m (→Strategies) |
m (→Combos) |
||
Line 505: | Line 505: | ||
==Combos== | ==Combos== | ||
===Anywhere=== | ===Anywhere=== | ||
* cl.B cr.A/cr.B hcf+P - 20% | * cl.B cr.A/cr.B hcf + P - 20% | ||
** cancel must be done very quickly | ** cancel must be done very quickly | ||
* cl.C df+B hcf+P/hcf+K - 30% | * cl.C df + B hcf + P/hcf + K - 30% | ||
* cl.C df+B hcbx2+P - 45% | * cl.C df + B hcbx2 + P - 45% | ||
* cl.C df+B dp+B dp+K d,d+P (S)hcbx2+P - 60% | * cl.C df + B dp + B dp + K d,d + P (S)hcbx2 + P - 60% | ||
* cl.C df+B qcb+C cr.C, df+B, qcb+A/qcb,hcf+B - 45%/52% | * cl.C df + B qcb + C cr.C, df + B, qcb + A/qcb,hcf + B - 45%/52% | ||
===Attack Strings=== | ===Attack Strings=== | ||
1. Close B/Crouch D, dp+B<br> | 1. Close B/Crouch D, dp + B<br> | ||
2. Close A/Crouch C, df+B, qcb+C, Crouch C/Crouch D, df+B, qcb+C | 2. Close A/Crouch C, df + B, qcb + C, Crouch C/Crouch D, df + B, qcb + C | ||
===Move Properties=== | ===Move Properties=== | ||
-cancellable normals are close A, crouch A, crouch B, close C, crouch C, close D, crouch D<br> | -cancellable normals are close A, crouch A, crouch B, close C, crouch C, close D, crouch D<br> | ||
-CD can only offensive roll cancelled<br> | -CD can only offensive roll cancelled<br> | ||
-free cancellable into moves are dp+K, hcf+K and rdp+K<br> | -free cancellable into moves are dp + K, hcf + K and rdp + K<br> | ||
-free cancellable out-of moves are CD, df+B, dp+K, d d+P followup of dp+Kx2 and ABC followup of qcb+K<br> | -free cancellable out-of moves are CD, df + B, dp + K, d d + P followup of dp + Kx2 and ABC followup of qcb + K<br> | ||
-ABC followup of qcb+K and d d+P followup of dp+Kx2 are supercancellable<br> | -ABC followup of qcb + K and d d + P followup of dp + Kx2 are supercancellable<br> | ||
-df+B is cancellable to DMs, and can be cancelled into specials if cancelled into<br> | -df + B is cancellable to DMs, and can be cancelled into specials if cancelled into<br> | ||
-dp+K, hcf+P, qcb+K, qcf+A followup of qcb+K, qcb+A, hcbx2+P/AC, d d A C if it hits on the ground, qcb hcf+K and qcb hcf+AC are all hard knockdowns<br> | -dp + K, hcf + P, qcb + K, qcf + A followup of qcb + K, qcb + A, hcbx2 + P/AC, d d A C if it hits on the ground, qcb hcf + K and qcb hcf + AC are all hard knockdowns<br> | ||
==Strategies== | ==Strategies== |
Revision as of 20:43, 6 February 2020
General Info
Crouch height: Medium
Jump: 5/37/1
Hop: 5/28/1
Dash: 3/10~∞/3
Backdash: 3/15/4
Wakeup: 31 frames
Recovery roll: 24 frames
Stand | Crouch | Jump | Grab | Run |
---|---|---|---|---|
![]() |
![]() |
![]() |
![]() |
![]() |
Colors
![]() |
![]() |
![]() |
![]() |
---|---|---|---|
![]() |
![]() |
![]() |
![]() |
Movelist
Combos
Anywhere
- cl.B cr.A/cr.B hcf + P - 20%
- cancel must be done very quickly
- cl.C df + B hcf + P/hcf + K - 30%
- cl.C df + B hcbx2 + P - 45%
- cl.C df + B dp + B dp + K d,d + P (S)hcbx2 + P - 60%
- cl.C df + B qcb + C cr.C, df + B, qcb + A/qcb,hcf + B - 45%/52%
Attack Strings
1. Close B/Crouch D, dp + B
2. Close A/Crouch C, df + B, qcb + C, Crouch C/Crouch D, df + B, qcb + C
Move Properties
-cancellable normals are close A, crouch A, crouch B, close C, crouch C, close D, crouch D
-CD can only offensive roll cancelled
-free cancellable into moves are dp + K, hcf + K and rdp + K
-free cancellable out-of moves are CD, df + B, dp + K, d d + P followup of dp + Kx2 and ABC followup of qcb + K
-ABC followup of qcb + K and d d + P followup of dp + Kx2 are supercancellable
-df + B is cancellable to DMs, and can be cancelled into specials if cancelled into
-dp + K, hcf + P, qcb + K, qcf + A followup of qcb + K, qcb + A, hcbx2 + P/AC, d d A C if it hits on the ground, qcb hcf + K and qcb hcf + AC are all hard knockdowns
Strategies
- repeat qcb + C fake to build stock, especially when against keepaway characters that don't rush you down
- if you land the dp + K, dp + K, d d + P combo, make sure to supercancel it into a DM. Even if the d d + P hits, the opponent can punish Ramon since the opponent recovers before Ramon. Fast moves such as Mature's qcfx2 + P, Iori's qcb + A, Choi's qcf hcb + K, etc can all punish him after that move