Normals
Stand LP
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
3 | 2 | 7 | 4 | ||
Damage | Stun | Attack | Block | ||
30 | 70 | H | 2 | ||
|
Stand MP
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
7 | 3 | 14 | 3 | ||
Damage | Stun | Attack | Block | ||
60 | 100 | H | 1 | ||
|
Stand HP
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
8 | 3 | 19(24) | 2 | ||
Damage | Stun | Attack | Block | ||
80 | 150 | H | -5 | ||
|
Stand LK
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
4 | 3 | 10 | 2 | ||
Damage | Stun | Attack | Block | ||
30 | 70 | H | 1 | ||
|
Stand MK
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
5 | 2 | 18 | 4 | ||
Damage | Stun | Attack | Block | ||
60 | 100 | H | -4 | ||
|
Stand HK
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
11 | 2 | 22 | 3 | ||
Damage | Stun | Attack | Block | ||
80 | 120 | H | -2 | ||
|
Crouch LP
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
4 | 2 | 6 | 4 | ||
Damage | Stun | Attack | Block | ||
30 | 70 | H | 2 | ||
|
Crouch MP
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
6 | 3 | 12 | 5 | ||
Damage | Stun | Attack | Block | ||
60 | 100 | H | 3 | ||
|
Crouch HP
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
10 | 4 | 16(20) | 8 | ||
Damage | Stun | Attack | Block | ||
80 | 150 | H | 3 | ||
|
Crouch LK
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
4 | 2 | 7 | 2 | ||
Damage | Stun | Attack | Block | ||
20 | 70 | L | 1 | ||
|
Crouch MK
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
6 | 2 | 15 | 2 | ||
Damage | Stun | Attack | Block | ||
50 | 100 | L | -2 | ||
|
Crouch HK
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
7 | 2 | 24(27) | KD | ||
Damage | Stun | Attack | Block | ||
90 | 150 | L | -15 | ||
|
Jump LP
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
3 | 6 | - | - | ||
Damage | Stun | Attack | Block | ||
40 | 70 | M | - | ||
|
Jump MP
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
7 | 5 | - | - | ||
Damage | Stun | Attack | Block | ||
50 | 100 | M | - | ||
|
Jump HP
Startup | Active | Recovery | Hit |
---|---|---|---|
8 | 5 | - | - |
Damage | Stun | Attack | Block |
90 | 150 | M | - |
Jump LK
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
4 | 6 | - | - | ||
Damage | Stun | Attack | Block | ||
40 | 70 | M | - | ||
|
Jump MK
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
7 | 4 | - | - | ||
Damage | Stun | Attack | Block | ||
60 | 100 | M | - | ||
|
Jump HK
Startup | Active | Recovery | Hit |
---|---|---|---|
8 | 4 | - | - |
Damage | Stun | Attack | Block |
90 | 150 | M | - |
Command Normals
Tenmakujinkyaku
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
16 | - | 6 | 2(12) | ||
Damage | Stun | Attack | Block | ||
60 | 100 | H | -2(6) | ||
|
Zugaihasatsu
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
23 | 1*2 | 21 | 0 | ||
Damage | Stun | Attack | Block | ||
20*50 (70) | 60*40 (100) | M*M | -7 | ||
|
Sekiseiken
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
32 | 7 | 16 | 5 | ||
Damage | Stun | Attack | Block | ||
60 | 100 | H | -2 | ||
|
Tenha
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
6 | 1*6 | 21 | KD | ||
Damage | Stun | Attack | Block | ||
90 | 200 | H | -10 | ||
|
Target Combos
Kikokurenzan
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
11+15 | 2 | 18 | 7 | ||
Damage | Stun | Attack | Block | ||
80*45 (125) | 120*63 (183) | H | 0 | ||
|
Kongoken
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
8+18 | 8 | 22 | KD | ||
Damage | Stun | Attack | Block | ||
80*54 (134) | 150*72 (222) | H | -12 | ||
|
Throws
Goshoha
Startup | Active | Recovery | Hit |
---|---|---|---|
5 | 3 | 17 | KD |
Damage | Stun | Attack | Block |
130 | 170 | T | KD |
Shuretsuzan
Startup | Active | Recovery | Hit |
---|---|---|---|
5 | 3 | 17 | KD |
Damage | Stun | Attack | Block |
120 | 170 | T | KD |
Special Moves
Neutral Stomp
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
402 | 2 | - | 23 | ||
Damage | Stun | Attack | Block | ||
90 | 150 | H | ? | ||
|
LP Gohadoken
Normal | Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|---|
14 | 45(8) | 34 | KD (-2) | |||
Damage | Stun | Attack | Block | |||
60 | 120(100) | H | -6 | |||
| ||||||
V-Trigger 1 | Startup | Active | Recovery | Hit | ||
11 | - | 35 | KD | |||
Damage | Stun | Attack | Block | |||
120 | 150 | H | 1 | |||
|
MP Gohadoken
Normal | Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|---|
14 | 35(8) | 34 | KD (-2) | |||
Damage | Stun | Attack | Block | |||
60 | 120(100) | H | -6 | |||
| ||||||
V-Trigger 1 | Startup | Active | Recovery | Hit | ||
11 | - | 35 | KD | |||
Damage | Stun | Attack | Block | |||
120 | 150 | H | 1 | |||
|
HP Gohadoken
Normal | Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|---|
14 | 23(8) | 34 | KD (-2) | |||
Damage | Stun | Attack | Block | |||
60 | 120(100) | H | -6 | |||
| ||||||
V-Trigger 1 | Startup | Active | Recovery | Hit | ||
11 | - | 35 | KD | |||
Damage | Stun | Attack | Block | |||
120 | 150 | H | 1 | |||
|
EX Gohadoken
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
11 | - | 35 | KD (3) | ||
Damage | Stun | Attack | Block | ||
50*50 (100) | 170(150) | H | 1 | ||
|
LP Zanku Hadoken
Normal | Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|---|
11 | - | 9(11) | - | |||
Damage | Stun | Attack | Block | |||
50 | 40 | H | - | |||
| ||||||
V-Trigger 1 | Startup | Active | Recovery | Hit | ||
9 | - | 5 | - | |||
Damage | Stun | Attack | Block | |||
40*40 (80) | 50*50 (100) | H | - | |||
|
MP Zanku Hadoken
Normal | Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|---|
11 | - | 9(11) | - | |||
Damage | Stun | Attack | Block | |||
50 | 40 | H | - | |||
| ||||||
V-Trigger 1 | Startup | Active | Recovery | Hit | ||
9 | - | 5 | - | |||
Damage | Stun | Attack | Block | |||
40*40 (80) | 50*50 (100) | H | - | |||
|
HP Zanku Hadoken
Normal | Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|---|
11 | - | 9(11) | - | |||
Damage | Stun | Attack | Block | |||
50 | 40 | H | - | |||
| ||||||
V-Trigger 1 | Startup | Active | Recovery | Hit | ||
9 | - | 5 | - | |||
Damage | Stun | Attack | Block | |||
40*40 (80) | 50*50 (100) | H | - | |||
|
EX Zanku Hadoken
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
5*38 | - | 9(4) | - | ||
Damage | Stun | Attack | Block | ||
20x4*70 (150) | 25x4*50 (150) | H | - | ||
|
EX Zanku Hadoken Initial Hit
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
5 | 30 | 9(4) | - | ||
Damage | Stun | Attack | Block | ||
20*30*20*50 (120) | 25*50*25*50 (150) | H | - | ||
|
LP Sekia Goshoha
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
18 | - | 37 | KD | ||
Damage | Stun | Attack | Block | ||
70 | 120 | H | -6 | ||
|
MP Sekia Goshoha
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
23 | - | 38 | KD | ||
Damage | Stun | Attack | Block | ||
40x2 (80) | 60x2 (120) | H | -4 | ||
|
HP Sekia Goshoha
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
25 | - | 42 | KD | ||
Damage | Stun | Attack | Block | ||
30*30*40 (100) | 50x3 (150) | H | -4 | ||
|
EX Sekia Goshoha
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
21 | - | 48 | KD | ||
Damage | Stun | Attack | Block | ||
4x25 (100) | 40*40*40*30 (150) | H | 8 | ||
|
LP Goshoryuken
Normal | Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|---|
3 | 12 | 19+15 | KD | |||
Damage | Stun | Attack | Block | |||
100 | 150 | H | -28 | |||
| ||||||
V-Trigger 1 | Startup | Active | Recovery | Hit | ||
3 | 11 | 46 | KD | |||
Damage | Stun | Attack | Block | |||
180 | 230 | H | -36 | |||
|
MP Goshoryuken
Normal | Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|---|
4 | 4*7 | 26+15 | KD | |||
Damage | Stun | Attack | Block | |||
70*50 (120) | 100*50 (150) | H | -30 | |||
| ||||||
V-Trigger 1 | Startup | Active | Recovery | Hit | ||
4 | 11 | 46 | KD | |||
Damage | Stun | Attack | Block | |||
180 | 230 | H | -36 | |||
|
HP Goshoryuken
Normal | Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|---|
4 | 1*3*7 | 29+15 | KD | |||
Damage | Stun | Attack | Block | |||
80*30x2 (140) | 100*30*20 (150) | H | -33 | |||
| ||||||
V-Trigger 1 | Startup | Active | Recovery | Hit | ||
5 | 11 | 46 | KD | |||
Damage | Stun | Attack | Block | |||
180 | 230 | H | -36 | |||
|
EX Goshoryuken
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
3 | 12(26)20 | 32+15 | KD | ||
Damage | Stun | Attack | Block | ||
30*20x2*30x3 (160) | 0x3*50*50*100 (200) | H | -44 | ||
|
LK Tatsumaki Zankukyaku
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
11 | 2 | 14+10 | KD | ||
Damage | Stun | Attack | Block | ||
50 | 80 | H | -11 | ||
|
MK Tatsumaki Zankukyaku
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
4 | 2(3)2(12)2 | 11+12 | KD | ||
Damage | Stun | Attack | Block | ||
30*20x2 (70) | 70*30*20 (120) | H | -8 | ||
|
HK Tatsumaki Zankukyaku
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
4 | 2(3)2(12)2(10)3 | 20+10 | KD | ||
Damage | Stun | Attack | Block | ||
30*15x2*40 (100) | 50x4 (200) | H | -39 | ||
|
EX Tatsumaki Zankukyaku
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
10 | 2(4)2(5)2(3)3(3)2 | 11+15 | KD | ||
Damage | Stun | Attack | Block | ||
20x4*40 (120) | 30x5 (150) | H | -19 | ||
|
LK Air Tatsumaki Zankukyaku
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
7 | 2(5)2(4)2 | 15 | KD | ||
Damage | Stun | Attack | Block | ||
70 | 100 | H | -4(1) | ||
|
MK Air Tatsumaki Zankukyaku
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
7 | 2(5)2(4)2 | 15 | KD | ||
Damage | Stun | Attack | Block | ||
70 | 100 | H | -4(1) | ||
|
HK Air Tatsumaki Zankukyaku
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
7 | 2(5)2(4)2 | 15 | KD | ||
Damage | Stun | Attack | Block | ||
70 | 100 | H | -4(1) | ||
|
EX Air Tatsumaki Zankukyaku
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
8 | 2(4)2(2)2(3)2(2)2 | 9 | KD | ||
Damage | Stun | Attack | Block | ||
30x4*40 (160) | 40x4*90 (250) | H | - | ||
|
LK Hyakki Gozan
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
47 | 8 | 14 | KD | ||
Damage | Stun | Attack | Block | ||
100 | 150 | L | -2 | ||
|
MK Hyakki Gozan
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
48 | 8 | 14 | KD | ||
Damage | Stun | Attack | Block | ||
100 | 150 | L | -2 | ||
|
HK Hyakki Gozan
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
49 | 8 | 14 | KD | ||
Damage | Stun | Attack | Block | ||
100 | 150 | L | -2 | ||
|
EX Hyakki Gozan
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
6*44 | 10(28)8 | 12 | KD | ||
Damage | Stun | Attack | Block | ||
120 | 150 | L | -2 | ||
|
LK Hyakkishu > Hyakki Gosho
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
23+8 | 4 | 10+6 | KD | ||
Damage | Stun | Attack | Block | ||
100 | 150 | M | 1(8) | ||
|
MK Hyakkishu > Hyakki Gosho
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
23+8 | 4 | 11+6 | KD | ||
Damage | Stun | Attack | Block | ||
100 | 150 | M | 1(8) | ||
|
HK Hyakkishu > Hyakki Gosho
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
23+8 | 4 | 13+6 | KD | ||
Damage | Stun | Attack | Block | ||
100 | 150 | M | 1(8) | ||
|
EX Hyakkishu > Hyakki Gosho
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
6*27 | 10(12)8 | 7+6 | KD | ||
Damage | Stun | Attack | Block | ||
120 | 200 | M | 3(9) | ||
|
LK Hyakkishu > Hyakki Gojin
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
23+22 | 8 | 10 | 4(12) | ||
Damage | Stun | Attack | Block | ||
60 | 100 | H | -2(5) | ||
|
MK Hyakkishu > Hyakki Gojin
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
23+23 | 8 | 10 | 4(12) | ||
Damage | Stun | Attack | Block | ||
60 | 100 | H | -2(5) | ||
|
HK Hyakkishu > Hyakki Gojin
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
23+24 | 10 | 10 | 4(12) | ||
Damage | Stun | Attack | Block | ||
60 | 100 | H | -4(5) | ||
|
EX Hyakkishu > Hyakki Gojin
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
6*38 | 10(23)8 | 10 | 6(13) | ||
Damage | Stun | Attack | Block | ||
70 | 100 | H | -2(9) | ||
|
LK Hyakkishu > Hyakki Gosai
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
23+7 | 5 | 10+26 | KD | ||
Damage | Stun | Attack | Block | ||
150 | 200 | H | KD | ||
|
MK Hyakkishu > Hyakki Gosai
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
23+8 | 5 | 11+26 | KD | ||
Damage | Stun | Attack | Block | ||
150 | 200 | H | KD | ||
|
HK Hyakkishu > Hyakki Gosai
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
23+9 | 5 | 13+26 | KD | ||
Damage | Stun | Attack | Block | ||
150 | 200 | H | KD | ||
|
EX Hyakkishu > Hyakki Gosai
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
6*26 | 10(11)3 | 13+26 | KD | ||
Damage | Stun | Attack | Block | ||
180 | 250 | H | KD | ||
|
Hyakkishu > EX Hyakki Gozanku
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
23 | 10(8)30(3)~ | 4 | KD | ||
Damage | Stun | Attack | Block | ||
150 | 150 | H | - | ||
|
EX Hyakkishu > Hyakki Gozanku
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
6*24 | 10(8)30(3)~ | 4 | KD | ||
Damage | Stun | Attack | Block | ||
150 | 150 | H | - | ||
|
Hyakkishu > EX Hyakki Gorasen
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
6 | 10(13)2(4)2(2)2(3)2(2)2 | 9 | KD | ||
Damage | Stun | Attack | Block | ||
160 | 250 | H | - | ||
|
EX Hyakkishu > Hyakki Gorasen
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
6 | 10(13)2(4)2(2)2(3)2(2)2 | 9 | KD | ||
Damage | Stun | Attack | Block | ||
160 | 250 | H | - | ||
|
Ashura Senku (fwd)
Normal | Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|---|
1 | 50 | 11 | - | |||
Damage | Stun | Attack | Block | |||
- | - | - | - | |||
| ||||||
V-Trigger 2 | Startup | Active | Recovery | Hit | ||
1 | 50 | 11 | - | |||
Damage | Stun | Attack | Block | |||
- | - | - | - | |||
|
Ashura Senku (back)
Normal | Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|---|
1 | 50 | 11 | - | |||
Damage | Stun | Attack | Block | |||
- | - | - | - | |||
| ||||||
V-Trigger 2 | Startup | Active | Recovery | Hit | ||
1 | 50 | 11 | - | |||
Damage | Stun | Attack | Block | |||
- | - | - | - | |||
|
Critical Arts
Sekia Kuretsuha
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
8 | 21 | 46 | KD | ||
Damage | Stun | Attack | Block | ||
320 | 0 | H | -30 | ||
|
Taunts
Taunt Stomp
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
1*66 | 1 | - | KD | ||
Damage | Stun | Attack | Block | ||
70 | 100 | H | 22 | ||
|
V-System
V-Skill 1
Rakan
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
3 | 12 | 29(10) | - | ||
Damage | Stun | Attack | Block | ||
- | - | - | - | ||
|
Rakan Gosho
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
10+5 | 4 | 26 | KD | ||
Damage | Stun | Attack | Block | ||
70 | 100 | H | -10 | ||
|
Rakan Gokyaku
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
10+11 | 4 | 26 | KD | ||
Damage | Stun | Attack | Block | ||
60 | 100 | H | -13 | ||
|
V-Skill 2
Kiai
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
17 | 3(6) | 36 | KD | ||
Damage | Stun | Attack | Block | ||
50 (80) | 50 (80) | H | -13 | ||
|
Sekia Goshoha (V-Skill 2)
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
18 | - | 37 | KD | ||
Damage | Stun | Attack | Block | ||
70 | 100 | H | -6 | ||
|
Sekia Goshoha EX (V-Skill 2)
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
21 | - | 48 | KD | ||
Damage | Stun | Attack | Block | ||
25x4 (100) | 40x3*30 (150) | H | 8 | ||
|
Sekia Goshoha Just Frame (V-Skill 2)
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
13 | - | 37 | KD | ||
Damage | Stun | Attack | Block | ||
40x2 (80) | 50x2 (100) | H | -4 | ||
|
Sekia Goshoha EX Just Frame (V-Skill 2)
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
13 | - | 42 | KD | ||
Damage | Stun | Attack | Block | ||
20x4*30 (110) | 30x4*30 (150) | H | 11 | ||
|
V-Trigger 1
Dohatsu Shoten
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
1 | - | 5 | - | ||
Damage | Stun | Attack | Block | ||
- | - | - | - | ||
|
Raging Demon
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
1+0 | 29 | 39 | KD | ||
Damage | Stun | Attack | Block | ||
400 | 0 | H | - | ||
|
V-Trigger 2
Shiretsu Hasshi
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
1 | - | 5 | - | ||
Damage | Stun | Attack | Block | ||
- | - | - | - | ||
|
EX V-Gohadoken
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
11 | - | 35 | KD (3) | ||
Damage | Stun | Attack | Block | ||
50*20 (70) | 120(100) | H | 1 | ||
|
EX V-Sekia Goshoha
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
21 | - | 48 | KD | ||
Damage | Stun | Attack | Block | ||
11 + 20x3*40 (100) | 40x3*50 (170) | H | 8 | ||
|
EX V-Zanku Hadoken
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
5*38 | - | 9 | - | ||
Damage | Stun | Attack | Block | ||
20*30*20x2 (90) | 25*50*20x2 (115) | H | - | ||
|
EX V-Goshoryuken
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
3 | 12(26)20 | 32+15 | KD | ||
Damage | Stun | Attack | Block | ||
10*20x2*30x2*20 (130) | 50x3 (150) | H | -44 | ||
|
EX V-Tatsumaki Zankukyaku
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
10 | 2(4)2(5)2(3)3(3)2 | 11+15 | KD | ||
Damage | Stun | Attack | Block | ||
10*20x4 (90) | 0*30x3*10 (100) | H | -19 | ||
|
EX V-Air Tatsumaki Zankukyaku
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
8 | 2(4)2(2)2(3)2(2)2 | 9 | KD | ||
Damage | Stun | Attack | Block | ||
30x4*10 (130) | 40x5 (200) | H | - | ||
|
EX V-Hyakki Gozan
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
6*44 | 10(28)8 | 12 | KD | ||
Damage | Stun | Attack | Block | ||
90 | 100 | L | 2 | ||
|
EX V-Hyakkishu > Hyakki Gosho
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
6*27 | 10(12)8 | 7+6 | KD | ||
Damage | Stun | Attack | Block | ||
90 | 150 | M | 3(9) | ||
|
EX V-Hyakkishu > Hyakki Gojin
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
6*38 | 10(23)8 | 10 | 6(13) | ||
Damage | Stun | Attack | Block | ||
40 | 50 | H | -2(9) | ||
|
EX V-Hyakkishu > Hyakki Gosai
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
6*26 | 10(11)3 | 13+26 | KD | ||
Damage | Stun | Attack | Block | ||
180 | 250 | H | KD | ||
|
EX V-Hyakkishu > Hyakki Gozanku
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
6*24 | 10(8)30(3)~ | 4 | KD | ||
Damage | Stun | Attack | Block | ||
20*30*20x2 (90) | 25*50*20x2 (115) | H | - | ||
|
EX V-Hyakkishu > Hyakki Gorasen
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
6 | 10(13)2(4)2(2)2(3)2(2)2 | 9 | KD | ||
Damage | Stun | Attack | Block | ||
20x4*50 (130) | 20x4*120 (200) | H | - | ||
|
V-Shift
V-Shift
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
1 | 9 | 22 | - | ||
Damage | Stun | Attack | Block | ||
- | - | - | - | ||
|
V-Shift Break
Rasen Shuto Uchi
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
? | 3 | ? | KD | ||
Damage | Stun | Attack | Block | ||
60 | 0 | H | -2 | ||
|
V-Reversal
Gosenkyaku
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
17 | 2 | 24 | KD | ||
Damage | Stun | Attack | Block | ||
60 | 0 | H | -2 | ||
|