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{{ | {{Infobox Character SFV | ||
|name=Cody | |||
|hash=CDY | |||
|image=SFV-Cody_Portrait.jpg | |||
|hp=1025 | |||
|stun=1050 | |||
|vt1=600 | |||
|vt2=600 | |||
|movef=4.7 | |||
|moveb=2.89 | |||
|dashf=17 | |||
|dashb=23 | |||
|dashfd=127.9 | |||
|dashbd=84.2 | |||
|dashch=3-13 | |||
|jumpb=46(4+38+4) | |||
|jumpn=46(4+38+4) | |||
|jumpf=45(3+38+4) | |||
|jumpbd=182.4 | |||
|jumpfd=212.8 | |||
|throwh=0.25 | |||
|throwr=0.8 | |||
}} | |||
{{SFV Ambox FAT}} | |||
<center>{{FrameDataKey-SFV}}</center> | |||
== Normals == | |||
=====<font style="visibility:hidden; float:right">Stand LP</font>===== | |||
{{MoveData | |||
|image=SFV_Cody_5LP.png | |||
|caption=Normal | |||
|image2=SFV_Cody_5LP_vt1.png | |||
|caption2=V-Trigger 1 | |||
|name=Stand LP | |||
|input=5LP | |||
|data= | |||
{{AttackData-SFV | |||
|version=Normal | |||
|startup=<nowiki>4</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>7</nowiki> | |||
|hit=<nowiki>3</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>1</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>30</nowiki> | |||
|stun=<nowiki>70</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>ch sp su vt1 vt2</nowiki> | |||
|confirm=<nowiki>10 / 10 / 13</nowiki> | |||
|description= | |||
* Chains into st.LP / cr.LP / cr.LK | |||
}} | |||
{{AttackData-SFV | |||
|version=V-Trigger 1 | |||
|startup=<nowiki>4</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>8</nowiki> | |||
|hit=<nowiki>6</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>2</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>30</nowiki> | |||
|stun=<nowiki>70</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>ch sp su</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Chains into st.LP / cr.LP / cr.LK | |||
* Consumes 50 / 25 V-Meter on Hit / Block | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Stand MP</font>===== | |||
{{MoveData | |||
|image=SFV_Cody_5MP.png | |||
|caption=Normal | |||
|image2=SFV_Cody_5MP_vt1.png | |||
|caption2=V-Trigger 1 | |||
|name=Stand MP | |||
|input=5MP | |||
|data= | |||
{{AttackData-SFV | |||
|version=Normal | |||
|startup=<nowiki>7</nowiki> | |||
|active=<nowiki>2</nowiki> | |||
|recovery=<nowiki>16</nowiki> | |||
|hit=<nowiki>4</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>0</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>60</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>sp su vt1 vt2</nowiki> | |||
|confirm=<nowiki>13 / 13 / -</nowiki> | |||
|description= | |||
* Decent range and good to convert into specials for far range whiff punish scenarios | |||
* Arm and leg hurtboxes are projectile invincible on frame 6 only | |||
}} | |||
{{AttackData-SFV | |||
|version=V-Trigger 1 | |||
|startup=<nowiki>8</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>15</nowiki> | |||
|hit=<nowiki>5</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>4</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>60</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>*14 / - / **14</nowiki> | |||
|description= | |||
* Hit Confirm notes: *Knife specials only, **Knife MP > HP | |||
* Fantastic poke tool and very + on block | |||
* Slightly further range than cr.MP (Knife) | |||
* Consumes 80 V-Meter on Hit / Block | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Stand HP</font>===== | |||
{{MoveData | |||
|image=SFV_Cody_5HP.png | |||
|caption=Normal | |||
|image2=SFV_Cody_5HP_vt1.png | |||
|caption2=V-Trigger 1 | |||
|image3=SFV_Cody_5HP_vt2.png | |||
|caption3=V-Trigger 2 | |||
|name=Stand HP | |||
|input=5HP | |||
|data= | |||
{{AttackData-SFV | |||
|version=Normal | |||
|startup=<nowiki>6</nowiki> | |||
|active=<nowiki>2*3</nowiki> | |||
|recovery=<nowiki>21</nowiki> | |||
|hit=<nowiki>4*3(1)</nowiki> | |||
|crush=<nowiki>Stagger / 19 / +100</nowiki> | |||
|block=<nowiki>-9*-10</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>90*30</nowiki> | |||
|stun=<nowiki>120*50</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>sp su vt1 vt2</nowiki> | |||
|confirm=<nowiki>11/14 / 11/16 / -</nowiki> | |||
|description= | |||
* Cody's head hurtbox is invincible to airborne strikes on startup frames 1-8 | |||
* Forces stand | |||
* Changed Damage (70) / Stun (120) / Frame Advantage (+1/-7) if the 1st hit whiffs | |||
* Cody gets better frame advantage if canceled into V-Triggers on the 1st hit | |||
}} | |||
{{AttackData-SFV | |||
|version=V-Trigger 1 | |||
|startup=<nowiki>13</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>19(20)</nowiki> | |||
|hit=<nowiki>7</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-2</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>90</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>sp su</nowiki> | |||
|confirm=<nowiki>17 / - / -</nowiki> | |||
|description= | |||
* Slightly smaller head hurtbox on frames 4-32 | |||
* Half-screen range | |||
* 1 extra recovery frame on whiff (20F) | |||
* Consumes 150 / 75 V-Meter on Hit / Block | |||
}} | |||
{{AttackData-SFV | |||
|version=V-Trigger 2 | |||
|startup=<nowiki>14</nowiki> | |||
|active=<nowiki>2</nowiki> | |||
|recovery=<nowiki>21</nowiki> | |||
|hit=<nowiki>4</nowiki> | |||
|crush=<nowiki>Spinning Knockdown / KD / +150</nowiki> | |||
|block=<nowiki>-5</nowiki> | |||
|knockdown=<nowiki>97 / 38 / 43</nowiki> | |||
|damage=<nowiki>100</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>*16 / - / -</nowiki> | |||
|description= | |||
* Hit Confirm notes: *VT2 specials only | |||
* Has a Crush Counter effect (Spinning Knockdown) that st.HP doesn't normally have outside of V-Trigger 2 | |||
* Builds a bit of V-Timer on a successful Crush Counter while V-Trigger 2 is active | |||
* Huge range and great priorty for a heavy button | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Stand LK</font>===== | |||
{{MoveData | |||
|image=SFV_Cody_5LK.png | |||
|name=Stand LK | |||
|input=5LK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>5</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>10</nowiki> | |||
|hit=<nowiki>4</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>3</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>40</nowiki> | |||
|stun=<nowiki>70</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>sp su vt1 vt2</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* The go-to poke / buffer tool in neutral / footsies | |||
* Decent frametrap tool | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Stand MK</font>===== | |||
{{MoveData | |||
|image=SFV_Cody_5MK.png | |||
|name=Stand MK | |||
|input=5MK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>7</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>12</nowiki> | |||
|hit=<nowiki>7</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>3</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>60</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>vt1 vt2</nowiki> | |||
|confirm=<nowiki>*14 / 14 / -</nowiki> | |||
|description= | |||
* Hit Confirm notes: *VT2 specials only | |||
* Good combo starter and frametrap tool | |||
* No hurtbox extensions during startup and decent hitbox priority makes for a decent poke tool | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Stand HK</font>===== | |||
{{MoveData | |||
|image=SFV_Cody_5HK.png | |||
|name=Stand HK | |||
|input=5HK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>15</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>21</nowiki> | |||
|hit=<nowiki>2</nowiki> | |||
|crush=<nowiki>Stagger / 22 / +120</nowiki> | |||
|block=<nowiki>-4</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>80</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>vt1 vt2</nowiki> | |||
|confirm=<nowiki>*17 / 17 / -</nowiki> | |||
|description= | |||
* Hit Confirm notes: *VT2 specials only | |||
* No hurtbox extension on Cody's leg before active frames | |||
* Has almost half-screen range | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Crouch LP</font>===== | |||
{{MoveData | |||
|image=SFV_Cody_2LP.png | |||
|caption=Normal | |||
|image2=SFV_Cody_2LP_vt1.png | |||
|caption2=V-Trigger 1 | |||
|name=Crouch LP | |||
|input=2LP | |||
|data= | |||
{{AttackData-SFV | |||
|version=Normal | |||
|startup=<nowiki>4</nowiki> | |||
|active=<nowiki>2</nowiki> | |||
|recovery=<nowiki>10</nowiki> | |||
|hit=<nowiki>4</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>2</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>30</nowiki> | |||
|stun=<nowiki>70</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>ch sp su vt1 vt2</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Chains into st.LP / cr.LP / cr.LK | |||
* Can tick throw with this | |||
* Not as large hurtbox vertically as most cr.LPs since all the other jabs have been nerfed anti-air wise (maybe Capcom forgot to adjust Cody accordingly) | |||
}} | |||
{{AttackData-SFV | |||
|version=V-Trigger 1 | |||
|startup=<nowiki>5</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>7</nowiki> | |||
|hit=<nowiki>5</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>3</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>30</nowiki> | |||
|stun=<nowiki>70</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>ch sp su</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Chains into st.LP / cr.LP / cr.LK | |||
* Consumes 50 / 25 V-Meter on Hit / Block | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Crouch MP</font>===== | |||
{{MoveData | |||
|image=SFV_Cody_2MP.png | |||
|caption=Normal | |||
|image2=SFV_Cody_2MP_vt1.png | |||
|caption2=V-Trigger 1 | |||
|name=Crouch MP | |||
|input=2MP | |||
|data= | |||
{{AttackData-SFV | |||
|version=Normal | |||
|startup=<nowiki>6</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>13(15)</nowiki> | |||
|hit=<nowiki>5</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>2</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>60</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>sp su vt1 vt2</nowiki> | |||
|confirm=<nowiki>15 / 15 / -</nowiki> | |||
|description= | |||
* Combo / Frametrap / Footsies tool | |||
* 2 extra recovery frames on whiff (15F) | |||
}} | |||
{{AttackData-SFV | |||
|version=V-Trigger 1 | |||
|startup=<nowiki>6</nowiki> | |||
|active=<nowiki>2</nowiki> | |||
|recovery=<nowiki>13</nowiki> | |||
|hit=<nowiki>5</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>4</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>60</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>*16 / - / -</nowiki> | |||
|description= | |||
* Hit Confirm notes: *Knife specials only | |||
* Really good for pokes / frametraps / tick throw / counter-hit cr.LP conversions | |||
* Consumes 80 / 40 V-Meter on Hit / Block | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Crouch HP</font>===== | |||
{{MoveData | |||
|image=SFV_Cody_2HP.png | |||
|caption=Normal | |||
|image2=SFV_Cody_2HP_vt1.png | |||
|caption2=V-Trigger 1 | |||
|image3=SFV_Cody_2HP_vt2.png | |||
|caption3=V-Trigger 2 | |||
|name=Crouch HP | |||
|input=2HP | |||
|data= | |||
{{AttackData-SFV | |||
|version=Normal | |||
|startup=<nowiki>9</nowiki> | |||
|active=<nowiki>2</nowiki> | |||
|recovery=<nowiki>21</nowiki> | |||
|hit=<nowiki>0</nowiki> | |||
|crush=<nowiki>Stagger / 19 / +100</nowiki> | |||
|block=<nowiki>-4</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>90</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>sp su vt1 vt2</nowiki> | |||
|confirm=<nowiki>16 / 16 / -</nowiki> | |||
|description= | |||
* Decent range and whiff punish tool (albeit pretty slow) | |||
}} | |||
{{AttackData-SFV | |||
|version=V-Trigger 1 | |||
|startup=<nowiki>11</nowiki> | |||
|active=<nowiki>5</nowiki> | |||
|recovery=<nowiki>20</nowiki> | |||
|hit=<nowiki>4</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-5</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>90</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>sp su</nowiki> | |||
|confirm=<nowiki>15 / - / -</nowiki> | |||
|description= | |||
* Decent anti-air on later active frames (pretty slow though) | |||
* Consumes 150 V-Meter on Hit / Block | |||
}} | |||
{{AttackData-SFV | |||
|version=V-Trigger 2 | |||
|startup=<nowiki>9</nowiki> | |||
|active=<nowiki>4</nowiki> | |||
|recovery=<nowiki>21</nowiki> | |||
|hit=<nowiki>2</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-7</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>90</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>sp su</nowiki> | |||
|confirm=<nowiki>16/*18 / - / -</nowiki> | |||
|description= | |||
* Hit Confirm notes: *VT2 specials | |||
* Strong vertical anti-air on later active frames (but pretty slow) | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Crouch LK</font>===== | |||
{{MoveData | |||
|image=SFV_Cody_2LK.png | |||
|name=Crouch LK | |||
|input=2LK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>4</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>8</nowiki> | |||
|hit=<nowiki>3</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>1</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>20</nowiki> | |||
|stun=<nowiki>70</nowiki> | |||
|attack=<nowiki>L</nowiki> | |||
|cancel=<nowiki>ch vt1 vt2</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Chains into cr.LP / st.LP (knife versions as well) | |||
* Less pushback on rapid canceled version | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Crouch MK</font>===== | |||
{{MoveData | |||
|image=SFV_Cody_2MK.png | |||
|name=Crouch MK | |||
|input=2MK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>7</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>15</nowiki> | |||
|hit=<nowiki>3</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>1</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>60</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>L</nowiki> | |||
|cancel=<nowiki>vt1 vt2</nowiki> | |||
|confirm=<nowiki>*14 / **19/***16 / -</nowiki> | |||
|description= | |||
* Hit Confirm notes: *VT2 specials only, **VT1, ***VT2 | |||
* Minimal hurtbox extension during startup frames and good priority hitbox makes this a pretty good Low hitting poke tool | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Crouch HK</font>===== | |||
{{MoveData | |||
|image=SFV_Cody_2HK.png | |||
|name=Crouch HK | |||
|input=2HK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>9</nowiki> | |||
|active=<nowiki>4</nowiki> | |||
|recovery=<nowiki>21(23)</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>Hard Knockdown / KD / +120</nowiki> | |||
|block=<nowiki>-14</nowiki> | |||
|knockdown=<nowiki>69 / 20 / 25</nowiki> | |||
|damage=<nowiki>90</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>L</nowiki> | |||
|cancel=<nowiki>vt1 vt2</nowiki> | |||
|confirm=<nowiki>*18 / 18 / -</nowiki> | |||
|description= | |||
* Hit Confirm notes: *VT2 specials only | |||
* With the hitbox positioned high up on Cody's leg and not having that much hurtbox above it makes this a decent anti-air from further away | |||
* Due to the shape of the hitbox/hurtbox on this sweep it becomes a great counter-poke and footsie tool against some high-hitting poke moves on much of the roster (such as the high-hitting st.MKs) | |||
* 2 extra recovery frames on whiff (23F) | |||
* KDA when canceled into V-Trigger 2 Pipe Swings (HP+HK | d+HP+HK) on hit: +50/1/6 | +47/-2/3 | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Jump LP</font>===== | |||
{{MoveData | |||
|image=SFV_Cody_j.LP.png | |||
|caption=Normal | |||
|image2=SFV_Cody_j.LP_vt1.png | |||
|caption2=V-Trigger 1 | |||
|name=Jump LP | |||
|input=j.LP | |||
|data= | |||
{{AttackData-SFV | |||
|version=Normal | |||
|startup=<nowiki>4</nowiki> | |||
|active=<nowiki>5</nowiki> | |||
|recovery=<nowiki>-</nowiki> | |||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>40</nowiki> | |||
|stun=<nowiki>70</nowiki> | |||
|attack=<nowiki>M</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
}} | |||
{{AttackData-SFV | |||
|version=V-Trigger 1 | |||
|startup=<nowiki>4</nowiki> | |||
|active=<nowiki>5</nowiki> | |||
|recovery=<nowiki>-</nowiki> | |||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>40</nowiki> | |||
|stun=<nowiki>70</nowiki> | |||
|attack=<nowiki>M</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Consumes 50 / 25 V-Timer on Hit / Block | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Jump MP</font>===== | |||
{{MoveData | |||
|image=SFV_Cody_j.MP.png | |||
|caption=Normal | |||
|image2=SFV_Cody_j.MP_vt1.png | |||
|caption2=V-Trigger 1 | |||
|name=Jump MP | |||
|input=j.MP | |||
|data= | |||
{{AttackData-SFV | |||
|version=Normal | |||
|startup=<nowiki>7</nowiki> | |||
|active=<nowiki>5</nowiki> | |||
|recovery=<nowiki>-</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>70</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>M</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Puts airborne opponents into a limited juggle state | |||
* Solid air-to-air | |||
}} | |||
{{AttackData-SFV | |||
|version=V-Trigger 1 | |||
|startup=<nowiki>6</nowiki> | |||
|active=<nowiki>4</nowiki> | |||
|recovery=<nowiki>-</nowiki> | |||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>70</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>M</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Puts airborne opponents into a free juggle state | |||
* Consumes 80 / 40 V-Meter on Hit / Block | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Jump HP</font>===== | |||
{{MoveData | |||
|image=SFV_Cody_j.HP.png | |||
|caption=Normal | |||
|image2=SFV_Cody_j.HP_vt1.png | |||
|caption2=V-Trigger 1 | |||
|image3=SFV_Cody_j.HP_vt2.png | |||
|caption3=V-Trigger 2 | |||
|name=Jump HP | |||
|input=j.HP | |||
|data= | |||
{{AttackData-SFV | |||
|version=Normal | |||
|startup=<nowiki>9</nowiki> | |||
|active=<nowiki>5</nowiki> | |||
|recovery=<nowiki>-</nowiki> | |||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>90</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>M</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
}} | |||
{{AttackData-SFV | |||
|version=V-Trigger 1 | |||
|startup=<nowiki>9</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>-</nowiki> | |||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>90</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>M</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Extremely strong jump-in priority hitbox if used at an angle | |||
* Consumes 150 / 75 V-Meter on Hit / Block | |||
}} | |||
{{AttackData-SFV | |||
|version=V-Trigger 2 | |||
|startup=<nowiki>10</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>-</nowiki> | |||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>100</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>M</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Huge horizontal range and priority for a jump-in attack | |||
* Can definitely be used for a neutral jump safe-jump while still avoiding 3F reversals via distance (up to the Cody players to find a KD setup for that) | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Jump LK</font>===== | |||
{{MoveData | |||
|image=SFV_Cody_j.LK.png | |||
|name=Jump LK | |||
|input=j.LK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>5</nowiki> | |||
|active=<nowiki>5</nowiki> | |||
|recovery=<nowiki>-</nowiki> | |||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>40</nowiki> | |||
|stun=<nowiki>70</nowiki> | |||
|attack=<nowiki>M</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Good air-to-air | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Jump MK</font>===== | |||
{{MoveData | |||
|image=SFV_Cody_j.MK.png | |||
|name=Jump MK | |||
|input=j.MK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>7</nowiki> | |||
|active=<nowiki>5</nowiki> | |||
|recovery=<nowiki>-</nowiki> | |||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>60</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>M</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Cross-up | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Jump HK</font>===== | |||
{{MoveData | |||
|image=SFV_Cody_j.HK.png | |||
|name=Jump HK | |||
|input=j.HK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>10</nowiki> | |||
|active=<nowiki>5</nowiki> | |||
|recovery=<nowiki>-</nowiki> | |||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>90</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>M</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
}} | |||
}} | |||
== Command Normals == | |||
=====<font style="visibility:hidden; float:right">Axel Knuckle</font>===== | |||
{{MoveData | |||
|image=SFV_Cody_6HP.png | |||
|caption=Normal | |||
|image2=SFV_Cody_6HP_vt2.png | |||
|caption2=V-Trigger 2 | |||
|name=Axel Knuckle | |||
|input=6HP | |||
|data= | |||
{{AttackData-SFV | |||
|version=Normal | |||
|startup=<nowiki>25</nowiki> | |||
|active=<nowiki>2</nowiki> | |||
|recovery=<nowiki>21</nowiki> | |||
|hit=<nowiki>1</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-7</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>80</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>M</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Pretty good range for an Overhead but very slow and punishable | |||
* Can't combo into anything even if counter-hit and meaty | |||
* Gains extra range and 1 more active frame with the Pipe equipped (V-Trigger 2) | |||
}} | |||
{{AttackData-SFV | |||
|version=V-Trigger 2 | |||
|startup=<nowiki>25</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>20</nowiki> | |||
|hit=<nowiki>0</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-7</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>90</nowiki> | |||
|stun=<nowiki>180</nowiki> | |||
|attack=<nowiki>M</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Pretty good range for an overhead but very slow and punishable | |||
* Has 1 extra active frame so last active frame counter-hit is +4 and can link into jab follow-ups | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Hammer Kick</font>===== | |||
{{MoveData | |||
|image=SFV_Cody_6HK.png | |||
|name=Hammer Kick | |||
|input=6HK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>19</nowiki> | |||
|active=<nowiki>1*2</nowiki> | |||
|recovery=<nowiki>20</nowiki> | |||
|hit=<nowiki>5*2</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-4*-2</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>60*40</nowiki> | |||
|stun=<nowiki>100*50</nowiki> | |||
|attack=<nowiki>H*H</nowiki> | |||
|cancel=<nowiki>sp su vs1 vs2 vt1 vt2</nowiki> | |||
|confirm=<nowiki>10 / 10 / *13</nowiki> | |||
|description= | |||
* Hit Confirm notes: *TC into V-Skill | |||
* Only the 1st hit is cancelable into specials / super / V-Trigger | |||
* Second hit is only cancelable into the V-Skill target combo follow-up | |||
* CH bonus applies to both hits | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Bad Spray</font>===== | |||
{{MoveData | |||
|image=SFV_Cody_8P (wake-up).png | |||
|name=Bad Spray | |||
|input=8P (wake-up) | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>3(20~25)</nowiki> | |||
|active=<nowiki>4</nowiki> | |||
|recovery=<nowiki>14</nowiki> | |||
|hit=<nowiki>5</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-2</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>-</nowiki> | |||
|stun=<nowiki>-</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Effectively functions as a 3F heavy attack (subject to the priority system of normals) on Quick-Rise | |||
* Crouching state during the entire duration | |||
* Strike hitbox | |||
* Startup depends on which version is used (from a face-up or face-down knockdown) | |||
* Face-up version (the more common one) is 25F startup and fully invincible on frames 1-22 | |||
* Face-down version (after crumples / wall bounces) is 20F startup and fully invincible on frames 1-17 | |||
* Juggle Limit: 1 | |||
* As made famous by Dale Gribble | |||
}} | |||
}} | |||
== Target Combos == | |||
=====<font style="visibility:hidden; float:right">Air Raid Punch</font>===== | |||
{{MoveData | |||
|image=SFV_Cody_j.MP j.HP.png | |||
|name=Air Raid Punch | |||
|input=j.MP > j.HP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>7+9</nowiki> | |||
|active=<nowiki>5</nowiki> | |||
|recovery=<nowiki>-</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>70*63</nowiki> | |||
|stun=<nowiki>100*108</nowiki> | |||
|attack=<nowiki>M*M</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* KDA varies greatly depending on how early / late into the jump this connects (better KDA the later into Cody's jump it hits) | |||
* Dunks the opponent pretty far back into the ground (decent corner carry) | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Air Raid Kick</font>===== | |||
{{MoveData | |||
|image=SFV_Cody_j.MK j.LK.png | |||
|name=Air Raid Kick | |||
|input=j.MK > j.LK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>7+3</nowiki> | |||
|active=<nowiki>5</nowiki> | |||
|recovery=<nowiki>-</nowiki> | |||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>60*36</nowiki> | |||
|stun=<nowiki>100*63</nowiki> | |||
|attack=<nowiki>M*M</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Body hitbox can hit crossup | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Slip Jab</font>===== | |||
{{MoveData | |||
|image=SFV_Cody_5LP 5LP.png | |||
|name=Slip Jab | |||
|input=5LP > 5LP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>4+4</nowiki> | |||
|active=<nowiki>2</nowiki> | |||
|recovery=<nowiki>17</nowiki> | |||
|hit=<nowiki>-2</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-6</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>30*27</nowiki> | |||
|stun=<nowiki>70*45</nowiki> | |||
|attack=<nowiki>H*H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / 13</nowiki> | |||
|description= | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Crime Blow</font>===== | |||
{{MoveData | |||
|image=SFV_Cody_5LP 5LP 5LP.png | |||
|name=Crime Blow | |||
|input=5LP > 5LP > 5LP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>4+4+6</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>26</nowiki> | |||
|hit=<nowiki>-4</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-7</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>30*27*40 (97)</nowiki> | |||
|stun=<nowiki>70*45*64 (179)</nowiki> | |||
|attack=<nowiki>H*H*H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / 13</nowiki> | |||
|description= | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Final Combination</font>===== | |||
{{MoveData | |||
|image=SFV_Cody_5LP 5LP 5LP 5LP.png | |||
|name=Final Combination | |||
|input=5LP > 5LP > 5LP > 5LP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>4+4+6+9</nowiki> | |||
|active=<nowiki>2</nowiki> | |||
|recovery=<nowiki>33</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-13</nowiki> | |||
|knockdown=<nowiki>86 / 27 / 32</nowiki> | |||
|damage=<nowiki>30*27*40*49 (146)</nowiki> | |||
|stun=<nowiki>70*45*64*84 (263)</nowiki> | |||
|attack=<nowiki>H*H*H*H</nowiki> | |||
|cancel=<nowiki>vt1 vt2</nowiki> | |||
|confirm=<nowiki>*16/**26 / 16 / 13</nowiki> | |||
|description= | |||
* Hit Confirm notes: *CA or Rock Toss, **VT2 Pipe Swings | |||
* Launches the opponent into a limited juggle state | |||
* Only part of the Target Combo that is cancelable into V-Trigger | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Final Combo Throw</font>===== | |||
{{MoveData | |||
|image=SFV_Cody_5LP 5LP 5LP 2LP.png | |||
|name=Final Combo Throw | |||
|input=5LP > 5LP > 5LP > 2LP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>4+4+6+5</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>-</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>54 / 5 / 5</nowiki> | |||
|damage=<nowiki>30*27*40*14x2*49 (179)</nowiki> | |||
|stun=<nowiki>70*45*64*105 (284)</nowiki> | |||
|attack=<nowiki>H*H*H*T</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / 13</nowiki> | |||
|description= | |||
* Same KDA as Cody's regular Back Throw | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Crack Combination (V-Skill 1)</font>===== | |||
{{MoveData | |||
|image=SFV_Cody_6HK MPMK (VS1).png | |||
|name=Crack Combination (V-Skill 1) | |||
|input=6HK > MPMK (VS1) | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>19+9</nowiki> | |||
|active=<nowiki>3(8)3</nowiki> | |||
|recovery=<nowiki>10+15</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-18</nowiki> | |||
|knockdown=<nowiki>75 / 16 / 21</nowiki> | |||
|damage=<nowiki>60*40*72 (172)</nowiki> | |||
|stun=<nowiki>100*50*63 (213)</nowiki> | |||
|attack=<nowiki>H*H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / 13</nowiki> | |||
|description= | |||
* Fully invincible on frames 2-10 on the follow-up V-Skill | |||
* Airborne on frames 2-31 of the follow-up V-Skill | |||
* Builds 90 / 45 V-Meter on Hit / Block | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Crime Combination (V-Skill 2)</font>===== | |||
{{MoveData | |||
|image=SFV_Cody_6HK MPMK (VS2).png | |||
|name=Crime Combination (V-Skill 2) | |||
|input=6HK > MPMK (VS2) | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>19+16</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>26</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-11</nowiki> | |||
|knockdown=<nowiki>84 / 25 / 30</nowiki> | |||
|damage=<nowiki>60*40*72 (172)</nowiki> | |||
|stun=<nowiki>100*50*135 (285)</nowiki> | |||
|attack=<nowiki>-</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / 13</nowiki> | |||
|description= | |||
* Builds 72 / 36 V-Gauge on Hit / Block | |||
}} | |||
}} | |||
== Throws == | |||
=====<font style="visibility:hidden; float:right">Trash Out</font>===== | |||
{{MoveData | |||
|image=SFV_Cody_LPLK.png | |||
|caption=Normal | |||
|image2=SFV_Cody_LPLK_vt2.png | |||
|caption2=V-Trigger 2 | |||
|name=Trash Out | |||
|input=LPLK | |||
|subtitle=Throw | |||
|data= | |||
{{AttackData-SFV | |||
|version=Normal | |||
|startup=<nowiki>5</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>17</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>53 / 4 / 4</nowiki> | |||
|damage=<nowiki>120</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>T</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Increased damage / stun / KDA while in V-Trigger 2 | |||
}} | |||
{{AttackData-SFV | |||
|version=V-Trigger 2 | |||
|startup=<nowiki>5</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>17</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>62 / 13 / 13</nowiki> | |||
|damage=<nowiki>130</nowiki> | |||
|stun=<nowiki>200</nowiki> | |||
|attack=<nowiki>T</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Increased damage / stun / KDA while in V-Trigger 2 | |||
* This V-Trigger 2 throw version is actually named 'Secret Work' - but for the sake of FAT functionality it uses the same name as the regular version of the throw | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Crime Throw</font>===== | |||
{{MoveData | |||
|image=SFV_Cody_4LPLK.png | |||
|name=Crime Throw | |||
|input=4LPLK | |||
|subtitle=Back Throw | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>5</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>17</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>54 / 5 / 5</nowiki> | |||
|damage=<nowiki>150</nowiki> | |||
|stun=<nowiki>200</nowiki> | |||
|attack=<nowiki>T</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Same KDA as Cody's Final Fight chain throw finisher | |||
}} | |||
}} | |||
== Special Moves == | |||
=====<font style="visibility:hidden; float:right">LP Tornado Sweep</font>===== | |||
{{MoveData | |||
|image=SFV_Cody_236LP.png | |||
|name=LP Tornado Sweep | |||
|input=236LP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>18</nowiki> | |||
|active=<nowiki>65</nowiki> | |||
|recovery=<nowiki>31</nowiki> | |||
|hit=<nowiki>2</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-7</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>50</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>su</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* 1-hit projectile | |||
* Projectile lasts on screen for 50 frames | |||
* Projectile Speed: 0.055 | |||
* Travels at the fastest speed of the non-EX fireballs but also the furthest distance | |||
* Projectile invincible on extended limb hurtboxes on frames 14-49 | |||
* Not possible to do while the Knife (V-Trigger 1) or Pipe (V-Trigger 2) are equipped | |||
* Can be canceled into Knife Reload on whiff | |||
* Juggle Limit / Increase / Start: 1 / 5 / 1 | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">MP Tornado Sweep</font>===== | |||
{{MoveData | |||
|image=SFV_Cody_236MP.png | |||
|name=MP Tornado Sweep | |||
|input=236MP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>18</nowiki> | |||
|active=<nowiki>52</nowiki> | |||
|recovery=<nowiki>31</nowiki> | |||
|hit=<nowiki>2</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-7</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>50</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>su</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* 1-hit projectile | |||
* Projectile lasts on screen for 70 frames | |||
* Projectile Speed: 0.045 | |||
* Travels a medium distance at medium speed | |||
* Projectile invincible on extended limb hurtboxes on frames 14-49 | |||
* Not possible to do while the Knife (V-Trigger 1) or Pipe (V-Trigger 2) are equipped | |||
* Can be canceled into Knife Reload on whiff | |||
* Juggle Limit / Increase / Start: 1 / 5 / 1 | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">HP Tornado Sweep</font>===== | |||
{{MoveData | |||
|image=SFV_Cody_236HP.png | |||
|name=HP Tornado Sweep | |||
|input=236HP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>18</nowiki> | |||
|active=<nowiki>39</nowiki> | |||
|recovery=<nowiki>31</nowiki> | |||
|hit=<nowiki>2</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-7</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>50</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>su</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* 1-hit projectile | |||
* Projectile lasts on screen for 55 frames | |||
* Projectile Speed: 0.04 | |||
* Travels at the slowest speed of the non-EX fireballs but also the shortest distance | |||
* Projectile invincible on extended limb hurtboxes on frames 14-49 | |||
* Can be spaced out to be more advantageous allowing for some new combos and follow-ups | |||
* Not possible to do while the Knife (V-Trigger 1) or Pipe (V-Trigger 2) are equipped | |||
* Can be canceled into Knife Reload on whiff | |||
* Juggle Limit / Increase / Start: 1 / 5 / 1 | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">EX Tornado Sweep</font>===== | |||
{{MoveData | |||
|image=SFV_Cody_236PP.png | |||
|name=EX Tornado Sweep | |||
|input=236PP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>18</nowiki> | |||
|active=<nowiki>-</nowiki> | |||
|recovery=<nowiki>27</nowiki> | |||
|hit=<nowiki>4</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>2</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>40*40</nowiki> | |||
|stun=<nowiki>60*60</nowiki> | |||
|attack=<nowiki>H*H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* 2-hit projectile but can nullify up to 3 projectile hits | |||
* Projectile Speed: 0.035 | |||
* No limited duration on the projectile like the non-ex versions | |||
* Projectile invincible on extended limb hurtboxes on frames 14-45 | |||
* Can be spaced out to be more advantageous allowing for some new combos and follow-ups | |||
* Not possible to do while the Knife (V-Trigger 1) or Pipe (V-Trigger 2) are equipped | |||
* Can be canceled into Knife Reload on whiff | |||
* Juggle Limit / Increase / Start: 1*1 / 0*1 / 1*1 | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">LK Ruffian Kick</font>===== | |||
{{MoveData | |||
|image=SFV_Cody_236LK.png | |||
|name=LK Ruffian Kick | |||
|input=236LK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>18</nowiki> | |||
|active=<nowiki>5</nowiki> | |||
|recovery=<nowiki>23</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-8</nowiki> | |||
|knockdown=<nowiki>69(73) / 20(24) / 25(29)</nowiki> | |||
|damage=<nowiki>100</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>L</nowiki> | |||
|cancel=<nowiki>su</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Hits Low | |||
* KDA varies depending on how early / late into the active frames the move hits (lower KDA the later it hits) | |||
* KDA if juggled after EX Ruffian Kick: +70/21/26 | |||
* KDA when canceled into V-Trigger 2 Pipe Swings (HP+HK | d+HP+HK) on whiff: +54/5/10 | |||
* Juggle Limit: 5 | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">MK Ruffian Kick</font>===== | |||
{{MoveData | |||
|image=SFV_Cody_236MK.png | |||
|name=MK Ruffian Kick | |||
|input=236MK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>12</nowiki> | |||
|active=<nowiki>5</nowiki> | |||
|recovery=<nowiki>27</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-8</nowiki> | |||
|knockdown=<nowiki>78(82) / 19(23) / 24(28)</nowiki> | |||
|damage=<nowiki>120</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>su</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Great buffer tool for whiff punishing | |||
* Can also be a good punish tool | |||
* KDA if juggled after EX Ruffian Kick: +81/22/27 | |||
* KDA varies depending on how early / late into the active frames the move hits (lower KDA the later it hits) | |||
* KDA when canceled into V-Trigger 2 Pipe Swings (HP+HK | d+HP+HK) on whiff: +67/8/13 (on hit: +85/26/31) | |||
* Juggle Limit: 5 | |||
}} | |||
}} | |||
== | =====<font style="visibility:hidden; float:right">HK Ruffian Kick</font>===== | ||
{| | {{MoveData | ||
| | |image=SFV_Cody_236HK.png | ||
{{ | |name=HK Ruffian Kick | ||
|input=236HK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>10</nowiki> | |||
|active=<nowiki>7</nowiki> | |||
|recovery=<nowiki>23</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-10</nowiki> | |||
|knockdown=<nowiki>84(90) / 25(31) / 30(36)</nowiki> | |||
|damage=<nowiki>130</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>su</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Cannot hit crouching | |||
* Cody's head hurtbox is invincible to airborne strikes during startup frames 1-9 | |||
* Decent horizontal anti-air if you can react in time | |||
* KDA if juggled after EX Ruffian Kick: +96/37/42 | |||
* KDA varies depending on how early / late into the active frames the move hits (lower KDA the later it hits) | |||
* KDA when canceled into V-Trigger 2 Pipe Swings (HP+HK | d+HP+HK) on whiff: +71/12/17 (on hit: +86/27/32) | |||
* Juggle Limit: 2 | |||
}} | |||
}} | |||
| | =====<font style="visibility:hidden; float:right">EX Ruffian Kick</font>===== | ||
{{ | {{MoveData | ||
|image=SFV_Cody_236KK.png | |||
|name=EX Ruffian Kick | |||
|input=236KK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>16</nowiki> | |||
|active=<nowiki>5</nowiki> | |||
|recovery=<nowiki>25</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-12</nowiki> | |||
|knockdown=<nowiki>111 / 52 / 57</nowiki> | |||
|damage=<nowiki>30*50</nowiki> | |||
|stun=<nowiki>50*100</nowiki> | |||
|attack=<nowiki>L*H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* 1st attack hits Low | |||
* The active / recovery frames framedata shown here is the on-whiff version (transitions into another version on hit) | |||
}} | |||
}} | |||
| | =====<font style="visibility:hidden; float:right">Zonk Knuckle</font>===== | ||
| | {{MoveData | ||
| | |image=SFV_Cody_hold any punch button, release.png | ||
|name=Zonk Knuckle | |||
|input=hold any punch button, release | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>20</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>20(21)</nowiki> | |||
|hit=<nowiki>3</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-2</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>80</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>su</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Charges in 45 frames | |||
* Slightly lower hurtbox on frames 7-17 | |||
* 1 extra recovery frames on whiff (21F) | |||
* KDA if juggled after EX Ruffian Kick: +89/30/35 | |||
}} | |||
}} | }} | ||
{{ | =====<font style="visibility:hidden; float:right">Zonk Knuckle Level 2</font>===== | ||
{{MoveData | |||
|image=SFV_Cody_hold any punch button, release.png | |||
|name=Zonk Knuckle Level 2 | |||
|input=hold any punch button, release | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>20</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>20</nowiki> | |||
|hit=<nowiki>5</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-2</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>80</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>su</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Charges in 300 frames | |||
* Slightly lower hurtbox on frames 3-17 | |||
* Causes limited juggle spin state on air opponents | |||
* KDA if juggled after EX Ruffian Kick: +93/34/39 | |||
}} | |||
}} | |||
{{ | =====<font style="visibility:hidden; float:right">EX Zonk Knuckle</font>===== | ||
{{MoveData | |||
|image=SFV_Cody_hold any 2 punch buttons, release.png | |||
|name=EX Zonk Knuckle | |||
|input=hold any 2 punch buttons, release | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>15</nowiki> | |||
|active=<nowiki>3(19)2</nowiki> | |||
|recovery=<nowiki>13(18)</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>3</nowiki> | |||
|knockdown=<nowiki>97 / 38 / 43</nowiki> | |||
|damage=<nowiki>80*50</nowiki> | |||
|stun=<nowiki>100*100</nowiki> | |||
|attack=<nowiki>H*H</nowiki> | |||
|cancel=<nowiki>vt1 vt2</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Charges in 45 frames | |||
* Only cancelable into V-Trigger the 1st hit | |||
* Slightly lower hurtbox on frames 1-13 | |||
* Takes longer to recover on whiff | |||
}} | |||
}} | |||
== | =====<font style="visibility:hidden; float:right">EX Zonk Knuckle Level 2</font>===== | ||
==== | {{MoveData | ||
< | |image=SFV_Cody_hold any 2 punch buttons, release.png | ||
=== | |name=EX Zonk Knuckle Level 2 | ||
< | |input=hold any 2 punch buttons, release | ||
< | |data= | ||
===== | {{AttackData-SFV | ||
|startup=<nowiki>15</nowiki> | |||
|active=<nowiki>3(19)2</nowiki> | |||
|recovery=<nowiki>13(18)</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>5</nowiki> | |||
|knockdown=<nowiki>115(107~113) / 56(48~54) / 56(48~54)</nowiki> | |||
|damage=<nowiki>80*50</nowiki> | |||
|stun=<nowiki>100*100</nowiki> | |||
|attack=<nowiki>H*H</nowiki> | |||
|cancel=<nowiki>vt1 vt2</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Charges in 300 frames | |||
* Denies back-roll on wake-up | |||
* Causes wallbounce | |||
* Cancelable into Bean Ball after the follow-up hits | |||
* The KDA data outside the parantheses refers to when using the move when mid-screen | |||
* The KDA data inside the parantheses (x~y) refers to the varying KDA data depending on how close / far away the wall is (less KDA the closer the wall is) | |||
}} | |||
}} | |||
== Critical Arts == | |||
=====<font style="visibility:hidden; float:right">Criminal Punisher</font>===== | |||
{{MoveData | |||
|image=SFV_Cody_236236P.png | |||
|name=Criminal Punisher | |||
|input=236236P | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>7</nowiki> | |||
|active=<nowiki>13(27)</nowiki> | |||
|recovery=<nowiki>73</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-35</nowiki> | |||
|knockdown=<nowiki>69 / 10 / 15</nowiki> | |||
|damage=<nowiki>330</nowiki> | |||
|stun=<nowiki>0</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Fully invincible on frames 1-11 | |||
* Projectile invincible on frames 1-42 | |||
* Spawns a huge pillar of projectile hitboxes in-front of Cody (27 active frames) - but also has a strike hitbox component (13 active frames) further away from Cody (which drags the opponent inwards towards Cody on hit) | |||
}} | |||
}} | |||
== | == Taunts == | ||
== | =====<font style="visibility:hidden; float:right">Taunt</font>===== | ||
{{ | {{MoveData | ||
|image=SFV_Cody_5PPPKKK.png | |||
|name=Taunt | |||
|input=5PPPKKK | |||
|data= | |||
{{ | {{AttackData-SFV | ||
|startup=<nowiki>-</nowiki> | |||
{ | |active=<nowiki>-</nowiki> | ||
{ | |recovery=<nowiki>61</nowiki> | ||
|hit=<nowiki>-</nowiki> | |||
{{ | |crush=<nowiki>- / - / -</nowiki> | ||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>-</nowiki> | |||
|stun=<nowiki>-</nowiki> | |||
|attack=<nowiki>-</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
}} | |||
}} | |||
== V-System == | |||
=== V-Skill 1 === | |||
=====<font style="visibility:hidden; float:right">Double Kick</font>===== | |||
{{MoveData | |||
|image=SFV_Cody_MPMK (VS1).png | |||
|name=Double Kick | |||
|input=MPMK (VS1) | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>14</nowiki> | |||
|active=<nowiki>3(7)3</nowiki> | |||
|recovery=<nowiki>10+15</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-18</nowiki> | |||
|knockdown=<nowiki>75 / 16 / 21</nowiki> | |||
|damage=<nowiki>80</nowiki> | |||
|stun=<nowiki>70</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Fully invincible on frames 3-26 | |||
* Airborne on frames 7-36 | |||
* Upper-body invincible (crouch sized hurtbox but not considered in a crouching state) on the first 2 vulnerable startup frames | |||
* Hits once on both sides (first front and then behind) | |||
* Causes 40 grey health damage to Cody upon use which also builds 100 / 75 / 50 V-Meter on Hit / Block / Whiff | |||
* Cody is in counterhit state during move duration | |||
}} | |||
}} | |||
=== V-Skill 2 === | |||
=====<font style="visibility:hidden; float:right">Crime Sway (High)</font>===== | |||
{{MoveData | |||
|image=SFV_Cody_MPMK (VS2).png | |||
|name=Crime Sway (High) | |||
|input=MPMK (VS2) | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>-</nowiki> | |||
|active=<nowiki>-</nowiki> | |||
|recovery=<nowiki>36</nowiki> | |||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>-</nowiki> | |||
|stun=<nowiki>-</nowiki> | |||
|attack=<nowiki>-</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Invincible to standing and airborne strikes and projectiles on frames 2-25 | |||
* Follow-up (Wrench Fist) cancels begin on 12th frame | |||
* Follow-up (Wrench Fist) can be delayed up to 14 frames | |||
* Counterhit state during move duration | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Crime Sway (Low)</font>===== | |||
{{MoveData | |||
|image=SFV_Cody_2MPMK (VS2).png | |||
|name=Crime Sway (Low) | |||
|input=2MPMK (VS2) | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>-</nowiki> | |||
|active=<nowiki>-</nowiki> | |||
|recovery=<nowiki>36</nowiki> | |||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>-</nowiki> | |||
|stun=<nowiki>-</nowiki> | |||
|attack=<nowiki>-</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Invincible to crouching strikes and projectiles on frames 2-25 | |||
* Follow-up (Lumber Sweep) cancels begin on 14th frame | |||
* Follow-up (Lumber Sweep) can be delayed up to 12 frames | |||
* | * Counterhit state during move duration | ||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Wrench Fist</font>===== | |||
{{MoveData | |||
|image=SFV_Cody_MPMK (VS2) P.png | |||
|name=Wrench Fist | |||
|input=MPMK (VS2) > P | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>12+9</nowiki> | |||
|active=<nowiki>2</nowiki> | |||
|recovery=<nowiki>23</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-7</nowiki> | |||
|knockdown=<nowiki>88 / 29 / 34</nowiki> | |||
|damage=<nowiki>80</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>sp su vt1 vt2</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Projectile invincible on frames 1-8 (frames 1-20 overall if canceled into from Crime Sway (V-Skill 2) asap) | |||
* Builds 80 / 40 V-Gauge on Hit / Block | |||
* Cannot cancel into specials, super, or V-Trigger 1 specials on block | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Lumber Sweep</font>===== | |||
{{MoveData | |||
|image=SFV_Cody_2MPMK (VS2) K.png | |||
|name=Lumber Sweep | |||
|input=2MPMK (VS2) > K | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>14+11</nowiki> | |||
|active=<nowiki>2</nowiki> | |||
|recovery=<nowiki>22</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-6</nowiki> | |||
|knockdown=<nowiki>90 / 31 / 36</nowiki> | |||
|damage=<nowiki>80</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>L</nowiki> | |||
|cancel=<nowiki>vt1 vt2</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Projectile invincible on frames 1-10 (frames 1-24 overall if canceled into from Crime Sway (V-Skill 2) asap) | |||
* Builds 80 / 40 V-Gauge on Hit / Block | |||
* Cannot cancel into V-Trigger 1 specials on block | |||
}} | |||
}} | |||
=== V-Trigger 1 === | === V-Trigger 1 === | ||
=====<font style="visibility:hidden; float:right">Side Arm</font>===== | |||
{{MoveData | |||
|image=SFV_Cody_HPHK (VT1).png | |||
|name=Side Arm | |||
|input=HPHK (VT1) | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>1</nowiki> | |||
|active=<nowiki>-</nowiki> | |||
|recovery=<nowiki>4</nowiki> | |||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>-</nowiki> | |||
|stun=<nowiki>-</nowiki> | |||
|attack=<nowiki>-</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* 2 bar V-Trigger | |||
* Duration of 2000 frames (~33 seconds) | |||
* Changes all punch normals (except Overhead) to a Knife version | |||
* Gains access to new Knife specials but also loses the use of Tornado Sweep (Fireball) while Knife is currently in-hand | |||
* Cannot activate V-Trigger 1 from Knife st. MP or cr. MP | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Burst Shot</font>===== | |||
{{MoveData | |||
|image=SFV_Cody_5MP 5HP.png | |||
|name=Burst Shot | |||
|input=5MP > 5HP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>10+13</nowiki> | |||
|active=<nowiki>4</nowiki> | |||
|recovery=<nowiki>27</nowiki> | |||
|hit=<nowiki>-3</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-14</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>60*72</nowiki> | |||
|stun=<nowiki>100*108</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>sp su</nowiki> | |||
|confirm=<nowiki>15 / - / 14</nowiki> | |||
|description= | |||
* Follow-up HP still combos from max range st.MP | |||
* Usually Cody can't special cancel from st.MP (Knife) but can with this Target Combo follow-up | |||
* Consumes 300 / 150 V-Meter on Hit / Block | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Snipe Shot</font>===== | |||
{{MoveData | |||
|image=SFV_Cody_5HPHK.png | |||
|name=Snipe Shot | |||
|input=5HPHK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>14</nowiki> | |||
|active=<nowiki>-</nowiki> | |||
|recovery=<nowiki>22</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>3</nowiki> | |||
|knockdown=<nowiki>112 / 53 / 58</nowiki> | |||
|damage=<nowiki>60</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>su</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Strike hitbox but also nullifies 1 hit of projectiles | |||
* Launches opponent into a limited juggle state | |||
* Knife has a hurtbox and 1 point of durability on it (can be swatted out of the air with a strike attack) | |||
* Frame advantage when canceling this into Knife Reload differs wildly depending on timing | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Anti-Air Snipe Shot</font>===== | |||
{{MoveData | |||
|image=SFV_Cody_2HPHK.png | |||
|name=Anti-Air Snipe Shot | |||
|input=2HPHK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>14</nowiki> | |||
|active=<nowiki>-</nowiki> | |||
|recovery=<nowiki>21</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>0</nowiki> | |||
|knockdown=<nowiki>111 / 52 / 57</nowiki> | |||
|damage=<nowiki>60</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>su</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Strike hitbox but also nullifies 1 hit of projectiles | |||
* Launches opponent into a limited juggle state | |||
* Knife has a hurtbox and 1 point of durability on it (can be swatted out of the air with a strike attack) | |||
* Frame advantage when canceling this into Knife Reload differs wildly depending on timing | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Reload</font>===== | |||
{{MoveData | |||
|image=SFV_Cody_5HPHK.png | |||
|name=Reload | |||
|input=5HPHK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>-</nowiki> | |||
|active=<nowiki>-</nowiki> | |||
|recovery=<nowiki>29</nowiki> | |||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>-</nowiki> | |||
|stun=<nowiki>-</nowiki> | |||
|attack=<nowiki>-</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Pulling out more knives to shank baddies | |||
* Spends 300 V-Meter (15% of V-Timer) | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Rapid Fire</font>===== | |||
{{MoveData | |||
|image=SFV_Cody_214P.png | |||
|name=Rapid Fire | |||
|input=214P | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>13</nowiki> | |||
|active=<nowiki>2</nowiki> | |||
|recovery=<nowiki>20</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>3</nowiki> | |||
|knockdown=<nowiki>68(74) / 19(25) / 24(30)</nowiki> | |||
|damage=<nowiki>10x6*80 (140)</nowiki> | |||
|stun=<nowiki>180</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>su</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Has a different animation and increased KDA (+6 extra) if using it depletes the rest of the V-Timer | |||
* Spends 600 V-Meter (30% of V-Timer) | |||
}} | |||
}} | |||
=== V-Trigger 2 === | === V-Trigger 2 === | ||
{{ | |||
=====<font style="visibility:hidden; float:right">Dirty Coach</font>===== | |||
| | {{MoveData | ||
|image=SFV_Cody_HPHK (VT2).png | |||
| | |name=Dirty Coach | ||
|input=HPHK (VT2) | |||
| | |data= | ||
{{AttackData-SFV | |||
|startup=<nowiki>1</nowiki> | |||
|active=<nowiki>-</nowiki> | |||
|recovery=<nowiki>7</nowiki> | |||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>-</nowiki> | |||
|stun=<nowiki>-</nowiki> | |||
|attack=<nowiki>-</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* 2 bar V-Trigger | |||
* Duration of 3000 frames (50 seconds) | |||
* Changes all HP punch normals (including Overhead) to a Pipe version | |||
* Gains access to new Pipe special moves but also loses the use of Tornado Sweep (Fireball) while the Pipe is currently in-hand | |||
* Cannot activate V-Trigger 2 if the Pipe is currently in-hand | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Gentle Swing</font>===== | |||
{{MoveData | |||
|image=SFV_Cody_HPHK.png | |||
|name=Gentle Swing | |||
|input=HPHK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>16</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>25</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-2</nowiki> | |||
|knockdown=<nowiki>85 / 26 / 31</nowiki> | |||
|damage=<nowiki>100</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>su</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Reflects projectiles (including: multi-hit fireballs / EX fireballs / V-Triggers) | |||
* Can be canceled into from all normals and specials (specials only cancel on hit) | |||
* Can be canceled into Bean Ball (rock toss) on hit | |||
* Spends about 25% V-Timer if the pipe swing hitbox connects with the opponent on hit/block (does not spend V-Timer on whiff or when batting the rocks) | |||
* Knockdown advantage and other properties change drastically when canceled into from Bean Ball (see: Present Delivery (High/Mid/Low) / Bad Stone (High/Just Frame/Low) data) | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Gentle Upper Swing</font>===== | |||
{{MoveData | |||
|image=SFV_Cody_2HPHK.png | |||
|name=Gentle Upper Swing | |||
|input=2HPHK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>12</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>28</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-6</nowiki> | |||
|knockdown=<nowiki>91 / 32 / 37</nowiki> | |||
|damage=<nowiki>100</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>su vt2</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Reflects projectiles (including: multi-hit fireballs / EX fireballs / V-Triggers) | |||
* Can be canceled into from all normals and specials (specials only cancel on hit) | |||
* Can be canceled into Bean Ball (rock toss) or Gentle Swing on hit | |||
* Launches the opponent into a free juggle state if this move started the juggle state | |||
* Spends about 25% V-Timer if the pipe swing hitbox connects with the opponent on hit/block (does not spend V-Timer on whiff or when batting the rocks) | |||
* Knockdown, cancel and block advantage properties change drastically when canceled into from Bean Ball (see: Unluck Gift / Bad Stone (Air) data) | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Gentle Swing > Bean Ball</font>===== | |||
{{MoveData | |||
|image=SFV_Cody_HPHK 214P.png | |||
|name=Gentle Swing > Bean Ball | |||
|input=HPHK > 214P | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>16+19</nowiki> | |||
|active=<nowiki>2(~)</nowiki> | |||
|recovery=<nowiki>30</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-26</nowiki> | |||
|knockdown=<nowiki>62 / 3 / 8</nowiki> | |||
|damage=<nowiki>100(40)</nowiki> | |||
|stun=<nowiki>150(50)</nowiki> | |||
|attack=<nowiki>H*H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* The follow-up Bean Ball (rock toss) has all the same properties as it normally does (see: Bean Ball / Bad Stone (empty) data) | |||
}} | |||
}} | }} | ||
== | =====<font style="visibility:hidden; float:right">Gentle Upper Swing > Bean Ball</font>===== | ||
=== | {{MoveData | ||
|image=SFV_Cody_2HPHK 214P.png | |||
|name=Gentle Upper Swing > Bean Ball | |||
|input=2HPHK > 214P | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>15+19</nowiki> | |||
|active=<nowiki>3(~)</nowiki> | |||
|recovery=<nowiki>30</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-25</nowiki> | |||
|knockdown=<nowiki>72(102) / 13(43) / 18(48)</nowiki> | |||
|damage=<nowiki>100(40)</nowiki> | |||
|stun=<nowiki>150(50)</nowiki> | |||
|attack=<nowiki>H*H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* The follow-up Bean Ball (rock toss) has all the same properties as it normally does (see: Bean Ball / Bad Stone (empty) data) | |||
* Increased KDA (as shown on the KDA data inside the parenthesess) if the Bean Ball hits them on the way-up after canceling into it from Gentle Upper Swing | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Bean Ball</font>===== | |||
{{MoveData | |||
|image=SFV_Cody_214P.png | |||
|name=Bean Ball | |||
|input=214P | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>19</nowiki> | |||
|active=<nowiki>-</nowiki> | |||
|recovery=<nowiki>30</nowiki> | |||
|hit=<nowiki>-8(~)</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-11(~)</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>40</nowiki> | |||
|stun=<nowiki>50</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* 1-hit projectile that travels vertically upwards and down again | |||
* Different button strengths result in slightly different trajectories of the rock | |||
* Recovery frames can be canceled into follow-up pipe swings (HP+HK | d+HP+HK) which dramatically changes properties of the rock and the pipe swings themselves depending on versions used | |||
* Cancel frames 4-34 result in High follow-up (see: Present Delivery (High) data) | |||
* Cancel frames 35-37 result in Just-Frame follow-up (see: Present Delivery (Mid) data) | |||
* Cancel frames 38-47 result in Low follow-up (see: Present Delivery (Low) data) - although the pipe swing won't connect for the Low follow-up unless canceled into on frames 38-39 (Which is an even tighter window than the Just-Frame version) | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Present Delivery (High)</font>===== | |||
{{MoveData | |||
|image=SFV_Cody_214P HPHK.png | |||
|name=Present Delivery (High) | |||
|input=214P > HPHK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>19+34</nowiki> | |||
|active=<nowiki>2(~)</nowiki> | |||
|recovery=<nowiki>25</nowiki> | |||
|hit=<nowiki>~(KD)</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>~(-3)</nowiki> | |||
|knockdown=<nowiki>85(~) / 26(~) / 31(~)</nowiki> | |||
|damage=<nowiki>100(100)</nowiki> | |||
|stun=<nowiki>120(150)</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* High version results in a 1-hit projectile that travels full-screen in an upwards slope | |||
* Puts airborne opponents into a limited juggle state | |||
* If the follow-up pipe swing hits the opponent and the rock at the same time (even if the rock hits them later in the air after the pipe launches them) it results in combined damage / stun (200 damage / 270 stun) which only counts as a single move for the purpose of damage scaling | |||
* The frame advantage varies greatly on the rock launched (usually very + on hit / block) - but if the pipe swing and rock are blocked by the opponent at the same time in close range then it becomes very punishable on block (up to -15 on block) | |||
* The -3 on block advantage refers to if the rock whiffs and only the pipe swing is blocked | |||
* KDA data shown refers to if the rock whiffs and only the follow-up pipe swing connects (if the rock juggles after the pipe swing then the KDA is more advantageous but very variable) | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Present Delivery (Mid)</font>===== | |||
{{MoveData | |||
|image=SFV_Cody_214P HPHK.png | |||
|name=Present Delivery (Mid) | |||
|input=214P > HPHK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>19+36</nowiki> | |||
|active=<nowiki>2(~)</nowiki> | |||
|recovery=<nowiki>25</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>~(-3)</nowiki> | |||
|knockdown=<nowiki>89(123) / 30(64) / 35(69)</nowiki> | |||
|damage=<nowiki>150(100)</nowiki> | |||
|stun=<nowiki>150(150)</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Just Frame version results in 3-hit projectile that travels full-screen very fast and cannot be reflected or absorbed | |||
* Both the pipe and rock can hit the opponent on the same frame up close resulting combined damage / stun (250 damage / 300 stun) which only counts as a single move for the purpose of damage scaling | |||
* +3 on block if the rock and and pipe swing are used in close range (-3 on block if only the pipe swing is blocked) | |||
* KDA data shown goes from worst to best; close range -> (full-screen) - close range refers to if the pipe swing hits up close (the KDA shown in the parantheses refers to when the Just Frame rock hits from full-screen away) | |||
* Try using visual cues to help with the Just Frame timing (like when Cody moves his hand that just tossed the rock in front of his face) | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Present Delivery (Low)</font>===== | |||
{{MoveData | |||
|image=SFV_Cody_214P HPHK.png | |||
|name=Present Delivery (Low) | |||
|input=214P > HPHK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>19+39</nowiki> | |||
|active=<nowiki>2(~)</nowiki> | |||
|recovery=<nowiki>25</nowiki> | |||
|hit=<nowiki>~(KD)</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>~(-3)</nowiki> | |||
|knockdown=<nowiki>85(~) / 26(~) / 31(~)</nowiki> | |||
|damage=<nowiki>80(100)</nowiki> | |||
|stun=<nowiki>100(150)</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Low version results in a 1-hit projectile that travels full-screen across the ground | |||
* Does NOT actually hit Low as the name would indicate | |||
* Both the pipe and rock can hit the opponent on the same frame up close resulting in combined damage / stun (180 damage / 250 stun) which only counts as a single move for the purpose of damage scaling | |||
* The frame advantage varies greatly on the rock launched (usually very + on hit / block) - but if the pipe swing and rock are blocked by the opponent at the same time in close range then it becomes very punishable on block (up to -15 on block) | |||
* The -3 on block advantage refers to if the rock whiffs and only the pipe swing is blocked | |||
* KDA data shown refers to if the rock whiffs and only the follow-up pipe swing connects (slightly higher KDA if the rock and pipe hit a the same time (+1-3 extra KDA depending on spacing / timing) | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Unluck Gift</font>===== | |||
{{MoveData | |||
|image=SFV_Cody_214P 2HPHK.png | |||
|name=Unluck Gift | |||
|input=214P > 2HPHK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>19+33</nowiki> | |||
|active=<nowiki>3(~)</nowiki> | |||
|recovery=<nowiki>13</nowiki> | |||
|hit=<nowiki>~(KD)</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>~(9)</nowiki> | |||
|knockdown=<nowiki>106(90) / 47(31) / 52(36)</nowiki> | |||
|damage=<nowiki>80(100)</nowiki> | |||
|stun=<nowiki>150(150)</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* The follow-up pipe swing is a lot more advantageous on block (+9 instead of the regular -6) if it connects to the opponent after the rock is blocked | |||
* KDA data shown referst to if the follow-up upper pipe swing connects without any other move messing with the juggle | |||
* If the initial Bean Ball lands on the opponent just after the Pipe Swing hits them, it will result in worse KDA (+90/+31/+36) | |||
* Launches the opponent into a free juggle state if this move started the juggle state | |||
* The off-screen rock does 80 damage / 150 stun if it falls on-top of the opponent (60 damage / 100 stun if the bounces off the ground into the opponent) | |||
* The rock projectile is active the whole time (even while off-screen) and can thus clash off-screen with opposing rock projectiles | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Toss & Smash</font>===== | |||
{{MoveData | |||
|image=SFV_Cody_63214K P.png | |||
|name=Toss & Smash | |||
|input=63214K > P | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>5</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>60</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>61(67) / 2(8) / 2(8)</nowiki> | |||
|damage=<nowiki>150 (160)</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>T</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Denies back-roll on wake-up | |||
* Cancelable into Bean Ball after the follow-up hits | |||
* The follow-up smash depends on timing of a following punch button | |||
* This move covers 2 of the 3 versions of the follow-ups (the improperly ones) | |||
* Damage differs between 150 or 160 depending on how close the timing is to the Just Frame (properly timed) version | |||
* KDA varies depending on timing of the follow-up pipe swing (+2 on QR/BR being the worst and only happens if no follow-up punch button is pressed) | |||
* Recovery frames listed refer to the version on whiff (less recovery on hit) | |||
* Spends 700 V-Meter (23% of V-Timer) | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Toss & Smash (Just Frame)</font>===== | |||
{{MoveData | |||
|image=SFV_Cody_63214K P (Just Frame).png | |||
|name=Toss & Smash (Just Frame) | |||
|input=63214K > P (Just Frame) | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>5</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>60</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>88(82~86) / 29(23~32) / 29(23~32)</nowiki> | |||
|damage=<nowiki>230</nowiki> | |||
|stun=<nowiki>300</nowiki> | |||
|attack=<nowiki>T</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Denies back-roll on wake-up | |||
* Cancelable into Bean Ball after the follow-up hits | |||
* This Just Frame follow-up requires the player to press the punch button follow-up during a 3-frame cancel window which results in this improved version of the move | |||
* Try using visual cues to help with the Just Frame timing (like when Cody lifts up the front leg and bends his knee) | |||
* The KDA data outside the parantheses refers to when using the move when mid-screen | |||
* The KDA data inside the parantheses (x~y) refers to the varying KDA data depending on how close / far away the wall is (less KDA the closer the wall is) | |||
* Recovery frames listed refer to the version on whiff (much less recovery on hit) | |||
* Spends 700 V-Meter (23% of V-Timer) | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Toss & Smash > Bean Ball</font>===== | |||
{{MoveData | |||
|image=SFV_Cody_63214K 214P.png | |||
|name=Toss & Smash > Bean Ball | |||
|input=63214K > 214P | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>5+19</nowiki> | |||
|active=<nowiki>-</nowiki> | |||
|recovery=<nowiki>30</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>64(70) / 5(11) / 5(11)</nowiki> | |||
|damage=<nowiki>140(150)</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>T*H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Denies back-roll on wake-up | |||
* This version of the move covers the KDA data for: Toss & Smash (improperly timed) > Bean Ball | |||
* This move covers 2 of the 3 versions of the follow-ups (the improperly ones) | |||
* Damage differs between 140 or 150 depending on how close the timing is to the Just Frame (properly timed) version | |||
* KDA varies depending on timing of the follow-up pipe swing prior to canceling into this Bean Ball version (+5 on QR/BR being the worst and only happens if no follow-up punch button is pressed) | |||
* Spends 700 V-Meter (23% of V-Timer) | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Toss & Smash (JF) > Bean Ball</font>===== | |||
{{MoveData | |||
|image=SFV_Cody_63214K P (JF) 214P.png | |||
|name=Toss & Smash (JF) > Bean Ball | |||
|input=63214K > P (JF) > 214P | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>5+19</nowiki> | |||
|active=<nowiki>-</nowiki> | |||
|recovery=<nowiki>30</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>80 / 21(15~24) / 21(15~24)</nowiki> | |||
|damage=<nowiki>230</nowiki> | |||
|stun=<nowiki>300</nowiki> | |||
|attack=<nowiki>T*H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Denies back-roll on wake-up | |||
* This version of the move covers the KDA data for: Toss & Smash (Just Frame) > Bean Ball | |||
* This Just Frame follow-up requires the player to press the punch button follow-up during a 3-frame cancel window which results in this improved version of the move | |||
* Try using visual cues to help with the Just Frame timing (like when Cody lifts up the front leg and bends his knee) | |||
* The KDA data outside the parantheses refers to when using the move when mid-screen | |||
* The KDA data inside the parantheses (x~y) refers to the varying KDA data depending on how close / far away the wall is (less KDA the closer the wall is) | |||
* Spends 700 V-Meter (23% of V-Timer) | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Toss & Smash > Present Delivery (H)</font>===== | |||
{{MoveData | |||
|image=SFV_Cody_63214K P 214P HPHK.png | |||
|name=Toss & Smash > Present Delivery (H) | |||
|input=63214K > P > 214P > HPHK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>5+19+34</nowiki> | |||
|active=<nowiki>-</nowiki> | |||
|recovery=<nowiki>25</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>34(40) / -25(-19) / -25(-19)</nowiki> | |||
|damage=<nowiki>140~150(100)</nowiki> | |||
|stun=<nowiki>150(120)</nowiki> | |||
|attack=<nowiki>T*H</nowiki> | |||
|cancel=<nowiki>su</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Denies back-roll on wake-up | |||
* This version of the move covers the KDA data for: Toss & Smash (improperly timed) > Bean Ball > Present Delivery (High) | |||
* Damage / Stun numbers in the parentheses refer to the Bean Ball itself after being swung by the pipe swing follow-up | |||
* KDA varies depending on timing of the prior follow-up swing to the Toss & Smash (lower KDA the worse the timing was) | |||
* All properties other than KDA it shares with Present Deliver (High) / Bad Stone (High) - Read those notes for more information | |||
* Spends 700 V-Meter (23% of V-Timer) | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Toss & Smash > Present Delivery (M)</font>===== | |||
{{MoveData | |||
|image=SFV_Cody_63214K P 214P HPHK.png | |||
|name=Toss & Smash > Present Delivery (M) | |||
|input=63214K > P > 214P > HPHK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>5+19+36</nowiki> | |||
|active=<nowiki>-</nowiki> | |||
|recovery=<nowiki>25</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>32(38) / -27(-21) / -27(-21)</nowiki> | |||
|damage=<nowiki>140~150(100)</nowiki> | |||
|stun=<nowiki>150(150)</nowiki> | |||
|attack=<nowiki>T*H</nowiki> | |||
|cancel=<nowiki>su</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Denies back-roll on wake-up | |||
* This version of the move covers the KDA data for: Toss & Smash (improperly timed) > Bean Ball > Present Delivery (Mid) | |||
* Damage / Stun numbers in the parentheses refer to the Bean Ball itself after being swung by the pipe swing follow-up | |||
* KDA varies depending on timing of the prior follow-up swing to the Toss & Smash (lower KDA the worse the timing was) | |||
* All properties other than KDA it shares with Present Deliver (Mid) / Bad Stone (Just Frame) - Read those notes for more information | |||
* Spends 700 V-Meter (23% of V-Timer) | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Toss & Smash > Present Delivery (L)</font>===== | |||
{{MoveData | |||
|image=SFV_Cody_63214K P 214P HPHK.png | |||
|name=Toss & Smash > Present Delivery (L) | |||
|input=63214K > P > 214P > HPHK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>5+19+39</nowiki> | |||
|active=<nowiki>-</nowiki> | |||
|recovery=<nowiki>25</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>29(35) / -30(-24) / -30(-24)</nowiki> | |||
|damage=<nowiki>140~150(80)</nowiki> | |||
|stun=<nowiki>150/100)</nowiki> | |||
|attack=<nowiki>T*H</nowiki> | |||
|cancel=<nowiki>su</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Denies back-roll on wake-up | |||
* This version of the move covers the KDA data for: Toss & Smash (improperly timed) > Bean Ball > Present Delivery (Low) | |||
* Damage / Stun numbers in the parentheses refer to the Bean Ball itself after being swung by the pipe swing follow-up | |||
* KDA varies depending on timing of the prior follow-up swing to the Toss & Smash (lower KDA the worse the timing was) | |||
* All properties other than KDA it shares with Present Deliver (Low) / Bad Stone (Low) - Read those notes for more information | |||
* Spends 700 V-Meter (23% of V-Timer) | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Toss & Smash > Unluck Gift</font>===== | |||
{{MoveData | |||
|image=SFV_Cody_63214K P 214P 2HPHK.png | |||
|name=Toss & Smash > Unluck Gift | |||
|input=63214K > P > 214P > 2HPHK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>5+19+33</nowiki> | |||
|active=<nowiki>-</nowiki> | |||
|recovery=<nowiki>13</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>46(52) / -13(-7) / -13(-7)</nowiki> | |||
|damage=<nowiki>140~150(80)</nowiki> | |||
|stun=<nowiki>150(150)</nowiki> | |||
|attack=<nowiki>T*H</nowiki> | |||
|cancel=<nowiki>su</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Denies back-roll on wake-up | |||
* This version of the move covers the KDA data for: Toss & Smash (improperly timed) > Bean Ball > Unluck Gift (Upper Pipe Swing) | |||
* Damage / Stun numbers in the parentheses refer to the Bean Ball itself after being swung by the pipe swing follow-up | |||
* KDA varies depending on timing of the prior follow-up swing to the Toss & Smash (lower KDA the worse the timing was) | |||
* All properties other than KDA it shares with Unluck Gift / Bad Stone (Air) - Read those notes for more information | |||
* Spends 700 V-Meter (23% of V-Timer) | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Toss & Smash (JF) > Present Delivery (H)</font>===== | |||
{{MoveData | |||
|image=SFV_Cody_63214K P (JF) 214P HPHK.png | |||
|name=Toss & Smash (JF) > Present Delivery (H) | |||
|input=63214K > P (JF) > 214P > HPHK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>5+19+34</nowiki> | |||
|active=<nowiki>-</nowiki> | |||
|recovery=<nowiki>25</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>50(44~53) / -9(-15~-6) / -9(-15~-6)</nowiki> | |||
|damage=<nowiki>230(100)</nowiki> | |||
|stun=<nowiki>300(120)</nowiki> | |||
|attack=<nowiki>T*H</nowiki> | |||
|cancel=<nowiki>su</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Denies back-roll on wake-up | |||
* This version of the move covers the KDA for: Toss & Smash (Just Frame) > Bean Ball > Present Delivery (High) | |||
* Damage / Stun numbers in the parentheses refer to the Bean Ball itself after being swung by the pipe swing follow-up | |||
* This Just Frame follow-up requires the player to press the punch button follow-up during a 3-frame cancel window which results in this improved version of the move | |||
* Try using visual cues to help with the Just Frame timing (like when Cody lifts up the front leg and bends his knee) | |||
* The KDA data outside the parantheses refers to when using the move when mid-screen | |||
* The KDA data inside the parantheses (x~y) refers to the varying KDA data depending on how close / far away the wall is (less KDA the closer the wall is) | |||
* Spends 700 V-Meter (23% of V-Timer) | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Toss & Smash (JF) > Present Delivery (M)</font>===== | |||
{{MoveData | |||
|image=SFV_Cody_63214K P (JF) 214P HPHK.png | |||
|name=Toss & Smash (JF) > Present Delivery (M) | |||
|input=63214K > P (JF) > 214P > HPHK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>5+19+36</nowiki> | |||
|active=<nowiki>-</nowiki> | |||
|recovery=<nowiki>25</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>48(42~51) / -11(-17~-8) / -11(-17~-8)</nowiki> | |||
|damage=<nowiki>230(150)</nowiki> | |||
|stun=<nowiki>300(150)</nowiki> | |||
|attack=<nowiki>T*H</nowiki> | |||
|cancel=<nowiki>su</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Denies back-roll on wake-up | |||
* This version of the move covers the KDA for: Toss & Smash (Just Frame) > Bean Ball > Present Delivery (Mid) | |||
* Damage / Stun numbers in the parentheses refer to the Bean Ball itself after being swung by the pipe swing follow-up | |||
* This Just Frame follow-up requires the player to press the punch button follow-up during a 3-frame cancel window which results in this improved version of the move | |||
* Try using visual cues to help with the Just Frame timing (like when Cody lifts up the front leg and bends his knee) | |||
* The KDA data outside the parantheses refers to when using the move when mid-screen | |||
* The KDA data inside the parantheses (x~y) refers to the varying KDA data depending on how close / far away the wall is (less KDA the closer the wall is) | |||
* Spends 700 V-Meter (23% of V-Timer) | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Toss & Smash (JF) > Present Delivery (L)</font>===== | |||
{{MoveData | |||
|image=SFV_Cody_63214K P (JF) 214P HPHK.png | |||
|name=Toss & Smash (JF) > Present Delivery (L) | |||
|input=63214K > P (JF) > 214P > HPHK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>5+19+39</nowiki> | |||
|active=<nowiki>-</nowiki> | |||
|recovery=<nowiki>25</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>45(39~48) / -14(-20~-11) / -14(-20~-11)</nowiki> | |||
|damage=<nowiki>230(80)</nowiki> | |||
|stun=<nowiki>300(100)</nowiki> | |||
|attack=<nowiki>T*H</nowiki> | |||
|cancel=<nowiki>su</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Denies back-roll on wake-up | |||
* This version of the move covers the KDA for: Toss & Smash (Just Frame) > Bean Ball > Present Delivery (Low) | |||
* Damage / Stun numbers in the parentheses refer to the Bean Ball itself after being swung by the pipe swing follow-up | |||
* This Just Frame follow-up requires the player to press the punch button follow-up during a 3-frame cancel window which results in this improved version of the move | |||
* Try using visual cues to help with the Just Frame timing (like when Cody lifts up the front leg and bends his knee) | |||
* The KDA data outside the parantheses refers to when using the move when mid-screen | |||
* The KDA data inside the parantheses (x~y) refers to the varying KDA data depending on how close / far away the wall is (less KDA the closer the wall is) | |||
* Spends 700 V-Meter (23% of V-Timer) | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Toss & Smash (JF) > Unluck Gift</font>===== | |||
{{MoveData | |||
|image=SFV_Cody_63214K P (JF) 214P 2HPHK.png | |||
|name=Toss & Smash (JF) > Unluck Gift | |||
|input=63214K > P (JF) > 214P > 2HPHK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>5+19+33</nowiki> | |||
|active=<nowiki>-</nowiki> | |||
|recovery=<nowiki>13</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>62(56~65) / 3(-3~6) / 3(-3~6)</nowiki> | |||
|damage=<nowiki>230(80)</nowiki> | |||
|stun=<nowiki>300(150)</nowiki> | |||
|attack=<nowiki>T*H</nowiki> | |||
|cancel=<nowiki>su</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Denies back-roll on wake-up | |||
* This version of the move covers the KDA data for: Toss & Smash (Just Frame) > Bean Ball > Unluck Gift (Upper Pipe Swing) | |||
* Damage / Stun numbers in the parentheses refer to the Bean Ball itself after being swung by the pipe swing follow-up | |||
* This Just Frame follow-up requires the player to press the punch button follow-up during a 3-frame cancel window which results in this improved version of the move | |||
* Try using visual cues to help with the Just Frame timing (like when Cody lifts up the front leg and bends his knee) | |||
* The KDA data outside the parantheses refers to when using the move when mid-screen | |||
* The KDA data inside the parantheses (x~y) refers to the varying KDA data depending on how close / far away the wall is (less KDA the closer the wall is) | |||
* Spends 700 V-Meter (23% of V-Timer) | |||
}} | |||
}} | |||
=== V-Shift === | |||
=====<font style="visibility:hidden; float:right">V-Shift</font>===== | |||
{{MoveData | |||
|image=SFV_Cody_MKHP.png | |||
|name=V-Shift | |||
|input=MKHP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>1</nowiki> | |||
|active=<nowiki>9</nowiki> | |||
|recovery=<nowiki>22</nowiki> | |||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>-</nowiki> | |||
|stun=<nowiki>-</nowiki> | |||
|attack=<nowiki>-</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Shifts back 1.21 range | |||
* Fully invincible on frames 1-9 during which time any strike or projectile evaded will trigger a slow-motion effect on frame 11 for both players | |||
* Immediately gains full invincibility for the full duration of V-Shift if you successfully evade a strike or projectile on start-up frames 1-9 | |||
* Throw invincible on frames 1-16 on an empty / raw V-Shift | |||
* Counter-Hit state on frames 10-31 on an empty / raw V-Shift | |||
* Opponent can still cancel the attack that was V-Shifted as if it had connected (this allows for a lot of shenanigans) | |||
* Costs 300 V-Gauge (1 bar) to use and refunds 150 V-Gauge back (1/2 bar) on a successful V-Shift if the slow-mo is triggered | |||
* If the V-Shift is successful you can cancel it into a follow-up attack (see V-Shift Break) that's fully invincible and knocks the opponent down on hit | |||
}} | |||
}} | |||
=== V-Shift Break === | |||
=====<font style="visibility:hidden; float:right">Payback</font>===== | |||
{{MoveData | |||
|image=SFV_Cody_MKHP.png | |||
|name=Payback | |||
|input=MKHP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>?</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>?</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-2</nowiki> | |||
|knockdown=<nowiki>73 / 14 / 19</nowiki> | |||
|damage=<nowiki>60</nowiki> | |||
|stun=<nowiki>0</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Fully invincible during startup and active frames | |||
}} | |||
}} | |||
=== V-Reversal === | |||
=====<font style="visibility:hidden; float:right">Prison Breaker</font>===== | |||
{{MoveData | |||
|image=SFV_Cody_6KKK.png | |||
|name=Prison Breaker | |||
|input=6KKK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>17</nowiki> | |||
|active=<nowiki>2</nowiki> | |||
|recovery=<nowiki>23(13)</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-2</nowiki> | |||
|knockdown=<nowiki>74 / 15 / 20</nowiki> | |||
|damage=<nowiki>60</nowiki> | |||
|stun=<nowiki>-</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Strike and Projectile invincible on frames 1-31 | |||
* 10 frames less recovery on hit | |||
}} | |||
}} | |||
{{Navbox-SFV}} | {{Navbox-SFV}} | ||
[[Category:Street Fighter V]] | [[Category:Street Fighter V]] | ||
[[Category:Street Fighter games]] |
Revision as of 16:39, 5 March 2021
Introduction
About Cody
First appearing in Final Fight, Cody Travers was once a hero of Metro City. But after he saved the day, his life took a dark turn, as he started getting in street fights just for fun. He was eventually arrested for his crimes, but would regularly break out to have some fun. In SFV, Mike Haggar exonerates Cody of his crimes, which leads to him becoming the new mayor of Metro City. Although he has a big responsibility to take care of, he always finds time to relive the glory days and get in some much more casual street brawls.
On surface level, Cody is a basic brawler with a decent projectile, anti air options, and setups. However, going beyond the surface reveals the dirty tricks behind this otherwise honest fighter. Cody has his fair share of weaknesses, as he struggles against projectiles, doesn't have great defense, and doesn't have amazing pressure, but Cody makes up for this by utilizing sneaky tactics like in days of old. Utilizing moves like EX Tornado Sweep and Zonk Knuckle to get in, two versatile V-Skills to keep your opponent guessing, and huge robbery factor with one of the strongest V-Triggers in the game, Cody has little trouble closing the gap between him and his target, and once he does, he dishes out damage and stun with great meaties and VT2 setups to take the round in a moment's notice. If you're ok with a character who lacks a bit in neutral and defense but can dish out damage and rob the game in the blink of an eye, give Cody a try.
Strengths | Weaknesses |
---|---|
|
|
Final Patch
Players to Watch
- Frost
- Hoji
- Kiske
- O.Crippler
- Packz
- Poifuru
- Rumours
- Shazyy
- Soundboi
- Shine
- Momochi
Cody | |
---|---|
Vitals | |
Life Points | 1025 |
Stun Points | 1050 |
V-Gauge Points | |
V-Trigger 1 | 600 |
V-Trigger 2 | 600 |
Ground Movement | |
Forward Walk Speed | 4.7 |
Backward Walk Speed | 2.89 |
Forward Dash Speed | 17 |
Backward Dash Speed | 23 |
Forward Dash Distance | 127.9 |
Backward Dash Distance | 84.2 |
Backdash CH Frames | 3-13 |
Jumping | |
Back Jump Speed | 46(4+38+4) |
Neutral Jump Speed | 46(4+38+4) |
Forward Jump Speed | 45(3+38+4) |
Forward Jump Distance | 212.8 |
Backward Jump Distance | 182.4 |
Throws | |
Throw Hurtbox | 0.25 |
Throw Range | 0.8 |
![]() |
Frame Data & Descriptions are provided by FATOnline.
|
SFV Frame Data Glossary | |
---|---|
Active |
How many frames a move remains active (can hurt opponents) for. |
Attack |
Attack level is L for low attacks (must be blocked crouching), H is for High attacks (which can be blocked high or low) and M for overhead (must be blocked standing). T is for throw attacks (which cannot be blocked). |
Cancel options |
Available cancel options.
|
Confirm windows |
Hit confirm windows written as Specials & CAs/Target Combos/V-Trigger. Notation may denote V-Skill only cancel windows in Specials.
|
Crush Counter |
Crush Counter hit advantage written as opponent state, frame advantage, and v-gauge gain on hit. |
Damage |
Attack damage on hit. Notation may denote multi-hit or "sweet spot" damage values on certain frames. |
Hit/Block |
These are frame advantage values when the attack hits or is blocked. If the number is positive, then the move will end before the defender can act again. If the number is negative, the defender will be able to act before the attacker and maybe even punish. KD refers to knockdown on hit.
|
Knockdown |
Knockdown advantage against Normal, Quick Rise and Back Rise wake up options. |
Recovery |
How many frames it takes for a move to finish after it's been active. |
Startup |
How many frames it takes before the move becomes 'active' or have a hit box. The last startup frame and the first active frame are the same frame, meaning all values are written as Startup + 1. |
Stun |
Amount of stun added to the opponent's stun bar on hit. |
Normals
Stand LP
Normal | Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|---|
4 | 3 | 7 | 3 | |||
Damage | Stun | Attack | Block | |||
30 | 70 | H | 1 | |||
| ||||||
V-Trigger 1 | Startup | Active | Recovery | Hit | ||
4 | 3 | 8 | 6 | |||
Damage | Stun | Attack | Block | |||
30 | 70 | H | 2 | |||
|
Stand MP
Normal | Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|---|
7 | 2 | 16 | 4 | |||
Damage | Stun | Attack | Block | |||
60 | 100 | H | 0 | |||
| ||||||
V-Trigger 1 | Startup | Active | Recovery | Hit | ||
8 | 3 | 15 | 5 | |||
Damage | Stun | Attack | Block | |||
60 | 100 | H | 4 | |||
|
Stand HP
Normal | Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|---|
6 | 2*3 | 21 | 4*3(1) | |||
Damage | Stun | Attack | Block | |||
90*30 | 120*50 | H | -9*-10 | |||
| ||||||
V-Trigger 1 | Startup | Active | Recovery | Hit | ||
13 | 3 | 19(20) | 7 | |||
Damage | Stun | Attack | Block | |||
90 | 150 | H | -2 | |||
| ||||||
V-Trigger 2 | Startup | Active | Recovery | Hit | ||
14 | 2 | 21 | 4 | |||
Damage | Stun | Attack | Block | |||
100 | 150 | H | -5 | |||
|
Stand LK
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
5 | 3 | 10 | 4 | ||
Damage | Stun | Attack | Block | ||
40 | 70 | H | 3 | ||
|
Stand MK
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
7 | 3 | 12 | 7 | ||
Damage | Stun | Attack | Block | ||
60 | 100 | H | 3 | ||
|
Stand HK
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
15 | 3 | 21 | 2 | ||
Damage | Stun | Attack | Block | ||
80 | 150 | H | -4 | ||
|
Crouch LP
Normal | Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|---|
4 | 2 | 10 | 4 | |||
Damage | Stun | Attack | Block | |||
30 | 70 | H | 2 | |||
| ||||||
V-Trigger 1 | Startup | Active | Recovery | Hit | ||
5 | 3 | 7 | 5 | |||
Damage | Stun | Attack | Block | |||
30 | 70 | H | 3 | |||
|
Crouch MP
Normal | Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|---|
6 | 3 | 13(15) | 5 | |||
Damage | Stun | Attack | Block | |||
60 | 100 | H | 2 | |||
| ||||||
V-Trigger 1 | Startup | Active | Recovery | Hit | ||
6 | 2 | 13 | 5 | |||
Damage | Stun | Attack | Block | |||
60 | 100 | H | 4 | |||
|
Crouch HP
Normal | Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|---|
9 | 2 | 21 | 0 | |||
Damage | Stun | Attack | Block | |||
90 | 150 | H | -4 | |||
| ||||||
V-Trigger 1 | Startup | Active | Recovery | Hit | ||
11 | 5 | 20 | 4 | |||
Damage | Stun | Attack | Block | |||
90 | 150 | H | -5 | |||
| ||||||
V-Trigger 2 | Startup | Active | Recovery | Hit | ||
9 | 4 | 21 | 2 | |||
Damage | Stun | Attack | Block | |||
90 | 150 | H | -7 | |||
|
Crouch LK
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
4 | 3 | 8 | 3 | ||
Damage | Stun | Attack | Block | ||
20 | 70 | L | 1 | ||
|
Crouch MK
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
7 | 3 | 15 | 3 | ||
Damage | Stun | Attack | Block | ||
60 | 100 | L | 1 | ||
|
Crouch HK
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
9 | 4 | 21(23) | KD | ||
Damage | Stun | Attack | Block | ||
90 | 150 | L | -14 | ||
|
Jump LP
Normal | Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|---|
4 | 5 | - | - | |||
Damage | Stun | Attack | Block | |||
40 | 70 | M | - | |||
V-Trigger 1 | Startup | Active | Recovery | Hit | ||
4 | 5 | - | - | |||
Damage | Stun | Attack | Block | |||
40 | 70 | M | - | |||
|
Jump MP
Normal | Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|---|
7 | 5 | - | KD | |||
Damage | Stun | Attack | Block | |||
70 | 100 | M | - | |||
| ||||||
V-Trigger 1 | Startup | Active | Recovery | Hit | ||
6 | 4 | - | - | |||
Damage | Stun | Attack | Block | |||
70 | 100 | M | - | |||
|
Jump HP
Normal | Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|---|
9 | 5 | - | - | |||
Damage | Stun | Attack | Block | |||
90 | 150 | M | - | |||
V-Trigger 1 | Startup | Active | Recovery | Hit | ||
9 | 3 | - | - | |||
Damage | Stun | Attack | Block | |||
90 | 150 | M | - | |||
| ||||||
V-Trigger 2 | Startup | Active | Recovery | Hit | ||
10 | 3 | - | - | |||
Damage | Stun | Attack | Block | |||
100 | 150 | M | - | |||
|
Jump LK
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
5 | 5 | - | - | ||
Damage | Stun | Attack | Block | ||
40 | 70 | M | - | ||
|
Jump MK
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
7 | 5 | - | - | ||
Damage | Stun | Attack | Block | ||
60 | 100 | M | - | ||
|
Jump HK
Startup | Active | Recovery | Hit |
---|---|---|---|
10 | 5 | - | - |
Damage | Stun | Attack | Block |
90 | 150 | M | - |
Command Normals
Axel Knuckle
Normal | Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|---|
25 | 2 | 21 | 1 | |||
Damage | Stun | Attack | Block | |||
80 | 150 | M | -7 | |||
| ||||||
V-Trigger 2 | Startup | Active | Recovery | Hit | ||
25 | 3 | 20 | 0 | |||
Damage | Stun | Attack | Block | |||
90 | 180 | M | -7 | |||
|
Hammer Kick
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
19 | 1*2 | 20 | 5*2 | ||
Damage | Stun | Attack | Block | ||
60*40 | 100*50 | H*H | -4*-2 | ||
|
Bad Spray
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
3(20~25) | 4 | 14 | 5 | ||
Damage | Stun | Attack | Block | ||
- | - | H | -2 | ||
|
Target Combos
Air Raid Punch
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
7+9 | 5 | - | KD | ||
Damage | Stun | Attack | Block | ||
70*63 | 100*108 | M*M | - | ||
|
Air Raid Kick
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
7+3 | 5 | - | - | ||
Damage | Stun | Attack | Block | ||
60*36 | 100*63 | M*M | - | ||
|
Slip Jab
Startup | Active | Recovery | Hit |
---|---|---|---|
4+4 | 2 | 17 | -2 |
Damage | Stun | Attack | Block |
30*27 | 70*45 | H*H | -6 |
Crime Blow
Startup | Active | Recovery | Hit |
---|---|---|---|
4+4+6 | 3 | 26 | -4 |
Damage | Stun | Attack | Block |
30*27*40 (97) | 70*45*64 (179) | H*H*H | -7 |
Final Combination
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
4+4+6+9 | 2 | 33 | KD | ||
Damage | Stun | Attack | Block | ||
30*27*40*49 (146) | 70*45*64*84 (263) | H*H*H*H | -13 | ||
|
Final Combo Throw
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
4+4+6+5 | 3 | - | KD | ||
Damage | Stun | Attack | Block | ||
30*27*40*14x2*49 (179) | 70*45*64*105 (284) | H*H*H*T | - | ||
|
Crack Combination (V-Skill 1)
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
19+9 | 3(8)3 | 10+15 | KD | ||
Damage | Stun | Attack | Block | ||
60*40*72 (172) | 100*50*63 (213) | H*H | -18 | ||
|
Crime Combination (V-Skill 2)
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
19+16 | 3 | 26 | KD | ||
Damage | Stun | Attack | Block | ||
60*40*72 (172) | 100*50*135 (285) | - | -11 | ||
|
Throws
Trash Out
Normal | Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|---|
5 | 3 | 17 | KD | |||
Damage | Stun | Attack | Block | |||
120 | 150 | T | - | |||
| ||||||
V-Trigger 2 | Startup | Active | Recovery | Hit | ||
5 | 3 | 17 | KD | |||
Damage | Stun | Attack | Block | |||
130 | 200 | T | - | |||
|
Crime Throw
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
5 | 3 | 17 | KD | ||
Damage | Stun | Attack | Block | ||
150 | 200 | T | - | ||
|
Special Moves
LP Tornado Sweep
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
18 | 65 | 31 | 2 | ||
Damage | Stun | Attack | Block | ||
50 | 100 | H | -7 | ||
|
MP Tornado Sweep
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
18 | 52 | 31 | 2 | ||
Damage | Stun | Attack | Block | ||
50 | 100 | H | -7 | ||
|
HP Tornado Sweep
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
18 | 39 | 31 | 2 | ||
Damage | Stun | Attack | Block | ||
50 | 100 | H | -7 | ||
|
EX Tornado Sweep
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
18 | - | 27 | 4 | ||
Damage | Stun | Attack | Block | ||
40*40 | 60*60 | H*H | 2 | ||
|
LK Ruffian Kick
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
18 | 5 | 23 | KD | ||
Damage | Stun | Attack | Block | ||
100 | 150 | L | -8 | ||
|
MK Ruffian Kick
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
12 | 5 | 27 | KD | ||
Damage | Stun | Attack | Block | ||
120 | 150 | H | -8 | ||
|
HK Ruffian Kick
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
10 | 7 | 23 | KD | ||
Damage | Stun | Attack | Block | ||
130 | 150 | H | -10 | ||
|
EX Ruffian Kick
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
16 | 5 | 25 | KD | ||
Damage | Stun | Attack | Block | ||
30*50 | 50*100 | L*H | -12 | ||
|
Zonk Knuckle
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
20 | 3 | 20(21) | 3 | ||
Damage | Stun | Attack | Block | ||
80 | 150 | H | -2 | ||
|
Zonk Knuckle Level 2
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
20 | 3 | 20 | 5 | ||
Damage | Stun | Attack | Block | ||
80 | 150 | H | -2 | ||
|
EX Zonk Knuckle
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
15 | 3(19)2 | 13(18) | KD | ||
Damage | Stun | Attack | Block | ||
80*50 | 100*100 | H*H | 3 | ||
|
EX Zonk Knuckle Level 2
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
15 | 3(19)2 | 13(18) | KD | ||
Damage | Stun | Attack | Block | ||
80*50 | 100*100 | H*H | 5 | ||
|
Critical Arts
Criminal Punisher
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
7 | 13(27) | 73 | KD | ||
Damage | Stun | Attack | Block | ||
330 | 0 | H | -35 | ||
|
Taunts
Taunt
Startup | Active | Recovery | Hit |
---|---|---|---|
- | - | 61 | - |
Damage | Stun | Attack | Block |
- | - | - | - |
V-System
V-Skill 1
Double Kick
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
14 | 3(7)3 | 10+15 | KD | ||
Damage | Stun | Attack | Block | ||
80 | 70 | H | -18 | ||
|
V-Skill 2
Crime Sway (High)
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
- | - | 36 | - | ||
Damage | Stun | Attack | Block | ||
- | - | - | - | ||
|
Crime Sway (Low)
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
- | - | 36 | - | ||
Damage | Stun | Attack | Block | ||
- | - | - | - | ||
|
Wrench Fist
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
12+9 | 2 | 23 | KD | ||
Damage | Stun | Attack | Block | ||
80 | 150 | H | -7 | ||
|
Lumber Sweep
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
14+11 | 2 | 22 | KD | ||
Damage | Stun | Attack | Block | ||
80 | 150 | L | -6 | ||
|
V-Trigger 1
Side Arm
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
1 | - | 4 | - | ||
Damage | Stun | Attack | Block | ||
- | - | - | - | ||
|
Burst Shot
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
10+13 | 4 | 27 | -3 | ||
Damage | Stun | Attack | Block | ||
60*72 | 100*108 | H | -14 | ||
|
Snipe Shot
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
14 | - | 22 | KD | ||
Damage | Stun | Attack | Block | ||
60 | 100 | H | 3 | ||
|
Anti-Air Snipe Shot
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
14 | - | 21 | KD | ||
Damage | Stun | Attack | Block | ||
60 | 100 | H | 0 | ||
|
Reload
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
- | - | 29 | - | ||
Damage | Stun | Attack | Block | ||
- | - | - | - | ||
|
Rapid Fire
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
13 | 2 | 20 | KD | ||
Damage | Stun | Attack | Block | ||
10x6*80 (140) | 180 | H | 3 | ||
|
V-Trigger 2
Dirty Coach
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
1 | - | 7 | - | ||
Damage | Stun | Attack | Block | ||
- | - | - | - | ||
|
Gentle Swing
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
16 | 3 | 25 | KD | ||
Damage | Stun | Attack | Block | ||
100 | 150 | H | -2 | ||
|
Gentle Upper Swing
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
12 | 3 | 28 | KD | ||
Damage | Stun | Attack | Block | ||
100 | 150 | H | -6 | ||
|
Gentle Swing > Bean Ball
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
16+19 | 2(~) | 30 | KD | ||
Damage | Stun | Attack | Block | ||
100(40) | 150(50) | H*H | -26 | ||
|
Gentle Upper Swing > Bean Ball
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
15+19 | 3(~) | 30 | KD | ||
Damage | Stun | Attack | Block | ||
100(40) | 150(50) | H*H | -25 | ||
|
Bean Ball
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
19 | - | 30 | -8(~) | ||
Damage | Stun | Attack | Block | ||
40 | 50 | H | -11(~) | ||
|
Present Delivery (High)
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
19+34 | 2(~) | 25 | ~(KD) | ||
Damage | Stun | Attack | Block | ||
100(100) | 120(150) | H | ~(-3) | ||
|
Present Delivery (Mid)
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
19+36 | 2(~) | 25 | KD | ||
Damage | Stun | Attack | Block | ||
150(100) | 150(150) | H | ~(-3) | ||
|
Present Delivery (Low)
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
19+39 | 2(~) | 25 | ~(KD) | ||
Damage | Stun | Attack | Block | ||
80(100) | 100(150) | H | ~(-3) | ||
|
Unluck Gift
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
19+33 | 3(~) | 13 | ~(KD) | ||
Damage | Stun | Attack | Block | ||
80(100) | 150(150) | H | ~(9) | ||
|
Toss & Smash
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
5 | 3 | 60 | KD | ||
Damage | Stun | Attack | Block | ||
150 (160) | 150 | T | - | ||
|
Toss & Smash (Just Frame)
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
5 | 3 | 60 | KD | ||
Damage | Stun | Attack | Block | ||
230 | 300 | T | - | ||
|
Toss & Smash > Bean Ball
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
5+19 | - | 30 | KD | ||
Damage | Stun | Attack | Block | ||
140(150) | 150 | T*H | - | ||
|
Toss & Smash (JF) > Bean Ball
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
5+19 | - | 30 | KD | ||
Damage | Stun | Attack | Block | ||
230 | 300 | T*H | - | ||
|
Toss & Smash > Present Delivery (H)
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
5+19+34 | - | 25 | KD | ||
Damage | Stun | Attack | Block | ||
140~150(100) | 150(120) | T*H | - | ||
|
Toss & Smash > Present Delivery (M)
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
5+19+36 | - | 25 | KD | ||
Damage | Stun | Attack | Block | ||
140~150(100) | 150(150) | T*H | - | ||
|
Toss & Smash > Present Delivery (L)
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
5+19+39 | - | 25 | KD | ||
Damage | Stun | Attack | Block | ||
140~150(80) | 150/100) | T*H | - | ||
|
Toss & Smash > Unluck Gift
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
5+19+33 | - | 13 | KD | ||
Damage | Stun | Attack | Block | ||
140~150(80) | 150(150) | T*H | - | ||
|
Toss & Smash (JF) > Present Delivery (H)
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
5+19+34 | - | 25 | KD | ||
Damage | Stun | Attack | Block | ||
230(100) | 300(120) | T*H | - | ||
|
Toss & Smash (JF) > Present Delivery (M)
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
5+19+36 | - | 25 | KD | ||
Damage | Stun | Attack | Block | ||
230(150) | 300(150) | T*H | - | ||
|
Toss & Smash (JF) > Present Delivery (L)
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
5+19+39 | - | 25 | KD | ||
Damage | Stun | Attack | Block | ||
230(80) | 300(100) | T*H | - | ||
|
Toss & Smash (JF) > Unluck Gift
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
5+19+33 | - | 13 | KD | ||
Damage | Stun | Attack | Block | ||
230(80) | 300(150) | T*H | - | ||
|
V-Shift
V-Shift
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
1 | 9 | 22 | - | ||
Damage | Stun | Attack | Block | ||
- | - | - | - | ||
|
V-Shift Break
Payback
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
? | 3 | ? | KD | ||
Damage | Stun | Attack | Block | ||
60 | 0 | H | -2 | ||
|
V-Reversal
Prison Breaker
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
17 | 2 | 23(13) | KD | ||
Damage | Stun | Attack | Block | ||
60 | - | H | -2 | ||
|