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! <br>rdp+[[image:snkb.gif]]<br><br> | ! <br>rdp+[[image:snkb.gif]]<br><br> | ||
|align="center"| | |align="center"| (13 + 0~32 + 13, 5, 18)、(ジャンプ)(7 + 0~24 + 13)、(壁接触)(5+4) | ||
|align="center"| | |align="center"| | ||
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! rdp+[[image:snkd.gif]] | ! rdp+[[image:snkd.gif]] | ||
|align="center"| | |align="center"| (13 + 0~32 + 13, 5, 18)、(ジャンプ)(7 + 0~24 + 13)、(壁接触)(5+4) | ||
|align="center"| | |align="center"| | ||
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!> [[image:snkd.gif]] | !> [[image:snkd.gif]] | ||
|align="center"| | |align="center"| (7, -, 28) | ||
|align="center"| | |align="center"| | ||
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!> [[image:snka.gif]]+[[image:snkb.gif]]+[[image:snkc.gif]] | !> [[image:snka.gif]]+[[image:snkb.gif]]+[[image:snkc.gif]] | ||
|align="center"| | |align="center"| (8, 17, 28) | ||
|align="center"| | |align="center"| | ||
|align="center"| Su | |align="center"| Su |
Revision as of 08:41, 24 May 2017
General Info
Crouch height: Medium
Jump: 5/37/1
Hop: 5/28/1
Dash: 3/10~∞/3
Backdash: 3/15/4
Wakeup: 31 frames
Recovery roll: 24 frames
Stand | Crouch | Jump | Grab | Run |
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Colors
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Movelist
Combos
Anywhere
- cl.B cr.A/cr.B hcf+P - 20%
- cancel must be done very quickly
- cl.C df+B hcf+P/hcf+K - 30%
- cl.C df+B hcbx2+P - 45%
- cl.C df+B dp+B dp+K d,d+P (S)hcbx2+P - 60%
- cl.C df+B qcb+C cr.C, df+B, qcb+A/qcb,hcf+B - 45%/52%
Attack Strings
1. Close B/Crouch D, dp+B
2. Close A/Crouch C, df+B, qcb+C, Crouch C/Crouch D, df+B, qcb+C
Move Properties
-cancellable normals are close A, crouch A, crouch B, close C, crouch C, close D, crouch D
-CD can only offensive roll cancelled
-free cancellable into moves are dp+K, hcf+K and rdp+K
-free cancellable out-of moves are CD, df+B, dp+K, d d+P followup of dp+Kx2 and ABC followup of qcb+K
-ABC followup of qcb+K and d d+P followup of dp+Kx2 are supercancellable
-df+B is cancellable to DMs, and can be cancelled into specials if cancelled into
-dp+K, hcf+P, qcb+K, qcf+A followup of qcb+K, qcb+A, hcbx2+P/AC, d d A C if it hits on the ground, qcb hcf+K and qcb hcf+AC are all hard knockdowns
Strategies
- repeat qcb+C fake to build stock, especially when against keepaway characters that don't rush you down
- if you land the dp+K, dp+K, d d+P combo, make sure to supercancel it into a DM. Even if the d d+P hits, the opponent can punish Ramon since the opponent recovers before Ramon. Fast moves such as Mature's qcfx2+P, Iori's qcb+A, Choi's qcf hcb+K, etc can all punish him after that move