m (→Short Movelist) |
m (→Short Movelist) |
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* HSDM B A b A P/K (If hit, second part is a unblockable lighting at a random | * HSDM B A b A P/K (If hit, second part is a unblockable lighting at a random location that may hit Shermie - but she is free to move and may roll for example...) | ||
== Notes == | == Notes == |
Revision as of 23:58, 21 February 2020
General Info
Crouch height: Medium
Jump: 4/34/1
Hop: 4/25/1
Dash: 3/10~∞/3
Backdash: 3/18/3
Wakeup: 31 frames
Recovery roll: 22 frames
Stand | Crouch | Jump | Grab | Run |
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Colors
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Movelist
Short Movelist
- f + A
- f + B (Overhead (2) if not cancelled into.)
- hcf + P/K
- qcb + P
- qcb + K
- air qcf + K (Overhead.)
- DM qcf qcf + P
- DM qcf qcf + K
- SDM qcf qcf + AC
- SDM qcf qcf + BD
- HSDM B A b A P/K (If hit, second part is a unblockable lighting at a random location that may hit Shermie - but she is free to move and may roll for example...)
Notes
- Cancellable normals are:
- Close: A, B,C
- Far: A, B
- Crouch: A, B, C
- CD is cancellable into specials and DMs.
- f + B (2) is cancellable only when you cancel into it.
Combos
Anywhere
- cl.C >
- qcb + C
- DM qcf qcf + A
- DM qcf qcf + B {40%}
- f + B (2)
- qcb + C {25%}
- DM qcf qcf + A {40%} (except Mai, K9999, Shermie, ...)
- cr.B / (cl.A x 2), st.B (2) > DM qcf qcf + A
- hcf + A (on wakeup), cl.A x 2 st.B (2) > DM qcf qcf + A {45%}
- hcf + A, DM qcf qcf + P {33%}
Attack Strings
1. Crouch B/C, f + B, qcb + B/(hcf + A, backdash qcf + B)
2. CD, hcf + A/qcb + B
3. f + B, (C)qcb + B, (C)qcf + K (maxmode)
Strategies
There ins't notourious changes about KOF 98 version outside of the thunnder DM and LDM trajectory, you must keep fighting as a zoning and poking character, your Special Overhead can be slow but more dangerous than other overhead specials in the game.