m (→Notes) |
m (→Notes) |
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** rdp + K | ** rdp + K | ||
** qcf + K | ** qcf + K | ||
* Moves with Invincibility are: | |||
** rdp + D (Full: startup.) | |||
** DM qcf hcb + B (Full: startup (1st part).) | |||
** DM qcf hcb + D (Full: startup (1st part).) | |||
** DM qcb qcb + P (Random animation 1 & 2) (Full: startup.) | |||
** DM qcb qcb + P (Random animation 3) (Full: startup & active & recovery.) | |||
** SDM close, qcf qcf + AC (Full: startup.) | |||
** HSDM qcf qcf + BD (Full: startup & "power up animation".) | |||
==Combos== | ==Combos== |
Revision as of 12:04, 8 March 2020
General Info
Crouch height: Low
Jump: 4/40/1
Hop: 4/20/1
Dash: 3/10~∞/3
Backdash: 3/18/3
Wakeup: 25 frames
Recovery roll: 28 frames
Stand | Crouch | Jump | Grab | Run |
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Colors
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Movelist
Short Movelist
- f + A (Overhead if not cancelled into.)
- f + B
- hcf + A
- hcf + C
- qcb + P
- air qcb + P
- qcf + K (Autoguard.)
- rdp + K (SC (1-2).)
- DM qcf hcb + B (Overhead (1-2).)
- DM qcf hcb + D
- DM qcb qcb + P (Heals Kensou.)
- SDM close, qcf qcf + AC (Proximity unblockable.)
- HSDM qcf qcf + BD
Notes
- Cancellable normals are:
- Close: A, B, C, D
- Far: A, C (2)
- Crouch: A, C, D
- Jump: A, B
- CD is cancellable into specials and DMs.
- f + B is cancellable (on air attacks).
- f + A is cancellable only when you cancel into it.
- Free cancellable into moves are:
- hcf + A
- qcf + K
- air qcb + P
- Free cancellable out-of moves are:
- hcf + P
- air qcb + P (Last hit.)
- rdp + K
- qcf + K
- Moves with Invincibility are:
- rdp + D (Full: startup.)
- DM qcf hcb + B (Full: startup (1st part).)
- DM qcf hcb + D (Full: startup (1st part).)
- DM qcb qcb + P (Random animation 1 & 2) (Full: startup.)
- DM qcb qcb + P (Random animation 3) (Full: startup & active & recovery.)
- SDM close, qcf qcf + AC (Full: startup.)
- HSDM qcf qcf + BD (Full: startup & "power up animation".)
Combos
Anywhere
- cl.D >
- SDM qcf qcf + AC
- HSDM qcf qcf + BD
- DM qcf hcb + K [44%]
- hcf + C [28%]
- hcf + A [25%]
- f + B >
- qcb + A (Corner) {25%}
- f + A > DM qcf hcb + B (Corner) {55%}
- st.C (2) >
- SDM qcf qcf + AC
- HSDM qcf qcf + BD
- DM qcf hcb + K
- hcf + A
- qcf + K,
- run, hcf + C {30%}
- j.CD
- run, rdp + D
- run, rdp + D (2) >> DM qcf hcb + D (Near corner.) {60%}
- DM qcf hcb + D (As early as possible. Only after B version.) {42%}
- cr.A x 2 >
- SDM qcf qcf + AC
- HSDM qcf qcf + BD
- hcf + C
- cr.A > rdp + D (2) >> DM qcf hcb + K {55%}
- f + A >> BC, DM qcf hcb + B
Buffer as: f + A >> qcf hcb + BC
Maxmode
- Corner: cl.D / f + A >> BC, f + B >
- (air qcb + A >> hcf + A (2) >>) x 3 {55%}
- Corner: cl.D / f + A >> BC, run cl.D > hcf + C(3) >> qcb + C, HSDM qcf qcf + BD - 65% (Won't work against: Whip, Ryo*, Takuma*, Terry*, Andy, Joe, Athena* Kensou himself - The HCF + C will whiff -, Chin*, Kyo, Kusanagi, Benimaru*, Mai*, Yuri*, May Lee*, Regular and Orochi Shermie, Regular and Orochi Chris*, Vice, Mary, Kim, Choi, Kula, K9999, Angel*)
* - Works without cl.D / f + A >> BC
Attack Strings
- cr.D / CD > qcb + A
- j.CD > air qcb + P