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* Invincibility: Startup. | * Invincibility: Startup. | ||
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==Short Movelist== | |||
* f + A (Overhead if not cancelled into.) | |||
* f + B | |||
* hcf + A | |||
* hcf + C | |||
* qcb + P | |||
* air qcb + P | |||
* qcf + K | |||
* rdp + K (SC (1-2).) | |||
* DM qcf hcb + B (Overhead (1-2).) | |||
* DM qcf hcb + B | |||
* DM qcb qcb + P (Heals Kensou.) | |||
* SDM close, qcf qcf + AC (Proximity unblockable.) | |||
* HSDM qcf qcf + AC | |||
==Combos== | ==Combos== |
Revision as of 17:54, 20 February 2020
General Info
Crouch height: Low
Jump: 4/40/1
Hop: 4/20/1
Dash: 3/10~∞/3
Backdash: 3/18/3
Wakeup: 25 frames
Recovery roll: 28 frames
Stand | Crouch | Jump | Grab | Run |
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Colors
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Movelist
Short Movelist
- f + A (Overhead if not cancelled into.)
- f + B
- hcf + A
- hcf + C
- qcb + P
- air qcb + P
- qcf + K
- rdp + K (SC (1-2).)
- DM qcf hcb + B (Overhead (1-2).)
- DM qcf hcb + B
- DM qcb qcb + P (Heals Kensou.)
- SDM close, qcf qcf + AC (Proximity unblockable.)
- HSDM qcf qcf + AC
Combos
Anywhere
- cl.D / st.C (2) >
- DM qcf hcb + K {33%}
- hcf + A {28%}
- qcf + K, run hcf + C {30%}
- cr.A x 2 > hcf + C
- cr.A > rdp + D (2) >> DM qcf hcb + K {55%}
- qcf + B, DM qcf hcb + D (as early as possible) {42%}
Corner
- cl.D >
- f + B > qcb + A {25%}
- f + A > DM qcf hcb + B {55%}
- qcf + K, run rdp + D (2) >> DM qcf hcb + K (Works near corner as well) {60%}
Maxmode
- Corner: cl.D / f + A >> BC, f + B >
- (air qcb + A >> hcf + A (2) >>) x 3 {55%}
2. Close D/f + A, BC, run Close D, hcf + C(3), (C)qcb + C, qcfx2+BD - 65% (Corner only; Won't work against: Whip, Ryo*, Takuma*, Terry*, Andy, Joe, Athena* Kensou himself - The HCF + C will whiff -, Chin*, Kyo, Kusanagi, Benimaru*, Mai*, Yuri*, May Lee*, Regular and Orochi Shermie, Regular and Orochi Chris*, Vice, Mary, Kim, Choi, Kula, K9999, Angel*)
* - Works without Close D/f + A, BC
Attack Strings
1. Crouch D/CD, qcb + A
2. Jump CD, qcb + P
Move Properties
- Cancellable normals are:
- Close: A, B, C, D
- Far: A, C (2)
- Crouch: A, C, D
- Jump: A, B
- CD is cancellable into specials and DMs.
- free cancellable into moves are:
- hcf + A
- qcf + K
- air qcb + P
- free cancellable out-of moves are:
- hcf + P
- air qcb + P (on the last hit)
- rdp + K
- qcf + K
- f + B is cancellable (on air attacks).
- f + A is cancellable only when you cancel into it.
- qcf + K has autoguard
- f + A (when you cancel into it) and DM qcf hcb + B (1-2) are overheads.
- rdp + K (1-2) is supercancellable.