m (→2 stock) |
(→Corner) |
||
Line 514: | Line 514: | ||
** SDM qcf qcf + AC {45%} | ** SDM qcf qcf + AC {45%} | ||
** HSDM qcb hcf BD {50%} | ** HSDM qcb hcf BD {50%} | ||
===Counterhit=== | ===Counterhit=== |
Revision as of 12:54, 2 February 2020
General Info
Crouch height: Low
Jump: 4/31/1
Hop: 4/23/1
Dash: 3/10~∞/3
Backdash: 3/16/3
Wakeup: 24 frames
Recovery roll: 27 frames
Stand | Crouch | Jump | Backdash | Grab | Run |
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Colors
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Movelist
Notes
- Cancellable normals are:
- Close: A, B, C, D
- Far: A
- Crouch: A, C, D (1)
- CD is cancellable into specials and DMs.
- f + B is cancellable.
- f + A is cancellable only when you cancel into it.
- D throw is a backturned hard knockdown.
Combos
Anywhere
0 stock
- cr.B / cr.A, cr.A x 2, st.B {15%}
- cr.A x 2 > dp + A {15%}
- cr.C / cl.D / cl.C >
- f + A > dp + A/C {20%/25%}
- f + A / f + B >
- hcf + A > qcf + A {25%/20%}
- hcf + AC > qcf + C,
- j.D {25%}
- st.D {30%}
- dp + C (Corner) {40%}
1 stock
- cr.C / cl.D / cl.C > f + B / f + A >
- DM qcf qcf + P {35%}
- hcf + AC > qcf + C, DM qcf qcf + P {40%}
2 stock
- Already in Max Mode: cr.C / cl.D / cl.C > f + B / f + A >
- SDM qcf qcf + AC {45%}
- HSDM qcb hcf BD {50%}
Counterhit
- st.CD (counterhit) qcb+K
Max Mode
- cr.B/A cr.A st.B BC qcfx2+P/qcfx2+AC
- Because of the speed of Yashiro's DM it is possible to BC cancel many of his light normals and immediately link DM afterwards. This combo is merely an example. In order to get the DM out in time, buffer like so: cr.A qcf+B BC qcf+P
- cl.C f+A BC run up cl.C f+A hcf+AC (C)dp+P(1) (C)hcf+AC (C)dp+P(1) (C)hcf+AC qcf+C qcfx2+P/qcfx2+AC (80%/90%)
- you must run up very close if you do this outside the corner
- (Already in maxmode) hcf+C (C)dp+P(1) (C)hcf+AC (C)dp+P(1) (C)hcf+AC qcf+C qcfx2+P/qcfx2+AC