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|colspan="4" | [[image:OShermie02_hcfA.png|center]] | |colspan="4" | [[image:OShermie02_hcfA.png|center]] | ||
|rowspan="4"| '''Mugetsu no Raiun - hcf + any button''' | |rowspan="4"| '''Mugetsu no Raiun - hcf + any button''' | ||
*It will stun a hit opponent. | |||
*The button used determines the attack's location (A is close, D is furthest away). | |||
|- | |- | ||
! hcf+[[image:snkb.gif]] | ! hcf+[[image:snkb.gif]] | ||
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|colspan="2" valign="bottom" style="border-left:0px;"| [[image:OShermie02_qcbA3.png|center]] | |colspan="2" valign="bottom" style="border-left:0px;"| [[image:OShermie02_qcbA3.png|center]] | ||
|rowspan="2"| '''Yatanagi no Muchi - qcb+P''' | |rowspan="2"| '''Yatanagi no Muchi - qcb+P''' | ||
*Your main combo ender for standing opponents | |||
*Whifss at crouching opponents | |||
*Good against counters and projectile startups | |||
*A version travels shorts and C version travels long | |||
|- | |- | ||
! qcb+[[image:snkc.gif]] | ! qcb+[[image:snkc.gif]] | ||
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|rowspan="2" colspan="4" | [[image:OShermie02_qcbK.png|center]] | |rowspan="2" colspan="4" | [[image:OShermie02_qcbK.png|center]] | ||
|rowspan="2"| '''Shajitsu no Odori - qcb+K''' | |rowspan="2"| '''Shajitsu no Odori - qcb+K''' | ||
*Overhead | |||
*Slow Startup and Recovery, use it only for crouching opponents mind games | |||
*Hits 5 times | |||
|- | |- | ||
! qcb+[[image:snkd.gif]] | ! qcb+[[image:snkd.gif]] | ||
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|colspan="4" | [[image:OShermie02_jqcfB.png|center]] | |colspan="4" | [[image:OShermie02_jqcfB.png|center]] | ||
|rowspan="2"| '''Raijin no Tsue - qcf+K (in air)''' | |rowspan="2"| '''Raijin no Tsue - qcf+K (in air)''' | ||
*An excellent slow and powerful overhead | |||
*Pushes back Shermie and its safe block | |||
*Can be used in backdashes | |||
|- | |- | ||
! j.qcf+[[image:snkd.gif]] | ! j.qcf+[[image:snkd.gif]] |
Revision as of 09:43, 29 August 2017
General Info
Crouch height: Medium
Jump: 4/34/1
Hop: 4/25/1
Dash: 3/10~∞/3
Backdash: 3/18/3
Wakeup: 31 frames
Recovery roll: 22 frames
Stand | Crouch | Jump | Grab | Run |
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Colors
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Movelist
Notes
Combos
Anywhere
1. C, f+B, qcb+C - 25%
2. C, f+B, qcfx2+A - 40% (except Mai, K9999, Shermie, ...)
3. C, qcfx2+B - 40%
4. AA, B, qcfx2+P - 33%
5. hcf+A(on wakeup), AA, B, qcfx2+P - 45%
6. hcf+A, qcfx2+P - 33%
Attack Strings
1. Crouch B/C, f+B, qcb+B/(hcf+A, backdash qcf+B)
2. CD, hcf+A/qcb+B
3. f+B, (C)qcb+B, (C)qcf+K (maxmode)
Strategies
There ins't notourious changes about KOF 98 version outside of the thunnder DM and LDM trajectory, you must keep fighting as a zoning and poking character, your Special Overhead can be slow but more dangerous than other overhead specials in the game.