m (Scanman moved page Orochi Shermie 02 to The King of Fighters 2002/Orochi Shermie: moving 2002 Orochi Shermie page to be a subpage) |
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! [[image:snkc.gif]]+[[image:snkd.gif]] | ! [[image:snkc.gif]] + [[image:snkd.gif]] | ||
|align="center"| 15/8/14 | |align="center"| 15/8/14 | ||
|align="center"| KD/0 | |align="center"| KD/0 | ||
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|- | |- | ||
! [[image:snkc.gif]]+[[image:snkd.gif]] | ! [[image:snkc.gif]] + [[image:snkd.gif]] | ||
|align="center"| 12/4/- | |align="center"| 12/4/- | ||
|align="center"| KD/- | |align="center"| KD/- | ||
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|colspan="10" align="center"| '''Command Normals''' | |colspan="10" align="center"| '''Command Normals''' | ||
|- | |- | ||
! f+[[image:snka.gif]] | ! f + [[image:snka.gif]] | ||
|align="center"| 14/5/49 | |align="center"| 14/5/49 | ||
|align="center"| KD/-36 | |align="center"| KD/-36 | ||
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|- | |- | ||
! <br>f+[[image:snkb.gif]]<br><br> | ! <br>f + [[image:snkb.gif]]<br><br> | ||
|align="center"| 15/4(4)4+4+4/11 | |align="center"| 15/4(4)4+4+4/11 | ||
|align="center"| -3/-5 | |align="center"| -3/-5 | ||
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|- | |- | ||
! f+[[image:snkb.gif]]<br>(cancel) | ! f + [[image:snkb.gif]]<br>(cancel) | ||
|align="center"| 15/4(4)4+4+4/11 | |align="center"| 15/4(4)4+4+4/11 | ||
|align="center"| -3/-5 | |align="center"| -3/-5 | ||
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|colspan="10" align="center"| '''Special Moves''' | |colspan="10" align="center"| '''Special Moves''' | ||
|- | |- | ||
! hcf+[[image:snka.gif]] | ! hcf + [[image:snka.gif]] | ||
|align="center"| 26/23/33 | |align="center"| 26/23/33 | ||
|align="center"| | |align="center"| | ||
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|colspan="4" | [[image:OShermie02_hcfA.png|center]] | |colspan="4" | [[image:OShermie02_hcfA.png|center]] | ||
|rowspan="4"| '''Mugetsu no Raiun - hcf + any button''' | |rowspan="4"| '''Mugetsu no Raiun - hcf + any button''' | ||
*It will stun a hit opponent. | |||
*The button used determines the attack's location (A is close, D is furthest away). | |||
|- | |- | ||
! hcf+[[image:snkb.gif]] | ! hcf + [[image:snkb.gif]] | ||
|align="center"| 30/23/33 | |align="center"| 30/23/33 | ||
|align="center"| | |align="center"| | ||
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|colspan="4" | [[image:OShermie02_hcfB.png|center]] | |colspan="4" | [[image:OShermie02_hcfB.png|center]] | ||
|- | |- | ||
! hcf+[[image:snkc.gif]] | ! hcf + [[image:snkc.gif]] | ||
|align="center"| 34/23/33 | |align="center"| 34/23/33 | ||
|align="center"| | |align="center"| | ||
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|colspan="4" | [[image:OShermie02_hcfC.png|center]] | |colspan="4" | [[image:OShermie02_hcfC.png|center]] | ||
|- | |- | ||
! hcf+[[image:snkd.gif]] | ! hcf + [[image:snkd.gif]] | ||
|align="center"| 38/23/33 | |align="center"| 38/23/33 | ||
|align="center"| | |align="center"| | ||
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|colspan="4" | [[image:OShermie02_hcfD.png|center]] | |colspan="4" | [[image:OShermie02_hcfD.png|center]] | ||
|- | |- | ||
! qcb+[[image:snka.gif]] | ! qcb + [[image:snka.gif]] | ||
|align="center"| 14/8/4/16/18 | |align="center"| 14/8/4/16/18 | ||
|align="center"| | |align="center"| | ||
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|valign="bottom" style="border-right:0px; border-left:0px;"| [[image:OShermie02_qcbA2.png|center]] | |valign="bottom" style="border-right:0px; border-left:0px;"| [[image:OShermie02_qcbA2.png|center]] | ||
|colspan="2" valign="bottom" style="border-left:0px;"| [[image:OShermie02_qcbA3.png|center]] | |colspan="2" valign="bottom" style="border-left:0px;"| [[image:OShermie02_qcbA3.png|center]] | ||
|rowspan="2"| '''Yatanagi no Muchi - qcb+P''' | |rowspan="2"| '''Yatanagi no Muchi - qcb + P''' | ||
*Your main combo ender for standing opponents | |||
*Whifss at crouching opponents | |||
*Good against counters and projectile startups | |||
*A version travels shorts and C version travels long | |||
|- | |- | ||
! qcb+[[image:snkc.gif]] | ! qcb + [[image:snkc.gif]] | ||
|align="center"| 16/8/4/16/22 | |align="center"| 16/8/4/16/22 | ||
|align="center"| | |align="center"| | ||
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|colspan="2" valign="bottom" style="border-left:0px;"| [[image:OShermie02_qcbC3.png|center]] | |colspan="2" valign="bottom" style="border-left:0px;"| [[image:OShermie02_qcbC3.png|center]] | ||
|- | |- | ||
! <br>qcb+[[image:snkb.gif]]<br><br> | ! <br>qcb + [[image:snkb.gif]]<br><br> | ||
|align="center"| 5[全身M] + 7+2, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3+2+13 | |align="center"| 5[全身M] + 7+2, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3+2+13 | ||
|align="center"| | |align="center"| | ||
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|align="center"| HL | |align="center"| HL | ||
|rowspan="2" colspan="4" | [[image:OShermie02_qcbK.png|center]] | |rowspan="2" colspan="4" | [[image:OShermie02_qcbK.png|center]] | ||
|rowspan="2"| '''Shajitsu no Odori - qcb+K''' | |rowspan="2"| '''Shajitsu no Odori - qcb + K''' | ||
*Overhead | |||
*Slow Startup and Recovery, use it only for crouching opponents mind games | |||
*Hits 5 times | |||
|- | |- | ||
! qcb+[[image:snkd.gif]] | ! qcb + [[image:snkd.gif]] | ||
|align="center"| 9[全身M] + 9+2, 3, 3, 3, 3, 3, 3, 3, 3, 3, 2+2+15 | |align="center"| 9[全身M] + 9+2, 3, 3, 3, 3, 3, 3, 3, 3, 3, 2+2+15 | ||
|align="center"| | |align="center"| | ||
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|align="center"| HL | |align="center"| HL | ||
|- | |- | ||
! j.qcf+[[image:snkb.gif]] | ! j.qcf + [[image:snkb.gif]] | ||
|align="center"| 26/7/11 | |align="center"| 26/7/11 | ||
|align="center"| | |align="center"| | ||
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|align="center"| H | |align="center"| H | ||
|colspan="4" | [[image:OShermie02_jqcfB.png|center]] | |colspan="4" | [[image:OShermie02_jqcfB.png|center]] | ||
|rowspan="2"| '''Raijin no Tsue - qcf+K (in air)''' | |rowspan="2"| '''Raijin no Tsue - qcf + K (in air)''' | ||
*An excellent slow and powerful overhead | |||
*Pushes back Shermie and its safe block | |||
*Can be used in backdashes | |||
|- | |- | ||
! j.qcf+[[image:snkd.gif]] | ! j.qcf + [[image:snkd.gif]] | ||
|align="center"| 32/7/13 | |align="center"| 32/7/13 | ||
|align="center"| | |align="center"| | ||
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|align="center"| HL | |align="center"| HL | ||
|rowspan="2" colspan="4" | [[image:OShermie02_qcfx2P.png|center]] | |rowspan="2" colspan="4" | [[image:OShermie02_qcfx2P.png|center]] | ||
|rowspan="2"| '''Ankoku Raikou Ken - qcf,qcf+P''' | |rowspan="2"| '''Ankoku Raikou Ken - qcf,qcf + P''' | ||
*Shermie forms an electric sphere and shocks the opponent doing five hits, comes out quick making easy to combo into from just about anything, links from the majority of her normals, her Kourai command normal, and No Mugetsu Raiun depending on which version you use to hit them, either way you have to be close in order for it to connect. | |||
|- | |- | ||
! qcfx2+[[image:snkc.gif]] | ! qcfx2+[[image:snkc.gif]] | ||
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|rowspan="2" colspan="2" valign="bottom" style="border-right:0px;"| [[image:OShermie02_qcfx2K1.png|center]] | |rowspan="2" colspan="2" valign="bottom" style="border-right:0px;"| [[image:OShermie02_qcfx2K1.png|center]] | ||
|rowspan="2" colspan="2" valign="bottom" style="border-left:0px;"| [[image:OShermie02_qcfx2K2.png|center]] | |rowspan="2" colspan="2" valign="bottom" style="border-left:0px;"| [[image:OShermie02_qcfx2K2.png|center]] | ||
|rowspan="2"| '''Shukumei, Gen'ei, Shinshi - qcf,qcf+K''' | |rowspan="2"| '''Shukumei, Gen'ei, Shinshi - qcf,qcf + K''' | ||
*Shermie jumps forward and torpedoes through the opponent with lightening at her feet. | |||
*B version comes out very quickly making it very easy for it to combo from most of her normals and command normal, the D version has a slower start-up which makes it next to impossible to combo into it | |||
|- | |- | ||
! qcfx2+[[image:snkd.gif]] | ! qcfx2+[[image:snkd.gif]] | ||
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|colspan="10" align="center"| '''SDMs''' | |colspan="10" align="center"| '''SDMs''' | ||
|- | |- | ||
! qcfx2+[[image:snka.gif]]+[[image:snkc.gif]] | ! qcfx2+[[image:snka.gif]] + [[image:snkc.gif]] | ||
|align="center"| ( {1 + 28[暗転]}[全身M] + 4, {[1](0, 1+6), [2](4, 1+6), [3](8, 1+6), [4](12, 1+6), [5](16, 1+6), [6](20, 1+6), [7](24, 1+6), [8](28, 1+6)}, 25+27) | |align="center"| ( {1 + 28[暗転]}[全身M] + 4, {[1](0, 1+6), [2](4, 1+6), [3](8, 1+6), [4](12, 1+6), [5](16, 1+6), [6](20, 1+6), [7](24, 1+6), [8](28, 1+6)}, 25+27) | ||
|align="center"| | |align="center"| | ||
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|colspan="2" valign="bottom" style="border-right:0px;"| [[image:OShermie02_qcfx2AC1.png|center]] | |colspan="2" valign="bottom" style="border-right:0px;"| [[image:OShermie02_qcfx2AC1.png|center]] | ||
|colspan="2" valign="bottom" style="border-left:0px;"| [[image:OShermie02_qcfx2AC2.png|center]] | |colspan="2" valign="bottom" style="border-left:0px;"| [[image:OShermie02_qcfx2AC2.png|center]] | ||
| '''Ankoku Raikou Ken - qcf,qcf+AC''' | | '''Ankoku Raikou Ken - qcf,qcf + AC''' | ||
|- | |- | ||
! qcfx2+[[image:snkb.gif]]+[[image:snkd.gif]] | ! qcfx2+[[image:snkb.gif]] + [[image:snkd.gif]] | ||
|align="center"| ( {1 + 28[暗転] + 11}[全身M] + 3, 1, 3, 1, 3, 1, 3, 1, 3, 1, 3, 1, 3, 1, 3, 1, 3, 1, 11+32) | |align="center"| ( {1 + 28[暗転] + 11}[全身M] + 3, 1, 3, 1, 3, 1, 3, 1, 3, 1, 3, 1, 3, 1, 3, 1, 3, 1, 11+32) | ||
|align="center"| | |align="center"| | ||
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|colspan="2" valign="bottom" style="border-right:0px;"| [[image:OShermie02_qcfx2BD1.png|center]] | |colspan="2" valign="bottom" style="border-right:0px;"| [[image:OShermie02_qcfx2BD1.png|center]] | ||
|colspan="2" valign="bottom" style="border-left:0px;"| [[image:OShermie02_qcfx2BD2.png|center]] | |colspan="2" valign="bottom" style="border-left:0px;"| [[image:OShermie02_qcfx2BD2.png|center]] | ||
| '''Shukumei, Gen'ei, Shinshi - qcf,qcf+BD''' | | '''Shukumei, Gen'ei, Shinshi - qcf,qcf + BD''' | ||
|- | |- | ||
|colspan="10" align="center"| '''HSDM''' | |colspan="10" align="center"| '''HSDM''' | ||
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|colspan="4" | [[image:OShermie02_hcfD.png|center]] | |colspan="4" | [[image:OShermie02_hcfD.png|center]] | ||
|} | |} | ||
===Notes=== | ==Short Movelist== | ||
* f + A | |||
* f + B (Overhead (2) if not cancelled into.) | |||
* hcf + P/K | |||
* qcb + P | |||
* qcb + K | |||
* air qcf + K (Overhead.) | |||
* DM qcf qcf + P | |||
* DM qcf qcf + K | |||
* SDM qcf qcf + AC | |||
* SDM qcf qcf + BD | |||
* HSDM B A b A P/K (If hit, second part is an unblockable lighting at a random location that may hit Shermie - but she is free to move and may roll for example...) | |||
== Notes == | |||
===Cancellable moves=== | |||
* Close: A, B (1-2), C | |||
* Far: A, B (1-2) | |||
* Crouch: A, B, C | |||
* CD is cancellable into specials and DMs. | |||
* f + B (2) is cancellable only when you cancel into it. | |||
===Super cancellable moves=== | |||
(none) | |||
===Free cancellable into moves=== | |||
* hcf + P/K | |||
* qcb + P | |||
* qcb + K | |||
* air qcf + K | |||
=== Free cancellable out-of moves=== | |||
* f + B | |||
* qcb + K | |||
===Moves with Invincibility=== | |||
(none) | |||
=== Moves with autoguard=== | |||
(none) | |||
===Other Notes=== | |||
(none) | |||
==Combos== | ==Combos== | ||
=== | ===Basic Combos=== | ||
* cl.C > | |||
** '''(S)DM qcf qcf + B/BD [37.7%/48.5%] {1 stock/Max Mode + 1 stock}''' | |||
** f + B (2) | |||
*** '''qcb + C (Very close.) [31.1%]''' | |||
*** (S)DM qcf qcf + A [35.0%/25.8%] (Point blank. Don't use SDM on this, it will miss last hits and leave you vulnerable. Don't work on some thin characters like Mai, K9999, Shermie, ...) {1 stock/Max Mode + 1 stock} | |||
** (S)DM qcf qcf + A/AC [29.5%/37.6%] {1 stock/Max Mode + 1 stock} | |||
** '''qcb + C [26.1%]''' | |||
* '''cl.A x 2, st.B (2) > (S)DM qcf qcf + A/AC [31.7%/39.2%] {1 stock/Max Mode + 1 stock}''' | |||
* hcf + A (on wakeup), cl.A x 2 st.B (2) > DM qcf qcf + A {45%} | |||
* hcf + A, DM qcf qcf + P [34.0%] {1 stock} | |||
==Attack Strings== | |||
* cr.B / cr.C > f + B > | |||
** qcb + B | |||
** hcf + A, backdash, air qcf + B | |||
* CD > | |||
** hcf + A | |||
** qcb + B | |||
* Max Mode: f + B >> qcb + B >> air qcf + K | |||
==Strategies== | ==Strategies== |
Latest revision as of 01:19, 24 July 2020
General Info
Crouch height: Medium
Jump: 4/34/1
Hop: 4/25/1
Dash: 3/10~∞/3
Backdash: 3/18/3
Wakeup: 31 frames
Recovery roll: 22 frames
Stand | Crouch | Jump | Grab | Run |
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Colors
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Movelist
Short Movelist
- f + A
- f + B (Overhead (2) if not cancelled into.)
- hcf + P/K
- qcb + P
- qcb + K
- air qcf + K (Overhead.)
- DM qcf qcf + P
- DM qcf qcf + K
- SDM qcf qcf + AC
- SDM qcf qcf + BD
- HSDM B A b A P/K (If hit, second part is an unblockable lighting at a random location that may hit Shermie - but she is free to move and may roll for example...)
Notes
Cancellable moves
- Close: A, B (1-2), C
- Far: A, B (1-2)
- Crouch: A, B, C
- CD is cancellable into specials and DMs.
- f + B (2) is cancellable only when you cancel into it.
Super cancellable moves
(none)
Free cancellable into moves
- hcf + P/K
- qcb + P
- qcb + K
- air qcf + K
Free cancellable out-of moves
- f + B
- qcb + K
Moves with Invincibility
(none)
Moves with autoguard
(none)
Other Notes
(none)
Combos
Basic Combos
- cl.C >
- (S)DM qcf qcf + B/BD [37.7%/48.5%] {1 stock/Max Mode + 1 stock}
- f + B (2)
- qcb + C (Very close.) [31.1%]
- (S)DM qcf qcf + A [35.0%/25.8%] (Point blank. Don't use SDM on this, it will miss last hits and leave you vulnerable. Don't work on some thin characters like Mai, K9999, Shermie, ...) {1 stock/Max Mode + 1 stock}
- (S)DM qcf qcf + A/AC [29.5%/37.6%] {1 stock/Max Mode + 1 stock}
- qcb + C [26.1%]
- cl.A x 2, st.B (2) > (S)DM qcf qcf + A/AC [31.7%/39.2%] {1 stock/Max Mode + 1 stock}
- hcf + A (on wakeup), cl.A x 2 st.B (2) > DM qcf qcf + A {45%}
- hcf + A, DM qcf qcf + P [34.0%] {1 stock}
Attack Strings
- cr.B / cr.C > f + B >
- qcb + B
- hcf + A, backdash, air qcf + B
- CD >
- hcf + A
- qcb + B
- Max Mode: f + B >> qcb + B >> air qcf + K
Strategies
There ins't notourious changes about KOF 98 version outside of the thunnder DM and LDM trajectory, you must keep fighting as a zoning and poking character, your Special Overhead can be slow but more dangerous than other overhead specials in the game.