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{{ | {{Infobox Character SFV | ||
|name=G | |||
|hash=G | |||
|image=SFV-G_Portrait.jpg | |||
|hp=1025 | |||
|stun=1050 | |||
|vt1=900 | |||
|vt2=600 | |||
|movef=3.77 | |||
|moveb=3 | |||
|dashf=19 | |||
|dashb=25 | |||
|dashfd=156.7 | |||
|dashbd=105.2 | |||
|dashch=3-10 | |||
|jumpb=46 (4+38+4) | |||
|jumpn=46 (4+38+4) | |||
|jumpf=45 (3+38+4) | |||
|jumpbd=171 | |||
|jumpfd=190 | |||
|throwh=0.25 | |||
|throwr=0.85 | |||
}} | |||
{{SFV Ambox FAT}} | |||
<center>{{FrameDataKey-SFV}}</center> | |||
== Normals == | |||
=====<font style="visibility:hidden; float:right">Stand LP</font>===== | |||
{{MoveData | |||
|image=SFV_G_5LP.png | |||
|name=Stand LP | |||
|input=5LP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>4</nowiki> | |||
|active=<nowiki>2</nowiki> | |||
|recovery=<nowiki>8</nowiki> | |||
|hit=<nowiki>5</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>3</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>30</nowiki> | |||
|stun=<nowiki>70</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>sp su vs1 vs2 vt1 vt2</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* G's only +3 on block light button | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Stand MP</font>===== | |||
{{MoveData | |||
|image=SFV_G_5MP.png | |||
|name=Stand MP | |||
|input=5MP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>6</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>12</nowiki> | |||
|hit=<nowiki>7</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>3</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>60</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>vt1 vt2</nowiki> | |||
|confirm=<nowiki>- / 17 / -</nowiki> | |||
|description= | |||
* The go-to frametrap and combo starter | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Stand HP</font>===== | |||
{{MoveData | |||
|image=SFV_G_5HP.png | |||
|name=Stand HP | |||
|input=5HP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>11</nowiki> | |||
|active=<nowiki>4</nowiki> | |||
|recovery=<nowiki>21</nowiki> | |||
|hit=<nowiki>3</nowiki> | |||
|crush=<nowiki>Spinning Knockdown / KD / +150</nowiki> | |||
|block=<nowiki>-3</nowiki> | |||
|knockdown=<nowiki>99 / 40 / 45</nowiki> | |||
|damage=<nowiki>80</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>sp su vs1 vs2 vt1 vt2</nowiki> | |||
|confirm=<nowiki>19 / 18 / -</nowiki> | |||
|description= | |||
* Decent range for whiff punishing | |||
* Slightly smaller hurtbox vertically on frames 9-30 (since G ducks down slightly during the animation) | |||
* Can be used to cover both wake-ups but the last active frame has very short range hitbox so G would need to be up close | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Stand LK</font>===== | |||
{{MoveData | |||
|image=SFV_G_5LK.png | |||
|name=Stand LK | |||
|input=5LK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>5</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>10</nowiki> | |||
|hit=<nowiki>4</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>1</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>40</nowiki> | |||
|stun=<nowiki>70</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>sp su vs1 vs2 vt1 vt2</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Stand MK</font>===== | |||
{{MoveData | |||
|image=SFV_G_5MK.png | |||
|name=Stand MK | |||
|input=5MK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>9</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>17</nowiki> | |||
|hit=<nowiki>2</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-2</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>60</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>vt1 vt2</nowiki> | |||
|confirm=<nowiki>- / 18 / -</nowiki> | |||
|description= | |||
* Decent range and minimal hurtbox extensions before active frames makes this a pretty good poke tool | |||
* Very good frame advantage on V-Trigger cancel (can convert to big combos from far away) | |||
* Das BOOT! | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Stand HK</font>===== | |||
{{MoveData | |||
|image=SFV_G_5HK.png | |||
|name=Stand HK | |||
|input=5HK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>9</nowiki> | |||
|active=<nowiki>3(3)2</nowiki> | |||
|recovery=<nowiki>23(25)</nowiki> | |||
|hit=<nowiki>2</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-5</nowiki> | |||
|knockdown=<nowiki>67(71) / 8(12) / 13(17)</nowiki> | |||
|damage=<nowiki>50*40 (80)</nowiki> | |||
|stun=<nowiki>75*75 (100)</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>su vt1 vt2</nowiki> | |||
|confirm=<nowiki>*14 / 14/13 / -</nowiki> | |||
|description= | |||
* Hit Confirm notes: *CA only, 1st hit | |||
* 1st hit puts airborne opponents into a limited juggle state (Juggle Increase: +1) | |||
* 2nd hit does a spiked knockdown on airborne opponents (KDA listed is lower the closer to the ground 2nd hit connects) | |||
* Only the 1st hit is cancelable into Super | |||
* 10 less damage (80) and 50 less stun (100) overall if the 1st hit whiffs | |||
* If the 1st hit whiffs the 2nd hit will connect 1F faster than normal (3F gap on the active frames instead of the 4F gap like on Hit/Block) and has 2F longer recovery (resulting in 1F longer total frame duration if the 1st hit whiffs) | |||
* Very good range and huge V-Trigger cancel frame advantage makes this a very strong comeback tool | |||
* HUGE pushback on hit and block (can be impossible to punish due to pushback) | |||
* Can be used to blow through 1-hit armor moves and combo afterwards with +4 counter-hit advantage | |||
* Juggle Limit / Increase / Start: 6*17 / 1*1 / 1*1 | |||
* Hatson's favorite move in the game | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Crouch LP</font>===== | |||
{{MoveData | |||
|image=SFV_G_2LP.png | |||
|name=Crouch LP | |||
|input=2LP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>4</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>8</nowiki> | |||
|hit=<nowiki>5</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>2</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>30</nowiki> | |||
|stun=<nowiki>70</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>sp su vs1 vs2 vt1 vt2</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Crouch MP</font>===== | |||
{{MoveData | |||
|image=SFV_G_2MP.png | |||
|name=Crouch MP | |||
|input=2MP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>7</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>15</nowiki> | |||
|hit=<nowiki>5</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>2</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>60</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>sp su vs1 vs2 vt1 vt2</nowiki> | |||
|confirm=<nowiki>16 / 16 / -</nowiki> | |||
|description= | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Crouch HP</font>===== | |||
{{MoveData | |||
|image=SFV_G_2HP.png | |||
|name=Crouch HP | |||
|input=2HP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>8</nowiki> | |||
|active=<nowiki>4</nowiki> | |||
|recovery=<nowiki>21</nowiki> | |||
|hit=<nowiki>1</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-3</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>90(80)</nowiki> | |||
|stun=<nowiki>150(100)</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>sp su vs1 vs2 vt1 vt2</nowiki> | |||
|confirm=<nowiki>18 / 24 / -</nowiki> | |||
|description= | |||
* Forces stand on hit | |||
* 10 less damage (80) and 50 less stun (100) after the 1st active frame | |||
* Solid anti-air on frames 9-11 | |||
* Last active frame can hit cross-up | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Crouch LK</font>===== | |||
{{MoveData | |||
|image=SFV_G_2LK.png | |||
|name=Crouch LK | |||
|input=2LK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>4</nowiki> | |||
|active=<nowiki>2</nowiki> | |||
|recovery=<nowiki>9</nowiki> | |||
|hit=<nowiki>4</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>1</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>20</nowiki> | |||
|stun=<nowiki>70</nowiki> | |||
|attack=<nowiki>L</nowiki> | |||
|cancel=<nowiki>vt1 vt2</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Crouch MK</font>===== | |||
{{MoveData | |||
|image=SFV_G_2MK.png | |||
|name=Crouch MK | |||
|input=2MK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>8</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>14</nowiki> | |||
|hit=<nowiki>4</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-2</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>60</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>L</nowiki> | |||
|cancel=<nowiki>vt1 vt2</nowiki> | |||
|confirm=<nowiki>- / 17 / -</nowiki> | |||
|description= | |||
* Minimal hurtbox extensions before active frames makes this a decent poke tool | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Crouch HK</font>===== | |||
{{MoveData | |||
|image=SFV_G_2HK.png | |||
|name=Crouch HK | |||
|input=2HK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>10</nowiki> | |||
|active=<nowiki>2</nowiki> | |||
|recovery=<nowiki>28</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>Hard Knockdown / KD / +100</nowiki> | |||
|block=<nowiki>-14</nowiki> | |||
|knockdown=<nowiki>71 / 22 / 27</nowiki> | |||
|damage=<nowiki>100</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>L</nowiki> | |||
|cancel=<nowiki>vt1 vt2</nowiki> | |||
|confirm=<nowiki>*23 / 17 / -</nowiki> | |||
|description= | |||
* Hit Confirm notes: *Speech/Level Up Only | |||
* Cancelable into G Charge (PP), Message to the People (KK), or G Protection (V-Skill 2) on hit or block (even though this move isn't special cancelable) | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Jump LP</font>===== | |||
{{MoveData | |||
|image=SFV_G_j.LP.png | |||
|name=Jump LP | |||
|input=j.LP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>3</nowiki> | |||
|active=<nowiki>6</nowiki> | |||
|recovery=<nowiki>-</nowiki> | |||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>40</nowiki> | |||
|stun=<nowiki>70</nowiki> | |||
|attack=<nowiki>M</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Jump MP</font>===== | |||
{{MoveData | |||
|image=SFV_G_j.MP.png | |||
|name=Jump MP | |||
|input=j.MP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>7</nowiki> | |||
|active=<nowiki>6</nowiki> | |||
|recovery=<nowiki>-</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>60</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>M</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Causes a spiked knockdown on airborne opponents | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Jump HP</font>===== | |||
{{MoveData | |||
|image=SFV_G_j.HP.png | |||
|name=Jump HP | |||
|input=j.HP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>9</nowiki> | |||
|active=<nowiki>5</nowiki> | |||
|recovery=<nowiki>-</nowiki> | |||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>90</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>M</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Jump LK</font>===== | |||
{{MoveData | |||
|image=SFV_G_j.LK.png | |||
|name=Jump LK | |||
|input=j.LK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>4</nowiki> | |||
|active=<nowiki>7</nowiki> | |||
|recovery=<nowiki>-</nowiki> | |||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>40</nowiki> | |||
|stun=<nowiki>70</nowiki> | |||
|attack=<nowiki>M</nowiki> | |||
|cancel=<nowiki>v s 1</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Cancels into airborne V-Skill 1 on hit or block | |||
* Instant Overhead into V-Skill 1 is -3 on Block | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Jump MK</font>===== | |||
{{MoveData | |||
|image=SFV_G_j.MK.png | |||
|name=Jump MK | |||
|input=j.MK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>5</nowiki> | |||
|active=<nowiki>6</nowiki> | |||
|recovery=<nowiki>-</nowiki> | |||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>70</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>M</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Flaming Hot Cheetos Kick! | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Jump HK</font>===== | |||
{{MoveData | |||
|image=SFV_G_j.HK.png | |||
|name=Jump HK | |||
|input=j.HK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>11</nowiki> | |||
|active=<nowiki>5</nowiki> | |||
|recovery=<nowiki>-</nowiki> | |||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>90</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>M</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
}} | |||
}} | |||
== Command Normals == | |||
=====<font style="visibility:hidden; float:right">Flying President</font>===== | |||
{{MoveData | |||
|image=SFV_G_9 2MP.png | |||
|name=Flying President | |||
|input=9 > 2MP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>9</nowiki> | |||
|active=<nowiki>7</nowiki> | |||
|recovery=<nowiki>-</nowiki> | |||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>60</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>M</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Can Cross-up | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Wild President</font>===== | |||
{{MoveData | |||
|image=SFV_G_6HP.png | |||
|name=Wild President | |||
|input=6HP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>15</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>22</nowiki> | |||
|hit=<nowiki>2</nowiki> | |||
|crush=<nowiki>Stagger / 16 / +150</nowiki> | |||
|block=<nowiki>-4</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>90</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>vt1 vt2</nowiki> | |||
|confirm=<nowiki>*27 / 20 / -</nowiki> | |||
|description= | |||
* Hit Confirm notes: *Speech/Level Up Only | |||
* Cancelable into G Charge (PP), Message to the People (KK), or G Protection (V-Skill 2) on hit / block (even though this move isn't special cancelable) | |||
* Slightly smaller hurtbox vertically on frames 1-22 (since G ducks down slightly during the animation) | |||
* Juggle Limit / Increase / Start: 5 / 2 / 1 | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Strong President</font>===== | |||
{{MoveData | |||
|image=SFV_G_4HP.png | |||
|name=Strong President | |||
|input=4HP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>9</nowiki> | |||
|active=<nowiki>1*4</nowiki> | |||
|recovery=<nowiki>23</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-5(-6)</nowiki> | |||
|knockdown=<nowiki>100 / 41 / 46</nowiki> | |||
|damage=<nowiki>40*40 (80)</nowiki> | |||
|stun=<nowiki>50*50 (100)</nowiki> | |||
|attack=<nowiki>H*H</nowiki> | |||
|cancel=<nowiki>sp su vs1 vs2 vt1 vt2</nowiki> | |||
|confirm=<nowiki>12/21 / 12/19 / -</nowiki> | |||
|description= | |||
* 1st hit forces stand on hit | |||
* 2nd hit whiffs on crouching (resulting in -6 on block on crouchers instead of -5) | |||
* 1st hit can't hit airborne | |||
* Great anti-air hitbox on 2nd hit (frames 10-13) | |||
* Slightly smaller hurtbox (no head hurtbox) on frames 4-32 | |||
* Quite lenient cancel window into specials (can be delayed up to 3F past active frames) | |||
* Juggle Limit / Increase / Start: 0*4 / 4*4 / 2*1 | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Crash President</font>===== | |||
{{MoveData | |||
|image=SFV_G_6HK.png | |||
|name=Crash President | |||
|input=6HK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>25</nowiki> | |||
|active=<nowiki>2</nowiki> | |||
|recovery=<nowiki>22</nowiki> | |||
|hit=<nowiki>1</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-7</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>90</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>M</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Overhead | |||
* Juggle Limit / Increase / Start: 5 / 1 / 1 | |||
}} | |||
}} | |||
== Throws == | |||
=====<font style="visibility:hidden; float:right">Violence President</font>===== | |||
{{MoveData | |||
|image=SFV_G_LPLK.png | |||
|name=Violence President | |||
|input=LPLK | |||
|subtitle=Throw | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>5</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>17</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>62 / 13 / 13</nowiki> | |||
|damage=<nowiki>130</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>T</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Destroy President</font>===== | |||
{{MoveData | |||
|image=SFV_G_4LPLK.png | |||
|name=Destroy President | |||
|input=4LPLK | |||
|subtitle=Back Throw | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>5</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>17</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>67 / 18 / 18</nowiki> | |||
|damage=<nowiki>130</nowiki> | |||
|stun=<nowiki>200</nowiki> | |||
|attack=<nowiki>T</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
}} | |||
}} | |||
== Special Moves == | |||
=====<font style="visibility:hidden; float:right">Message To The People (Speech 1)</font>===== | |||
{{MoveData | |||
|image=SFV_G_22KK.png | |||
|name=Message To The People (Speech 1) | |||
|input=22KK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>-</nowiki> | |||
|active=<nowiki>-</nowiki> | |||
|recovery=<nowiki>69(1660)</nowiki> | |||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>-</nowiki> | |||
|stun=<nowiki>-</nowiki> | |||
|attack=<nowiki>-</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Builds EX Gauge depending on how long the buttons are held down | |||
* Speech dialogue and total duration frames vary depending on which 2 kick button combinations are used (this one is the LK+MK version) | |||
* 31F: +50 EX Gauge | |||
* 80F: +50 EX Gauge | |||
* 280F: +50 EX Gauge | |||
* 480F: +50 EX Gauge | |||
* 680F: +100 EX Gauge | |||
* 880F: +100 EX Gauge | |||
* 1080F: +100 EX Gauge | |||
* 1280F: +100 EX Gauge | |||
* 1460F: +300 EX Gauge | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Message To The People (Speech 2)</font>===== | |||
{{MoveData | |||
|image=SFV_G_22KK.png | |||
|name=Message To The People (Speech 2) | |||
|input=22KK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>-</nowiki> | |||
|active=<nowiki>-</nowiki> | |||
|recovery=<nowiki>69(1760)</nowiki> | |||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>-</nowiki> | |||
|stun=<nowiki>-</nowiki> | |||
|attack=<nowiki>-</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Builds EX Gauge depending on how long the buttons are held down | |||
* Speech dialogue and total duration frames vary depending on which 2 kick button combinations are used (this one is the MK+HK version) | |||
* 31F: +50 EX Gauge | |||
* 80F: +50 EX Gauge | |||
* 280F: +50 EX Gauge | |||
* 480F: +50 EX Gauge | |||
* 680F: +100 EX Gauge | |||
* 880F: +100 EX Gauge | |||
* 1080F: +100 EX Gauge | |||
* 1280F: +100 EX Gauge | |||
* 1555F: +300 EX Gauge | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Message To The People (Speech 3)</font>===== | |||
{{MoveData | |||
|image=SFV_G_22KK.png | |||
|name=Message To The People (Speech 3) | |||
|input=22KK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>-</nowiki> | |||
|active=<nowiki>-</nowiki> | |||
|recovery=<nowiki>69(1720)</nowiki> | |||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>-</nowiki> | |||
|stun=<nowiki>-</nowiki> | |||
|attack=<nowiki>-</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Builds EX Gauge depending on how long the buttons are held down | |||
* Speech dialogue and total duration frames vary depending on which 2 kick button combinations are used (this one is the LK+HK version) | |||
* 31F: +50 EX Gauge | |||
* 80F: +50 EX Gauge | |||
* 280F: +50 EX Gauge | |||
* 480F: +50 EX Gauge | |||
* 680F: +100 EX Gauge | |||
* 880F: +100 EX Gauge | |||
* 1080F: +100 EX Gauge | |||
* 1280F: +100 EX Gauge | |||
* 1525F: +300 EX Gauge | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Neutral Attack</font>===== | |||
{{MoveData | |||
|image=SFV_G_5.png | |||
|name=Neutral Attack | |||
|input=5 | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>3867</nowiki> | |||
|active=<nowiki>15</nowiki> | |||
|recovery=<nowiki>-</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>243 / 243 / 243</nowiki> | |||
|damage=<nowiki>500</nowiki> | |||
|stun=<nowiki>500</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Tiny horizontal range | |||
* Hard Knockdown if it somehow ever hits | |||
* Causes free juggle state on hit against airborne opponents | |||
* Puts opponent into a free juggle state on counter-hit | |||
* Deals 125 white life in damage on block | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">LP G Smash Over (Level 1)</font>===== | |||
{{MoveData | |||
|image=SFV_G_623LP (Level 1).png | |||
|name=LP G Smash Over (Level 1) | |||
|input=623LP (Level 1) | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>16</nowiki> | |||
|active=<nowiki>5</nowiki> | |||
|recovery=<nowiki>21</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-4</nowiki> | |||
|knockdown=<nowiki>96 / 37 / 42</nowiki> | |||
|damage=<nowiki>100</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>su vs2 vt2</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Cancelable into G Charge (PP), Message to the People (KK), or G Protection (V-Skill 2) on hit or block (even though this move isn't special cancelable) | |||
* Special cancelable into V-Trigger 2 post-activation on hit or block | |||
* Launches opponent into a limited juggle state on hit | |||
* Juggle Limit / Increase / Start: 3 / 1 / 10 | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">MP G Smash Over (Level 1)</font>===== | |||
{{MoveData | |||
|image=SFV_G_623MP (Level 1).png | |||
|name=MP G Smash Over (Level 1) | |||
|input=623MP (Level 1) | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>20</nowiki> | |||
|active=<nowiki>5</nowiki> | |||
|recovery=<nowiki>21</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-4</nowiki> | |||
|knockdown=<nowiki>96 / 37 / 42</nowiki> | |||
|damage=<nowiki>100</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>su vs2 vt2</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Cancelable into G Charge (PP), Message to the People (KK), or G Protection (V-Skill 2) on hit or block (even though this move isn't special cancelable) | |||
* Special cancelable into V-Trigger 2 post-activation on hit or block | |||
* Launches opponent into a limited juggle state on hit | |||
* Juggle Limit / Increase / Start: 2 / 1 / 10 | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">HP G Smash Over (Level 1)</font>===== | |||
{{MoveData | |||
|image=SFV_G_623HP (Level 1).png | |||
|name=HP G Smash Over (Level 1) | |||
|input=623HP (Level 1) | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>22(25)</nowiki> | |||
|active=<nowiki>5</nowiki> | |||
|recovery=<nowiki>21</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-4</nowiki> | |||
|knockdown=<nowiki>100 / 41 / 46</nowiki> | |||
|damage=<nowiki>100</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>su vs2 vt2</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Cancelable into G Charge (PP), Message to the People (KK), or G Protection (V-Skill 2) on hit or block (even though this move isn't special cancelable) | |||
* Special cancelable into V-Trigger 2 post-activation on hit or block | |||
* Startup frames based on proximity range to target (up to 25F startup if not in range yet) | |||
* Launches opponent into a limited juggle state on hit | |||
* Juggle Limit / Increase / Start: 2 / 1 / 10 | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">LP G Smash Over (Level 2)</font>===== | |||
{{MoveData | |||
|image=SFV_G_623LP (Level 2).png | |||
|name=LP G Smash Over (Level 2) | |||
|input=623LP (Level 2) | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>16</nowiki> | |||
|active=<nowiki>5</nowiki> | |||
|recovery=<nowiki>21</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-4</nowiki> | |||
|knockdown=<nowiki>101 / 42 / 47</nowiki> | |||
|damage=<nowiki>120</nowiki> | |||
|stun=<nowiki>120</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>su vs2 vt2</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Cancelable into G Charge (PP), Message to the People (KK), or G Protection (V-Skill 2) on hit or block (even though this move isn't special cancelable) | |||
* Special cancelable into V-Trigger 2 post-activation on hit or block | |||
* Launches opponent into a limited juggle state on hit | |||
* Juggle Limit / Increase / Start: 5 / 6 / 10 | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">MP G Smash Over (Level 2)</font>===== | |||
{{MoveData | |||
|image=SFV_G_623MP (Level 2).png | |||
|name=MP G Smash Over (Level 2) | |||
|input=623MP (Level 2) | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>20</nowiki> | |||
|active=<nowiki>5</nowiki> | |||
|recovery=<nowiki>21</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-4</nowiki> | |||
|knockdown=<nowiki>104 / 45 / 50</nowiki> | |||
|damage=<nowiki>120</nowiki> | |||
|stun=<nowiki>120</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>su vs2 vt2</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Cancelable into G Charge (PP), Message to the People (KK), or G Protection (V-Skill 2) on hit or block (even though this move isn't special cancelable) | |||
* Special cancelable into V-Trigger 2 post-activation on hit or block | |||
* Launches opponent into a limited juggle state on hit | |||
* Juggle Limit / Increase / Start: 5 / 6 / 8 | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">HP G Smash Over (Level 2)</font>===== | |||
{{MoveData | |||
|image=SFV_G_623HP (Level 2).png | |||
|name=HP G Smash Over (Level 2) | |||
|input=623HP (Level 2) | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>22(25)</nowiki> | |||
|active=<nowiki>5</nowiki> | |||
|recovery=<nowiki>21</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-4</nowiki> | |||
|knockdown=<nowiki>108 / 49 / 54</nowiki> | |||
|damage=<nowiki>120</nowiki> | |||
|stun=<nowiki>120</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>su vs2 vt2</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Cancelable into G Charge (PP), Message to the People (KK), or G Protection (V-Skill 2) on hit or block (even though this move isn't special cancelable) | |||
* Special cancelable into V-Trigger 2 post-activation on hit or block | |||
* Startup frames based on proximity range to target (up to 25F startup if not in range yet) | |||
* Launches opponent into a limited juggle state on hit | |||
* Juggle Limit / Increase / Start: 5 / 6 / 8 | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">G Smash Over (Level 3)</font>===== | |||
{{MoveData | |||
|image=SFV_G_623P (Level 3).png | |||
|name=G Smash Over (Level 3) | |||
|input=623P (Level 3) | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>13</nowiki> | |||
|active=<nowiki>5</nowiki> | |||
|recovery=<nowiki>22</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-6</nowiki> | |||
|knockdown=<nowiki>102(95~102) / 43(36~43) / 43(36~43)</nowiki> | |||
|damage=<nowiki>50*50 (100)</nowiki> | |||
|stun=<nowiki>60*60 (120)</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>su vs2 vt1 vt2</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Cancelable into G Charge (PP), Message to the People (KK), or G Protection (V-Skill 2) on 2nd hit only | |||
* Cancelable into any EX move on hit or block | |||
* Only 1st hit is cancelable into V-Trigger 1 on hit or block | |||
* Only 2nd hit is special cancelable into V-Trigger 2 post-activation on hit | |||
* 1st hit hit launches opponent on hit into a free juggle state | |||
* 2nd hit wall bounces opponent into a limited juggle state | |||
* Juggle Limit / Increase / Start: 1*5 / 1*3 / 0*2 | |||
* The KDA data outside the parantheses refers to when using the move when mid-screen | |||
* The KDA data inside the parantheses (x~y) refers to the varying KDA data depending on how close / far away the wall is (less KDA the closer the wall is) | |||
* NOTE: The variable KDA when canceling into G Charge (PP) or Message to the People (KK) is NOT shown (use the amount of variables as seen on regular KDA data) | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">EX G Smash Over</font>===== | |||
{{MoveData | |||
|image=SFV_G_623PP.png | |||
|name=EX G Smash Over | |||
|input=623PP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>13</nowiki> | |||
|active=<nowiki>5</nowiki> | |||
|recovery=<nowiki>22</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-6</nowiki> | |||
|knockdown=<nowiki>102(95~102) / 43(36~43) / 43(36~43)</nowiki> | |||
|damage=<nowiki>50*50 (100)</nowiki> | |||
|stun=<nowiki>60*60 (120)</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>vs2 vt1 vt2</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Cancelable into G Charge (PP), Message to the People (KK), or G Protection (V-Skill 2) on 2nd hit only (even though this move isn't special cancelable) | |||
* Only 1st hit is cancelable into V-Trigger 1 on hit or block | |||
* Only 2nd hit is special cancelable into V-Trigger 2 post-activation on hit | |||
* 1st hit launches opponent on hit into a free juggle state | |||
* 2nd hit wall bounces opponent into a limited juggle state | |||
* Juggle Limit / Increase / Start: 1*5 / 1*3 / 0*2 | |||
* The KDA data outside the parantheses refers to when using the move when mid-screen | |||
* The KDA data inside the parantheses (x~y) refers to the varying KDA data depending on how close / far away the wall is (less KDA the closer the wall is) | |||
* NOTE: The variable KDA when canceling into G Charge (PP) or Message to the People (KK) is NOT shown (use the amount of variables as seen on regular KDA data) | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">LK G Smash Under (Level 1)</font>===== | |||
{{MoveData | |||
|image=SFV_G_623LK (Level 1).png | |||
|name=LK G Smash Under (Level 1) | |||
|input=623LK (Level 1) | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>13</nowiki> | |||
|active=<nowiki>5</nowiki> | |||
|recovery=<nowiki>25</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-8</nowiki> | |||
|knockdown=<nowiki>76 / 27 / 32</nowiki> | |||
|damage=<nowiki>80</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>L</nowiki> | |||
|cancel=<nowiki>su vs2 vt2</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Cancelable into G Charge (PP), Message to the People (KK), or G Protection (V-Skill 2) on hit or block (even though this move isn't special cancelable) | |||
* Special cancelable into V-Trigger 2 post-activation on hit or block | |||
* Launches opponent into a limited juggle state on hit (but can't really juggle anything afterwards) | |||
* Launches into free juggle state on counter-hit (but how would you juggle afterwards?) | |||
* Juggle Limit / Increase / Start: 1 / 1 / 1 | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">MK G Smash Under (Level 1)</font>===== | |||
{{MoveData | |||
|image=SFV_G_623MK (Level 1).png | |||
|name=MK G Smash Under (Level 1) | |||
|input=623MK (Level 1) | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>16</nowiki> | |||
|active=<nowiki>5</nowiki> | |||
|recovery=<nowiki>25</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-8</nowiki> | |||
|knockdown=<nowiki>76 / 27 / 32</nowiki> | |||
|damage=<nowiki>80</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>L</nowiki> | |||
|cancel=<nowiki>su vs2 vt2</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Cancelable into G Charge (PP), Message to the People (KK), or G Protection (V-Skill 2) on hit or block (even though this move isn't special cancelable) | |||
* Special cancelable into V-Trigger 2 post-activation on hit or block | |||
* Launches opponent into a limited juggle state on hit (but can't really juggle anything afterwards) | |||
* Launches into free juggle state on counter-hit (but how would you juggle afterwards?) | |||
* Juggle Limit / Increase / Start: 1 / 1 / 1 | |||
* 1 extra KDA when canceling into G Charge (PP) or Message to the People (KK) than all other level 1 or 2 versions (even Level 2 MK version doesn't have the same KDA as this Level 1 MK version) | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">HK G Smash Under (Level 1)</font>===== | |||
{{MoveData | |||
|image=SFV_G_623HK (Level 1).png | |||
|name=HK G Smash Under (Level 1) | |||
|input=623HK (Level 1) | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>20(23)</nowiki> | |||
|active=<nowiki>5</nowiki> | |||
|recovery=<nowiki>25</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-8</nowiki> | |||
|knockdown=<nowiki>78 / 29 / 34</nowiki> | |||
|damage=<nowiki>80</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>L</nowiki> | |||
|cancel=<nowiki>su vs2 vt2</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Cancelable into G Charge (PP), Message to the People (KK), or G Protection (V-Skill 2) on hit or block (even though this move isn't special cancelable) | |||
* Special cancelable into V-Trigger 2 post-activation on hit or block | |||
* Startup frames based on proximity range to target (up to 23F startup if not in range yet) | |||
* Launches opponent into a limited juggle state on hit (but can't really juggle anything afterwards) | |||
* Launches into free juggle state on counter-hit (but how would you juggle afterwards?) | |||
* Juggle Limit / Increase / Start: 1 / 1 / 1 | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">LK G Smash Under (Level 2)</font>===== | |||
{{MoveData | |||
|image=SFV_G_623LK (Level 2).png | |||
|name=LK G Smash Under (Level 2) | |||
|input=623LK (Level 2) | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>13</nowiki> | |||
|active=<nowiki>5</nowiki> | |||
|recovery=<nowiki>25</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-8</nowiki> | |||
|knockdown=<nowiki>76 / 27 / 32</nowiki> | |||
|damage=<nowiki>100</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>L</nowiki> | |||
|cancel=<nowiki>su vs2 vt2</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Cancelable into G Charge (PP), Message to the People (KK), or G Protection (V-Skill 2) on hit or block (even though this move isn't special cancelable) | |||
* Special cancelable into V-Trigger 2 post-activation on hit or block | |||
* Launches opponent into a limited juggle state on hit (but can't really juggle anything afterwards) | |||
* Launches into free juggle state on counter-hit (but how would you juggle afterwards?) | |||
* Juggle Limit / Increase / Start: 1 / 5 / 1 | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">MK G Smash Under (Level 2)</font>===== | |||
{{MoveData | |||
|image=SFV_G_623MK (Level 2).png | |||
|name=MK G Smash Under (Level 2) | |||
|input=623MK (Level 2) | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>16</nowiki> | |||
|active=<nowiki>5</nowiki> | |||
|recovery=<nowiki>25</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-6</nowiki> | |||
|knockdown=<nowiki>78 / 29 / 34</nowiki> | |||
|damage=<nowiki>100</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>L</nowiki> | |||
|cancel=<nowiki>su vs2 vt2</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Cancelable into G Charge (PP), Message to the People (KK), or G Protection (V-Skill 2) on hit or block (even though this move isn't special cancelable) | |||
* Special cancelable into V-Trigger 2 post-activation on hit or block | |||
* Level 2 MK and HK versions are less negative (only -6) on block than all other versions of G Smash Under (normally -8 on block) | |||
* Launches opponent into a limited juggle state on hit (but can't really juggle anything afterwards) | |||
* Launches into free juggle state on counter-hit (but how would you juggle afterwards?) | |||
* Juggle Limit / Increase / Start: 1 / 7 / 1 | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">HK G Smash Under (Level 2)</font>===== | |||
{{MoveData | |||
|image=SFV_G_623HK (Level 2).png | |||
|name=HK G Smash Under (Level 2) | |||
|input=623HK (Level 2) | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>20(23)</nowiki> | |||
|active=<nowiki>5</nowiki> | |||
|recovery=<nowiki>25</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-6</nowiki> | |||
|knockdown=<nowiki>79 / 30 / 35</nowiki> | |||
|damage=<nowiki>100</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>L</nowiki> | |||
|cancel=<nowiki>su vs2 vt2</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Cancelable into G Charge (PP), Message to the People (KK), or G Protection (V-Skill 2) on hit or block (even though this move isn't special cancelable) | |||
* Special cancelable into V-Trigger 2 post-activation on hit or block | |||
* Startup frames based on proximity range to target (up to 23F startup if not in range yet) | |||
* Level 2 MK and HK versions are less negative (only -6) on block than all other versions of G Smash Under (normally -8 on block) | |||
* Launches opponent into a limited juggle state on hit (but can't really juggle anything afterwards) | |||
* Launches into free juggle state on counter-hit (but how would you juggle afterwards?) | |||
* Juggle Limit / Increase / Start: 1 / 7 / 1 | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">G Smash Under (Level 3)</font>===== | |||
{{MoveData | |||
|image=SFV_G_623K (Level 3).png | |||
|name=G Smash Under (Level 3) | |||
|input=623K (Level 3) | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>13(18)</nowiki> | |||
|active=<nowiki>5</nowiki> | |||
|recovery=<nowiki>22</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-8</nowiki> | |||
|knockdown=<nowiki>85 / 26 / 31</nowiki> | |||
|damage=<nowiki>50*60 (110)</nowiki> | |||
|stun=<nowiki>75*75 (150)</nowiki> | |||
|attack=<nowiki>L</nowiki> | |||
|cancel=<nowiki>su vs2 vt1 vt2</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Cancelable into G Charge (PP), Message to the People (KK), or G Protection (V-Skill 2) on 2nd hit only | |||
* Cancelable into any EX move on hit or block | |||
* Startup frames based on proximity range to target (up to 18F startup if not in range yet) | |||
* Launches opponent into a limited juggle state on hit | |||
* Only 1st hit is cancelable into V-Trigger 1 on hit or block | |||
* Only 2nd hit is special cancelable into V-Trigger 2 post-activation on hit or block | |||
* Juggle Limit / Increase / Start: 7*12 / 1*1 / 1*1 | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">EX G Smash Under</font>===== | |||
{{MoveData | |||
|image=SFV_G_623KK.png | |||
|name=EX G Smash Under | |||
|input=623KK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>13(18)</nowiki> | |||
|active=<nowiki>5</nowiki> | |||
|recovery=<nowiki>22</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-8</nowiki> | |||
|knockdown=<nowiki>85 / 26 / 31</nowiki> | |||
|damage=<nowiki>50*60 (110)</nowiki> | |||
|stun=<nowiki>75*75 (150)</nowiki> | |||
|attack=<nowiki>L</nowiki> | |||
|cancel=<nowiki>vs2 vt1 vt2</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Cancelable into G Charge (PP), Message to the People (KK), or G Protection (V-Skill 2) on 2nd hit only (even though this move isn't special cancelable) | |||
* Startup frames based on proximity range to target (up to 18F startup if not in range yet) | |||
* Launches opponent into a limited juggle state on hit | |||
* Only 1st hit is cancelable into V-Trigger 1 on hit or block | |||
* Only 2nd hit is special cancelable into V-Trigger 2 post-activation on hit or block | |||
* Juggle Limit / Increase / Start: 11*12 / 1*1 / 1*1 | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">LP G Burst (Level 1)</font>===== | |||
{{MoveData | |||
|image=SFV_G_236LP (Level 1).png | |||
|name=LP G Burst (Level 1) | |||
|input=236LP (Level 1) | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>15</nowiki> | |||
|active=<nowiki>11</nowiki> | |||
|recovery=<nowiki>34</nowiki> | |||
|hit=<nowiki>-6</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-11</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>50</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>su vs2 vt2</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Cancelable into G Charge (PP), Message to the People (KK), or G Protection (V-Skill 2) on hit, block, and whiff (even though this move isn't special cancelable) | |||
* Special cancelable into V-Trigger 2 post-activation on hit or block | |||
* 1-hit projectile hitbox | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">MP G Burst (Level 1)</font>===== | |||
{{MoveData | |||
|image=SFV_G_236MP (Level 1).png | |||
|name=MP G Burst (Level 1) | |||
|input=236MP (Level 1) | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>20</nowiki> | |||
|active=<nowiki>11</nowiki> | |||
|recovery=<nowiki>29</nowiki> | |||
|hit=<nowiki>-1</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-6</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>50</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>su vs2 vt2</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Cancelable into G Charge (PP), Message to the People (KK), or G Protection (V-Skill 2) on hit, block, and whiff (even though this move isn't special cancelable) | |||
* Special cancelable into V-Trigger 2 post-activation on hit or block | |||
* 1-hit projectile hitbox | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">HP G Burst (Level 1)</font>===== | |||
{{MoveData | |||
|image=SFV_G_236HP (Level 1).png | |||
|name=HP G Burst (Level 1) | |||
|input=236HP (Level 1) | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>25</nowiki> | |||
|active=<nowiki>11</nowiki> | |||
|recovery=<nowiki>27</nowiki> | |||
|hit=<nowiki>1</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-4</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>50</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>su vs2 vt2</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Cancelable into G Charge (PP), Message to the People (KK), or G Protection (V-Skill 2) on hit, block, and whiff (even though this move isn't special cancelable) | |||
* Special cancelable into V-Trigger 2 post-activation on hit or block | |||
* 1-hit projectile hitbox | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">LP G Burst (Level 2)</font>===== | |||
{{MoveData | |||
|image=SFV_G_236LP (Level 2).png | |||
|name=LP G Burst (Level 2) | |||
|input=236LP (Level 2) | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>15</nowiki> | |||
|active=<nowiki>11</nowiki> | |||
|recovery=<nowiki>34</nowiki> | |||
|hit=<nowiki>-3</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-8</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>40*40 (80)</nowiki> | |||
|stun=<nowiki>75*75 (150)</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>su vs2 vt2</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Cancelable into G Charge (PP), Message to the People (KK), or G Protection (V-Skill 2) on hit, block, and whiff (even though this move isn't special cancelable) | |||
* Special cancelable into V-Trigger 2 post-activation on hit or block | |||
* 2-hit projectile hitbox (can easily nullify 2-hit projectiles) | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">MP G Burst (Level 2)</font>===== | |||
{{MoveData | |||
|image=SFV_G_236MP (Level 2).png | |||
|name=MP G Burst (Level 2) | |||
|input=236MP (Level 2) | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>20</nowiki> | |||
|active=<nowiki>11</nowiki> | |||
|recovery=<nowiki>29</nowiki> | |||
|hit=<nowiki>2</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-3</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>40*40 (80)</nowiki> | |||
|stun=<nowiki>75*75 (150)</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>su vs2 vt2</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Cancelable into G Charge (PP), Message to the People (KK), or G Protection (V-Skill 2) on hit, block, and whiff (even though this move isn't special cancelable) | |||
* Special cancelable into V-Trigger 2 post-activation on hit or block | |||
* 2-hit projectile hitbox (can easily nullify 2-hit projectiles) | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">HP G Burst (Level 2)</font>===== | |||
{{MoveData | |||
|image=SFV_G_236HP (Level 2).png | |||
|name=HP G Burst (Level 2) | |||
|input=236HP (Level 2) | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>25</nowiki> | |||
|active=<nowiki>11</nowiki> | |||
|recovery=<nowiki>27</nowiki> | |||
|hit=<nowiki>4</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-1</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>40*40 (80)</nowiki> | |||
|stun=<nowiki>75*75 (150)</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>su vs2 vt2</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Cancelable into G Charge (PP), Message to the People (KK), or G Protection (V-Skill 2) on hit, block, and whiff (even though this move isn't special cancelable) | |||
* Special cancelable into V-Trigger 2 post-activation on hit or block | |||
* 2-hit projectile hitbox (can easily nullify 2-hit projectiles) | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">G Burst (Level 3)</font>===== | |||
{{MoveData | |||
|image=SFV_G_236P (Level 3).png | |||
|name=G Burst (Level 3) | |||
|input=236P (Level 3) | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>15</nowiki> | |||
|active=<nowiki>13*16</nowiki> | |||
|recovery=<nowiki>49</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-2</nowiki> | |||
|knockdown=<nowiki>108 / 49 / 54</nowiki> | |||
|damage=<nowiki>50*50 (100)</nowiki> | |||
|stun=<nowiki>75*75 (150)</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>su vs2 vt1 vt2</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Cancelable into G Charge (PP), Message to the People (KK), or G Protection (V-Skill 2) on hit, block, and whiff (even though this move isn't special cancelable) | |||
* Cancelable into any EX move on hit or block | |||
* Special cancelable into V-Trigger 2 post-activation on hit or block | |||
* Canceling into V-Skill 2 is less punishable if fireball hits (-11); KDA listed is if fireball only hits (corner) / splash hitbox (midscreen) | |||
* 2-hit projectile hitbox seperated by active frames (13+16) so it's not as good at nullifying other 2-hit fireballs as Level 2 Fireball is | |||
* Second hit knocks down opponent | |||
* Only first hit is V-Trigger cancelable | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">EX G Burst</font>===== | |||
{{MoveData | |||
|image=SFV_G_236PP.png | |||
|name=EX G Burst | |||
|input=236PP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>15</nowiki> | |||
|active=<nowiki>13*16</nowiki> | |||
|recovery=<nowiki>49</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-2</nowiki> | |||
|knockdown=<nowiki>108 / 49 / 54</nowiki> | |||
|damage=<nowiki>50*50 (100)</nowiki> | |||
|stun=<nowiki>75*75 (150)</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>vs2 vt1 vt2</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Cancelable into G Charge (PP), Message to the People (KK), or G Protection (V-Skill 2) on hit, block, and whiff (even though this move isn't special cancelable) | |||
* Special cancelable into V-Trigger 2 post-activation on hit or block | |||
* Canceling into V-Skill 2 is less punishable if fireball hits (-11); KDA listed is if fireball only hits (corner) / splash hitbox (midscreen) | |||
* 2-hit projectile hitbox seperated by active frames (13+16) so it's not as good at nullifying other 2-hit fireballs as Level 2 Fireball is | |||
* Second hit knocks down opponent | |||
* Only first hit is V-Trigger cancelable | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">LK G Spin Kick (Level 1)</font>===== | |||
{{MoveData | |||
|image=SFV_G_236LK (Level 1).png | |||
|name=LK G Spin Kick (Level 1) | |||
|input=236LK (Level 1) | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>20(25)</nowiki> | |||
|active=<nowiki>7</nowiki> | |||
|recovery=<nowiki>4+16</nowiki> | |||
|hit=<nowiki>3</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-5</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>70</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>vs2 vt2</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Cancelable into G Charge (PP), Message to the People (KK), or G Protection (V-Skill 2) on hit or block (even though this move isn't special cancelable) | |||
* Special cancelable into V-Trigger 2 post-activation on hit or block | |||
* Airborne on frames 16-30 | |||
* Projectile invincible on lower body on frames 16-29 | |||
* Projectile invincible on extended attacking leg on frames 23-27 | |||
* First 5 active frames cannot hit grounded (doesn't connect on grounded opponents until frame 25) | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">MK G Spin Kick (Level 1)</font>===== | |||
{{MoveData | |||
|image=SFV_G_236MK (Level 1).png | |||
|name=MK G Spin Kick (Level 1) | |||
|input=236MK (Level 1) | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>25(30)</nowiki> | |||
|active=<nowiki>7</nowiki> | |||
|recovery=<nowiki>4+18</nowiki> | |||
|hit=<nowiki>3</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-5</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>70</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>vs2 vt2</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Cancelable into G Charge (PP), Message to the People (KK), or G Protection (V-Skill 2) on hit or block (even though this move isn't special cancelable) | |||
* Special cancelable into V-Trigger 2 post-activation on hit or block | |||
* Airborne on frames 21-35 | |||
* Projectile invincible on lower body on frames 21-34 | |||
* Projectile invincible on extended attacking leg on frames 27-32 | |||
* First 5 active frames cannot hit grounded (doesn't connect on grounded opponents until frame 30) | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">HK G Spin Kick (Level 1)</font>===== | |||
{{MoveData | |||
|image=SFV_G_236HK (Level 1).png | |||
|name=HK G Spin Kick (Level 1) | |||
|input=236HK (Level 1) | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>28(33)</nowiki> | |||
|active=<nowiki>7</nowiki> | |||
|recovery=<nowiki>3+19</nowiki> | |||
|hit=<nowiki>3</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-5</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>70</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>vs2 vt2</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Cancelable into G Charge (PP), Message to the People (KK), or G Protection (V-Skill 2) on hit or block (even though this move isn't special cancelable) | |||
* Special cancelable into V-Trigger 2 post-activation on hit or block | |||
* Airborne on frames 24-37 | |||
* Projectile invincible on lower body on frames 24-37 | |||
* Projectile invincible on extended attacking leg on frames 30-35 | |||
* First 5 active frames cannot hit grounded (doesn't connect on grounded opponents until frame 33) | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">LK G Spin Kick (Level 2)</font>===== | |||
{{MoveData | |||
|image=SFV_G_236LK (Level 2).png | |||
|name=LK G Spin Kick (Level 2) | |||
|input=236LK (Level 2) | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>17(25)</nowiki> | |||
|active=<nowiki>2(1)7</nowiki> | |||
|recovery=<nowiki>3+16</nowiki> | |||
|hit=<nowiki>5</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-5</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>50</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>vs2 vt2</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Cancelable into G Charge (PP), Message to the People (KK), or G Protection (V-Skill 2) on hit or block (even though this move isn't special cancelable) | |||
* Special cancelable into V-Trigger 2 post-activation on hit or block | |||
* Airborne on frames 17-29 | |||
* Projectile invincible on lower body on frames 16-29 | |||
* Projectile invincible on extended attacking leg on frames 22-27 | |||
* 1st hit and first 5 active frames of the 2nd hit cannot hit grounded (doesn't connect on grounded opponents until frame 25) | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">MK G Spin Kick (Level 2)</font>===== | |||
{{MoveData | |||
|image=SFV_G_236MK (Level 2).png | |||
|name=MK G Spin Kick (Level 2) | |||
|input=236MK (Level 2) | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>22(30)</nowiki> | |||
|active=<nowiki>2(1)7</nowiki> | |||
|recovery=<nowiki>3+19</nowiki> | |||
|hit=<nowiki>5</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-5</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>50</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>vs2 vt2</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Cancelable into G Charge (PP), Message to the People (KK), or G Protection (V-Skill 2) on hit or block (even though this move isn't special cancelable) | |||
* Special cancelable into V-Trigger 2 post-activation on hit or block | |||
* Airborne on frames 22-34 | |||
* Projectile invincible on lower body on frames 21-35 | |||
* Projectile invincible on extended attacking leg on frames 27-32 | |||
* 1st hit and first 5 active frames of the 2nd hit cannot hit grounded (doesn't connect on grounded opponents until frame 25) | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">HK G Spin Kick (Level 2)</font>===== | |||
{{MoveData | |||
|image=SFV_G_236HK (Level 2).png | |||
|name=HK G Spin Kick (Level 2) | |||
|input=236HK (Level 2) | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>25(33)</nowiki> | |||
|active=<nowiki>2(1)7</nowiki> | |||
|recovery=<nowiki>3+19</nowiki> | |||
|hit=<nowiki>5</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-5</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>50</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>vs2 vt2</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Cancelable into G Charge (PP), Message to the People (KK), or G Protection (V-Skill 2) on hit or block (even though this move isn't special cancelable) | |||
* Special cancelable into V-Trigger 2 post-activation on hit or block | |||
* Airborne on frames 25-37 | |||
* Projectile invincible on lower body on frames 24-38 | |||
* Projectile invincible on extended attacking leg on frames 30-35 | |||
* 1st hit and first 5 active frames of the 2nd hit cannot hit grounded (doesn't connect on grounded opponents until frame 25) | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">G Spin Kick (Level 3)</font>===== | |||
{{MoveData | |||
|image=SFV_G_236K (Level 3).png | |||
|name=G Spin Kick (Level 3) | |||
|input=236K (Level 3) | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>20(25)</nowiki> | |||
|active=<nowiki>7</nowiki> | |||
|recovery=<nowiki>4+18</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-2</nowiki> | |||
|knockdown=<nowiki>98 / 39 / 44</nowiki> | |||
|damage=<nowiki>30x2*50 (110)</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Cancelable into G Charge (PP), Message to the People (KK), or G Protection (V-Skill 2) on hit only (even though this move isn't special cancelable) | |||
* Cancelable into any EX move on hit or block | |||
* Projectile invincible on frames 4-30 | |||
* Airborne on frames 16-30 | |||
* 1st hit and first 5 active frames of the 2nd hit cannot hit grounded (doesn't connect on grounded opponents until frame 25) | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">EX G Spin Kick</font>===== | |||
{{MoveData | |||
|image=SFV_G_236KK.png | |||
|name=EX G Spin Kick | |||
|input=236KK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>20(25)</nowiki> | |||
|active=<nowiki>7</nowiki> | |||
|recovery=<nowiki>4+18</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-2</nowiki> | |||
|knockdown=<nowiki>98 / 39 / 44</nowiki> | |||
|damage=<nowiki>30x2*50 (110)</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Cancelable into G Charge (PP), Message to the People (KK), or G Protection (V-Skill 2) on hit only (even though this move isn't special cancelable) | |||
* Projectile invincible on frames 4-30 | |||
* Airborne on frames 16-30 | |||
* 1st hit and first 5 active frames of the 2nd hit cannot hit grounded (doesn't connect on grounded opponents until frame 25) | |||
}} | |||
}} | |||
== G == | =====<font style="visibility:hidden; float:right">G Impact (Level 1)</font>===== | ||
{| | {{MoveData | ||
| | |image=SFV_G_63214K (Level 1).png | ||
{{ | |name=G Impact (Level 1) | ||
|input=63214K (Level 1) | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>12(7)</nowiki> | |||
|active=<nowiki>2</nowiki> | |||
|recovery=<nowiki>60</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>108 / 49 / 49</nowiki> | |||
|damage=<nowiki>60</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>T</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* 7F startup (instead of 12F) when canceling into this from other moves | |||
* Launches opponent into a limited juggle state on hit | |||
}} | |||
}} | |||
| | =====<font style="visibility:hidden; float:right">G Impact (Level 2)</font>===== | ||
{{ | {{MoveData | ||
|image=SFV_G_63214K (Level 2).png | |||
|name=G Impact (Level 2) | |||
G | |input=63214K (Level 2) | ||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>12(7)</nowiki> | |||
|active=<nowiki>2</nowiki> | |||
|recovery=<nowiki>60</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>113 / 54 / 54</nowiki> | |||
|damage=<nowiki>30*40</nowiki> | |||
|stun=<nowiki>120</nowiki> | |||
|attack=<nowiki>T</nowiki> | |||
|cancel=<nowiki>sp su vs1 vs2</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* 7F startup (instead of 12F) when canceling into this from other moves | |||
* Launches opponent into a limited juggle state on hit | |||
* Cancels into all specials / v-skill / super on hit | |||
* Has 2 seperate cancel execution windows during the on-hit animation on frames 65-67 and again on frames 75-77 (the last 3 recovery frames on hit) - In some cases it can be better to delay the cancel for the 2ndary cancel window | |||
* Cannot be canceled into Message to the People (KK) on hit | |||
* Can be canceled into G Charge on hit (but has to be input with 22PP (down-down-2 punches) since the regular PP (2 punches) shortcut version is not possible to cancel into) | |||
* More KDA on this Level 2 version than all the other versions of this move | |||
}} | |||
}} | }} | ||
{{ | =====<font style="visibility:hidden; float:right">G Impact (Level 3)</font>===== | ||
{{MoveData | |||
|image=SFV_G_63214K (Level 3).png | |||
|name=G Impact (Level 3) | |||
|input=63214K (Level 3) | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>12(7)</nowiki> | |||
|active=<nowiki>2</nowiki> | |||
|recovery=<nowiki>60</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>108 / 49 / 49</nowiki> | |||
|damage=<nowiki>20*30x2 (80)</nowiki> | |||
|stun=<nowiki>120</nowiki> | |||
|attack=<nowiki>T</nowiki> | |||
|cancel=<nowiki>sp su vs1 vs2</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* 7F startup (instead of 12F) when canceling into this from other moves | |||
* Launches opponent into a limited juggle state on hit | |||
* Cancels into all specials / v-skill / super on hit | |||
* Cannot be canceled into Message to the People (KK) on hit | |||
* Can be canceled into G Charge on hit (but has to be input with 22PP (down-down-2 punches) since the regular PP (2 punches) shortcut version is not possible to cancel into) | |||
}} | |||
}} | |||
{{ | =====<font style="visibility:hidden; float:right">EX G Impact</font>===== | ||
{{MoveData | |||
|image=SFV_G_63214KK.png | |||
|name=EX G Impact | |||
|input=63214KK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>12(7)</nowiki> | |||
|active=<nowiki>2</nowiki> | |||
|recovery=<nowiki>60</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>108 / 49 / 49</nowiki> | |||
|damage=<nowiki>30*40x2 (110)</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>T</nowiki> | |||
|cancel=<nowiki>sp su vs1 vs2</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* 7F startup (instead of 12F) when canceling into this from other moves | |||
* Launches opponent into a limited juggle state on hit | |||
* Cancels into all specials / v-skill / super on hit | |||
* Cannot be canceled into Message to the People (KK) on hit | |||
* Can be canceled into G Charge on hit (but has to be input with 22PP (down-down-2 punches) since the regular PP (2 punches) shortcut version is not possible to cancel into) | |||
}} | |||
}} | |||
{{ | =====<font style="visibility:hidden; float:right">G Charge</font>===== | ||
{{MoveData | |||
|image=SFV_G_22PP.png | |||
|name=G Charge | |||
|input=22PP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>-</nowiki> | |||
|active=<nowiki>-</nowiki> | |||
|recovery=<nowiki>64</nowiki> | |||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>-</nowiki> | |||
|stun=<nowiki>-</nowiki> | |||
|attack=<nowiki>-</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Gain Presidential Power (level up) on frame 43 | |||
* Can hold down button to maximum Presidential Power (2 level ups) on frame 120 | |||
* Crouch sized hurtboxes (but not actual crouch status) on frames 15-47 | |||
* Has 5 extra recovery frames (69 frames total) when canceled into (see G Charge (Cancel) data) | |||
* Cancelable into from all specials / v-skill / special cancelable normals (and f+HP as well) | |||
}} | |||
}} | |||
== | =====<font style="visibility:hidden; float:right">G Charge (Hold)</font>===== | ||
== | {{MoveData | ||
< | |image=SFV_G_22PP (Hold).png | ||
=== | |name=G Charge (Hold) | ||
< | |input=22PP (Hold) | ||
< | |data= | ||
= | {{AttackData-SFV | ||
|startup=<nowiki>-</nowiki> | |||
|active=<nowiki>-</nowiki> | |||
|recovery=<nowiki>128</nowiki> | |||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>-</nowiki> | |||
|stun=<nowiki>-</nowiki> | |||
|attack=<nowiki>-</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Gain Presidential Power (level up) on frame 43 | |||
* Can hold down button to maximum Presidential Power (2 level ups) on frame 120 | |||
* Crouch sized hurtboxes (but not actual crouch status) on frames 15-105 | |||
* Cancelable into from all specials / v-skill / special cancelable normals (and f+HP as well) | |||
}} | |||
}} | |||
== | =====<font style="visibility:hidden; float:right">G Charge (Cancel)</font>===== | ||
=== | {{MoveData | ||
|image=SFV_G_PP (Cancel).png | |||
|name=G Charge (Cancel) | |||
|input=PP (Cancel) | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>-</nowiki> | |||
|active=<nowiki>-</nowiki> | |||
|recovery=<nowiki>69</nowiki> | |||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>-</nowiki> | |||
|stun=<nowiki>-</nowiki> | |||
|attack=<nowiki>-</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Gain Presidential Power (level up) on frame 43 | |||
* Cannot hold down buttons to gain even more Presidential Power | |||
* Crouch sized hurtboxes (but not actual crouch status) on frames 14-43 | |||
* Has 5 extra recovery frames (69 frames total) more the non-cancel version of this move | |||
* Cancelable into from all specials / v-skill / special cancelable normals (and f+HP as well) | |||
}} | |||
}} | |||
== | == Critical Arts == | ||
* | =====<font style="visibility:hidden; float:right">Pangaea Burst</font>===== | ||
* | {{MoveData | ||
* | |image=SFV_G_236236P.png | ||
|name=Pangaea Burst | |||
|input=236236P | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>1+5</nowiki> | |||
|active=<nowiki>13*13*13</nowiki> | |||
|recovery=<nowiki>113</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-24(-52)</nowiki> | |||
|knockdown=<nowiki>101(73) / 42(14) / 47(12)</nowiki> | |||
|damage=<nowiki>50x5*80 (330)</nowiki> | |||
|stun=<nowiki>0</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Fully invincible on frames 1-10 | |||
* Spawns 3 different explosions one after another across the stage (in the corner they don't move forward and all hit the same spot) | |||
* Each explosion lasts for 13 active frames and has 2 different hits inside of it | |||
* Attack type is a series of overlapping fireballs and physical strike, so it cannot be countered with projectile-invincible attacks or Vega's VT2 parry | |||
* All hits can break armor | |||
* Frame disadvantage on block depends on how many explosions were blocked by the opponent, the fewer explosions connect on block the more disadvantageous G is on block (but if all 3 are blocked then G is only -24 on block) | |||
* KDA data shown in the parentheses refers to if only the last hit connects (instead of all 3 hits resulting in the regular KDA) | |||
}} | |||
}} | |||
== | == Taunts == | ||
== | =====<font style="visibility:hidden; float:right">Taunt</font>===== | ||
{{MoveData | |||
|image=SFV_G_PPPKKK.png | |||
|name=Taunt | |||
|input=PPPKKK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>-</nowiki> | |||
|active=<nowiki>-</nowiki> | |||
|recovery=<nowiki>61</nowiki> | |||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>-</nowiki> | |||
|stun=<nowiki>-</nowiki> | |||
|attack=<nowiki>-</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* It's a presidential code of conduct to shake hands with other presidents at the start of the game | |||
}} | |||
}} | |||
== V-System == | |||
=== V-Skill 1 === | |||
* | =====<font style="visibility:hidden; float:right">G Barrier</font>===== | ||
{{MoveData | |||
|image=SFV_G_MPMK (VS1).png | |||
|caption=Normal | |||
|image2=SFV_G_MPMK (VS1)_vt1.png | |||
|caption2=V-Trigger 1 | |||
|name=G Barrier | |||
|input=MPMK (VS1) | |||
|data= | |||
{{AttackData-SFV | |||
|version=Normal | |||
|startup=<nowiki>13</nowiki> | |||
|active=<nowiki>13(23)</nowiki> | |||
|recovery=<nowiki>25(35)(23)</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-17</nowiki> | |||
|knockdown=<nowiki>94 / 35 / 40</nowiki> | |||
|damage=<nowiki>50</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>vt1 vt2</nowiki> | |||
|confirm=<nowiki>*26 / 25 / -</nowiki> | |||
|description= | |||
* Hit Confirm notes: *Speech/Level Up Only | |||
* Absorbs 1 hit of projectile (but also has a strike hitbox that knocks down on hit) | |||
* Startup and Active frames listed refers to the Strike hitbox (13F startup with 13 active frames) and the Projectile Absorb hitbox (13F startup with 23 active frames) | |||
* Recovery frames listed refers to versions that play out on Whiff (25F recovery) - Hit / Block (35F recovery) - Projectile Absorb (23F recovery) | |||
* Builds 120 / 60 V-Gauge on Hit / Block (Builds 80 V-Gauge upon successfully absorbing a projectile) | |||
* Cancelable into G Charge (PP) or Message to the People (KK) (even though this move isn't special cancelable) | |||
* Can Cross-up (hit opponents behind G) | |||
* Lower hurtbox (no head or shoulder hurtbox) on frames 5-25 | |||
* Forward extending arm and leg are projectile invincible on frames 9-25 | |||
* Juggle Limit / Increase / Start: 8 / 10 / 5 | |||
}} | |||
{{AttackData-SFV | |||
|version=V-Trigger 1 | |||
|startup=<nowiki>13*32(9)</nowiki> | |||
|active=<nowiki>26(30)</nowiki> | |||
|recovery=<nowiki>25</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-2</nowiki> | |||
|knockdown=<nowiki>109 / 50 / 55</nowiki> | |||
|damage=<nowiki>50(80)</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Absorbs 2 hits of projectiles (but also has a strike hitbox that knocks down on hit) | |||
* Also spawns a 1-hit projectile (with 2 extra hits of projectile durability) on frame 32 | |||
* Startup and Active frames listed refers to the Strike hitbox (13F startup with 26 active frames) / Projectile Absorb hitboxes (9F startup with 30 active frames) and the secondary fireball (32F startup) | |||
* Projectile deals more dmg (80) than initial hitbox | |||
* Can Cross-up (hit opponents behind G) | |||
* Lower hurtbox (no head or shoulder hurtbox) on frames 5-50 | |||
* Forward extending arm and leg are projectile invincible on frames 9-50 | |||
* Juggle Limit / Increase / Start: 3*70 / 10*1 / 1*1 | |||
* Spends 500 V-Timer (20% of Level 1 V-Timer, 17% of Level 2 V-Timer, 14% of Level 3 V-Timer) | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Airborne G Barrier</font>===== | |||
{{MoveData | |||
|image=SFV_G_MPMK (VS1) (air).png | |||
|caption=Normal | |||
|image2=SFV_G_MPMK (VS1) (air)_vt1.png | |||
|caption2=V-Trigger 1 | |||
|name=Airborne G Barrier | |||
|input=MPMK (VS1) (air) | |||
|data= | |||
{{AttackData-SFV | |||
|version=Normal | |||
|startup=<nowiki>13(9)</nowiki> | |||
|active=<nowiki>16(26)</nowiki> | |||
|recovery=<nowiki>11</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>50</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Absorbs 1 hit of projectile (but also has a strike hitbox that knocks down on hit) | |||
* Startup and Active frames listed refers to the Strike hitbox (13F startup with 16 active frames) and the Projectile Absorb hitbox (9F startup with 26 active frames) | |||
* Upon successfully absorbing a projectile with this move; G starts falling down with a forward momentum and can cancel into any air normal or another airborne V-Skill | |||
* Builds 120 / 60 V-Gauge on Hit / Block (Builds 80 V-Gauge upon successfully absorbing a projectile) | |||
* Cannot Cross-up | |||
* 3F faster startup (10F) and 1F less landing recovery (10F) when canceled into from 8LK on hit or block | |||
* Secondary hurtbox extension during active frames (frames 13-34) are projectile invincible (but the initial hurtbox behind it is not projectile invincible) | |||
* Juggle Limit / Increase / Start: 1 / 1 / 2 | |||
}} | |||
{{AttackData-SFV | |||
|version=V-Trigger 1 | |||
|startup=<nowiki>13*31(9)</nowiki> | |||
|active=<nowiki>24(28)</nowiki> | |||
|recovery=<nowiki>11</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>50(80)</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Absorbs 2 hits of projectiles (but also has a strike hitbox that knocks down on hit) | |||
* Also spawns a 1-hit projectile (with 2 extra hits of projectile durability) on frame 31 | |||
* Startup and Active frames listed refers to the Strike hitbox (13F startup with 24 active frames) / Projectile Absorb hitboxes (9F startup with 28 active frames) and the secondary fireball (31F startup) | |||
* Projectile deals more dmg (80) than initial hitbox | |||
* Cannot cancel into air normals or another airborne V-Skill upon absorbing a projectile like G normally with airborne V-Skill | |||
* Cannot Cross-up | |||
* 11F landing recovery frames | |||
* Secondary hurtbox extension during active frames (frames 13-49) are projectile invincible (but the initial hurtbox behind it is not projectile invincible) | |||
* Juggle Limit / Increase / Start: 1*70 / 1*1 / 2*1 | |||
* Spends 500 V-Timer (20% of Level 1 V-Timer, 17% of Level 2 V-Timer, 14% of Level 3 V-Timer) | |||
}} | |||
}} | |||
=== V-Skill 2 === | |||
=====<font style="visibility:hidden; float:right">G Protection</font>===== | |||
{{MoveData | |||
* | |image=SFV_G_MPMK (VS2).png | ||
* G | |caption=Normal | ||
* | |image2=SFV_G_MPMK (VS2)_vt1.png | ||
|caption2=V-Trigger 1 | |||
|name=G Protection | |||
|input=MPMK (VS2) | |||
|data= | |||
{{AttackData-SFV | |||
|version=Normal | |||
|startup=<nowiki>31</nowiki> | |||
|active=<nowiki>-</nowiki> | |||
|recovery=<nowiki>29(24)</nowiki> | |||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>-</nowiki> | |||
|stun=<nowiki>-</nowiki> | |||
|attack=<nowiki>-</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Keeps Presidentiality Level on next knockdown | |||
* Decreases amount of damage/stun taken by 10% until G gets knocked down, this effect can be stacked up to 3 times | |||
* 5 less recovery frames when canceled into | |||
}} | |||
{{AttackData-SFV | |||
|version=V-Trigger 1 | |||
|startup=<nowiki>31</nowiki> | |||
|active=<nowiki>-</nowiki> | |||
|recovery=<nowiki>29(24)</nowiki> | |||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>-</nowiki> | |||
|stun=<nowiki>-</nowiki> | |||
|attack=<nowiki>-</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Keeps Presidentiality Level on next knockdown | |||
* Decreases amount of damage/stun taken by 10% until G gets knocked down, this effect can be stacked up to 3 times | |||
* Has one hit of armor during V-Trigger 1 frames 3-31 | |||
* 5 less recovery frames when canceled into | |||
}} | |||
}} | |||
=== V-Trigger 1 === | |||
=====<font style="visibility:hidden; float:right">Maximum President</font>===== | |||
{{MoveData | |||
|image=SFV_G_HPHK (VT1).png | |||
|name=Maximum President | |||
|input=HPHK (VT1) | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>1</nowiki> | |||
|active=<nowiki>-</nowiki> | |||
|recovery=<nowiki>4 (9)</nowiki> | |||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>-</nowiki> | |||
|stun=<nowiki>-</nowiki> | |||
|attack=<nowiki>-</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* 3 bar V-Trigger | |||
* V-Timer based on Presidentiality Level when V-Trigger is activated. | |||
* Level 1 Duration of 2500 frames (42 seconds) | |||
* Level 2 Duration of 3000 frames (50 seconds) | |||
* Level 3 Duration of 3500 frames (58 seconds) | |||
* Increases G's Presidental Power to maximum (Level 3) and allows canceling from one special into another (every special or cancel costs him 300 V-Timer (10% of his V-Timer)) | |||
* Also improves both grounded and airborne V-Skills and allows for canceling into them from specials | |||
* The V-Trigger 1 version of his specials are not all the same as they are normally at maximum Presidential Power (Level 3) | |||
* G reverts back to his prior Presidential Power (Level) status that he had before activating V-Trigger after the V-Timer runs out | |||
* If G canceled into this from a Level 3 or EX Smash attack, the recovery increases from 4f to 9f (10f total duration) but the first five frames are invulnerable. | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">G Smash Over (V-Trigger 1)</font>===== | |||
* | {{MoveData | ||
* G | |image=SFV_G_623P (V-Trigger 1).png | ||
* | |name=G Smash Over (V-Trigger 1) | ||
* | |input=623P (V-Trigger 1) | ||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>13</nowiki> | |||
|active=<nowiki>5</nowiki> | |||
|recovery=<nowiki>22</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-6</nowiki> | |||
|knockdown=<nowiki>102(95~102) / 43(36~43) / 43(36~43)</nowiki> | |||
|damage=<nowiki>50*50 (100)</nowiki> | |||
|stun=<nowiki>60*60 (120)</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>sp su vs1 vs2</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Can be canceled into another V-Trigger 1 special on hit or block (but only 1 special cancel is allowed) | |||
* Cancelable into Message to the People (KK) on 2nd hit only (even though this move isn't special cancelable) but not cancelable into G Charge (PP) like normally outside V-Trigger 1 | |||
* 1st hit hit launches opponent on hit into a free juggle state | |||
* 2nd hit wall bounces opponent into a limited juggle state | |||
* Juggle Limit / Increase / Start: 1*5 / 1*3 / 0*2 | |||
* The KDA data outside the parantheses refers to when using the move when mid-screen | |||
* The KDA data inside the parantheses (x~y) refers to the varying KDA data depending on how close / far away the wall is (less KDA the closer the wall is) | |||
* NOTE: The variable KDA when canceling into Message to the People (KK) is NOT shown (use the amount of variables as seen on regular KDA data) | |||
* Spends 300 V-Timer (10% of V-Timer) | |||
}} | |||
}} | |||
{{ | =====<font style="visibility:hidden; float:right">G Smash Under (V-Trigger 1)</font>===== | ||
| | {{MoveData | ||
|image=SFV_G_623K (V-Trigger 1).png | |||
| | |name=G Smash Under (V-Trigger 1) | ||
|input=623K (V-Trigger 1) | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>13(18)</nowiki> | |||
|active=<nowiki>5</nowiki> | |||
|recovery=<nowiki>22</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-8</nowiki> | |||
|knockdown=<nowiki>95 / 36 / 41</nowiki> | |||
|damage=<nowiki>50*60 (110)</nowiki> | |||
|stun=<nowiki>75*75 (150)</nowiki> | |||
|attack=<nowiki>L</nowiki> | |||
|cancel=<nowiki>sp su vs1 vs2</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Can be canceled into another V-Trigger 1 special on hit or block (but only 1 special cancel is allowed) | |||
* Cancelable into Message to the People (KK) on 2nd hit only (even though this move isn't special cancelable) but not cancelable into G Charge (PP) like normally outside V-Trigger 1 | |||
* Startup frames based on proximity range to target (up to 18F startup if not in range yet) | |||
* Launches opponent into a limited juggle state on hit | |||
* Juggle Limit / Increase / Start: 7*12 / 2*7 / 1*3 | |||
* Spends 300 V-Timer (10% of V-Timer) | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">G Burst (V-Trigger 1)</font>===== | |||
{{MoveData | |||
|image=SFV_G_236P (V-Trigger 1).png | |||
|name=G Burst (V-Trigger 1) | |||
|input=236P (V-Trigger 1) | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>15</nowiki> | |||
|active=<nowiki>13*16</nowiki> | |||
|recovery=<nowiki>49</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-2</nowiki> | |||
|knockdown=<nowiki>108 / 49 / 54</nowiki> | |||
|damage=<nowiki>50*50 (100)</nowiki> | |||
|stun=<nowiki>75*75 (150)</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>sp su vs1 vs2</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Cancelable into Message to the People (KK) on hit, block, and whiff (even though this move isn't special cancelable) but not cancelable into G Charge (PP) like normally outside V-Trigger 1 | |||
* Canceling into V-Skill 2 is less punishable if fireball hits (-11); KDA listed is if fireball only hits (corner) / splash hitbox (midscreen) | |||
* 2-hit projectile hitbox seperated by active frames (13+16) so it's not as good at nullifying other 2-hit fireballs as Level 2 Fireball is | |||
* Second hit knocks down opponent | |||
* Spends 300 V-Timer (10% of V-Timer) | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">G Spin Kick (V-Trigger 1)</font>===== | |||
{{MoveData | |||
|image=SFV_G_236K (V-Trigger 1).png | |||
|name=G Spin Kick (V-Trigger 1) | |||
|input=236K (V-Trigger 1) | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>20(25)</nowiki> | |||
|active=<nowiki>7</nowiki> | |||
|recovery=<nowiki>4+18</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-2</nowiki> | |||
|knockdown=<nowiki>98 / 39 / 44</nowiki> | |||
|damage=<nowiki>30x2*50 (110)</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>sp su vs1 vs2</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Can be canceled into another V-Trigger 1 special on hit, block, or whiff (but only 1 special cancel is allowed) | |||
* Cancelable into Message to the People (KK) on 2nd hit only (even though this move isn't special cancelable) but not cancelable into G Charge (PP) like normally outside V-Trigger 1 | |||
* Projectile invincible on frames 4-30 | |||
* Airborne on frames 16-30 | |||
* 1st hit and first 5 active frames of the 2nd hit cannot hit grounded (doesn't connect on grounded opponents until frame 25) | |||
* Spends 300 V-Timer (10% of V-Timer) | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">G Impact (V-Trigger 1)</font>===== | |||
{{MoveData | |||
|image=SFV_G_63214K (V-Trigger 1).png | |||
|name=G Impact (V-Trigger 1) | |||
|input=63214K (V-Trigger 1) | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>12(5)</nowiki> | |||
|active=<nowiki>2</nowiki> | |||
|recovery=<nowiki>60</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>108 / 49 / 49</nowiki> | |||
|damage=<nowiki>20*30x2 (80)</nowiki> | |||
|stun=<nowiki>120</nowiki> | |||
|attack=<nowiki>T</nowiki> | |||
|cancel=<nowiki>sp su vs1 vs2</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Can be canceled into another V-Trigger 1 special on hit or block (but only 1 special cancel is allowed) | |||
* 5F startup (instead of 12F when canceling into this from other V-Trigger 1 specials | |||
* Launches opponent into a limited juggle state on hit | |||
* Cancels into all specials / v-skill / super on hit | |||
* Cannot be canceled into Message to the People (KK) on hit | |||
* Can be canceled into G Charge on hit (but has to be input with 22PP (down-down-2 punches) since the regular PP (2 punches) shortcut version is not possible to cancel into) | |||
* Spends 300 V-Timer (10% of V-Timer) | |||
}} | |||
}} | |||
=== V-Trigger 2 === | |||
=====<font style="visibility:hidden; float:right">Dangerous President</font>===== | |||
{{MoveData | |||
|image=SFV_G_HPHK (VT2).png | |||
|name=Dangerous President | |||
|input=HPHK (VT2) | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>1</nowiki> | |||
|active=<nowiki>-</nowiki> | |||
|recovery=<nowiki>4</nowiki> | |||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>-</nowiki> | |||
|stun=<nowiki>-</nowiki> | |||
|attack=<nowiki>-</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* 2 bar V-Trigger | |||
* Duration of 3000 frames (~50 seconds) | |||
* Gives G access to new special moves; G Explosion (explosive combo extension) and G Rage (armored command grab) | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">G Explosion</font>===== | |||
{{MoveData | |||
|image=SFV_G_HPHK (Explosion).png | |||
|name=G Explosion | |||
|input=HPHK (Explosion) | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>12</nowiki> | |||
|active=<nowiki>2*10</nowiki> | |||
|recovery=<nowiki>38</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-28</nowiki> | |||
|knockdown=<nowiki>93 / 34 / 39</nowiki> | |||
|damage=<nowiki>50*120 (170)</nowiki> | |||
|stun=<nowiki>200</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Cancelable into from other specials on hit or block | |||
* Cancelable into G Charge (PP) or Message to the People (KK) on hit or block (even though this move isn't special cancelable) | |||
* Launches opponent on hit into a limited juggle state (only Super can combo afterwards) | |||
* Spends 1500 V-Timer (50% V-Timer) on activation | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">G Rage</font>===== | |||
{{MoveData | |||
|image=SFV_G_2HPHK (Command Grab).png | |||
|name=G Rage | |||
|input=2HPHK (Command Grab) | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>20(25)</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>60</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>10 / 10 / 10</nowiki> | |||
|damage=<nowiki>200</nowiki> | |||
|stun=<nowiki>200</nowiki> | |||
|attack=<nowiki>T</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Hard Knockdown | |||
* 5F slower startup (25F) when canceled into from other normals on hit or block (this can help with tick throwing into this) | |||
* 1 hit of armor on frames 3-22 (frames 3-27 if canceled into from other normals) | |||
* Spends 1200 V-Timer (40% V-Timer) on activation and another 300 V-Timer (10% V-Timer) again if it connects on hit | |||
}} | |||
}} | |||
=== V-Shift === | |||
=====<font style="visibility:hidden; float:right">V-Shift</font>===== | |||
| | {{MoveData | ||
|image=SFV_G_MKHP.png | |||
|name=V-Shift | |||
|input=MKHP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>1</nowiki> | |||
|active=<nowiki>9</nowiki> | |||
|recovery=<nowiki>22</nowiki> | |||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>-</nowiki> | |||
|stun=<nowiki>-</nowiki> | |||
|attack=<nowiki>-</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Shifts back 1.21 range | |||
* Fully invincible on frames 1-9 during which time any strike or projectile evaded will trigger a slow-motion effect on frame 11 for both players | |||
* Immediately gains full invincibility for the full duration of V-Shift if you successfully evade a strike or projectile on start-up frames 1-9 | |||
* Throw invincible on frames 1-16 on an empty / raw V-Shift | |||
* Counter-Hit state on frames 10-31 on an empty / raw V-Shift | |||
* Opponent can still cancel the attack that was V-Shifted as if it had connected (this allows for a lot of shenanigans) | |||
* Costs 300 V-Gauge (1 bar) to use and refunds 150 V-Gauge back (1/2 bar) on a successful V-Shift if the slow-mo is triggered | |||
* If the V-Shift is successful you can cancel it into a follow-up attack (see V-Shift Break) that's fully invincible and knocks the opponent down on hit | |||
}} | |||
}} | |||
=== V-Shift Break === | |||
=====<font style="visibility:hidden; float:right">G Elimination</font>===== | |||
{{MoveData | |||
|image=SFV_G_MKHP.png | |||
|name=G Elimination | |||
|input=MKHP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>?</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>?</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-2</nowiki> | |||
|knockdown=<nowiki>73 / 14 / 19</nowiki> | |||
|damage=<nowiki>60</nowiki> | |||
|stun=<nowiki>0</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Fully invincible during startup and active frames | |||
}} | |||
}} | |||
=== V-Reversal === | |||
=====<font style="visibility:hidden; float:right">G Revenge</font>===== | |||
{{MoveData | |||
|image=SFV_G_6PPP.png | |||
|name=G Revenge | |||
|input=6PPP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>17</nowiki> | |||
|active=<nowiki>2</nowiki> | |||
|recovery=<nowiki>24</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-2</nowiki> | |||
|knockdown=<nowiki>75 / 16 / 21</nowiki> | |||
|damage=<nowiki>60</nowiki> | |||
|stun=<nowiki>-</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Strike and Projectile invincible on frames 1-32 | |||
}} | |||
}} | }} | ||
{{Navbox-SFV}} | {{Navbox-SFV}} | ||
[[Category:Street Fighter V]] | [[Category:Street Fighter V]] | ||
[[Category:Street Fighter games]] |
Revision as of 17:34, 5 March 2021
Introduction
About G
Appearing seemingly out of nowhere, this mysterious fighter claims to be the "President of the World." He has a strong sense of unity and power, but the mystery still remains: who exactly is he? Is he related to Q, the mysterious fighter from Street Fighter 3? Was he a project made by the Illuminati? Does he have some sort of relation with Gill? We may never know.
G is a momentum-based, rushdown fighter with an oppressive ground game and excels at opening up opponents with good frame traps and normals, while also always threatening with a command grab. Being very momentum-based, it can result in G being a volatile character capable of rolling through the opponent's health bar once he gets a knockdown and is free to stack his levels/V-meter. Although he lacks in the defensive department, G makes it up as a solid character for those who want an aggressive playstyle with a simple game plan and versatile combos for micromanaging trading Presidentiality levels for Oki, or vice versa.
Strengths | Weaknesses |
---|---|
|
|
Unique Mechanics
G's unique mechanic is Presidentiality, a level system that allows him to buff his special moves to emphasize his snowballing play style. G starts every round at Level 1 and can rank up to Level 3. His level is always indicated by the Globe icon next to the V-Gauge.
Level up by inputting G Charge (22PP). Anytime G is knocked down he loses 1 level (unless V-Skill 2 has been applied). G Charge can be used to cancel certain normals and specials, but with some rules:
- G Charge can be held to increase the charge time and level up to 3 at once.
- G Charge can be canceled into from 4HP, 6HP, 2HK, V-Skill 1 and special moves (excluding G Impact) however you cannot hold the input for any effect.
- Standing LP, HP, LK, and all crouching punches can cancel into held G Charge.
- V-Trigger 1 will force G to Level 3 presidentiality while it is active among other effects.
See the Strategy page for more information.
Final Patch
Players to Watch
- Nemo
- NuckleDu
- Smug
- 801 Strider
G | |
---|---|
Vitals | |
Life Points | 1025 |
Stun Points | 1050 |
V-Gauge Points | |
V-Trigger 1 | 900 |
V-Trigger 2 | 600 |
Ground Movement | |
Forward Walk Speed | 3.77 |
Backward Walk Speed | 3 |
Forward Dash Speed | 19 |
Backward Dash Speed | 25 |
Forward Dash Distance | 156.7 |
Backward Dash Distance | 105.2 |
Backdash CH Frames | 3-10 |
Jumping | |
Back Jump Speed | 46 (4+38+4) |
Neutral Jump Speed | 46 (4+38+4) |
Forward Jump Speed | 45 (3+38+4) |
Forward Jump Distance | 190 |
Backward Jump Distance | 171 |
Throws | |
Throw Hurtbox | 0.25 |
Throw Range | 0.85 |
![]() |
Frame Data & Descriptions are provided by FATOnline.
|
SFV Frame Data Glossary | |
---|---|
Active |
How many frames a move remains active (can hurt opponents) for. |
Attack |
Attack level is L for low attacks (must be blocked crouching), H is for High attacks (which can be blocked high or low) and M for overhead (must be blocked standing). T is for throw attacks (which cannot be blocked). |
Cancel options |
Available cancel options.
|
Confirm windows |
Hit confirm windows written as Specials & CAs/Target Combos/V-Trigger. Notation may denote V-Skill only cancel windows in Specials.
|
Crush Counter |
Crush Counter hit advantage written as opponent state, frame advantage, and v-gauge gain on hit. |
Damage |
Attack damage on hit. Notation may denote multi-hit or "sweet spot" damage values on certain frames. |
Hit/Block |
These are frame advantage values when the attack hits or is blocked. If the number is positive, then the move will end before the defender can act again. If the number is negative, the defender will be able to act before the attacker and maybe even punish. KD refers to knockdown on hit.
|
Knockdown |
Knockdown advantage against Normal, Quick Rise and Back Rise wake up options. |
Recovery |
How many frames it takes for a move to finish after it's been active. |
Startup |
How many frames it takes before the move becomes 'active' or have a hit box. The last startup frame and the first active frame are the same frame, meaning all values are written as Startup + 1. |
Stun |
Amount of stun added to the opponent's stun bar on hit. |
Normals
Stand LP
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
4 | 2 | 8 | 5 | ||
Damage | Stun | Attack | Block | ||
30 | 70 | H | 3 | ||
|
Stand MP
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
6 | 3 | 12 | 7 | ||
Damage | Stun | Attack | Block | ||
60 | 100 | H | 3 | ||
|
Stand HP
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
11 | 4 | 21 | 3 | ||
Damage | Stun | Attack | Block | ||
80 | 150 | H | -3 | ||
|
Stand LK
Startup | Active | Recovery | Hit |
---|---|---|---|
5 | 3 | 10 | 4 |
Damage | Stun | Attack | Block |
40 | 70 | H | 1 |
Stand MK
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
9 | 3 | 17 | 2 | ||
Damage | Stun | Attack | Block | ||
60 | 100 | H | -2 | ||
|
Stand HK
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
9 | 3(3)2 | 23(25) | 2 | ||
Damage | Stun | Attack | Block | ||
50*40 (80) | 75*75 (100) | H | -5 | ||
|
Crouch LP
Startup | Active | Recovery | Hit |
---|---|---|---|
4 | 3 | 8 | 5 |
Damage | Stun | Attack | Block |
30 | 70 | H | 2 |
Crouch MP
Startup | Active | Recovery | Hit |
---|---|---|---|
7 | 3 | 15 | 5 |
Damage | Stun | Attack | Block |
60 | 100 | H | 2 |
Crouch HP
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
8 | 4 | 21 | 1 | ||
Damage | Stun | Attack | Block | ||
90(80) | 150(100) | H | -3 | ||
|
Crouch LK
Startup | Active | Recovery | Hit |
---|---|---|---|
4 | 2 | 9 | 4 |
Damage | Stun | Attack | Block |
20 | 70 | L | 1 |
Crouch MK
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
8 | 3 | 14 | 4 | ||
Damage | Stun | Attack | Block | ||
60 | 100 | L | -2 | ||
|
Crouch HK
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
10 | 2 | 28 | KD | ||
Damage | Stun | Attack | Block | ||
100 | 150 | L | -14 | ||
|
Jump LP
Startup | Active | Recovery | Hit |
---|---|---|---|
3 | 6 | - | - |
Damage | Stun | Attack | Block |
40 | 70 | M | - |
Jump MP
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
7 | 6 | - | KD | ||
Damage | Stun | Attack | Block | ||
60 | 100 | M | - | ||
|
Jump HP
Startup | Active | Recovery | Hit |
---|---|---|---|
9 | 5 | - | - |
Damage | Stun | Attack | Block |
90 | 150 | M | - |
Jump LK
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
4 | 7 | - | - | ||
Damage | Stun | Attack | Block | ||
40 | 70 | M | - | ||
|
Jump MK
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
5 | 6 | - | - | ||
Damage | Stun | Attack | Block | ||
70 | 100 | M | - | ||
|
Jump HK
Startup | Active | Recovery | Hit |
---|---|---|---|
11 | 5 | - | - |
Damage | Stun | Attack | Block |
90 | 150 | M | - |
Command Normals
Flying President
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
9 | 7 | - | - | ||
Damage | Stun | Attack | Block | ||
60 | 100 | M | - | ||
|
Wild President
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
15 | 3 | 22 | 2 | ||
Damage | Stun | Attack | Block | ||
90 | 150 | H | -4 | ||
|
Strong President
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
9 | 1*4 | 23 | KD | ||
Damage | Stun | Attack | Block | ||
40*40 (80) | 50*50 (100) | H*H | -5(-6) | ||
|
Crash President
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
25 | 2 | 22 | 1 | ||
Damage | Stun | Attack | Block | ||
90 | 150 | M | -7 | ||
|
Throws
Violence President
Startup | Active | Recovery | Hit |
---|---|---|---|
5 | 3 | 17 | KD |
Damage | Stun | Attack | Block |
130 | 150 | T | - |
Destroy President
Startup | Active | Recovery | Hit |
---|---|---|---|
5 | 3 | 17 | KD |
Damage | Stun | Attack | Block |
130 | 200 | T | - |
Special Moves
Message To The People (Speech 1)
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
- | - | 69(1660) | - | ||
Damage | Stun | Attack | Block | ||
- | - | - | - | ||
|
Message To The People (Speech 2)
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
- | - | 69(1760) | - | ||
Damage | Stun | Attack | Block | ||
- | - | - | - | ||
|
Message To The People (Speech 3)
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
- | - | 69(1720) | - | ||
Damage | Stun | Attack | Block | ||
- | - | - | - | ||
|
Neutral Attack
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
3867 | 15 | - | KD | ||
Damage | Stun | Attack | Block | ||
500 | 500 | H | - | ||
|
LP G Smash Over (Level 1)
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
16 | 5 | 21 | KD | ||
Damage | Stun | Attack | Block | ||
100 | 100 | H | -4 | ||
|
MP G Smash Over (Level 1)
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
20 | 5 | 21 | KD | ||
Damage | Stun | Attack | Block | ||
100 | 100 | H | -4 | ||
|
HP G Smash Over (Level 1)
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
22(25) | 5 | 21 | KD | ||
Damage | Stun | Attack | Block | ||
100 | 100 | H | -4 | ||
|
LP G Smash Over (Level 2)
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
16 | 5 | 21 | KD | ||
Damage | Stun | Attack | Block | ||
120 | 120 | H | -4 | ||
|
MP G Smash Over (Level 2)
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
20 | 5 | 21 | KD | ||
Damage | Stun | Attack | Block | ||
120 | 120 | H | -4 | ||
|
HP G Smash Over (Level 2)
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
22(25) | 5 | 21 | KD | ||
Damage | Stun | Attack | Block | ||
120 | 120 | H | -4 | ||
|
G Smash Over (Level 3)
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
13 | 5 | 22 | KD | ||
Damage | Stun | Attack | Block | ||
50*50 (100) | 60*60 (120) | H | -6 | ||
|
EX G Smash Over
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
13 | 5 | 22 | KD | ||
Damage | Stun | Attack | Block | ||
50*50 (100) | 60*60 (120) | H | -6 | ||
|
LK G Smash Under (Level 1)
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
13 | 5 | 25 | KD | ||
Damage | Stun | Attack | Block | ||
80 | 100 | L | -8 | ||
|
MK G Smash Under (Level 1)
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
16 | 5 | 25 | KD | ||
Damage | Stun | Attack | Block | ||
80 | 100 | L | -8 | ||
|
HK G Smash Under (Level 1)
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
20(23) | 5 | 25 | KD | ||
Damage | Stun | Attack | Block | ||
80 | 100 | L | -8 | ||
|
LK G Smash Under (Level 2)
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
13 | 5 | 25 | KD | ||
Damage | Stun | Attack | Block | ||
100 | 150 | L | -8 | ||
|
MK G Smash Under (Level 2)
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
16 | 5 | 25 | KD | ||
Damage | Stun | Attack | Block | ||
100 | 150 | L | -6 | ||
|
HK G Smash Under (Level 2)
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
20(23) | 5 | 25 | KD | ||
Damage | Stun | Attack | Block | ||
100 | 150 | L | -6 | ||
|
G Smash Under (Level 3)
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
13(18) | 5 | 22 | KD | ||
Damage | Stun | Attack | Block | ||
50*60 (110) | 75*75 (150) | L | -8 | ||
|
EX G Smash Under
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
13(18) | 5 | 22 | KD | ||
Damage | Stun | Attack | Block | ||
50*60 (110) | 75*75 (150) | L | -8 | ||
|
LP G Burst (Level 1)
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
15 | 11 | 34 | -6 | ||
Damage | Stun | Attack | Block | ||
50 | 100 | H | -11 | ||
|
MP G Burst (Level 1)
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
20 | 11 | 29 | -1 | ||
Damage | Stun | Attack | Block | ||
50 | 100 | H | -6 | ||
|
HP G Burst (Level 1)
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
25 | 11 | 27 | 1 | ||
Damage | Stun | Attack | Block | ||
50 | 100 | H | -4 | ||
|
LP G Burst (Level 2)
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
15 | 11 | 34 | -3 | ||
Damage | Stun | Attack | Block | ||
40*40 (80) | 75*75 (150) | H | -8 | ||
|
MP G Burst (Level 2)
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
20 | 11 | 29 | 2 | ||
Damage | Stun | Attack | Block | ||
40*40 (80) | 75*75 (150) | H | -3 | ||
|
HP G Burst (Level 2)
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
25 | 11 | 27 | 4 | ||
Damage | Stun | Attack | Block | ||
40*40 (80) | 75*75 (150) | H | -1 | ||
|
G Burst (Level 3)
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
15 | 13*16 | 49 | KD | ||
Damage | Stun | Attack | Block | ||
50*50 (100) | 75*75 (150) | H | -2 | ||
|
EX G Burst
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
15 | 13*16 | 49 | KD | ||
Damage | Stun | Attack | Block | ||
50*50 (100) | 75*75 (150) | H | -2 | ||
|
LK G Spin Kick (Level 1)
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
20(25) | 7 | 4+16 | 3 | ||
Damage | Stun | Attack | Block | ||
70 | 150 | H | -5 | ||
|
MK G Spin Kick (Level 1)
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
25(30) | 7 | 4+18 | 3 | ||
Damage | Stun | Attack | Block | ||
70 | 150 | H | -5 | ||
|
HK G Spin Kick (Level 1)
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
28(33) | 7 | 3+19 | 3 | ||
Damage | Stun | Attack | Block | ||
70 | 150 | H | -5 | ||
|
LK G Spin Kick (Level 2)
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
17(25) | 2(1)7 | 3+16 | 5 | ||
Damage | Stun | Attack | Block | ||
50 | 100 | H | -5 | ||
|
MK G Spin Kick (Level 2)
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
22(30) | 2(1)7 | 3+19 | 5 | ||
Damage | Stun | Attack | Block | ||
50 | 100 | H | -5 | ||
|
HK G Spin Kick (Level 2)
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
25(33) | 2(1)7 | 3+19 | 5 | ||
Damage | Stun | Attack | Block | ||
50 | 100 | H | -5 | ||
|
G Spin Kick (Level 3)
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
20(25) | 7 | 4+18 | KD | ||
Damage | Stun | Attack | Block | ||
30x2*50 (110) | 150 | H | -2 | ||
|
EX G Spin Kick
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
20(25) | 7 | 4+18 | KD | ||
Damage | Stun | Attack | Block | ||
30x2*50 (110) | 150 | H | -2 | ||
|
G Impact (Level 1)
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
12(7) | 2 | 60 | KD | ||
Damage | Stun | Attack | Block | ||
60 | 100 | T | - | ||
|
G Impact (Level 2)
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
12(7) | 2 | 60 | KD | ||
Damage | Stun | Attack | Block | ||
30*40 | 120 | T | - | ||
|
G Impact (Level 3)
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
12(7) | 2 | 60 | KD | ||
Damage | Stun | Attack | Block | ||
20*30x2 (80) | 120 | T | - | ||
|
EX G Impact
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
12(7) | 2 | 60 | KD | ||
Damage | Stun | Attack | Block | ||
30*40x2 (110) | 150 | T | - | ||
|
G Charge
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
- | - | 64 | - | ||
Damage | Stun | Attack | Block | ||
- | - | - | - | ||
|
G Charge (Hold)
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
- | - | 128 | - | ||
Damage | Stun | Attack | Block | ||
- | - | - | - | ||
|
G Charge (Cancel)
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
- | - | 69 | - | ||
Damage | Stun | Attack | Block | ||
- | - | - | - | ||
|
Critical Arts
Pangaea Burst
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
1+5 | 13*13*13 | 113 | KD | ||
Damage | Stun | Attack | Block | ||
50x5*80 (330) | 0 | H | -24(-52) | ||
|
Taunts
Taunt
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
- | - | 61 | - | ||
Damage | Stun | Attack | Block | ||
- | - | - | - | ||
|
V-System
V-Skill 1
G Barrier
Normal | Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|---|
13 | 13(23) | 25(35)(23) | KD | |||
Damage | Stun | Attack | Block | |||
50 | 100 | H | -17 | |||
| ||||||
V-Trigger 1 | Startup | Active | Recovery | Hit | ||
13*32(9) | 26(30) | 25 | KD | |||
Damage | Stun | Attack | Block | |||
50(80) | 100 | H | -2 | |||
|
Airborne G Barrier
Normal | Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|---|
13(9) | 16(26) | 11 | KD | |||
Damage | Stun | Attack | Block | |||
50 | 100 | H | - | |||
| ||||||
V-Trigger 1 | Startup | Active | Recovery | Hit | ||
13*31(9) | 24(28) | 11 | KD | |||
Damage | Stun | Attack | Block | |||
50(80) | 100 | H | - | |||
|
V-Skill 2
G Protection
Normal | Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|---|
31 | - | 29(24) | - | |||
Damage | Stun | Attack | Block | |||
- | - | - | - | |||
| ||||||
V-Trigger 1 | Startup | Active | Recovery | Hit | ||
31 | - | 29(24) | - | |||
Damage | Stun | Attack | Block | |||
- | - | - | - | |||
|
V-Trigger 1
Maximum President
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
1 | - | 4 (9) | - | ||
Damage | Stun | Attack | Block | ||
- | - | - | - | ||
|
G Smash Over (V-Trigger 1)
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
13 | 5 | 22 | KD | ||
Damage | Stun | Attack | Block | ||
50*50 (100) | 60*60 (120) | H | -6 | ||
|
G Smash Under (V-Trigger 1)
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
13(18) | 5 | 22 | KD | ||
Damage | Stun | Attack | Block | ||
50*60 (110) | 75*75 (150) | L | -8 | ||
|
G Burst (V-Trigger 1)
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
15 | 13*16 | 49 | KD | ||
Damage | Stun | Attack | Block | ||
50*50 (100) | 75*75 (150) | H | -2 | ||
|
G Spin Kick (V-Trigger 1)
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
20(25) | 7 | 4+18 | KD | ||
Damage | Stun | Attack | Block | ||
30x2*50 (110) | 150 | H | -2 | ||
|
G Impact (V-Trigger 1)
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
12(5) | 2 | 60 | KD | ||
Damage | Stun | Attack | Block | ||
20*30x2 (80) | 120 | T | - | ||
|
V-Trigger 2
Dangerous President
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
1 | - | 4 | - | ||
Damage | Stun | Attack | Block | ||
- | - | - | - | ||
|
G Explosion
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
12 | 2*10 | 38 | KD | ||
Damage | Stun | Attack | Block | ||
50*120 (170) | 200 | H | -28 | ||
|
G Rage
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
20(25) | 3 | 60 | KD | ||
Damage | Stun | Attack | Block | ||
200 | 200 | T | - | ||
|
V-Shift
V-Shift
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
1 | 9 | 22 | - | ||
Damage | Stun | Attack | Block | ||
- | - | - | - | ||
|
V-Shift Break
G Elimination
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
? | 3 | ? | KD | ||
Damage | Stun | Attack | Block | ||
60 | 0 | H | -2 | ||
|
V-Reversal
G Revenge
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
17 | 2 | 24 | KD | ||
Damage | Stun | Attack | Block | ||
60 | - | H | -2 | ||
|