m (→Attack Strings) |
m (→Attack Strings) |
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** hcf + A, backdash, air qcf + B | ** hcf + A, backdash, air qcf + B | ||
* CD > | |||
** hcf + A | ** hcf + A | ||
** qcb + B | ** qcb + B |
Revision as of 07:51, 16 March 2020
General Info
Crouch height: Medium
Jump: 4/34/1
Hop: 4/25/1
Dash: 3/10~∞/3
Backdash: 3/18/3
Wakeup: 31 frames
Recovery roll: 22 frames
Stand | Crouch | Jump | Grab | Run |
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Colors
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Movelist
Short Movelist
- f + A
- f + B (Overhead (2) if not cancelled into.)
- hcf + P/K
- qcb + P
- qcb + K
- air qcf + K (Overhead.)
- DM qcf qcf + P
- DM qcf qcf + K
- SDM qcf qcf + AC
- SDM qcf qcf + BD
- HSDM B A b A P/K (If hit, second part is a unblockable lighting at a random location that may hit Shermie - but she is free to move and may roll for example...)
Notes
- Cancellable normals are:
- Close: A, B,C
- Far: A, B
- Crouch: A, B, C
- CD is cancellable into specials and DMs.
- f + B (2) is cancellable only when you cancel into it.
Combos
Basic Combos
- cl.C >
- qcb + C
- DM qcf qcf + A
- DM qcf qcf + B {40%}
- f + B (2)
- qcb + C {25%} (Very close.)
- DM qcf qcf + A {40%} (Point blank.) (except Mai, K9999, Shermie, ...)
- (cl.A x 2), st.B (2) > DM qcf qcf + A
- hcf + A (on wakeup), cl.A x 2 st.B (2) > DM qcf qcf + A {45%}
- hcf + A, DM qcf qcf + P {33%}
Attack Strings
- cr.B / cr.C > f + B >
- qcb + B
- hcf + A, backdash, air qcf + B
- CD >
- hcf + A
- qcb + B
- Max Mode: f + B >> qcb + B >> air qcf + K
Strategies
There ins't notourious changes about KOF 98 version outside of the thunnder DM and LDM trajectory, you must keep fighting as a zoning and poking character, your Special Overhead can be slow but more dangerous than other overhead specials in the game.