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===Move Properties=== | ===Move Properties=== | ||
* Cancellable normals are: | |||
** Close: A, C, D | |||
** Far: - | |||
** Crouch: A, B, C, D | |||
* CD can only offensive roll cancelled. | |||
* df + B is cancellable to DMs, and can be cancelled into specials if cancelled into. | |||
* Free cancellable into moves are: | |||
** dp + K | |||
** hcf + K | |||
** rdp + K | |||
* Free cancellable out-of moves are: | |||
** dp + K | |||
** dp + K > dp + K > d d + P | |||
** qcb + K > ABC | |||
* Supercancellable moves are: | |||
** qcb + K > ABC | |||
** dp + K > dp + K > d d + P | |||
* Hard knockdowns are: | |||
** dp + K | |||
** hcf + P | |||
** qcb + K | |||
** qcb + K > qcf + A | |||
** qcb + A | |||
** (S)DM hcb hcb + P/AC | |||
** d d A C if it hits on the ground | |||
** DM qcb hcf + K | |||
** HSDM qcb hcf + AC | |||
==Strategies== | ==Strategies== |
Revision as of 20:54, 6 February 2020
General Info
Crouch height: Medium
Jump: 5/37/1
Hop: 5/28/1
Dash: 3/10~∞/3
Backdash: 3/15/4
Wakeup: 31 frames
Recovery roll: 24 frames
Stand | Crouch | Jump | Grab | Run |
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Colors
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Movelist
Combos
Anywhere
- cl.B, cr.A / cr.B > hcf + P {20%} (Cancel must be done very quickly.)
- cl.C > df + B >
- qcb + A
- hcf + P {30%}
- hcf + K {30%}
- DM hcb hcb + P {45%}
- dp + B > dp + K >
- d d + P >> (Do not this attack, unless you will follow it, as it is punishable on hit.)
- DM hcb hcb + P {60%}
- DM qcb hcf + B
- d d + P >> (Do not this attack, unless you will follow it, as it is punishable on hit.)
- qcb + C, cr.C > df + B >
- qcb + A {45%}
- DM qcb hcf + B {52%}
Attack Strings
- cl.B / cr.D > dp + B
- cr.A / cr.C > df + B > qcb + C, cr.C / cr.D > df + B > qcb + C
Move Properties
- Cancellable normals are:
- Close: A, C, D
- Far: -
- Crouch: A, B, C, D
- CD can only offensive roll cancelled.
- df + B is cancellable to DMs, and can be cancelled into specials if cancelled into.
- Free cancellable into moves are:
- dp + K
- hcf + K
- rdp + K
- Free cancellable out-of moves are:
- dp + K
- dp + K > dp + K > d d + P
- qcb + K > ABC
- Supercancellable moves are:
- qcb + K > ABC
- dp + K > dp + K > d d + P
- Hard knockdowns are:
- dp + K
- hcf + P
- qcb + K
- qcb + K > qcf + A
- qcb + A
- (S)DM hcb hcb + P/AC
- d d A C if it hits on the ground
- DM qcb hcf + K
- HSDM qcb hcf + AC
Strategies
- repeat qcb + C fake to build stock, especially when against keepaway characters that don't rush you down
- if you land the dp + K, dp + K, d d + P combo, make sure to supercancel it into a DM. Even if the d d + P hits, the opponent can punish Ramon since the opponent recovers before Ramon. Fast moves such as Mature's qcfx2 + P, Iori's qcb + A, Choi's qcf hcb + K, etc can all punish him after that move