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==Combos== | ==Combos== | ||
===Anywhere=== | ===Anywhere=== | ||
1. Close C | 1. Close C/far C,hcf+A - 28%-33% <br> | ||
2. qcf+K, run hcf+C - 30%<br> | 2. qcf+K, run hcf+C - 30%<br> | ||
3. Crouch B, rdp+D(2), (S)qcf hcb+K - 55%<br> | 3. Crouch B, rdp+D(2), (S)qcf hcb+K - 55%<br> |
Revision as of 20:43, 2 August 2017
General Info
Crouch height: Low
Jump: 4/40/1
Hop: 4/20/1
Dash: 3/10~∞/3
Backdash: 3/18/3
Wakeup: 25 frames
Recovery roll: 28 frames
Stand | Crouch | Jump | Grab | Run |
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Colors
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Movelist
Combos
Anywhere
1. Close C/far C,hcf+A - 28%-33%
2. qcf+K, run hcf+C - 30%
3. Crouch B, rdp+D(2), (S)qcf hcb+K - 55%
4. qcf+B, qcf hcb+D(as early as possible) - 42%
Corner
1. Close C, f+B, qcb+A(air) - 25%
2. Close C, f+A, qcf hcb+B - 55%
3. qcf+K, run rdp+D(2), (S)qcf hcb+K - 60% (works near corner as well)
Maxmode
1. Close D/f+A, BC, f+B, qcb+A, (C)hcf+A(2), (C)qcb+A, (C)hcf+A(2), (C)qcb+A, (C)hcf+A (Corner) - 55%
2. Close D/f+A, BC, run Close D, hcf+C(3), (C)qcb+C, qcfx2+BD - 65% (Corner, only against some characters)
Attack Strings
1. Crouch D/CD, qcb+A
2. Jump CD, qcb+P
Move Properties
-cancellable normals are close A, far A, crouch A, close B, close C, far C(2), crouch C, close D, crouch D, jump A, jump B
-CD is cancellable into specials and DMs
-free cancellable into moves are hcf+A, qcf+K and qcb+P(air)
-free cancellable out-of moves are f+A, hcf+P, qcb+P(air) on the last hit, rdp+K and qcf+K
-f+B is cancellable, f+A is cancellable only if cancelled into
-qcf+K has autoguard
-f+A is an overhead
-rdp+K is supercancellable on the first and second hit