m (→Anywhere) |
m (→Combos) |
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Line 541: | Line 541: | ||
* qcf + K, run hcf + C {30%} | * qcf + K, | ||
** run, hcf + C {30%} | |||
** j.CD | |||
** run, rdp + D | |||
Line 563: | Line 566: | ||
* qcf + K, run rdp + D (2) >> DM qcf hcb + K (Works near corner as well) {60%} | * qcf + K, run, rdp + D (2) >> DM qcf hcb + K (Works near corner as well) {60%} | ||
===Maxmode=== | ===Maxmode=== | ||
Line 571: | Line 574: | ||
* Corner: cl.D / f + A >> BC, run cl.D > hcf + C(3) >> qcb + C, HSDM qcf qcf + BD - 65% (Won't work against: Whip, Ryo*, Takuma*, Terry*, Andy, Joe, Athena* Kensou himself - The HCF + C will whiff -, Chin*, Kyo, Kusanagi, Benimaru*, Mai*, Yuri*, May Lee*, Regular and Orochi Shermie, Regular and Orochi Chris*, Vice, Mary, Kim, Choi, Kula, K9999, Angel*) | |||
''* - Works without | ''* - Works without cl.D / f + A >> BC'' | ||
==Attack Strings== | ==Attack Strings== |
Revision as of 05:42, 6 March 2020
General Info
Crouch height: Low
Jump: 4/40/1
Hop: 4/20/1
Dash: 3/10~∞/3
Backdash: 3/18/3
Wakeup: 25 frames
Recovery roll: 28 frames
Stand | Crouch | Jump | Grab | Run |
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Colors
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Movelist
Short Movelist
- f + A (Overhead if not cancelled into.)
- f + B
- hcf + A
- hcf + C
- qcb + P
- air qcb + P
- qcf + K
- rdp + K (SC (1-2).)
- DM qcf hcb + B (Overhead (1-2).)
- DM qcf hcb + D
- DM qcb qcb + P (Heals Kensou.)
- SDM close, qcf qcf + AC (Proximity unblockable.)
- HSDM qcf qcf + BD
Notes
- Cancellable normals are:
- Close: A, B, C, D
- Far: A, C (2)
- Crouch: A, C, D
- Jump: A, B
- CD is cancellable into specials and DMs.
- f + B is cancellable (on air attacks).
- f + A is cancellable only when you cancel into it.
- free cancellable into moves are:
- hcf + A
- qcf + K
- air qcb + P
- free cancellable out-of moves are:
- hcf + P
- air qcb + P (on the last hit)
- rdp + K
- qcf + K
- qcf + K has autoguard
Combos
Anywhere
- cl.D / st.C (2) >
- DM qcf hcb + K [44%]
- hcf + C [28%]
- hcf + A [25%]
- qcf + K,
- run, hcf + C {30%}
- j.CD
- run, rdp + D
- cr.A x 2 > hcf + C
- cr.A > rdp + D (2) >> DM qcf hcb + K {55%}
- qcf + B, DM qcf hcb + D (as early as possible) {42%}
- f + A >> BC, DM qcf hcb + B
Buffer as: f + A >> qcf hcb + BC
Corner
- cl.D >
- f + B > qcb + A {25%}
- f + A > DM qcf hcb + B {55%}
- qcf + K, run, rdp + D (2) >> DM qcf hcb + K (Works near corner as well) {60%}
Maxmode
- Corner: cl.D / f + A >> BC, f + B >
- (air qcb + A >> hcf + A (2) >>) x 3 {55%}
- Corner: cl.D / f + A >> BC, run cl.D > hcf + C(3) >> qcb + C, HSDM qcf qcf + BD - 65% (Won't work against: Whip, Ryo*, Takuma*, Terry*, Andy, Joe, Athena* Kensou himself - The HCF + C will whiff -, Chin*, Kyo, Kusanagi, Benimaru*, Mai*, Yuri*, May Lee*, Regular and Orochi Shermie, Regular and Orochi Chris*, Vice, Mary, Kim, Choi, Kula, K9999, Angel*)
* - Works without cl.D / f + A >> BC
Attack Strings
1. Crouch D/CD, qcb + A
2. Jump CD, qcb + P