m (→Anywhere) |
m (→Combos) |
||
Line 470: | Line 470: | ||
===Anywhere=== | ===Anywhere=== | ||
* cl.C (2) > df + C > | * cl.C (2) > df + C > | ||
** HSDM qcf qcf + AC | |||
** SDM qcb hcf + AC | |||
** '''DM qcb hcf + P {50%}''' | ** '''DM qcb hcf + P {50%}''' | ||
** DM qcf qcf + K | ** DM qcf qcf + K | ||
Line 479: | Line 481: | ||
* cr.B, cr.A > | * cr.B, cr.A > | ||
** df + C > (Point blank) | ** df + C > (Point blank) | ||
*** | *** ... (See above) | ||
** '''(d) u + C'''' | ** '''(d) u + C'''' | ||
Revision as of 07:14, 20 February 2020
General Info
Crouch height: Medium
Jump: 5/36/1
Hop: 5/27/1
Dash: 3/10~∞/3
Backdash: 3/18/3
Wakeup: 25 frames
Recovery roll: 28 frames
Stand | Crouch | Jump | Backdash | Grab | Run |
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Colors
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Movelist
Notes
- For the counterhit combo in the corner, j.CD, qcf + C > qcb + B, df + C, the df + C will have to be done as db + C, since the game thinks Terry has switched sides, even though it doesn't look like he has)
Combos
Anywhere
- cl.C (2) > df + C >
- HSDM qcf qcf + AC
- SDM qcb hcf + AC
- DM qcb hcf + P {50%}
- DM qcf qcf + K
- qcb + A {30%}
- qcf + A
Skip df + C if not at point blank.
- cr.B, cr.A >
- df + C > (Point blank)
- ... (See above)
- (d) u + C'
- df + C > (Point blank)
- qcf + C >
- qcb + A
Corner
- qcf + C > qcb + B, j.C {33%}
Counterhit
- j.CD (counterhit),
- DM qcb hcf + P {40%}
- qcf + C > (Corner)
- qcb + C {45%}
- qcb + B, j.C {50%}
- DM qcb hcf + P {55%}
Maxmode
- cl.C (2) >> BC,
- run cl.C (2) > df + C > SDM qcb hcf + AC {55-60%}
- run cl.C (1) > dp + K(1) >> qcf + C > (Corner)
- DM qcb hcf + P {55%}
- qcb + B, df + C {45%} (Input as db + C because of a glitch...)
Attack Strings
- cl.C (1) / cr.D > qcf + C > qcb + A
- cl.C (1) / cr.B > df + C > qcb + A