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! [[image:snkc.gif]]+[[image:snkd.gif]] | ! [[image:snkc.gif]] + [[image:snkd.gif]] | ||
|align="center"| 15/8/14 | |align="center"| 15/8/14 | ||
|align="center"| KD/0 | |align="center"| KD/0 | ||
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|- | |- | ||
! [[image:snkc.gif]]+[[image:snkd.gif]] | ! [[image:snkc.gif]] + [[image:snkd.gif]] | ||
|align="center"| 12/4/- | |align="center"| 12/4/- | ||
|align="center"| KD/- | |align="center"| KD/- | ||
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|colspan="10" align="center"| '''Command Normals''' | |colspan="10" align="center"| '''Command Normals''' | ||
|- | |- | ||
! f+[[image:snka.gif]] | ! f + [[image:snka.gif]] | ||
|align="center"| 14/5/49 | |align="center"| 14/5/49 | ||
|align="center"| KD/-36 | |align="center"| KD/-36 | ||
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|- | |- | ||
! <br>f+[[image:snkb.gif]]<br><br> | ! <br>f + [[image:snkb.gif]]<br><br> | ||
|align="center"| 15/4(4)4+4+4/11 | |align="center"| 15/4(4)4+4+4/11 | ||
|align="center"| -3/-5 | |align="center"| -3/-5 | ||
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| | | | ||
|- | |- | ||
! f+[[image:snkb.gif]]<br>(cancel) | ! f + [[image:snkb.gif]]<br>(cancel) | ||
|align="center"| 15/4(4)4+4+4/11 | |align="center"| 15/4(4)4+4+4/11 | ||
|align="center"| -3/-5 | |align="center"| -3/-5 | ||
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|colspan="10" align="center"| '''Special Moves''' | |colspan="10" align="center"| '''Special Moves''' | ||
|- | |- | ||
! hcf+[[image:snka.gif]] | ! hcf + [[image:snka.gif]] | ||
|align="center"| 26/23/33 | |align="center"| 26/23/33 | ||
|align="center"| | |align="center"| | ||
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*The button used determines the attack's location (A is close, D is furthest away). | *The button used determines the attack's location (A is close, D is furthest away). | ||
|- | |- | ||
! hcf+[[image:snkb.gif]] | ! hcf + [[image:snkb.gif]] | ||
|align="center"| 30/23/33 | |align="center"| 30/23/33 | ||
|align="center"| | |align="center"| | ||
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|colspan="4" | [[image:OShermie02_hcfB.png|center]] | |colspan="4" | [[image:OShermie02_hcfB.png|center]] | ||
|- | |- | ||
! hcf+[[image:snkc.gif]] | ! hcf + [[image:snkc.gif]] | ||
|align="center"| 34/23/33 | |align="center"| 34/23/33 | ||
|align="center"| | |align="center"| | ||
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|colspan="4" | [[image:OShermie02_hcfC.png|center]] | |colspan="4" | [[image:OShermie02_hcfC.png|center]] | ||
|- | |- | ||
! hcf+[[image:snkd.gif]] | ! hcf + [[image:snkd.gif]] | ||
|align="center"| 38/23/33 | |align="center"| 38/23/33 | ||
|align="center"| | |align="center"| | ||
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|colspan="4" | [[image:OShermie02_hcfD.png|center]] | |colspan="4" | [[image:OShermie02_hcfD.png|center]] | ||
|- | |- | ||
! qcb+[[image:snka.gif]] | ! qcb + [[image:snka.gif]] | ||
|align="center"| 14/8/4/16/18 | |align="center"| 14/8/4/16/18 | ||
|align="center"| | |align="center"| | ||
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|valign="bottom" style="border-right:0px; border-left:0px;"| [[image:OShermie02_qcbA2.png|center]] | |valign="bottom" style="border-right:0px; border-left:0px;"| [[image:OShermie02_qcbA2.png|center]] | ||
|colspan="2" valign="bottom" style="border-left:0px;"| [[image:OShermie02_qcbA3.png|center]] | |colspan="2" valign="bottom" style="border-left:0px;"| [[image:OShermie02_qcbA3.png|center]] | ||
|rowspan="2"| '''Yatanagi no Muchi - qcb+P''' | |rowspan="2"| '''Yatanagi no Muchi - qcb + P''' | ||
*Your main combo ender for standing opponents | *Your main combo ender for standing opponents | ||
*Whifss at crouching opponents | *Whifss at crouching opponents | ||
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*A version travels shorts and C version travels long | *A version travels shorts and C version travels long | ||
|- | |- | ||
! qcb+[[image:snkc.gif]] | ! qcb + [[image:snkc.gif]] | ||
|align="center"| 16/8/4/16/22 | |align="center"| 16/8/4/16/22 | ||
|align="center"| | |align="center"| | ||
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|colspan="2" valign="bottom" style="border-left:0px;"| [[image:OShermie02_qcbC3.png|center]] | |colspan="2" valign="bottom" style="border-left:0px;"| [[image:OShermie02_qcbC3.png|center]] | ||
|- | |- | ||
! <br>qcb+[[image:snkb.gif]]<br><br> | ! <br>qcb + [[image:snkb.gif]]<br><br> | ||
|align="center"| 5[全身M] + 7+2, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3+2+13 | |align="center"| 5[全身M] + 7+2, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3+2+13 | ||
|align="center"| | |align="center"| | ||
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|align="center"| HL | |align="center"| HL | ||
|rowspan="2" colspan="4" | [[image:OShermie02_qcbK.png|center]] | |rowspan="2" colspan="4" | [[image:OShermie02_qcbK.png|center]] | ||
|rowspan="2"| '''Shajitsu no Odori - qcb+K''' | |rowspan="2"| '''Shajitsu no Odori - qcb + K''' | ||
*Overhead | *Overhead | ||
*Slow Startup and Recovery, use it only for crouching opponents mind games | *Slow Startup and Recovery, use it only for crouching opponents mind games | ||
*Hits 5 times | *Hits 5 times | ||
|- | |- | ||
! qcb+[[image:snkd.gif]] | ! qcb + [[image:snkd.gif]] | ||
|align="center"| 9[全身M] + 9+2, 3, 3, 3, 3, 3, 3, 3, 3, 3, 2+2+15 | |align="center"| 9[全身M] + 9+2, 3, 3, 3, 3, 3, 3, 3, 3, 3, 2+2+15 | ||
|align="center"| | |align="center"| | ||
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|align="center"| HL | |align="center"| HL | ||
|- | |- | ||
! j.qcf+[[image:snkb.gif]] | ! j.qcf + [[image:snkb.gif]] | ||
|align="center"| 26/7/11 | |align="center"| 26/7/11 | ||
|align="center"| | |align="center"| | ||
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|align="center"| H | |align="center"| H | ||
|colspan="4" | [[image:OShermie02_jqcfB.png|center]] | |colspan="4" | [[image:OShermie02_jqcfB.png|center]] | ||
|rowspan="2"| '''Raijin no Tsue - qcf+K (in air)''' | |rowspan="2"| '''Raijin no Tsue - qcf + K (in air)''' | ||
*An excellent slow and powerful overhead | *An excellent slow and powerful overhead | ||
*Pushes back Shermie and its safe block | *Pushes back Shermie and its safe block | ||
*Can be used in backdashes | *Can be used in backdashes | ||
|- | |- | ||
! j.qcf+[[image:snkd.gif]] | ! j.qcf + [[image:snkd.gif]] | ||
|align="center"| 32/7/13 | |align="center"| 32/7/13 | ||
|align="center"| | |align="center"| | ||
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|align="center"| HL | |align="center"| HL | ||
|rowspan="2" colspan="4" | [[image:OShermie02_qcfx2P.png|center]] | |rowspan="2" colspan="4" | [[image:OShermie02_qcfx2P.png|center]] | ||
|rowspan="2"| '''Ankoku Raikou Ken - qcf,qcf+P''' | |rowspan="2"| '''Ankoku Raikou Ken - qcf,qcf + P''' | ||
*Shermie forms an electric sphere and shocks the opponent doing five hits, comes out quick making easy to combo into from just about anything, links from the majority of her normals, her Kourai command normal, and No Mugetsu Raiun depending on which version you use to hit them, either way you have to be close in order for it to connect. | *Shermie forms an electric sphere and shocks the opponent doing five hits, comes out quick making easy to combo into from just about anything, links from the majority of her normals, her Kourai command normal, and No Mugetsu Raiun depending on which version you use to hit them, either way you have to be close in order for it to connect. | ||
|- | |- | ||
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|rowspan="2" colspan="2" valign="bottom" style="border-right:0px;"| [[image:OShermie02_qcfx2K1.png|center]] | |rowspan="2" colspan="2" valign="bottom" style="border-right:0px;"| [[image:OShermie02_qcfx2K1.png|center]] | ||
|rowspan="2" colspan="2" valign="bottom" style="border-left:0px;"| [[image:OShermie02_qcfx2K2.png|center]] | |rowspan="2" colspan="2" valign="bottom" style="border-left:0px;"| [[image:OShermie02_qcfx2K2.png|center]] | ||
|rowspan="2"| '''Shukumei, Gen'ei, Shinshi - qcf,qcf+K''' | |rowspan="2"| '''Shukumei, Gen'ei, Shinshi - qcf,qcf + K''' | ||
*Shermie jumps forward and torpedoes through the opponent with lightening at her feet. | *Shermie jumps forward and torpedoes through the opponent with lightening at her feet. | ||
*B version comes out very quickly making it very easy for it to combo from most of her normals and command normal, the D version has a slower start-up which makes it next to impossible to combo into it | *B version comes out very quickly making it very easy for it to combo from most of her normals and command normal, the D version has a slower start-up which makes it next to impossible to combo into it | ||
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|colspan="10" align="center"| '''SDMs''' | |colspan="10" align="center"| '''SDMs''' | ||
|- | |- | ||
! qcfx2+[[image:snka.gif]]+[[image:snkc.gif]] | ! qcfx2+[[image:snka.gif]] + [[image:snkc.gif]] | ||
|align="center"| ( {1 + 28[暗転]}[全身M] + 4, {[1](0, 1+6), [2](4, 1+6), [3](8, 1+6), [4](12, 1+6), [5](16, 1+6), [6](20, 1+6), [7](24, 1+6), [8](28, 1+6)}, 25+27) | |align="center"| ( {1 + 28[暗転]}[全身M] + 4, {[1](0, 1+6), [2](4, 1+6), [3](8, 1+6), [4](12, 1+6), [5](16, 1+6), [6](20, 1+6), [7](24, 1+6), [8](28, 1+6)}, 25+27) | ||
|align="center"| | |align="center"| | ||
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|colspan="2" valign="bottom" style="border-right:0px;"| [[image:OShermie02_qcfx2AC1.png|center]] | |colspan="2" valign="bottom" style="border-right:0px;"| [[image:OShermie02_qcfx2AC1.png|center]] | ||
|colspan="2" valign="bottom" style="border-left:0px;"| [[image:OShermie02_qcfx2AC2.png|center]] | |colspan="2" valign="bottom" style="border-left:0px;"| [[image:OShermie02_qcfx2AC2.png|center]] | ||
| '''Ankoku Raikou Ken - qcf,qcf+AC''' | | '''Ankoku Raikou Ken - qcf,qcf + AC''' | ||
|- | |- | ||
! qcfx2+[[image:snkb.gif]]+[[image:snkd.gif]] | ! qcfx2+[[image:snkb.gif]] + [[image:snkd.gif]] | ||
|align="center"| ( {1 + 28[暗転] + 11}[全身M] + 3, 1, 3, 1, 3, 1, 3, 1, 3, 1, 3, 1, 3, 1, 3, 1, 3, 1, 11+32) | |align="center"| ( {1 + 28[暗転] + 11}[全身M] + 3, 1, 3, 1, 3, 1, 3, 1, 3, 1, 3, 1, 3, 1, 3, 1, 3, 1, 11+32) | ||
|align="center"| | |align="center"| | ||
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|colspan="2" valign="bottom" style="border-right:0px;"| [[image:OShermie02_qcfx2BD1.png|center]] | |colspan="2" valign="bottom" style="border-right:0px;"| [[image:OShermie02_qcfx2BD1.png|center]] | ||
|colspan="2" valign="bottom" style="border-left:0px;"| [[image:OShermie02_qcfx2BD2.png|center]] | |colspan="2" valign="bottom" style="border-left:0px;"| [[image:OShermie02_qcfx2BD2.png|center]] | ||
| '''Shukumei, Gen'ei, Shinshi - qcf,qcf+BD''' | | '''Shukumei, Gen'ei, Shinshi - qcf,qcf + BD''' | ||
|- | |- | ||
|colspan="10" align="center"| '''HSDM''' | |colspan="10" align="center"| '''HSDM''' | ||
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===Attack Strings=== | ===Attack Strings=== | ||
1. Crouch B/C, f+B, qcb+B/(hcf+A, backdash qcf+B)<br> | 1. Crouch B/C, f + B, qcb + B/(hcf + A, backdash qcf + B)<br> | ||
2. CD, hcf+A/qcb+B<br> | 2. CD, hcf + A/qcb + B<br> | ||
3. f+B, (C)qcb+B, (C)qcf+K (maxmode) | 3. f + B, (C)qcb + B, (C)qcf + K (maxmode) | ||
Revision as of 13:36, 8 February 2020
General Info
Crouch height: Medium
Jump: 4/34/1
Hop: 4/25/1
Dash: 3/10~∞/3
Backdash: 3/18/3
Wakeup: 31 frames
Recovery roll: 22 frames
Stand | Crouch | Jump | Grab | Run |
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Colors
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Movelist
Notes
Combos
Anywhere
- cl.C >
- qcb + C
- DM qcf qcf + A
- DM qcf qcf + B {40%}
- f + B (2)
- qcb + C {25%}
- DM qcf qcf + A {40%} (except Mai, K9999, Shermie, ...)
- cr.B / (cl.A x 2), st.B (2) > DM qcf qcf + A
- hcf + A (on wakeup), cl.A x 2 st.B (2) > DM qcf qcf + A {45%}
- hcf + A, DM qcf qcf + P {33%}
Attack Strings
1. Crouch B/C, f + B, qcb + B/(hcf + A, backdash qcf + B)
2. CD, hcf + A/qcb + B
3. f + B, (C)qcb + B, (C)qcf + K (maxmode)
Strategies
There ins't notourious changes about KOF 98 version outside of the thunnder DM and LDM trajectory, you must keep fighting as a zoning and poking character, your Special Overhead can be slow but more dangerous than other overhead specials in the game.