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{{ | {{Infobox Character SFV | ||
|name=Vega | |||
|hash=VEG | |||
|image=SFV-Vega_Portrait.jpg | |||
|hp=1025 | |||
|stun=975 | |||
|vt1=600 | |||
|vt2=600 | |||
|movef=5.5 | |||
|moveb=4.5 | |||
|dashf=17 | |||
|dashb=21 | |||
|dashfd=153.7 | |||
|dashbd=122.5 | |||
|dashch=3-10 | |||
|jumpb=47 (4+39+4) | |||
|jumpn=47 (4+39+4) | |||
|jumpf=46 (3+39+4) | |||
|jumpbd=187.2 | |||
|jumpfd=195 | |||
|throwh=0.4087 | |||
|throwr=0.8557 | |||
}} | |||
{{SFV Ambox FAT}} | |||
<center>{{FrameDataKey-SFV}}</center> | |||
== Normals == | |||
=====<font style="visibility:hidden; float:right">Stand LP (no claw)</font>===== | |||
{{MoveData | |||
|image=SFV_Vega_5LP (no claw).png | |||
|name=Stand LP (no claw) | |||
|input=5LP (no claw) | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>3</nowiki> | |||
|active=<nowiki>2</nowiki> | |||
|recovery=<nowiki>6</nowiki> | |||
|hit=<nowiki>6</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>3</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>30</nowiki> | |||
|stun=<nowiki>70</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>ch sp su vs2 vt1 vt2</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Can not hit crouching opponents | |||
* Chains into st.LP / cr.LP / cr.LK | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Stand MP (no claw)</font>===== | |||
{{MoveData | |||
|image=SFV_Vega_5MP (no claw).png | |||
|name=Stand MP (no claw) | |||
|input=5MP (no claw) | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>7</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>15</nowiki> | |||
|hit=<nowiki>4</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>1</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>60</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>sp su vs2 vt1 vt2</nowiki> | |||
|confirm=<nowiki>14 / 14 / 17</nowiki> | |||
|description= | |||
* Frame advantage changes to +1 on hit and -2 on block if canceled into switch claw, or +0 on hit and -3 on block if canceled during broken claw state | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Stand HP (no claw)</font>===== | |||
{{MoveData | |||
|image=SFV_Vega_5HP (no claw).png | |||
|name=Stand HP (no claw) | |||
|input=5HP (no claw) | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>9</nowiki> | |||
|active=<nowiki>2</nowiki> | |||
|recovery=<nowiki>21</nowiki> | |||
|hit=<nowiki>4</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-1</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>90</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>sp su vs2 vt1 vt2</nowiki> | |||
|confirm=<nowiki>16 / 16 / 16</nowiki> | |||
|description= | |||
* Frame advantage changes to +6 on hit and +1 on block if canceled into switch claw, or +5 on hit and +0 on block if canceled during broken claw state | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Stand LP (claw)</font>===== | |||
{{MoveData | |||
|image=SFV_Vega_5LP (claw).png | |||
|name=Stand LP (claw) | |||
|input=5LP (claw) | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>5</nowiki> | |||
|active=<nowiki>2</nowiki> | |||
|recovery=<nowiki>9</nowiki> | |||
|hit=<nowiki>7</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>1</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>30</nowiki> | |||
|stun=<nowiki>70</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>sp su vs2 vt1 vt2</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Can not hit crouching opponents | |||
* Can cancel to switch claw, -7 on hit and -11 on block | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Stand MP (claw)</font>===== | |||
{{MoveData | |||
|image=SFV_Vega_5MP (claw).png | |||
|name=Stand MP (claw) | |||
|input=5MP (claw) | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>8</nowiki> | |||
|active=<nowiki>2</nowiki> | |||
|recovery=<nowiki>14</nowiki> | |||
|hit=<nowiki>6</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>2</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>70</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>vt1 vt2</nowiki> | |||
|confirm=<nowiki>*13 / 13 / 13</nowiki> | |||
|description= | |||
* Hit Confirm notes: *Claw Switch | |||
* Can cancel to switch claw, -1 on hit and -5 on block | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Stand HP (claw)</font>===== | |||
{{MoveData | |||
|image=SFV_Vega_5HP (claw).png | |||
|name=Stand HP (claw) | |||
|input=5HP (claw) | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>8</nowiki> | |||
|active=<nowiki>2</nowiki> | |||
|recovery=<nowiki>21</nowiki> | |||
|hit=<nowiki>7</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-2</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>80</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>sp su vs2 vt1 vt2</nowiki> | |||
|confirm=<nowiki>16 / 16 / 24</nowiki> | |||
|description= | |||
* Forces opponent into standing state on hit | |||
* Frame advantage is identical if canceled into switch claw, +7 on hit and -2 on block | |||
* No hurtbox extension during start-up | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Stand LK</font>===== | |||
{{MoveData | |||
|image=SFV_Vega_5LK.png | |||
|name=Stand LK | |||
|input=5LK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>3</nowiki> | |||
|active=<nowiki>2</nowiki> | |||
|recovery=<nowiki>9</nowiki> | |||
|hit=<nowiki>4</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>2</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>30</nowiki> | |||
|stun=<nowiki>70</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>vt1 vt2</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Stand MK</font>===== | |||
{{MoveData | |||
|image=SFV_Vega_5MK.png | |||
|name=Stand MK | |||
|input=5MK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>7</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>12</nowiki> | |||
|hit=<nowiki>4</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>2</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>60</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>vt1 vt2</nowiki> | |||
|confirm=<nowiki>- / 14 / -</nowiki> | |||
|description= | |||
* Hurtbox hovers above the floor, allowing it to counter most low attacks given proper spacing | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Stand HK</font>===== | |||
{{MoveData | |||
|image=SFV_Vega_5HK.png | |||
|name=Stand HK | |||
|input=5HK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>11</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>16</nowiki> | |||
|hit=<nowiki>4</nowiki> | |||
|crush=<nowiki>Stagger / 18 / +150</nowiki> | |||
|block=<nowiki>-1</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>80</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>vt1 vt2</nowiki> | |||
|confirm=<nowiki>- / 17 / -</nowiki> | |||
|description= | |||
* Cannot hit crouching opponents | |||
* Always -1 on block even if it hits meaty on later active frames | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Crouch LP (no claw)</font>===== | |||
{{MoveData | |||
|image=SFV_Vega_2LP (no claw).png | |||
|name=Crouch LP (no claw) | |||
|input=2LP (no claw) | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>4</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>6</nowiki> | |||
|hit=<nowiki>4</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>2</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>30</nowiki> | |||
|stun=<nowiki>70</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>ch sp su vs2 vt1 vt2</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Chains into st.LP / cr.LP / cr.LK | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Crouch MP (no claw)</font>===== | |||
{{MoveData | |||
|image=SFV_Vega_2MP (no claw).png | |||
|name=Crouch MP (no claw) | |||
|input=2MP (no claw) | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>6</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>14</nowiki> | |||
|hit=<nowiki>4</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>2</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>60</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>sp su vs2 vt1 vt2</nowiki> | |||
|confirm=<nowiki>16 / 14 / 14</nowiki> | |||
|description= | |||
* Frame advantage changes to -2 on hit and -4 on block if canceled into switch claw, or -3 on hit and -5 on block if canceled during broken claw state | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Crouch HP (no claw)</font>===== | |||
{{MoveData | |||
|image=SFV_Vega_2HP (no claw).png | |||
|name=Crouch HP (no claw) | |||
|input=2HP (no claw) | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>9</nowiki> | |||
|active=<nowiki>4</nowiki> | |||
|recovery=<nowiki>15</nowiki> | |||
|hit=<nowiki>5</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>3</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>80</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>sp su vs2 vt1 vt2</nowiki> | |||
|confirm=<nowiki>18 / 18 / -</nowiki> | |||
|description= | |||
* Forces opponent into standing state on hit | |||
* Frame advantage changes to +4 on hit and +2 on block if canceled into switch claw, even during broken claw state | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Crouch LP (claw)</font>===== | |||
{{MoveData | |||
|image=SFV_Vega_2LP (claw).png | |||
|name=Crouch LP (claw) | |||
|input=2LP (claw) | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>4</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>6</nowiki> | |||
|hit=<nowiki>5</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>2</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>30</nowiki> | |||
|stun=<nowiki>70</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>sp su vs2 vt1 vt2</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Can cancel to claw switch; -9 on hit and -12 on block | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Crouch MP (claw)</font>===== | |||
{{MoveData | |||
|image=SFV_Vega_2MP (claw).png | |||
|name=Crouch MP (claw) | |||
|input=2MP (claw) | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>6</nowiki> | |||
|active=<nowiki>2</nowiki> | |||
|recovery=<nowiki>15</nowiki> | |||
|hit=<nowiki>3</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>1</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>60</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>vt1 vt2</nowiki> | |||
|confirm=<nowiki>*13 / 13 / 13</nowiki> | |||
|description= | |||
* Hit Confirm notes: *Claw Switch | |||
* Can cancel to claw switch; -3 on hit and -5 on block | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Crouch HP (claw)</font>===== | |||
{{MoveData | |||
|image=SFV_Vega_2HP (claw).png | |||
|name=Crouch HP (claw) | |||
|input=2HP (claw) | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>9</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>18</nowiki> | |||
|hit=<nowiki>5</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>3</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>80</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>vt1 vt2</nowiki> | |||
|confirm=<nowiki>*16 / 16 / 16</nowiki> | |||
|description= | |||
* Hit Confirm notes: *Claw Switch | |||
* Forces opponent into standing state on hit | |||
* Can cancel into claw switch; +3 on hit and +1 on block | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Crouch LK</font>===== | |||
{{MoveData | |||
|image=SFV_Vega_2LK.png | |||
|name=Crouch LK | |||
|input=2LK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>4</nowiki> | |||
|active=<nowiki>2</nowiki> | |||
|recovery=<nowiki>9</nowiki> | |||
|hit=<nowiki>4</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>0</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>20</nowiki> | |||
|stun=<nowiki>70</nowiki> | |||
|attack=<nowiki>L</nowiki> | |||
|cancel=<nowiki>vt1 vt2</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Can be chained into from st.LP / cr.LP (no claw) but cannot itself chain into other chains | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Crouch MK</font>===== | |||
{{MoveData | |||
|image=SFV_Vega_2MK.png | |||
|name=Crouch MK | |||
|input=2MK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>8</nowiki> | |||
|active=<nowiki>2</nowiki> | |||
|recovery=<nowiki>16</nowiki> | |||
|hit=<nowiki>7</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>2</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>50</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>L</nowiki> | |||
|cancel=<nowiki>vt1 vt2</nowiki> | |||
|confirm=<nowiki>- / 13 / -</nowiki> | |||
|description= | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Crouch HK</font>===== | |||
{{MoveData | |||
|image=SFV_Vega_2HK.png | |||
|name=Crouch HK | |||
|input=2HK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>9</nowiki> | |||
|active=<nowiki>9</nowiki> | |||
|recovery=<nowiki>18</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>Hard Knockdown / KD / +120</nowiki> | |||
|block=<nowiki>-13</nowiki> | |||
|knockdown=<nowiki>68 / 19 / 24</nowiki> | |||
|damage=<nowiki>90</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>L</nowiki> | |||
|cancel=<nowiki>vt1 vt2</nowiki> | |||
|confirm=<nowiki>- / 23 / -</nowiki> | |||
|description= | |||
* Juggle Limit: 2 (Can juggle after EX Crimson Terror, almost any cancel into VT1, Cosmic Smart (V-Skill 2), HP Aurora Spin Edge) | |||
* KDA after Cosmic Smart or HP Aurora Spin Edge into cr HK (+69/20/25), KDA after EX Crimson Terror into cr HK (+75/26/31) | |||
* -5 oB on last active frame | |||
* The Online Claw experience | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Jump LP (no claw)</font>===== | |||
{{MoveData | |||
|image=SFV_Vega_j.LP (no claw).png | |||
|name=Jump LP (no claw) | |||
|input=j.LP (no claw) | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>3</nowiki> | |||
|active=<nowiki>5</nowiki> | |||
|recovery=<nowiki>-</nowiki> | |||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>40</nowiki> | |||
|stun=<nowiki>70</nowiki> | |||
|attack=<nowiki>M</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Jump MP (no claw)</font>===== | |||
{{MoveData | |||
|image=SFV_Vega_j.MP (no claw).png | |||
|name=Jump MP (no claw) | |||
|input=j.MP (no claw) | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>4</nowiki> | |||
|active=<nowiki>5</nowiki> | |||
|recovery=<nowiki>-</nowiki> | |||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>70</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>M</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Reduces lower body hurtbox and shifts position forward during frames 4-23 | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Jump HP (no claw)</font>===== | |||
{{MoveData | |||
|image=SFV_Vega_j.HP (no claw).png | |||
|name=Jump HP (no claw) | |||
|input=j.HP (no claw) | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>7</nowiki> | |||
|active=<nowiki>4</nowiki> | |||
|recovery=<nowiki>-</nowiki> | |||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>90</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>M</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Jump LP (claw)</font>===== | |||
{{MoveData | |||
|image=SFV_Vega_j.LP (claw).png | |||
|name=Jump LP (claw) | |||
|input=j.LP (claw) | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>4</nowiki> | |||
|active=<nowiki>5</nowiki> | |||
|recovery=<nowiki>-</nowiki> | |||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>40</nowiki> | |||
|stun=<nowiki>70</nowiki> | |||
|attack=<nowiki>M</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Jump MP (claw)</font>===== | |||
{{MoveData | |||
|image=SFV_Vega_j.MP (claw).png | |||
|name=Jump MP (claw) | |||
|input=j.MP (claw) | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>5</nowiki> | |||
|active=<nowiki>5</nowiki> | |||
|recovery=<nowiki>-</nowiki> | |||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>70</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>M</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Reduces lower body hurtbox and shifts position forward during frames 4-23 | |||
* Juggle Limit: 1 (Can juggle after EX Crimson Terror, its followup into air VT1, and HP Aurora Spin Edge) | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Jump HP (claw)</font>===== | |||
{{MoveData | |||
|image=SFV_Vega_j.HP (claw).png | |||
|name=Jump HP (claw) | |||
|input=j.HP (claw) | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>7</nowiki> | |||
|active=<nowiki>4</nowiki> | |||
|recovery=<nowiki>-</nowiki> | |||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>90</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>M</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Jump LK</font>===== | |||
{{MoveData | |||
|image=SFV_Vega_j.LK.png | |||
|name=Jump LK | |||
|input=j.LK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>4</nowiki> | |||
|active=<nowiki>6</nowiki> | |||
|recovery=<nowiki>-</nowiki> | |||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>40</nowiki> | |||
|stun=<nowiki>70</nowiki> | |||
|attack=<nowiki>M</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Cross-up | |||
* Juggle Limit: 1 (Can juggle after EX Crimson Terror, its followup into VT1, raw air VT1, and HP Aurora Spin Edge) | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Jump MK</font>===== | |||
{{MoveData | |||
|image=SFV_Vega_j.MK.png | |||
|name=Jump MK | |||
|input=j.MK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>7</nowiki> | |||
|active=<nowiki>7</nowiki> | |||
|recovery=<nowiki>-</nowiki> | |||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>70</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>M</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Jump HK</font>===== | |||
{{MoveData | |||
|image=SFV_Vega_j.HK.png | |||
|name=Jump HK | |||
|input=j.HK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>9</nowiki> | |||
|active=<nowiki>5</nowiki> | |||
|recovery=<nowiki>-</nowiki> | |||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>90</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>M</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
}} | |||
}} | |||
== Command Normals == | |||
=====<font style="visibility:hidden; float:right">Mercury Shard</font>===== | |||
{{MoveData | |||
|image=SFV_Vega_6MK.png | |||
|name=Mercury Shard | |||
|input=6MK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>22</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>15</nowiki> | |||
|hit=<nowiki>0</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-7</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>60</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>M</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Throw-invincible during frames 13-19 | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Buster Claw (claw)</font>===== | |||
{{MoveData | |||
|image=SFV_Vega_6HP (claw).png | |||
|name=Buster Claw (claw) | |||
|input=6HP (claw) | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>13</nowiki> | |||
|active=<nowiki>2</nowiki> | |||
|recovery=<nowiki>24</nowiki> | |||
|hit=<nowiki>-3</nowiki> | |||
|crush=<nowiki>Spinning Knockdown / KD / +120</nowiki> | |||
|block=<nowiki>-14</nowiki> | |||
|knockdown=<nowiki>104 / 45 / 50</nowiki> | |||
|damage=<nowiki>80</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>vt1 vt2</nowiki> | |||
|confirm=<nowiki>- / 16/*20 / -</nowiki> | |||
|description= | |||
* Hit Confirm notes: *VT2 Activation (not the attack) | |||
* V-Trigger 2 cancel window is 4 frames later than V-Trigger 1 upon connecting | |||
}} | |||
}} | |||
== Target Combos == | |||
=====<font style="visibility:hidden; float:right">Reverse Claw (claw)</font>===== | |||
{{MoveData | |||
|image=SFV_Vega_5HP 5HP (claw).png | |||
|name=Reverse Claw (claw) | |||
|input=5HP > 5HP (claw) | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>8+10</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>22</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-10</nowiki> | |||
|knockdown=<nowiki>89 / 30 / 35</nowiki> | |||
|damage=<nowiki>80*54 (134)</nowiki> | |||
|stun=<nowiki>150*72 (222)</nowiki> | |||
|attack=<nowiki>H*H</nowiki> | |||
|cancel=<nowiki>sp su vs1 vs2 vt1 vt2</nowiki> | |||
|confirm=<nowiki>17 / 17 / 16</nowiki> | |||
|description= | |||
* Knocks down opponent into a limited juggle state (Juggle Start: +1) | |||
* Not cancelable into anything but V-Trigger on block | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Matador Flash (claw)</font>===== | |||
{{MoveData | |||
|image=SFV_Vega_5HP 5HP MPMK (VS1) (claw).png | |||
|name=Matador Flash (claw) | |||
|input=5HP > 5HP > MPMK (VS1) (claw) | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>8+10+22</nowiki> | |||
|active=<nowiki>2</nowiki> | |||
|recovery=<nowiki>-</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-10</nowiki> | |||
|knockdown=<nowiki>77(78) / 18(19) / 23(24)</nowiki> | |||
|damage=<nowiki>80*54*48 (182)</nowiki> | |||
|stun=<nowiki>150*72*64 (284)</nowiki> | |||
|attack=<nowiki>H*H*H</nowiki> | |||
|cancel=<nowiki>su vt1 vt2</nowiki> | |||
|confirm=<nowiki>*16 / 16 / 20</nowiki> | |||
|description= | |||
* Hit Confirm notes: *CA only | |||
* This V-Skill follow-up cannot be canceled into if the initial 2 hits are blocked | |||
* +1 extra KDA (+78/19/24) on this target combo if finished with an empty V-Skill instead of V-Skill attack | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Matador Blitz (no claw)</font>===== | |||
{{MoveData | |||
|image=SFV_Vega_5MP 5HK (no claw).png | |||
|name=Matador Blitz (no claw) | |||
|input=5MP > 5HK (no claw) | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>7+9</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>18</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-3</nowiki> | |||
|knockdown=<nowiki>93 / 34 / 39</nowiki> | |||
|damage=<nowiki>60*54 (114)</nowiki> | |||
|stun=<nowiki>100*72 (172)</nowiki> | |||
|attack=<nowiki>H*H</nowiki> | |||
|cancel=<nowiki>sp su vs1 vs2 vt1 vt2</nowiki> | |||
|confirm=<nowiki>17 / - / 17</nowiki> | |||
|description= | |||
* Launches opponent into a limited juggle state (Juggle Start: +1) | |||
* 2nd hit (HK) cannot hit crouching (leaving Vega at -11 on block after the MP) | |||
* Not cancelable into anything but V-Skill 1 on block | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Matador Blitz 2nd (no claw)</font>===== | |||
{{MoveData | |||
|image=SFV_Vega_5MP 5HK MPMK (VS1) (no claw).png | |||
|name=Matador Blitz 2nd (no claw) | |||
|input=5MP > 5HK > MPMK (VS1) (no claw) | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>7+9+22</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>-</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-13(-16)</nowiki> | |||
|knockdown=<nowiki>78 / 19 / 24</nowiki> | |||
|damage=<nowiki>60*72 (132)</nowiki> | |||
|stun=<nowiki>100*72 (172)</nowiki> | |||
|attack=<nowiki>H*H*H</nowiki> | |||
|cancel=<nowiki>su vt1 vt2</nowiki> | |||
|confirm=<nowiki>- / - / 17</nowiki> | |||
|description= | |||
* -13 on block if the V-Skill 1 attack is blocked (otherwise -16 on block if just doing the V-Skill dodge) | |||
* KDA on this target combo is the same whether or not it is finished with V-Skill 1 dodge or V-Skill 1 attack | |||
* Input window to press HK for this target combo is longer than for special attacks canceled from MP | |||
}} | |||
}} | |||
== Throws == | |||
=====<font style="visibility:hidden; float:right">Rainbow Suplex</font>===== | |||
{{MoveData | |||
|image=SFV_Vega_LPLK.png | |||
|name=Rainbow Suplex | |||
|input=LPLK | |||
|subtitle=Throw | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>5</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>17</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>59 / 10 / 10</nowiki> | |||
|damage=<nowiki>140</nowiki> | |||
|stun=<nowiki>170</nowiki> | |||
|attack=<nowiki>T</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Crescent Line</font>===== | |||
{{MoveData | |||
|image=SFV_Vega_4LPLK.png | |||
|name=Crescent Line | |||
|input=4LPLK | |||
|subtitle=Back Throw | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>5</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>17</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>57 / 8 / 8</nowiki> | |||
|damage=<nowiki>150</nowiki> | |||
|stun=<nowiki>200</nowiki> | |||
|attack=<nowiki>T</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
}} | |||
}} | |||
== Special Moves == | |||
=====<font style="visibility:hidden; float:right">Wall Jump</font>===== | |||
{{MoveData | |||
|image=SFV_Vega_9 during jump near wall.png | |||
|name=Wall Jump | |||
|input=9 during jump near wall | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>9</nowiki> | |||
|active=<nowiki>-</nowiki> | |||
|recovery=<nowiki>-</nowiki> | |||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>-</nowiki> | |||
|stun=<nowiki>-</nowiki> | |||
|attack=<nowiki>-</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Vega is suspect to special counter-hits during the entire duration of his wall jump (also any follow-ups done from the wall jump) by any medium / heavy / command normal, this special counter-hit state puts Vega into a free juggle state | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Bloody Garden</font>===== | |||
{{MoveData | |||
|image=SFV_Vega_28KK.png | |||
|name=Bloody Garden | |||
|input=28KK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>9</nowiki> | |||
|active=<nowiki>-</nowiki> | |||
|recovery=<nowiki>-</nowiki> | |||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>-</nowiki> | |||
|stun=<nowiki>-</nowiki> | |||
|attack=<nowiki>-</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Vega hops on the cage wall and starts climbing | |||
* Fully invincible on frames 9 and onward during the wall climbing | |||
* Only usable on the Flamenco Tavern stage | |||
* EX Barcelona follow-ups that occur after the wall climb do not cost another EX bar | |||
* Can not control the movement of the wall climb or timing of the follow-up leap | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">LK Flying Barcelona Movement</font>===== | |||
{{MoveData | |||
|image=SFV_Vega_623LK or 421LK.png | |||
|name=LK Flying Barcelona Movement | |||
|input=623LK or 421LK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>-</nowiki> | |||
|active=<nowiki>-</nowiki> | |||
|recovery=<nowiki>31</nowiki> | |||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>-</nowiki> | |||
|stun=<nowiki>-</nowiki> | |||
|attack=<nowiki>-</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Cannot be input with simple inputs (Forward, Down, Forward), must be input as Forward, Down, Down-Forward | |||
* Airborne on frame 8 | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">MK Flying Barcelona Movement</font>===== | |||
{{MoveData | |||
|image=SFV_Vega_623MK or 421MK.png | |||
|name=MK Flying Barcelona Movement | |||
|input=623MK or 421MK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>-</nowiki> | |||
|active=<nowiki>-</nowiki> | |||
|recovery=<nowiki>31</nowiki> | |||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>-</nowiki> | |||
|stun=<nowiki>-</nowiki> | |||
|attack=<nowiki>-</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Cannot be input with simple inputs (Forward, Down, Forward), must be input as Forward, Down, Down-Forward | |||
* Airborne on frame 8 | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">HK Flying Barcelona Movement</font>===== | |||
{{MoveData | |||
|image=SFV_Vega_623HK or 421HK.png | |||
|name=HK Flying Barcelona Movement | |||
|input=623HK or 421HK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>-</nowiki> | |||
|active=<nowiki>-</nowiki> | |||
|recovery=<nowiki>31</nowiki> | |||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>-</nowiki> | |||
|stun=<nowiki>-</nowiki> | |||
|attack=<nowiki>-</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Cannot be input with simple inputs (Forward, Down, Forward), must be input as Forward, Down, Down-Forward | |||
* Airborne on frame 8 | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">EX Flying Barcelona Movement</font>===== | |||
{{MoveData | |||
|image=SFV_Vega_623KK or 421KK.png | |||
|name=EX Flying Barcelona Movement | |||
|input=623KK or 421KK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>9</nowiki> | |||
|active=<nowiki>-</nowiki> | |||
|recovery=<nowiki>31</nowiki> | |||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>40</nowiki> | |||
|stun=<nowiki>0</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Airborne on frame 8 | |||
* CAN be input with simple inputs (Forward, Down, Forward) | |||
* Cannot hit crouching or cross-up | |||
* Has no collision boxes until he reaches the wall | |||
* Launches opponent into a free juggle state (if this was the hit that initiated the juggle state) | |||
* Counts as its own hit for combo scaling purposes (10% damage penalty) | |||
* Juggle Limit / Increase / Start: 1 / 0 / 0 | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Flying Barcelona Attack (no claw)</font>===== | |||
{{MoveData | |||
|image=SFV_Vega_623K P (no claw).png | |||
|name=Flying Barcelona Attack (no claw) | |||
|input=623K > P (no claw) | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>3</nowiki> | |||
|active=<nowiki>6</nowiki> | |||
|recovery=<nowiki>31(9)</nowiki> | |||
|hit=<nowiki>7(9)</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>1(3)</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>80</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>M</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Frame Advantage varies depending on height (increased advantage the closer to ground the attack connects) | |||
* Has reduced recovery frames (9) upon landing if the attack connected on hit or block (has 31 recovery frames on whiff) | |||
* Juggle Limit / Increase / Start: 3 / 2 / 2 | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Flying Barcelona Attack (claw)</font>===== | |||
{{MoveData | |||
|image=SFV_Vega_623K P (claw).png | |||
|name=Flying Barcelona Attack (claw) | |||
|input=623K > P (claw) | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>3</nowiki> | |||
|active=<nowiki>6</nowiki> | |||
|recovery=<nowiki>31(9)</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>3(6)</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>120</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>M</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Launches into free juggle state on hit (if this was the hit that initiates the juggle state) | |||
* Frame Advantage varies depending on height | |||
* Has reduced recovery frames (9) upon landing if the attack connected on hit or block (has 31 recovery frames on whiff) | |||
* Juggle Limit / Increase / Start: 3 / 0 / 0 | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">EX Flying Barcelona Attack (no claw)</font>===== | |||
{{MoveData | |||
|image=SFV_Vega_623KK P (no claw).png | |||
|name=EX Flying Barcelona Attack (no claw) | |||
|input=623KK > P (no claw) | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>9</nowiki> | |||
|active=<nowiki>5</nowiki> | |||
|recovery=<nowiki>31(9)</nowiki> | |||
|hit=<nowiki>10(15)</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>1(6)</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>30*30*60 (120)</nowiki> | |||
|stun=<nowiki>50*50*100 (200)</nowiki> | |||
|attack=<nowiki>M</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Frame advantage varies depending on height (increased advantage the closer to ground the attack connects) | |||
* Forces opponent into standing state on hit | |||
* Has reduced recovery frames (9) upon landing if the attack connected on hit or block (has 31 recovery frames on whiff) | |||
* If performed close to the ground, will complete full attack before landing | |||
* Juggle Limit / Increase / Start: 3*3*3 / 0*0*3 / 1*1*3 | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">EX Flying Barcelona Attack (claw)</font>===== | |||
{{MoveData | |||
|image=SFV_Vega_623KK p (claw).png | |||
|name=EX Flying Barcelona Attack (claw) | |||
|input=623KK > p (claw) | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>9</nowiki> | |||
|active=<nowiki>5</nowiki> | |||
|recovery=<nowiki>31(9)</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>1(6)</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>30*30*60 (120)</nowiki> | |||
|stun=<nowiki>50*50*100 (200)</nowiki> | |||
|attack=<nowiki>M</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Frame advantage varies depending on height (increased advantage the closer to ground the attack connects) | |||
* Launches opponent into a limited juggle state | |||
* Has reduced recovery frames (9) upon landing if the attack connected on hit or block (has 31 recovery frames on whiff) | |||
* If performed close to the ground, will complete full attack before landing | |||
* Juggle Limit / Increase / Start: 3*3*3 / 0*0*3 / 1*1*3 | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Izuna Drop</font>===== | |||
{{MoveData | |||
|image=SFV_Vega_623K LPLK.png | |||
|name=Izuna Drop | |||
|input=623K > LPLK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>4</nowiki> | |||
|active=<nowiki>2</nowiki> | |||
|recovery=<nowiki>31</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>KD</nowiki> | |||
|knockdown=<nowiki>63 / 14 / 14</nowiki> | |||
|damage=<nowiki>150</nowiki> | |||
|stun=<nowiki>200</nowiki> | |||
|attack=<nowiki>T</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Can grab grounded and airborne opponents | |||
* Juggle Limit: 10 | |||
* Throw, negates ability to perform back-recovery on successful grab | |||
* Will increase total recovery of the Barcelona dive the higher the Izuna Drop is performed (right before landing: -1F, at head grabbing range on Ryu: -2F, at head grabbing range for Abigail: -3F) | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">EX Izuna Drop</font>===== | |||
{{MoveData | |||
|image=SFV_Vega_623KK LPLK.png | |||
|name=EX Izuna Drop | |||
|input=623KK > LPLK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>4</nowiki> | |||
|active=<nowiki>2</nowiki> | |||
|recovery=<nowiki>31</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>KD</nowiki> | |||
|knockdown=<nowiki>63 / 14 / 14</nowiki> | |||
|damage=<nowiki>160</nowiki> | |||
|stun=<nowiki>250</nowiki> | |||
|attack=<nowiki>M</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Can grab grounded and airborne opponents | |||
* Strike AND throw hitbox; can hit extended limbs and hurtboxes, but still negates ability to perform back-recovery on successful hit | |||
* Juggle Limit: 10 | |||
* Will increase total recovery of the Barcelona dive the higher the Izuna Drop is performed (right before landing: -1F, at head grabbing range on Ryu: -2F, at head grabbing range for Abigail: -3F) | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">LP Grand Izuna Drop</font>===== | |||
{{MoveData | |||
|image=SFV_Vega_63214LP (no claw).png | |||
|name=LP Grand Izuna Drop | |||
|input=63214LP (no claw) | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>6</nowiki> | |||
|active=<nowiki>2</nowiki> | |||
|recovery=<nowiki>60</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>63 / 14 / 14</nowiki> | |||
|damage=<nowiki>50*80 (130)</nowiki> | |||
|stun=<nowiki>100*100 (200)</nowiki> | |||
|attack=<nowiki>T</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Command grab; negates ability to perform back-recovery on successful grab | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">MP Grand Izuna Drop</font>===== | |||
{{MoveData | |||
|image=SFV_Vega_63214MP (no claw).png | |||
|name=MP Grand Izuna Drop | |||
|input=63214MP (no claw) | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>6</nowiki> | |||
|active=<nowiki>2</nowiki> | |||
|recovery=<nowiki>60</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>63 / 14 / 14</nowiki> | |||
|damage=<nowiki>50*90 (140)</nowiki> | |||
|stun=<nowiki>100*100 (200)</nowiki> | |||
|attack=<nowiki>T</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Command grab; negates ability to perform back-recovery on successful grab | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">HP Grand Izuna Drop</font>===== | |||
{{MoveData | |||
|image=SFV_Vega_63214HP (no claw).png | |||
|name=HP Grand Izuna Drop | |||
|input=63214HP (no claw) | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>6</nowiki> | |||
|active=<nowiki>2</nowiki> | |||
|recovery=<nowiki>60</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>63 / 14 / 14</nowiki> | |||
|damage=<nowiki>50*100 (150)</nowiki> | |||
|stun=<nowiki>100*100 (200)</nowiki> | |||
|attack=<nowiki>T</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Command grab; negates ability to perform back-recovery on successful grab | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">EX Grand Izuna Drop</font>===== | |||
{{MoveData | |||
|image=SFV_Vega_63214PP (no claw).png | |||
|name=EX Grand Izuna Drop | |||
|input=63214PP (no claw) | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>6</nowiki> | |||
|active=<nowiki>2</nowiki> | |||
|recovery=<nowiki>60</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>68 / 19 / 19</nowiki> | |||
|damage=<nowiki>80*100 (180)</nowiki> | |||
|stun=<nowiki>100*150 (250)</nowiki> | |||
|attack=<nowiki>T</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Command grab; negates ability to perform back-recovery on successful grab | |||
* Has more knockdown advantage than other variants | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">LK Crimson Terror</font>===== | |||
{{MoveData | |||
|image=SFV_Vega_236LK.png | |||
|name=LK Crimson Terror | |||
|input=236LK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>8</nowiki> | |||
|active=<nowiki>3(16)5</nowiki> | |||
|recovery=<nowiki>12</nowiki> | |||
|hit=<nowiki>2</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-6</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>20*60 (80)</nowiki> | |||
|stun=<nowiki>20*130 (150)</nowiki> | |||
|attack=<nowiki>H*H</nowiki> | |||
|cancel=<nowiki>su vt1</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Crouching on frames 1-19 | |||
* Airborne on frames 20-33 | |||
* Cancelable into super on the 1st hit only | |||
* Cancelable into Bloody Kiss: Azul (air VT1) on final hit only | |||
* First hit (frames 8-9) have pretty strong anti-air hitboxes (but this is not easy to utilize properly due to spacing and timing needed) | |||
* Juggle Limit / Increase / Start: 0*1 / 1*1 / 1*1 | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">MK Crimson Terror</font>===== | |||
{{MoveData | |||
|image=SFV_Vega_236MK.png | |||
|name=MK Crimson Terror | |||
|input=236MK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>17</nowiki> | |||
|active=<nowiki>2(10)2(20)5</nowiki> | |||
|recovery=<nowiki>14</nowiki> | |||
|hit=<nowiki>2</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-7</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>20*20*60 (100)</nowiki> | |||
|stun=<nowiki>20*20*110 (150)</nowiki> | |||
|attack=<nowiki>H*H*H</nowiki> | |||
|cancel=<nowiki>su vt1</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Crouching on frames 1-39 | |||
* Airborne on frames 40-57 | |||
* Cancelable into super on the first 2 hits | |||
* Cancelable into Bloody Kiss: Azul (air VT1) on final hit only | |||
* Juggle Limit / Increase / Start: 0*0*1 / 1*1*1 / 1*1*1 | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">HK Crimson Terror</font>===== | |||
{{MoveData | |||
|image=SFV_Vega_236HK.png | |||
|name=HK Crimson Terror | |||
|input=236HK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>19</nowiki> | |||
|active=<nowiki>4(12)3(10)3(22)5</nowiki> | |||
|recovery=<nowiki>16</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-8</nowiki> | |||
|knockdown=<nowiki>89 / 30 / 35</nowiki> | |||
|damage=<nowiki>20x3*60 (120)</nowiki> | |||
|stun=<nowiki>20x3*140 (200)</nowiki> | |||
|attack=<nowiki>H*H*H*H</nowiki> | |||
|cancel=<nowiki>su vt1</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Crouching on frames 1-62 | |||
* Airborne on frames 63-79 | |||
* Cancelable into super in the first 3 hits | |||
* Cancelable into Bloody Kiss: Azul (air VT1) on final hit only and has higher juggle count than any other version (2 instead of 1), making EX Flying Barcelona followup impossible | |||
* Juggle Limit / Increase / Start: 0*0*0*1 / 1*1*1*1 / 1*1*1*2 | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">EX Crimson Terror</font>===== | |||
{{MoveData | |||
|image=SFV_Vega_236KK.png | |||
|name=EX Crimson Terror | |||
|input=236KK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>16</nowiki> | |||
|active=<nowiki>6(21)5</nowiki> | |||
|recovery=<nowiki>2+8</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-2</nowiki> | |||
|knockdown=<nowiki>107 / 48 / 53</nowiki> | |||
|damage=<nowiki>20x4 (120)</nowiki> | |||
|stun=<nowiki>20*0*0*100 (120)</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>vt1</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Projectile invincible on frames 1-49 (and again until the end of active frames on hit extension only) | |||
* Airborne on frames 35-49 (and again frames 59-76 on hit extension only) | |||
* Launches on hit into a limited juggle state | |||
* Final hit can cancel to Bloody Kiss: Azul (air VT1) for additional followups | |||
* The active / recovery frames shown refer to the whiff / block version (not including extra follow-up launcher attack that only activates on hit) | |||
* Juggle Limit / Increase / Start: 0*1 / 0*1 / 0*1 | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">LP Aurora Spin Edge</font>===== | |||
{{MoveData | |||
|image=SFV_Vega_214LP.png | |||
|name=LP Aurora Spin Edge | |||
|input=214LP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>12</nowiki> | |||
|active=<nowiki>6</nowiki> | |||
|recovery=<nowiki>20</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-7</nowiki> | |||
|knockdown=<nowiki>90 / 31 / 36</nowiki> | |||
|damage=<nowiki>100</nowiki> | |||
|stun=<nowiki>200</nowiki> | |||
|attack=<nowiki>L</nowiki> | |||
|cancel=<nowiki>su vt1</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Low Hit | |||
* Does not gain meter on whiff | |||
* Juggle Limit / Increase / Start: 2 / 1 / 1 | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">MP Aurora Spin Edge</font>===== | |||
{{MoveData | |||
|image=SFV_Vega_214MP.png | |||
|name=MP Aurora Spin Edge | |||
|input=214MP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>15</nowiki> | |||
|active=<nowiki>6</nowiki> | |||
|recovery=<nowiki>18</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-6</nowiki> | |||
|knockdown=<nowiki>92 / 33 / 38</nowiki> | |||
|damage=<nowiki>100</nowiki> | |||
|stun=<nowiki>200</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>su vt1</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Does not gain meter on whiff | |||
* Juggle Limit / Increase / Start: 2 / 2 / 1 | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">HP Aurora Spin Edge</font>===== | |||
{{MoveData | |||
|image=SFV_Vega_214HP.png | |||
|name=HP Aurora Spin Edge | |||
|input=214HP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>12</nowiki> | |||
|active=<nowiki>6</nowiki> | |||
|recovery=<nowiki>18</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-4</nowiki> | |||
|knockdown=<nowiki>101 / 42 / 47</nowiki> | |||
|damage=<nowiki>100</nowiki> | |||
|stun=<nowiki>200</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>su vt1</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Does not gain meter on whiff | |||
* Whiffs on some standing hurtboxes as well as all crouching hurtboxes (but can still hit any hurtbox extensions that reach high enough) | |||
* Can hit the following characters standing: Abigail, Alex, Balrog, Birdie, Cody, F.A.N.G., Falke, G, Guile, M.Bison, Sagat, Urien, Vega, Zangief | |||
* CA cancel timing is unusually late | |||
* Launches on hit into a limited juggle state | |||
* Can hit cross-up | |||
* Juggle Limit / Increase / Start: 0 / 1 / 1 | |||
}} | |||
}} | |||
== | =====<font style="visibility:hidden; float:right">EX Aurora Spin Edge</font>===== | ||
{| | {{MoveData | ||
| | |image=SFV_Vega_214PP.png | ||
{{ | |name=EX Aurora Spin Edge | ||
|input=214PP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>12</nowiki> | |||
|active=<nowiki>7(12)4</nowiki> | |||
|recovery=<nowiki>21</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-3</nowiki> | |||
|knockdown=<nowiki>86 / 27 / 32</nowiki> | |||
|damage=<nowiki>50*100 (150)</nowiki> | |||
|stun=<nowiki>100*100 (200)</nowiki> | |||
|attack=<nowiki>H*H</nowiki> | |||
|cancel=<nowiki>vt1</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Completely throw invincible | |||
* First hit has 1 point of projectile durability | |||
* Second hit is cancelable into Bloody Kiss: Torero (Neutral VT1) and VT2 on hit or block | |||
* High juggle potential | |||
* Juggle Limit / Increase / Start: 5*6 / 1*1 / 1*1 | |||
}} | |||
}} | |||
| | =====<font style="visibility:hidden; float:right">Sky High Claw</font>===== | ||
{{ | {{MoveData | ||
|image=SFV_Vega_28P.png | |||
| | |name=Sky High Claw | ||
|input=28P | |||
| | |data= | ||
{{AttackData-SFV | |||
|startup=<nowiki>11</nowiki> | |||
|active=<nowiki>-</nowiki> | |||
|recovery=<nowiki>18-22+14</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-17(-21)</nowiki> | |||
|knockdown=<nowiki>85 (81) / 26 (22) / 31 (27)</nowiki> | |||
|damage=<nowiki>100 (80)</nowiki> | |||
|stun=<nowiki>120 (100)</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>vt1</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Takes 30 frames to charge | |||
* Startup frames shown refer to after Vega touches the wall (Overall startup can vary greatly depending on how far Claw has to travel to the wall) | |||
* Active frames vary (lasts until Claw either collides with the opponent or the other wall) | |||
* Block advantage varies greatly depending on a lot of silly and nonsensical factors (if you're not sure; punish it with a 17F) | |||
* Airborne from frame 5 after input | |||
* Projectile invincible once active (but loses invincibility after hit) | |||
* Loses collision boxes on frame 5 | |||
* Defaults to nearest wall direction unless alternate direction is held for 5F upon input | |||
* Recovery varies slightly due to positioning, but significantly more recovery on blocked crossup (+4F extra) | |||
* Can crossup in specific situations | |||
* Can only hit standing (but may miss if opponent is walking towards back wall) | |||
* Crouching attacks with large collision boxes may prevent Vega from crossing over before active frames expire | |||
* Can cancel immediately into air VT1 with no projectile vulnerable gap (if not canceled into VT immediately upon connecting, the cancel will delay for 13F) | |||
* Has slightly less hitbox range, 20 less damage and stun in barehand mode | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">EX Sky High Claw</font>===== | |||
{{MoveData | |||
|image=SFV_Vega_28PP.png | |||
|name=EX Sky High Claw | |||
|input=28PP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>13</nowiki> | |||
|active=<nowiki>-</nowiki> | |||
|recovery=<nowiki>15-19+12</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-11(-15)</nowiki> | |||
|knockdown=<nowiki>82 (78) / 23 (19) / 28 (24)</nowiki> | |||
|damage=<nowiki>120 (100)</nowiki> | |||
|stun=<nowiki>150 (100)</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>vt1</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Takes 30 frames to charge | |||
* Startup frames shown refer to after Vega touches the wall (Overall startup can vary greatly depending on how far Claw has to travel to the wall) | |||
* Active frames vary (lasts until Claw either collides with the opponent or the other wall) | |||
* Block advantage varies greatly depending on a lot of silly and nonsensical factors (if you're not sure; punish it with a 12F) | |||
* Airborne from frame 5 after input and travels faster than normal Sky High Claw | |||
* Projectile invincible once active (but loses invincibility after hit) | |||
* Loses collision boxes on frame 5 | |||
* Defaults to nearest wall direction unless alternate direction is held for 5F upon input | |||
* Recovery varies slightly due to positioning, but significantly more recovery on blocked crossup (+4F extra) | |||
* Can hit crouching and crossup (but may miss if opponent is walking towards back wall) | |||
* Can cancel immediately into air VT1 with no projectile vulnerable gap (if not canceled into VT immediately upon connecting, the cancel will delay for 13F) | |||
| | * Has slightly less hitbox range, 20 less damage and 50 less stun in barehand mode | ||
* | }} | ||
* | |||
* | |||
* | |||
* | |||
* | |||
* | |||
** | |||
* | |||
* | |||
* | |||
}} | }} | ||
{{ | =====<font style="visibility:hidden; float:right">Switch Claw</font>===== | ||
{{MoveData | |||
|image=SFV_Vega_236P.png | |||
|name=Switch Claw | |||
|input=236P | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>-</nowiki> | |||
|active=<nowiki>-</nowiki> | |||
|recovery=<nowiki>23</nowiki> | |||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>-</nowiki> | |||
|stun=<nowiki>-</nowiki> | |||
|attack=<nowiki>-</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Canceling into claw switch makes the overall frames a few frames faster and moves Vega's body forward, partially negating pushback | |||
* The stance change will occur at frame 13 | |||
* Being hit from frames 1-12 will cancel the stance change | |||
* Switching with a broken claw results in a 1 frame penalty for canceled attacks on both hit and block, except barehand crouching HP (no penalty) | |||
* Canceling an attack that hit meaty on later frames will not confer additional advantage during switch | |||
}} | |||
}} | |||
== Critical Arts == | |||
=====<font style="visibility:hidden; float:right">Bloody Rain</font>===== | |||
{{MoveData | |||
|image=SFV_Vega_236236P or 214214P.png | |||
|name=Bloody Rain | |||
|input=236236P or 214214P | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>9</nowiki> | |||
|active=<nowiki>-</nowiki> | |||
|recovery=<nowiki>40</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-25</nowiki> | |||
|knockdown=<nowiki>80 / 40 / 40</nowiki> | |||
|damage=<nowiki>330</nowiki> | |||
|stun=<nowiki>0</nowiki> | |||
|attack=<nowiki>H*H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Throw and projectile invincible until the flash | |||
* Airborne from frame 8 | |||
* Active frames last until Claw reaches the corner and then again after flash until he reaches the ground | |||
* Can cross up | |||
* If first hit is successful; remains fully invincible until active frames of second hit expire | |||
* Juggle Limit: 10 | |||
}} | |||
}} | |||
== Taunts == | |||
=====<font style="visibility:hidden; float:right">Taunt</font>===== | |||
{{MoveData | |||
|image=SFV_Vega_5PPPKKK.png | |||
|name=Taunt | |||
|input=5PPPKKK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>-</nowiki> | |||
|active=<nowiki>-</nowiki> | |||
|recovery=<nowiki>61</nowiki> | |||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>-</nowiki> | |||
|stun=<nowiki>-</nowiki> | |||
|attack=<nowiki>-</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
}} | |||
}} | |||
== V-System == | |||
=== V-Skill 1 === | |||
=====<font style="visibility:hidden; float:right">Matador Turn (attack)</font>===== | |||
{{MoveData | |||
|image=SFV_Vega_MPMK (VS1) (hold).png | |||
|name=Matador Turn (attack) | |||
|input=MPMK (VS1) (hold) | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>22</nowiki> | |||
|active=<nowiki>2</nowiki> | |||
|recovery=<nowiki>31</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-13</nowiki> | |||
|knockdown=<nowiki>77 / 18 / 23</nowiki> | |||
|damage=<nowiki>90</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>su vt1 vt2</nowiki> | |||
|confirm=<nowiki>*16 / 16 / -</nowiki> | |||
|description= | |||
* Hit Confirm notes: *CA only | |||
* Upper-body hit invincible on frames 6-19 | |||
* Projectile invincible on frames 6-19 | |||
* Subject to counter-hits during startup (including the initial V-Skill dodge) | |||
* Deals 10 less damage (80) without Claw equipped | |||
* V-Gauge gain on Hit / Block: 100 / 50 | |||
* Juggle Limit / Increase / Start: 3 / 1 / 1 | |||
}} | |||
}} | |||
== | =====<font style="visibility:hidden; float:right">Matador Turn</font>===== | ||
==== | {{MoveData | ||
< | |image=SFV_Vega_MPMK (VS1) (dodge).png | ||
== | |name=Matador Turn | ||
< | |input=MPMK (VS1) (dodge) | ||
|data= | |||
< | {{AttackData-SFV | ||
= | |startup=<nowiki>6</nowiki> | ||
< | |active=<nowiki>27</nowiki> | ||
|recovery=<nowiki>4</nowiki> | |||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>-</nowiki> | |||
|stun=<nowiki>-</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Upper-body hit invincible on frames 6-31 | |||
* Projectile invincible on frames 6-30 | |||
* Subject to counter-hits for the entire duration | |||
}} | |||
}} | |||
=== | === V-Skill 2 === | ||
== | =====<font style="visibility:hidden; float:right">Matador Flip</font>===== | ||
=== | {{MoveData | ||
< | |image=SFV_Vega_MPMK (VS2).png | ||
|name=Matador Flip | |||
|input=MPMK (VS2) | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>1</nowiki> | |||
|active=<nowiki>18</nowiki> | |||
|recovery=<nowiki>30</nowiki> | |||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>-</nowiki> | |||
|stun=<nowiki>-</nowiki> | |||
|attack=<nowiki>-</nowiki> | |||
|cancel=<nowiki>vs2</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Strike and Projectile invincible from frames 1-18 | |||
* Airborne from frames 6-22 | |||
* Can cancel into Cosmic Smart from frames 25-32 | |||
* Claw is in a Counter-Hit state for the entire duration | |||
}} | |||
}} | |||
== | =====<font style="visibility:hidden; float:right">Cosmic Smart</font>===== | ||
{{MoveData | |||
|image=SFV_Vega_MPMK (VS2) K.png | |||
|name=Cosmic Smart | |||
{{ | |input=MPMK (VS2) > K | ||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>25+8</nowiki> | |||
|active=<nowiki>4</nowiki> | |||
{{ | |recovery=<nowiki>20</nowiki> | ||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-6</nowiki> | |||
|knockdown=<nowiki>103 / 44 / 49</nowiki> | |||
|damage=<nowiki>70</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>vt1 vt2</nowiki> | |||
|confirm=<nowiki>- / 18 / -</nowiki> | |||
|description= | |||
* Launches opponent into a limited juggle state (Juggle Start: +2) | |||
* Juggle Start 2 will prevent many attacks from following up, such as EX Barcelona | |||
* Overall startup from Matador Flip is 33-41F | |||
* Builds 80/40 V-Gauge on Hit / Block | |||
* Juggle Limit / Increase / Start: 0 / 1 / 2 | |||
}} | |||
}} | |||
=== V-Trigger 1 === | |||
== | =====<font style="visibility:hidden; float:right">Bloody Kiss - Torero</font>===== | ||
=== | {{MoveData | ||
=== | |image=SFV_Vega_HPHK (VT1).png | ||
=== | |name=Bloody Kiss - Torero | ||
=== | |input=HPHK (VT1) | ||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>10</nowiki> | |||
|active=<nowiki>-</nowiki> | |||
|recovery=<nowiki>-</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-2</nowiki> | |||
|knockdown=<nowiki>116 / 57 / 62</nowiki> | |||
|damage=<nowiki>30*50*60 (140)</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* 2 bar V-Trigger | |||
* The rose itself is a physical object with 1 point of durability and is Projectile invincible | |||
* If the rose hits; Vega launches himself forward towards the opponent (during which travel he is vulnerable) - but then upon close proximity Vega becomes fully invincible during the follow-up slashing attack until recovery | |||
* The follow-up slashing attack breaks armor | |||
* Launches the opponent into a free juggle state (if this was the hit that initiated the juggle state) | |||
* Juggle Limit / Increase / Start: 10 / 0 / 0 | |||
}} | |||
}} | |||
== | =====<font style="visibility:hidden; float:right">Bloody Kiss - Rojo</font>===== | ||
{{MoveData | |||
|image=SFV_Vega_2HPHK (VT1).png | |||
|name=Bloody Kiss - Rojo | |||
|input=2HPHK (VT1) | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>10</nowiki> | |||
|active=<nowiki>-</nowiki> | |||
|recovery=<nowiki>-</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-22</nowiki> | |||
|knockdown=<nowiki>81 / 22 / 27</nowiki> | |||
|damage=<nowiki>30*70*80 (180)</nowiki> | |||
|stun=<nowiki>200</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* 2 bar V-Trigger | |||
* The rose itself is a physical object with 1 point of durability and is Projectile invincible | |||
* If the rose hits; Vega launches himself forward towards the opponent (during which travel he is projectile and throw invulnerable) - but then upon close proximity Vega becomes fully invincible during the follow-up slashing attack until recovery | |||
* The follow-up slashing attack breaks armor | |||
* High pushback on Counter-Hit from frame 1 (aka Vega's collision boxes move far forward) | |||
* Crouch-sized hurtboxes on whiff recovery frames (but not actually considered a crouching state) | |||
* Juggle Limit / Increase / Start: 10 / 1*1*1 / 0*1*1 | |||
}} | |||
}} | |||
{{ | =====<font style="visibility:hidden; float:right">Bloody Kiss - Azul</font>===== | ||
| | {{MoveData | ||
| | |image=SFV_Vega_7HPHK (air) (VT1).png | ||
| | |name=Bloody Kiss - Azul | ||
| | |input=7HPHK (air) (VT1) | ||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>10</nowiki> | |||
|active=<nowiki>-</nowiki> | |||
|recovery=<nowiki>-</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>2</nowiki> | |||
|knockdown=<nowiki>119 / 52 / 57</nowiki> | |||
|damage=<nowiki>30*50*60 (140)</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* 2 bar V-Trigger | |||
* The rose itself is a physical object with 1 point of durability and is Projectile invincible | |||
* Projectile invincible for entire duration (even if the rose misses) until landing (any overlapping projectile will hit Vega as if standing upon landing) | |||
* If the rose hits then Vega becomes fully invincible during the follow-ups until recovery | |||
* The follow-up slashing attack breaks armor | |||
* Vega is in a crouching state during whiff recovery frames | |||
* Launches the opponent, launch duration is longer than Bloody Kiss - Torero | |||
* On grounded hit: Juggle Limit / Increase / Start: 10 / 0 / 1 | |||
* Free juggle state on aerial hit; Juggle Limit / Increase / Start: 10 / 0 / 0 | |||
}} | }} | ||
== | }} | ||
=== | |||
=== | === V-Trigger 2 === | ||
=====<font style="visibility:hidden; float:right">Alegrias</font>===== | |||
{{MoveData | |||
|image=SFV_Vega_HPHK (VT2 activation).png | |||
|name=Alegrias | |||
|input=HPHK (VT2 activation) | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>1</nowiki> | |||
|active=<nowiki>-</nowiki> | |||
|recovery=<nowiki>5 (11)</nowiki> | |||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>-</nowiki> | |||
|stun=<nowiki>-</nowiki> | |||
|attack=<nowiki>-</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* 2 bar V-Trigger | |||
* Duration of 2000 frames (~33 seconds) | |||
* Gives access to Flash Arch series | |||
* 6F total duration when performed by itself, but 12F total duration when canceled from an attack, making it vulnerable to 12F startup V-Reversals | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Flash Arch - Rossa (stance)</font>===== | |||
{{MoveData | |||
|image=SFV_Vega_HPHK (VT2 parry).png | |||
|name=Flash Arch - Rossa (stance) | |||
|input=HPHK (VT2 parry) | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>3</nowiki> | |||
|active=<nowiki>13</nowiki> | |||
|recovery=<nowiki>36</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>-</nowiki> | |||
|stun=<nowiki>-</nowiki> | |||
|attack=<nowiki>-</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* 2 bar V-Trigger | |||
* Parry is active on frames 3-15 | |||
* Can counter physical critical arts and some separate objects such as R. Mika's Nadeshiko, but not projectiles or most physical objects | |||
* Activates Flash Arch - Rossa (attack) if hit during active frames | |||
* Spends 1000 V-Timer (50% V-Timer) on each parry attempt | |||
* Counter-Hit state during recovery frames | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Flash Arch - Rossa (attack)</font>===== | |||
{{MoveData | |||
|image=SFV_Vega_HPHK (VT2 attack).png | |||
|name=Flash Arch - Rossa (attack) | |||
|input=HPHK (VT2 attack) | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>1</nowiki> | |||
|active=<nowiki>2(21)2</nowiki> | |||
|recovery=<nowiki>26</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>106 / 47 / 52</nowiki> | |||
|damage=<nowiki>50*100 (150)</nowiki> | |||
|stun=<nowiki>200</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* 2 bar V-Trigger | |||
* Launches opponent into a free juggle state on hit | |||
* Spends the remaining V-Trigger timer upon activation | |||
* Juggle Limit: 10 | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Flash Arch - Granate</font>===== | |||
{{MoveData | |||
|image=SFV_Vega_6HPHK (VT2).png | |||
|name=Flash Arch - Granate | |||
|input=6HPHK (VT2) | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>17</nowiki> | |||
|active=<nowiki>2(21)2</nowiki> | |||
|recovery=<nowiki>27</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-11 (-25)</nowiki> | |||
|knockdown=<nowiki>106 / 47 / 52</nowiki> | |||
|damage=<nowiki>50*50 (100)</nowiki> | |||
|stun=<nowiki>120</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* 2 bar V-Trigger | |||
* Launches opponent into a free juggle state on hit (if this was the hit that initiated the juggle state) | |||
* Spends 1000 V-Meter (~50% V-Timer) | |||
* If first hit was blocked crouching then second hit will always miss due to locking opponent in crouching block state, and Vega is now -25 on block | |||
* Must be performed with a strict forward motion; down-forward and up-forward are invalid inputs and will result in a parry stance instead | |||
* Juggle Limit: 10 | |||
}} | |||
}} | |||
=== V-Shift === | |||
=====<font style="visibility:hidden; float:right">V-Shift</font>===== | |||
{{MoveData | |||
|image=SFV_Vega_MKHP.png | |||
|name=V-Shift | |||
|input=MKHP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>1</nowiki> | |||
|active=<nowiki>9</nowiki> | |||
|recovery=<nowiki>22</nowiki> | |||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>-</nowiki> | |||
|stun=<nowiki>-</nowiki> | |||
|attack=<nowiki>-</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Shifts back 1.21 range | |||
* Fully invincible on frames 1-9 during which time any strike or projectile evaded will trigger a slow-motion effect on frame 11 for both players | |||
* Immediately gains full invincibility for the full duration of V-Shift if you successfully evade a strike or projectile on start-up frames 1-9 | |||
* Throw invincible on frames 1-16 on an empty / raw V-Shift | |||
* Counter-Hit state on frames 10-31 on an empty / raw V-Shift | |||
* Opponent can still cancel the attack that was V-Shifted as if it had connected (this allows for a lot of shenanigans) | |||
* Costs 300 V-Gauge (1 bar) to use and refunds 150 V-Gauge back (1/2 bar) on a successful V-Shift if the slow-mo is triggered | |||
* If the V-Shift is successful you can cancel it into a follow-up attack (see V-Shift Break) that's fully invincible and knocks the opponent down on hit | |||
}} | |||
}} | |||
=== V-Shift Break === | |||
=====<font style="visibility:hidden; float:right">Beautiful Severance</font>===== | |||
{{MoveData | |||
|image=SFV_Vega_MKHP.png | |||
|name=Beautiful Severance | |||
|input=MKHP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>?</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>?</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-2</nowiki> | |||
|knockdown=<nowiki>73 / 14 / 19</nowiki> | |||
|damage=<nowiki>60</nowiki> | |||
|stun=<nowiki>0</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Fully invincible during startup and active frames | |||
}} | |||
}} | |||
=== V-Reversal === | |||
=====<font style="visibility:hidden; float:right">Backslash</font>===== | |||
{{MoveData | |||
|image=SFV_Vega_6PPP.png | |||
|name=Backslash | |||
|input=6PPP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>1</nowiki> | |||
|active=<nowiki>-</nowiki> | |||
|recovery=<nowiki>40</nowiki> | |||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>-</nowiki> | |||
|stun=<nowiki>-</nowiki> | |||
|attack=<nowiki>-</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Fully invincible on frames 1-40; last frame punishable | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Short Backslash</font>===== | |||
{{MoveData | |||
|image=SFV_Vega_6KKK.png | |||
|name=Short Backslash | |||
|input=6KKK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>1</nowiki> | |||
|active=<nowiki>-</nowiki> | |||
|recovery=<nowiki>30</nowiki> | |||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>-</nowiki> | |||
|stun=<nowiki>-</nowiki> | |||
|attack=<nowiki>-</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Fully invincible on frames 1-30; last frame punishable | |||
}} | |||
}} | |||
{{Navbox-SFV}} | {{Navbox-SFV}} | ||
[[Category:Street Fighter V]] | [[Category:Street Fighter V]] | ||
[[Category:Street Fighter games]] |
Revision as of 22:12, 5 March 2021
Introduction
About Vega
Unique Mechanics
By inputting 236P, Vega will switch stances putting his claw away or vice versa. While in no claw, Vega has access to different punch normals and different special moves losing Aurora Spin edge but gaining a command grab. The properties of his Flying Barcelona Attack also changes; with the claw on it causes a knockdown however without it it leaves the opponent standing for a combo. Also if Vega takes enough damage while his claw is out, he will lose his claw and be in no claw stance for the rest of the round. He can also lose his mask shortly after that. Note that this does not have to be direct HP damage; blocking attacks with it out causes a small amount of damage to the claw and mask as well.
Final Patch
Players to Watch
- Doomsnake
- Tourniquet
Vega | |
---|---|
Vitals | |
Life Points | 1025 |
Stun Points | 975 |
V-Gauge Points | |
V-Trigger 1 | 600 |
V-Trigger 2 | 600 |
Ground Movement | |
Forward Walk Speed | 5.5 |
Backward Walk Speed | 4.5 |
Forward Dash Speed | 17 |
Backward Dash Speed | 21 |
Forward Dash Distance | 153.7 |
Backward Dash Distance | 122.5 |
Backdash CH Frames | 3-10 |
Jumping | |
Back Jump Speed | 47 (4+39+4) |
Neutral Jump Speed | 47 (4+39+4) |
Forward Jump Speed | 46 (3+39+4) |
Forward Jump Distance | 195 |
Backward Jump Distance | 187.2 |
Throws | |
Throw Hurtbox | 0.4087 |
Throw Range | 0.8557 |
![]() |
Frame Data & Descriptions are provided by FATOnline.
|
SFV Frame Data Glossary | |
---|---|
Active |
How many frames a move remains active (can hurt opponents) for. |
Attack |
Attack level is L for low attacks (must be blocked crouching), H is for High attacks (which can be blocked high or low) and M for overhead (must be blocked standing). T is for throw attacks (which cannot be blocked). |
Cancel options |
Available cancel options.
|
Confirm windows |
Hit confirm windows written as Specials & CAs/Target Combos/V-Trigger. Notation may denote V-Skill only cancel windows in Specials.
|
Crush Counter |
Crush Counter hit advantage written as opponent state, frame advantage, and v-gauge gain on hit. |
Damage |
Attack damage on hit. Notation may denote multi-hit or "sweet spot" damage values on certain frames. |
Hit/Block |
These are frame advantage values when the attack hits or is blocked. If the number is positive, then the move will end before the defender can act again. If the number is negative, the defender will be able to act before the attacker and maybe even punish. KD refers to knockdown on hit.
|
Knockdown |
Knockdown advantage against Normal, Quick Rise and Back Rise wake up options. |
Recovery |
How many frames it takes for a move to finish after it's been active. |
Startup |
How many frames it takes before the move becomes 'active' or have a hit box. The last startup frame and the first active frame are the same frame, meaning all values are written as Startup + 1. |
Stun |
Amount of stun added to the opponent's stun bar on hit. |
Normals
Stand LP (no claw)
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
3 | 2 | 6 | 6 | ||
Damage | Stun | Attack | Block | ||
30 | 70 | H | 3 | ||
|
Stand MP (no claw)
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
7 | 3 | 15 | 4 | ||
Damage | Stun | Attack | Block | ||
60 | 100 | H | 1 | ||
|
Stand HP (no claw)
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
9 | 2 | 21 | 4 | ||
Damage | Stun | Attack | Block | ||
90 | 150 | H | -1 | ||
|
Stand LP (claw)
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
5 | 2 | 9 | 7 | ||
Damage | Stun | Attack | Block | ||
30 | 70 | H | 1 | ||
|
Stand MP (claw)
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
8 | 2 | 14 | 6 | ||
Damage | Stun | Attack | Block | ||
70 | 100 | H | 2 | ||
|
Stand HP (claw)
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
8 | 2 | 21 | 7 | ||
Damage | Stun | Attack | Block | ||
80 | 150 | H | -2 | ||
|
Stand LK
Startup | Active | Recovery | Hit |
---|---|---|---|
3 | 2 | 9 | 4 |
Damage | Stun | Attack | Block |
30 | 70 | H | 2 |
Stand MK
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
7 | 3 | 12 | 4 | ||
Damage | Stun | Attack | Block | ||
60 | 100 | H | 2 | ||
|
Stand HK
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
11 | 3 | 16 | 4 | ||
Damage | Stun | Attack | Block | ||
80 | 150 | H | -1 | ||
|
Crouch LP (no claw)
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
4 | 3 | 6 | 4 | ||
Damage | Stun | Attack | Block | ||
30 | 70 | H | 2 | ||
|
Crouch MP (no claw)
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
6 | 3 | 14 | 4 | ||
Damage | Stun | Attack | Block | ||
60 | 100 | H | 2 | ||
|
Crouch HP (no claw)
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
9 | 4 | 15 | 5 | ||
Damage | Stun | Attack | Block | ||
80 | 150 | H | 3 | ||
|
Crouch LP (claw)
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
4 | 3 | 6 | 5 | ||
Damage | Stun | Attack | Block | ||
30 | 70 | H | 2 | ||
|
Crouch MP (claw)
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
6 | 2 | 15 | 3 | ||
Damage | Stun | Attack | Block | ||
60 | 100 | H | 1 | ||
|
Crouch HP (claw)
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
9 | 3 | 18 | 5 | ||
Damage | Stun | Attack | Block | ||
80 | 150 | H | 3 | ||
|
Crouch LK
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
4 | 2 | 9 | 4 | ||
Damage | Stun | Attack | Block | ||
20 | 70 | L | 0 | ||
|
Crouch MK
Startup | Active | Recovery | Hit |
---|---|---|---|
8 | 2 | 16 | 7 |
Damage | Stun | Attack | Block |
50 | 100 | L | 2 |
Crouch HK
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
9 | 9 | 18 | KD | ||
Damage | Stun | Attack | Block | ||
90 | 150 | L | -13 | ||
|
Jump LP (no claw)
Startup | Active | Recovery | Hit |
---|---|---|---|
3 | 5 | - | - |
Damage | Stun | Attack | Block |
40 | 70 | M | - |
Jump MP (no claw)
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
4 | 5 | - | - | ||
Damage | Stun | Attack | Block | ||
70 | 100 | M | - | ||
|
Jump HP (no claw)
Startup | Active | Recovery | Hit |
---|---|---|---|
7 | 4 | - | - |
Damage | Stun | Attack | Block |
90 | 150 | M | - |
Jump LP (claw)
Startup | Active | Recovery | Hit |
---|---|---|---|
4 | 5 | - | - |
Damage | Stun | Attack | Block |
40 | 70 | M | - |
Jump MP (claw)
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
5 | 5 | - | - | ||
Damage | Stun | Attack | Block | ||
70 | 100 | M | - | ||
|
Jump HP (claw)
Startup | Active | Recovery | Hit |
---|---|---|---|
7 | 4 | - | - |
Damage | Stun | Attack | Block |
90 | 150 | M | - |
Jump LK
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
4 | 6 | - | - | ||
Damage | Stun | Attack | Block | ||
40 | 70 | M | - | ||
|
Jump MK
Startup | Active | Recovery | Hit |
---|---|---|---|
7 | 7 | - | - |
Damage | Stun | Attack | Block |
70 | 100 | M | - |
Jump HK
Startup | Active | Recovery | Hit |
---|---|---|---|
9 | 5 | - | - |
Damage | Stun | Attack | Block |
90 | 150 | M | - |
Command Normals
Mercury Shard
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
22 | 3 | 15 | 0 | ||
Damage | Stun | Attack | Block | ||
60 | 100 | M | -7 | ||
|
Buster Claw (claw)
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
13 | 2 | 24 | -3 | ||
Damage | Stun | Attack | Block | ||
80 | 150 | H | -14 | ||
|
Target Combos
Reverse Claw (claw)
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
8+10 | 3 | 22 | KD | ||
Damage | Stun | Attack | Block | ||
80*54 (134) | 150*72 (222) | H*H | -10 | ||
|
Matador Flash (claw)
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
8+10+22 | 2 | - | KD | ||
Damage | Stun | Attack | Block | ||
80*54*48 (182) | 150*72*64 (284) | H*H*H | -10 | ||
|
Matador Blitz (no claw)
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
7+9 | 3 | 18 | KD | ||
Damage | Stun | Attack | Block | ||
60*54 (114) | 100*72 (172) | H*H | -3 | ||
|
Matador Blitz 2nd (no claw)
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
7+9+22 | 3 | - | KD | ||
Damage | Stun | Attack | Block | ||
60*72 (132) | 100*72 (172) | H*H*H | -13(-16) | ||
|
Throws
Rainbow Suplex
Startup | Active | Recovery | Hit |
---|---|---|---|
5 | 3 | 17 | KD |
Damage | Stun | Attack | Block |
140 | 170 | T | - |
Crescent Line
Startup | Active | Recovery | Hit |
---|---|---|---|
5 | 3 | 17 | KD |
Damage | Stun | Attack | Block |
150 | 200 | T | - |
Special Moves
Wall Jump
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
9 | - | - | - | ||
Damage | Stun | Attack | Block | ||
- | - | - | - | ||
|
Bloody Garden
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
9 | - | - | - | ||
Damage | Stun | Attack | Block | ||
- | - | - | - | ||
|
LK Flying Barcelona Movement
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
- | - | 31 | - | ||
Damage | Stun | Attack | Block | ||
- | - | - | - | ||
|
MK Flying Barcelona Movement
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
- | - | 31 | - | ||
Damage | Stun | Attack | Block | ||
- | - | - | - | ||
|
HK Flying Barcelona Movement
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
- | - | 31 | - | ||
Damage | Stun | Attack | Block | ||
- | - | - | - | ||
|
EX Flying Barcelona Movement
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
9 | - | 31 | - | ||
Damage | Stun | Attack | Block | ||
40 | 0 | H | - | ||
|
Flying Barcelona Attack (no claw)
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
3 | 6 | 31(9) | 7(9) | ||
Damage | Stun | Attack | Block | ||
80 | 100 | M | 1(3) | ||
|
Flying Barcelona Attack (claw)
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
3 | 6 | 31(9) | KD | ||
Damage | Stun | Attack | Block | ||
120 | 150 | M | 3(6) | ||
|
EX Flying Barcelona Attack (no claw)
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
9 | 5 | 31(9) | 10(15) | ||
Damage | Stun | Attack | Block | ||
30*30*60 (120) | 50*50*100 (200) | M | 1(6) | ||
|
EX Flying Barcelona Attack (claw)
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
9 | 5 | 31(9) | KD | ||
Damage | Stun | Attack | Block | ||
30*30*60 (120) | 50*50*100 (200) | M | 1(6) | ||
|
Izuna Drop
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
4 | 2 | 31 | KD | ||
Damage | Stun | Attack | Block | ||
150 | 200 | T | KD | ||
|
EX Izuna Drop
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
4 | 2 | 31 | KD | ||
Damage | Stun | Attack | Block | ||
160 | 250 | M | KD | ||
|
LP Grand Izuna Drop
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
6 | 2 | 60 | KD | ||
Damage | Stun | Attack | Block | ||
50*80 (130) | 100*100 (200) | T | - | ||
|
MP Grand Izuna Drop
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
6 | 2 | 60 | KD | ||
Damage | Stun | Attack | Block | ||
50*90 (140) | 100*100 (200) | T | - | ||
|
HP Grand Izuna Drop
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
6 | 2 | 60 | KD | ||
Damage | Stun | Attack | Block | ||
50*100 (150) | 100*100 (200) | T | - | ||
|
EX Grand Izuna Drop
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
6 | 2 | 60 | KD | ||
Damage | Stun | Attack | Block | ||
80*100 (180) | 100*150 (250) | T | - | ||
|
LK Crimson Terror
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
8 | 3(16)5 | 12 | 2 | ||
Damage | Stun | Attack | Block | ||
20*60 (80) | 20*130 (150) | H*H | -6 | ||
|
MK Crimson Terror
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
17 | 2(10)2(20)5 | 14 | 2 | ||
Damage | Stun | Attack | Block | ||
20*20*60 (100) | 20*20*110 (150) | H*H*H | -7 | ||
|
HK Crimson Terror
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
19 | 4(12)3(10)3(22)5 | 16 | KD | ||
Damage | Stun | Attack | Block | ||
20x3*60 (120) | 20x3*140 (200) | H*H*H*H | -8 | ||
|
EX Crimson Terror
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
16 | 6(21)5 | 2+8 | KD | ||
Damage | Stun | Attack | Block | ||
20x4 (120) | 20*0*0*100 (120) | H | -2 | ||
|
LP Aurora Spin Edge
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
12 | 6 | 20 | KD | ||
Damage | Stun | Attack | Block | ||
100 | 200 | L | -7 | ||
|
MP Aurora Spin Edge
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
15 | 6 | 18 | KD | ||
Damage | Stun | Attack | Block | ||
100 | 200 | H | -6 | ||
|
HP Aurora Spin Edge
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
12 | 6 | 18 | KD | ||
Damage | Stun | Attack | Block | ||
100 | 200 | H | -4 | ||
|
EX Aurora Spin Edge
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
12 | 7(12)4 | 21 | KD | ||
Damage | Stun | Attack | Block | ||
50*100 (150) | 100*100 (200) | H*H | -3 | ||
|
Sky High Claw
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
11 | - | 18-22+14 | KD | ||
Damage | Stun | Attack | Block | ||
100 (80) | 120 (100) | H | -17(-21) | ||
|
EX Sky High Claw
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
13 | - | 15-19+12 | KD | ||
Damage | Stun | Attack | Block | ||
120 (100) | 150 (100) | H | -11(-15) | ||
|
Switch Claw
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
- | - | 23 | - | ||
Damage | Stun | Attack | Block | ||
- | - | - | - | ||
|
Critical Arts
Bloody Rain
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
9 | - | 40 | KD | ||
Damage | Stun | Attack | Block | ||
330 | 0 | H*H | -25 | ||
|
Taunts
Taunt
Startup | Active | Recovery | Hit |
---|---|---|---|
- | - | 61 | - |
Damage | Stun | Attack | Block |
- | - | - | - |
V-System
V-Skill 1
Matador Turn (attack)
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
22 | 2 | 31 | KD | ||
Damage | Stun | Attack | Block | ||
90 | 100 | H | -13 | ||
|
Matador Turn
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
6 | 27 | 4 | - | ||
Damage | Stun | Attack | Block | ||
- | - | H | - | ||
|
V-Skill 2
Matador Flip
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
1 | 18 | 30 | - | ||
Damage | Stun | Attack | Block | ||
- | - | - | - | ||
|
Cosmic Smart
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
25+8 | 4 | 20 | KD | ||
Damage | Stun | Attack | Block | ||
70 | 100 | H | -6 | ||
|
V-Trigger 1
Bloody Kiss - Torero
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
10 | - | - | KD | ||
Damage | Stun | Attack | Block | ||
30*50*60 (140) | 150 | H | -2 | ||
|
Bloody Kiss - Rojo
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
10 | - | - | KD | ||
Damage | Stun | Attack | Block | ||
30*70*80 (180) | 200 | H | -22 | ||
|
Bloody Kiss - Azul
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
10 | - | - | KD | ||
Damage | Stun | Attack | Block | ||
30*50*60 (140) | 150 | H | 2 | ||
|
V-Trigger 2
Alegrias
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
1 | - | 5 (11) | - | ||
Damage | Stun | Attack | Block | ||
- | - | - | - | ||
|
Flash Arch - Rossa (stance)
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
3 | 13 | 36 | KD | ||
Damage | Stun | Attack | Block | ||
- | - | - | - | ||
|
Flash Arch - Rossa (attack)
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
1 | 2(21)2 | 26 | KD | ||
Damage | Stun | Attack | Block | ||
50*100 (150) | 200 | H | - | ||
|
Flash Arch - Granate
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
17 | 2(21)2 | 27 | KD | ||
Damage | Stun | Attack | Block | ||
50*50 (100) | 120 | H | -11 (-25) | ||
|
V-Shift
V-Shift
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
1 | 9 | 22 | - | ||
Damage | Stun | Attack | Block | ||
- | - | - | - | ||
|
V-Shift Break
Beautiful Severance
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
? | 3 | ? | KD | ||
Damage | Stun | Attack | Block | ||
60 | 0 | H | -2 | ||
|
V-Reversal
Backslash
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
1 | - | 40 | - | ||
Damage | Stun | Attack | Block | ||
- | - | - | - | ||
|
Short Backslash
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
1 | - | 30 | - | ||
Damage | Stun | Attack | Block | ||
- | - | - | - | ||
|